Only if the game decides that it wants to be a strategy rpg again where it limits resources and starts putting shops on maps again (incompatible with IS map design now btw). If not, then it doesn't matter.
It's not that SRPGs don't exist. It's that with how Newer FE games operate, they are barely SRPGs. Recourse management being a dumbed down feature is just one of many problems. Again, the game is more of just a JRPG now. Engage and 3H are fine, but as fe games, they have a lot to be desired.
>Really making me think hard there
It did. Players would purchase weapons and items in shops to be better prepared for the future. But the future also meant better weapons and items. This facilitated a way for the player to also make better uses of their inventory and money. After all, in a few chapters you get to buy promotion items, stat boosters, or whatever else. This gave the game layered strategy (Something that newer fire emblem games are trying to get away from). Where the player must think of good ways to tackle the maps without using everything they got, while also not using too little where you barely any use out of anything you get. The bad player will buy 5 javelins because they have 5 units that can use javelins. They end up only using 2 of the javelin users to any effect and wasting money on 3 extra javelins that should have been better spent or not spent at all.
The reason why it has fallen out of favor is the same reason why single RN fell out of favor. Or how unique recruitments have fallen out of favor. Or how Classic isn't being properly supported. Or how maps are designed more like sport as opposed to war. There are a million other examples. But a lot of those examples add some kind of different way to think about the interactions and strategy you face.
TLDR; the reason why the games are barely SRPGs is because people can not get into strategy.
I don't think I ever once brought a stat boster in a fire emblem game
11 months ago
Anonymous
You can in Fe6. In fact we need more of the shops from Fe6. they were good and fun. It's a good example of what I'm trying to convey.
11 months ago
Anonymous
I know that you can I just meant I never did it seems like cheating
11 months ago
Anonymous
It feels like the opposite to me. If you have good strategy and good recourse management, you're able to make some crazed characters by the end of the game. It's more of a reward.
11 months ago
Anonymous
fe6 shops were trash. you're deluded. you just spent all your money in the last secret shop buying boots and speedwings. it was omega braindead. putting shops on maps served zero purpose other than making merlinus a necessity for selling sprees and removing armory from hard mode only served to reward rote memorization of shop availability; nothing more. I'm not playing the maps to worry about logistics and economy half the time. I'm playing the map for the map itself. fe8 standardizing shopping and general logistics being separate from combat was a good thing.
11 months ago
Anonymous
brb, buying a dozen boots and blasting across the map with my Gwendolyn just to get her killed faster
>Buy 5 javelins >only 2 characters use them >They fully use them so you just give them the spares
meanwhile no durability >buy 5 javelins >only use 2 of them >you now have 3 worthless javelins, bringing you a net loss if you sell them
new system is better and has bigger consequences
11 months ago
Anonymous
>>buy 5 javelins >>only use 2 of them >>you now have 3 worthless javelins, bringing you a net loss if you sell them
But why would you buy 5 if you only needed 2?
Yea, it makes the game a lot more interesting for me. I love games with well-handled resource management, but zoomers absolutely cannot handle consumables of any kind.
11 months ago
Anonymous
>I love games with well-handled resource management,
the thing is though fire emblem never had this
>The bad player will buy 5 javelins because they have 5 units that can use javelins. They end up only using 2 of the javelin users to any effect
Every single lance-user you have should be using javelins for like at least half of the combat they do. Same with hand axes. It's why the optimal "resource management" in older titles, particularly the GBA ones, is to simply buy literally dozens of each, break them constantly, and then just buy more in a few chapters. It's really not as interesting as you seem to believe.
Yeah sure dude, let's put shops on the battle maps again, while we are at it let's put support convos too, the arena, a fricking gold bank so every character can retire from their personal account, some super secret tile that a specific character have to stand on to reveal an item/recruit a character, a firework to cook stat boosting meals and a hospital to heal your injured units. If pre-battle preparations wasn't enough busywork you now want to ruin the pace of the game while battling.
Can't say I'm a fan, but I also don't despise it enough to not play games with durability.
I think no durability makes it easier from a design standpoint for developers to know you'll always have weapons they give you, unless you sell them. This could make them more confident in when and how much money to give you for you to get your weapons or staffs.
On the other hand the last two, three houses and engage, give you a shit ton of money. Three houses has durability but you can repair weapons and not lose them forever, and engage has no durability yet showers you with money to justify the donations, so maybe money and durability are not related for them.
I generally like weapon durability. But I was never too big on it for Fire Emblem in particular, because the availability of weapons always felt very unpredictable and uncertain. Making it difficult to plan around and more of a crapshoot.
I think this is a reasonable way to go. If they bring back combt arts ala 3H (using up extra durability to perform them) they should give weapons lower base durability and have it replenish automatically between battles. I think you could derive an extra layer of tactic out of some like that ie "I could use curved shot here to guarantee a hit but this bow only has 10 durability so I'll have to be careful with how I spend it"
I don't mind whichever way as long as the game is based around it.
Fates tried to manage lack of durability and did it very poorly, whereas Engage has a pretty good system.
I think older titles use durability well as both a way of balancing weapon stats and the player's gold.
As long as the game's balance and economy takes it into account, durability or lack thereof is a non-issue to me.
No, I don't want my legendary weapons to break with 20 uses. Or having two of the same weapon in a character inventary just because one is soon to break, and then that same one is a leftover because it remained with 1 use and couldn't double the enemy with it. Or forging weapons that break.
>and then that same one is a leftover because it remained with 1 use and couldn't double the enemy with it
That was the worst shit, I was against removing weapon during when I first heard about it in fates but I must say I much prefer it this way
It really didn't add much to any of the games with it beyond limiting your strongest weapons and making you spend money on things you essentially already had just because you were low on uses. Sure, there's the rare occasion where you've got an armorslayer you want to conserve until you get to a shop or chest that has another but that doesn't justify every iron or steel weapon breaking arbitrarily and forcing you to buy more. Also it fricks with rankings but that's more of a thing exclusive to 7.
I mean, weapon durability hasn't mattered for a long time. Weapons were supposed to be a limited resource that you were meant to plan/strategize around, but ever since sacred stones it hasn't mattered at all.
Even more currently with Awakening and 3H just making it so easy to get money so it's never an inconvenience.
IS has already forgotten how to design a game around it, at this point it's only around for the sake of a 'shallow' tradition.
Yeah, I guess kinda. Farming umbral steel/mythril for the relics was not necessarily hard, but the resource was scarce.
>but ever since sacred stones it hasn't mattered at all.
I'd argue since 4 let you just repair everything at the castle.
I see your point, durability didn't matter at all in FE4. You always had the money and each map had like 3-4 castles where you can repair your shit. FE5 did a good job with it though.
Thracia was honestly one of the only games with a half decent durability system, and this is coming from someone who generally dislikes how FE does it. You can acquire basic weapons pretty easily with capturing, if you somehow have fat con on one of your thieves you can do it that way too, there's a repair staff pretty early on, and your weapons don't vape out of existence when you run out of uses.
more like they correctly figured out that it's a mechanic that limits the strategic depth and instead flipped the usually broken weapon forging mechanic into another layer of unit investment. engage's bringing back build growth and forging/engraving is exactly the direction I was hoping they would take after echoes experimented with it. you can rush investment into a levin sword early for chloe for example, but you also need to be careful with the when because it might limit her ability to double. it still needs work between the source of most silver ore being random from your kidnapped mining dogs and late weapon investment being insanely expensive.
I prefer no weapon durability, but frick Fates' take on it.
FE Fates: all high rank weapons get crippling disadvantages
also FE Fates: here's a 1-2 range 11 might +4 strength katana for Japan's special lobster boy
No reason to not use forged iron weapons if you have the materials. Steel weapons lower your attack speed and lower accuracy. Silver weapons nuke your stats over a lot period of time (designed to be enemy only to be fair). Fates did balance 1~2 range generic weapons by making them garbage.
>playing Lonato chapter of 3H >literally out of nowhere Edelgard brings up "haha what if we were facing the gods themselves" >even she knows it's fricking crazy since if you agree with her(which you need to do to get support points) she's surprised >immediately after she pretty much verbatim says the Farquaad meme of "some of you will die but it's a sacrifice I'm willing to make" >her Dorothea C support has her know she's a "revolutionary who took things too far"
What the FRICK is this b***h's fricking problem?
Much like Dimitri was defined by Duscar she was defined by the fate that befell her family, but whereas he was effectively broken by his experience she was galvanised by hers and is unwilling/unable to back down from the decision she’s made even if the cost is greater than any hypothetical benefit
She's saying that as a ruler that's one of the decision that determines if you're a push over or if you're forward thinking. If you permit offenses and transgressions on your country with the excuse to prevent bloodshed you'll be perceived by rival nations as a coward and they'll walk all over you to get resources. So on the interests of your people and the future of the children of your nation, war is inevitable.
I sure love having my inventory filled with 5-9 use weapons that I cannot fathomly use because restocking in combat is a chore. All durability does it add more time spent in menus selling off your low durability items and purchasing new ones.
Either make resource management a huge gameplay element (Thracia 775 or Hector Hard Mode) or just have infinite durability and shower me with money so I can buy costume do daads to dress up my army.
It can add a layer of strategy and worry to the early game, but it quickly becomes montonous to make sure all your little Black folk have enough durability for a level (made all the worse when you don't know how long the battle will be if you're playing blind, or when the next chance to buy weapons will be). I hope it stays gone
Weight to balance characters that have either low speed and high strength or vice versa. Sometimes without the weight stat actually existing like in Fates.
I liked the way Fates did it where each type of weapon still retained its niche and you'd want to carry several weapons to switch between. In Engage you just get your +3 Silver then never ever use anything else.
>In Engage you just get your +3 Silver then never ever use anything else.
Funny how wrong you are
Engraves can completely revamp weapons, like Celica turning you crit immune, Lyn giving you massive hit and crit and Ike straight up making you get doubled by everythiing just for a little bit of damage
Also, there's still variety. Steel weapons for example have innate crit unlike silver weapons while also being cheaper to upgrade and having less weight
Meanwhile in fates, most of the time you'll be using a bronze weapon to dodge crits and an iron weapon solely because how cheap they are to upgrade. Only mages and thieves actually have some weapon variety due to all of the different buffs/debbufs that they offer
obviously you engrave your weapons and maybe some characters run steel instead of silver if they're buildlets I'll give you that. But once you have your engraved weapon there's very little incentive to ever change it since it does everything. For instance in my latest playthrough, I gave Chloe a Sigurd engraved Fensalir as soon a I unlocked forging which carried her all the way to endgame.
>Meanwhile in fates, most of the time you'll be using a bronze weapon
I never used bronze weapons outside getting weapon rank. Normally it's iron as the fallback, steel on characters who can't double (genius that it only reduces your AS for calculating whether YOU double), dual weapons when appropriate and silver sparingly to secure kills not otherwise possible to get. I agree that upgrading an iron sword until it reached the point of being a no-drawbacks silver breaks this system but at least in conquest I thought resources were recently limited enough to prevent this.
God I hate new Fire Emblem games. These characters lack any fricking individuality or distinguishing features whatsoever. They're just blobs of stats and skills that can class change into everything. It's so boring.
Literally the only thing that they have over older FE characters is a single personal skill and the ability to class change. And even then, classes work like older FE where they only give you one single non transferable skill
Now keep implying that characters like Ogier and Trec have any distinguishing features
While I disagree with that overall sentiment, I did prefer when a unit was always a specific class and could maybe only cross class into one other thing.
Everyone says General is ass in Engage, but I personally got a good amount of mileage out of Swap and being immune to Break. GK is generally better though.
11 months ago
Anonymous
>GK is generally better though.
why?
11 months ago
Anonymous
2 more mov, barely less bulky, better class skill, not single weapon type locked
11 months ago
Anonymous
Generals get S ranks but it's not like most people will even get fragarach anyway.
11 months ago
Anonymous
The bigger issue with Great Knight is that you can't use the Silver Greataxe for fat Great Aethers
11 months ago
Anonymous
Not that anon, but Engage also really encourages player phase strats and having the extra movement helps. General Louis can probably still get away with it after a pair of boots and Sigurd ring w/ Venemous.
How did FE engage got bikini when Kishdia banned the bikini from anime and Japanese console game in 2022 summer? Even for Anna and Hortensia. While Ryza 3 has no bikini.
One of the first mods for Engage was for Chloe to keep her sexo pegasas outfit when she promotes to griffin knight.
The same I can't use any hero besides Goldmary because the hero class model looks awful.
Martial masters can use flashing fist adding 5 speed on top of Chloe's high speed averages and +2 speed cap she can quad despite martial master's low speed cap. Martial master fits with her mixed offenses as well.
Anyways that setup can one round corrupted wyrms at endgame without taking a counter and with little support sometimes without needing to engage. And her personal stacks with Alear's if for some reason (for example Sombron) you need even more damage. I have not found a better one round setup.
It's insane engage doesn't have customizable outfits for battle, I can't imagine going back to playing without mods. It's so simple but it really adds a lot
Why do they add in-game cutesy pixel art versions of every unit in Houses and Engage? I don't mind it, I'm just wondering who it's for exactly. "Here is what this unit would look like if this was a game that came out on the GBA or SNES, which it isn't".
Yeah, it's possible that's there pandering to the GBA audience, like me, maybe that's why I haven't questioned before; iirc the 3DS games had these same sprite art too for the lower screen maps too
Three Houses Definitive Edition. Adjusted pacing to make Part 2 streamline more, updated graphics like Hopes’ celshading. Shez, and a new golden ending.
If only.
The durability mechanic has never, in any real way, made Fire Emblem a more interesting or strategic RPG. The games are plentiful enough with powerful weapons that it essentially never matters and enemies are rarely such a massive threat that it's a necessity to always be using the best weapons. You have to literally push the FE engine to its limits for durability to even start being a factor.
But whether casual or hardcore, the mechanic merely exists as a nuisance. It isn't interesting or fun in any way so there's no point in its existence.
>we might never get this glorious moron ever again
I'm mad that characters like Shez or Gullveig are trapped in spinoffs, and probably won't appear in official crossovers after Heroes ends.
>we might never get this glorious moron ever again
I'm mad that characters like Shez or Gullveig are trapped in spinoffs, and probably won't appear in official crossovers after Heroes ends.
I’ve said it before but I really like their relationship with Larva, complimented the previous duo’s well
Survey time. Many FE games have you do choices when it comes to who joins your army. Like Arran and Samson in the first game. What do you choose in the following?
Arran or Samson
Sonya or Deen
Johan or Johalva
Olwen or Ilios
Amalda or Conomor
Saias or Ced
Larum, Echidna or Elffin, Bartre
Juno or Dayan
Wallace or Geitz
Karel or Harken
Ephraim route or Eirika route
Tibarn, Giffca, or Naesala
side with Dalen, side with Gyral, or fight both
Catherine gets the whetstone or Shamir gets the whetstone
>Samson >Deen >Johan >haven't played Thracia >Larum Echidna >Juno >Geitz >Harken >alternate each playthrough >haven't played Tellius >fight both >haven't played 3H
why yes, Hero IS my favorite class
>Samson >Sonya purely for story >Johannes >Never played Thracia >Larum/Echidna but not because I care about them; I just want best boy Gonzales to have a better start >depends purely on how good certain units turn out, current 3rd playthrough I finally got Juno as pegs decided not to be shitters for once >Geitz because Wallace is unpromoted (always give his crest to Sain) >Harken >Ephraim >Tibarn >Who? >Catherine as she is best girl
Honestly nah, I was worried that having access to an unbreakable javelin with 2x might and with 40% dodge tacked on would be broken, but honestly it was all fine. If you are playing the game properly it weapon durability barely matters to start with tbh
Byleth isn't actually a very good teacher given his students get absolutely fricking crushed by him unless they're working with him, and usually the ones working with him are somehow -worse-
I think he's a bad teacher because he only got the job because Rhea wanted to know if her mommy resurrecting experiment worked out when she by chance found Geralt, or maybe Geralt let himself be found to see if Rhea had a cure for extreme autism for his son/daughter. The House Byleth chooses is the one who wins in the end because Byleth is in it; en BE it's implied that all Three Houses (tm) are at stalemate for five years and only the appearance of Byleth made a difference.
I've been here for a long time, and I've seen a lot of the worst this site has to offer, and let me you you that /feh/ is right up there with the worst of the worst. They are probably the most mindbroken people currently on this site.
>decide to pick up feh again >want to ask /feh/ggots for advice because there's a lot of shit to do and skills have more text than YGO cards now >see all the shit (literally) going on >leave
I'm scared to ask anything there
Stuff like what 3-4* are worth building up to +10 since I don't have that many feathers. And what S slot skills are the most important ones? Should I bother with Aether Raids at this point?
>Stuff like what 3-4* are worth building up to +10 since I don't have that many feathers.
Feathers aren't that hard to build up, but regardless when it comes to 3-4* units you can sincerely choose your favorites and build them up. I say this because 3-4*s in the general pool are pretty mediocre in general by default, but pretty much anything can be made good enough to work with enough investment. If you are worried about efficiency, try to prioritize relatively recent units, as their stats are just gonna be better. I dunno if you last played while grails existed, but if you have a decent stash of them there have been some genuinely excellent tempest trials/grand hero battle units lately. Zephia, Murdock, and summer shez are all excellent. If there are any units in particular you want to know about, feel free to ask. >And what S slot skills are the most important ones?
Solo skills, form skills, blade session, quick riposte, null followup, mystic boost, distant counter (dragon) are the ones that strike me as most important off the top of my head. Basically you want ones that offer the best and easiest stat swings, and seals that offer generically useful effects. >Should I bother with Aether Raids at this point?
No reason not to, as the other anon says, not doing it is just leaving value on the table. Even if you do poorly you are still getting resources.
They're giving out grails for the summer event, but it probably might not be enough to +10 with the little I already had. Zephia doesn't seem to be a part of the grail units yet. It's good that Aether Raids gives you stuff in general, even if my roster is absolute garbage right now and my team building skill is non existent.
11 months ago
Anonymous
Yeah, Zephia is pretty new, though I think they should be rerunning her GHB as part of the summer events soon. Speaking of which, Lumera is also excellent and her GHB is available right now, she is probably the current best budget sword infantry unit.
tbh i'm fine with or without durability, i despise the way fates did it however.
tying buffs/debuffs with weapons single handily took my enjoyment out of the game
Strenghlet females than can double. Alear is good because fists. Framme for the same reason. Also Chloé, Lapis and Merrin. Yunaka too if you don't dodgetank with her since Lunar Brace only works on player phase.
Yeah, that's been happening with IS lately.
The Book 7 girls in FEH have makeup in the cutscenes that they don't wear on their official art, like the gold eyeshadow(?) here. I don't know the name for it.
They should only bring it back if they're going to do it right again but if they do it right, it will filter casuals so I think they might as well stick to Engage's system from now on.
As other anons said, it's pointless since Sacred Stones onwards because shops, money, and free handouts are so plentiful that the mechanic becomes irrelevant. But anyone that says it never mattered has clearly never played Thracia, durability is vital to how that game is structured and it handles resource management extremely well.
>games where it matters >fe5......... >games where it doesn't matter >literally every other one
If it took that long for it to matter and then promptly never did again, it basically never did. At a certain point it was just tradition to have durability because every other game besides FE2 had it until Fates tried to reinvent mechanics as a whole.
I like the management aspects of FE, and having to deal with weapon's durability is one of them. I never found it bothersome, myself. I'd prefer if it came back, if handled properly. But if it doesn't... well, that's fine too, i guess.
>engage on yuzu still running like crap >still crashes when someone levels up >pc is not good enough to play on ryujinx
i just wanted to bury my face on ivy's breasts
1-3 all have remakes I'd recommend just playing those, 3 I think holds up well enough to play the original though, 4 is the worst fire emblem game imo. 5 is good
>tfw no little girl/dragon-goddess to share your life and soul with to become one being bound beyond death and the cessation of all things forever as husband and wife
You homosexuals hyped this piece of shit. Engage is not the best in the series and definitely not the best gameplay. The maps are nothing special outside of a handful. What a joke. Fire Emblem is dead
The thing with Engage is that it radically change the tone, the art style and setting way too much for FE standards and the obvious next question would be "at what cost?" So shills pushed the idea that is about the things that are not readily apparent is what got improved to compensate: le ebin gaemplai that'll change your life. But it's not so different from normal FE gameplay, the only twist is the Emblem System that can make any character viable. We got duped
It's a story from long ago, but basically Engays started it. Let's keep talking FE while it lasts tho, I hope Echoes of Judgral brings new life and rights the wrongs of Engage
I concede that Gaiden was a mess of a game, but Echoes made it at least playable. I hope the learned the mistakes of Valentia that sometimes keeping it 1:1 like they tried to do with the infamous Swamps and Ships sections and fix the issues with Genealogy's kilometric maps and obtuse ways to find good stuff
11 months ago
Anonymous
I don't want a game that's just playable I want a good one, I got 15 other fire emblem games I could play plus rom hacks, and I don't think is will learn from there mistakes
One of the slowest games to get going I've ever played. A frickton of dialogue for little payoff. Normal was too easy, hard was impossible without grinding. I am hopeful for the sequel, whenever it happens
It's what the first impressions suggested. People though engage was super tough and that enemy phasing was much more difficult, but after people understood the game better (and also after updates gave the player much more stuff) the game got drastically easier. The level of bullshit you can pull off in this game is fricking insane.
>20 use S rank sword before chapter 10 so you can bust it out on a rainy day >20 use silver lance on the Jagen right from the start >10 use nosferatu sword on the est so she can level faster >5 use siege tomes for tactical sniping action >armor/cav effective prf on the lord to carry them until their growths kick in >that single killing edge the myrmidon gets for the first half of the game >like five different prfs across random units that break fast >a hammerne staff to fix the weapon you really really like >its all balanced because you actually have to consider whether to use the good weapon or try to tough it out, so you control the difficulty
Yes, durability is great. Modern FE has none of the above and that sucks.
Have you tried not playing shit games? Jav cav strats don't fly in 3, 5, 6, etc. Unlike engage where you just forge and engrave a single weapon per unit and it's 90% of what they will ever use.
Lachesis is not the Est of Gen 1, the closest thing to that would be Tiltyu and 4 is also the game where you have functionally infinite uses. So the Earth Sword having 10 uses is a meme.
FE's weapon durability is just fake game economy. >get shitloads of money >spend it buying replacement weaponry
>get limited amount of money >can only buy so many weapons but the weapon lasts forever
You could just easily balance it by limiting the amount of time certain weaponry, e.g. Silver Swords, Rapiers, etc. can be used in a single encounter rather than "lmao it broke eat shit homosexual"
I think the goal of Weapon Durability is to immerse you more in the resource management aspect of the game and that's kinda neat as long as is not as intrusive and game disrupting like in BotW
I'd unironically like this scene if the game actually built up to it, but the game takes the emblems away like two minutes prior, just to have this scene of them coming back. It doesn't feel earned, and it doesn't help that this makes it a total of three times that the game takes your emblems away. At this point it had gotten stale so I couldn't enjoy the full cheesiness of the moment.
Probably because Sentai (outside of Power Rangers) is very obsecure basically everywhere that's not Japan (and even Power Rangers is seen as cringy schlock by most).
It was mostly to vary things up and he became a crit monster on par with Alcryst and Panette. "Best" class might be a reach, but it definitely was a fun one.
Was it not in Engage?
No
It does the same thing Fates does where weapons have infinite durability but staves have limited uses. Which is the preferred way to do it.
no
whoever introduced that cancer to paper mario, zelda, and fricking ANIMAL CROSSING of all things should be publically executed
I can live without it
Only if the game decides that it wants to be a strategy rpg again where it limits resources and starts putting shops on maps again (incompatible with IS map design now btw). If not, then it doesn't matter.
By that logic srpgs don't even exist
It's not that SRPGs don't exist. It's that with how Newer FE games operate, they are barely SRPGs. Recourse management being a dumbed down feature is just one of many problems. Again, the game is more of just a JRPG now. Engage and 3H are fine, but as fe games, they have a lot to be desired.
Engage's gameplay is excellent. And the best they've done.
Resource management was never really a thing evern with durability
>oh no may javelin broke
>buys 5 more
Really making me think hard there
>Really making me think hard there
It did. Players would purchase weapons and items in shops to be better prepared for the future. But the future also meant better weapons and items. This facilitated a way for the player to also make better uses of their inventory and money. After all, in a few chapters you get to buy promotion items, stat boosters, or whatever else. This gave the game layered strategy (Something that newer fire emblem games are trying to get away from). Where the player must think of good ways to tackle the maps without using everything they got, while also not using too little where you barely any use out of anything you get. The bad player will buy 5 javelins because they have 5 units that can use javelins. They end up only using 2 of the javelin users to any effect and wasting money on 3 extra javelins that should have been better spent or not spent at all.
The reason why it has fallen out of favor is the same reason why single RN fell out of favor. Or how unique recruitments have fallen out of favor. Or how Classic isn't being properly supported. Or how maps are designed more like sport as opposed to war. There are a million other examples. But a lot of those examples add some kind of different way to think about the interactions and strategy you face.
TLDR; the reason why the games are barely SRPGs is because people can not get into strategy.
I don't think I ever once brought a stat boster in a fire emblem game
You can in Fe6. In fact we need more of the shops from Fe6. they were good and fun. It's a good example of what I'm trying to convey.
I know that you can I just meant I never did it seems like cheating
It feels like the opposite to me. If you have good strategy and good recourse management, you're able to make some crazed characters by the end of the game. It's more of a reward.
fe6 shops were trash. you're deluded. you just spent all your money in the last secret shop buying boots and speedwings. it was omega braindead. putting shops on maps served zero purpose other than making merlinus a necessity for selling sprees and removing armory from hard mode only served to reward rote memorization of shop availability; nothing more. I'm not playing the maps to worry about logistics and economy half the time. I'm playing the map for the map itself. fe8 standardizing shopping and general logistics being separate from combat was a good thing.
brb, buying a dozen boots and blasting across the map with my Gwendolyn just to get her killed faster
>Buy 5 javelins
>only 2 characters use them
>They fully use them so you just give them the spares
meanwhile no durability
>buy 5 javelins
>only use 2 of them
>you now have 3 worthless javelins, bringing you a net loss if you sell them
new system is better and has bigger consequences
>>buy 5 javelins
>>only use 2 of them
>>you now have 3 worthless javelins, bringing you a net loss if you sell them
But why would you buy 5 if you only needed 2?
Yea, it makes the game a lot more interesting for me. I love games with well-handled resource management, but zoomers absolutely cannot handle consumables of any kind.
>I love games with well-handled resource management,
the thing is though fire emblem never had this
>The bad player will buy 5 javelins because they have 5 units that can use javelins. They end up only using 2 of the javelin users to any effect
Every single lance-user you have should be using javelins for like at least half of the combat they do. Same with hand axes. It's why the optimal "resource management" in older titles, particularly the GBA ones, is to simply buy literally dozens of each, break them constantly, and then just buy more in a few chapters. It's really not as interesting as you seem to believe.
>Or how maps are designed more like sport as opposed to war.
What the frick are you on about?
newer FEs have more actual strategy than the old games though
This is such a small brain take. Durability or not, how resource management is balanced is all that matters.
Yeah sure dude, let's put shops on the battle maps again, while we are at it let's put support convos too, the arena, a fricking gold bank so every character can retire from their personal account, some super secret tile that a specific character have to stand on to reveal an item/recruit a character, a firework to cook stat boosting meals and a hospital to heal your injured units. If pre-battle preparations wasn't enough busywork you now want to ruin the pace of the game while battling.
I would like more things on the map, I think if there were unique shops that could be cool
>add all that in
>remove hubs between battles (frick the monastery so much)
congrats you just fixed fire emblem
i like walking around in the map after the chapter in engage
this
Can't say I'm a fan, but I also don't despise it enough to not play games with durability.
I think no durability makes it easier from a design standpoint for developers to know you'll always have weapons they give you, unless you sell them. This could make them more confident in when and how much money to give you for you to get your weapons or staffs.
On the other hand the last two, three houses and engage, give you a shit ton of money. Three houses has durability but you can repair weapons and not lose them forever, and engage has no durability yet showers you with money to justify the donations, so maybe money and durability are not related for them.
ressources are pretty scarce in engage anon
maybe if you waste all your money on donations
level 4 brodia is necessary
for what?
forging
You mean cheating?
>checking the inventory of everyone at the start of each chapter and slowly replacing the weapons
Frick that shit, never bring it back.
I generally like weapon durability. But I was never too big on it for Fire Emblem in particular, because the availability of weapons always felt very unpredictable and uncertain. Making it difficult to plan around and more of a crapshoot.
AWOOOGA
..post more
Thief or mage?
Is this still meant to be e-girl Anna or just all caked up?
No that's with the grown up mod
Please keep her small.
No
There is a guide for that yes but the outfit just makes the butt/hips bigger automatically
How do you alter character proportions? Is there a guide?
is ryujinx or yuzu the best for engage
I dunno I'm playing on a hacked switch
Thief
UNF
>un-e-girlfying e-girlAnna
For what godless reason?
Is amber good?
He's one of the worse characters gameplaywise and also has an awful character gimmick and dub voice.
>one of the worst gameplaywise
lol
Who do I believe?
Me
Him
>dub voice
Imagine subjecting yourself to shit entirely of your own volition and then complaining about how bad it is
No
Yes.
I liked what Three Hopes did. The durability replenishes, it’s meant as a “meter” for using Combat Arts.
Shame I'm the only one still that mentioned Combat Arts. I liked how it was used in Three Houses, and how Hopes made it fit the Warriors style.
I think this is a reasonable way to go. If they bring back combt arts ala 3H (using up extra durability to perform them) they should give weapons lower base durability and have it replenish automatically between battles. I think you could derive an extra layer of tactic out of some like that ie "I could use curved shot here to guarantee a hit but this bow only has 10 durability so I'll have to be careful with how I spend it"
Yes. Just keep broken weapons as active items doing half damage so you can still do something if they all break.
I don't mind whichever way as long as the game is based around it.
Fates tried to manage lack of durability and did it very poorly, whereas Engage has a pretty good system.
I think older titles use durability well as both a way of balancing weapon stats and the player's gold.
As long as the game's balance and economy takes it into account, durability or lack thereof is a non-issue to me.
No, it wasn't missed in Fates or Engage.
No, I don't want my legendary weapons to break with 20 uses. Or having two of the same weapon in a character inventary just because one is soon to break, and then that same one is a leftover because it remained with 1 use and couldn't double the enemy with it. Or forging weapons that break.
>and then that same one is a leftover because it remained with 1 use and couldn't double the enemy with it
That was the worst shit, I was against removing weapon during when I first heard about it in fates but I must say I much prefer it this way
Fortnite zoomer
Classic ephraim asserting his dominance
It really didn't add much to any of the games with it beyond limiting your strongest weapons and making you spend money on things you essentially already had just because you were low on uses. Sure, there's the rare occasion where you've got an armorslayer you want to conserve until you get to a shop or chest that has another but that doesn't justify every iron or steel weapon breaking arbitrarily and forcing you to buy more. Also it fricks with rankings but that's more of a thing exclusive to 7.
I mean, weapon durability hasn't mattered for a long time. Weapons were supposed to be a limited resource that you were meant to plan/strategize around, but ever since sacred stones it hasn't mattered at all.
Even more currently with Awakening and 3H just making it so easy to get money so it's never an inconvenience.
IS has already forgotten how to design a game around it, at this point it's only around for the sake of a 'shallow' tradition.
Durability mattered for relic and magic weapons though.
Yeah, I guess kinda. Farming umbral steel/mythril for the relics was not necessarily hard, but the resource was scarce.
I see your point, durability didn't matter at all in FE4. You always had the money and each map had like 3-4 castles where you can repair your shit. FE5 did a good job with it though.
Thracia was honestly one of the only games with a half decent durability system, and this is coming from someone who generally dislikes how FE does it. You can acquire basic weapons pretty easily with capturing, if you somehow have fat con on one of your thieves you can do it that way too, there's a repair staff pretty early on, and your weapons don't vape out of existence when you run out of uses.
>but ever since sacred stones it hasn't mattered at all.
I'd argue since 4 let you just repair everything at the castle.
Durability didn't usually matter in 4 but you had a limited stock of high quality weapons to distribute to your troops so it made sense in context.
Gaiden did it first
more like they correctly figured out that it's a mechanic that limits the strategic depth and instead flipped the usually broken weapon forging mechanic into another layer of unit investment. engage's bringing back build growth and forging/engraving is exactly the direction I was hoping they would take after echoes experimented with it. you can rush investment into a levin sword early for chloe for example, but you also need to be careful with the when because it might limit her ability to double. it still needs work between the source of most silver ore being random from your kidnapped mining dogs and late weapon investment being insanely expensive.
I prefer no weapon durability, but frick Fates' take on it.
FE Fates: all high rank weapons get crippling disadvantages
also FE Fates: here's a 1-2 range 11 might +4 strength katana for Japan's special lobster boy
>for Japan's special lobster boy
>place him literally any place on the map
>win
Oh fates.
>the goddamn umbrella is one of the best weapons that you can get solely because it's a 1-2 physical sword
I heckin love kinoquest
No reason to not use forged iron weapons if you have the materials. Steel weapons lower your attack speed and lower accuracy. Silver weapons nuke your stats over a lot period of time (designed to be enemy only to be fair). Fates did balance 1~2 range generic weapons by making them garbage.
>playing Lonato chapter of 3H
>literally out of nowhere Edelgard brings up "haha what if we were facing the gods themselves"
>even she knows it's fricking crazy since if you agree with her(which you need to do to get support points) she's surprised
>immediately after she pretty much verbatim says the Farquaad meme of "some of you will die but it's a sacrifice I'm willing to make"
>her Dorothea C support has her know she's a "revolutionary who took things too far"
What the FRICK is this b***h's fricking problem?
I have a laugh when she says she also wants to be type of ruler that can sacrifice her people
fake it till you make it
Much like Dimitri was defined by Duscar she was defined by the fate that befell her family, but whereas he was effectively broken by his experience she was galvanised by hers and is unwilling/unable to back down from the decision she’s made even if the cost is greater than any hypothetical benefit
Doesn't give a frick about anyone but herself. Literally. Maybe the teacher too if they are hot.
She's saying that as a ruler that's one of the decision that determines if you're a push over or if you're forward thinking. If you permit offenses and transgressions on your country with the excuse to prevent bloodshed you'll be perceived by rival nations as a coward and they'll walk all over you to get resources. So on the interests of your people and the future of the children of your nation, war is inevitable.
Not reading that
I sure love having my inventory filled with 5-9 use weapons that I cannot fathomly use because restocking in combat is a chore. All durability does it add more time spent in menus selling off your low durability items and purchasing new ones.
Either make resource management a huge gameplay element (Thracia 775 or Hector Hard Mode) or just have infinite durability and shower me with money so I can buy costume do daads to dress up my army.
It can add a layer of strategy and worry to the early game, but it quickly becomes montonous to make sure all your little Black folk have enough durability for a level (made all the worse when you don't know how long the battle will be if you're playing blind, or when the next chance to buy weapons will be). I hope it stays gone
Nah, it can stay gone. Get rid of weapon tiers (Iron/Steel/Silver) while you're at it.
All games should just be bland and homogenized. Too much think bad
What do weapon tiers add to the game, exactly?
Personally I just like having more weapons to look at
Weight to balance characters that have either low speed and high strength or vice versa. Sometimes without the weight stat actually existing like in Fates.
I liked the way Fates did it where each type of weapon still retained its niche and you'd want to carry several weapons to switch between. In Engage you just get your +3 Silver then never ever use anything else.
>In Engage you just get your +3 Silver then never ever use anything else.
Funny how wrong you are
Engraves can completely revamp weapons, like Celica turning you crit immune, Lyn giving you massive hit and crit and Ike straight up making you get doubled by everythiing just for a little bit of damage
Also, there's still variety. Steel weapons for example have innate crit unlike silver weapons while also being cheaper to upgrade and having less weight
Meanwhile in fates, most of the time you'll be using a bronze weapon to dodge crits and an iron weapon solely because how cheap they are to upgrade. Only mages and thieves actually have some weapon variety due to all of the different buffs/debbufs that they offer
obviously you engrave your weapons and maybe some characters run steel instead of silver if they're buildlets I'll give you that. But once you have your engraved weapon there's very little incentive to ever change it since it does everything. For instance in my latest playthrough, I gave Chloe a Sigurd engraved Fensalir as soon a I unlocked forging which carried her all the way to endgame.
>Meanwhile in fates, most of the time you'll be using a bronze weapon
I never used bronze weapons outside getting weapon rank. Normally it's iron as the fallback, steel on characters who can't double (genius that it only reduces your AS for calculating whether YOU double), dual weapons when appropriate and silver sparingly to secure kills not otherwise possible to get. I agree that upgrading an iron sword until it reached the point of being a no-drawbacks silver breaks this system but at least in conquest I thought resources were recently limited enough to prevent this.
>Fensalir
Good job using broken DLC shit anon
>+3
>muh silver
You didnt play the game.
What's the point of jade?
make Louis look better by comparison
What's the point of bunet?
to make Chloe's food gimmick look sane by comparison
She is cute
True she is cute, I'm debating if I wanna use her this playthrough I used Louis last time
If you can bear to use Amber, Jade is fine
I ended up using her after Louis died and was satisfied with her performance
God I hate new Fire Emblem games. These characters lack any fricking individuality or distinguishing features whatsoever. They're just blobs of stats and skills that can class change into everything. It's so boring.
Literally the only thing that they have over older FE characters is a single personal skill and the ability to class change. And even then, classes work like older FE where they only give you one single non transferable skill
Now keep implying that characters like Ogier and Trec have any distinguishing features
Yep, it's surely the newer Fire Emblems where characters have no individuality.
https://fireemblem.fandom.com/wiki/Archetype
To be fair, in a lot of the old games the characters will say one line when they join and never exist as anything other than a portrait again.
While I disagree with that overall sentiment, I did prefer when a unit was always a specific class and could maybe only cross class into one other thing.
should I leave her as a general
Everyone says General is ass in Engage, but I personally got a good amount of mileage out of Swap and being immune to Break. GK is generally better though.
>GK is generally better though.
why?
2 more mov, barely less bulky, better class skill, not single weapon type locked
Generals get S ranks but it's not like most people will even get fragarach anyway.
The bigger issue with Great Knight is that you can't use the Silver Greataxe for fat Great Aethers
Not that anon, but Engage also really encourages player phase strats and having the extra movement helps. General Louis can probably still get away with it after a pair of boots and Sigurd ring w/ Venemous.
I so desperately want to put a baby in Jade, it's not even funny.
How did FE engage got bikini when Kishdia banned the bikini from anime and Japanese console game in 2022 summer? Even for Anna and Hortensia. While Ryza 3 has no bikini.
my eyes zoomed into Chloe breasts within a fraction of a millisecond
all that food has to go somewhere
>big boobs
>sweet personality
>Hayamin
Best girl and it’s not even close
One of the first mods for Engage was for Chloe to keep her sexo pegasas outfit when she promotes to griffin knight.
The same I can't use any hero besides Goldmary because the hero class model looks awful.
>The same I can't use any hero besides Goldmary because the hero class model looks awful.
just mod your game, its what i did
I only like a very specific kind of e-girl
and to think, also got a nnice pair of thighs and a solid beefy butt as well. All in a top 3 unit package.
Chloe is kinda based.
>lance peg > sword griffon > martial master
>alacrity++ and spd +5
>eirika bond 20
oh yeah it's gaming time.
>martial master
why?
Martial masters can use flashing fist adding 5 speed on top of Chloe's high speed averages and +2 speed cap she can quad despite martial master's low speed cap. Martial master fits with her mixed offenses as well.
Anyways that setup can one round corrupted wyrms at endgame without taking a counter and with little support sometimes without needing to engage. And her personal stacks with Alear's if for some reason (for example Sombron) you need even more damage. I have not found a better one round setup.
It's insane engage doesn't have customizable outfits for battle, I can't imagine going back to playing without mods. It's so simple but it really adds a lot
Why isn't IS cashing in on FE:hogwarts?
clearly that's where the money is
Any updates on sales from the new report?
Echoes hit 1 millions. 3H hit 4 million.
Some extra Awakening & Fates sales.
What about the game with the highest pre-sales numbers for a FE of all time?
No, probably not great though nontendo would have mentioned it if it did good
It doesn't cover the period Engage was being sold in.
Doubt it's gonna do 3H numbers anyway. That game got an unreal amount of discussion for an SRPG.
Engage feels like such a shizophrenic game in some regards.
Why do they add in-game cutesy pixel art versions of every unit in Houses and Engage? I don't mind it, I'm just wondering who it's for exactly. "Here is what this unit would look like if this was a game that came out on the GBA or SNES, which it isn't".
Yeah, it's possible that's there pandering to the GBA audience, like me, maybe that's why I haven't questioned before; iirc the 3DS games had these same sprite art too for the lower screen maps too
Because it's neat
I assume they just wanted to keep doing those 3DS style sprites.
It also makes a good reference to the character and the current class that character has in menus, it's a neat touch
Three Houses Definitive Edition. Adjusted pacing to make Part 2 streamline more, updated graphics like Hopes’ celshading. Shez, and a new golden ending.
If only.
Holy shit that's like worst case scenario, what a waste of time just make a new game please
Engage was in the pipeline before Feth was done.
After the response to both games they're probably gonna double down on more Feth-like games next.
It might be good if the main character is a, lets say, a blacksmith? Then he evolve into a whitesmith or some shit
Genealogy did it right
What should I make alear?
whatever looks coolest
Wyvern/Wolf/Griffin Knight are the most meta options
Thief -> Wolf Knight for dagger abuse
Cute! CUTE!
Fire Emblem was ruined by Intelligent Basedstems when they turned the franchinse into a shitty VN. I miss the old kinogames for the DS and before.
What makes Engage any more of a VN than say FE9?
People assume that every game since Awakening is dating sim shit even though both Echoes and Engayge got bashed hard for having none of that
I guess it's just the player romance shit in Engage that could be attributed toward that mindset.
Gba games a quite literally just as much of a visual novel as engage is
The durability mechanic has never, in any real way, made Fire Emblem a more interesting or strategic RPG. The games are plentiful enough with powerful weapons that it essentially never matters and enemies are rarely such a massive threat that it's a necessity to always be using the best weapons. You have to literally push the FE engine to its limits for durability to even start being a factor.
But whether casual or hardcore, the mechanic merely exists as a nuisance. It isn't interesting or fun in any way so there's no point in its existence.
I want the Sommie and Shez spinoff game and I want it NOW.
Can Lilith join?
Sommie's wife
>we might never get this glorious moron ever again
I'm mad that characters like Shez or Gullveig are trapped in spinoffs, and probably won't appear in official crossovers after Heroes ends.
Female Shez is such a good design. Something about purple haired myrmidons make me hard.
>take Mia
>make her into an actual character
>abandon her forever, probably making more Mia alts in FEH lmao
I’ve said it before but I really like their relationship with Larva, complimented the previous duo’s well
No, never, it's the dumbest fricking mechanic
Say his name
he was the bow knight at least
yes
I know the map where he joins
That is all
Pretty sure that's Robert
carrion
frick
Who would through modern FEggots really wanted a dating sim persona ripoff after all
FE6 is very unpredictable.
Playing Binding Blade is making me appreciate Engages fixed growths mode.
My Rutger is Str fricked.
>started a new ironman attempt
>accidentally lost on the prologue chapter because I ended turn instead of attacking Sombron
didnt even know that was possible
Specifically, I moved to an adjacent tile, the end turn input doesn't exist in the tutorial
Survey time. Many FE games have you do choices when it comes to who joins your army. Like Arran and Samson in the first game. What do you choose in the following?
Arran or Samson
Sonya or Deen
Johan or Johalva
Olwen or Ilios
Amalda or Conomor
Saias or Ced
Larum, Echidna or Elffin, Bartre
Juno or Dayan
Wallace or Geitz
Karel or Harken
Ephraim route or Eirika route
Tibarn, Giffca, or Naesala
side with Dalen, side with Gyral, or fight both
Catherine gets the whetstone or Shamir gets the whetstone
>Catherine gets the whetstone or Shamir gets the whetstone
Don’t make me choose between my wives
>Samson
>Deen
>Johan
>haven't played Thracia
>Larum Echidna
>Juno
>Geitz
>Harken
>alternate each playthrough
>haven't played Tellius
>fight both
>haven't played 3H
why yes, Hero IS my favorite class
i picked sonya but I feel like I should have picked deen
wallace
Harken
epraim
>Samson
>Sonya purely for story
>Johannes
>Never played Thracia
>Larum/Echidna but not because I care about them; I just want best boy Gonzales to have a better start
>depends purely on how good certain units turn out, current 3rd playthrough I finally got Juno as pegs decided not to be shitters for once
>Geitz because Wallace is unpromoted (always give his crest to Sain)
>Harken
>Ephraim
>Tibarn
>Who?
>Catherine as she is best girl
give me one example where weapon durability ever was good and improved gameplay in a game besides survival games.
Yes considering every single FE game without weapon durability has had horrible issues with weapon balance
as opposed to 1-2 weapons just dominating? oh wait looks like nothing has changed
Fates has better weapon balance than any game with easily buyable javs and hand axes lmao
lol
It's true
fe sales in 2022
Honestly nah, I was worried that having access to an unbreakable javelin with 2x might and with 40% dodge tacked on would be broken, but honestly it was all fine. If you are playing the game properly it weapon durability barely matters to start with tbh
Is there any way to calculate how many fights it will take to raise a Bond level without using the Arena or Bond Fragments?
>go to feh general
>endless scat porn and deformed nip posting
>h
It's sadly used as Autism Containment.
The FEH threads are better out here, in the wild.
FEH is coomer central, look to the people that it panders to, speaking of which
This is what regular FE is turning to, we oldgays had a good time 3H was the tolerable limit, now it's time to go somewhere else or enjoy the past.
Byleth isn't actually a very good teacher given his students get absolutely fricking crushed by him unless they're working with him, and usually the ones working with him are somehow -worse-
I think he's a bad teacher because he only got the job because Rhea wanted to know if her mommy resurrecting experiment worked out when she by chance found Geralt, or maybe Geralt let himself be found to see if Rhea had a cure for extreme autism for his son/daughter. The House Byleth chooses is the one who wins in the end because Byleth is in it; en BE it's implied that all Three Houses (tm) are at stalemate for five years and only the appearance of Byleth made a difference.
How did 3H considered as best Weebstuff by Korean users despite being the most tame fire emblem? (Did Falcoknight wear tights in 3H?)
Bye Black person
>they buy ad space for shitposting
What the FRICK is wrong with them
Sounds about right
I've been here for a long time, and I've seen a lot of the worst this site has to offer, and let me you you that /feh/ is right up there with the worst of the worst. They are probably the most mindbroken people currently on this site.
>decide to pick up feh again
>want to ask /feh/ggots for advice because there's a lot of shit to do and skills have more text than YGO cards now
>see all the shit (literally) going on
>leave
I'm scared to ask anything there
What do you wanna know dude
Stuff like what 3-4* are worth building up to +10 since I don't have that many feathers. And what S slot skills are the most important ones? Should I bother with Aether Raids at this point?
Aether Raids gets you resources so it's worth doing just for those.
>Stuff like what 3-4* are worth building up to +10 since I don't have that many feathers.
Feathers aren't that hard to build up, but regardless when it comes to 3-4* units you can sincerely choose your favorites and build them up. I say this because 3-4*s in the general pool are pretty mediocre in general by default, but pretty much anything can be made good enough to work with enough investment. If you are worried about efficiency, try to prioritize relatively recent units, as their stats are just gonna be better. I dunno if you last played while grails existed, but if you have a decent stash of them there have been some genuinely excellent tempest trials/grand hero battle units lately. Zephia, Murdock, and summer shez are all excellent. If there are any units in particular you want to know about, feel free to ask.
>And what S slot skills are the most important ones?
Solo skills, form skills, blade session, quick riposte, null followup, mystic boost, distant counter (dragon) are the ones that strike me as most important off the top of my head. Basically you want ones that offer the best and easiest stat swings, and seals that offer generically useful effects.
>Should I bother with Aether Raids at this point?
No reason not to, as the other anon says, not doing it is just leaving value on the table. Even if you do poorly you are still getting resources.
They're giving out grails for the summer event, but it probably might not be enough to +10 with the little I already had. Zephia doesn't seem to be a part of the grail units yet. It's good that Aether Raids gives you stuff in general, even if my roster is absolute garbage right now and my team building skill is non existent.
Yeah, Zephia is pretty new, though I think they should be rerunning her GHB as part of the summer events soon. Speaking of which, Lumera is also excellent and her GHB is available right now, she is probably the current best budget sword infantry unit.
tbh i'm fine with or without durability, i despise the way fates did it however.
tying buffs/debuffs with weapons single handily took my enjoyment out of the game
>tying buffs/debuffs with weapons single handily took my enjoyment out of the game
I never saw why this was such a big deal
Who wants Emblem Eirika?
Me
anyone who wants that damage. There's no gimmicks to worry about.
Strenghlet females than can double. Alear is good because fists. Framme for the same reason. Also Chloé, Lapis and Merrin. Yunaka too if you don't dodgetank with her since Lunar Brace only works on player phase.
I don't like exercising even in videogames so I just buy the +2 Str potion.
"Here lies Anon's hopes and dreams"
I love how Framme just has bright neon pink prostitute makeup, and nobody ever says a thing.
It's funny how the females are caked up in the CGI cutscenes
Yeah, that's been happening with IS lately.
The Book 7 girls in FEH have makeup in the cutscenes that they don't wear on their official art, like the gold eyeshadow(?) here. I don't know the name for it.
I dunno about FEH, but is specially noticeable in Engage. This might be the cutscene director fetish.
Any more images or even a webm of them like this?
You can look up any custscene with them in it
I hadn't played engage so can you drop some names or cutscenes because watching an hour for some caked up girls is too much.
I recommend you play it the game is really good
It's hot, don't see a problem
No.
I can't choose between Diamanto-sama and Kagetsu.
Chad diamant fair-fight kino or nipwank blatantly overpowered kagetsu
I like Sigurd on Alcryst.
Let me guess, Luna Override?
Nah I just use it for the terrain immunity, but I also think momentum is pretty good on him too.
NO
>should sommie come back?
YES
No its useless
They should only bring it back if they're going to do it right again but if they do it right, it will filter casuals so I think they might as well stick to Engage's system from now on.
As other anons said, it's pointless since Sacred Stones onwards because shops, money, and free handouts are so plentiful that the mechanic becomes irrelevant. But anyone that says it never mattered has clearly never played Thracia, durability is vital to how that game is structured and it handles resource management extremely well.
>games where it matters
>fe5.........
>games where it doesn't matter
>literally every other one
If it took that long for it to matter and then promptly never did again, it basically never did. At a certain point it was just tradition to have durability because every other game besides FE2 had it until Fates tried to reinvent mechanics as a whole.
I like the management aspects of FE, and having to deal with weapon's durability is one of them. I never found it bothersome, myself. I'd prefer if it came back, if handled properly. But if it doesn't... well, that's fine too, i guess.
Sigurd etie
Unironically cute as frick
I hate binding blade so much
>engage on yuzu still running like crap
>still crashes when someone levels up
>pc is not good enough to play on ryujinx
i just wanted to bury my face on ivy's breasts
Anon, your hacked switch?
Tact Hack tier list.
I almost got Engage thinking it had snakelady in it.
Who is THE single best unit in the entire series?
Is it Seth?
Probably
Subjectively, Lyn
Objectively, Wallace - Professional Motherfricker
Seth is up there. Other units that are up there are Sigurd and Haar in Radiant Dawn.
Other names I hear about are Palla in New Mystery, Robin, and Titania in Path Of Radiance.
CANAS!
How do FE1-5 hold up?
1-3 all have remakes I'd recommend just playing those, 3 I think holds up well enough to play the original though, 4 is the worst fire emblem game imo. 5 is good
>tfw no little girl/dragon-goddess to share your life and soul with to become one being bound beyond death and the cessation of all things forever as husband and wife
Why would you want that?
If you don’t get it then I can’t explain it to you
You homosexuals hyped this piece of shit. Engage is not the best in the series and definitely not the best gameplay. The maps are nothing special outside of a handful. What a joke. Fire Emblem is dead
You say that every new game
The thing with Engage is that it radically change the tone, the art style and setting way too much for FE standards and the obvious next question would be "at what cost?" So shills pushed the idea that is about the things that are not readily apparent is what got improved to compensate: le ebin gaemplai that'll change your life. But it's not so different from normal FE gameplay, the only twist is the Emblem System that can make any character viable. We got duped
Engage fanboys are the dumbest fricking cultists
ENGAGE HATERS ARE DERANGE!!!
How did they frick up fell xenologue so bad?
Marissagard?
Why can’t 3HouseBlack folk and EnGAYgies get along?
It's a story from long ago, but basically Engays started it. Let's keep talking FE while it lasts tho, I hope Echoes of Judgral brings new life and rights the wrongs of Engage
It's gonna be echoes 2 eletric bugaloo so a bad game, I hope is just make a new game instead
I refuse to believe that the FE 3DS cycle will repeat for Switch, I'm not that much of a cynic or misanthrope... yet
Fe4 is a bad game, a remake won't be much better unless they make major changes looking at echoes though they wont
I concede that Gaiden was a mess of a game, but Echoes made it at least playable. I hope the learned the mistakes of Valentia that sometimes keeping it 1:1 like they tried to do with the infamous Swamps and Ships sections and fix the issues with Genealogy's kilometric maps and obtuse ways to find good stuff
I don't want a game that's just playable I want a good one, I got 15 other fire emblem games I could play plus rom hacks, and I don't think is will learn from there mistakes
Who knows, but post more blonde rich cute fe girls
Ask and ye shall receive
Post more
Since you asked so nicely
>Constantce
>personality fluctuates
What did they mean by this?
Girls are the best when they embrace their default BPD?
>Come Home My Lord
Shit game
Not even shitposting
>Engage shill has unimaginable bad taste
I am not even surprised anymore
Why did our fiancé have to go full-israelite on us? She was pretty likeable until then
She was jealous of our Royal Concubine Milo by that point
What game?
Too much dialog, I dropped it at the demo
One of the slowest games to get going I've ever played. A frickton of dialogue for little payoff. Normal was too easy, hard was impossible without grinding. I am hopeful for the sequel, whenever it happens
I like how Three Hopes handled weapon durability.
I want more Shez and real-time weapon triangle combat.
I thought Engage was supposed to be player phase focused
So why is most of the maddening gameplay enemy phasing with Lucina blocking or crit vantage shenanigans?
>using lucina
Lucina shield is pretty good
It's what the first impressions suggested. People though engage was super tough and that enemy phasing was much more difficult, but after people understood the game better (and also after updates gave the player much more stuff) the game got drastically easier. The level of bullshit you can pull off in this game is fricking insane.
'ate lucina in awakening
'ate lucina in smash
'ate lucina in engage
Simple as
dwagon
STUPID DWAGON
>20 use S rank sword before chapter 10 so you can bust it out on a rainy day
>20 use silver lance on the Jagen right from the start
>10 use nosferatu sword on the est so she can level faster
>5 use siege tomes for tactical sniping action
>armor/cav effective prf on the lord to carry them until their growths kick in
>that single killing edge the myrmidon gets for the first half of the game
>like five different prfs across random units that break fast
>a hammerne staff to fix the weapon you really really like
>its all balanced because you actually have to consider whether to use the good weapon or try to tough it out, so you control the difficulty
Yes, durability is great. Modern FE has none of the above and that sucks.
>have to consider
Except you don't and you just give a javelin to Seth/Marcus
Have you tried not playing shit games? Jav cav strats don't fly in 3, 5, 6, etc. Unlike engage where you just forge and engrave a single weapon per unit and it's 90% of what they will ever use.
>6,
Yes it does
and then I give Marcus's Silver lance to Lance and he can one shot everything as well, what's the problem with this?
That weapon durability doesn't really add anything
Lachesis is not the Est of Gen 1, the closest thing to that would be Tiltyu and 4 is also the game where you have functionally infinite uses. So the Earth Sword having 10 uses is a meme.
Are there no Pegasus Sisters in Genealogy?
There are plenty of sisters who ride pegasi.
there are 3 mages that can triangle attack you
this probably doesn't count
There are only 2 playable pegasus knights, Erinys and Fee
Erinys has an older sister Annand
Fee has her brother Ced
Ishtar has a squad of pegasus knights in the final chapter that can triangle attack you, but I don't know if they're sisters.
FE's weapon durability is just fake game economy.
>get shitloads of money
>spend it buying replacement weaponry
>get limited amount of money
>can only buy so many weapons but the weapon lasts forever
You could just easily balance it by limiting the amount of time certain weaponry, e.g. Silver Swords, Rapiers, etc. can be used in a single encounter rather than "lmao it broke eat shit homosexual"
I think the goal of Weapon Durability is to immerse you more in the resource management aspect of the game and that's kinda neat as long as is not as intrusive and game disrupting like in BotW
Weapon durability is always, always, the antithesis of fun. So no, and remove it from every other game while you're at it.
They got g-milfs in fireblem now?
She's only 30
Disappointing then, I want to frick grannies not milfs(in this scenario specifically, I still would like to fricks milf too)
I know dude, I was shocked when I found that out, come one is don't be cowards give me a real gilf
Imagine her pubes..
Is there any porn of Colgate-chan? Is there a fandom consensus about her pubes?
It's a Fire Emblem main character, of course there's porn of her
Kino...
>dub
Repugnant
japanese sounds phoned in
And yet somehow leagues better, who’d have guessed?
its fine if you feel that way
I know
I'd unironically like this scene if the game actually built up to it, but the game takes the emblems away like two minutes prior, just to have this scene of them coming back. It doesn't feel earned, and it doesn't help that this makes it a total of three times that the game takes your emblems away. At this point it had gotten stale so I couldn't enjoy the full cheesiness of the moment.
Pure tokusatsu moment right there
Kinda surprised how many people didn’t seem to pick up on it, I was getting Sentai vibes from as early as the OP
Probably because Sentai (outside of Power Rangers) is very obsecure basically everywhere that's not Japan (and even Power Rangers is seen as cringy schlock by most).
What's Kagetsu's best class? Wyvern?
I'd say Sniper. If you want to be boring then Warrior, Wyvern or Hero.
Sniper? Surprising.
It was mostly to vary things up and he became a crit monster on par with Alcryst and Panette. "Best" class might be a reach, but it definitely was a fun one.
RISE FROM A THOUSAND YEARS AGO!
The deconstructed purple ranger?