We can give you recommendations but more information from you would be helpful, OP. How much experience do you have as a player, and with what system(s)? As said, it's best to use a system you're already familiar with if possible.
I've played some dnd and pf2 for about a year. But I'm looking for other systems because there are many more than that and people always fixate over them. well mostly over dnd.
Pathfinder 2E. In fact you're just in time for 2.5E which smooths out some of the criticisms from 2.0. The three action system makes combat genuinely fun, archetypes handle multi/subclassing really elegantly and I like the downtime/exploration action system.
They're making a remaster which is changing odds and ands to keep them safe from a licensing shit fight that a rival company and license owner could have thrown money at to prevent competing
It's not strictly needed, but they did the remaster to get ahead of the wave if it ever came, and took the opportunity to rebalance a few things that fell under expectation - examples of witch, ranger, alchemist and spellcasting chassis in general.
You'll be fine, it's more proscribed than 5E so it pushes less onus on you to make rules up (both a strength and curse of 5E).bits a bit overwhelming to think 'oh god I need to know all those rules' but not really. Plenty of cheat sheets for a DM screen out there If you want, and if you make up one set of rules because you can't find in the heat of the moment, you can make up another until you can confirm later
It is basically more of a tactics game with RPG elements however, it's big on grid placement and actions in combat and getting efficiency out of your actions which may not be up the street of people whose experience of rpgd might be playing loosely goosey whatever the frick from critical role or watched stranger things twice
We can give you recommendations but more information from you would be helpful, OP. How much experience do you have as a player, and with what system(s)? As said, it's best to use a system you're already familiar with if possible.
Play DCC and try out one of its funnel dungeons. These are great for new DMs due to how easy It is to run them, since you take the stand of a referee, and also due to how simple of a system DCC is. Besides, literally no prep is needed and character creation is really quick and easy
Seconding.
I've heard good things about shadow of the demon lord, but I never played it.
first time hearing about this one
I've played some dnd and pf2 for about a year. But I'm looking for other systems because there are many more than that and people always fixate over them. well mostly over dnd.
>shadow of the demon lord
Seconding this. It's a pretty easy system to learn and only requires a d20 and a d6 to play.
Pathfinder 2E. In fact you're just in time for 2.5E which smooths out some of the criticisms from 2.0. The three action system makes combat genuinely fun, archetypes handle multi/subclassing really elegantly and I like the downtime/exploration action system.
I heard about it but aren't they still in transition? Ain't it make more confusing?
They're making a remaster which is changing odds and ands to keep them safe from a licensing shit fight that a rival company and license owner could have thrown money at to prevent competing
It's not strictly needed, but they did the remaster to get ahead of the wave if it ever came, and took the opportunity to rebalance a few things that fell under expectation - examples of witch, ranger, alchemist and spellcasting chassis in general.
You'll be fine, it's more proscribed than 5E so it pushes less onus on you to make rules up (both a strength and curse of 5E).bits a bit overwhelming to think 'oh god I need to know all those rules' but not really. Plenty of cheat sheets for a DM screen out there If you want, and if you make up one set of rules because you can't find in the heat of the moment, you can make up another until you can confirm later
It is basically more of a tactics game with RPG elements however, it's big on grid placement and actions in combat and getting efficiency out of your actions which may not be up the street of people whose experience of rpgd might be playing loosely goosey whatever the frick from critical role or watched stranger things twice
does I need foundry to be more smooth experience, or does it works well with pen paper/roll20/owlbear? i don't really want ot pay for foundry
Barbarians of Lemuria
Dungeonslayers
WFRPG
The one Ring
Runequest/Mythras
Midgard
Talislanta 4th or 5th edition
Ryuutama
Lastly not necessarily a pure fantasy system, but it's my go to for longer fantasy campaigns. Genesys, simply because it's good.
Honorable mentions:
The Dark Eye. Great system, but crunch galore. So no recommendation for new GMs.
PS:
Also DCC. Imho it strays enough from the OSR formula and brings enough new stuff to the table to not be considered D&D adjacent.
Ironclaw
One you've played before.
We can give you recommendations but more information from you would be helpful, OP. How much experience do you have as a player, and with what system(s)? As said, it's best to use a system you're already familiar with if possible.
EZD6
Why not broaden your horizons and play something in a good genre? Traveler is fun.
Play DCC and try out one of its funnel dungeons. These are great for new DMs due to how easy It is to run them, since you take the stand of a referee, and also due to how simple of a system DCC is. Besides, literally no prep is needed and character creation is really quick and easy
Age of sigmar soulbound
Yes boo hiss age of shitmar
File the serial numbers off and use it system agnostically and you'll be reet
Warrior, Rogue, & Mage is really simple, good for first time DMs and players.
Cairn, free rulebook light system
Knave 1ed, same
DCC for wacky magic
Ezd6 for simplicity
Shadowdark for simplicity with dark stuff
I’ve been running this for the last 2 years and it’s pretty fast and easy. In my opinion it’s the best fantasy RPG out there but then I’m a Conan fan.
Seems I forgot the picture.
Do you want a pre baked setting or a game with which to create your own setting?
I don't mind creating something. maybe it's just me, but I mostly don't really read into the lore of the ttrpg
Forbidden Lands if you aim for the classical feel of a gritty dungeon/hex crawler.