No one will be playing or still talking about this in a few months. In fact if FE4 remake is actually coming this year, it'll completely steal the entire UO fanbase
Intelligent Systems don't know how to make their games not be broken. Case in point, the 2nd Kanbei mission in the AW remake. The only way to complete it is to make an utterly ridiculous and suicidal move turn one because the AI won't attack the unit you suicide for no apparent reason. If you don't do the move, the mission is mathematically impossible.
I think I know what mission you're talking about. That's only if you play as Sami and that move isn't suicide. You're taking a beefy unit like a mid tank and using it to block a 1 tile choke point. Kanbei's army is primarily light tanks and can't deal cost effective damage. You can use indirects to zone and take positive trades
That's in the original too, don't worry.
The problem with AW games is that the storymodes aren't strategy like FE is, they're more akin to puzzle games. Meanwhile the multiplayer is more like a fighting game with distinct character abilities and such. With how the game is extremely RPS oriented, you need to learn matchups whereas in FE you pick the unit best suited for the job and plan around them. That's actual pure strategy.
I could literally write a paper on why AW is a completely fumbled franchise and how its gameplay is actually LESS casually accessible. I don't think the series is that good.
>is the best SRPG in your path >isn't even an RPG
Advance Wars chads just keep winning.
Wish the story was better. I need someone with game dev experience to explain something to me: how hard is it to make a cutscene if all you have is a textbox, character art and some music to slap in? How long does it take?
>I need someone with game dev experience to explain something to me: how hard is it to make a cutscene if all you have is a textbox, character art and some music to slap in? How long does it take?
If it's anything like modern game engines, it would not take very long at all and it's something a designer/writer would do. The lengthy part is the tool that programmers would make to enable it. Once that tool was there, the designer would basically just specify a portrait and its position and the line of text to display, and do it for each character's line. There would also be background music as well.
Well in this scenario it's on the DS, so I imagine it's theoretically even less time, which fricking confuses me when these homosexuals for Days of Ruin just chose not to do that shit and just got lazy.
Sounds very interesting to me, since I'm also interested in this field. Did you study which subject of study?) that because you know so much about it?
3 months ago
Anonymous
I studied computer science in college and now I'm a programmer at a game studio
Well in this scenario it's on the DS, so I imagine it's theoretically even less time, which fricking confuses me when these homosexuals for Days of Ruin just chose not to do that shit and just got lazy.
What do you mean though? Days of ruin has the text box convos. The quality/frequency of them is another thing, that's on the writers
3 months ago
Anonymous
Nice and grateful 🙂
What I'm wondering is, where are all the next gen graphic games..
The games look like anything but next gen (some of them don't look bad, but I was expecting more, a astonishment effect in the graphics), can you explain that to me? Graphically I expected a lot more, really awesome graphics or is that only available with the Ps5Pro or the next gen?
>The problem with AW games is that the storymodes aren't strategy like FE is, they're more akin to puzzle games. Meanwhile the multiplayer is more like a fighting game with distinct character abilities and such. With how the game is extremely RPS oriented, you need to learn matchups whereas in FE you pick the unit best suited for the job and plan around them. That's actual pure strategy.
Just because you don't know what the word 'strategy' means doesn't mean your argument holds any weight. >I could literally
Hi, Reddit! >on why AW is a completely fumbled franchise
Because they just stopped making them. That is a major fumble when making games. >how its gameplay is actually LESS casually accessible
That's not a bad thing. Oh no, you just can't level up your cadre of favorites until they are hecking untouchable??? Wow, bad strategy!
>With how the game is extremely RPS oriented
Just caught this also. You stupid triple Black person. FE has RPS for weapons AND magic. There is no RPS in AW. AT ALL.
I assume this guy tried to use literally every single character, and ended up with a bunch of underleveled shitters. You'd think he'd realise that was a bad idea long before getting softlocked.
Fricking FRICK no. FE is pseudo RPG coomer slop. If I had to choose between them I would slam dunk every FE game into a stinky toilet and send a turd in after them.
>Cute girls included.
Because no other Fire Emblem game or Japanese game has that, right? That's a unique feature of Awakening.
God this board gets more brain rotted by the day.
fates was absolutely butchered by localization but you probably weren't even here when people were upset about that
Which one do I not have to spend 5 minutes on my first turn just moving troops closer. And which one doesn't encourage just restarting a save if a fight goes bad? And which one isn't just a rock paper scissors bone brain battle system?
>And which one doesn't encourage just restarting a save if a fight goes bad?
None of them, unfortunately, the new ones lean even farther in that direction by allowing and encouraging you to rewind turns if something goes wrong
They're just actually the only good ones though. DS introduced being able to turn any unit into any class removing all dense of unique progression with a character, and after that it became a fricking dating sim. The GBA titles are the best of the series. It's not even a question.
Which one do I not have to spend 5 minutes on my first turn just moving troops closer. And which one doesn't encourage just restarting a save if a fight goes bad? And which one isn't just a rock paper scissors bone brain battle system?
Engage has fairly good gameplay, you'll probably have to ignore the out of map parts of the game to enjoy it to it's fullest though.
Shadows of valentia is also pretty decent.
I hear people praise conquest, and you may like it if you can tolerate the gameplay gimmick and the dialogue, which is about as bad as engage's.
Blazing Blade. It's the right mix of simplicity while still keeping the gameplay interesting. The scenarios are charming. It gets a bit bogged down towards the end but otherwise it's perfect. Keeping it small scale is important. The massive maps in the earlier and later entries are such a fricking drag. Does anyone have pics of that Lyn cosplayer?
It was a pretty good game, but the controls were awful. Entirely responsible for me dropping it despite enjoying it, I was actually getting cramps playing.
if it's literally unplayable, that makes it a bad game. I dropped it for the controls alone, frick the jank ass camera and the shit "quirky" humor as well
>Radiant Dawn was great, what are you talking about?
talking about experience from playing it when it was the newest game and seeing how fricking terrible it was. traded it in at gameslop for henry hatsworth or some shit and the only regret i have is that i didn't hold onto it for longer to get $500 for it instead from some basedlord such as yourself
Not that poster, but the main lasting memory I have of Radiant Dawn is that the battles take fricking forever. I was glad I played it but I probably wouldn't touch it again.
it was ludonarrative kino and michaiah was an interesting character that faced a lot more morally compromising decisions than any other character in the series (which is kind of ruined by her being a sassy b***hy donut steel making everyone less sympathetic to her). There were multiple maps every act where a new mechanic was created exclusively for the story integration and the variety of objectives/conditions is unmatched by any strategy game and hidden story related bonus experience requirements were peak game design. The ability to use multiple different armies and unit compositions as well as pass resources between those armies on a second playthrough is very unique and means most of the cast will get at least a few chapters of relevance.
HOWEVER
it plays like pic related so its borderline unplayable
Honestly they're all flawed. The games with decent writing tend to have mediocre gameplay, while the games with good gameplay tend to have god awful writing.
yes, I liked Fire Emblem Awakening, Kid Icarus Uprising, Animal Crossing 3DS, and every Shin Megami Tensei 3DS game. The 3DS is better than than GBA which was a literal SNES downport machine with questionable concessions like Final Fantasy GBA and Donkey Kong GBA compressions. The 3DS has as the DS library built in. 3DS is king Simple as. https://www.youtube.com/watch?v=z3CItT7BAGA
One of my earliest runs used Rebecca/Dart A support and their dual fire affinities were so fricking good for their damage outputs.
Sniper is such a mid fricking class, I wish ranger from FE8 was in FE7
GBA era fire emblems are my favorite games of all time. Are any of the fanmade romhacks worth playing? Everything about them is just so sovlfvl and perfect, they look and sound and play incredibly.
sword of heaven and earth is a sacaen setting with classic gameplay and a lot of map variety. its pretty challenging. the story is basic and the protagonist is lyns daughter. Think of it like another fe7 campaign.
Sun gods wrath is peak FE hack with a lot of mechanic bloat and PRFs and new enemy classes. I would avoid it if you like the simplicity of GBA fe. Its a very difficult but not puzzle difficulty like some hacks and not RNG bullshit like iron emblem.
Self randomizer by CIRCLESEVERYWHERE is a great fe8 romhack that does what it says and also adds the skills patch. Highly customizable too. Its still the base campaign of sacred stones with no added levels. theres also the option to skip some levels with the konami code. ive beaten the randomizer like 10 times by now, its very fun to replay.
Justice and pride is one of the easier hacks with some seriously OP characters and new character classes. Its a much more laid back experience than these other romhacks and the story is 'decent'.
DLATMOL is the quintessential FE romhack with a good comprehensive story, good worldbuilding, good characters, consistent gameplay difficulty, and a few gameplay mechanic additions. its a very long game though.
Road to ruin is alright, it has obscenely long maps and the gameplay is barebones so i didnt even end up making it half way through.
Elibian nights is a romhack that lets you pick a few gaiden chapters and character stories in a post fe7 setting. Some gaidens are just one chapter and some are multi chapter episodes. Think of it like a menu where you pick out missions and the missions are slightly customizable. Its not a campaign, think of it like advance wars warroom but with a story.
I'm playing indie FE ripoff Dark Deity, the battle animations looked neat but everything else is lame and there's constant stat bugs and positioning glitches. Makes me just want to play a romhack instead so I'll probably try one of these next
I liked Iron Emblem a lot, he uses reinforcements as a bit of a crutch in level design early on but I found it a really tight experience overall despite the flaws.
That secrets video is 100% gameplay secrets and has nothing to do with story or lore you moron, and the death quote is in the easter egg bonus chapter. The meme reference complaint is actually valid and there's so many better examples you could've picked but clearly you used all your brain power getting yourself dressed this morning and had none left for this image.
But I don't like Tellius or Mangs or Epic Story War Chronicle Emblem
I don't like that bald frick either but this is a dishonest meme.
The death quote and the self-inserts are from the shitpost bonus chapter at the very end of the game that you can only even see if you played on Lunatic and completed all the moronicly difficult bonus objectives.
The same goes for the enemy skills. Only applies to that chapter and SOMETIMES to Regalia wielders, of which there are barely any.
Mangs can die for all I care but his team made a romhack comparable to Vision Quest and Dark Lord and the Maiden of Light. Fricking loved it, played it twice.
Only downside is that I was one of the stupid fricks who put myself through Lunatic hell expecting that bonus chapter to be something sick, and it wasn't even good from a gameplay perspective.
I don't like that bald frick either but this is a dishonest meme.
The death quote and the self-inserts are from the shitpost bonus chapter at the very end of the game that you can only even see if you played on Lunatic and completed all the moronicly difficult bonus objectives.
The same goes for the enemy skills. Only applies to that chapter and SOMETIMES to Regalia wielders, of which there are barely any.
Mangs can die for all I care but his team made a romhack comparable to Vision Quest and Dark Lord and the Maiden of Light. Fricking loved it, played it twice.
Only downside is that I was one of the stupid fricks who put myself through Lunatic hell expecting that bonus chapter to be something sick, and it wasn't even good from a gameplay perspective.
rate my Tower of Valni Floor 1 farming autism strat
blue are high def units with no weapons equipped, green is the person training on enemies, and yellow is Moulder or Natasha healing. once the green unit gets high enough level, they can solo floor 1 until 20/20
FE COULD be a kino series if they made a few changes. First is to discourage Death Ball strats whenever possible >ballista to take out Pegasus Knights/Archers >armor effective weapons >maps that feature hazards for player armies grouped together >Turn limits >Long range magic users >optional objectives that require splitting up the army, etc
FE has a major XCOM Overwatch problem, in that most maps can be solved by shoving your OP as frick unit onto the first red square, then tank attacks and bait the enemy out. And yeah, that should be a viable strategy sometimes, not EVERY time. Here's a few more for good measure >Remove EXP/material grinding maps. Strategy games should be about utilizing resources; if you can grind for resources it throws the balance of the game out of turn >Paralogues/side missions should be significantly more difficult than story missions for experts/second playthroughs >Keep the rewind option, but in exchange there's a new Life or Death mode/difficulty that autosaves after every movement you make. You get a few restarts each map, but after you use them up you need to keep playing with the hand you've dealt your units. >Get rid of supports, keep Base Conversations from PoR/RD. Encourage players to explore the maps with different character for new story bits/rewards.
>FE has a major XCOM Overwatch problem, in that most maps can be solved by shoving your OP as frick unit onto the first red square, then tank attacks and bait the enemy out.
It does, but it's also the game series I've seen that finds actually worthwhile ways of countering that problem the best, xcom 2 absolutely bombed trying to fix that problem with bullshit that was twice as bad.
>ballista to take out Pegasus Knights/Archers >armor effective weapons >maps that feature hazards for player armies grouped together >Turn limits >Long range magic users >optional objectives that require splitting up the army, etc
also, FE literally has all of these
Right, but only like once or twice, and then barely ever again. I want the enemy army to prepare to meet my army in battle. Hell maybe a system where the enemy stocks up on counters to your most used units
>ballista to take out Pegasus Knights/Archers
You could do that all the way back in FE6 it's not new. >armor effective weapons
Armorslayers,Horseslayer,Wyrmslayers and other weapons already exist to take out specific classes of units >Turn limits >Long magic users
There's a variety of long range tomes.Bolting been there for a while. One of the most iconic examples to me would be Ursula in FE7 taunting your units as she uses Bolting saying "Tell me..are you afraid to die..." it was quite terrifying despite the low hit chance. >optional objectives that require splitting up the army, etc
I want to say Radiant Dawn splits up your party and other games sometimes make a unit, usually a thief or anyone with a key, take an alternate path if you want to collect the treasures in rooms scattered across the map.
Daily reminder 3ds and after fans are fake fans
and dogshit taste too
Awakening literally saved the series, as it was a hail mary. Waifuism is a blight sometimes, but you can't argue that it's one of the reasons the series exists today.
FE6 is the worst GBA one because you're encouraged to use the same units every playthrough and you're intentionally handicapping yourself if you don't.
My favorite games in no particular order are FE6, FE12, and Conquest
Currently doing a blind HM run of the romhack 'Vision Quest'(It's pretty good) and I just want to say this is one of the cutest portraits I've ever seen.
>Start the series with a blazing blade ROM >Get Conquest because of pic related.jpg >Play Awakening >Fall in love with the series
Although Awakening’s difficulty curve is the easiest to break, I think every mechanic is the most fun in that series. For some reason I alway prefer the entries where regular weapons have durability. It’s a better way to balance then than decreasing accuracy
Engage is an atrocity in the writing/character design department, but tbh if you're playing FE for either of those things in the first place. From a gameplay perspective it's a step in the right direction from the damage Awakening did.
Some day we'll get something with the scale and ambition that radiant dawn had again.
>when dumb writers try to write a smart character
there is nothing I despise more
this should have been my favorite character based on design + personality but all her supports are fricking awful because the writing is so damn bad
Look at canas' supports in FE7 for how to write a smart character well. It helps that he just happens to be a smart character with other traits rather than his personality being smart, but that's just the consequence of FE: Awakening characters having gimmicks for personalities
>Go into the series expecting the weapon triangle advantage to be as significant as Pokemon type advantages >It's just a nothing +1 boost to attack and like a 10% increased hit rate >Mainly just used to manipulate the increased/decreased hit rate and the damage boost is basically nothing
Engage also has the break system, but it mostly is just a mechanic that exists to mitigate bad RNG. It's more prevalent in games that have other mechanics surrounding it that are more impactful or if the game has overall lower stats. Fire Emblem 6 has some extremely low hit rates and trying to break the triangle (especially with axes) is basically just asking to fricking die.
Why didn't these moronic developers just use the Path of Radiance support system and just slightly lower the number of missions deployed to rank them up? It was perfect.
the amount of awakening homosexualry in this thread really shows how bad things have gotten here. FE games have a sliding scale between competent gameplay and tolerable story- awakening is the only game in the series to shit the bed in both departments. Fates would be just as bad if conquest didn't exist.
My first and only FE game was 3H and I never got far in it because I hated the time management and social stuff, same as with Persona. Would I enjoy the rest of the series more?
Most likely, yes. Engage has some similar mechanics, but they're mostly negligible instead of functionally essential to the game.
I just don't like anything pre-Awakening. I'm sorry. The maps are too big, there's too many characters and there's no social elements. Nothing feels 'clicky' like the 3DS era FE.
I just don't like anything pre-Awakening. I'm sorry. The maps are too big, there's too many characters and there's no social elements. Nothing feels 'clicky' like the 3DS era FE.
Depends significantly on which game you're playing. Special mention to tellius where troony localizers fricked up bigtime. In path of radiance normal is Japanese easy mode, and hard if Japanese normal mode. In radiant dawn easy is Japanese normal mode, and normal is Japanese hard mode.
With most entries in the series you can probably get away with picking hard as the default difficulty if you're not braindead, though there are some exceptions.
In terms of gameplay? unironically FEH during years 1-2. The tactical elements were almost entirely dictated by good placement and archetype matchups, instead of the dominating factor being luck manipulation. Felt like much more of a fair challenge than any other FE. Too bad the balance went to shit after those first years.
I wish we had a full fledged game with good story and characters and large scale battles that had no element of chance.
Might as well throw out growths too because steamrolling with 1 overleveled unit is boring.
I recommend Sacred Echoes. Fixes the hell out of Gaiden/SoV's terrible maps. Makes some plot changes too, so at least Celica isn't an idiot anymore.
Axes and the weapon triangle are in. Atlas
gets a warrior class line while the Knight line gains all three weapons.
It's a real shame IS let the great presentation of the remake go to waste by not changing the maps. Remakes changing level design is nothing new.
is it better than advance wars though?
>is the best SRPG in your path
>isn't even an RPG
Advance Wars chads just keep winning.
>in your path
what?
sorry i meant *you're
*rapes the FE series with one game*
the gameplay isn't even similar
shut up attention meg.
Go play your shameless ripoff of Ogre Battle somewhere else.
>they hated him because he spoke the truth
that post had like 3 replies other than yours and most of them were dismissive
Seethe
No one will be playing or still talking about this in a few months. In fact if FE4 remake is actually coming this year, it'll completely steal the entire UO fanbase
Based
They only like FE because its the only game they can spam fanarts so the threads dont die as fast
This is like a Warhammer Black person coming in here and telling us their slop is better than our slop because they're both strategy games.
>warhammer
Total war, my bad
Yes, though I like both.
Anything out of the GBA games, I like 6, 7 and 8 quite a bit though I obviously like others.
Only if you have an above room temperature IQ
Intelligent Systems don't know how to make their games not be broken. Case in point, the 2nd Kanbei mission in the AW remake. The only way to complete it is to make an utterly ridiculous and suicidal move turn one because the AI won't attack the unit you suicide for no apparent reason. If you don't do the move, the mission is mathematically impossible.
I think I know what mission you're talking about. That's only if you play as Sami and that move isn't suicide. You're taking a beefy unit like a mid tank and using it to block a 1 tile choke point. Kanbei's army is primarily light tanks and can't deal cost effective damage. You can use indirects to zone and take positive trades
that's only on hard campaign and wayforward changed that map in the remake though?
That's in the original too, don't worry.
The problem with AW games is that the storymodes aren't strategy like FE is, they're more akin to puzzle games. Meanwhile the multiplayer is more like a fighting game with distinct character abilities and such. With how the game is extremely RPS oriented, you need to learn matchups whereas in FE you pick the unit best suited for the job and plan around them. That's actual pure strategy.
I could literally write a paper on why AW is a completely fumbled franchise and how its gameplay is actually LESS casually accessible. I don't think the series is that good.
Wish the story was better. I need someone with game dev experience to explain something to me: how hard is it to make a cutscene if all you have is a textbox, character art and some music to slap in? How long does it take?
>I need someone with game dev experience to explain something to me: how hard is it to make a cutscene if all you have is a textbox, character art and some music to slap in? How long does it take?
If it's anything like modern game engines, it would not take very long at all and it's something a designer/writer would do. The lengthy part is the tool that programmers would make to enable it. Once that tool was there, the designer would basically just specify a portrait and its position and the line of text to display, and do it for each character's line. There would also be background music as well.
Well in this scenario it's on the DS, so I imagine it's theoretically even less time, which fricking confuses me when these homosexuals for Days of Ruin just chose not to do that shit and just got lazy.
Sounds very interesting to me, since I'm also interested in this field. Did you study which subject of study?) that because you know so much about it?
I studied computer science in college and now I'm a programmer at a game studio
What do you mean though? Days of ruin has the text box convos. The quality/frequency of them is another thing, that's on the writers
Nice and grateful 🙂
What I'm wondering is, where are all the next gen graphic games..
The games look like anything but next gen (some of them don't look bad, but I was expecting more, a astonishment effect in the graphics), can you explain that to me? Graphically I expected a lot more, really awesome graphics or is that only available with the Ps5Pro or the next gen?
>The problem with AW games is that the storymodes aren't strategy like FE is, they're more akin to puzzle games. Meanwhile the multiplayer is more like a fighting game with distinct character abilities and such. With how the game is extremely RPS oriented, you need to learn matchups whereas in FE you pick the unit best suited for the job and plan around them. That's actual pure strategy.
Just because you don't know what the word 'strategy' means doesn't mean your argument holds any weight.
>I could literally
Hi, Reddit!
>on why AW is a completely fumbled franchise
Because they just stopped making them. That is a major fumble when making games.
>how its gameplay is actually LESS casually accessible
That's not a bad thing. Oh no, you just can't level up your cadre of favorites until they are hecking untouchable??? Wow, bad strategy!
>With how the game is extremely RPS oriented
Just caught this also. You stupid triple Black person. FE has RPS for weapons AND magic. There is no RPS in AW. AT ALL.
I remember seeing that post for the first time. When did Fire Emblem fans become so shit. 3Hs Awakening, post Kaga?
I assume this guy tried to use literally every single character, and ended up with a bunch of underleveled shitters. You'd think he'd realise that was a bad idea long before getting softlocked.
AW will always be better and higher IQ
FE is coomer shit now
Yes
Fricking FRICK no. FE is pseudo RPG coomer slop. If I had to choose between them I would slam dunk every FE game into a stinky toilet and send a turd in after them.
Fates conquest for gameplay
Shadows of valentia for everything else
Awakening. Nothing competes with it.
...in the shit game competition
>a full decade
>westoids still seething about awakening
kek
...which was won by Engage
>literal who with less than 3k subscribers and three videos
>one of which is pokeslop
engage haters are so pathetic lmfao
literal manchildren
you're talking to a schizo that scrapes youtube thumbnails and posts them to validate his opinion.
Awakening might not be loved by alot of the old fans but I love it.
It has something for everyone.
Cute girls included.
>Cute girls included.
Because no other Fire Emblem game or Japanese game has that, right? That's a unique feature of Awakening.
God this board gets more brain rotted by the day.
>kino
It's a video game, not a movie.
Reddit
I love him
Fates
ACK
SS
Path of Radiance.
She's a fricked up prostitute.
reminder that there are 'people' who unironically prefer GOYSLOP BARF ASS (gba) fe supports to 3ds supports
fates was absolutely butchered by localization but you probably weren't even here when people were upset about that
>And which one doesn't encourage just restarting a save if a fight goes bad?
None of them, unfortunately, the new ones lean even farther in that direction by allowing and encouraging you to rewind turns if something goes wrong
sorry your designated fetishbait character gets friendzoned... atleast she can still do sissy feminization training with corrin
The GBA ones are the only good ones because I played them as a kid and was impressed by the flashy sprites.
They're just actually the only good ones though. DS introduced being able to turn any unit into any class removing all dense of unique progression with a character, and after that it became a fricking dating sim. The GBA titles are the best of the series. It's not even a question.
Which one do I not have to spend 5 minutes on my first turn just moving troops closer. And which one doesn't encourage just restarting a save if a fight goes bad? And which one isn't just a rock paper scissors bone brain battle system?
Which of the Post-Awakening games should I play? And are there fan translation patches?
Engage has fairly good gameplay, you'll probably have to ignore the out of map parts of the game to enjoy it to it's fullest though.
Shadows of valentia is also pretty decent.
I hear people praise conquest, and you may like it if you can tolerate the gameplay gimmick and the dialogue, which is about as bad as engage's.
conquest so that you can understand the fates 4koma
Awakening!
All of them. Even Birthright.
Blazing Blade. It's the right mix of simplicity while still keeping the gameplay interesting. The scenarios are charming. It gets a bit bogged down towards the end but otherwise it's perfect. Keeping it small scale is important. The massive maps in the earlier and later entries are such a fricking drag.
Does anyone have pics of that Lyn cosplayer?
funny that there's so much awakening love here when most people hate it
shocked there's almost no mention of the gamecube games
playing this one right noe
The one with Corrin in it.
12 best game
5 next
Fire Emblem Awakening. Yep, that's a good game. For me its Cordelia.
Sumia is better
dogshit series
even Valkyria Chronicles is better
Daily reminder 3ds and after fans are fake fans
and dogshit taste too
I agree with you about fire emblem, but Kid Icarus Uprising is good.
Kid Icarus Uprising is literally the opposite of that image, it revived a dead series where the previous games were mediocre shit.
ah yes, i can see it's thriving
goddamn can't believe we are still getting games
Only braindead consoomers want annual releases in their series. Patricians are happy to wait another 25 years.
efficiency (and to a lesser extent deadlines) are part of a successful creative process
dogshit game with bad controls and an even worse camera
so bad it came with a stand to mitigate how shit the controls were
pretty fricking terrible
It was a pretty good game, but the controls were awful. Entirely responsible for me dropping it despite enjoying it, I was actually getting cramps playing.
if it's literally unplayable, that makes it a bad game. I dropped it for the controls alone, frick the jank ass camera and the shit "quirky" humor as well
frick you moron kid icarus is kino
Fire Emblem Awakening is literally the opposite of that image, it revived a dead series where the previous games were mediocre shit.
the worst paper mario, fire emblem, mario, monster hunter, and animal crossing games were all on the wii however
Worst AC was on GC, as was worst Mario. Worst Paper Mario on 3DS. Don't defame the Wii.
Radiant Dawn was great, what are you talking about?
It completely mogs nearly anything post awakening.
>Radiant Dawn was great, what are you talking about?
talking about experience from playing it when it was the newest game and seeing how fricking terrible it was. traded it in at gameslop for henry hatsworth or some shit and the only regret i have is that i didn't hold onto it for longer to get $500 for it instead from some basedlord such as yourself
Not that poster, but the main lasting memory I have of Radiant Dawn is that the battles take fricking forever. I was glad I played it but I probably wouldn't touch it again.
it was ludonarrative kino and michaiah was an interesting character that faced a lot more morally compromising decisions than any other character in the series (which is kind of ruined by her being a sassy b***hy donut steel making everyone less sympathetic to her). There were multiple maps every act where a new mechanic was created exclusively for the story integration and the variety of objectives/conditions is unmatched by any strategy game and hidden story related bonus experience requirements were peak game design. The ability to use multiple different armies and unit compositions as well as pass resources between those armies on a second playthrough is very unique and means most of the cast will get at least a few chapters of relevance.
HOWEVER
it plays like pic related so its borderline unplayable
Radiant Dawn was peak ambitious, but rubbish.
>4u
>awakening
>uprising
emerynn yourself
awakening is slop, it was ok to break over my knee once but it doesn't have much to it outside of that
8 is my favorite because its promo system is GOATed frfr, but PoR is probably the best game.
8 easily has the best class/promotion system even if it's not balanced very well.
I love the two branch system.
I like all the gba games but 6 is my favourite
4
I never liked any of them after Sacred Stones, dunno why.
>most generic designs of any fantasy series in existence
>boring as frick genre
>completely bland stories
the video game equivalent of watching paint dry
Honestly they're all flawed. The games with decent writing tend to have mediocre gameplay, while the games with good gameplay tend to have god awful writing.
>god awful writing
skip all cutscenes, watch all supports
yes, I liked Fire Emblem Awakening, Kid Icarus Uprising, Animal Crossing 3DS, and every Shin Megami Tensei 3DS game. The 3DS is better than than GBA which was a literal SNES downport machine with questionable concessions like Final Fantasy GBA and Donkey Kong GBA compressions. The 3DS has as the DS library built in. 3DS is king Simple as. https://www.youtube.com/watch?v=z3CItT7BAGA
Echoes
Not a single FE comes even close to any of the 3 FFT, FFTA alone mogs all the FE games on GBA, DS, Wii AND 3DS.
>FFTA
Yes, FFTA
pfft, I like them and even I think your post is a joke
I like them for the gameplay, but the only one with a decent story is three houses
Thracia 776, of course.
poser
speak for yourself, shitter
Thief staff was kino and IS are cowards for never doing it again
you just proved me right
you can steal ballista in this game? for what purpose?
In this playthrough I have been juicing Rebecca with as many steroids as i can get my grubby little tactician hands on, she has become quite strong
One of my earliest runs used Rebecca/Dart A support and their dual fire affinities were so fricking good for their damage outputs.
Sniper is such a mid fricking class, I wish ranger from FE8 was in FE7
GBA era fire emblems are my favorite games of all time. Are any of the fanmade romhacks worth playing? Everything about them is just so sovlfvl and perfect, they look and sound and play incredibly.
sword of heaven and earth is a sacaen setting with classic gameplay and a lot of map variety. its pretty challenging. the story is basic and the protagonist is lyns daughter. Think of it like another fe7 campaign.
Sun gods wrath is peak FE hack with a lot of mechanic bloat and PRFs and new enemy classes. I would avoid it if you like the simplicity of GBA fe. Its a very difficult but not puzzle difficulty like some hacks and not RNG bullshit like iron emblem.
Self randomizer by CIRCLESEVERYWHERE is a great fe8 romhack that does what it says and also adds the skills patch. Highly customizable too. Its still the base campaign of sacred stones with no added levels. theres also the option to skip some levels with the konami code. ive beaten the randomizer like 10 times by now, its very fun to replay.
Justice and pride is one of the easier hacks with some seriously OP characters and new character classes. Its a much more laid back experience than these other romhacks and the story is 'decent'.
DLATMOL is the quintessential FE romhack with a good comprehensive story, good worldbuilding, good characters, consistent gameplay difficulty, and a few gameplay mechanic additions. its a very long game though.
Road to ruin is alright, it has obscenely long maps and the gameplay is barebones so i didnt even end up making it half way through.
Elibian nights is a romhack that lets you pick a few gaiden chapters and character stories in a post fe7 setting. Some gaidens are just one chapter and some are multi chapter episodes. Think of it like a menu where you pick out missions and the missions are slightly customizable. Its not a campaign, think of it like advance wars warroom but with a story.
>forgetting TLP
while not the best one out there, its fun and one of the most iconic hacks
I'm playing indie FE ripoff Dark Deity, the battle animations looked neat but everything else is lame and there's constant stat bugs and positioning glitches. Makes me just want to play a romhack instead so I'll probably try one of these next
I liked Iron Emblem a lot, he uses reinforcements as a bit of a crutch in level design early on but I found it a really tight experience overall despite the flaws.
Tacthack and DLATMOL are must plays if you're wanting more GBA FE.
Andaron Saga Unironically
That secrets video is 100% gameplay secrets and has nothing to do with story or lore you moron, and the death quote is in the easter egg bonus chapter. The meme reference complaint is actually valid and there's so many better examples you could've picked but clearly you used all your brain power getting yourself dressed this morning and had none left for this image.
totally not a samegay
You've got keen instincts, champ.
But I don't like Tellius or Mangs or Epic Story War Chronicle Emblem
I don't like that bald frick either but this is a dishonest meme.
The death quote and the self-inserts are from the shitpost bonus chapter at the very end of the game that you can only even see if you played on Lunatic and completed all the moronicly difficult bonus objectives.
The same goes for the enemy skills. Only applies to that chapter and SOMETIMES to Regalia wielders, of which there are barely any.
Mangs can die for all I care but his team made a romhack comparable to Vision Quest and Dark Lord and the Maiden of Light. Fricking loved it, played it twice.
Only downside is that I was one of the stupid fricks who put myself through Lunatic hell expecting that bonus chapter to be something sick, and it wasn't even good from a gameplay perspective.
i will never play a kaga game
your loss
whoa epicly pedo, that's how you know it isn't for redditors, homosexuals, fetubers, and discord addicts
but westoids are into that
>Which one's your favorite?
the advance wars one.
I'm so sorry, anon
rate my Tower of Valni Floor 1 farming autism strat
blue are high def units with no weapons equipped, green is the person training on enemies, and yellow is Moulder or Natasha healing. once the green unit gets high enough level, they can solo floor 1 until 20/20
FE COULD be a kino series if they made a few changes. First is to discourage Death Ball strats whenever possible
>ballista to take out Pegasus Knights/Archers
>armor effective weapons
>maps that feature hazards for player armies grouped together
>Turn limits
>Long range magic users
>optional objectives that require splitting up the army, etc
FE has a major XCOM Overwatch problem, in that most maps can be solved by shoving your OP as frick unit onto the first red square, then tank attacks and bait the enemy out. And yeah, that should be a viable strategy sometimes, not EVERY time. Here's a few more for good measure
>Remove EXP/material grinding maps. Strategy games should be about utilizing resources; if you can grind for resources it throws the balance of the game out of turn
>Paralogues/side missions should be significantly more difficult than story missions for experts/second playthroughs
>Keep the rewind option, but in exchange there's a new Life or Death mode/difficulty that autosaves after every movement you make. You get a few restarts each map, but after you use them up you need to keep playing with the hand you've dealt your units.
>Get rid of supports, keep Base Conversations from PoR/RD. Encourage players to explore the maps with different character for new story bits/rewards.
There's like 2 maps that require the bare minimum strategy in engage and that already filters westoids like no other thing does.
>FE has a major XCOM Overwatch problem, in that most maps can be solved by shoving your OP as frick unit onto the first red square, then tank attacks and bait the enemy out.
It does, but it's also the game series I've seen that finds actually worthwhile ways of countering that problem the best, xcom 2 absolutely bombed trying to fix that problem with bullshit that was twice as bad.
Conquest has all of those
>ballista to take out Pegasus Knights/Archers
>armor effective weapons
>maps that feature hazards for player armies grouped together
>Turn limits
>Long range magic users
>optional objectives that require splitting up the army, etc
also, FE literally has all of these
People only know the game through video essays, please understand.
Right, but only like once or twice, and then barely ever again. I want the enemy army to prepare to meet my army in battle. Hell maybe a system where the enemy stocks up on counters to your most used units
I kind of get an alarm in my head reading your post that you haven't actually played much of the series.
Play Berwick Saga, it already has what you ask and even more.
What do you gain by shilling this shit 24/7?
Because I genuinely love the game and wish for everyone to try it at least.
Also, I can only post whenever I can unlike the usual shitposters and waifugays.
>ballista to take out Pegasus Knights/Archers
You could do that all the way back in FE6 it's not new.
>armor effective weapons
Armorslayers,Horseslayer,Wyrmslayers and other weapons already exist to take out specific classes of units
>Turn limits
>Long magic users
There's a variety of long range tomes.Bolting been there for a while. One of the most iconic examples to me would be Ursula in FE7 taunting your units as she uses Bolting saying "Tell me..are you afraid to die..." it was quite terrifying despite the low hit chance.
>optional objectives that require splitting up the army, etc
I want to say Radiant Dawn splits up your party and other games sometimes make a unit, usually a thief or anyone with a key, take an alternate path if you want to collect the treasures in rooms scattered across the map.
Awakening literally saved the series, as it was a hail mary. Waifuism is a blight sometimes, but you can't argue that it's one of the reasons the series exists today.
The GBA games are the only ones worth playing.
FE6 is the only GBA game worth playing
It is the best one, that's for sure.
FE6 is the worst GBA one because you're encouraged to use the same units every playthrough and you're intentionally handicapping yourself if you don't.
>mangs exploded the FE community for these breasts
he could have done so much better
exploded it how?
The first one was the best, few other games compare to how good it was when it came out
Thracia is the best game in the series
poser
I beat it though 🙂
Replayed Conquest the most, then the gba games. The others I've only did 1 playthrough.
5 is my favorite. I also love 7 (my first one) and 9 (best story/writing and main character).
My favorite games in no particular order are FE6, FE12, and Conquest
Currently doing a blind HM run of the romhack 'Vision Quest'(It's pretty good) and I just want to say this is one of the cutest portraits I've ever seen.
meant for
oops
God I hate vision quest so much bros its surreal
It's not a bad rom, it just overstays its welcome with its last act or so.
>Start the series with a blazing blade ROM
>Get Conquest because of pic related.jpg
>Play Awakening
>Fall in love with the series
Although Awakening’s difficulty curve is the easiest to break, I think every mechanic is the most fun in that series. For some reason I alway prefer the entries where regular weapons have durability. It’s a better way to balance then than decreasing accuracy
Sex with Lyndis
Engage is an atrocity in the writing/character design department, but tbh if you're playing FE for either of those things in the first place. From a gameplay perspective it's a step in the right direction from the damage Awakening did.
Some day we'll get something with the scale and ambition that radiant dawn had again.
3 houses is my favorite FE by far and I've beaten all of them since 6 multiple times
I will be taking questions now.
I FRICKING HATE FOG OF WAR
>when dumb writers try to write a smart character
there is nothing I despise more
this should have been my favorite character based on design + personality but all her supports are fricking awful because the writing is so damn bad
Look at canas' supports in FE7 for how to write a smart character well. It helps that he just happens to be a smart character with other traits rather than his personality being smart, but that's just the consequence of FE: Awakening characters having gimmicks for personalities
Every single thing she said made me think she was a fem Sheldon from the big bang theory
that was also my impression and I hated it
I knew there was a reason why I didn't reset when she died in my first run
Stats that matter:
STR
SPD
DEF
Stats that do not matter:
Everything else.
This post brought to you by Hector Gang.
hector only has speed sometimes
you should join the miledy / zeiss gang for all 3
>Go into the series expecting the weapon triangle advantage to be as significant as Pokemon type advantages
>It's just a nothing +1 boost to attack and like a 10% increased hit rate
>Mainly just used to manipulate the increased/decreased hit rate and the damage boost is basically nothing
I feel like I was lied to somewhere
Engage also has the break system, but it mostly is just a mechanic that exists to mitigate bad RNG. It's more prevalent in games that have other mechanics surrounding it that are more impactful or if the game has overall lower stats. Fire Emblem 6 has some extremely low hit rates and trying to break the triangle (especially with axes) is basically just asking to fricking die.
Why is every protagonist some type of dragon now? I swear if FE1 were made today, Tiki would be the lord.
god I wish
Why didn't these moronic developers just use the Path of Radiance support system and just slightly lower the number of missions deployed to rank them up? It was perfect.
thracia followed by radiant dawn
valentia had the best presentation
>possibly the most kino series of all time
Despite only having 2 good games?
engage
Cutesythea
Three Houses. I started with Awakening btw.
the amount of awakening homosexualry in this thread really shows how bad things have gotten here. FE games have a sliding scale between competent gameplay and tolerable story- awakening is the only game in the series to shit the bed in both departments. Fates would be just as bad if conquest didn't exist.
My first and only FE game was 3H and I never got far in it because I hated the time management and social stuff, same as with Persona. Would I enjoy the rest of the series more?
Most likely, yes. Engage has some similar mechanics, but they're mostly negligible instead of functionally essential to the game.
low quality bait
It's not bait. It's how I really feel.
I just don't like anything pre-Awakening. I'm sorry. The maps are too big, there's too many characters and there's no social elements. Nothing feels 'clicky' like the 3DS era FE.
Fire Emblem awaking. Nothing comes close.
FE on Normal or Hard?
Whats the correct and fun way to play this
hard + casual
Depends significantly on which game you're playing. Special mention to tellius where troony localizers fricked up bigtime. In path of radiance normal is Japanese easy mode, and hard if Japanese normal mode. In radiant dawn easy is Japanese normal mode, and normal is Japanese hard mode.
With most entries in the series you can probably get away with picking hard as the default difficulty if you're not braindead, though there are some exceptions.
In terms of gameplay? unironically FEH during years 1-2. The tactical elements were almost entirely dictated by good placement and archetype matchups, instead of the dominating factor being luck manipulation. Felt like much more of a fair challenge than any other FE. Too bad the balance went to shit after those first years.
I wish we had a full fledged game with good story and characters and large scale battles that had no element of chance.
Might as well throw out growths too because steamrolling with 1 overleveled unit is boring.
well migrate here once the other thread is done
Do it.
FE3H, SoV, and Blazing Blade are the best titles of all, though Genealogy's intro is extremely good
I recommend Sacred Echoes. Fixes the hell out of Gaiden/SoV's terrible maps. Makes some plot changes too, so at least Celica isn't an idiot anymore.
Axes and the weapon triangle are in. Atlas
gets a warrior class line while the Knight line gains all three weapons.
It's a real shame IS let the great presentation of the remake go to waste by not changing the maps. Remakes changing level design is nothing new.