For me, it's American Conquest

For me, it's American Conquest

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  1. 1 year ago
    Anonymous

    What a game, completed all campaigns from vanilla and the two dlcs, the civil war was pretty bad, the AI was completely dead and would just stay in there waiting for you to kill company by company at hand while doing nothing

    • 1 year ago
      Anonymous

      Divided Nation was an unfinished game, they apparently ran out of budget and just shipped it like that. Fortunately it has mods that are good in multiplayer.

      • 1 year ago
        Anonymous

        Wish I got to play mp back in the days, I just can't see myself playing it now with the very outdated controls, is better playing total war mp on my opinion

        • 1 year ago
          Anonymous

          you can just do what I do and use a custom keyboard profile to map arrow keys to WSAD, and disable it when you're not gaming.

        • 1 year ago
          Anonymous

          >t. zoomer going full zoom
          There is literally NOTHING preventing you from playing, other than being a lazy homosexual and maybe also a coward.

      • 1 year ago
        Anonymous

        I knew something was wrong with it, but could never put my finger on it. Felt like there was no real point in a lot of late game infantry other than flavor.

        • 1 year ago
          Anonymous

          There's no AI at all, they just move a few meters, form up and stay in that position the whole game, you can kill company by company with little reaction

          • 1 year ago
            Anonymous

            For me they always behaved similarly to the original game. Never formed companies with officers and drummers and just kept building soldiers at their base and sending them in batches towards me. They were also smart enough to load onto ferries in island maps. That's about all that can be said though

            • 1 year ago
              Anonymous

              Only in a few of the scenarios they worked somewhat, once I took the fog just to see and they mostly just spawned, went to a position and just stay there the whole game waiting for me to pick them one by one with little reaction

            • 1 year ago
              Anonymous

              I'm being stupid, I realize you mean a standart match while I'm speaking about the campaigns

              • 1 year ago
                Anonymous

                Fair enough, I never played the campaigns in DN. However the campaigns in the original game were pretty based, some of them were hard as well (Russian Alaska first mission took me 20+ tries)

              • 1 year ago
                Anonymous

                For me it was portuguese or the incan language, tough one

            • 1 year ago
              Anonymous

              There's no AI at all, they just move a few meters, form up and stay in that position the whole game, you can kill company by company with little reaction

              I knew something was wrong with it, but could never put my finger on it. Felt like there was no real point in a lot of late game infantry other than flavor.

              Use ChatGPT to control the AI and put up a better challenge than most people.

        • 1 year ago
          Anonymous

          >Felt like there was no real point in a lot of late game infantry other than flavor.
          There seems to be no variety at all in the union and confederate rosters. Feels like everything except the standard infantry are useless. You can churn militia units from some of the civilian buildings in a pinch but they're not gonna survive long. The sharpshooters seem pointless too since they get killed fast and don't seem to have an advantage.
          Union gets the gatling gun which can delete the entire enemy army in 5 seconds, but then a retreating enemy runs behind it and the gatling gun turns and deletes your army as well.

          The Texas roster is only slightly more interesting. The Mexican one seems to be the most boring.

          • 1 year ago
            Anonymous

            >His army is anything ore than gatlings and a token sharpshooter force
            Here is your mistake: you didn't listen to Dr Gatling's pitch for the gun. The point is to no longer have your own regiments, for a single gun can replace one.

      • 1 year ago
        Anonymous

        >For me, it's
        2017 called. They want you back

        Divided Nation is not just unfinished, it's also terrible. Not because its unfinished state, but because the core gameplay is fricked and the game has no balance whatsofricking ever.

        • 1 year ago
          Anonymous

          >but because the core gameplay is fricked and the game has no balance whatsofricking ever
          that's called being unfinished, dunce. the game is barebones and rushed.

          • 1 year ago
            Anonymous

            >Game has fully fledged unit roster and specialities for each faction
            >uNfInIsHeD
            moron alert just went ding-ding-ding!

            Small indie company. Please understand.

            They ARE a small company. Just not an indie

  2. 1 year ago
    Anonymous

    >Tfw watching the kill count on your blockhouse

    • 1 year ago
      Anonymous

      I'm so bad that most my games are turtling for hours, therefore my buildings end up on the 10k kills, more people died in a single campaign match most of the times than lived in the entire area on the period

      • 1 year ago
        Anonymous

        Just build fricking cannons.
        AC is 20 fricking years old, yet people for some weird reason refuse to build cannons and instead fight endless siege of Stalingrad on each other, with thousands of men fighting for every threshold of every building.

        • 1 year ago
          Anonymous

          Injuns don’t get cannons. The closest thing they have are fire archers that still have to run the gauntlet of musket and European cannon fire to even get a chance at setting a building alight.

          • 1 year ago
            Anonymous

            Black person, have you ever played this game for more than 15 minutes? If you have archers, you DON'T NEED cannons. You already have won. A single fricking flaming arrow is enough to put any given building on fire if you know what you are doing, and putting down fire is horribly difficult, especially in a middle of a fricking assault.
            So no, it doesn't matter that Injun don't get cannons, because they can squash easily anything and anyone. And if you are trying to play with them as if with European factions - you are officially moronic

    • 1 year ago
      Anonymous

      For me it's
      >game only lets you build 8 cannons
      >AI keeps bringing cannons
      >keep capturing them
      >end up with 30 cannons

      Based

      I'm so bad that most my games are turtling for hours, therefore my buildings end up on the 10k kills, more people died in a single campaign match most of the times than lived in the entire area on the period

      Literally me. I can't begin to make moves on the AI's base until my own killzones are perfectly established. I will spend an extra hour getting the wood needed to build that 5th blockhouse since the price inflates massively with each one you have.

    • 1 year ago
      Anonymous

      I really like how on a map with constant native attacks you’re compelled to build your base like a fortress, I.e having storehouses and hunting lodges that aren’t there to collect anything but are used as defensive strongpoints that you garrison.

      • 1 year ago
        Anonymous

        This, campaigns are tons of fun and peak bunker mass killer kino
        >building that 3rd blacksmith for a little more firepower

  3. 1 year ago
    Anonymous
    • 12 months ago
      Anonymous

      Good to see a man of culture here.
      The ideas of roads, settlements and slow shooting in C2 are great, execution could be better.

      • 12 months ago
        Anonymous

        that's not cossacks 2, it's AC:FB with the HEW mod.

        to this day, I'm still perplexed by how often people mix up between AC games and cossacks. there's drastic differences between the games. AC games have impressive fidelity and animation for their models, terrain and objects. OG Cossacks look cartoonish in comparison, more closer to Age of Empires. C2 on the other hand is zoomed out, with tiny models but relatively huge formations that tower over terrain that looks tiny, in mostly small maps. C2's combat is also often rigid and setpiece based, scenes of chaos like in

        don't happen in Cossacks 2 games.

  4. 1 year ago
    Anonymous
  5. 1 year ago
    Anonymous

    This thread made me go play a scenario game
    Spent 2h turtling while upgrading all my mines and tech and another 2h grinding down the AI city with cannons

    PS I really fricking hate the "mechanic" where the AI blows up a building as soon as you capture it, killing all the dudes that went in. It's like it wants to simulate you playing against a raging nerd

  6. 1 year ago
    Anonymous

    Are Inca slingers just completely useless?

  7. 1 year ago
    Anonymous
  8. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      Is this from American Conquest or Cossacks?

      • 1 year ago
        Anonymous

        AC Fight Back with the HEW mod

        • 1 year ago
          Anonymous

          Where can i find this mod?

          • 1 year ago
            Anonymous

            see

            they're all multiplayer maps.
            >where did you get them from
            if i recall well, you can get a lot by downloading the folder from the chinese website
            https://www.americanconquest.info/mod_hew.html

            a few others I got either from here
            https://www.dropbox.com/scl/fo/szisnr8sne7n5tw/h?dl=0&rlkey=vffymzqpizuyhi9dzqh437wps

            and a few more by sharing between people (for a few maps that got made the past few years). but in all, the link in the CN website has the largest collection of maps, including lots of purportedly long-lost maps they somehow unearthed from long dead websites.

            (click the link, go to the english version tab, hit download from any of the links)

            after that, if you're on Win10 and the game doesn't run, get Verok's GL wrapper and place it inside the game's folder (where dmcr.exe is located)

            here's the wrapper https://mega.nz/file/ozoTBb6a#WwtcyqG40NjyEywYBZsMyAgNSATk25Y9AHoQ9zr8CJc

  9. 1 year ago
    Anonymous

    I would love a city builder with AC's graphics and cossack's / AC's combat gameplay.

    • 1 year ago
      Anonymous

      Me too
      Playing AC feels kind of bittersweet because it just seems like unrealized potential.
      They even released the source code for the game to a few people like 12 years ago but have stopped releasing it because those people didn't do anything with it and themselves refuse to share it.

  10. 1 year ago
    Anonymous

    Underrated and unknown game. You wouldn't believe how hard I tried to convince friends and classmates to branch out and play with me
    It worked a handful of times. It was just too different from Age of Empires and Starcraft.

    • 1 year ago
      Anonymous

      There are also a lot of mechanics that are simply not evident. Some of them are pretty cool and advanced
      >each individual soldier gets slightly stronger in melee with each kill they make
      >each unit has a "storm rating" that determines how powerful they are at going into and clearing buildings of enemies; building defenders skill is determined by defense skill
      >Total War style morale mechanic where some units are scared of horses, some are scared of friendly casualties, some are not scared of anything

      • 1 year ago
        Anonymous

        >Total War style morale
        AC's morale system is far, far more advanced than total war's, and quite frankly far more intricate & advanced than any other RTS I've seen.

        • 1 year ago
          Anonymous

          Got some more details? Seems descriptions of mechanics are very hard to find. Best i found was on a chinese website (american conquest dot info)

          • 1 year ago
            Anonymous

            Found a detailed description of the morale system there
            (translate the site via google translate)
            https://www.americanconquest.info/guide/guide4-1.html

            • 1 year ago
              Anonymous

              I was not aware there was a Chinese community around these games. Thanks for sharing that site.

              There are also a lot of mechanics that are simply not evident. Some of them are pretty cool and advanced
              >each individual soldier gets slightly stronger in melee with each kill they make
              >each unit has a "storm rating" that determines how powerful they are at going into and clearing buildings of enemies; building defenders skill is determined by defense skill
              >Total War style morale mechanic where some units are scared of horses, some are scared of friendly casualties, some are not scared of anything

              >each individual soldier gets slightly stronger in melee with each kill they make
              This is such a simple thing that I'm surprised more games never implemented. They never really become OP because of how quickly units die in this game, but it allows for a small layer of roleplay. As a kid I would group together units with big kill counts and keep them separate as my "elite" companies.

          • 1 year ago
            Anonymous

            fear sources are distributed to a variety of causes
            >fear from enemy gunfire
            >fear from enemy melee
            >fear from cannon fire
            and then, there is a long list of secondary effects governing morale, such as;
            >nearby friendly troops who died recently vs. enemy troops who died
            >friendly troops routing
            >distance to nearest general/blockhouse
            >a general has been killed recently
            >personal experience of soldier (enemies killed)
            formations increase troop morale, but they also include additional vectors to the morale question
            >officer's experience (enemies killed)
            >formation's tally of enemies dispatched
            >death of officers (commander, flag bearer and musician all effect)
            >loss of a percentage of the formation
            there's more stuff, and also specific types of units have their own fear and morale values - some troops will cause fear in their enemies with their attacks far more than other troops. Fleeing troops also spread panic among other troops. If a blob of routing troops move through a formation, the panic can be enough to sweep off that formation in the rout as well, but if it doesn't - it'll still impact the morale of those troops for the near future, and they'll be more susceptible to routing.

            The way it all works is fluid and not rigid, it means no two soldiers will have the same morale, even if they're nearby. It works on a spectrum with some chance. This means some soldiers will panic way sooner than others. And unlike Total War, each soldier has their own morale instead of the entire unit being once collective consciousness. You can see it in display here

            ?t=183
            observe how some soldiers flee sooner than others, then, once a large number panics, it slowly spreads across the rest of the soldiers, there's some cowards who flee very quick, and there's some braver soldiers who fight for way longer than the rest.

        • 1 year ago
          Anonymous

          They had a similar morale system in Cossacks 2.
          I fricking loved charging a unit of veterans into militia formations that outnumbered it three to one and watching it cut through the rabble, or timing artillery firing canister shot and soldiers preparing a volley to shoot at the same time to break an enemy advance.
          You cannot imagine my disappointment and rage when none of this was in Cossacks 3.

          • 1 year ago
            Anonymous

            THEY’RE RUNNING LIKE RATS

          • 1 year ago
            Anonymous

            >You cannot imagine my disappointment and rage when none of this was in Cossacks 3.
            This guy gets it. I was hyped for C3 like a madman, because I've just expected the best of AC mechanics combined with the Cossacks themselves...
            ... so I've got a shitty, memory-leaking reskin of the original, right down to broken units, 1:1 technologies and what not. Was it really that fricking hard to take your own fricking game and build on it, rather than simply reskinning C1?!

            • 1 year ago
              Anonymous

              Small indie company. Please understand.

  11. 1 year ago
    Anonymous
  12. 1 year ago
    Anonymous
  13. 1 year ago
    Anonymous

    http://mastersofthefield.com/ew_mod_menu.shtml
    Crazy how much effort went into this, it looks so cool.

    • 1 year ago
      Anonymous

      the saddest thing about it is how few people play it nowadays. there's hundreds of intricately made maps, some of them having been rarely played.

      • 1 year ago
        Anonymous

        Where did you get all those? I can only get a few to download from the website. Is the AI functional or is it multiplayer-only?

        • 1 year ago
          Anonymous

          they're all multiplayer maps.
          >where did you get them from
          if i recall well, you can get a lot by downloading the folder from the chinese website
          https://www.americanconquest.info/mod_hew.html

          a few others I got either from here
          https://www.dropbox.com/scl/fo/szisnr8sne7n5tw/h?dl=0&rlkey=vffymzqpizuyhi9dzqh437wps

          and a few more by sharing between people (for a few maps that got made the past few years). but in all, the link in the CN website has the largest collection of maps, including lots of purportedly long-lost maps they somehow unearthed from long dead websites.

  14. 1 year ago
    Anonymous

    Can someone PLEASE get the source code that has been released and mod the frick outta this game to fix its shortcomings? This game is like downloading a kino to 99.9% and then giving up

    • 1 year ago
      Anonymous

      >that has been released
      it's not public

  15. 1 year ago
    Anonymous
  16. 1 year ago
    Anonymous

    >amazing RTS dealing with American history
    >made by... Ukrainians
    I’m not mad, just wondering how they knocked it out of the park considering their country’s lack of connection to the setting.

    • 1 year ago
      Anonymous

      Because books on American history are readily available, and it is trivial to visit all of the sites; as many are national parks.

      • 1 year ago
        Anonymous

        national parks aren't really a good source of history. most battlefields are unrecognizable from their contemporary due to being turned into parks or urban development.

        • 1 year ago
          Anonymous

          Better than Europe.
          >American historical location
          >"we turned it into a park, free to access"
          >European historical location
          >"Some rich guy owns the property, please pay out your ass for tours"

          • 1 year ago
            Anonymous

            >b-but Europe
            irrelevant to the topic

            • 1 year ago
              Anonymous

              >19th century American history is preserved
              >anything related to history in Europe is bulldozed unless it is Roman
              It's completely relevant.

              • 1 year ago
                Anonymous

                nope, it isn't relevant in anyway. we weren't talking about Europe until you brought it up. Talk about inferiority complex.

              • 1 year ago
                Anonymous

                >source: trust me, bro
                Ask me how I know you're a Yank trying to stir up a shitstorm over nothing

              • 1 year ago
                Anonymous

                nope, it isn't relevant in anyway. we weren't talking about Europe until you brought it up. Talk about inferiority complex.

                euros really do be like this

              • 1 year ago
                Anonymous

                Easy to preserve history when you have so little yankee.

    • 1 year ago
      Anonymous

      the maps in particular, are impeccably accurate. which is impressive considering this game was made in the early digital age, before a lot of material, maps, books etc were digitized.

      Anyways, here's a new map I'm making - 2nd battle of Franklin. It's a nightmare to make so far, I hope I don't abandon it after all this effort.

    • 1 year ago
      Anonymous

      Because they just decided to expand on the concept of Cossacks, their previous game.

      I mean pic related is also made by Ukrainians, so go fricking figure

      • 1 year ago
        Anonymous

        >The game was criticised for its stereotypical portrayal of Native American peoples as a homogenous people rather than a varied group of peoples with different cultures, and for not consulting any indigenous people during the design and writing of the game.[4][7] Baylee Giroux of Vice criticised the developer's denials of racist or stereotypical content, noting that they "could have listened respectfully to their criticism", but "instead they've done actual harm" with the creation of the game and its community

        Sounds like a based game if it made gays cry about a video game causing "actual harm". Im gonna buy it and play it now

        • 1 year ago
          Anonymous

          https://www.vice.com/en/article/m7eq5y/this-land-is-my-land-wants-to-sell-an-indigenous-revenge-fantasy-but-without-any-indigenous-input
          God I hate the video game "community"
          If you wanted to see a homosexual whine about "indigenous voices", "emotional labor" and "feeling drained" because the Ukrainian dev team disagreed when American morons said he was racist for not handing creative control of the game to natives, there it is.

        • 1 year ago
          Anonymous

          Ever look at a map of rape per capita in the US and wonder why Oklahoma, Alaska and South Dakota light up like a Christmas tree despite having a low population density?
          But some video game made by Slavs on the other side of the globe is causing REAL harm.

          • 12 months ago
            Anonymous

            They are just grifters with no personal accountability. Child molestation among them is very high.

        • 1 year ago
          Anonymous

          I like Native Americans on the whole, but they have some of the biggest complainers on the planet in their ranks.

          • 1 year ago
            Anonymous

            Worst part is that the vast majority of US natives have mostly white DNA so it’s literally LARPing.

            • 12 months ago
              Anonymous

              i guess they truly are native AMERICANS then.

          • 1 year ago
            Anonymous

            >make european history game
            >don't have to involve europeans
            >make game about arabs
            >don't have to involve arabs
            >make game about native americans
            >UHHH YOU DIDN'T ASK THEM TO APPROVE YOUR GAME??

          • 1 year ago
            Anonymous

            Let me fill you in on something anon. Most of the people who moan about this shit are the whitest liberals on the planet, Native Americans have bigger problems to worry about than wether or not a niche videogame did appropiate representation.

            • 1 year ago
              Anonymous

              that Vice author whining about it claims to be native in this case

    • 1 year ago
      Anonymous

      Because they just decided to expand on the concept of Cossacks, their previous game.

      I mean pic related is also made by Ukrainians, so go fricking figure

      Also, the idea was as follow:
      >We made Cossacks, a natural "successor" of AoE2 (which turned out to be true, lmao)
      >Let's find another niche we can fill in!
      >What if we made a game about conquistadors?
      >How about Indians fighting colonists?
      >... why not both? We can even have the
      And once they had AC, making a game about ACW was just a natural progression of things.

      • 1 year ago
        Anonymous

        *have the war over Canada!

  17. 1 year ago
    Anonymous

    I wish the campaigns were a bit grander in scale. I was playing the British Seven Years War campaign and was expecting the Plains of Abraham with 1000+ troops on each side as the penultimate or final level and was sorely disappointed.

  18. 1 year ago
    Anonymous

    I wish we could get an American Conquest 2 but seeing as
    >the developer and their country are being blown to smithereens at the moment
    >they’re focused on stalker 2
    there’s no chance of that happening. Feels bad man, AOE3 is the only other notable game like it I can think of and it doesn’t really scratch the same itch.

    • 1 year ago
      Anonymous

      this game was made 20 years ago none of the original developers are there

      • 1 year ago
        Anonymous

        They are there. One of them died recently, in fact.

        • 1 year ago
          Anonymous

          >One of them died recently, in fact.
          Was he the one that got blown up by russians?
          Shame.

    • 1 year ago
      Anonymous

      They fricked up Cossacks 3 so there's no hope that they would make a good game even if they did make a sequel.

  19. 1 year ago
    Anonymous

    bump

  20. 1 year ago
    Anonymous

    Battle of Shevardino, fought today

  21. 1 year ago
    Anonymous

    Battle of Cheat Mountain

    • 1 year ago
      Anonymous

      is this in the base game? i grew up near cheat mountain

      • 1 year ago
        Anonymous

        No, it's a map I made recently.

        Where did you grow up? Tygart valley? I've never been to the US but studied its civil war extensively. The history and regions of West Virginia I recently also read a lot about while making this map. I also pored for long lengths of time on google maps around Cheat Mountain to get a clue on the nature of the landscape, roads, etc. There seems to be some remnants of earthworks around the mountain, and maybe even roads.

        I'd also done the same for Rich Mountain, on account of me planning to make a map of that battle, but I've shelved it temporarily because of how difficult it would be to make a map of it, despite fortunately there being a large amount of detailed maps surviving showing dispositions and terrain. On this account I found the locations of battles on google maps woefully inaccurate, sometimes a good distance from the real locations, as was the case in Rich Mountain.

        • 1 year ago
          Anonymous

          a small town called arbovale but i often made trips through the tygart valley and a lot of that area is blown to shit by mountaintop mining.
          here are a few civil war map resources that my father used to use to relic hunt the area that may help if you are not aware of them:
          >The Official Military Atlas of the Civil War
          >War of the Rebellion: Official Records of the Union and Confederate Armies
          expensive books originally but reprints have made it extremely cheap
          >https://www.loc.gov/collections/civil-war-maps/about-this-collection/

          • 1 year ago
            Anonymous

            Thanks for the recommendations. I've already scoured Library of Congress for maps long ago, all it yields in the topic of Cheat Mountain is one contemporary sketch, completely devoid of detail, merely showing the road from one point (forgot where) over Cheat Mountain to Elkwater, and nothing more. The other map is, likewise, another very minimalistic pencil sketch showing the Tygart valley region at large, with Beverly, Huttonsville etc, only in relation to the locations of eachother - completely free of topography or any kind of details.

            I doubt I'll find anything in any collection or book. Cheat Mountain is kinda buried in history as a simple skirmish, and the strongest fighting took place across the valley at Elk's Water. The battle in of itself is a simple affair for mapmaking since written accounts are plenty, but I can't find highly detailed maps showing the landscape of the mountain itself and the exact location of the fort, to this end I resorted to examining google maps, and there seems to be a large, round area with snow, on the summit of the mountain road, supposedly this is "White top", where the fort might've been located. It's covered in younger trees, which gives the implication that they were felled when the fort was built there.

            > lot of that area is blown to shit by mountaintop mining
            I noticed myself. There's one mine only a brisk distance south of the battle site.

  22. 1 year ago
    Anonymous

    is there a way to play this on my steam deck? it goes really fast then crashes

    • 1 year ago
      Anonymous

      >it goes really fast
      go to settings and lower speed, doofus.
      >crashes
      it's a crashy game, some maps are quite crashier than others due to their broken scenarios. some others don't crash. some don't even have an AI.
      also, in maps with lots of foliage and lots of troops, try lowering the game resolution to at least 720p. the game has a cap on how much it renders on-screen. if it reaches that cap, it crashes. though before that happens there's usually omens that it's approaching its limit - such as objects, foliage or troops not rendering on the screen.

    • 1 year ago
      Anonymous

      Any advice on taking enemy bases? Any large enough base seems unconquerable without large protracted attrition slug-match supported by artillery.

      Get the Cossacks/Alexander/American Conquest Win10 patch, and lower your game speed on the settings menu.

      • 1 year ago
        Anonymous

        from my experience you have to go through the slugging match and there's no easy way about it. though once you pierce into cities you generally start steamrolling pretty swiftly.

        • 1 year ago
          Anonymous

          I just played a random skirmish match and I needed two hours to fully wipe out the enemy, I lost 6000 musketeers in successive human waves to take the fortified buildings. I had 9 cannons but they weren't fast enough to destroy enemy fortresses reliably, despite having all the artillery tech. Am I doing something wrong?

          The enemy lost around 5000 men, mostly in failed assaults at my base or my main charcoal mine.

    • 1 year ago
      Anonymous

      There is a "game speed" slider in the settings, and then there's also a toggle for "fast mode" vs "slow mode". What works best on modern Windows is "slow mode" with the speed slider set to just under max, say 98%. For some reason that last 2% of the slider makes it go 100% faster. Not sure about crashes, I've been playing this shitass game on every Windows since XP, don't remember it being prone to crashing.

      from my experience you have to go through the slugging match and there's no easy way about it. though once you pierce into cities you generally start steamrolling pretty swiftly.

      I just played a random skirmish match and I needed two hours to fully wipe out the enemy, I lost 6000 musketeers in successive human waves to take the fortified buildings. I had 9 cannons but they weren't fast enough to destroy enemy fortresses reliably, despite having all the artillery tech. Am I doing something wrong?

      The enemy lost around 5000 men, mostly in failed assaults at my base or my main charcoal mine.

      It's tricky to take a town and I always hate taking huge losses. What I really hate is how as soon as you capture a building, the AI "deletes" it, causing it to blow up. I guess it's simulating playing against a raging nerd in multiplayer.
      What I do is
      >bring soldiers and peasants to the enemy's quarter of the map
      >build a fortress, houses, blockhouses (costs reset to cheap in their quarter of the map)
      >garrison the blockhouses and let them take out the enemy blobs that will come to destroy them
      >make cannons there (saves travel time)
      >make (or bring) loads of 120-man musketeer squads (probably 8)
      >start moving musketeers in half-noose closer to the enemy town, but not close enough to get blasted
      >never move them close enough that the building garrisons can shoot at them
      >use cannons directly behind them to delete buildings
      >once a group of buildings is down, immediately inch musketeers closer to shoot down peasants trying to build new ones in that spot
      >you have to balance taking out buildings that shoot at you with muskets while also taking out forts
      >I make 2 groups of 5 cannons (group them by selecting and pressing ctr+#, pressing the # will select that group), use one to take out buildings and the other to take out forts
      >keep inching musketeers closer once their path is clear
      >AI will slowly shift the town further away from your advance, but not fast enough that you won't eventually destroy them all

      I tend to lose a thousand or so to the enemy's several thousand. It still takes hours though (which I like)

      • 1 year ago
        Anonymous

        I also like playing island maps, and then using warships as extra artillery. Sometimes you get lucky and the AI starts close to the shore where you can blast the town from sea. Naval combat can eventually break though (some enemy ships become invincible, some of your own ships stop responding)

  23. 1 year ago
    Anonymous
  24. 1 year ago
    Anonymous

    i like the ost https://www.youtube.com/watch?v=NgUDnA1_RU0

  25. 1 year ago
    Anonymous

    So what version should I pirate?
    Expansions or no expansions?
    Liked Cossacks but American colonial aesthetic is way cooler

    • 1 year ago
      Anonymous

      Yes to expansion (Fight Back)
      It is also a much improved version of the Cossacks engine. The core mechanics of building and recruiting are similar but there are many differences throughout the game.

  26. 1 year ago
    Anonymous

    i tried to install this game a couple years back it and it completely bricked my OS, i had to reinstall windows and lost all my savegames and everything

    • 1 year ago
      Anonymous

      did you try to install it from a CD? legitimate versions have a DRM called Starforce, which apparently fricks up some new OS's

  27. 1 year ago
    Anonymous

    decent

  28. 1 year ago
    Anonymous

    this is kinda like lego battles

    • 1 year ago
      Anonymous

      Yes. QUITE DOES

  29. 1 year ago
    Anonymous

    Just bought the game on sale. Should I also get Fight Back too?

    • 1 year ago
      Anonymous

      Can’t you get the whole Cossacks 1+AC collection for like $10?

    • 1 year ago
      Anonymous

      Yes

  30. 1 year ago
    Anonymous

    Just played another 4 hour slug fest with AI over the last couple of days.
    >only 1.5k casualties this time
    Kino

  31. 1 year ago
    Anonymous

    Fort Donelson rework progress

  32. 1 year ago
    Anonymous
  33. 1 year ago
    Anonymous
  34. 1 year ago
    Anonymous

    >Hmm, today I will... install American Conquest

  35. 1 year ago
    Anonymous

    Why no one plays cossacks 3?

    • 1 year ago
      Anonymous

      On the surface you feel like you're playing Cossacks 1 (it's the same everything) but with stripped features as well. Honestly sucks that they put in the work to make a whole new 3D engine and everything just to make a lame game. The only thing that one might consider better is that it's full 3D instead of 2D.

  36. 1 year ago
    Anonymous

    I fricking love the sound of firearms and cannons in this game

  37. 1 year ago
    Anonymous

    How the FRICK do I play this game?
    I can't micro my units for shit because there's no 'snap to control group' option and I can't macro my buildings because I have no idea what to do with the infinite streams of peasants

    I was playing the campaign but there wasn't really any objecting but frick around and my units weren't dying/no enemy pushes so I got bored and zoom zoomed out.

    Would love to know how to play this game because it's colonial kino and that's an overlooked time period for strategy games

    • 1 year ago
      Anonymous

      Doesn't help that all of the guides are in Spanish. Why latinos would want to roleplay colonising their ancestors is beyond me

      • 1 year ago
        Anonymous

        I guess their ancestors are both the colonized and the colonizers.

        I wish I was a 16th century conquistador raping a bunch of pretty brown women

        • 1 year ago
          Anonymous

          have sex and touch grass

          • 1 year ago
            Anonymous

            No

    • 1 year ago
      Anonymous

      >I can't micro my units for shit because there's no 'snap to control group' option
      You can select groups of single units or squads and press CTRL+(1 to 0) and this assigns them to that number. I only ever need to use this to have 2 groups of cannons because it's easy enough to manage squads by clicking individually in L mode (where the map is zoomed out; I basically play the whole game in L mode). You also get icons in the corner every time you form a squad that you can click and it will select it without needing to see them on the screen.

      > I can't macro my buildings because I have no idea what to do with the infinite streams of peasants
      You have to set up a "chain". First start making infinite peasants at a house by Ctrl+Clicking on the peasant creation icon. Then set their muster point to where you want those peasants to go. Ctrl+click the fort, for example, and all the peasants from that house will automatically go into the fort. Then set the muster point of the fort in a clearing and set its unit creation to infinite and this chain will keep pumping out units until you run out of resources or pop cap. You will be able to have 8-10 houses in your base so you can have some houses sending peasants to the fort/stables or some houses sending them to a clearing to distribute manually as workers.

      I guess their ancestors are both the colonized and the colonizers.

      I wish I was a 16th century conquistador raping a bunch of pretty brown women

      Ironically the most comprehensive guide I've ever seen is Chinese, you have to google translate each page but it goes in depth into surprisingly complex game mechanics that the game's creators never even bothered to explain.

      https://www.americanconquest.info/guide/guide2-1.html (google translate the page)

    • 1 year ago
      Anonymous

      Did you get filtered by having to garrison peasants before you can train a unit?

  38. 1 year ago
    Anonymous

    American Conquest to Cossacks is like Dawn of War I to DoW II right. In terms of much less base building and much more fighting. Or am I making this shit up

    • 1 year ago
      Anonymous

      Cossacks II is to Cossacks I/III what DoW2 is to DoW1. Much more focused on fighting with morale/engagement modes/enforced formations/prebuilt villages compared to C1. On the other hand American Conquest is more of a sidegrade to C1, or more correctly a half-point between the two. There's also Alexander.

    • 1 year ago
      Anonymous

      The only thing Cossacks 1 has are walls and towers, which AC does not. But AC has a garrison system that Cossacks does not. You defend your base by setting up bunkers (blockhouses of 20-40 men) at key locations which are very effective at shredding enemies. There are special bunker buildings for this, or you can do this less effectively with civilian buildings. What I find cool is that the soldiers can only shoot out from the visible windows and doorways, so if a building doesn't have windows facing a certain way, it can't shoot that way.
      The AI can overcome the bunker by
      >Shooting at it, which very slowly kills the garrison, and capturing it (costly, dozens of AI soldiers will die standing outside and shooting while being shot at)
      >storming it and fighting the garrison inside to capture it (very costly, 100s of AI soldiers will die to capture 1 bunker)
      >blowing it up
      So you have to set up series of bunkers to protect from many angles and periodically replenish garrisons if they're getting picked off in a sustained attack. If the AI manages to capture a bunker, they start blasting at you from there until you destroy it or capture it back (and capture is costly unless they only have a handful of men inside).
      Very fun system imo

  39. 1 year ago
    Anonymous

    I'm just sad Gexozoid disappeared before finishing his HEW2 mod.

    • 1 year ago
      Anonymous

      FRICK THATS LOUD

    • 1 year ago
      Anonymous

      I wish that stupid medieval mod got finished. a beta release, something. Would be cool to see what it would be like. The buildings look shitty but could be improved in photoshop pretty easy

  40. 1 year ago
    Anonymous

    I refuse to let this thread die (the last 50 posts are all me btw)

    • 1 year ago
      Anonymous

      based

  41. 1 year ago
    Anonymous

    This game looks kino as frick. Is GoG the best place to buy it?

    • 1 year ago
      Anonymous

      you can get them all for free, but otherwise yeah.

      keep in mind only Fight Back is available for sale. Divided Nation is abandonware, and most of what you're seeing posted ITT is mods. familiarize yourself with both games to know which one to get, and be aware most mods are built for MP.

      • 1 year ago
        Anonymous

        I'm not too big on MP, how is the single player campaign in each?

        • 1 year ago
          Anonymous

          Fight Back has plenty of singleplayer content and good death match potential. It has a long list of mods, almost all for multiplayer but some for single player. DN has mostly broken single player campaigns that don't have AI, crash some time into the battle or outright, and poor death match potential, but it still has some cool missions like the Alamo. It has the HDN mod

          based

          for multiplayer.

          • 1 year ago
            Anonymous

            I'll check out Fight Back then, thanks anon. Keep posting screencaps please. I genuinely think this game is beautiful.

            • 1 year ago
              Anonymous

              you're welcome homie

              • 1 year ago
                Anonymous

                Just out of curiosity, how difficult is MP to set up for this? Also as someone whose never played it, how badly will I be stomped if I tried?

              • 1 year ago
                Anonymous

                >Just out of curiosity, how difficult is MP to set up for this
                all you need is to download HDN and let it install on a fresh install of DN, it's not hard at all and it does the job on itself.

                If you're on W10 or newer, the game might not run for you. To get it to run, use Verok's GL wrapper

                see[...]
                (click the link, go to the english version tab, hit download from any of the links)

                after that, if you're on Win10 and the game doesn't run, get Verok's GL wrapper and place it inside the game's folder (where dmcr.exe is located)

                here's the wrapper https://mega.nz/file/ozoTBb6a#WwtcyqG40NjyEywYBZsMyAgNSATk25Y9AHoQ9zr8CJc

                (place it in the run folder with dmcr.exe, this is for all AC games not just DN) and install gameranger where matches are hosted (you can also find plenty of Fight Back matches hosted there by random players, it's still played by some people in multiplayer).

                >how badly will I be stomped if I tried?
                As far as I know, the only HDN players left on this planet are me and my two buddies, one is not playing atm, so it's just the two of us. We're always conizgnant of new players and if you'd ever join us, you'd always be with one veteran in a 2v1 against another solo veteran until you get up to speed with skill, that's how we generally treat new players. We generally play intermittently, sometimes every other day of the week two or three matches a day, sometimes we don't play for a week or so, and so on.

                A match looks like this https://www.youtube.com/watch?v=0wXpVtrVg60

              • 1 year ago
                Anonymous

                also, this is the link for the HDN mod https://1drv.ms/u/s!AtdDH_ZlQ1n-k2aALda881U2Z0j8?e=XfYFZw

              • 1 year ago
                Anonymous

                also, this is the link for the HDN mod https://1drv.ms/u/s!AtdDH_ZlQ1n-k2aALda881U2Z0j8?e=XfYFZw

                I might be moronic.. is there no auto fire feature?

              • 1 year ago
                Anonymous

                yes there is, all troops will attack unless if you disable attack. you're probably in editor with peace mode enabled, so disable peace mode (press W)

              • 1 year ago
                Anonymous

                I'm just playing a quick map and it feels like my dudes never attack unless ordered. I guess I toggled disable attack, thinking it was TURN ON attack. Thanks anon.

                This game has such nice sounds for the guns. I love it. Thought I was supposed to wipe out filthy native huts, but then the British swarmed my town. Drove 'em off, doing some Lobsterback hunting atm

              • 1 year ago
                Anonymous

                Might be some kind of bug, i remember that in Cossacks: Back to War i was able to enable peace in scenarios and skirmishes by going to map editor, turning on peace mode, leaving the editor and starting normal game.

                There was also another bug, that allowed to carry unlimited resources from certain maps and scenarios where you were playing role of a general and was able to control only a small group of Hussars that you needed to sent to groups of allied soldiers in order to give them attack and move orders, you know, kinda how it actually worked in real world. Basically, i was loading one of these scenarios, and then exiting them and starting different ones, but now i had unlimited resources carried from these grand battles scenarios.

              • 1 year ago
                Anonymous

                You might not have enough coal/iron. Each volley consumes these resources. No coal/iron = none of your guys or cannons can shoot.

                For SP, you want the DEFAULT American Conquest, without Fight Back expansion. It has genuinely better campaigns, while FB is a rollercoaster of quality. I have no idea why having FB installed disables default campaigns, but oh well. Either way, for SP campaign experience, baseline AC is all you want. For active MP without modding - FB. For extensive modding - DN

                >having FB installed disables default campaigns
                My Steam version seems to have them all (I googled which ones are which). Did they change them in FB?

        • 1 year ago
          Anonymous

          For SP, you want the DEFAULT American Conquest, without Fight Back expansion. It has genuinely better campaigns, while FB is a rollercoaster of quality. I have no idea why having FB installed disables default campaigns, but oh well. Either way, for SP campaign experience, baseline AC is all you want. For active MP without modding - FB. For extensive modding - DN

  42. 1 year ago
    Anonymous

    In Divided Nation, can you not use rank formation if you have officers, drummers, and flagbearers selected along with your line infantry?

    • 1 year ago
      Anonymous

      Okay I'm just moronic and didn't realize how this worked.

    • 1 year ago
      Anonymous

      >Divided Nation
      >play union
      >create a gatling gun
      >take it to the battle
      >start mowing down enemies
      >kill count is 400 within 2 minutes
      >enemies routing in all directions
      >gatling gun veers to shoot a routing guy that runs into your own army
      >ends up "accidentally" deleting your army
      it really do be like that

  43. 1 year ago
    Anonymous

    reminder to people ITT; there's cheats for single player, they're pretty good in some situations, like when you load into a prepared map made for multiplayer, and want to play against yourself, as you would play chess against yourself.

    to use a cheat that allows you to control all factions on a map, press enter and type qwe, then hit enter. then press p on keyboard, it will pull up a menu that allows you to spawn units on the map (if some don't spawn, type "babki" in chat to give yourself resources, some units cost resources).

    with qwe + p, you can control multiple factions in any match or map. for maps that don't have AI, this has obvious advantages; moving troops of all factions.

    • 1 year ago
      Anonymous

      Serious fricking pro tip.
      I mean I played cossacks in the beginning hundreds and hundreds of hours with American Conquest and I never knew this.

  44. 1 year ago
    Anonymous

    Give me some tips bros, whenever I play against Indians they just zerg rush me immediately before I've had a chance to set up a defensive line of blockhouses and starting fort. Or else they'll just bypass my defenses and destroy me from the rear.

    Also how do I use officers/drummers/standard bearers effectively? It seems like officers can only command groups of about 20 or 30 units of the same type to stand in different formations. What else can they do or am I using them incorrectly?

    • 1 year ago
      Anonymous

      Formations go as big as 196 in original games iirc. Also formations fight better.

    • 1 year ago
      Anonymous

      officers can form formations, which can go as large as 256 IIRC or 196 as above said.

      Officers are also often elite soldiers who are much better in melee, but are more expensive to make. Doesn't mean you should rely on officers for a frontline, just something noteworthy.

      In Indian factions officers can work differently, some have the ability to heal troops, some are strong warriors.

      Also, across all factions, officers (not drummers or flagbearers, only commanders) can be sent to tribes in deathmatches as ambassadors to negotiate with them. tribes always have brown faction color and are small settlements with one or two buildings and a bunch of troops. you can use officers to negotiate stuff with those tribes, pay them gold to do various activities like harassing your enemies or hiring mercenaries.

      • 1 year ago
        Anonymous

        Formations go as big as 196 in original games iirc. Also formations fight better.

        Thanks anons, just realized this in my latest game where I had enough troops massed to choose between different scales. Is it better to have midsized or large units? I made 4 columns of 36 but they got wiped out by something (I'm assuming garrisoned archers) when I was attacking the enemy settlement. Any tips for general battlefield strategy? Do you time volleys, place cannons between columns etc? Does any of this make a big difference from just mobbing the enemy?

    • 1 year ago
      Anonymous

      >whenever I play against Indians they just zerg rush me immediately before I've had a chance to set up a defensive line of blockhouses and starting fort.
      Put guys into civilian buildings too. Build dwellings and storehouses surrounding your peasants to act like defensive structures. Build as many civilian buildings as you can afford, like storehouses even if you don't need them, just for defense
      Note that buildings will not shoot if they're producing units, so you have to stop production if you're being invaded. Also they hold few people so they can be easily taken by the enemy if they manage to reach the doorway, so you have to concentrate the buildings to make sure they never make it.
      The blockhouses are much better but need time to get set up.

      [...]
      Thanks anons, just realized this in my latest game where I had enough troops massed to choose between different scales. Is it better to have midsized or large units? I made 4 columns of 36 but they got wiped out by something (I'm assuming garrisoned archers) when I was attacking the enemy settlement. Any tips for general battlefield strategy? Do you time volleys, place cannons between columns etc? Does any of this make a big difference from just mobbing the enemy?

      > Is it better to have midsized or large units?
      I usually never go smaller than the second largest number.
      Disadvantages of large units are that they can decide to stop in the middle of a movement trying to go through cities or tight spots between cliffs, so you have to babysit them sometimes. Also it's a large number of troops for 1 officer/drummer/flag guy, so it's easier for them to get killed and leave your troops with lower morale (they still stay formed up and better than loose units though).
      >Do you time volleys, place cannons between columns etc? Does any of this make a big difference from just mobbing the enemy?
      For me it's forming a solid line of formations and inching them forward, making sure to put them into 'stand ground' mode every time I move them. You can click it as soon as they start moving and they'll go into that mode when they stop.
      Cannons go in the back, they won't hit your own troops if you give them a little space. I always make sure to level up all artillery techs in the town centre so that they have the most range, fastest rate of fire, and most accuracy.
      Also, for levels with water, use ships to bombard them from the sea, much more effective than cannons.

      • 1 year ago
        Anonymous

        >For me it's forming a solid line of formations and inching them forward, making sure to put them into 'stand ground' mode every time I move them. You can click it as soon as they start moving and they'll go into that mode when they stop.
        I think this is what happened in my last attack. I didn't tell them to stand ground so they started marching straight into enemy defences chasing peasants before my cannons were in range to destroy them.

    • 1 year ago
      Anonymous

      Honestly you want some troops in the field. If you rely on your fort to keep shooting, your capacity to build troops is effectively shut down. Buildings help a lot, but you'll have to keep sending workers to repair them.

      Train up some arquebusiers - they have a bit of armour to protect them from arrows and shoot about as far as a bow, so they're a perfect early game counter. And make sure to protect your coal mine, arquebus fire eats a ton of resources. Indians flee easily, you just need enough gunners to keep them from setting your base on fire and cover it enough to let you keep growing.

      [...]
      Thanks anons, just realized this in my latest game where I had enough troops massed to choose between different scales. Is it better to have midsized or large units? I made 4 columns of 36 but they got wiped out by something (I'm assuming garrisoned archers) when I was attacking the enemy settlement. Any tips for general battlefield strategy? Do you time volleys, place cannons between columns etc? Does any of this make a big difference from just mobbing the enemy?

      I tend to use blocks of 120. 196 is unwieldy and 72 isn't enough.

  45. 1 year ago
    Anonymous

    For me its cossacks 2, nappy wars

    • 1 year ago
      Anonymous

      Awesome game but it's too small (too few factions) and a bit rigid in its battles. Also no ages to upgrade units so it has less depth that way. Just like AC it's another game with huge potential suffers from a few key drawbacks. But at least it's way more polished than AC and still fun

    • 1 year ago
      Anonymous

      crappy game, you have to manually control volleys, which makes it, as above pointed out, too rigid and small scaled.

  46. 1 year ago
    Anonymous

    so many..

    • 1 year ago
      Anonymous

      In my experience you have to strike in the first 5 minutes to knock down one or two factions asap against natives, otherwise is a long meat grinder

      • 1 year ago
        Anonymous

        >otherwise is a long meat grinder
        Isn't that the whole appeal of this game?

  47. 1 year ago
    Anonymous

    Man my dad and I used to play this all the time back in the day, as south americans we loved killing natives in bulk. I wanted to gift the whole collection to him but I cant find any versions on spanish like the pirated copies we got from the flea market.

  48. 12 months ago
    Anonymous

    For me, it's trappers missing every shot they ever take on an unmoving alligator.

  49. 12 months ago
    Anonymous

    I wish someone that actually got their hands on the source code did some bug fixing and general improvements.
    Especially
    >make the AI stop deleting a building the moment you capture it

  50. 12 months ago
    Anonymous

    >one enemy guy makes it into your base
    >captures all your peasants and mines

  51. 12 months ago
    Anonymous

    Just played a AI match
    >slowly surround and tighten the noose for 3h
    >autistic about taking losses
    >down to "only" 10% casualties at the victory screen

  52. 12 months ago
    Anonymous

    ah frick. spent extra long building up an army and now the game crashes every time I reload. The enemy buildings I kept bombing start blinking and then ctd
    >4gb large aware patch is on
    >my population was pushing 6k

  53. 12 months ago
    Anonymous

    bump

  54. 12 months ago
    Anonymous

    Just spent 1.5h building up and slowly destroying the enemy
    One (1) guy is somewhere out there on the Huge map and I cannot find him. The AI refuses to surrender

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