Yakuza 7 did it
I think it was decently justified too, the penultimate boss was a hardened ex-boxer yakuza who could shatter boulders with a punch while the final boss is just a dude, who had all the power man could ask for except physical
Demon's Souls. Technically there's several different penultimate bosses depending on the order you tackle areas, but the final boss is a deliberate pushover compared to every single one of them.
Both Lobotomy Corporation and Library of Ruina do a victory lap kind of thing where the final challenges are deliberately much easier than the ones directly preceding them.
Ender Lilies also does that in one of the endings.
SA2, how can people not remember this kino. Oddly when I replayed it recently I found biolizard way easier than I did as a kid, but I think on first playthrough biolizard is still way harder
Bayonetta, it has one instakill attack that might catch you out a few times but it's overall pretty easy.
Bayonetta 3 I feel like the final phase of the final boss was easier than the rest of the fight, I'm pretty sure it was meant to have you control a different character but they ran out of time to implement it
Ganon in BOTW/TOTK
Zeus in GOW3
I can't think of anything else, I remember Riku was very hard on KH1 and I never beat him, some people say ansem (xehanort?) was a lot easier than him
Even Charmander isn't hard, Onix has such a low Special stat that Charmander's fire attacks can take it down quick enough despite being not very effective. Only Yellow has any difficulty
Yeah but that takes a lot of grinding, if you went straight ahead against him you'd get destroyed. At least one of the gym employees has a sandshrew and those are cute
>It used to be a terror a few hundred years ago and propaganda kept that fear alive >However, society advanced during that time and when it comes time to fight the boss, its a joke because of you advanced and it didnt
I remember Bully did this pretty great. Chasing him was difficult, but in a direct fight he was a fricking pussy. Literally every other boss prior was much tougher to take down.
Nah Gwyn does have decent bulk, you have to parry him like 5 times unless you have a really optimized hyper damage build.
That being said, he IS easy if you played another From game. Hell, he is easy if you just played Dark Souls.
I never parried any Soulsborne enemy in my life outside of Sekiro, and Gwyn was pretty easy
He's just a bit harder for speedrunners with 0 vitality or armor
>final boss is just a bigger wave of regular enemies and then a QTE sequence
Back in 2010 every western AAA game was like this.
The PS3/Xbox 360 were the worst gen
That one Far Cry game let's you skip the entire game by waiting for the final boss in the intro setpiece.
Pure kino but not really the intended way IMO. It's like saying you can really quickly finish Near A Tomato cause you can rmove your OS chip and get credits
Crimson 1 is a fricking Black person
He basically thinks he's in a whole different game where you're bitter rivals and you're making the war worse or something
>game ends when final boss dies, no matter when >he's at the start of the game chilling as an npc >you can aggro the townspeople to attack him >they kill him >game over, you win
>final boss makes some of your party members turn on you >savescum and remove all their gear as a joke >boss realizes the shit you're trying to pull and gives them new more powerful gear
The gameplay is boring by that point and I just want the next cutscene.
shit game design
the last fight has to be the most difficult except for superbosses
I like it when the penultimate boss is the hardest and the final boss is a gimmick fight/victory lap/glorified cutscene
Mother 3 did it very well
Both of these can be really good and thematic. The hero standing tall after coming through hell over the villain is a classic way to finish a story.
Final boss can’t even deal damage to you
In fairness the star is the final boss
CUM HISTORIA
What are some examples other than MOTHER 3 and Super Metroid?
No more heroes 3, sorta
FF7
FF10
Dark Souls
Bushido Blade 2
Yakuza 7 did it
I think it was decently justified too, the penultimate boss was a hardened ex-boxer yakuza who could shatter boulders with a punch while the final boss is just a dude, who had all the power man could ask for except physical
Demon's Souls
Demon's Souls. Technically there's several different penultimate bosses depending on the order you tackle areas, but the final boss is a deliberate pushover compared to every single one of them.
Both Lobotomy Corporation and Library of Ruina do a victory lap kind of thing where the final challenges are deliberately much easier than the ones directly preceding them.
Ender Lilies also does that in one of the endings.
SA2, how can people not remember this kino.
Oddly when I replayed it recently I found biolizard way easier than I did as a kid, but I think on first playthrough biolizard is still way harder
The difficulty in Sonic final bosses doesn't come from the boss itself but from quickly adapting to a whole new type of gameplay on the fly.
Dragons Dogma
Bayonetta, it has one instakill attack that might catch you out a few times but it's overall pretty easy.
Bayonetta 3 I feel like the final phase of the final boss was easier than the rest of the fight, I'm pretty sure it was meant to have you control a different character but they ran out of time to implement it
Ganon in BOTW/TOTK
Zeus in GOW3
I can't think of anything else, I remember Riku was very hard on KH1 and I never beat him, some people say ansem (xehanort?) was a lot easier than him
Who said anything about difficulty? You can still have a weak final boss that's hard to reach, or catch, or defeat. Gradius is full of them.
>final boss is a QTE
Sauron in Shadow of Mordor
that shit sucked
Id rather have normal qte
The Tower was a nice balance
>final boss is a cutscene and then you fight your teammate/old rival
Frick Halo 4
reminds me of wet
resident evil revelations
the first boss is a real pain in the ass.
>Space Marine
>Wolfenstein II The israelite Colossus
>The Order 1669
>Kung Fu Panda
>Laugh At Us 2
>Morbius: It’s Morbin Time
>Sly 4
The Final Boss in Dragon's Dogma, but that's on purpose.
Haha. Did you try it a second time?
Demon's Souls did this very well, it was based.
>dark souls 1
>cyberpunk 2077
>The easiest enemy
>Can only deal 1 damage
>first boss is the strongest boss
>Soldier of Godrick
Brock in RBY
The game gets easier as it goes on
>picking charmander
Even Charmander isn't hard, Onix has such a low Special stat that Charmander's fire attacks can take it down quick enough despite being not very effective. Only Yellow has any difficulty
yellow
> mankey
> butterfree
> nidoran ( learns doublekick at level 12)
>Leveling up your pokemon past the Gym Leader's team
Easy mode?
i played yellow and you can roll him with a level 10 butterfree, or a level 10 mankey.
Yeah but that takes a lot of grinding, if you went straight ahead against him you'd get destroyed. At least one of the gym employees has a sandshrew and those are cute
and due to how overpowered psychic types are in Gen1 you can beat the whole game only with the same butterfree
>boss is designed to be weaker since you get an option to fight him or another boss
>no one ever fights him before the other boss
You forgot to mention
>the split path completely fricks over level balance for the rest of the game
No I didn't. I didn't mention that because it has nothing to do with the topic of the thread you annoying little homosexual.
>It used to be a terror a few hundred years ago and propaganda kept that fear alive
>However, society advanced during that time and when it comes time to fight the boss, its a joke because of you advanced and it didnt
>final boss is a push over compared to prior levels
>tutorial is the hardest level
>final boss fights you immediately after the tutorial
Matrix Path of Neo
Can very much be the case with fighting games comparing some of the most difficult to execute moves to smashing through the campaign
Driver
I remember Bully did this pretty great. Chasing him was difficult, but in a direct fight he was a fricking pussy. Literally every other boss prior was much tougher to take down.
The secret final boss from Croc: Legend of the Gobbos immediately comes to mind. You can kill him before he throws a single attack.
Demon's Souls
Lords of the Fallen
>the final boss fight is a rematch against the first boss
>final boss can be insta killed
Alduin vs Mehrunes Razor
>if you grind enough you can beat final boss in 10 seconds
>Final boss is the weakest because he just doesn't give a shit
Funny because his health actually is the highest in the game, Peppino just becomes so pissed off his 24HP becomes 6
> Demon Souls, and Bloodborne (basegame)
absolute joke bosses. I've played through both twice, and I died a grand total of 3 times in total between all 4 runs.
Dark Souls 3 final boss was total dogshit too.
Dark Souls final boss is hard ( should still only take 3 or 4 tries max), but once you've played other FROM games, and gone back it becomes a joke.
Or just use a zweihander and take off 1/5th of his health each hit lel
Nah Gwyn does have decent bulk, you have to parry him like 5 times unless you have a really optimized hyper damage build.
That being said, he IS easy if you played another From game. Hell, he is easy if you just played Dark Souls.
>Final boss is fundamentally difficult, but because of a very obvious exploit, people rely on it to cheese the fight rather than do it legitimately
The funny part is this isn't just Gwyn.
I never parried any Soulsborne enemy in my life outside of Sekiro, and Gwyn was pretty easy
He's just a bit harder for speedrunners with 0 vitality or armor
>final boss is a completely different gameplay style than everything else in the game
Risen trying not to fall into the Gothic trap of having a shitty final boss, accidentally fell in the trap of making an even worse final boss.
This is like 99% of sonic games, even frontiers, the game with dedicated super sonic gameplay managed to do this
I know, hence why I used a Sonic image.
>final DLC boss is less mechanically interesting than final maingame boss
Good. Do not overshadow the true boss for players who started with the GOTY edition.
The DLC comes after the main story and is the true conclusion of it
>final boss is just a bigger wave of regular enemies and then a QTE sequence
Back in 2010 every western AAA game was like this.
The PS3/Xbox 360 were the worst gen
I remember Shadow of Mordor and Far Cry 3 doing that, though I'm not even sure FC3 had a big wave of enemies first
>there is no final boss or final boss is dead
>boss was killed by another character
>you fight said other character instead
literally Diablo 3
Such a dogshit fricking game
>you can go straight to the final boss and defeat him
Any games other than Zelda: Ubisoft edition?
I guess it maaaaybe kind of applies to Chrono Trigger but not really
Two Worlds
Oh shit I remember the speedrun for that, kek
Pure kino but not really the intended way IMO. It's like saying you can really quickly finish Near A Tomato cause you can rmove your OS chip and get credits
That one Far Cry game let's you skip the entire game by waiting for the final boss in the intro setpiece.
Mega Man X5
>Chrono Trigger but not really
Yeah that's a big iff. There's no actual way to beat the final boss in that first time, not even through TAS bullshit.
>you are the final boss
OFF
Pokémon Gold and Silver
Project Wingman, from Crimson 1's perspective
Crimson 1 is a fricking Black person
He basically thinks he's in a whole different game where you're bitter rivals and you're making the war worse or something
>game ends when final boss dies, no matter when
>he's at the start of the game chilling as an npc
>you can aggro the townspeople to attack him
>they kill him
>game over, you win
>play FFIX
>have uber l337 walk-through mag
>"Hades is arguably harder than the final boss."
>trounce the shitter by spamming flare off Vivi
>final boss is the weakest boss
>it was a fake bad end boss, and the true ending is locked behind a secret boss
>the secret boss is the hardest
>the true final boss requires you to lose to the weak fake final boss
I think you just predicted Deltarune
every need for speed game
>the guy who taught you stuff during the tutorial turns out to be the final boss
>mentor trained you wrong as a joke
>final boss is a party member
>you can train him wrong as a joke
>final boss makes some of your party members turn on you
>savescum and remove all their gear as a joke
>boss realizes the shit you're trying to pull and gives them new more powerful gear
>Boss finds what you have been browsing during work hours
I wish Lufia 2 had a harder ending, but it's still kino, and there's a few romhacks specifically for making the final boss harder
>final boss is a lore check
Does Banjo-Kazooie count? At least for the fake credits.
The final boss is the deuteragonist
Majora's Mask
>very first boss is the hardest
>but then you fight the others