>https://www.gamesindustry.biz/meta-loses-another-38-billion-on-vrar
Just 5 more years. Trust the plan. VR nation stay strong just keep wearing the moronic goggles for 5 more years.
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INVEST KEEP BURNING MONEY VR TRAN SISTERS
Twitter trannies hate Palmer Lucky now because he said some pretty chuddy things online.
>because he said some pretty chuddy things
He's a weapons manufacturer for Israel now, there's plenty of reasons to hate him
the image that killed VR.
>makes a vr headset that kills you
Was he trying to send a subtle message to VRgays?
No he was making a meme to draw eyes to his name so he could toss his portfolio around and shop for a job.
He did just that too, I think like a month after he announced that "new headset" he joined up with some other company.
>2015
>le young fresh outta college billionaire
what a cringy time it was
Why doesn’t he lose weight?
It doesn't help that EVERY normal human is poor as shit now. The problem with the economy is that VERY lazy fat frick CEO wants to be the 1%.
What they don't realize is 5hat there's a static amount of money in the economy, that's how value works. So when every fricking dollar is siphoned into the hands of 8 fricking homosexuals, the rest of us 8 trillion people literally can not buy anything even if we wanted to. They're asking people to give them $600 when people can't even pay rent anymore.
biden will print more money and save the economy
Cost is certainly an issue, but when normies regularly drop $1,000 on [latest phone] every year or two (even when they can't really afford it) I honestly don't believe that price is the primary thing holding them back. If VR headsets were revolutionary devices that "replaced" a regular computer, you would have companies and Apple cultists lining up to buy the overpriced equipment. But VR isn't a miracle for daily use or workflows and there are still a metric frickton of compromises for VR when it comes to processing power / battery life / visual fidelity / wires / etc. It's just a gigantic money sink that will never see mass market adoption until those issues are solved, and that technology doesn't exist yet.
https://www.pcgamer.com/hardware/vr-hardware/apple-reportedly-slashes-vision-pro-headset-production-and-cancels-updated-headset-as-sales-tank-in-the-us/
If even braindead applegays aren't buying this shit you know it's dead.
in fairness the AVP doesn't regard itself as a VR headset, I dunno what the frick it's supposed to be but it doesn't want the only appeal of every other headset
It's great
apple isn't vr
they thought AR was something people didn't already have and made an expensive shitty one.
It does both
barely
>advertise it as AR
>it's actually VR
deserved tbh
Their biggest frickup was going all-in on that Metaverse shit, only to have like 50 people play Horizons. Before that, the word "trillions" was thrown around. Anyone with two braincells to rub together knew it wouldn't work, but Meta's got too many Yes Men.
Unlucky for the rest of us VR fans, Facebook had already bought up a shitload of VR hardware+software devs, damaging the entire frickin' VR industry with it.
>make ultra-premium VR headset hardware with fancy-ass software
>sell it for $3500+
Then:
>FOV worse than the Quest headsets
>literally no games by design
>no controllers, not even optional ones
>no FBT options at all
>shit battery life, even though there's an external battery
>battery is proprietary, using some modified plug
>"glass" isn't even fully glass, they put a plastic coating over it that scratches easily (note: not a screen protector)
>half the advertised functions don't even work that well or at all
>dumb eye gimmick screen wasting battery life
>standard locked-down Apple frickery, forcing you to go all-Apple or skip it, like all the other Apple products do, because all Apple devices interconnect well with each other but don't play nice with anyone else
>barely any software at all, unless you resort to flatscreen apps
>zero crossplatform content to interact with any other VR users on any platform
>can't even use it as a VR headset via connection to your PC
>weighs a frickton AND all the weight is in the front
>the "stylish" headband is useless for such a heavy headset and it's very flammable for some reason
>the "l33t gamer" headband looks like they made it last-second when people told them halo bands suck ass
>probably just gonna be replaced by a $7k Pro+ S Max Edition next month anyway
This is literally what everyone expected when they announced this garbage
>Zuck comes in
>Wastes billions on ruining VR by introducing shit quality cheap headsets thus bringing in morons en masse, introducing hardware exclusivity to VR and souring the whole idea of VR via Meta(tm), not to mention several games getting forever gimped on every hardware just so they would be playable on that garbage
>Apple comes in years later just to dump more billions into it on an overpriced piece of shit that cant actually run any software that only applegays would be interested in
Literally wasted fricking billions to ruin VR as a whole.
I have no idea how Apple launched a fricking headset with nothing anyone wants to use it for. It's the PS5 of headsets.
damn that thing was all over the place for 24 hours, then disappeared completely.
>make headset
>dosnt play games
>cant view anything thats not apple approved
>devs didnt get sdks ahead of time to make aps
Its literally just a 3000+$ toy with almost no use.
Also my friend works at a game dev studio that apple contacted them to make a game for vision, they literally want mobile tier 10 minute experiences, its insane.
play games
>>cant view anything thats not apple approved
>>devs didnt get sdks ahead of time to make aps
Exactly what I thought after looking into it. Who is it for? Why didn't they launch the cheapo version first? So many questions
VR gives you a sense of scale and motion you won't get on a monitor. As shitty as TES is, I admit being wowed by Skyrim in VR.
Applegays are proud of looking like massive douchebags, so wearing ski goggles and an attached battery pack with no real function other than texting people in public is right up their alley.
this is like complaining not enough games are built for your fight stick or steering wheels or dance pads. vr was always just a niche control option for games and not supposed to replace traditional screens. had plenty of fun with a handful of psvr1/2 titles and never expected anything else out of it
Did you sell your buyer's remorse VR or still have it hooked up?
i still take it out often for no mans sky vr,
NTA, but I paid less than $500 for a Quest 2 and accessories. I've spent more at a steakhouse.
>for VR I was just a fool with my money
>normally I'm an absolute fricking moron through and through
Did you really think that was clever to say?
VR has proven worth the cost, but you (not having experienced it and too poor to buy a headset) are intent on telling me I don't actually enjoy it.
As for the steakhouse part, when you start growing hair in funny places and thinking about girls (or likely boys in your case), you'll understand how dinner for two with wine can get like that.
How poor are you? That's not even a lot of money to spend. It would be one thing if he wasted a thousand for like an Index or something, but the Quest is a fine purchase to try something different.
>NTA, but I paid less than $500 for a Quest 2 and accessories.
idiot
>you're stupid because you bought something you enjoy
NTA but I just bought more headsets
Yeah, me too. The games I enjoy in VR are worth getting top notch VR headsets and GPUs for.
I'll get a Somnium VR1 if they release soon and a Crystal OLED at the end of the year.
>vr was always just a niche control option for games and not supposed to replace traditional screens.
I know the sunken cost tends to make people say moronic shit to justify their past actions, but even if you genuinely believe this bullshit, the people who MADE these VR sets sincerely disagreed with you. They wanted VR to be the next new thing. Hell, there was a time Sony was really plugging their shitty "3D" television sets, too. VR and AR were supposed to be everywhere by now, but consumers don't see the benefit in dropping money for that kind of technological hedonism.
Millennials went to Gen X and Boomers to give sales pitches about Virtual Reality headsets as the NEXT BIG THING. Like Shark Tank, really. And now we've seen
>Playstation VR2 dead in sales and software support
>Valve Index dead in sales and software support
>Samsung had one for phones? That's dead too whatever that was
>Facebook still digging and burning with no return on investment
Investors thought they were putting money into NEXT BIG THING not the headcanon cope of "yeah its niche but who cares it can grow" that morons keep telling themselves 5 years after their VR facehugger meme died.
They all moved on to AI.
>Millennials went to Gen X and Boomers
Anon VR is most popular with kids. Because kids are the biggest audience for active games where you jump around and those are the best VR games
I was saying millennials are the people who go into big business and investing firms to drum up financial support. Gen Xers and Boomers are dumb enough to buy the VR snake oil salespitch.
this vr shit started like a decade ago
oldest millennials at the time were 30
the frick are you on about
Jesus you are fricking ignorant and stupid on so many levels.
Wow your post is so moronic (but I will not specify)
I will never laugh that second life does fricking nothing while everyone kills themselves much like valve does fricking nothing while everyone kills themselves.
meant to say never not laugh at
does vrchat not count as a metaverse? that has thousands of concurrent players daily
>does vrchat not count as a metaverse?
To be considered "Metaverse" it needs to be controlled by a corpororation and highly moderated with a close experience (aka. You can do only what WE corpos want you to do).
An example of Metaverse that died and burnt is Altspace VR, the metaverse of Microsoft, that got closed 2 years ago.
This shit is just a fad because stuff like VRChat showed the corpos people want to have fun on their own terms, and as long you can just put on a private server, metaverse is fricked.
>the people who MADE
lol no you fricking underaged moron
the whole "metaverse" garbage is just bullshit fed to out of touch investors. then those same investors shove a bunch of cash towards marketing firms and propagate that crap between themselves
The best part is that it complements those things so well
Simracing or flight simming in VR with quality peripherals is peak fun
vr is absolutely supposed to (and eventually will) replace screens
a vr headset can in theory emulate any arbitrary screen configuration. any size, any number, enough to fill your entire fov and and more.
the issues with VR are 3 fold:
1) the tech is still not very mature.
the best consumer HMDs currently out there are comparable to a 24/1080p monitor in terms of ppd. which is acceptable for gaming, but not impressive, and certainly not good enough for say a developer to choose them over 27 or 32 4k panels to do work on.
at the same time, current HMDs are not comfortable enough for really long term use. they're fine for a 2-3 hour long gaming session, but not for a 8 hour workday, let alone a 8 hour workday followed by another 5-6 hours of gaming.
in both respects tho, we're going to get there.
2) price. obv, in order for people to switch over from monitors to VR, the headsets not only need to match the performance of monitors, they also need to match price. again, we're just not there yet. and even beyond the HMDs themselves, there's price issues with the pc hardware you need to run them, for gaming at least. right now, even a 7900x3d/4090 system is not enough to max out current games in current HMDs, let alone future HMDs with even more pixels.
3) software. im not talking about lack of VR games here, as a VR headset can, or rather should, be able to be used to play games in 2d by simulating a screen. im talking all the software surrounding VR, in general. right now, its kinda annoying and gets in your way, no matter if you want to play a game or watch a movie or do work. its just not mature enough. also, the software we do have is mostly proprietary. we need a linux analogue for VR. possibly linux itself, there's no reason there can't be a VR display manager and/or desktop environment
now, assuming investment into VR and/or technological progress in general doesn't stop, we'll eventually solve all those issues and VR will reign supreme.
VR will never replace traditional screens, at least not for another 300 years when we finally have full dive. It's just another gimmick that gets pushed as the next big thing and then gets pushed to the side once the novelty wears off, like motion controls.
If a headset is comfortable enough for extended use, I'll be replacing my monitors with one. Imagine having a portable multi-screen setup.
anon, if the bigscreen beyond had 8k per eye, good passthrough, 16 hours of battery life, wireless connectivity and cost $500, it would replace screens right now.
that shit is not 300 years away, its not even 30 years away. in the current state of progress, its probably not even 10 years way. actually, 10 years sounds about right.
assuming no WW3/etc end of the world scenarios, our children will laugh at how we used to need big ass monitors/TVs that we couldn't even take with us wherever we went.
A notable unprecedented issue with AR screens is sharing them. TV's for example are usually something social as well, and you sometimes do want to show something on screen when working with a PC as well.
>A notable unprecedented issue with AR screens is sharing them
true. but i expect that in the not so far off future, everyone will have AR/VR glasses, so there won't really be a need to share. sharing will be like it is now with cellphones, just sending a link/invite via some messaging app and watching the same content/playing the same game together, everyone on their own hmd. and you'll be able to do that without the need for actual physical proximity
>and then gets pushed to the side once the novelty wears off, like motion controls.
People always say things like this as though it is a bad thing, but motion controls are in a pretty good spot right now. It would be ideal if VR becomes just becomes a standard part of most platforms and games will be made to support it on PC without the developer having to actually do anything.
>earn billions from insta or whatever they make money from nowadays
>lose them all on the most dumb things no one is interested in
what is zucc's plan here
just throw all the money until something sticks so he can possible recoup a portion of his lost money?
If you want a genuine answer, the reason is that while taking and selling peoples info through FB/instagram is a lucrative business, facebook having 2-3 billion users by now means it is rapidly running out of any room to grow. Young people are leaving their platforms pretty rapidly, and although instagram/whatsapp still have young people, its only a matter of time before they leave there too.
Being a publicly traded company, they have tell their investors with a straight face that their revenue will be much larger 5, 10, 15, 20 yrs in the future. Even if you reach the top, theres no reason to invest in Facebook anymore because theyll only go down from there.
Thus, every few years Zuckerberg wheels out a new idea that will open a completely new market for them to grow in. A few years ago it was cryptocurrency, then it was VR, now its AI. They can tread water with their social media websites, they can even fiddle with their data and offer discounts on ad service so that demand artificially surges at the right time to make it look like they are growing "rapidly," but their investors know that Facebook and all their other apps arent going to get any bigger than they already are. Any long term investment in FB is based on some gamble working, kind of like how Amazon's web services transformed the company from mainly online retail to mainly data and web services.
metaverse vr is just intended to be another form of data collection and a platform to sell advertisements. thats the plan. 90% of the tech industry revolves around selling data to advertisers
>metaverse vr is just intended to be another form of data collection and a platform to sell advertisements
oh, like the internet that you're using right now?!
>Line must go up
I'm so sick of this shit. Nuke investors and any other greedy shithead.
I am convinced that it was all psy op and money laundering operations
he never earn that much and he never lose that much, there were never that much money involved
Showdown came out yesterday. Finally got to play it today for about 3hrs.
It was really fun. I love VR.
king moron burning billions
At least his avatar looks more human than himself.
Beards are truly makeup for men.
Uncanny resemblance
VR is simply a product for smart people. The average consumer and Ganker user is far too moronic to research even the most basic information about the products he could potentially use.
>product for smart people
>dumping thousands on upgrades and equipment for the same 3 types of games (shooter, smack thing, real life but not)
>intrusive facebook shit if you go the Oculus route
>smart
You're next line is Poorgay detected
>shooter, smack thing, real life but not
What the frick is the "real life but not" genre
>intrusive facebook shit if you go the Oculus route
Hasn't been a thing for years now, hasn't been called Oculus for years now
Real life but not is basically simulator games and/or social games like VRChat, Job Simulator, Cooking Simulator, Vrkshop, etc.
Also yes i know it hasent been called that for a while but I refuse to give Facebook the satisfaction of using their troon name
not that anon but my only answer is VR desktop
>VR desktop
Why would you pay more for smaller screens?
enjoying gorilla tag and vr chat may as well be a mensa requirement
I'm not putting the moron headset into my face. And the majority of the human population isn't. VR is a dead market and the fad is over.
No you're just a shameless coomsomer. The only people I know with VR are manchildren with shittyy jobs trying to buy their way out of depression
I don't know anyone like that. Maybe that's just your weird circle of weirdos you knock about it.
I don't know a single intelligent person interested into VR, only actual 30 - 40 year old furries and other people who can't keep real friends.
>people who enjoy flight sims and racing sims are usually simpletons
People have been enjoying those for decades before VR.
VR makes them better, so it makes sense for them to be interested in it.
Strapping a monitor to your face and acting like you're in The Matrix instead of playing shovelware is one of the lowest IQ things you can do.
>Strapping a monitor to your face
Why do you people keep repeating that as an epic diss? What do you care where the monitor is, you're looking at it either way. You're doing it now
>Strapping a monitor to your face
people strapped LED lights to their face to get head tracking in simulators before vr
Physical screens are obsolete
Zuck just really loves VR. No other company would have one of their R&D be in the red for so many years in a row.
Also to clarify some things, they lose 4-5B a year on R&D but make 1B in revenue from Hardware and Software sales.
Zuck doesn't care about VR much, he just sees it as the future of the internet like every nerd, and he's right, but he's way too early for it. There are multiple innovations that need to come about first.
that's been the feedback every single time, as far back as the 70's
it's good, but it needs to be better
>too early
The idea is to be like valve with Steam, so there's no such thing as too early. If VR ever takes off, Zuck will be #1 in store monopolization. If he doesn't do it this early then a richer company would do when VR is just about to take off.
As long as Zuccsets are mobile only they'll never take off. Those shitty little games will never have a long term fanbase. Zucc needs to work with console manufacturers to support his headsets (PSVR2 is a money pit for Sony) and have native PC compatibility.
On the contrary, mobile headsets are the only ones worth a shit. With grafix hitting diminishing returns, there's no reason to tether to a PC for Zucc's closed ecosystem.
But the shitty mobile headsets aren't anywhere near the point of hitting diminishing returns. Native games look like shit in comparison to PCVR offerings, especially with the insane resolutions Pimax offers.
It's funny reading people who have only tried dogshit VR tell you how it's the pinnacle of it.
You have no idea how bad you have it. lol
This is only if you operate under the assumption that what VR will eventually be is what VR is now. Nothing stops a new company developing a brain interface and just cutting Zuck off completely. Build your own store, real blue ocean shit.
Zuck's approach only works as long as you can buy any competitor out. Meta will just be another Blockbuster, another Kodak.
>and he's right
Lmao
VR will never take off with normalgays. They like convenience, and VR will never be convenient
>Zuck just really loves VR.
he's a fricking idiot, no morals at all of course which helped him frick over everyone who every knew him to hijack facebook guys a rich kid brainlet turd with no concept of right or wrong. VR has ALWAYS sucked and we had all this in the 90s with the vfx1 an descent and the nvidia 3d shuttering glasses. Facebook is cancer and should die. Meta is and always been garbage, imagine being some egotistical narcisstic fart like him and finding out you can't deliver because in the end of the day you're just a bullying thieving talentless c**t who hijacked a spyware company targeting teenage girls
I support what you're saying about Zuck but your reasoning is stupid as frick. Comparing todays VR to VFX1 and stereoscopic 3d glasses is comical and shows you to be the mentally stunted poorgay you are.
zuck is my best friend and he can beat you up in a fight
Reminder that they didn't have legs in the Metaverse, they just floated around as torsos. Adding legs was a major update.
>Facebook loses $3.8 billion on VR
Good.
VR is dead, nobody takes it seriously, the only people who cares about VR are trannies ERPing on VR chat all day.
It is still too early to give a shit about VR.
$4 billion in the last quarter alone, $21 billion since the beginning of last year. Insane
>$4 billion in the last quarter alone, $21 billion since the beginning of last year. Insane
with no real software, meanwhile VRchat is still the most used VR program its free and users create shit for free or charge if they want.
VR is cool as frick but the tech is nowhere near there yet sadly. It also doesn't help most people are literally NPC's and this scares them causes them to vomit get dizzy are unable to tell VR from reality and run into a wall or smash something hurting themselves.....
Being against VR is fricking moronic tho, dont shit on VR because sadly facebook is the company that is spending the most somehow burning billions.... tens of billions every year....... with no profit software or products being sold unless its to companies who are buying it so they can get even more funding next year and its just the samething every year they spend a bunch of money on worthless shit so they get more funding for the next year. Which is sadly how so many tech companies that make stupid shit staff afloat.
Once again VR/AR is cool as frick and indeed the future. People want neurolink shit where they close their eyes sitting still and poof you're in a lucid dream controlling shit with your mind while your body is in a static dreamlike state
>2024
>still trying to push VR bullshit
they never learn. no one is gonna want this shit until it's much smaller and less cumbersome.
>until it's much smaller and less cumbersome
You forgot that it costs 1000 bucks and has too many wires. We're reciting copes from 2016 right
I wonder what all of the R&D is for.
The whole head tracking screen shit has been proven to be an absolute waste of time with no possible value to anyone. The resolutions and miniaturizations required to get something half usable (weigh as much as a pair of glasses with 16k resolution) are so far off being viable that we're 20 years away, which is just as far off as we were in the 90s the last time this gimmick rolled around.
Motion tracked controllers are still maybe useful, but only Valve put any effort into their tracking solution and it's monstrously expensive.
>ummm it's going to be useable when it's 157k at 12000fps
Problems with VR are much more fundamental than this, people with a functioning brain simply don't feel comfortable when moving around in VR with a stick. You don't have to puke not to play a game, even a slight discomfort is enough for you to say "nah I'll play a flat game instead". Another problem is long campaigns are incompatable with games that are best played standing up. I'm not standing up for 100 hours in a row, binging VR version of BG3. And if I sit down it's a compromised experience.
I'm tired of reading moronic copes from people who don't understand VR at all and think that high resolution or better shape of a headset is going to solve any fundamental problems. We're past those now
>Problems with VR are much more fundamental than this,
Glasses that offer 16k are monitor replacements. You don't even need the VR side of things to be compelling, I'd have no problem offloading the screen to my glasses just to save desk space. Most people would be playing everything in "VR" at that point.
Now, if you're talking about "VR" as in people walking around fake 3D environments and shit, that's many, many more years away. I'm just talking about "VR" as its marketed today, 16k glasses would offer a product that had a reason to fricking exist, unlike the entirety of the VR market right now.
>if you're talking about "VR" as in people walking around fake 3D environments and shit, that's many, many more years away
Why? What technology is going to solve the problems I outlined? It's not any number of years away, it's already as good as it's going to get and it's merely okay.
>inb4 ummm it'll be good in 500 years when aliens arrive and we inject their alien blood in our brains to get see video game dreams
>What technology is going to solve the problems I outlined?
Magic full dive with brain interfaces. You don't need to worry about eye-ear mismatch when both are being faked, you don't need to worry about fatigue when you aren't actually using your limbs.
VR as it is right now is as good as this current iteration of "VR" is going to get, I agree. But it could easily become ubiquitous within a couple of decades, all you need are passthrough screens that are as convenient as glasses and everyone will start wearing them. A whole generation has grown up with crappy touch screen input and sees nothing wrong with it, they'll be happy to do stupid hand gestures in the air.
>nah this tech is too early to buy yet, when a magical physically impossible upgrade happens, that's when I buy in
You realize how unhinged that sounds? And yet I keep hearing that. What the frick is wrong with you people?
>BMW? Nah I'm waiting for that teleport to come out, not buying a car
Mental. It's never happening
I own VR buddy. I bought it to do one thing, it still doesn't do it, I had to build it myself.
You're the guy shilling videophone in the 90s. Sure, maybe one day morons will occasionally use facetime. But nobody is going to pay that money for a low resolution piece of dogshit that only works with a few other early adopter morons, and nobody is going to buy into VR when it doesn't offer anything of value to anyone.
>doesn't offer anything of value to anyone
Here's my value
Let's not pretend headsets are useless, you have to be a massively boring twat if you can't find a use case.
>Here's my value
>I use mine for porn, watching TV on a big screen in bed, 3D movies and exercise games
The porn is awful, static cameras are shit, the resolution is atrocious. The TV experience is awful, absurdly low resolution on every headset out there, my 15 year old TV does a better job and I could mount it above my bed with a couple of screws if I was a moron like you.
Exercise games? Here you have a tiny point. But I found them to be not much of a work out, overly sweaty in all the wrong places, and directly inferior to existing solutions. You should try zwift or something if you need to gamify your workouts.
Headsets are useless for the vast majority of people. The fact you have buyers remorse and have to try and come up with use cases for your toy so you don't have to admit you wasted a few hundred bucks is sad.
>duuuude I'm just going to mount my TV above my bed instead of putting a headset on
That's a pretty UNHINGED argument.
Also you forgot to pretend that you have a way to watch 3D movies without a headset. Avatar 2 wasn't worth the price of the headset but it was still nice to behold
>porn is bad
I like it, not better than flat porn but a nice addiction. The eye contact alone is worth the inconvenience of a headset, it triggers shit in my brain
It's undeniable that something like VR is the next step from using a screen, and all these soulless corporations are shooting their shot to be the first to figure it out. They keep failing, but progress on this front can't be made without failing along the way, and it'll be useful to have these turbulent decades for when the technology and hardware catch up. Right now this stuff is clearly only in the realm of enthusiasts and so that pisses off a lot of kids and poors, and sure seeing these corporations hype things up so much only to fail is amusing, but if you don't want VR to eventually become legit you're lying.
>but if you don't want VR to eventually become legit you're lying.
I have no interest in letting a third party have direct access to my brain, and that's what VR means.
SAO isn't a documentary
Having a screen on your face is worse than a phone.
That’s the fundamental hurdle VR/AR will never clear. We already have a better, more user friendly, intuitive to use devise that does everything VR/AR can do.
It’s the answer to a question no one was asking, solving a problem no one had.
You've never tried eye-tracked headset have you? AR is definitely the next evolution in UI, once glasses for it resemble sunglasses.
>solving a problem no one had
Have you ever played a Wii game, or a Kinect game, or flipping DDR, any game that requires you to move your body? VR makes all of those genres better, that's what it solved.
Most gaymers never played those games though because getting up from their arse is too much of a hurdle.
It's not about what it can do.
It's about what it CAN'T do.
Look at it this way: Have you ever played a race sim on an arcade machine?
That's VR. You are trying to pile on things "Well but now you can feel the suspensions when driving on dirtroads" "well but now you can simulate 0g for space games and it hovers a bit for real!"
It doesn't matter what it does.
You still have it there to play games. It's a "play games machine".
You sit there and you can't do anything other than to play games by yourself.
Even consoles cracked down this 30 years ago by allowing two controllers to be used, it is a "play games machine" also sitting there gathering dust when you are not playing games, but at least you can play with someone else.
>writes essay
>no actual point
try again
>I didn't get what he was saying so I'm gonna go with "there was no argument"
ok
>big essay
>point was he couldn't sit on the sofa next to his boyfriend and game
>forgetting that you can play online multiplayer with people across the world, talk to them , see their eyes tracked, see their arm movements, etc etc
Did you have a point?
Yes, I've played lots of these games. VR makes all of them worse.
Well, arguably some of the original implementations were bad to begin with so it just makes slop on par with them, but compared to modern revamps, they're all worse.
Oh yeah, I'm definitely looking forward to trying out the first truly mainstream VR thing in my retirement home (assuming those will still exist in thirty years).
I forgot I have the meta Quest 2 I got for free from my job. I tried it for a month then I put it back in its box
what kept you hooked for those 30 days?
I was trying sideloaded apps, showed it to family and friends. It's something everyone should try at least once but for everyday use is very boring.
>for everyday use is very boring
I use mine for porn, watching TV on a big screen in bed, 3D movies and exercise games (beat saber and 11 table tennis for me). And then once a year I play all the new "real" games in a row and realize they still suck.
My favorite VR porn (warning: I'm a part time homosexual)
https://kemono.su/patreon/user/8049777/post/73499201
https://kemono.su/patreon/user/8049777/post/81984139
https://kemono.su/patreon/user/8049777/post/30291600
https://kemono.su/patreon/user/8049777/post/85866608
https://kemono.su/patreon/user/3127491/post/87906685
https://www.eporner.com/video-O2RKYUxK8nk/pov-vr-with-shemale-brunette/
https://www.eporner.com/video-Mvy9ZbyIszK/spring-breakers/
https://f95zone.to/threads/rambunctious-rouge-rides-your-rod-final-greasefox-animation.187299/ (unreal engine program junk)
It soley failed because people hate facebook.
Remembering all the gays practically begging ms to make vr games and headset like sony just earlier this year.
>the most profitable VR project in recent memory
apologize
Does this count as a serious investment? I still credit Nintendo and Microsoft for avoiding the VR cancer in video games. Sony has piles of unsold PS VR2 inventory and they're ending production to sell the remainder to PC gamers.
Nintendo did multiple VR things and had the biggest AR possible still going with Pokemon Go. MS was smart and just focused on AR and kept it to industry instead of trying to shoehorn it into games.
>Does this count as a serious investment?
That's the trick, it wasn't a serious investment. They tested the waters, made a game that sold decently, and can move on. Compare that FB and it's clear Nintendo won. Also what
said
I don't know how you could consider VR to be cancer when it hasn't effected regular video game development at all. Is it just because there's a half-life game that you can't play?
who?
>gets proven wrong with the Wii U one years later
Pachter can never get anything right, how does he have a job
>patcher
If VR takes off, it's going to ruin the vision of entire generation.
but their kids will be strong, they'll be able to wear it for 4 hours, maybe
There's millions of american kids playing VR games on their quests.
It did take off but only for children.
The focal length in VR is about 1.5 meters. You know what lenses are right
VR will struggle for as long as its not super-comfortable to have the thing on your face for prolonged periods of time.
VR died the second facebook bought in.
That ID Software Doom guy John Carmack went to work for Facebook right? I remember the drama of him being in court and the judge allowed evidence of him Googling how to delete a hard drive with a magnet. https://www.pcgamer.com/zenimax-statement-reveals-john-carmack-googled-how-to-wipe-a-hard-drive/
>Make a game console
>Hire every talented vr developer
>Sell it at a loss to children
>Make no games
>Invest billions pushing a shitty vrchat clone meant for office meetings
>talented vr developer
that eiffel tower literally looks like a first project of someone learning Blender
>Make a mobile-phone tier headset
>Force people to tie their goybook account to it whenever their reputation is at an all time low
>Sell hardware at a big loss
>Clearly a HUGE fricking loss considering every game on the standalone Quest is super expensive despite all being on par with mobile games or glorified tech demos
>Spend your time developing no decent games, just try to appeal to shareholders with the "metaverse" bullshit
>Turns out nobody wants to stand around and chat as a homogenized avatar whenever VRChat exists and lets you do whatever you want as an anime girl with massive breasts
>By the time the 'metaverse' angle had clearly failed, Facebook lost all momentum they had with the Quest 2 because the novelty isn't enough to carry a library with no games
>Quest 3 is overpriced, shares the same exact nogames issue the Quest 2 does
>Quest 2 is primarily sold, still at a loss, to people who are just jailbreaking it or linking it to their PC
I'm not surprised at all that Zuck dropped the ball with VR. While he does seem like a VR enthusiast, every move they made with the Quest felt like they were simply trying to justify its existence to a board of shareholders. The moment a new piece of tech starts to shift into how good it could be for businesses is the death toll.
Frickerbook's whole push for the "Metaverse" alienated everyone with a previous passing interest in VR and killed the medium.
Apple Vision would've been a cool innovation that could have been onto something if Apple hadn't ruined it with their anti-porn nannyjanny software and insanely high price.
see
It's always funny as frick when people come up with the most minor shit imaginable as the reason shit products failed. Metaverse didn't alienate anyone, Quest having no games did. Apple Vision failed because there aren't that many braindead morons willing to pay 3.5k for junk.
>Metaverse didn't alienate anyone
nobody was going to put on a VR headset to pretend to go shopping at walmart
no shit, your point?
The fact they tried to even make that a thing and normalize it while the economy is tanking and big tech is coming under increasing scrutiny in the public consciousness for greed and corruption than innovation probably did more to discourage normalgays from approaching VR than drumming up any sort of interest.
It'd be like if they promoted a fricking pay-to-win dishwashing simulator a flagship exclusive launch game for the PS5 no one's gonna want anything to do with that.
>Apple hadn't ruined it with their anti-porn nannyjanny
I don't understand why these tech companies keep trying to prevent porn on their platforms. You don't have to even acknowledge that it's there, just ignore it and allow it to flourish in its own market. Nobody is going after Google for having porno appear if you type in "big breasts".
This. Playing games in VR genuinely makes them feel like a different game. I've beaten Half Life 2 more times than I can count but playing the VR mod made it feel like a new game.
i blame indie shitters releasing nothing but dogshit for vr
Flat2VR is the best shit to happen to vr gaming
VR Ganker threads for years has been nothing but Half Life Alyx Vance and VR troony chatrooms.
okay
thats a straight up lie but ok whatever makes you feel better poorgay
VR gaming will never take off because both companies and consumers are waiting for the other side to show they're actually going to support it. The only way it will ever change is if a few big name game companies decide to fully embrace it and create AAA games to lure people into buying them as opposed to expecting people to pay through the nose for nothing but shitty tech demo tier games.
>The only way it will ever change is if a few big name game companies decide to fully embrace it and create AAA games to lure people into buying them
never gonna happen
think of nintendo during ps2 era : nobody wanted to develop on n64 and it wasn't nearly as niche as vr sets are
the only out for now is zuckerberg starting to developing games at a 100% loss
Valve is the one who can easily do it but they won't because they just don't care. Buy this outdated 1000 bucks headset consoomer
>we will never get a VR equivalent to The Orange Box
They could genuinely just do what they did with the actual orange box and use the same engine/assets for multiple games, I don't think anyone would care if they were mechanically and aesthetically different enough just like Orange Box was.
>I don't think anyone would care
Correct. No one cares about vr and no one cares about valves laughable excuse of a software lineup.
>valves laughable excuse of a software lineup.
Go to bed Timmy
Im sorry Fortnite hurts you.
I mean Alyx is better than a single HL episode in the orange box and that little Lab game is comparable to Portal, although much shittier of course. We're just missing a TF2
Valve's mistake was thinking that Half-Life Alyx as a 'killer app' for VR would be enough to bolster the platform. In this current age, people want more, it's not like 2004 anymore when HL2 was enough to get people into Steam and VR is in a different ballpark entirely. You can't just settle for a AAA single-player game, you also need a self-sustaining multiplayer game to get people hooked to the idea and stay with it.
>people want more
false, people want new stuff to work on hardware they already have.
the install base of xbox, playstation and nintendo want games to work with a controller, needing to get an extra several hundred dollar piece of equipment just to play a gimmick is not what consumers want.
VR will always be a luxury item
What a shame, it's the best headset on the market.
Now, being entirely fair, even though I don't care for VR much, the reason it's lost so much is not the hardware, the hardware is actually break even right now, meta keeps blowing money on their personal VR "world", only to get obliterated by vrchat. something like several hundred thousand more players at any given point.
They've spent billions on horizon specifically, trying to make it an all-in-one space for facebook, and also business.
Apple did the same thing with their face scan "make an AI version of you" thing, they spent millions upon millions developing this USELESS, completely uncanny garbage.
Meta has pretty much dropped most of their horizon dev staff to my knowledge, so it should (in theory) improve.
apple just sliced predictions and cancelled further revisions/models of the apple vision too.
VR is just not something people want.
People want what google glass was. But it got laughed at and now people strap things 800 times bigger to their fricking face for a worse experience.
Or they spend the same money the glass cost on moronic pins they stick on their chest, that are half as functional.
It's weird to see all this shit people get hyped about and say "oh, it's just worse than this cancelled product from over 10 years ago"
Maybe people didn't want to pay hundreds of dollars to play a fisher price version of second life.
VR will take off. Just not with video games. And not right now. It'll be an extra ball and chain for at home wagies, paid for and bought by corporations in the stead of work computers.
was literally gooning in my vr headset last nite, stay poor flatties.
Lore accurate VR troony moment
Where do you get good vr smut?
everything I find is like fricking 360p quality, it's impossible to enjoy.
Eporner has 4k live action junk, and hentaivr on kemono is a good place for waifus.
Make sure it's 60 fps too. 30 fps breasts look like shid.
>4k
VR "4k" is 2k per eye, which is sub 720p tier. To give you an idea of how bad "4k" is, imagine if your 1080p monitor was twice as tall. Now, imagine that screen blown up to beyond your entire FOV (these shit movies are 180 degrees, the human visual range is like 130 vertical).
Literally unwatchable.
>he can't cum to some hot b***h whispering in his ear
>imagine if your 1080p monitor was twice as tall
I can't imagine that, as 4 1080p screens can fit in my 4k monitor. The Quest 2 has a resolution of 1832x1920 per eye. A 4k SBS (which most videos are) video is 1920x2160, That said, I just want troony wieners waving in my face. If I need super high quality, I'll watch on my monitor.
>The Quest 2 has a resolution of 1832x1920 per eye. A 4k SBS (which most videos are) video is 1920x2160,
Always funny when trannies can't count.
A quest has a FOV of about 100. 180 SBS video has an FOV of 180, so you can turn your head around.
So "8k" video, 4000x4000 per eye, would offer twice the visual fidelity on a quest 2, or really any headset that isn't a fricking DK1.
God, it's embarrassing talking to trannies. You don't understand anything about video, or resolution, or anything. I bet you bought a fricking 32" monitor, too, you dumb little homosexual.
>That said, I just want troony wieners waving in my face
You need to try VAM right now. All you need to learn about the software is find the pov buttons so you can go inperson of one of the characters while the scene plays
There's tons of futa content on the hub as well so you're never gonna be wanting
Example https://files.catbox.moe/wr9z1n.jpg
are these just still scenes or animations?
I just came to a e-girl riding me in vam
I finally fixed my issue with fricking e-girl models and the solution was using some plugins so that penors go into vegana very easily
Needless to say buckets were filled
i only use my quest 2 sometimes to jack off
did anyone try to get their dick sucked while in VR watching another girl sucking dick ?
is it trippy ?
all vr porn is POV
it's exactly how you'd imagine it
>Watching ass focused VR JAV
>The girl keeps getting too close to the cameras and ruining the illusion
>Half of the videos is spent with a butthole in my left eye and a butthole in my right eye
>None of the directors or anyone during shooting decided to check if the cameras are calibrated correctly or tell the girl to move up like two inches
VR Porn is great when it works but all of the stuff I like on it is shot like fricking shit
Yeah the fricks up with that, I get why they want the girls to come up and kiss the screen but it just doesn't work.
Bigscreen Beyond with an option to incorporate wireless streaming (not standalone bullshit) will be the future.
Facebook fricked up a lot but Valve was also too conservative with Alyx. It was meant to be THE game to get people into vr.
Alyx should have either been a more hardcore game targeting VR enthusiasts or the index should have been way cheaper. What we got is baby's first VR game that looks incredible but has almost zero replay value. Its too slow, the weapon variety sucks, and they played it too safe. That could have been fixed if they released a mod kit but that's a herculean task for nu-valve so it never happened.
>But can play it on a any headset
True, you can. I played it on a DK2 I got from goodwill with ps move controllers, whole setup was less than $100. Valve's marketing, however, was horrible. Every normalgay I talked to thought that Alyx was a teleport movement game that required an index. Hell dumbasses on Ganker parrot the
>You need a $1000 headset and $3000 pc
meme to this day.
I want a VR headset just to watch porn
is the meta quest 1 good for it? it's like 100 bucks used now
No that's a waste. You can't get replacement controllers. One of the controllers will die eventually and you'll be left with a brick. Just spend the extra on a used Quest 2, shouldn't be much more.
The porn is really bad.
Get a used Quest 2, you can find them for probably $100-$150. I would just change the faceplate and clean the frick out of it since it's bound to be covered in human-goop and sweat.
Where I live everyone is a israelite and wants around $300 for a second hand Quest 2 which is the same price as a brand new one.
literally $100 here
02/11/24 329.99
NOW 99.31 WOW 229.69<--NOICE IN SAVINGS DUDES BUY IT NOW BRUH ITS THE BEST GET YOUR KINO ON
Oh man this is so funny and sad realistically for 100$ is it worth it?
quest 2 is the best VR device at the moment, apples whatever skigoggles technically have higher specs but theyre low quality and also apple, I wouldnt dream of buying a quest 2 msrp but for a hundo...
oh frick I meant quest 3, Im moronic. I have a quest 2, theyre pretty good. Please dont flame me
this is because quest 3 is out
and quest 2 MSRP got lowered to $200, it's not like they stopped making it
>not making it a Beat Saber mask
If you have a 400~600 ppi phone, just get a $20 shinecon phone holder from aliexpress. It's honestly not that different to the quest 2 for porn.
This is actually accurate, for porn and youtube bs
How do you lose $3.8 billion in a year without producing anything at all?
I've pirated all my Q3 games.
Vision Pro doesn't even have youtube
If only VR had been allowed to grow organically as it was doing before Zuck decided this was going to be his hill to die on.
Metagays can't look past the subsidized hmds to see all the anti-competitive shenanigans that led up to that point.
>it took until this year to be able to lie flat and watch VR porn on Quest 2
My device has finally been unlocked
Wow, who could have seen this coming?
VR ""Gaming"" (Porn chatroom with other trannies) starter guide
>$1,000 GPU + NVidia Tip
>$2,000 "Mid Range" Gaming PC
>$200 for the low entry Facebook ID required headset or $1,000 Valve approved HR headset
>Alternatively spend $500 on a PS5 and $400 more on the VR headset
lmfao VR trannies getting ROBBED.
dont care, VR will grow as fast as valve wants it to. when meta pulls out it will continue on its slow gaming trajectory to relevance in 10 years.
What actual purpose does VR serve for the regular consumer? Other than for building models and CAD shit why should people buy this?
It's a mystery just how the CryptoMEME currency shilling and VR marketing campaign from 2016-2023 fricking died lol.
I'm not gonna buy any VR until the technology has advanced enough to be turned into an easy to use suppository
People wanted PC games with VR modes but Zuck decided they wanted flappy bird VR instead.
I hope this mobile shit gets abandoned soon so actual VR can start again.
Just fricking think about the sales pitch for VR Gaming
>Bruh just buy a super powerful GPU to handle games that aren't mobile trash so buy that $1,500 NVidia GPU
>Bruh just buy a fricking GOOD VR headset and you're set just spend $1,000 on the Valve Index Finger Anus
>Bruh just uprade your PC if it runs too slow just don't be poor get a new Intel CPU and motherboard that's a $800 tip please
>Post nut clarity kicks in after realizing VR games software is dead in the water
lmfao. Sent from my Nintendo Switch btw.
Maybe they should've realized that VR has a healthy but small market as a niche peripheral for autists and sim dads, like HOTAS setups and racing sim wheels
VR Sim Racing is so fricking fun dude. Little things like actually looking in your rear view mirrors or to your side make it so much more immersive somehow.
you're preaching to the choir baby, I am the final boss of simdads(tm)
Don't care.
Simdads stay winning.
dirt rally 2 is the best VR game. I hope WRC is good and performance isn't ass.
lol
lmao even
WRC is unreal engine its going to run like absolute shit
I'm flying across Norway!
I've still yet to sideload my Quest 2. Does it interfere with the Meta account at all?
no, it's a misnomer, basically you just have to go through extra steps to allow non-"official" apks to install, same as on any android device, and those extra steps are: make a meta developer account, and then toggle on "Allow developer features".
there's a step by step guide on sidequest's website if you want, takes no more than 20min absolute complete tops if you're a braindead Black person with no hands.
Ah, I've done that yeah, thanks.
I do recall now I did start the process but at the time I was on like 0.5mpbs so it took 7 hours
Enjoy anon. My favorite sidequest games are the attack on titan fangames (be very careful if you don't have your 'sea legs' yet, so to speak, because the momentum and speed at which you move will make your legs give out, I've seen it happen and had it happen.), prey, doom 3, and the other id game ports (very easy you just drag and drop the pak files) and of course gzdoom, I played lots of chex quest.
Thanks. I did try some city swinging game via VR chat a long time ago and only had a headache for two days after so here's hoping
VR's timing was tragic, we finally got the hardware to make it stomachable but it happened to come at a time when game dev is risk averse and unable to pump out anything decent
They can't pump out anything decent because everything has to be on a crappy, underpowered Quest headset so you will never see anything decent because any game with some actual ambition or scope cannot exist as it's kneecapped from the get go. Facebook also bought a bunch of companies and poached devs to prevent any sort of real competition in their attempt to get everyone on their Quest store, which has now resulted in a VR games industry that basically doesn't exist anymore beyond small, repetitive gimmick titles with PS2 era graphics because they must run on what is effectively a mobile phone with a small battery.
At this point most of the decent VR content is being pumped out by random fans doing shit like modding or porting existing PC games to VR, because those games actually attempt to be good and worthwhile at their core rather than having no ambition beyond showcasing some "innovative" VR mechanic. Valve might've been able to give the industry a few kicks in the ass if they actually made more games at the level of Alyx, but it seems that Valve has checked out / lost interest.
PC VR games use the processing power of the headset less, so you could still make beefy games. PC VR is also headset agnostic, making it possible on pretty much everything.
Rather than the market all path all heading in one direction for it to grow it's now split into PCVR and mobile VR, with devs choosing the easier and more profitable mobile VR to make their games.
Nobody will make a PCVR when there's too much risk. If Zuck wasn't a twat and fractured the market we could have had something really special by now. Instead people are getting shitty Quest 2 mobile games on their PCVR and mobile games aren't advancing due to their dogshit hardware limits unable to push further than Zombie wave shooters.
having PS2 era hardware didnt stop PS2 games from looking good and being fun, if anything games were better when they had to work around technical limitations. it's a shitty excuse from game devs that cant even optimize their ugly UE5 game to run well on a 4080, i do not care if the game doesn't have million polygon characters with dynamic shadows and realtime GI if the game is good
Should've got a 4090. UE5 stuff runs pretty good.
>it seems that Valve has checked out / lost interest
Who would expect anything different from those lazy homosexuals nowadays?
It was "stomachable" at the launch of the first Rift and Vive, major studios were just too afraid of motion sickness.
I play VRChat every day. I spend money on VRChat outfits and accessories. They chose to focus on other shit that is not called VRChat. That's why they don't get any of my money beyond the hardware purchase.
troon
dilate
Anyway what VR setup should I get if I plan to just play Alyx and porn games?
just get a used Vive
Has there been any actual FULL games on the level of RE4VR since it released?
the only "real" game I've finished in VR was Fallout 4 and it came free with my headset
It will eventually be a useful and viable technology, but it's not going to be for normies until they have the ability to reduce the form factor to at least some sleek cyclopse goggles.
5 more years eh?
Whenever it's viable. They've gotten pretty far from the initial bulky ones. The problem is all these companies wanted to be THE VR company so they blew their load early, like fricking all those moronic Meta commercials.
It's too expensive. Slash those profit margins, capitalist pigs.
VR is falling
EV is falling
AI snake oil is falling
Tik Tok is falling
Society is healing
all true except the last one
society is falling too
>EV is falling
Why? I thought it was gaining steam for a while there
Only in China they government allowed like 100 companies who never made cars before to pump out hundreds of millions with government grants so they were free to make. And chinese companies that export dont have to pay anything really so they sell the cars for cheap and also shipping is also basically covered. The cars are shit and killing people due to shit everything. Imagine buying a chinese car cause its a bit cheaper than Japanese/korean basic EV model.
The ones for sale in China only 95% are basically rotting away written off the ones on the road keep burning down and catching fire randomly because cheap EV batteries are a really bad bad idea. Also the CCP keeps shitting on/banning teslas everywhere saying they are spying on people.
Tesla superchargers being neglected and decommissioned left and right
Teslas being recalled
charging still takes too long to do it at anywhere but work/the grocery store
battery life still very shitty
>the average person buys a new car every 7-8 years which is when most batteries start dyings
the statistics are skewed due to the rate at which people buy beaters for cheap, and in todays economy noone is interested in buying a car that will die in under a decade and cost 50 grand.
hows the self-driving section of their EV though, wasn't that a huge selling point as well for evs
tesla specifically gatekeeps it behind a subscription service and you either are not allowed in the vehicle/have to keep your hands on the wheel in case anything comes up, defeating the purpose of self driving for most users.
>/have to keep your hands on the wheel in case anything comes up
I can understand that one, I remember those pr nightmare publications about telsa drivers falling asleep behind the wheel with self driving engaged
but locking it behind a paywall/gateeping is a sure bet to kill your shit dead, I get they need to make money but god damn the cars are already expensive,
not only are they expensive but theyre (some of) the most locked down vehicles on the road, I can take my explorer to any mechanic and they might need to use some gay proprietary wrench, Teslas will straight up brick your car if they find out you got serviced at a nontesla approved mechanic, and Teslas warrantys are complete horseshit
>oh is that a stripped bolt because its made of chinesium, sorry the only way we can fix it is replacing the entire rear bumper which has some fricked up assembly that all goes in as 1 piece and youre paying out of pocket.
The ironic thing is DIY electric cars are beyond simple you need no gears its only a batter the board and a motor. It needs no repairs no nothing. Car companies hate this with a passion cause it makes up a massive amount of money.
From the 70 to the 2000's people would place 10-10 12v car batters gut a car place in a motor to the driveshaft and solder together a simple board boom in a weekend you had a DIY EV with a range of like 100-140kms and a max speed of 120 with the most basic ass set up. And it cost frick all to convert a car really. When gm put out their EV people loved it, it had no computers in it. They recalled everything and smashed the cars people wanted them. They didn't realize people would love them, they thought they would hate them. It was only till tesla came around that people started looking at ev's again and they are fricking everything by pulling an apple but at the sametime frick oil companies so. I mean its the lesser of evils but EV's are meant to be dead fricking simple a car only needs batters and a fricking motor GPS and other shit is basically a tablet you can buy yourself
my dream car remains an old 90s rav4 EV convert, but I dont have the time or liquid to do it
Quality bait.
For the clueless: car batteries are 1.3kWh, EV batteries are total 80+ kWh or so, do the math.
good god electric cars sound like utter shit to buy
I cant speak for nissans or toyotas, but Teslas specifically are showing to be hell for the average nonrich person
You can get passed the cuck system the government enforced easily. There is tons of selfdriving car porn. And tons of people are still being filed sleeping in their car while its on the highway.
For Chinese EV they're using stolen tesla shit for sure they keep hitting people randomly slamming the breaks at 120 hitting cars etc etc or the cars glitch out and because companies are dead/fake. The dude who no joke spent 100k chinese on some super fancy chink car cuz china strong cant get it fixed by anyone so its basically bricked and people are freaking the frick out as this becomes more common,
I'm sure telsa is trolling China allowing them to steal their self driving shit but its not only hella buggy but musk himself said make sure it kills a bunch of bug eye'd chinks till the ccp learns to stop fricking with us.
>Society is healing
>tech stonks are still at insane highs
Yea sure thing buddy.
VR is stagnating
EV/"green" tech is becoming more divisive as people realize how NOT green most of it is
AI comes and goes with fads on the normalgay side, but is growing rapidly on the corporate end
TikTok is IDFK anymore, hell if I know what those chinks are up to these days
Society is getting massively worse
>EV/"green" tech is becoming more divisive as people realize how NOT green most of it is
Is it the "Green Tech" itself thats faulty or is it how most of these corporations deliberately design their shit so that if one part breaks you have to dump the whole thing instead of just the broken part inorder to circumvent right to repair and make people spend more money on a new device?
>EV is falling
huh?
>AI snake oil is falling
huh?
are you just making things up to be right about? Both of those are infinitely more huge parts of life compared to 10 years ago.
AI is not snake oil and EVs are gaining traction
VR and AR however are a meme
Neither of these is true. Ai is corporate only in practicality. Everyone's siri is the same and unless you're into the ai art your only new sight of AI is shitloads of shitty generated art.
Evs are sitting in parking lots and not selling. We see these articles weekly.
How does VR do with anything artist related? I remember a game came out for it
VR had its time in the sun during covid. Now that everyone refuses to requarantine and is fiending for real human interaction, they all want vr to frick off, and one further, frick zoom and digital conferencing
>$3.8 billion
>Nothing for show
What a moron.
Give me another $2 billion, I can help VR become popular again.
I will do that by simply producing 3 AAA game, and 20 unique and fun smaller game.
Boom, I just saved VR and I only spent half as much as moronic zuck did.
To date Facebook has lost 21 billion total in VR investment.
Damn, that's even better.
Now I have 5x the budget to develop 15 AAA games, and 100 unique and fun smaller game.
If I made all of them exclusives, that's enough to make Quest to monopolize the market.
VR was nothing but just a fad, most of the games weren't even good.
see
bought the vive way back preordered got first ones, was cool but knew paying $800 for vr googles was completely a fad
atleast no one took pictures of their vive with their penis on it
Bros I just ordered a quest 2 for my mom's birthday next week for only 200 dollary doos. I'm so hyped to finally beat minecraft IN VR if it's not too scary. What other games are good in vr? Just minecraft?
>still no .hack//sign vr mmorpg to give everyone seizures
>seizures
I think you mean happy go fun time lucid dreams for days yay IT PUT YOUR ASS IN A COMA while also making you forget about yourself and who you are
You know no one at Meta knows about .hack//sign and are likely inspired by their gateway anime Sword Art Online?
the bar of entry is lower than ever with people off loading their quest 2 for the new unit
you can get a used one for $100
It was over the moment oculus sold off to israelitebook.
VR is a flawed concept.
Your character is always limited to be standing position.
I'm not anti-VR but VR gays are fricking smug and annoying so it's decline and their cope amuses me.
you want facebook to make more money?
Another nice tax write off.
Remember when people were saying Facebook was a massive bubble in like 2010 but turned out it wasn't because they were able to diversify and monetize their stuff? Tesla is what Facebook was at the time if the boomers were right. It's insane a car company can be worth this much when they ship low volume, have this bad quality, have no significant monetized services and aren't a luxury brand. They are carried hard by their excellent batteries.
>get quest 2
>play alyx
>this game is awesome
>play TWD game
>ok pretty cool, makes me motion sick though
>play into the void
>fun and cool
>now let's play uhhhhhhhhhhhhhhhhh
>no man sky VR is dogshit
>FO4 VR is dogshit
>didn't even bother with skyrim
>did some porn game that was kinda fun jacking off next to a detailed 3D model but it turned my PC into a fire hazard
>played 1 (one) random FPS game on metaverse it was garbage
>refunded the device back to amazon
for some reason though a part of me wants to buy a Bigscreen VR headset because it seems so lightweight and better
skyrim is actually okay in VR, there are some INSANE modsets out there, my favorites are gesture based magic, you do hand movements to cast spells, and you can also queue and sling spells based on positioning of your hands, palm up can be one spell, palm down can be another, pull from over your back for another still, really cool shit. Definitely not worth buying VR for but I found it so much more engaging than shit like rhythm game #183910283192038190231871290412749801273412089371289 or superhot again.
Thank god for wabbajack though, trying to manually install all those fricking mods and sorting is not something I have time or care for anymore.
VR though, on the whole, yeah, it's just not great.
Most of my use time has come from that UE injection, a HUGE number of old ue3/4 games are almost entirely playable in vr with just a simple dll.
Valheim, if you enjoyed that, also has a fantastic VR mod, which even has a companion mod for people on non-vr devices allowing them to see your VR movements (arms/etc)
Play Gal Gun.
I thought the fade to black would get edited into YOU DIED.
Too old
Do they have a GalGunVR set in anytime before middle school?
i like the beyond but the material they use for the facial interface is some 3D printed gel covered in ridges from the printing process, and it gets really gross-feeling after even the smallest amount of sweat
I'm not putting a fricking Facebook head tracking camera in my room
>Blockchain is a game changer
>VR is a game changer
>AI is a game changer
>VR is going to remain a niche community
Good
I JUST WANTED TO PLAY COOL NEW VIDEO GAMES WHY DID KEKERBERG HAVE TO MARKET VR AS SOME WEIRD SECONDLIFE BULLSHIT
THIS IS ALL HIS FRICKING FAULT
FRICK
frick right off, Black person, VR had half a god damned decade of full release before quest was even relevant in the market, nothing came of it.
Yes and if Frickerberg used his acquisition of Oculus to only focus on getting good games out there it would have continued to grow
There's plenty of good games but the Metaverse fiasco put a very bad taste in the mouth of normalgays
Pssst
There was already a bad taste from the half dozen HMDs that got shit out onto the market with
get this
NO GAMES.
Nothing could have fricking changed it, quest is at least getting games out, there are more games released for it in the last 3 years than VR had otherwise in a fricking decade, man.
They're not great, but I'll take asgards wrath and ac nexus any day.
Techbros seem to have forgotten that people don't buy hardware, they buy software. Hardware is just a means to an end.
At least Meta tried something with the Metaverse. The problem was that they built it as a platform and not as an end in and of itself. If It launched with a dozen good games, people might've taken more to it.
Hell, even Valve made one good VR game and then fricked off.
I gave VR a chance but it does seem to be a gimmick. I think the main issue is that it's inconvenient and uncomfortable.
To take off it would need to be lightweight and wireless.
VR has been, continues to be and always will be a luxury item for homosexual youtubers to pretend like they're good perifrials.
for normal people, a controller is enough.
VR JAV is the main reason I still own a VR headset.
This is some powerful, mind-bending shit man like it's almost real but in a fake way
>it's all in shit quality
>He doesn't torrent
8K Japanese tittays right in my face
>Each video is 20+GB
This shit actually got me to setup a home file server lmao
>tfw spending 2 hours pretending to kiss and respond to a random jap porn star
If you live in or near any major city in pretty much the whole world just get a Japanese escort. $2000 pc $600 headset to pretend when you can have a JAV star suck your nuts for $300 in real life.
im scared of interacting with real women who will rob me
ok but what if you wanna nut more than 9 times
I won a vr headset because of a Christmas draw your name out of a hat contest since everyone pulled before me was late to work and was pulled 8th. I literally sold it and bought a switch oled and y'all can laugh at me but I play that switch way more than I would play a meme vr headset.
I can play Switch games on my VR headset, and at higher resolutions than you can.
Why would you do that
I wouldn't. I have a 55" 4k monitor or I could stream Yuzu to my 83" TV. But someone else could do it to pretend they have a big screen.
I can be a homosexual like this.
That's nice but vr sucks dick
A lot of stupid posts. 1. Zuckerberg wanted a phone and phone OS but couldn't afford to in earlier days. 2. Zuckerberg is fricked with by android and apple on phone with regards to advertising and them competing for ad dollars.
VR and AR is life or death for Facebook. They can't afford to miss out on VR and AR as a company and are in a worse position then others from the starting line. Hence the huge overspend. It's not about making money or profit but rather not dying as a company. FB/Instagram etc won't be huge in VR/AR as experiences or apps. So basically it's more that he rightly fears apple or others killing his company in the long run so he has to ignore idiots and critics and just plow forward to not end up like Kodak or Intel. It's way bigger of a product and investment for reasons gamer morons can't comprehend. Saying it is x year's ahead of time is not important
Things that can hurt fb/meta. - hardware and OS owners fricking them like apple and Android did with new privacy controls over their apps. Hence they want to own the hardware and OS for vr/ar even if it is super early.
Next is new social and network effect apps that go viral in growth. Think how hard it would be to pivot to VR or AR if they have nothing when something goes viral. This is why they have a VR chat clone already.
Nothing in their strategy is even concerned with video games and the only thing they weigh success on is market share. Take a second to understand why they do it and not "I'm bored with vr". For Zuckerberg he is correct in pursuing VR and the huge spend sucks but it's good security for the company
So they're just trying to maximize market share while the market is small because they assume it will eventually grow and they will scale up to profitability as consumers remain brand loyal?
It's a bold idea, but I see some issues. If they're the market leader, the market isn't scaling up unless they drive it, and if someone else drives that growth, they won't be the market leader for long.
It's also bold to assume their market share will endure a rapid expansion in the market. Remember Blackberry once dominanted the smartphone market.
Yes, they would be happy as long as VR and AR are open ecosystems and not owned by apple or Google(android) like phones are now. Being a big player in VR increases that chance but yes it is not guaranteed.
Meta the company is happy even if they lose in VR and AR as long as it ends up more open for them to use their network effects from fb/insta/Whatsapp in the future hardware. It's a survival goal to avoid adverse long term outcomes. There are only 2 viable strategies, ignore this and squeeze current profits for short term stock maximization or go hard like zuck is into AI and VR to unlock extra decades hopefully
Good. They ruined oculus back in the day. Frick them.
AI is the new VR and will face the same fate
>mfw
holy cope lmao
let me guess, you're an artist?
sorry bud, should've picked a REAL job in STEM or trades
>a REAL job in STEM or trades
You must be a brainlet because IA is 80% used to replace code monkeys.
We are using Gpt4 to make several applications for mobile with Unity (simple data management, data tracking and market control). We started 6 months ago with 2 UI experts (1 junior 1 senior) and 5 C# programmers (1 junior 3 seniors 1 was a professional under commission). 3 weeks into the project we let go 4 programmers and kept onpy 1 of the seniors. We axed him into the third month. We still have both the UI experts because IA does not suffice when it comes to precise tailroad art.
But cope more.
programming isn't STEM moron, I'm talking about actual academic degrees
on a related note, can you explain WHY you're developing something that will destroy your own jobs?
I think it's funny that you're typing this all out and not see the writing on the wall
Seethe harder cryptotrannies
This is wrong because AI already has a real-world use case (in business, not your furry porn generators), is cheap, easy to use and with high levels of competition. But the main gamechanger is that it's readily accessible. Joe Bloggs can just go to a webpage and use AI. Apps can integrate an AI model from elsewhere. No buying expensive hardware or wearing something on your face for hours. You don't need to borrow your friend's $300 headset to see what it's about. Tech innovation lives and dies on accessibility, and AI is accessible.
You're a fricking moron. AI is actually come here to stay and will soon replace most of the human talent.
AI isn't an inconvenient consumer helmet. It's already being used everywhere for coding, photography
VR would be a success today if frickerturd hadnt stuck his oar in
no one wanted to use the facebook headset that would tell all their friends and family what theyre jerking off to
if it had remained oculus, it wouldve been a bigger success, many nerds (the main demographic for shit like this) immediately lost interest when they accepted suckergay's takeover
all other VR setups since have been too expensive
VR is good enough to keep getting niche support, it just won't ever be the next app store or phoneshit.
It's just going to keep going forward at the speed of hardware development (basically mcfricking nothing) until the open source support becomes solid enough to take over every aspect.
The mutually exclusive, walled garden ecosystems that force developers to go through a major company every time are just slowing everything down massively.
Absolute tragedy. That money could have gone to isreal.
as long as you can't actually walk around in a virtual world it will always be a meme
awkwardly teleporting from place to place takes you out of the experience
this is why porn is the only thing VR is good for because you can stay in place
All this time and those dumb magic glasses in Heavy Rain are still the best use for VR yet invented: a literal 3D Microsoft Office
Sculpting in VR and 3D printing it later would be neat too I guess
>Meta is losing a billion dollars a month on VR
What the frick are they spending all that money on?
GTA6 is gonna be the single most expensive entertainment product of all time at a cost of 2 billion dollars but it's also gonna take 7 years to make. How the hell do you lose half a GTA in cash every single month?
They're spending it on ai research. But incompetent devs like to try to convince people no one likes vr cause once you go vr flat is like pong
VR failed because it was almost exclusively shovelware.
There were hundreds of gimmick titles for every one game.
The few complete titles made had some pretty stellar stuff, but good luck finding them in a sea of bullshit.
Facebook strangled VR at birth by buying Oculus and then trying to make it appeal to normies who were NEVER going to buy and use anything that big and clunky
I still don't understand what the frick Zuckerberg was thinking? The people into VR are the hardcore nerds or gamers, AKA NOT the people regularly using facebook
do you really think these sheltered silicon valley reptiles understand how normal humans think?
They ruined the market with all these forced exclusives.
they couldn't even keep shit within their own ecosystem, I own a rift S and was really excited when RE4VR got announced....only to find out that it was ENTIRELY exclusive to the Oculus Quest
there was no reason to not give to every Oculus user except for the fact they wanted to sell the quest, and that's fricking disgusting; like I'm going to sell the headset I bought and get a portable one running off of mobile hardware instead of my powerful gaming PC? As if
that was the moment I really realised how big a mistake I had made by giving facebok any money, and vowed to never do it ever again
Rich VC don't know what to do with a garden people infinitely more valuable to humanity haven't finished growing for them yet.
Zucc, near enough single-handedly, killed VR with the 1-2 punch of
>make your headset the most accessible and affordable so most of the market has one
>make it a fricking walled garden so enthusiasts can't collaborate to solve all the problems for you
>ontop of splitting a market that is already a fraction of a fraction
Shit's pretty evil to be honest. Say what you will about Valve, but they understood that openness is the name of the game right now.
cut the price lower it more keep patching it cleaning it up and maybe they can hit the curve first but no they sell over price garbage
Meta has shoehorned itself into some shit mobile end of the market which nobody actually wants.
I feel like we have a couple "VR is totally dead guys" threads every week now on Ganker
There's few people here who are clearly afraid of something regarding VR.
it's not fear. It's they can't afford it.
It's expensive to get good VR, top notch GPU, good headset, games, etc.
There's an instant knee-jerk reaction to everything which the average indian call centre worker can't buy with his monthly cow shit allowance
That can't be it when Q2 is acceptable, and piracy for it seems dead simple.
A Quest 2 with its simple mobile type games is exactly a gimmick though. A high end PC running good PCVR games on a high spec headset isn't a gimmick.
You can pirate all the Quest 2 games you want, you'll never not play a gimmick shit game. You can't pirate a 4090 GPU and a PC.
>Alyx
>Assetto
>Skyrim
>Boneworks/labs
What else is there that fits the "PCVR games" that aren't available for standalone Quest 2?
Just look at the steam top selling VR games list, there's nothing on a Quest which comes close to any of them.
Okay.
>Shapelab
>VTOL VR
>CONVRGENCE
>Vertigo 2
>Pavlov (the non-shack version)
>Blade and Sorcery
>Hellsplit: Arena
The rest was available in the Meta's shop for Q2. Out of these VTOL, Vertigo 2, Pavlov, and B&S are more than a "gimmick", and B&S is debatable since it's a sandbox.
Do you think people with PCVR haven't tried mobile VR or something? It isn't an either or, Quests are cheap devices and it's not too difficult to own one. I've owned a Quest Pro and I still have a Quest 3 knocking about.
They are poor PCVR headsets and shit VR headsets. Maybe good for children to play stupid as frick mixed reality zombies coming though your windows games.
Most of the games in Steam are built from ground up to support standalone quests, and added to Steam for a wider audience. Feature parity is there.
The point I'm making is still that Quest 2 is a cheap, decent entry point, and that piracy for it is easy. High price is being the cause for VR hate is a headcanon of yours.
>Most of the games in Steam are built from ground up to support standalone quests, #
What? No games in the Steam VR lists are built from the ground up to support Quests. There's like 2-3 games which are on the Quests out of 20.
>The point I'm making is still that Quest 2 is a cheap, decent entry point, and that piracy for it is easy.
And the point I'm making is that the Quest headsets are all shit. It doesn't matter if you pirate Quest games because you're still left playing shit Quest games, which are shit.
>High price is being the cause for VR hate is a headcanon of yours.
The level of entry for really good VR is £2-3k, which is clearly out of reach for a lot of people. It's not headcanon at all.
>There's like 2-3 games which are on the Quests out of 20.
Have you checked? I just did for
.
>Contractors Showdown
>Beat Saber
>STRIDE
>Thrill of the Fight
>Gorilla Tag
>Walkabout Mini Golf
>Synth Riders
>SWORDS of GARGANTUA
>I Expect You To Die Trilogy
>COMPOUND
>Ancient Dungeon
>Dragon Fist
>Red Matter 2
>The Last Clockwinder
>Startenders
That's 14 of Steams top selling games out of 20 with Quest 2 support.
>It doesn't matter if you pirate Quest games because you're still left playing shit Quest games, which are shit.
Oh yeah? Please name the PCVR exclusives. The ones I found are
and
. Which one of these are the magical titles which make PCVR non-shit compared to quests?
What list are you looking at?
>Please name the PCVR exclusives.
All of them which aren't on Quests are better than Quest games. Every single last one of them. I was playing better games on the launch of the Oculus DK2 than what you can get on a Quest 3 today. That's how dogshit Quests are. lol
I filtered with VR Only. Now with mixed games you have a point, but the tacked on """VR support""" is usually absolutely shit afterthoughts. The other plus you can give for PCVR is better modding support, so you can mod non-VR games for VR like HL2.
> I was playing better games on the launch of the Oculus DK2 than what you can get on a Quest 3 today.
Yet you still don't name them. The inverse is also true, there's games locked in the quest store which by all means should be available on PCVR like Asgards Wrath 1/2 and Lone Echo 1/2, but aren't due to Meta being stupid fricks.
Elite Dangerous. Assetto Corsa. Alien Isolation. Are better than any Quest games. I've been playing those since around 2014 in VR.
Now out of those which ones absolutely need a 4090 for a nice experience? Consider that you can also hook Q2 to PC.
>Elite Dangerous
>Assetto
These are the titles which probably do need a nice GPU. I have Index (which has worse resolution to Q2) and 2070 but no HOTAS/Wheel, otherwise I'd give them a try to see how they run.
>Alien Isolation
Probably runs fine with a 1080.
I'm still going after your moronic idea that cost is the major reason for VR hate.
>Now out of those which ones absolutely need a 4090 for a nice experience?
Having owned pretty much every headset released and the top GPU in each generation I can safely say that every single VR game benefits by a huge amount with a 4090, and will benefit even more with a 5090/6090/7090 etc
>Consider that you can also hook Q2 to PC.
And this is why you're a moron. Some video compressed 2k x 2k image streamed to a headset isn't comparable to a direct to PC DP connection.
>Probably runs fine with a 1080.
It did when I was on a DK2 resolution type headset. Headsets are much higher in resolution now and so require much more GPU power.
You wouldn't buy a GTX 670 to run a 4k monitor would you?
>I'm still going after your moronic idea that cost is the major reason for VR hate.
You're getting it wrong.
Shit VR is cheap. Good VR is expensive.
People try the shit VR (Quests, Pico's) and think that's all it has to offer while being completely oblivious to what PCVR with a 4090 and a Crystal has to offer. They aren't comparable at all. It's like comparing a Sega Megadrive to a PS5 console.
The hate comes from poorgays who hate everything they can't afford.
I guess I'm an outlier moron for enjoying "shit VR" with Index and 2070 then.
Asgards Wrath 1 and Lone Echo 1-2 run fine on any PCVR headset, my old 2070S handled them fine too. Well Lone Echo 2 is a notoriously poorly optimized but it still ran well enough with a fan patch. You should totally play them, some of the best stuff in PCVR. Also Robo Recall, I think that's also Oculus exclusive, another great game. Just pirate them and use that Oculus emulator thing, forgot what it's callled, google it.
>no HOTAS/Wheel, otherwise I'd give them a try
Try Project Cars 2, that one works great with a controller and looks awesome in VR.
There's normal vr threads being made to talk about the games but they usually die from lack of interest.
Those bait threads of "VR is dead" is just an anchor to get the morons to keep bumping it while the double dozen of VR posters talk about the games.
>double dozen
that's very generous of you. you can count the VR game discussion itt on one hand.
>bought an index four years ago
>had some fun with it but couldn't use it because of my eyes
now this piece of shit sits in a box
what's wrong with your eyes?
also if it's been sitting unused for 4 years you could still resell it for 500 bucks
near-sighted and one eye is lazy? or cross-eyed? dunno the english word for it, without glasses my eye just drifts away and I see everything doubled
wearing the index worked with glasses but after ~20 minutes i could feel the strain on my eyes
This is one that English speakers wouldn't particularly know either, I don't think.
I'm a native speaker and I always took cross-eyed to be when both eyes went in opposite directions and a lazy eye was when one eye looked off into the wrong point. Don't know if that was just an assumption I made as a kid, but it never came up regardless.
After looking it up however - being cross eyed (Strabismus) is when the eyes look in any incorrect direction, while a lazy eye (Amblyopia) is when one eye simply just doesn't develop clear vision.
Would lenses be helpful to you at all? VR optician does prescription lenses that go overtop the little screens themselves. I use them instead of my glasses because I accidentally scratched the fricking things with them on.
VR is dead and it never got going. Quest hit 25 million being sold at a loss. PSVR2 is selling worse than PSVR1
go woke go broke
awesome
What's with the AI failed meme cope losers? It's use is becoming more and more widespread and diversifying as you cope.
>the media cycle that I download my perception of the world from talked about bitcoin, then NFTs, and then AI
>this means that they're all the same, despite being verifiably different
You sound like one of the people who bought an N-Gage in the 2000s
my gf lend me her quest 3 and ive been plaxing left 4 dead 2 on it
great experience but unfortunately my graphix are on par of a wii and i dont know how to fix it
what software are you using to connect to your pc with the quest 3
steamvr
Steam Link you mean? The one from meta store?
If so you need to increase the encode resolution to the maximum in the settings when you're in VR and even then it doesn't go that high.
Go to your steam installation folder, config subfolder and open then steamvr.vrsettings file with notepad. Change "streamFormatWidth" to 1536 and save.
If it's not enough you either need to either go through oculus link or a third party paid app called virtual desktop (worth it but if you're borrowing the headset then heh).
im not sure ive tried increasing the encoding thing but it just jumps back to 1024. people suggested it might be my old 1060 6gb. can i break something by forcing the encoder thing above 1024?
Your card is shit. You can maybe try the fsd mod. Word is it doubles your performance. The min not shitty experience card is a 1080.
the thing is game itself runs fine its just that i get very low res and shimmering
half life 2 vr is a bit better but not by a huge margin
i think ill try air link just to see if its any better
Standalone is gonna for most games look like wii graphics. Theres an optimizer app that improved quest 3 standalone performance. No idea what the other guy is talking about, the streaming software has nothing to do with wii graphics. If you're getting chop, that has to do with streaming software
there's no left 4 dead 2 on native quest so he's doing pcvr and having issue with the video stream
VR is a niche peripheral, nobody acts like racing wheels or flight sticks are "fads".
If you though vr was going to entirely replace normal games that's your fault for being moronic not the fault of VR.
Investors thought that and that's what makes it funny. They funded my affordable fighter pilot larping goggles and they get nothing to show for it, that's pretty comedic.
VR is this stupic thing that, every 10 years, someone tells you that FINALLY the technology is there.
it actually is, now it just needs to get cheaper and lighter, and now we wait for software
>it is but it needs to be cheaper and lighter
see you in ten years.
should be 2-5 years max
the tech already exists today, just needs to be assembled into a consumer product
there's going to be a bunch of 4k per eye vr headsets/goggles/glasses coming later this year
and then this isn't far off, the metaverse is internet 2.0 and you'll all be wearing glasses
>should be 2-5 years max
no one can afford it even if it is 2-5 max, which no it isn't, you can't get the DPI high enough at scale (under 10k)
xreal glasses are $400ish
quest 2 is $200ish
I think within 5 years, we should have something like this that will replace your phone
samsung's working on a bunch of stuff right now
DLSS and foveated rendering will help massively
but 4k is the minimum res where it can start to replace physical monitors in clarity and readability
for regular work, 4k is neccesary
>I can barely run the quest 3 and it only has 2000x2200 resolution per eye
qualcomm already designed a better chip for 4k, quest3 still uses the chip that's one step behind
https://www.engadget.com/qualcomms-improved-snapdragon-xr2-chip-for-vr-headsets-will-debut-at-ces-2024-140047958.html
quest 2 is old gen and having used one I wouldn't BE payed to use that dogshit.
my point is the tech is already becoming affordable, and in 5 years, even if you're poor, there will be goggles or glasses that will be impressive for $200-400ish
it will replace mobiles, you will see
the fact you think 2-400 moneys is "affordable", now, is a fricking joke.
VR is dead and so is the economy.
lmao how much is a switch? or a xbox or ps5?
gaming is dead then! everyone works at mcdonalds now! it's over!!
>qualcomm already designed a better chip for 4k
I'm talking about my PC GPU. I render most game at 6000x3000 so that after barrel distortion I get roughly 1:1 pixel density in the middle of the screen.
Looking at the upcoming Pimax Crystal Super with its 4k panels, I don't see how possible it will be to render at 8-9k res and keep a high framerate in games even with the upcoming 5090.
DLSS
Doesn't work well for VR since you get the awful temporal AA artifacting. It's a massive vaseline filter and you lose way too much sharpness.
>awful temporal AA artifacting
doubt it's noticable, and it'll get better, nvidia are wizards
do you not have a vr headset?
it's very obvious if you ever tried it
A Crystal for 1:1 resolution requires 5100x4300 per eye. It's already needs 11k.
The new higher resolution Crystal is going to have to rely heavily on eye tracked FR as it's way beyond the spec of DP1.4 with DSC.
What's the max specs of DP? It's kinda weird we're hitting hardware limiting at this level. Meanwhile the rest of the board is happy playing on 1080p since they don't know any better
DP 1.4 is like 8k 60hz or around abouts. 25Gbps. The Crystal running 120hz breaks the limit somehow.
The 5090 is supposed to be 2.1.
hopefully, but will the new Crystal?
>there's going to be a bunch of 4k per eye vr headsets/goggles/glasses coming later this year
am I the only one worried about how the frick we're gonna drive these things?
I can barely run the quest 3 and it only has 2000x2200 resolution per eye
>Atari lost $1.2 billion in 14 months from 1982-1983
it's over for videogames, it was always a fad
same energy
damn, that aged well
captcha: gay 20
?t=218
internet is just a fancy radio, it's a fad!
>mfw scraping by with 300~ a month while faceburg loses 3.8 billion because they make shitty hardware
how the frick do you spend 4 billion and not even realise you need to invest some of that in software to sell your stupid fricking headset, make fricking VR games, good ones.
The funniest shit, SONY was the one company that had a chance as the original PSvr actually sold higher then expected numbers....but like with the PSP and VITA and well anything they put out,.....they had NO PLAN. Yet ended up with one of the largest bases for the concept. But nothing planned for it, they just kind of put it out expecting it to flop like all the others had.
They had an install base of 1.5 million at one point.
Once the initial wave of VR games came out there was nothing else in the pipeline. For months, then people lost interest with nothing to play and the games that were out that were any good were racing or shooters and spooky games. Not enough to hold a consumer base.
Then they got around to putting out some stuff later but it was too late, they missed the window to really capture the market.
They must have thought, we will try again with PS5 and do some improvments etc. Problem is lots of people still could not get PS5, and worse, they made that OLD ps4 games incompatible with the new set up for some reason. SO the one that they kinda had a plan for....flopped cause the plan was stupid.
VR cant make it cause the companies making it are more in love with the tech, then they are with actually thinking about GAMEPLAY and how to make that interesting.
To this day PSvr had some of the most memorable game experiences for me. Racing and some of the flight sims were great. there were even some adventure games...but they had almost no replay value. Heck the stuff on pack in the DEMOS was better then some full games.
In the end there was just nothing compelling enough game wise to stick with VR as gameing and its just easier to use a controller and tv for most things.
VR is just like the Kinect, at least on the Kinect I had some fun with my brother
Yeah it's like Kinect except you don't have to always look at the monitor. Which is what made all motion games suck before VR, can't really move can I, if I have to keep looking at the same spot all the time
it's up
Horror games in VR are honestly the best and worst idea at the same time. Best in the sense that the immersion is top notch, worst in that I personally don't want to risk breaking my headset from getting scared.
Once headsets have all of the main features around 200 dollars, it will be a lot better. Facebook just has to realize that vision. Also phone VR really fricked it up by making most common VR feel cheap.
Unless VR is at least Sword Art Online tier then you can count me out.
>release a game console
>make no games for it
lmao, Zuck learned nothing from 40 years of console markets
No matter how great quest 3 tech wise, nobody will use it if the "games" are 60 minutes tech demos where you play twice and throw it in the closet
they should have spend 1 bilion to make like 10 big games, some PCVR, some quest only to make movement on the market, same way Nintendo does.
Meanwhile white Nintendo produce a lot of first party title, Meta made ... 1(arguably, Asgrads Wrath is a sequel of non Meta game and was in development before Meta bought the studio).
Where the frick is Meta Zelda? Where is Meta Mario?
Why the frick not pay like 20 milion to those Moss VR game maker to make them a new quest franchise? Why close down Lone Echo makers when they make AAA looking games in a tiny under 100 people studio? It was their best talented studio and they just closed it down.
Corporations never learn since there is no acceptability. When Carmack left he was clear 90% of Meta should be fired since they dont do anything.
I bought a Quest 3. Played some game where little ball aliens make holes in my walls and I have to shoot them.
Got bored after 10 minutes. Haven't touched it since.
you really spent $500 and only played a demo that comes with the headset? lol
yes. I have other headsets which I like.
why would you not return it
I don't know. I thought it might get good over time.
you sound like the biggest moron to ever walk the earth
Maybe the price of the headset to me isn't the huge debt spiral which it is for you
i'm
btw not
i'm not poor was just confused why you wouldn't at least try to play a real game on it
>try to play a real game on it
what like?
NTA, but
>The Room
>Skyrim
>Borderlands 2
>Fallout 4
>The Talos Principle
>Surgeon Simulator
>No Man's Sky
>ADR1FT
There's a mod for MW5, but it gays out between missions.
Yeah. I've played a few of those on PC.
>it gays out between missions
works fine for me and I've played the game an hundred hours in vr
just need to disable decoupled pitch so that you can use the starmap
only downside is feeling the motion of the mech during maps a little bit more
not the price that matters
that you gave up on the headset without even trying any of the other software
mega moron, like someone who buys dvds and never watches them
>Played some game where little ball aliens make holes in my walls and I have to shoot them.
Anyone get the feeling this is going to be shit? I'm just hoping it's not a roguelike with copy pasted corridors.
I hate VR. I hate the broken promises, I hate the missed opportunities, I hate how every single aspect of it is like pulling fricking teeth.
SteamVR is the worst piece of dogshit software I have ever had the displeasure of using. It's so fricking bad, and nobody ever talks about how fricking bad it is, because nobody fricking uses it. They just boot a game, stick with the awful default controls because trying to change them through SteamVR is about as fun as putting your dick in a grinder, and live with it. Recently, my headset just doesn't fricking work most of the time I start it. Why? Who knows why. I have to click restart headset and then it'll work. My controllers need a fricking update. Why? Who fricking knows why.
The most BASIC of features don't exist in SteamVR. Let's say I wanted to map WASD instead of a joystick so I could play some VR game sat down. Can't do it. Let's say I wanted to adjust the virtual position of a controller, or the angle the beam comes out at. Can't do it. Well, you can use a piece of software that hasn't been updated in a few years to kind of do it after you find a patch for it because SteamVR broke it at some point, but you have to set the offset manually every time, you can't save it.
How did facebook make money?
selling our data
I know the market is small but the amount of success you can have with a mediocre game from half competent devs is insane. There are so many VR games I would consider garbage that get positive reviews because there isn't much competition. If that same dev made a flat game they would be completely forgotten.
There are so many good indie devs that go completely unnoticed because they're totally buried by competition, where if they made a VR game they would make so much more money.
It's sad there aren't more talented solo VR devs. VR needs a derek yu, concernedape, ed mcmillen etc. I heard Blow is making a VR game, I wonder how that will turn out.
Looking at Vertigo 2, it probably made the dev a million dollars. Now, if he made a flat game, would it have gone unnoticed, or would he be talented enough to make it popular and make even more money?
I wonder if there's all-in-one bundle or libraries you can use for VR. I'm talking like IK solvers, hands automatically mapped to controllers. Bulk of VR settings like vignette/teleport trash for casuals.
It feels like every time someone makes a game they're like "boo hoo VR devellopement is difficult, IK are hard, interactions are hard, network is hard" and they keep trying to re-invent the wheel every time.
>MS pulling the plug on WMR
>no more pc only headsets outside of valve
>vr games almost hidden on steam
>mass adoption happend during covid with the quest 2
>nobody plays it today
>only there for sim gays
Its dead
>>MS pulling the plug on WMR
Meta stated MS are releasing a new headset using Horizon OS
And Meta will either do the same thing down the road, or completely enshittify it and slap a subscription fee on it once it gets enough users.
I got burned once with the HP Reverb, there's no way I'm buying a headset with Horizon OS.
I just played minigolf with the bros today. Two hours well spent.
Walkabout?
Yes. New map came out yesterday.
Nice. It's one of the better VR games with a group.
Bridge Crew, homies.
I only want VR because I have AGP
>jews can burn billions of dollars on failure after failure and their companies remain totally fine
Free market, right, conservatives?
lmao