Finally got around to finishing this, did not disappoint. Why is it so damn good?
![]() It's All Fucked Shirt $22.14 |
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![]() It's All Fucked Shirt $22.14 |
Finally got around to finishing this, did not disappoint. Why is it so damn good?
![]() It's All Fucked Shirt $22.14 |
![]() |
![]() It's All Fucked Shirt $22.14 |
It's not anymore, it was in 1998
it's like three decades old now dude
The fact that it's old doesn't stop it from being good.
zoom zoom
I'm 19 years old. I'm not a zoomer. I'm a man now.
>I'm 19 years old
You must be 18 years or older to post here.
Just played it for the first time this year back in March. I can see why it's so influential, but the movement feels too "slide-y" for me.
OP wasn't even born when it released
I don't enjoy it like I used too. I think it's less about "holding up" and more to do with my increasingly shorter attention span.
I don't know about you, but if I finish a game and really enjoy it, one of the fastest ways to kill my buzz is to post about it on Ganker.
You must not like those games very much
Man, finishing a good game really leaves me dumbfounded some times in an almost melancholic way.
yeah the older i get the more i feel this
i used to think i was only scratching the surface of the cool art that humanity will create in the future
now i know better
a game from 1998 is in my top 10
Solid mechanics. Doesn't take itself too seriously despite being realistic and the fricking weapons with no shortage of things to destroy spectacularly
btw I didn't even know you could actually blow up the harriers til recently
>harriers
ospreys, but I understand anon
How do you know he wasn't talking about the apaches?
not him but isnt it heavily implied you can kill them with rockets, in the canyon cliff mission you have to kill one right?
And before you can kill it with the laser gun but that its forced to progress canyon can be ignored
moronic Black folk he's talking about the two jets that fly past when you are crawling out the pipe before you drop down onto the cliffside battle, if you time it right you can blow them up with tau or explosive
Or even better he only played black mesa and is talking about the literal harriers that fly past
how am i always so moronic when it comes to downloading mods? i put the azuresheep folder in the halflife folder/dled the steam patch, but it still wont work.
I'd like to help you anon but it would be too hard to diagnose via posts
figured out the problem. azuresheep said to boot the game and click the custom game option which i didnt have, but it's just in my library on steam. im moronic.
Azure Sheep: https://www.moddb.com/mods/azure-sheep
Point of View: https://www.moddb.com/mods/point-of-view
Sweet Half-Life: https://www.moddb.com/mods/sweet-half-life
Peaces like Us: https://www.moddb.com/mods/half-life-peaces-like-us
Poke646: https://www.moddb.com/mods/poke646
Life's End: https://www.moddb.com/mods/lifes-end2
Half-Life Delta/Delta Particles: https://www.moddb.com/mods/half-life-delta
Half-Life Sum: https://www.moddb.com/mods/half-life-sum
Half-Life Invasion: https://www.moddb.com/mods/half-life-invasion (comes with it's own "launcher" required to use English subtitles unless you know French)
Half-Life Visitors: https://www.moddb.com/mods/half-life-visitors
Residual Point: https://www.moddb.com/mods/hl-residual-point
Residual Life: https://www.moddb.com/mods/hl-residual-life
Case Closed: https://www.moddb.com/mods/caseclosed
Someplace Else: https://www.moddb.com/mods/someplace-else
USS Darkstar: https://www.moddb.com/mods/uss-darkstar
They Hunger: https://www.moddb.com/mods/they-hunger
Deliverance: https://www.moddb.com/mods/deliverance
Absolute Redemption: https://www.moddb.com/mods/absolute-redemption
which of these would you recommend instead of escorting a lot of NPCs?
It's not escorting a lot of NPCs, it's one NPC. Azure Sheep is all about having a guard buddy through the game. Instead of Barney it's a female guard who's name I can't remember. I finished it so it wasn't torture but if you've played HL you know the NPCs can get stuck on stuff and not follow you the way you want sometimes, especially across map changes. You could also play it for a bit and see if you like it.
Case Closed is pretty short and sweet. Not really a mod with anything new, just a solid set of maps that are "more Half-Life" but well done and not a bad place to start but don't expect to be wowed.
Poke646 if you want the nicest graphics.
Invasion if you want the coolest features and setpieces but are willing to deal with vicious enemies especially at the beginning and some long vehicle sections.
USS Darkstar if you want to fight only aliens on a big spaceship, one of my favorites with a lot of cool scenery and variety but a bit easy because it's only alien enemies. If you play it, remember that you can break the metal boxes for ammo (the ones that are usually unbreakable in regular Half-Life).
>who's name I can't remember
I haven't played that mod but a "Kate" shows up in a bunch of Sven shit so I assume that's the origin.
I personally loved Darkstar, The first episode of They Hunger and Poke646. I've probably played all of those you listed I just remember those three. I kind of went single player mod crazy back when HL came out and ingested anything I could get my hands on. There was a lot of awful shity single player half life mods. There were a bunch of good to great one's too. This isn't even touching the multiplayer mods that came out as well.
The difficulty in Residual Life was absolutely nuts, and I loved it. That kimchi vaxtard did a great job.
i'll never get why he arbitrarily upped the HP on everything though. when asked about it he just said it's "korean game design" or some shit. it's a shame because the mod looks awesome.
It may not be your cup of tea but I can see why he made it that way. The enemies are much more intimidating with higher HP pools and you have to resort more to sniping, corner abuse as well as explosives since your hit-scan weapons become much less effective.
There was this one part where you would open a hangar door and a near dozen Male Assassins would pour out of it. What you have to do is lay a trail of tripmines (because you would get absolutely btfo'd in a straight up shoot-out in this mod), while retreating backwards to a previous area. The map author no doubt knew you would do this, so he would teleport in a few enemies in the area where you would backtrack. Pretty fiendish attention to details.
would
>no gunman chronicles
>no Paranoia
play hazardous course 2.
>hazardous course 2
This looks cool and my style, bookmarked.
play hl echo it's like blue shift but better
You're probably just having one folder too many or some shit. You're really close though keep it up.
Did you restart Steam? Also I hope you're ready for a lot of corridors and a lonnnng escort quest with HL's NPC ai. Azure Sheep is an ambitious mod but definitely feels like amateur work at times.
Change to steam legacy in beta options the 25th anniversary frick mods, t: recently played half payne and what a payne it was figuring out
>what a payne it was figuring out
I love the story and all the characters. I never actually played it when it was in its prime, but I think for a game nowadays it still holds up pretty well compared to all the corporate mumbo jumbo stuff trying to grab your money.
buy an ad gabe!
Some sections feel like they werent playtested or just thrown in last minute
Soldier AI and blisteringly fast pacing. In the documentary they said they had a rule that every 3 seconds a player moved forward something interesting had to happen. Its nearly impossible to be bored playing HL1 because even if a section sucks its not long before you're onto the next thing.
Made in the era where people making games actually gave a frick about making them. The devs completely tossed and reworked the entire game after showing it off at E3 1997 because it looked like shit, and they knew it. This is what you get as a result of passion.
Modern game devs are passionate, the issue is actual talent instead of mediocre game school graduates, and execution
>The devs completely tossed and reworked the entire game
not really. They vastly reused all the made assets like textures and models and creature AI etc
what they did was have the level designers go through all of the level concepts from the beginning with a unified command vision. Some of them survived the purge, like power up. While questionable ethics was reworked completely. It also added the best level of HL1, surface tension
I hate Surface Tension so much
Worst part for me
Frick the heli
Strangest thing happened on my recent playthrough during Surface Tension, I got to the part where the helicopter flies in, ran into the cave to grab the rocket launcher, and when I came back out the helicopter was just gone. Not sure if it just despawned or the ai wigged out and crashed into the cliffside somewhere out of my sight but I didn't get to fight it. Never had that happen to me before.
Happened to me too so must have been the update.
best level ever
its a slog and so many levels are bad
Everything after On a Rail either feels blatantly rushed or just plain shit. Residue Processing might be the worst level Valve has ever made in anything ever.
You're right about Residue Processing but Questionable Ethics, Surface Tension and Forget About Freeman are all great.
Residue Process is one of my favorite sections. I like first person platforming and environmental hazards, and I love the feeling of being deep in the rarely-seen guts of the facility, a sort of behind-the-scenes feeling.
Looking forward to him talking about which HL2 maps he designed
hopefully he doesnt get as lost in hl2 as he did in hl
He designed Ravenholm I think
I couldn't make a reply to the last thread, but I firmly believe that the war on terror boosted the popularity of CS, Halo and CoD by a huge margin.
Many people have argued this before yes.
Nobody will dispute you that 9/11 had a massive cultural impact and helped spread the popularity of the 2000's militarty shooter boom.
It did a lot of things to set itself apart from the usual Doom and Quake clones, and did them very well, which is why it had such an impact on the genre.
Reminder:
If you played the shitty new troony update, you didn't actually experience the real game
>troony update
Can you point to where in the game the troony touched it?
Because it was a mod of Quake that was made by a passionate group of young white and asian men to tell a story of the unlikely hero nerd.
just because goldsrc used the quake engine as a base doesnt mean its a quake mod. do you also consider call of duty a quake mod? is fortnite an unreal mod?
As a zoomer who was born the year it was released I can also confirm that 75% of the game holds up.
Residue Processing and all the Xen levels though are inexcusable garbage though.
On a Rail is meh but I don't know why that is memed as the worst level when you have 4 other substantially worse levels.
Holy fricking shit, I dare you to say something nice about Residue Processing. I don't think you can.
Residue Processing has nice environments and variety. It's also a nice change of pace. It doesn't at all deserve the hate, and I feel like people say it's bad just because they feel they have to have a least-favorite chapter for some reason.
>It's also a nice change of pace.
Holy fricking shit no. I love Half-Life but 25 minutes of annoying platforming is not a fricking "good change of pace".
Residue Processing was basically Mike and Gabe pushing their Mario 64 obsession into the game. A "breather" sort of chapter in between the combat of Apprehension and Questionable Ethics was a good idea in theory, but in practice it should have been something besides a slog of jumping puzzles.
Wow, sure sounds like a grat game with all those shit levels...
You have to understand that back then, 25% shit levels was insanely good. The other popular games of the time like Doom and Quake were hitting something like 80-90% shit levels.
I figured HL1 has just been getting retro bonus points this whole time.
>The other popular games of the time like Doom and Quake were hitting something like 80-90% shit levels.
Zoomer here.
Frick off Doom and Quake was not 90% shit. They were also mostly decent though they didn't have as larger highs asd Half Life.
Doom 2 on the other hand is in fact largely shit with Dead Simple being the high point and the whole game dropping like a fricking cliff after it.
>Doom 2 on the other hand is in fact largely shit
Some of you zoomers are alright. That game feels like a mod.
You can really tell Romero, Carmack, Sandy and the gang were just throwing shit at the wall to fill a deadline.
Up until Dead Simple the game was designed sensibly but after that you get this overly large nonsense maps that are way too bloated like Downtown or dumb gimick crap like Barrel's o Fun.
>Doom 2 on the other hand is in fact largely shit
I don't think Doom 2 was THAT bad most of the time, but it definitely didn't use the new monsters to their full potential. Thankfully we have Plutonia and pwads to show how its done.
It is a "grat" game. It's not perfect, it has its lows despite what this dude says
.
But the highs make up for it. Office Complex, Blast Pit, Power Up are all super memorable. Hell even On a Rail which is the go to "bad level" I actually don't think is that bad.
And people who don't like Surface Tension are out of their minds, that's practically the games peak.
It was made by people who care
there's a couple spots in the game where being underwater doesn't have a color filter anymore. examples I've noticed so far are the outdoor section of residue processing and the non-reservoir side of the dam in surface tension
example of the surface tension water.
>dude look at me i play witthou texture filtering lol muh HL1
holy shit it's true
Anyone else ever play this mod. Outside NS 1.4 it was my favorite. Kind of fell into obscurity and was never that big outside of its niche exposure on Half-Life sites, but surely other people have enjoyed the amazingness of first person matrix flips and dives and akimbo pistols and other edgelord nirvana of the like
I played The Specialists, but I remember reading about The Opera along with Action Half-Life, because they were all going for that kind of John Woo diving-with-guns-akimbo action. I think I passed on The Opera because at the time it had fewer players and it was hard enough finding Specialist servers
Kind of the same. I guess you just chose one of the above and went with it.
for me, it's the constant feeling that shit is hitting the fan. the conflict continually escalates until the military can't handle it anymore, and you go from a random nerd in a suit into the most wanted man in black mesa.
I love the idea of fighting an alien invasion in the role of an average person just picking up whatever they can and kicking ass.
Any other games that fill this criteria?
not quite an alien invasion but system shock 1 and 2
Dead Space
I don't know if they intended the deaths of the scientists to be as hilarious as they are, but that shit cracks me up.
Now play with others
love playing on sven and seeing all the goofy player models
you can also customize your server a surprising amount
I've been playing deathmatch all weekend. It's so chaotic, yet somehow fun. Just wish I could join a game as it starts.
I'm just going to say it, On a Rail isn't nearly as bad as everyone makes it out to be.
It's not and people are starting to come around to the level.
It's not great. The whole gimick of being "on a rail" is just inherently limiting. But the game has far worse levels and people sometimes talk about it as if there is no action or set pieces which is just flat out not true.
My problem with it the first time is it just felt tedious. My problem with it on replay is that it is often better just to leave the train behind. Should have made it more like Black Mesa Inbound but with a longer train and people boarding it and stuff to hide behind with less having to worry about controlling the train itself. Understanding their graphical limitations though I get why they used the tiny flat cart instead. Even with those constraints some more open areas would have been nice.
It feels a little overwhelming the first time through but on replays it's alot of fun.
When will hl2 be free and updated?
20th anniversary next year, trust the plan...
Jokes aside, these two years of both games' anniversaries might be the best time to slowly re-introduce the series to zoomers with these types of celebrations and re-work, especially if they're finally planning to ship HL3 in the foreseeable future.
Gabe Newell originally wanted to announce Half-Life 2 on 19 November 2002 to celebrate the 4th anniversary of Half-Life but was dissuaded from the idea because they didn't want to announce without a ship date. Rather ironically they fricked that up anyways with the infamous "30 September 2003" announcement.
>Lambda Core still has the water pump softlock bug
I forgot how much of a fricking beast the glock is in HL1
meanwhile the pistol in HL2 sucks shit
That's because the glock has perfect accuracy. The USP actually does more damage but it's way less accurate
Black Mesa improved on half life and is the best remake
Cringe.
It's good but it feels like every posotive change they also change something for the worse.
Black Mesa Xen is the best example of this: It's much better and fun but also somehow unbearbly worse and never ending at the same time.
It did some good stuff but ultimately is far too different from the original and thus not worth the praise it keeps getting from thin skinned freaks who are affraid of anything published before they were born.
Ya, but I wouldn't call that an acomplishment. It has the advantage of hindsight.
>Black Mesa improved on half life and is the best rem-
its really good yet it would not exist with the blueprint given by original hl1. Neither would excellent, near expansion pack mods like echoes and field intensity
They're both absolutely worth playing. Black Mesa doesn't replace the OG, but it's still faithful to it. That's the best way to do remakes, imo.
Black Mesa is a remake that's only truly appreciated by playing the original first and enjoying the new take on familiar encounters. That's the correct way to do a remake. It didn't improve on it, it provided a new but familiar experience that is extremely enjoyable.
Xen feels more like an alien world instead of a disconnected splace platforms with tentacles
It’s great. The only bad part about it was how long the Xen levels were. Autists will complain about weapon sfx changes or smth but idgaf.
Playing Black Mesa reiterated my opinion that HL1 is the best HL. The throughline of the game is great. It’s all one continuous journey, unlike HL2 which is a weird tech demo with awkwardly connected theme park levels (though it is interesting in its own right)
With the conclusion chopped in two fricking dlcs, a meme non existant dlc and a vr game
What other major games use server browsers these days? (I'm playing HLDM). I don't play much multiplayer stuff these days. Everyone talks about matchmaking but are there other popular games that still do it the old style with a server list?
you can do it with TF2 still
None because whole thing is closed down. No servers or anything.
grim
Some obscure indie games that don't have the budget to host their own shit still do. That's it.
Dedicated servers fell out of fashion with AAA devs because they can control the playerbase more directly with matchmaking. If you let players just play whatever they want you can't add 50/50 SBMM to make players more addicted, can make sure players play the maps and modes you want, and when you want your game to die you can just kill the servers and make everyone move onto your newer games.
Well online is becoming gay with all those homosexuals crying about random insulting them
because they dont make them like they used to
think to latest releases you've played and how often systems got between you and gameplay
xen is still just as shit as I remember
xen apologists please die
>giant headcrab scripted bossfight keeps glitching out
Of all the years I played and re-played Half-Life, I never had Gonarch fight glitched out on me.
Never happened to me before today. I'm not even the same anon you're replying to, nor the one who posted these screenshots
but this is exactly went for me. Had to reload the previous phase just to make the final phase possible to complete. I'm also one of the anons who mentioned the helicopter in Surface Tension bugging out and just disappearing on me. There is some fricky stuff afoot in this update I tell you.
THIS homosexual GONARCH WILL NOT JUMP DOWN
25 YEARS AND THEY DIDN'T FIX THIS SHIT
I ALWAYS DROP THE GAME HERE BECAUSE IT ALWAYS FRICKING BREAKS
I have never once had that happen
congratulations, I guess?
Blow the floor
I don't think you're supposed to get there before Gonarch does. Did you run ahead? I've had it happen to me. Just reload a save.
>but I will lose progress
Yeah it happens.
I don't know what you mean. he jumps down here and just stands here. I jump down after him and I slide into the pit and he stays up top
I've reloaded the save multiple times
I tried replaying half-life like 5 years ago and couldn't progress past the same part
I may be misremembering, but I think he's supposed to charge ahead and go down to the next area. If reloading before the event triggers (during the battle, before you do enough damage to trigger the run-away behavior) doesn't help I don't know what to say, reloading always fixed it for me. With console cheats you can warp to the next map but you'll have to spawn items for yourself.
A convergence of great everything.
People praise HL2 but it's a straight downgrade from 1. Except map size and graphics.
It was made during the tail-end of actually skilled people still going into the video game industry. Now if someone is any good at programming, writing, or any other video-game adjacent industry then they’ll go into other fields that pay much better. The only people who make games these days are the ones who can’t do anything better. This is also why there are so many women and minorities in the video game industry these days.
>implying the original valve crew was in it for the money with their 20+ employees and overbudget/overdue almost failed game
>implying all of those indies that actually give a shit are in it for the money
as much as paycheck to paycheck livers like to believe not everything is about how many monopoly numbers you get at the end of the day
What's your Half Potter house?
snek with a gat of course
haha what the frick. A daring synthesis indeed. I'm going with shoot, can't beat a snake with a gun
Kitty in power armor
Guess since no one will take it...
Run
Can't play it at all, the camera and quick movements give me god awful motion sickness, just a few minutes is enough to knock me out
Are you Japanese?
anyone else like 1 more then 2?
Story-boarding was excellent. Same reason why other games of the era were so good.
There are very few good storyboarders in the industry now.
now play opposing force. skip blue shift, play HL2 once, skip HL2 ep 1, play HL2 ep 2 once, and then replay HL1 and OF to your heart's content.
i hope every goldsrc game gets a update like this but i doubt it
Xen is still horrible and the Nihilanth is still one of the shittiest bosses in vidya.
Playing half life for the first time in a few years, looks great with texture filtering off. have never gotten around to blue shift or opposing force. i know the latter is good but how good/bad is blueshift?
blue shift is a glorified map pack so it's ok.
Blue Shift isn't too bad per-se, but it's definitely the worst of the bunch.
IIRC it has fairly little original content, no new guns and no new enemies. It feels almost like a "full-sized demo" or something. Thankfully it's pretty short, I have 2.3 hours recorded on Steam whereas I have about 4 in OpFor.
The best and worst thing I can say about it is that it's more high quality GoldSrc gameplay, nothing really remarkable but nothing unbearable either. I hear some people like the novelty of playing a security guard but it's not really to my taste.
Experiencing the resonance cascade is pretty cool though.
Blue Shift is pretty comfy. Nothing crazy happens but that actually works to its benefit. The game really hammers in the fact that you're nothing but a side character and you feel that way the whole time. It's got a great lonely and quiet atmosphere.
It's not revolutionary, but it is very unique
op4 sucks. bullet sponge enemies and too many guns to juggle. a couple cool environments but thats it.
blueshift is ok but feels almost like like cut content from half life 1
Hello Gordon
why did only aliens teleport via the resonance cascade? why not rocks and plants and shit
Plants do teleport in. They're prevalent in Opposing Force and are commonplace in Alyx after having spread
play more and play opfor
field intensity has some really cool scripted sequences where you actually see the xen flora teleport in and merging with the walls and floors
why only organic material then
Who's the say it didn't but there wasn't enough loose mass for each bit of landmass compared to the individual Xenians during portal storms.
It kinda but you just find organic trampoline with gordon, the tentacle boss its kinda like furniture cause tou cant kill it by shooting without a giant burner
they aren't resonant
You only got a boring intro but after that its a fine game, sequel kinda suck by doubling that, less enemy variety and being an unfinished game if you compare to the 2003 beta build
>unfinished game if you compare to the 2003 beta build
Tell me you've never played the beta build without telling me you've never played the beta build
Hi gabe , how its your fricking empire and fatness?
People love to romanticize a half-baked version of HL2 that was even worse for actual gameplay than the retail version.
Its unfinished the game files tell about boralis and all that dlc post vanilla ending
Ok? And all of that Borealis shit from the beta builds is broken and unfinished. It's almost like they went with a direction that allowed them to refine the good ideas instead of pushing out a shitty amalgamation of barely finished ideas.
Your inability to form a coherent fricking sentence isn't helping anything, you ESL moron.
i can't believe that people really want to play a version of hl2 that had you walk around for an hour until you get your first weapon
point insertion/red letter day were supposed to be twice as long
It's extremely easy to infatuate something when you view it in a concept vacuum instead of how it's actually executed.
>One of HL2's biggest criticisms is the forced cinematic storytelling without real gameplay happening, regardless of if control of the PC is taken away from you or not
>I know what would've been the superior game, doubling the amount of playtime in which that occurs
I will never understand diehard betagays
Stupid fricking Black person
I played this game a couple of times
but something always keeps me from actually enjoying it
it starts off decent but then the tentacle monster ruins it always
that section just seems so shit and all the enjoyment is killed at that point
while I can play through goldeneye no problem
Liked it more than half life 2, played both 2 months ago.
test
Valve recently released an entire documentary that explained why.
Just finished it, kind of underwhelming really.
goodmorning sir thank u for supporting india we will continue to download premade texture and drop them into game engine plz help me get my family to game studio sir
It's a shame it was leaked, best things are often sabotaged.
I really hated chapter 10,11,12 and 13 of half life 2, it was so good up until the literal last 3rd of the game. Half life 1 was frustrating at times but for every shit part a fun part was right around the corner.
Valve is the only S+ tier developer in vidya history
> Cant make a game with 3 number
>VR its ousourced to firewatch devs
>Artifact
>Dota 2
Yeah no.
never played those
Always the dev company when it have a golden goose in MMO or store they become lazy and stagnant
dota 2 was a fantastic game with a lot of effort and soul (at one point)
With their 2010s output? nope. Looking Glass Studio is probably the only studio fits into such score.
>2010s output
Portal 2 was their only real game that decade
There's no such thing besides nintendo
Valve does not exist outside of one period of time
Nintendo isn't a developer, it's a publisher
shut your flithy prostitute mouth
No catharsis is a bit of a kick in the dick though. That scientist said taking out the nihalanth guy would help stem the alien invasion and gman tells you jack shit at the end, but I guess sequel bait aint bad if the gameplay is good.
Knowing that everything goes to shit anyway in HL2 kinda takes away from the suspense.
the game ends with you getting a job offer tho. bretty good reward in today's economy.
Back then pre-HL2, people speculated that Gordon would be involved in alien wars and shit in different alien worlds, I'm one of those people.
No , have a discount slav 1984 and drink the water
I really like the industrial environment of Black Mesa. Only other game that captures the same feeling for me is Metal Gear Solid 1.
Glad you liked it, anon
Next Steam sale consider getting the two expansions, Opposing Force and Blue Shift. OF feels pretty different from vanilla HL1 and it doesn't really work in canon but it's still pretty good, and Blue Shift is a short but very polished campaign
They feel like the same game playing different skin and ui, hell the most different its opossing force because you have new weapons and enemies but you re a soldier that dont kill scientist and guards? Not credible
You do kill Black Mesa staff at the start of OF, you aren't literally forced to but the scientists see you as a killer based on the other soldiers killing them and there's nothing stopping or punishing you for killing them
Nope, you just fell into a small coma after the chopter xrash and get saved by scientists
Yeah it kinda sucks but it seems like they wanted to avoid you actively murdering innocents. The main threat should've been security guards and eventually even scientists that might start wielding weapons as you feel guilty, not this random new Black OPs force
I think the reason they went the way they did was just wanting to reuse the at-the-time advanced AI for the military enemies in HL1, something that wouldn't make as much sense for a group of struggling guard remnants and scientists. It would have been the best of both worlds to start out against guards struggling with coordination and THEN around the halfway point drop the hammer with the black ops. Similar to how HL1 has those three-way fights between you, the military and the aliens, you could potentially get four-way skirmishes with this setup.
More like some elite private security force black mesa already have mp5s in the tutorial section
Same
>tfw oldgays complaining about Xen level suck ass is actually true because platforming jump is such bullshit
Literally all you have to do is to code in super jump.
Also FRICK THE FISH. I HATE FISH SO MUCH, TAKE SO MANY GODDAMN HEALTH TO FRICKING KILL THAT PIECE OF SHIT.
haha
just finished the game and the fish almost never dealt damage to me, it just bumped into me while spamming some awful noise, even when I ignored it
First playthrough I found it easier just to skip past the fish or cheese it by bobbing out of the water (which seems to have been fixed)
I only was annoyed about the fish when you re naked of weapons in the chopper part at the dam
i had a crossbow there, 3 shots ez
With cheats or a secret hidden crossbow in the level?
You can get the crossbow in Questionable Ethics.
You can just hug the fricking ladder and bait it to surface and blast it.
I never really came to appreciate Half Life and I thought it would just be more Half Life 2 which I enjoyed but had a disappointing experience on replay.
Half Life is really just insanely way better than HL2. It's actually crazy.
Fighting alien and soldiers its more interesting than some 1984 police and headcrabs+ some roided alien ant
shit like the Nihalath and xen as a whole seems unthinkable if you played HL2 first. We need more Xen shit in the next HL2 spinoff (diet hl3) and goofy shit like lasers and excessive electric sparks.
If I wanted to see plant overgrowth overtake a human structure for the hundreth time I'd just find an overgrown lot in my city
Play the Xen chapter of Black Mesa if you're hungering for more.
On a thematic level, HL2 is a great follow-up to HL1. It's more focused on making the world and characters feel fleshed out. The Combine and rebels both have ridiculously smart AI for the time, even if the game lobotomized its level design to keep players from being overwhelmed. And the writing got more serious and gritty to pair with the art style upgrade. (I lament the loss of the campiness, but I do like the direction it went in nonetheless.)
In essence, it exaggerates everything the original had over its peers, much of which happening to be the things Source Engine was uniquely built for i.e. physics and facial animation.
Whats up with Russians and HL?
HL2 panders to them aesthetically so naturally they flocked to it.
Not just HL2, first one have ton of content done by Russians.
Is there anything more SOVL than an unfinished Goldsrc mod that hasn't been updated since 2008 and has Russian voice acting?
BUT TEH GRAPHICS OLD!!!!!!
BUT BOOMER SHOOTER!!!
I DONT LIKE HAVING MORE THAN 2 WEAPONS AND A BUTTON ACTIVATED MELEE!!!!!
WTF IS THIS. I HAVE TO EQUIP THE GRENADE BEFORE THROWING IT???
>WTF IS THIS. I HAVE TO EQUIP THE GRENADE BEFORE THROWING IT???
Considering TFC had a grenade button I'd call this valid criticism.
The most popular shooter today, Fortnite, forces you to equip grenades before you can throw them
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I don't think this game took a long time to make either.
The final game its self didn't take a long time since it was pretty much scrapped and remade in a year, but the goldsrc engine did.
It's a visual mess compared to Project Mesa.
throwing a grenade still feels like trying to throw a baseball in a dream
Time to choose.
What did he mean by this?
It was a joke about edgar coomer best friend john choose
it's great that the DM is alive again, at least for a short while.
>Xen Half-Life 1 - 40 minutes
>Xen Black Mesa - 2 hours 40 minutes
What the frick?
Its designed like a dlc cause they chopped it from black mesa not so bad if you treat it like that
half life 1 xen was garbage so they scrapped it and did their own thing
They worked on it for 7 years, they ought to have something to show for that excessive amount of dev time.
thanks to quick saving hl1 was the first game I ever finished
It's good at building tension and a sense of escalation
wow dude, you should make video essays
Asian girls!