>On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.
>“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”
>Yoshida went on to explain that he believes the evolution in console technology has pushed RPGs towards action-based mechanics rather than turn-based.
>“For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.
>“It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.
Maybe but it will mostly remove strategic elements but also most of games suck at making combos or good action system and animations. Turn based gives more freedom for animated and combination attacks like you watch anime. Most action games suck at delivering similar feeling. Not saying action games can't have special atatcks or combo atatcks like dynasty warriors. Part of jrpgs also having many characters atatcking.
That all sounds fine though. Why select options from a menu when you could simply do that action in real time, requiring both more thought and more skill?
how does he account for the fact that action games sell like shit?
dmc and every platinum game besides automata only ever reached middling sales at best. zoomers want fotm streamer garbage and eatsports, not cuhrayzee.
>how does he account for the fact that action games sell like shit?
He doesn't have control. The higher ups have mandated Final Fantasy games have to go action combat now. Starting with FFXIII Versus and then Zero and now XVI. Because they want to be more like western games. And because Final Fantasy is always suppose to do the opposite of what their other flagship title Dragon Quest does.
>by comparing them to how much turn based shit sells
Dragon Quest XI sold more than FFVII Remake. As well as stuff like Divinity Orignal Sin, Civilization, Pokemon, etc. I don't see where turn based games are selling poorly.
But also, there's action games that obviously sell well. Like Monster Hunter or Elden Ring. This points to the problem being something other than the combat. Perhaps the issue is not action vs turn based combat. But some other factor that is drawing people to certain games. Something Final Fantasy isn't doing, as it's consistently losing sales while other series gain sales.
Mainline DQ games literally sell on brand name alone, actual quality notwithstanding. It's a cultural thing in Japan, while worldwide only weebs care about the franchise.
He's right. There's nothing strategic about selecting a command from the menu and then watching the battle animation. If anything it's braindead because there's no urgency to the players when making decision, they can take their sweet time to agonize over it. Menu turn based games are literally made for slow-witted persons. Meanwhile, real-time games will force players to think on the fly, making decisions at split seconds while reacting to enemies' actions because time isn't frozen and you don't have the luxury of standing still and pondering what to do in the heat of the battle. That's why, if you wanna larp as a big-brained strategist, play an RTS game instead of DQ or SMT. Or at least play turn-based tactical isometric games. Each turn, you actually need to plan your unit's positioning, instead of just, "My enemy is Ice-type so I'll just spam Fire-type move every turn!"
People would play those games if they removed combat from it entirely.
Why should I give a frick about the people who would want that? If they want a shitty dating sim, they can go play VNs.
>People would play those games if they removed combat from it entirely.
Funny thing is, Final Fantasy would actually benefit from that as well. They clearly want to just make movies and throw combat in as filler. So just make the game a very high budget cinematic visual novel and remove the combat.
But all jokes aside, I think the real issue with Final Fantasy is the "change for the sake of change" mentality the series has. People go in wanting a game like FFIV, VII or X. And every time, the next new game doesn't deliver that. So eventually they lose interest and leave the series entirely. This leaves Square to have to attract new players. But unlike the PS1 days, there's thousands of other AAA cinematic games for people to choose from. So they can't corner that market like they did with FFVII.
Final Fantasy as a series constantly wants to change everything. But they change the things people don't want to be changed and then don't evolve in the ways they should.
>Persona works in spite of it being a turn based game, not because of it.
And your justification for making such an outlandish claim is....? Oh right, you obviously don't have one cause you just pulled that shit out of your ass. Fricking actionBlack folk like you are incapable of coping with the idea that people surprisingly enough actually like turn based battle systems.
DQ and you're a fricking idiot with no argument. Cope, seethe and dilate you moron.
2 years ago
Anonymous
Emm yes, people are totally buying DQ for the combat, not the charm and nostalgia. Any other lame ass excuses?
The reason SMTV is not selling is because it's on a console with a drooling moron fanbase that won't touch anything without Mario's face slapped on it
Lmao. Now THIS is cope. The switch is literally the best selling console of current gen and almost or probably has already surpassed the PS2. not to mention It was literally reviewed and viewed poorly because it's not "persona-like". Just wait until P5 came to switch and blew SMTV out of the water in a week.
2 years ago
Anonymous
>all this bullshit you just shat out of your mouth
No wonder you're a Nintendo fanboy. Imagine giving a frick about a game journo not liking a game for not being "like persona" when everyone mocked that moron for saying it.
2 years ago
Anonymous
If those people are a fan of turn based combat, more would've bought SMTV solely by the association of "Atlus" "JRPG". But they didn't, P5 or Persona greatest appeal isn't the turn based combat, it's the social links and not to mention it's a long ass game. I bet you P5R's switch port will blow SMTV's sales in just a week or two.
2 years ago
Anonymous
Smartest Nintendo fan. I really don't care about the Switch getting a hand-you-down game years after its relevance has passed that will run like shit, It's on PC so most people won't care regardless, keep coping though.
2 years ago
Anonymous
>muh nintendo >still missing the crutch of the argument >still doesn't want to accept the fact that Persona's appeal isn't the lame ass turn based combat
Wanna bring up Y7 LaD? A game that literally can't even sell a million copy. Great evidence there turn based Black folk. That must mean people really LOVE turn based combat. lmao
2 years ago
Anonymous
>says I'm missing the argument >as he brings up the best-selling game in a series that was the first one with turn-based RPG and that this is somehow evidence people don't like turn-based combat
Swithgays truly are something else.
2 years ago
Anonymous
Not him, but yakuza 7 had the best selling western launch in the series because it was the first multiplat title in the west. If people would read that article, they’d see that’s what they were talking about.
It’s not the best selling game in the series period considering 0 still sells more on average, and multiple games in the series have reportedly sold 1 million, while 7 hasn’t been reported to.
It sold less than previous games in Japan and Asian regions and is the first mainline title to have not surpassed 500k over there.
2 years ago
Anonymous
First multiplat launch title*
2 years ago
Anonymous
Ok, I don't play the Yakuza games so idk what the sales figures are, point is game sales are not reflective of people not liking core aspects of the game.
2 years ago
Anonymous
Many action games don't sell millions what's your point?
2 years ago
Anonymous
Because the entire debacle is about Persona and it is "liked" because it has turn based combat you fricking moron. When it is CLEARLY not the case. People simply tolerated it, they aren't fans of it. If they were, they'd immediately bought SMTV or literally any other JRPG, like maybe Yakuza 7. But they fricking didn't. That must mean, there's another factor that made Persona 5 sold so well. Maybe, just maybe, consider this, why does every discussion about Persona revolves around which high school girl they want to frick and not how much baton passes they have to make when fighting the bosses.
2 years ago
Anonymous
>normies liked the anime shit instead of the actual gameplay
Wow, please share more of your game industry insight, I'm so curious what other great knowledge you have to impart on everyone.
2 years ago
Anonymous
Pokemon, Bravely Default, Dragon Quest, Octopath Traveler, Fire Emblem and many more turn based games sell.
SMTV is the most selling game by far despite being stuck on a dogshit system that can barely run it, do you think people are buying it because they think it's a dating sim?
2 years ago
Anonymous
People are probably buying it because they saw Joker in Smash. I mean, the game did sell well before Smash. But a lot of the new players tried it after Smash. Just like Dragon Quest XI got a huge bump in sales on the Switch.
2 years ago
Anonymous
>play Smash >see Joker >buy P5 and SMTV >like the turn-based gameplay
Are you saying this is impossible? Not to mention the obvious hate boner smashtards have against any and all anime games, yet somehow you're saying they make up the bulk of the sales? Really now?
2 years ago
Anonymous
>Are you saying this is impossible?
No, I'm literally saying the opposite. Can you not read?
2 years ago
Anonymous
You're the one lacking reading comprehension, moron. I'm saying you can like the turn-based combat, not just like the game "in spite" of it.
2 years ago
Anonymous
>I'm saying you can like the turn-based combat, not just like the game "in spite" of it.
And I never claimed either of these. I don't know where you're even getting this from. Unless the other guy you were arguing with brought it up.
All I said was Persona 5 saw a boost in sales because Joker was in Smash. Literally never said anything about liking or hating turn based combat or "spiting" it or anything. You brought that up. >You're the one lacking reading comprehension, moron.
Oh, the irony.
2 years ago
Anonymous
>Unless the other guy you were arguing with brought it up.
Try scrolling up and you'll see the guy I replied to imply P5 sold well when people didn't like the turn-based combat with zero evidence.
Considering how SMTV barely sold and the fact that despite its "gripping turn based combat" P5 has an abysmal ending achievement rate of just 30%. I'd say, no. If gameplay is really that good, that number should've at least be 50. These posers who act as if they are fans, has never played it till the end.
The highest completion percentage on Elden Ring's steam page is 25% for the most gotten ending achievement, wow, I guess people must not have liked the combat and wished it was turn-based instead. What a moronic argument.
2 years ago
Anonymous
Considering how SMTV barely sold and the fact that despite its "gripping turn based combat" P5 has an abysmal ending achievement rate of just 30%. I'd say, no. If gameplay is really that good, that number should've at least be 50. These posers who act as if they are fans, has never played it till the end.
I didn't like turnbased back in the 90s either. My flavor was fighting games, shmups and platformers.
The only turnbased I bother with is shit like pool and bowling games.
And any rational developer would accept that you're not the kind of player that built their game into a successful franchise, and would not make you into its target audience.
>it's action combat instead of turn based >it's not an open world
Man, they just keep throwing out all this breaking news we totally didn't know two years ago. But it's a really bad sign that they're still tamping down the hype for this. FF games usually need years of sustained marketing to build up all that front loaded hype. And they're not even going to start marketing this until less than a year before launch. It's like they expect it to fail.
>they're not even going to start marketing this until less than a year before launch.
Yoshida probably would have loved to reveal the game this year with the Summer 2023 date considering what he has said in interviews. I'm pretty sure his hand was forced by Square demanding that they release a trailer back in 2020.
The weird part is how many other games Square is pushing out at the same time. They're not giving what is supposed to be their flagship franchise any room to breath.
>They're not giving what is supposed to be their flagship franchise any room to breath.
Anon, a FF game was released almost every year after its inception
FF has literally survived at least 2 massive failures in the form of the big project that was 13, and the “multi media universe” disaster that was 15. They have given FF PLENTY of fricking rope.
I'm 34, and I don't give a damn for the 4 homies in a row genre, and I say this as someone that played a lot of JRPGs in the late 90s early 2000s.
The combat is boring, very boring, "Oh no, one of my party members is getting low on health, let's just toss a potion at him. Ah there we go, all better" like wow, that's some really fun shit right there.
JRPGs excelled with their characters, music, goofy storylines, and art, you can't tell me with a straight face that you actually thought "give him another potion and continue attacking" was good gameplay.
Yes, it got tense every once in a while, and the occasional boss was difficult and required some strategy, but the overwhelming majority of the game is killing the same enemies over and over again in a few hits to level up or get money, and it's boring.
I hate turn based combat. Especially the whole "4 homies in a row" genre.
CRPG's are fun because they offer considerably more versatility in how you handle a situation and what you can do and freedom over those encounters.
I'm glad they're ditching that shitty system.
He's right. There's nothing strategic about selecting a command from the menu and then watching the battle animation. If anything it's braindead because there's no urgency to the players when making decision, they can take their sweet time to agonize over it. Menu turn based games are literally made for slow-witted persons. Meanwhile, real-time games will force players to think on the fly, making decisions at split seconds while reacting to enemies' actions because time isn't frozen and you don't have the luxury of standing still and pondering what to do in the heat of the battle. That's why, if you wanna larp as a big-brained strategist, play an RTS game instead of DQ or SMT. Or at least play turn-based tactical isometric games. Each turn, you actually need to plan your unit's positioning, instead of just, "My enemy is Ice-type so I'll just spam Fire-type move every turn!"
I hate turn based combat. Especially the whole "4 homies in a row" genre.
CRPG's are fun because they offer considerably more versatility in how you handle a situation and what you can do and freedom over those encounters.
Problem is, Final Fantasy is the series which popularized the AAA development cycle. And all its had since VII is pushing graphics (and marketing). FFXVI would actually do well to cut back on the spending and show a FF game can focus on other things. But I doubt it will.
Did anyone really play FF for the strategic depth of its turn based systems, anyway? The combat in FF is just a chore to get to the actual good shit i.e. character interactions, summon animations and story content.
People do not play turn based RPGs for strategy. People play it if they don't like action games. That's why there is tactic mode in ff15 and classic mode in ff7r. SE is aware that their core audience simply don't like action games
people "play" them if they dont want to play a game and just want to see numbers go up. switching out menu selection for a mash A to tell the game to play itself is an improvement
This is what I don't understand. Menu turn based JRPGs have a very basic combat system, which boils down to exploiting weakness. You'll have one or two party members for applying or refreshing CC, debuff, buff and healing but the rest usually will go full DPS. And let's not even talk about the barebone character building. Wow, your MC is a sword wielding shonen protag? Dump most of the points into STR and the rest into VIT, equip him with the best sword and med/heavy armor. That's it. Don't even have the build autism like in CRPGs, with not only stats and equipment but feats, skills and spells / actions being important. So JRPG fans really should stop pretending their old FFVII or Nocturne to be high brow intellectual games.
I tried both the modes in 7R--it would be one thing if it was a sort of ATB hybrid, but as far as I could tell, you still have to actively micro-manage your team.
I think I may just have to play it on Easy and just enjoy the story. I made the mistake of playing FFVIII first, so going back to play VII was that much harder. That, and the original PC-version of 7 was a trash fire that I promptly lost the save around when you get Cid.
I guess they're desperate for a new audience? I thought FF would have enough of a playerbase as is, maybe not to sustain its costs then again FF XV sold well.
But yeah FF for me is definitely a series for skeletons, those that were jerking it off every opportunity in GameFAQs more than a decade ago. But I don't think anything besides maybe the MMO (which is ultimately an MMO) has been noticeably good to attract a new audience. Maybe i'm wrong in that.
605862879
No (You) for you. And I did emulate DS1&2 and ST so please continue to cope. It's a shame that Atlus will never include tactical elements from DS into another SMT games because their moronic fanbase got filtered by that. SMTV has free roaming... and the combat is still Black folk in a row, instead of taking advantage of the map layout.
>It was bound to happen unfortunately as even fricking DQ may be dropping turn-based combat.
It's not. They tried to go action with Dragon Quest IX and the public revolted. Dragon Quest XII is not dropping turn based either. Horii just said he's going to do something new with combat. Idiots seeing a teaser logo and claiming it's going to be a "mature game like souls!" are fricking idiots.
Dragon Quest also has a dozen action based games. They're just spin offs.
People don't buy RPGs specifically for the combat. Turn based, action or whatever. They buy RPGs for the spectacle. The plot, music, visuals and overall tone. This is why combat is mostly a secondary thing in RPGs. Though some RPGs have good combat.
People went out and bought Persona 5 or Dragon Quest XI because they liked something about the visuals or music or setting or style. Or saw their characters in Smash Bros. Not because they saw some combat gameplay on youtube. Once they actually started playing the game, they usually grow to like the combat. But that's not the initial selling point.
And it's even more pronounced for Final Fantasy. People buy Final Fantasy for the graphics and story almost exclusively.
>anon describes one of possibly multiple overarching trends in the market >"NUH-UUUUUUH! IIIIIII, THE LARGEST homosexual ALIVE, PLAY RPGS FOR A COMPLETELY DIFFERENT REASON"
frick zoomers and frick yoshi p for trying to appeal to fake fans. I thought he was based but looks like he doesn't really care about making something special like DQXI and is just in it for a paycheck at the end of the day. sad.
yoshida is nothing but a creature of habit, he would be making turn-based FF games forever if corporate didn't do what corporate does and mandate changes based on chasing an extra few sales
frick zoomers and frick yoshi p for trying to appeal to fake fans. I thought he was based but looks like he doesn't really care about making something special like DQXI and is just in it for a paycheck at the end of the day. sad.
A GAME
NOT ON THE SWITCH?!?!
AAAAAAAAAAAAAAAHHHHHHHHHHHHHHH
MUST SHITPOST 24/7
REMAKE THREAD REMAKE THREAD REMAKE THREAD
XENOBLADE 333333333333333333333333333
>Listing the main aims for the project, Yoshida said: “I want a story of a hero who saves the world, because this is Final Fantasy. I want a summon to go wild and destroy the map. I want to release this game as soon as possible. I cannot release this game in parts.
>“When considering these four main points, I believe it is practically impossible to ask for everything. If we had a development period of about 15 years, we may have had the opportunity of challenging ourselves with an open world [smiles]. After all, it’s almost impossible in terms of time and cost to create a global story within an open world.
>He added: “I thought that the development team would be worried about this. Delivering what we believe is the best story, in an experience that blends together games and movies, does not require an open world.
I can't believe I'm about to say this, never thought I would.
God, I wish ATB would come back. It wasn't perfect, but I'd take it over another fricking action game.
Or just go to pure turn based like FFIII and Bravely Default did. Just, without the endless dialogue filler Bravely Default had. Bravely Default would have been the best Final Fantasy style game ever made if they had trimmed the fat a little. Because of that, this game takes the title.
>>Why select options from a menu when you could simply do that action in real time, requiring both more thought and more skill? >i fricking hate zoomers so much bros it's unreal
Is your brain alright boomer?
The point he's making is that turning a turn-based RPG into an action game doesn't automatically make it require more skill and thought, and he's absolutely right.
Add this article being reposted to the Barry Bingo.
On a side note these 6-char captcha are annoying.
>yoshida
why is this stupid rat bastard the face of the games development even though he isn't
Yoshit Piss
Verum Rex will save S-E
versus gays are more mentally ill than barry
noone said versus but you Barry
Cope
>On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.
>“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”
>Yoshida went on to explain that he believes the evolution in console technology has pushed RPGs towards action-based mechanics rather than turn-based.
>“For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.
>“It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.
Jesus, that's grim
Hes right.
Maybe but it will mostly remove strategic elements but also most of games suck at making combos or good action system and animations. Turn based gives more freedom for animated and combination attacks like you watch anime. Most action games suck at delivering similar feeling. Not saying action games can't have special atatcks or combo atatcks like dynasty warriors. Part of jrpgs also having many characters atatcking.
how is any of this a bad thing? I don't understand how you can read this and go
>jesus what a sick fricking world we live in
That all sounds fine though. Why select options from a menu when you could simply do that action in real time, requiring both more thought and more skill?
You mean less thought, if youre playing a turn based game worth half a shit, and what skill to press the attack button????
the fact that ff14 can be played with a console controller proves that turn based is no longer needed
>b-but muh strategy and prep!
those things are still needed in a real-time action game, you just need to actually think quickly instead of being a brainlet
Please name one action game that requires thought/strategy cause that actually sounds fun
Anyone? Lol
elden ring 🙂
how does he account for the fact that action games sell like shit?
dmc and every platinum game besides automata only ever reached middling sales at best. zoomers want fotm streamer garbage and eatsports, not cuhrayzee.
>how does he account for the fact that action games sell like shit?
He doesn't have control. The higher ups have mandated Final Fantasy games have to go action combat now. Starting with FFXIII Versus and then Zero and now XVI. Because they want to be more like western games. And because Final Fantasy is always suppose to do the opposite of what their other flagship title Dragon Quest does.
>how does he account for the fact that action games sell like shit?
by comparing them to how much turn based shit sells
>by comparing them to how much turn based shit sells
Dragon Quest XI sold more than FFVII Remake. As well as stuff like Divinity Orignal Sin, Civilization, Pokemon, etc. I don't see where turn based games are selling poorly.
But also, there's action games that obviously sell well. Like Monster Hunter or Elden Ring. This points to the problem being something other than the combat. Perhaps the issue is not action vs turn based combat. But some other factor that is drawing people to certain games. Something Final Fantasy isn't doing, as it's consistently losing sales while other series gain sales.
Yeah... It isn't really turn-based versus action-RPG.
Its square making excuses for making shitty games for the last decade. Which, ironically have been shitty Action-RPGs
Mainline DQ games literally sell on brand name alone, actual quality notwithstanding. It's a cultural thing in Japan, while worldwide only weebs care about the franchise.
You realize your comment also applies to Final Fantasy, right?
He's right. There's nothing strategic about selecting a command from the menu and then watching the battle animation. If anything it's braindead because there's no urgency to the players when making decision, they can take their sweet time to agonize over it. Menu turn based games are literally made for slow-witted persons. Meanwhile, real-time games will force players to think on the fly, making decisions at split seconds while reacting to enemies' actions because time isn't frozen and you don't have the luxury of standing still and pondering what to do in the heat of the battle. That's why, if you wanna larp as a big-brained strategist, play an RTS game instead of DQ or SMT. Or at least play turn-based tactical isometric games. Each turn, you actually need to plan your unit's positioning, instead of just, "My enemy is Ice-type so I'll just spam Fire-type move every turn!"
>this moron again
Play a game besides Pokemon for once, because I know that you've never touched SMT.
If yoshida's so smart, why does persona work then?
Persona works in spite of it being a turn based game, not because of it. People would play those games if they removed combat from it entirely.
People would play those games if they removed combat from it entirely.
Why should I give a frick about the people who would want that? If they want a shitty dating sim, they can go play VNs.
Yeah thats what I'm saying. The turn based combat is not the draw to persona games.
>The turn based combat is not the draw to persona games.
t. P5 baby
>People would play those games if they removed combat from it entirely.
Funny thing is, Final Fantasy would actually benefit from that as well. They clearly want to just make movies and throw combat in as filler. So just make the game a very high budget cinematic visual novel and remove the combat.
But all jokes aside, I think the real issue with Final Fantasy is the "change for the sake of change" mentality the series has. People go in wanting a game like FFIV, VII or X. And every time, the next new game doesn't deliver that. So eventually they lose interest and leave the series entirely. This leaves Square to have to attract new players. But unlike the PS1 days, there's thousands of other AAA cinematic games for people to choose from. So they can't corner that market like they did with FFVII.
Final Fantasy as a series constantly wants to change everything. But they change the things people don't want to be changed and then don't evolve in the ways they should.
>Persona works in spite of it being a turn based game, not because of it.
And your justification for making such an outlandish claim is....? Oh right, you obviously don't have one cause you just pulled that shit out of your ass. Fricking actionBlack folk like you are incapable of coping with the idea that people surprisingly enough actually like turn based battle systems.
Emm yes people really like turn based combat in these SMT games. Nothing to do with the dating sim. That's why SMTV is selling gangbusters!
DQ and you're a fricking idiot with no argument. Cope, seethe and dilate you moron.
Emm yes, people are totally buying DQ for the combat, not the charm and nostalgia. Any other lame ass excuses?
Lmao. Now THIS is cope. The switch is literally the best selling console of current gen and almost or probably has already surpassed the PS2. not to mention It was literally reviewed and viewed poorly because it's not "persona-like". Just wait until P5 came to switch and blew SMTV out of the water in a week.
>all this bullshit you just shat out of your mouth
No wonder you're a Nintendo fanboy. Imagine giving a frick about a game journo not liking a game for not being "like persona" when everyone mocked that moron for saying it.
If those people are a fan of turn based combat, more would've bought SMTV solely by the association of "Atlus" "JRPG". But they didn't, P5 or Persona greatest appeal isn't the turn based combat, it's the social links and not to mention it's a long ass game. I bet you P5R's switch port will blow SMTV's sales in just a week or two.
Smartest Nintendo fan. I really don't care about the Switch getting a hand-you-down game years after its relevance has passed that will run like shit, It's on PC so most people won't care regardless, keep coping though.
>muh nintendo
>still missing the crutch of the argument
>still doesn't want to accept the fact that Persona's appeal isn't the lame ass turn based combat
Wanna bring up Y7 LaD? A game that literally can't even sell a million copy. Great evidence there turn based Black folk. That must mean people really LOVE turn based combat. lmao
>says I'm missing the argument
>as he brings up the best-selling game in a series that was the first one with turn-based RPG and that this is somehow evidence people don't like turn-based combat
Swithgays truly are something else.
Not him, but yakuza 7 had the best selling western launch in the series because it was the first multiplat title in the west. If people would read that article, they’d see that’s what they were talking about.
It’s not the best selling game in the series period considering 0 still sells more on average, and multiple games in the series have reportedly sold 1 million, while 7 hasn’t been reported to.
It sold less than previous games in Japan and Asian regions and is the first mainline title to have not surpassed 500k over there.
First multiplat launch title*
Ok, I don't play the Yakuza games so idk what the sales figures are, point is game sales are not reflective of people not liking core aspects of the game.
Many action games don't sell millions what's your point?
Because the entire debacle is about Persona and it is "liked" because it has turn based combat you fricking moron. When it is CLEARLY not the case. People simply tolerated it, they aren't fans of it. If they were, they'd immediately bought SMTV or literally any other JRPG, like maybe Yakuza 7. But they fricking didn't. That must mean, there's another factor that made Persona 5 sold so well. Maybe, just maybe, consider this, why does every discussion about Persona revolves around which high school girl they want to frick and not how much baton passes they have to make when fighting the bosses.
>normies liked the anime shit instead of the actual gameplay
Wow, please share more of your game industry insight, I'm so curious what other great knowledge you have to impart on everyone.
Pokemon, Bravely Default, Dragon Quest, Octopath Traveler, Fire Emblem and many more turn based games sell.
Nintendo fans HATE JRPGs
Many jrpgs sold fine on 3ds and switch.
>Nintendo fans HATE JRPGs
The reason SMTV is not selling is because it's on a console with a drooling moron fanbase that won't touch anything without Mario's face slapped on it
SMTV is the most selling game by far despite being stuck on a dogshit system that can barely run it, do you think people are buying it because they think it's a dating sim?
People are probably buying it because they saw Joker in Smash. I mean, the game did sell well before Smash. But a lot of the new players tried it after Smash. Just like Dragon Quest XI got a huge bump in sales on the Switch.
>play Smash
>see Joker
>buy P5 and SMTV
>like the turn-based gameplay
Are you saying this is impossible? Not to mention the obvious hate boner smashtards have against any and all anime games, yet somehow you're saying they make up the bulk of the sales? Really now?
>Are you saying this is impossible?
No, I'm literally saying the opposite. Can you not read?
You're the one lacking reading comprehension, moron. I'm saying you can like the turn-based combat, not just like the game "in spite" of it.
>I'm saying you can like the turn-based combat, not just like the game "in spite" of it.
And I never claimed either of these. I don't know where you're even getting this from. Unless the other guy you were arguing with brought it up.
All I said was Persona 5 saw a boost in sales because Joker was in Smash. Literally never said anything about liking or hating turn based combat or "spiting" it or anything. You brought that up.
>You're the one lacking reading comprehension, moron.
Oh, the irony.
>Unless the other guy you were arguing with brought it up.
Try scrolling up and you'll see the guy I replied to imply P5 sold well when people didn't like the turn-based combat with zero evidence.
The highest completion percentage on Elden Ring's steam page is 25% for the most gotten ending achievement, wow, I guess people must not have liked the combat and wished it was turn-based instead. What a moronic argument.
Considering how SMTV barely sold and the fact that despite its "gripping turn based combat" P5 has an abysmal ending achievement rate of just 30%. I'd say, no. If gameplay is really that good, that number should've at least be 50. These posers who act as if they are fans, has never played it till the end.
The series had already ditched turn-based combat and sold well doing it. Not sure why anyone expected otherwise.
>I THOUGHT ABOUT THE EXPECTED SALES OF FINAL FANTASY XVI AND THE IMPACT THAT WE HAVE TO DELIVER
Why is he yelling?
The younger audience is not interested in FF at all.
I'm interested for the movie game aspect. But only if it's in VR.
I mean ask any FFXIVgay and they'll tell you "Yeah I play FF, 14 is the only one I've played." They're not interested in any other FF games.
jrpg fans be like yo this gameplay fire
>ebonics
You have to have an IQ above 70 to post on this website
then why are jrpg fans allowed to post
>noooo how dare they implement something resembling gameplay into my glorified visual novel series... i hate having to think...
I didn't like turnbased back in the 90s either. My flavor was fighting games, shmups and platformers.
The only turnbased I bother with is shit like pool and bowling games.
And any rational developer would accept that you're not the kind of player that built their game into a successful franchise, and would not make you into its target audience.
Is that classic Paul Dano?
>it's action combat instead of turn based
>it's not an open world
Man, they just keep throwing out all this breaking news we totally didn't know two years ago. But it's a really bad sign that they're still tamping down the hype for this. FF games usually need years of sustained marketing to build up all that front loaded hype. And they're not even going to start marketing this until less than a year before launch. It's like they expect it to fail.
>they're not even going to start marketing this until less than a year before launch.
Yoshida probably would have loved to reveal the game this year with the Summer 2023 date considering what he has said in interviews. I'm pretty sure his hand was forced by Square demanding that they release a trailer back in 2020.
The weird part is how many other games Square is pushing out at the same time. They're not giving what is supposed to be their flagship franchise any room to breath.
>They're not giving what is supposed to be their flagship franchise any room to breath.
Anon, a FF game was released almost every year after its inception
FF has literally survived at least 2 massive failures in the form of the big project that was 13, and the “multi media universe” disaster that was 15. They have given FF PLENTY of fricking rope.
Final fantasy idler wen
I'm 34, and I don't give a damn for the 4 homies in a row genre, and I say this as someone that played a lot of JRPGs in the late 90s early 2000s.
The combat is boring, very boring, "Oh no, one of my party members is getting low on health, let's just toss a potion at him. Ah there we go, all better" like wow, that's some really fun shit right there.
JRPGs excelled with their characters, music, goofy storylines, and art, you can't tell me with a straight face that you actually thought "give him another potion and continue attacking" was good gameplay.
Yes, it got tense every once in a while, and the occasional boss was difficult and required some strategy, but the overwhelming majority of the game is killing the same enemies over and over again in a few hits to level up or get money, and it's boring.
Wow, slow down on the samegayging, dude.
>two of those posts are posted within 1 second of each other
moron.
>he doesn't shitpost on multiple devices at once
I hate turn based combat. Especially the whole "4 homies in a row" genre.
CRPG's are fun because they offer considerably more versatility in how you handle a situation and what you can do and freedom over those encounters.
I'm glad they're ditching that shitty system.
Seems based. I liked 13, 14, and 15
>H-he likes the bad games???
I do.
>the series tries to appeal to normalgays
>normalgays still don't care
>fans start to hate the series
Many such cases.
If your series is less popular, then just spend less money on making it.
Problem is, Final Fantasy is the series which popularized the AAA development cycle. And all its had since VII is pushing graphics (and marketing). FFXVI would actually do well to cut back on the spending and show a FF game can focus on other things. But I doubt it will.
Did anyone really play FF for the strategic depth of its turn based systems, anyway? The combat in FF is just a chore to get to the actual good shit i.e. character interactions, summon animations and story content.
People do not play turn based RPGs for strategy. People play it if they don't like action games. That's why there is tactic mode in ff15 and classic mode in ff7r. SE is aware that their core audience simply don't like action games
Both those modes suck shit though.
people "play" them if they dont want to play a game and just want to see numbers go up. switching out menu selection for a mash A to tell the game to play itself is an improvement
This is what I don't understand. Menu turn based JRPGs have a very basic combat system, which boils down to exploiting weakness. You'll have one or two party members for applying or refreshing CC, debuff, buff and healing but the rest usually will go full DPS. And let's not even talk about the barebone character building. Wow, your MC is a sword wielding shonen protag? Dump most of the points into STR and the rest into VIT, equip him with the best sword and med/heavy armor. That's it. Don't even have the build autism like in CRPGs, with not only stats and equipment but feats, skills and spells / actions being important. So JRPG fans really should stop pretending their old FFVII or Nocturne to be high brow intellectual games.
I'm fine with this, as long as it's Kingdom Hearts sort of gameplay, and not Final Fantasy XV or 7R gameplay.
Both are equally trash fires...
The KH team is helping with combat but it's going to be an easier version of DMC combat.
7R has great combat you just gotta understand it isn't an action game and play smart.
play smart by watching it play itself?
Agreed
I tried both the modes in 7R--it would be one thing if it was a sort of ATB hybrid, but as far as I could tell, you still have to actively micro-manage your team.
I think I may just have to play it on Easy and just enjoy the story. I made the mistake of playing FFVIII first, so going back to play VII was that much harder. That, and the original PC-version of 7 was a trash fire that I promptly lost the save around when you get Cid.
What fricking Turn-based FF are we talking about? FF 10 came out two decades ago.
how come no one had a problem with it when kingdom hearts did it in 2002?
I guess they're desperate for a new audience? I thought FF would have enough of a playerbase as is, maybe not to sustain its costs then again FF XV sold well.
But yeah FF for me is definitely a series for skeletons, those that were jerking it off every opportunity in GameFAQs more than a decade ago. But I don't think anything besides maybe the MMO (which is ultimately an MMO) has been noticeably good to attract a new audience. Maybe i'm wrong in that.
605862879
No (You) for you. And I did emulate DS1&2 and ST so please continue to cope. It's a shame that Atlus will never include tactical elements from DS into another SMT games because their moronic fanbase got filtered by that. SMTV has free roaming... and the combat is still Black folk in a row, instead of taking advantage of the map layout.
It was bound to happen unfortunately as even fricking DQ may be dropping turn-based combat. Zoomer ADHD can't handle that based DVD menu combat
>It was bound to happen unfortunately as even fricking DQ may be dropping turn-based combat.
It's not. They tried to go action with Dragon Quest IX and the public revolted. Dragon Quest XII is not dropping turn based either. Horii just said he's going to do something new with combat. Idiots seeing a teaser logo and claiming it's going to be a "mature game like souls!" are fricking idiots.
Dragon Quest also has a dozen action based games. They're just spin offs.
ADHD is a millennial thing.
We make more than you and will live longer. The more stuff built for us the better.
People don't buy RPGs specifically for the combat. Turn based, action or whatever. They buy RPGs for the spectacle. The plot, music, visuals and overall tone. This is why combat is mostly a secondary thing in RPGs. Though some RPGs have good combat.
People went out and bought Persona 5 or Dragon Quest XI because they liked something about the visuals or music or setting or style. Or saw their characters in Smash Bros. Not because they saw some combat gameplay on youtube. Once they actually started playing the game, they usually grow to like the combat. But that's not the initial selling point.
And it's even more pronounced for Final Fantasy. People buy Final Fantasy for the graphics and story almost exclusively.
Not true never cared about story in rpgs. I'm in for fun battle system beating bosses and sexy designs.
>anon describes one of possibly multiple overarching trends in the market
>"NUH-UUUUUUH! IIIIIII, THE LARGEST homosexual ALIVE, PLAY RPGS FOR A COMPLETELY DIFFERENT REASON"
yoshida is nothing but a creature of habit, he would be making turn-based FF games forever if corporate didn't do what corporate does and mandate changes based on chasing an extra few sales
No proof of what he said he didn't ask all people bought turn based games on why they did.
frick zoomers and frick yoshi p for trying to appeal to fake fans. I thought he was based but looks like he doesn't really care about making something special like DQXI and is just in it for a paycheck at the end of the day. sad.
A GAME
NOT ON THE SWITCH?!?!
AAAAAAAAAAAAAAAHHHHHHHHHHHHHHH
MUST SHITPOST 24/7
REMAKE THREAD REMAKE THREAD REMAKE THREAD
XENOBLADE 333333333333333333333333333
and XV was made for Casuals:
http://www.novacrystallis.com/2014/09/with-final-fantasy-xv-i-do-want-to-make-it-more-casual-says-tabata/
Bamham combat was a mistake
Just get good old farts DMC combos are not that hard.
Later FF were already active without time to think, dumb Black person ape.
>Listing the main aims for the project, Yoshida said: “I want a story of a hero who saves the world, because this is Final Fantasy. I want a summon to go wild and destroy the map. I want to release this game as soon as possible. I cannot release this game in parts.
>“When considering these four main points, I believe it is practically impossible to ask for everything. If we had a development period of about 15 years, we may have had the opportunity of challenging ourselves with an open world [smiles]. After all, it’s almost impossible in terms of time and cost to create a global story within an open world.
>He added: “I thought that the development team would be worried about this. Delivering what we believe is the best story, in an experience that blends together games and movies, does not require an open world.
Another flop shit game incoming
They just need to rename it at thiw point because this type of shit isn't final fantasy.
I can't believe I'm about to say this, never thought I would.
God, I wish ATB would come back. It wasn't perfect, but I'd take it over another fricking action game.
Or just go to pure turn based like FFIII and Bravely Default did. Just, without the endless dialogue filler Bravely Default had. Bravely Default would have been the best Final Fantasy style game ever made if they had trimmed the fat a little. Because of that, this game takes the title.
Ah yes. Instead of mashing attack, we then have to go wait to mash attack.
>>Why select options from a menu when you could simply do that action in real time, requiring both more thought and more skill?
>i fricking hate zoomers so much bros it's unreal
Is your brain alright boomer?
The point he's making is that turning a turn-based RPG into an action game doesn't automatically make it require more skill and thought, and he's absolutely right.
Calm down Barry you moronic sack of shit.