Fact: Using a team of 3/4 is far superior than maxing out at 6. You get to use each mon more often, and it cuts out necessary coverage of certain types with multiple pokemon.
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>t. average gym leader, just before losing to the protagonist
using 6 is more fun
wrong
>I have more fun training more pokemon
>"No you're wrong"
it takes diagnosable levels of autism to tell someone they're wrong to say they have more fun playing a certain way
nah you're wrong homosexual
Fact: you don't need to minmax in these baby games and using as many pokemon as you can is more fun
But then how am I supposed to pretend that my DS game is challenging and that the party exp share is bad?
hi yawngay
no one ever mentioned challenge you fricking moronS
yeah I guess your point about cutting out unnecessary coverage totally wasn't for minmaxing
moron
Why specify with "DS game" when Gens 1-3 are also pisseasy, Emeraldbro?
gen 1-3 fans don’t pretend the toddler campaign is hard
gen 4/5 fans are genuinely delusional and think their games are difficult and require strategy
because he knows people who grew up with those are younger, so that's why he shitposts so hard with them.
Literally obsessed.
Counterpoint: But I want to
Respecfully disagree, personally I like using 10-15 mons in Gens 1-5 because it puts me at a fairly significant level disadvantage, which forces me to make use of actual strategy to win. Its the same reason I prefer using shitmons, it’s just more satisfying for me to win an uphill battle using my thorough knowledge of the mechanics than it is to power through every battle with a few overleveled powerhouses. Would it TECHNICALLY be more efficient and effective to do that? Yes, but why prioritize that over a satisfying experience? For me, the challenge of the games has always been to train as many Pokémon as you can throughout your adventure. I view the ability to train more Pokémon (without resorting to grinding of course, which is kinda the game’s fail-safe for lack of proper skill) as being reflective of one’s abilities; when I was a kid, I was only really able to train a few mons, then eventually, as I got better (and older) I started training full teams, and now that I basically know the games inside and out I train multiple teams and shuffle them around as necessary. It seems weird to me how some people (yknow the one) need to be “incentivized” to use more Pokémon than just their starter, for me, the desire to train Pokémon is the incentive for playing these games to begin with.
I'd rather use 2.
cute feet
most of the games force this on to you anyway via HMs
true
i just prefer pacing myself with captures, i try to get six by the E4 but i'm fine rocking 4 or so around the midgame
I want him to kick my head off
>playing scarlet
>rotating through like 15+ pokemon
>still constantly overleveled
this game is SHIT
The sweet spot for nu-exp share games is 30+ Pokémon, assuming you don’t want to deliberately avoid gaining exp.
i prefer to use a team pf 20-30, so each battle is different and the game always stays fresh and challenging because nothing can get overleveled, but it requires much more 1-on-1 time with each mon so everything keeps up. i've been doing it since SM and never once looked back.
I always figure out how to put all 8 HMs on two Pokemon (It's always possible) and just use 4 Pokemon for the campaign. It means cheating in a charizard sometimes in gen 2 games, but I don't really mind it.
nah
in games with forced EXP share I use a rotating party of like 8~20 to avoid overlevelling and eventually settle on a team of 6 for the elite four.
I've been using teams of 4-5 since around DPP, when I realised all the EXP I was wasting on other mons I was barely using. People whined about HMs back then, too, and I never understood that. HMs are one of the foundations of Pokemon. The games without HMs aren't fun.
Idk if this is a hot take but I think SV did a good job of taking what HMs were supposed to represent to their natural evolution, I only wish I could use more than just Koraidon and Miraidon.
>Not using a team of 6
Cringe