Anyone hear or hyped about the upcoming TTRPG?
They had a small display at Fanfest and I had a talk with one of the designers, but they were keeping it pretty hush hush. Snapped some pics of the display though. Overal the designer sold it pretty well.
>Only uses D20 and D6
>Reactions integral to gameplay
>mechanics inspired by the game (markers to prompt movement to dodge attacks)
>class roles enforced with mechanics (warriors can generate enmity which gives stacking -x to the enemy rolls if they attack someone else)
>no spellslots, but MP that regenerates per round so resource management is important
This shit feel fresh to me and I wanna try it out when it releases.
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Snip from the Black Mage skills. They have to weave different spelltypes to either optimize damage or mp regen.
Looks like it's shaping up to be very boring.
Better readable WAR
>mind and intelligence
Please tell me I’m reading those acronyms wrong
BLM has a big MND stat while WAR has a low MND stat so I assume it's their stand-in for wisdom?
You are not. FF14's stats have both "mind" and "intelligence". In the MMO, the former is mostly for healers, the latter is mostly for magic damage dealers.
Yes, it is dumb.
What I want out of this isn't a great game, what I want is for a J-TTRPG to make it mechanically unmolested to western audiences. It's rare to get that, and the differences in design and intent are interesting.
This looks like if every single meme made about D&D 4E was 100% real.
And I'm not knocking that.
They have been awfully quiet about it after the initial announcement and XIV dev stream with them playing it (the starter set?) a bit. I'm somewhat intrigued, but I'd like some more info on the systems and mechanics, considering it's supposed to come out this summer I think.
From the talk I had with them at Fanfest, he said to imagine DnD combatwise, but the DM is encouraged to keep players on the move with markers and to present them with combat scenarios where every role can shine. Your turn is more about managing your skills, resources like MP and performing your role rather than abusing action economy.
He said they wanted to avoid the pitfalls of DnD, which is why you only use the d20 to roll for success/to hit and the d6 for damage. Any additional damage is via clever usage of skills (like the warrior get an extra d6 because he did his combo).
He didn't give more info than that. It's weird they're not shilling this more. Surely they could find some DnD celebrities to play it on stream or some shit.
Lame, I was hoping for more inspiration from Sword World.
No leaked scans out, yet?
Best we got.
This is a board game wearing the skin of an RPG system.
The opposite, but yes.
Why the frick is DRG the same speed as a tank?
I'm sure they have some mobility jumps. Everyone having the same baseline speed is pretty standard for most games.
They couldn't have picked one of the more fun and interesting FFs?
I would've loved an Ivalice RPG. They could've used FF9. Or FF6. Maybe one of the older ones with SOVL from back when it was all crystals, evil empires, and chocobos, instead of this 2edgy DARKNESS CHAOS and LIGHT. FF7 has been done to death, but even that would be preferable.
No, we got the MMO. The cringe one.
Just use the baseline system? The classes in the MMO basically cover most main characters in FF. You could legit just grab it and turn it into FF6.
>Locke? Rogue
>Terra? Black Mage
>Edgar? Machinist (the class is literally based on Edgar)
>Sabin? Monk
Same for FF9: Rogue, Black Mage, Summoner, Warrior. Boom you got the main party at the start. Everything else is setting flavour.
doesn't seem like a system I'd want to run but the idea of dragging people away from 5e is keeping me watching. That and I could probably grab whatever mechanics I want and adapt it to a the system I DO want to run.
Not just being a generic system set in Eorzea and instead attempting to emulate the battle system is pretty interesting. I know it being explicitly video-gamey is probably a turnoff to a lot of people, but it seems like a fairly underexplored niche. I'm into it.
I'm wondering what vigilance is because that's the only term I see that isn't something from the mmo.