Finally finished OoT Master Quest for the first time, with Ship of Harkinian changes likemirrored world (like in the 3ds version), 4x damage from enemies, 8x damage from falling into hazards, 2x fall damage, enemies and bosses have double the speed. My opinion is that it made for a great challenge, a bit exaggerated sometimes, but it made me think carefully about the combat for the first time since I played this game. The Master Quest dungeon redesigns are mostly on the better side, although I didn't like the new Spirit Temple. For the most part, if you like the game, I seriously recommending downloading this port and messing with the gameplay options, it can feel like a whole new experience.
![]() It's All Fucked Shirt $22.14 |
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![]() It's All Fucked Shirt $22.14 |
Oh PC vesion has adjustable difficulty now? That might make it interesting.
Perfect Dark has similar options built into it, and the PC version makes it much more fun.
Yep, you can tweak how much damage link takes, how many hearts he starts with after dying, enemy speed, disable random drops, enable bombchus as droppables, fix rng for stuff like dampé's grave digging minigame, edit values por items like potions, you can even make it so link takes damage from bonking into walls or trees or ganinig deku sticks from bonking trees.
can you roll into enemies to attack or stun them?
Unfortunately no.
People have already made difficulty hacks for it that take it beyond just adjusting numbers and completely alter how enemies/bosses work or add new sets of equipment items. You have to find the right downloads for this though.
Are they on RHDN or are you talking about something else?
>RHDN
No, you basically have to either follow the Hylian Modding and Harbor Masters 64 discords or know the right people's Github repos to follow to actually get the WIP builds people are working on for this stuff.
>Ship of Harkinian
why this gay-ass name?
I don't know, the guys on the discord server were discussing names for the future MM port and one of the suggestions was "Morshu's Mask".
it's the king of hyrule
>my boi, remember youtube poops?
Cope and seethe.
>4x damage from enemies, 8x damage from falling into hazards, 2x fall damage, enemies and bosses have double the speed.
Truly the dark souls of zelda
You can crank it up all the way to 256x by the way.
any webm or videos of this?
here
What's the best way to bind the buttons to play on a DualShock 3?
I play it with a DS4 and found the standard scheme pretty confortable. L2 is Z, R1 is R, Cross is A, Circle is B, the right analog stick corresponds to the C buttons, but you can play the Ocarina with the D-Pad by toggling an option, and you still get to keep the D-Pad as extra item hotkeys.
Thanks
Don't listen to this Anon
That control scheme sounds fricking horrible. Try this:
>X = A
>Square = B
>Triangle = C-Left
>Circle = C-Right
>L1 = Z
>R1 = R
>L2 = C-Up
>R2 = C-Down
>Select = L (rarely used, just toggles the minimap)
>Start = Start
This mimicks the official GameCube controls pretty nicely while putting B above A like it's supposed to be on an N64 controller. Keep the right stick as the C-Buttons as well for playing Ocarina songs, otherwise use the buttons for your items. Z and R belong on L1 and R1 because they're the primary shoulder buttons and are digital inputs anyway, having them on the triggers feels uncomfortable as frick.
That sounds nice, I always use Square as the attack button in every game anyway. I actually only played OoT and MM on hardware with the GameCube version (Collector’s Edition), never played them on the N64.
Most of my playtime is ont he GameCube controller as well. It's still a really great controller to use for OoT, but having all the C Buttons on N64 is really nice. Even though it can work on a DualShock, not having notches for the stick feels really odd to me.
>10 replies
>3 IPs
I smell sameposting
>The Master Quest dungeon redesigns are mostly on the better side, although I didn't like the new Spirit Temple
master quest came out in 2002 i wouldnt call it new
It was technically ready to launch since 2000 according to Miyamoto.
Alright, with OoT decompiled and people doing kind of crazy mods to it, which of the following seems like the most interesting additions you could make (as in an expansion of the base game, not making a new game based on the source code)?
>Bonus dungeons
>Extra items
>The ability to visit new overworld areas
>Alternative endings
>Further upgrades
>Post game quest
Personally, I think it might be amusing if you could have a mode in which Ganon's castle becomes more of an elaborate dungeon. I also think it would be neat if you get bonus dungeons that gives you more use of the various items that become a bit pointless after the dungeon they're introduced in, like maybe have the gold gauntlets be useful for more that finishing Ganon's castle and getting the final fairy?
I guess it would be kind of cheap but what if you got like a master quest like post game with the map mirrored, but intead the order of the dungens and the bosses were scrambled? Or maybe you get a completely different set of dungeons using the same assets? Or what if you visited a different kingdom in the post-game, kind of how like how Majora is a direct sequel or how you complete the oracle games by beating one of them first?
Or how about the land of Hyrule gets extra areas? You know how Lost woods is pretty much just a series of shortcuts and a way to reach the forest temple? What if instead it lead you to new towns not in the vanilla game?Or what if there is a backdoor to what is north of the castle? Maybe instead of a landlocked lake, Lake Hylia has a river to the ocean? What if there are more exits to the desert? What if you could explore the golden realm? Maybe Jabu-Jabu went down a second river?
Oh, and remember how officially the timeline splits in this game? What if that is explored? What if you intentionally lose to Ganon and that opens up a side quest starring a different hero? Or what if you follow Zelda in rebuilding Hyrule after the normal ending?
make a new game
I would like at least for a mod that makes the Ice Cavern a more elaborate dungeon that actually unfreezes Zora’s Domain upon completion. Make Dampé give you the Iron Boots instead of a Heart Piece and that Sheik teaches you Serenade of Water in Lake Hylia. You can instead get the Dampe race heart piece from the chest at that Hidden Grotto in the Sacred Forest Meadow where you fight the stalfos. Of course, this is pretty basic, but it would be a nice start for a revamp.
It's quite timely that you're posting this, as people have just now figured out how to import map mods into SoH.
Neat, that was its last big hurdle
I would like to turn warping into an item you equip, and then select where you want to go on the map, and some new locations to teleport to as well. For starters, (interesting no?)