Fallout 1, 2, & Tactics were on sale for like $6 so I grabbed them. I'm definitely interested enough to try 1 and 2, but what does Ganker think of Fallout Tactics? Apparently it's been fairly well-received but for any anons who played it, what were your thoughts?
![]() Ape Out Shirt $21.68 |
![]() UFOs Are A Psyop Shirt $21.68 |
![]() Ape Out Shirt $21.68 |
Why aren't you playing a game you bought you moron
part of a package deal, cheaper than buying 1 and 2 separately which I'm already going to play, and I get potentially good game to go with it.
Fallout Tactics is good. I've known people that said it was their favorite game of the 3 but that's not a commonly held opinion. The sprite based graphics still hold up well even today IMO and it comes with an easy to use editor which allows you to create your own missions. You can even edit the base game itself and give yourself power armor during the first mission (or create your own custom armor) if you're a dirty cheater.
I preordered Tactics way back in the day and still have the crappy fake canvas backpack it shipped with. I loved it back then and played the frick out of it with my friend over gamespy. I replayed it again recently and still thought it was fun but the pathfinding jank irritated the frick out of me. Your squad REALLY hates going up and down stairs in this game. I'd give it a 7/10. It loses a point for the pathfinding. The real time combat is also kind of clunky by modern standards. Squadmates love to run in front of each other and get shot in the back because of the pathfinding issues and input lag. You can toggle to turn based mode but the game feels even more janky that way. It's not as good as Fallout 1 and 2's turn based combat.
If it had the same non-linear structure as the previous two Fallouts and had side quests, Tactics would've been the best of the Interplay Fallouts.
Yeah, I actually agree with this. The dialogue system would also need an overhaul because Tactics only allows lore dumps without functional dialogue trees.
Agree with this, just ignore FFT's plot, it's just "oh no, there's an even bigger bad."
Hoard your drugs, popping all your damage resistance pills in one go and stacking bonuses can make one dude rambo the early game.
enjoy
So you bought a game and now you want to see what people think about it before you play it?
Ok, don't play it. Do not play the game you bought.
Now what? You just leave it in your library?
Sorry, missed your post.
I thought it was great But I found a level editor and used it to make a custom named party of guys for my team of all my old fallout 1&2 characters. Perhaps thats cheating but the default guys you get aren’t very interesting and it was much cooler having all my old mc’s together.
its only a matter of time before that jeet shoop gigachad onto fallout tactics box cover
It's the second weakest Fallout game after BoS but better than all non-Fallout games that have Fallout in their name (3, 4, 76 and NV).
So it's the third best. Just say that then.
I had a full squad but most of them just idled at the start of each mission while I only used my main guy, a medic, and a big gunner. One - three guys can easily handle everything this game throws at you. It's not hard once your guys level up a bit.
If you use more than one guy, you are playing on easy mode.
You forgot Shelter, Timgay.
And you forgot the pinball game.
If you like 1 and 2 then do play tactics. It's okay, just more fallout but team of vault dwellers now instead. Fun vehicles too.
Great game if you play it right.
That is, with ONE character in the squad and never touching turn-based mode. Very enjoyable game this way.
Here is how it looks.
It's not perfect but it's okay, I wish it played more like a mix of JA2 and classic Fallout.
It plays like a real time squad based Fallout 1 - 2 with a few extras. That was enough for me even if the pathfinding is kinda jank.
I just started Tactics and the real-time combat thing feels pretty rough after being so used to the first two. Lot of trouble ordering my team around and getting them into firefights. Maybe I'll adjust though, I remember the first game having a learning curve itself.
You can do it as turn-based too apparently, though I feel like I might as well go with what they've got on by default as that's what the game is probably designed around.
It's not bad once you get used to it but it feels kinda awkward at first. I've always micro'd 1 - 3 guys instead of a full squad and it made the game WAY more fun.
It's okay. Could've used a kind of balance so you didn't have to throw out early game characters to adjust to the new threats. I like being able to go to prone in fallout. I like playing squad in fallout. Story is weak but at this point in time with all that's happened to the franchise, lmao.
I personally liked the hybrid realtime-turnbased combat. Pathfinding is a b***h
It's a pretty badass game when it's not jank.
> Got to the mission where you go into a vault with a million roaches
> Team wasn't tough enough to kill everything outside of turn based and didn't have the patience to go down and kill everything in turn based mode when there's a million of the frickers
> Hop the squad leader up on enough meds and drugs and alcohol he's just shy of an overdose, and hand him exploding shotgun shells and have him just run like balls past all the disgusting critters until he gets locked by himself with roacher the king of the roaches
> Get a bloody mess crit to its face and have my dude run the hell back out of there, after finally getting back to the surface he crashes hard and is now a narcotics addict with 1hp left
Saved me a ton of time and was pretty sick. Buffs make a big difference. Good game
Why couldn't you kill roaches? Any assault rifle shreds them...
I was getting wrecked by their poison attacks and didn't have enough poison heal items.
I always reload if one of my team dies. No man gets left behind
Skill issue that you got in such a bad situation against fricking roaches but at least you know about Tactics superior chems system. Chems are super broken in tactics and with missions being super short but travel time very long you never have to suffer the drawbacks of using them. You'll be clean of addiction by the time you reach your next mission.
In tactics you can take a number of chems equal to your endurance (I think, I know the number is tied to your end) before getting hit with the overdose debuff, you can actually increase your endurance by using the trauma pack which counts as a healing item not a chem. The main chems you want are mentats for perception to improve your long range shooting and voodoo which improves your agility and luck, now your squad of doped up tribals will zip around the map slaughtering super mutants from a mile away.
Also there's no jet, there's a different drug with the same effect because the devs had actually played fallout before.
They were given away at gog many years ago. None of the original devs get a cent from any sales they've made since the last 20 years.
With that said, it's pretty good, but the problem is that the way the games goes, it makes invalid a few builds (unarmed and small guns) because at the end game you only face a certain kind of enemies.
Small guns are actually fine during end game. Gauss rifles are still really strong against the robots.
I played it a tiny bit and enjoyed it, but didn't even come close to finishing it. I think it's neat as long as you don't treat it like a traditional fallout game.
It's got the best gameplay of the isometric games. It butchers the lore, but only about as much as any post-Bethesda game does. And it matches the grim tone of the first game more than 2 does.
Its a solid (if a little unbalanced) 8 outta 10.
I honestly think Tactics might be my favourite fallout game, I've definitely beaten it the most even if I've made more characters in 2. A fallout 3 made in a fixed tactics engine would have been my dream game.
Grenades are actually useful as grenades for example, if you know an enemy is around a corner or just through a door you can force fire a grenade through the door or to the side to either flush them out or kill them if they won't leave. Makes some missions much more survivable when you know you need to walk into an ambush.
I remember when it came out it was torn apart for not following canon because of all the gas powered vehicles/barrels of exploding fuel etc and because of the plot with Vault 0 but frankly that's nothing compared to modern Fallout's sins. I really wish they would bring back the Midwest brotherhood, they would have fit the modern interpretation of the brotherhood way more than the original west coast.
Based. I love tactics. It's my favourite as well.
I actually enjoyed BoS too, even though that was illegal to do at the time. Good chill Co op Xbox baldurs gate style game.
Play OpenXCom you will love it.
I picked Fast Shot in Fallout 2 because I figured I might actually get high enough level to get the Sniper perk this time, and I had enough of the epic dick-jokes and eye-aiming in Fallout 1.
Do I miss any particularly cool things by not having aimed shots on my first time through?
I thought it was mildly interesting that you could aim at Gizmo's desk in 1, for instance.
as far as I recall no. F2 doesn't have as many unique enemy encounters. You might miss aiming for eyes/legs/genitals though
Fast shot is actually pretty amazing as long as you take bonus rate of fire and pick up the two action boy perks. Six shots per turn with a gauss pistol with the sniper perk is extremely devastating. It's also the best trait you can pick for a big guns build (the bozar rifle is easily the most damaging weapon in the game).
>bozar is easily the most damaging weapon in the game
*laughs in Vindicator Minigun*
That's the one that uses caseless, right? There isn't enough available ammo to be reasonably useful IMO. The bozar ammo is so abundant that you can spam as much as you want and still do 400+ damage consistently.
I think aimed shots are far more important in 2, because you can knock out enclave soldiers or wanamingos with them and make difficult fights easier.
aimiling in the groin knocks everyone down to the ground, usually for the rest of the fight, making it easier when fighting against groups, and heightening the chance for an eye crit after
>he didn't get them for free when GOG was giving them away
Buy an add. Also, this was free on Amazon prime and probably still is.
If you picked Bonus Ranged Damage in Fallout 2, it made Avenger minigun very solid, because it shoots 40 bullets per burst and perk adds damage to each bullet. And yes, Fast Shot is excellent perk, unless you want to be gauss rifle wanker.
It's pretty good but only for one playthrough.
Fast shot is great, I'm just really addicted to different part aiming even if it devolves into "shoot the eyes".
It's an utterly shit Fallout game.
It's a really fun tactical game.
if you like jagged alliance or xcom or wasteland style squad management then you will be okay with tactics. Other then that it has not much else going for it
Gog gave them out for free as a frick you when Zenimax bought the rights. Lol @ paying for free games.
It's made by australians. make of that what you will.