yeah, the game can be extremely frustrating but it has extremely high highs when you conquer it.
I rate it 10/10 and it's among my favorite exploration kino games.
In my experience you tend to hit a wall with this game and you have to really push past it. For me it was Shaded Citadel.
Also unless you're not reaching any new screens then there's no such thing as no progress in RW. Even if you're dying continually you're also filling out gaps in the map, which will help a lot in the long run.
For me it was a little after the tutorial where there was no visible route out of like a four room area and I realized I would have to either find some hidden pipe or ladder by stumbling around in a silhouette world, or realize the game is designed to waste time and stop playing.
I know people say this about Dark Souls but Souls at least gives you options to brute force past enemies compared to Rain World where you might get hit by random off-screen bullshit and you have to backtrack to eat again before your next attempt.
Sounds like I made the right decision this time, I played DS up until halfway down into the swamp area underground, then quit because of some sort of tedious area or other, I don't remember which.
I personally really enjoyed it, the new slugcats are really fricking fun to play as especially artificer and rivulet, but it definitely morphs the story into what some people would consider worse, but if that doesn't bother you go for it.
Maybe. There's a LOT of new content but of varying quality. Some of the new slugcats are tougher than Hunter, some less so. I enjoyed Artificer a lot, made for some genuinely fun combat encounters.
Depends on what you liked about the vanilla game. Its a lot more "gamey" than og and the lore feels like fan-fiction which obviously is because thats what it actually is. It technically adds a lot of content but that content is essentially a compilation of mods. Some people hate it for its different direction other people like it specifically for that reason. For me I got around 400 hours of solid playtime out of the original and about 100 hours out of the DLC.
Only on sale. All the slugcat campaigns are essentially the same: fancy gimmick, and a new area that's so fricking dense you could fit at least 3 vanilla regions in it. If you haven't realized it, that's NOT good. And also it's fan fiction that I don't agree with. Especially Saint's story.
frick this shitty game
frick the troony discord for it
reminder that only 10% of players have actually played through this mountain of shit of a game on steam (and im one of them)
FRICK THIS GAME, DONT BUY IT
The game just feels good to play. Jumping, rolling, throwing shit, the tinnitus and pop of a good bomb throw into a scav toll is all kinds of satisfying. I find lobocorp pretty interesting but I still haven't finished core suppressions because at the end of the day I'm just doing the same orders until I get to the point where I need to take risks so there isn't much variance in a day.
F&H is much more bullshit and unfair, especially since most of the difficulty comes from knowledge checks that trivialize everything once learned (ie. the order to btfo penis guards every time). It's also very obviously bunch of ideas cobbled together that half-work with other aspects clearly unfinished (especially the sequel)
RW meanwhile, while being able to fall prey to plain bad luck, still generally has you have enough tools to scrape by in most situations with some ingenuity. As a package, it's also very cohesive with its ideas and mechanics (ignoring the DLC's existence)
Rain Worlds bullshit feels earned because its trying to simulate playing as a wild animal in an alien world. F&H has literal coin flip mechanics which is the laziest possible way to make a world feel "unfair" a dev could possibly add. When you die to bullshit in RW its usually because a complex rare sequence of events happened and you just happened to be in the wrong place at the wrong time. Its bullshit but in a "I can't believe that just happened" kind of way that makes it memorable. In F&H its just a matter of losing a coin toss.
I'm never going to complete Gourmand's quest because of the fricking red centipede... I've heard people say you can kill it with one spore puff but I think that's bullshit.
the weird sort of creature with mandibles that was saved is a "scav." they are funny critters that value shiny objects and run around in tribal packs throwing rocks and explosives and things. you can trade with them for their items, and it feels cool to save one from near death at the hands of a bigger creature (lizard),
How's the dlc? It's either this or risk or rain. It's 15 bucks on switch and I missed all the Gankerthreads talking about it.
Are the new zones worth the price?
I don't think there's new enemies but maybe I'm wrong?
What about the challenge scenarios?
And what about the new slugs?
]
How are you doing it btw? Is the time the thread was made shown on this page entirely made up? Or is it predictive behavior systems with AI to figure out the correct moment to fire up the thread ( helped with whatever data is collected with the microphone)?
[[^
It took me multiple sessions to scale The Precipice as Artificer but I never felt frustrated because it was just so damn exhilarating, with all the scavs and vultures it felt like I was laying a goddamn siege on them asses
yeah, the game can be extremely frustrating but it has extremely high highs when you conquer it.
I rate it 10/10 and it's among my favorite exploration kino games.
In my experience you tend to hit a wall with this game and you have to really push past it. For me it was Shaded Citadel.
Also unless you're not reaching any new screens then there's no such thing as no progress in RW. Even if you're dying continually you're also filling out gaps in the map, which will help a lot in the long run.
For me it was a little after the tutorial where there was no visible route out of like a four room area and I realized I would have to either find some hidden pipe or ladder by stumbling around in a silhouette world, or realize the game is designed to waste time and stop playing.
I know people say this about Dark Souls but Souls at least gives you options to brute force past enemies compared to Rain World where you might get hit by random off-screen bullshit and you have to backtrack to eat again before your next attempt.
Sounds like I made the right decision this time, I played DS up until halfway down into the swamp area underground, then quit because of some sort of tedious area or other, I don't remember which.
there is nothing more bullshit than being spear sniped by a scav 2 screens away
Gathering food is a waste of time until you've found a safe route to the next shelter
Except when you are gated and are forced to go back for food to even explore where the next shelter is.
Doesn't most areas have a shelter on each side of the gates? You could also try to force hibernate if you're stuck at the gate.
Filtered.
for me it was the top of chimney canopy
for me it was getting stuck in sky islands back at release, when karma gates didn't have a low requirement side to leave a region easily
Ahem... FRICK UNFORTUNATE DEVELOPMENT. Random gods was cool though
I noped out of UD on my first run and took the alt path. Turns out I had gotten to the final UD room anyway.
DLC worth it? I liked the vanilla game but I got filtered by playing as the hunter
I personally really enjoyed it, the new slugcats are really fricking fun to play as especially artificer and rivulet, but it definitely morphs the story into what some people would consider worse, but if that doesn't bother you go for it.
Maybe. There's a LOT of new content but of varying quality. Some of the new slugcats are tougher than Hunter, some less so. I enjoyed Artificer a lot, made for some genuinely fun combat encounters.
Depends on what you liked about the vanilla game. Its a lot more "gamey" than og and the lore feels like fan-fiction which obviously is because thats what it actually is. It technically adds a lot of content but that content is essentially a compilation of mods. Some people hate it for its different direction other people like it specifically for that reason. For me I got around 400 hours of solid playtime out of the original and about 100 hours out of the DLC.
Only on sale. All the slugcat campaigns are essentially the same: fancy gimmick, and a new area that's so fricking dense you could fit at least 3 vanilla regions in it. If you haven't realized it, that's NOT good. And also it's fan fiction that I don't agree with. Especially Saint's story.
frick challenge 70
frick this shitty game
frick the troony discord for it
reminder that only 10% of players have actually played through this mountain of shit of a game on steam (and im one of them)
FRICK THIS GAME, DONT BUY IT
did you use a guide?
Just gave up on the game lmao. Got all the way to Sky Islands and can't be bothered to backtrack to eat and then gate and then die and repeat.
*kills you*
the greatest filter game to ever exist
plebs will never reach enlightenment
>Love Rain World, don't even get mad when I die to bullshit.
>Dropped games like Fear and Hunger out of boredom and frustration
I don't understand myself.
The game just feels good to play. Jumping, rolling, throwing shit, the tinnitus and pop of a good bomb throw into a scav toll is all kinds of satisfying. I find lobocorp pretty interesting but I still haven't finished core suppressions because at the end of the day I'm just doing the same orders until I get to the point where I need to take risks so there isn't much variance in a day.
F&H is much more bullshit and unfair, especially since most of the difficulty comes from knowledge checks that trivialize everything once learned (ie. the order to btfo penis guards every time). It's also very obviously bunch of ideas cobbled together that half-work with other aspects clearly unfinished (especially the sequel)
RW meanwhile, while being able to fall prey to plain bad luck, still generally has you have enough tools to scrape by in most situations with some ingenuity. As a package, it's also very cohesive with its ideas and mechanics (ignoring the DLC's existence)
Rain Worlds bullshit feels earned because its trying to simulate playing as a wild animal in an alien world. F&H has literal coin flip mechanics which is the laziest possible way to make a world feel "unfair" a dev could possibly add. When you die to bullshit in RW its usually because a complex rare sequence of events happened and you just happened to be in the wrong place at the wrong time. Its bullshit but in a "I can't believe that just happened" kind of way that makes it memorable. In F&H its just a matter of losing a coin toss.
I'm never going to complete Gourmand's quest because of the fricking red centipede... I've heard people say you can kill it with one spore puff but I think that's bullshit.
it's not, [spoiler]you can also craft them as gourmand[/spoiler]
Raingays explain this comic to me at once.
the weird sort of creature with mandibles that was saved is a "scav." they are funny critters that value shiny objects and run around in tribal packs throwing rocks and explosives and things. you can trade with them for their items, and it feels cool to save one from near death at the hands of a bigger creature (lizard),
he monkey
fat frick being incredibly racist
How's the dlc? It's either this or risk or rain. It's 15 bucks on switch and I missed all the Gankerthreads talking about it.
Are the new zones worth the price?
I don't think there's new enemies but maybe I'm wrong?
What about the challenge scenarios?
And what about the new slugs?
]
How are you doing it btw? Is the time the thread was made shown on this page entirely made up? Or is it predictive behavior systems with AI to figure out the correct moment to fire up the thread ( helped with whatever data is collected with the microphone)?
[[^
It took me multiple sessions to scale The Precipice as Artificer but I never felt frustrated because it was just so damn exhilarating, with all the scavs and vultures it felt like I was laying a goddamn siege on them asses