>2 zoltan chicks and a mantis bro >awesome dick-shaped ship with sick paintjob >primary weapon that makes it look like my ship is ejaculating projectiles on the enemy >clone bay (self explanatory)
sign me up
but if you die, anon, will it still be you fricking the zoltan chicks?
1 year ago
Anonymous
Just dont die
1 year ago
Anonymous
you can only clone someone when they're dead, I choose to interpret this as souls being canon in the FTLverse
1 year ago
Anonymous
It's only illegal to clone someone who hasn't died,
1 year ago
Anonymous
>it's illegal
b***h please. So is raiding refugee camps, robbing merchants and executing people who have clearly surrendered.
We're flying a goddamn mantis ship in pirate colours. Do you really think we give a frick about fed laws?
1 year ago
Anonymous
>Do you really think we give a frick about fed laws?
Taking in account that you follow these laws in every clone bay event, yes, "we" do care about fed laws.
1 year ago
Anonymous
Wasn't there a pirate mod that went and gave you 'pirate' options for every time the game tells you 'oh you can't do that' or 'oh it's unfortunate but you can't do anything'
1 year ago
Anonymous
yeah cause you'd make a soulless husk
Souls can be canon, but that doesn't mean clones would have your soul.
Let's say you clone someone while you're alive. Your soul cannot inhabit two bodies, so there must be a different soul in the clone. When you die, the clone will continue as normal. Clones therefore do not share a soul with their original. Play SOMA.
clone living person = make p-zombie. good cannon fodder, bad ethics
clone dead guy = revive him
simple as
1 year ago
Anonymous
>clone living person = make p-zombie. good cannon fodder, bad ethics >clone dead guy = revive him
How do you tell the difference?
1 year ago
Anonymous
by definition you can't, which makes his position self-serving nonsense
1 year ago
Anonymous
>consciousness is speshul magic immaterial shit that has 0 effect on the physical world and can't be detected ever!!1!
this is the most moronic room temp iq notion in all of philosophy
1 year ago
Anonymous
"You" don't. Either the clone will be that person or it won't, and only they can know.
But that's only in his hypothetical situation. In a world closer to reality, either all clones are p-zombies because your spirit of consciousness moves on permanently after death, or all clones are genuine and another identical but separate spirit of consciousness inhabits any duplicate clones.
In other words, the notion that the soul will float around and wait to jump back into a clone body that's supposed to replace the original body is more ridiculous than the notion of either soul duplication or the existence of the soul at all.
Anyway here's my stat screen. I had to stop playing after learning about the power-off-hacking trick since I can't not cheat if the game lets me do it.
1 year ago
Anonymous
I should add that "identical" could also be "similar", and though they would obviously be somewhat "separate" they may not be "entirely" separate and could be bonded at a lower level (that is still above the infinite consciousness of all beings)
Similarly, "duplication" is used for simplicity. It may be a slightly different soul that, again, may still have a lower level connection to the "original".
1 year ago
Anonymous
>he only plays on normal
opinion disregarded gb2>Wrong board
1 year ago
Anonymous
Souls can be canon, but that doesn't mean clones would have your soul.
Let's say you clone someone while you're alive. Your soul cannot inhabit two bodies, so there must be a different soul in the clone. When you die, the clone will continue as normal. Clones therefore do not share a soul with their original. Play SOMA.
1 year ago
Anonymous
Not like that matters when I'm dead. If I die I would rather another me continue to live than to not exist. The clone question is only a question if someone is cloned while alive. If they are dead it is a solution.
1 year ago
Anonymous
>fly to abandoned sector >park somewhere where nobody will find you >profit
Frick the Federation, it can save itself
judging by the size of most ships you fight (and the size of the flagship) your "scout" ship is actually among the largest ships made. It's even called a cruiser. It might be the largest ship the feds have available by the time of the last stand.
The naming and scales are inconsistent.
You know those rebel battleships that bombard you if a fleet catches up to you? Those are also called "cruisers", and yet you ship easily fits inside the hangarbay of one.
My understanding is that a term 'cruiser' in FTL is not indicative of a size but rather of a capability of independent interstellar travel.
As to what the "rebel flagship weakness" is, I assume it was a means of actually locating and tracking it, thus allowing the Feds to hunt it down in Last Stand.
Because "hey guess what, a flagship is actually a command ship, coordinating a fleet" is no secret at all and is just plain moronic.
Because you know those giant ship cannons that blow you up if the rebel fleet catches you up?
The ones that each of their battleships have?
And that you can never fight one of these battleships?
And that the Federation also has massive fleets of these battleships?
And that if ~10 of these all shot at the superweapon all at once they'd perforate the entire ship and maybe even kill it?
That's why the Federation needs a scout ship with a shitty two shot laser to take it down. Because reasons.
That's the Doylist perspective.
The watsonian perspective is that, the big battleships mentionned in
Because you know those giant ship cannons that blow you up if the rebel fleet catches you up?
The ones that each of their battleships have?
And that you can never fight one of these battleships?
And that the Federation also has massive fleets of these battleships?
And that if ~10 of these all shot at the superweapon all at once they'd perforate the entire ship and maybe even kill it?
That's why the Federation needs a scout ship with a shitty two shot laser to take it down. Because reasons.
never totally miss your small cruiser, only barely missing it, and that as such, they're pretty much guaranteed a hit on every shot on the bigger battleships.
the rebel 'flagship' as imposing as it is, is not that much bigger than you are, so it's fair to assume that the goal is for you to sneak into this battleship brawl and hunt down the similarly sized ship that is no doubt, hunkering down behind it's own battleships, and take it out, thus breaking the chain of command.
Hey, I've been waiting for a thread about FTL. I've been making a clone since the first of this month. I don't have graphics for everything yet, but it's got an exploration mode that is more like Sunless Sea and a run mode where it's just progressive with no backtracking.
I'd love any feedback, especially from people who played FTL, even if they didn't enjoy it. It runs in browser and is live on itch.
Excellent, there's a demo-day (agdg bi-monthly event) starting in a few days, so I'm working to get as much in as I can by the 3rd.
I mostly stay on /vg/agdg and Ganker dev threads. I come here when I want to see mechanics to yoink for a game, more or less. I like the threads about sim games, like zoo tycoon and rollercoaster tycoon when they pop up.
Specific input, heck, anything you want to see, anything glaringly missing, bad design, confusion if any, gameplay feel.
>computer crashes >save game and profile gone
sucks man I will hack the profile again but it sucks to lose my Lanius A. Had just bought a second burst laser 2 to pew pew the frick out of the 5 next sectors
I feel like I don't understand how to properly play a boarding ship - do I go all in on teleporter/MC to make my raids as strong as possible or go with better defenses to better weather the storm of auto-scouts/zoltan shields? It also seems like you'll eventually need a decent weapon set up to handle the flagship and avoid AI mode, but that seems like you'd be stretching yourself too thin in scrap/systems.
I'm aware of that, my question is more around where all the extra resources should be going (at least at first) - shoring up defenses, buffing boarding with MC/extra crew/tele speed, or getting weapons online so you're not helpless against auto-scouts. I've been prioritizing shields + dodge on most attempts but have yet to win a successful run with any of the teleporter ships I have unlocked (Mantis A/B, Slug B).
I'm aware of that, my question is more around where all the extra resources should be going (at least at first) - shoring up defenses, buffing boarding with MC/extra crew/tele speed, or getting weapons online so you're not helpless against auto-scouts. I've been prioritizing shields + dodge on most attempts but have yet to win a successful run with any of the teleporter ships I have unlocked (Mantis A/B, Slug B).
~500 hours here >2 shield bars are your first priority always (except on a zoltan ship) >The ship guarding the exit of the first zone will always drop a weapon, so don't spend scrap on weapons before getting the free one >Don't buy crew, unless it is absolutely necessary, or you have scrap to spare >Avoid distress beacons until you have a more diverse selection of crew and equipment, to ensure blue options >Don't risk your crew on events unless you have the clone bay (giant alien spiders are no joke) >Don't pay scrap to replace the clone bay with a medbay, or vice versa >Don't upgrade medbay or teleport until zone 3 or 4. >Micromanage the position of your crew on boarding runs so there is not one with too little health >If you lure the enemy captain out of his wienerpit, the evasion usually goes down to 0 >Don't send a single crewman to board the enemy, unless it's a guaranteed win. In some cases, especially with the mantis ships with a 4 person tele, you can abandon your own ship completely and send in the whole crew to overwhelm. If your teleport room gets destroyed while the ship is empty, you will return through an event >Missile weapons go great with boarding ships >Missile defense drones are good in general >Cloaking is amazing, if timed properly >If the fight seems too hard, just flee
If you play unmodded, I think the flagship weapon rooms are separate from the rest of the ship, right? Always leave the one guy in the laser room alive. Beam and ion rooms will fall off in phase 2 & 3 and the rocket room must be disabled first. If the one laser guy lives, you avoid AI mode
weapons go great with boarding ships
Bombs specifically or any missile weapon? I've usually shied away from them outside the beginning of the game because having limited ammo on a weapon that seems very prone to whiffing is a major pain without having hacking.
>Bombs specifically or any missile weapon
I prefer bombs, but both are good if you need to take out the enemy medbay or weapons system.
And they don't whiff if the enemy captain leaves the wienerpit
Last time i played vanilla must have been around 2017. Then i discovered the Captain's Edition and the Random Flagship mod. Around 2021 i found Multiverse, which always has the weapon rooms connected to the rest of the flagship.
I think the new Multiverse patch is somehow seperate from Steam and doesn't even log your hours anymore.
40 Steam achievements unlocked simultaneously on the 14th of March 2020
is the problem the content, or the people that play it?
Multiverse has a lot of r*ddit tier jokes and a few references to homosexualry.
But i appreciate the sheer mass of new content. Mechanical stuff like improved mind control, drone recovery arms, being able to select the exact square you want a crew member to stand in, are great.
And content like new sectors, new species, new sub-species, new ships, new weapons, new drones or new endings, just gives more replayability
1 year ago
Anonymous
And negative blue options are a great idea. Wish there were more of them, and more difficult ones
The quest dialogues read as if a twitter troony was monologuing to itself, but if you can stomach that and know the outcomes beforehand it can still be worthwhile for the ships.
1 year ago
Anonymous
For me it's that rebel kestrel cruiser that starts off with 1 human soldier, 1 human medic, 1 human engineer and 1 normal human. Then during the run I space every woman, Black person or alien that tries to join my crew (Robert Smith is fine).
You can do pretty much whatever (check my dual biobeam) when you git gud if the RNG helps you but you cant just go t3 teleport and avoid defenses nor avoid offense in favor of defense (apart from edge cases), if you dont know what you're doing just use the boarding as an investment to get more scrap and get your upgrades/guns as you normally would. If you have enough firepower to break medbay/weapons from the start of a fight you dont really need more than t1 teleport (just watch out for door upgrades).
t. 900 hours (probably a decent chunk is idling tho)
What's the best approach to the flagship with a pure boarding setup? My last run on Mantis B had 4 maxed out boarders that cleared most ships instantly but absolutely no weapons besides my starting small bomb, a random repair bomb, and a sector 7 burst laser 1. I tele'd into the missile room trying to take that offline only to realize I was locked in by the doors and split into two groups while the enemy crew just cycled through the medbay and wore me down before I could safely teleport back. Should I have teleported into the shield/cloaking rooms and tried to snipe crew one at a time?
Why the FRICK would you have a pure boarding setup? You need some guns to kill the flagship.
Do you have 4 mantis boarders? If so then shield room and try to kill one guy that hangs around there immediately. Then use the small bomb to take out their medbay.
As I said in the post, I had horrificly bad luck in finding weapons to use. The two bombs were random rewards, but I didn't find a single shop with weapons in it until sector 7 where I found the burst laser 1 alongside an ion charger and a breach missile. In hindsight I definitely should have gone for the missile but without any weapons investment or hacking I wasn't sure if I'd be able to get any shots to land before a salvo from the flagship took my weapons offline.
Even on easy difficulty I don't think you can win against the flagship with pure boarding setup. Maybe if you're using Lanius and take out their oxygen.
Some runs are just FUBAR, gotta accept it and move on.
Not sure how the people who have played this game a lot tend to feel on it but seeing the ion boarding drone just run around the enemy ship flashbanging the crew with emp whilst they chase around trying to kill it never stops being funny to me
Because its just a roguelike with a space flavor. What do you want, FTL2 but this time you need hacking and a fire bomb/beam to guarantee success at the fixed end fight/scenario?
With fire drone definitely hacking 3 on shield, but you don't seem to have enough scrap for that yet.
Definitely prioritize doors and piloting before hacking 3. Why the FRICK don't you have engines 5?
I was 3 sectors away from stronghold.
I was just replaced heavy ion with BL2, after that I couldn't burn crews anymore because ships would took too much damage
If you've beaten FTL I would say you're fine. There's an overwhelming amount of content but you'll quickly unlock the new ships. Have fun learning all the new events and their outcomes though.
I have but it was years ago. I beat the flagship in MV a few days ago with the kestrel. So far every attempt before that in MV and after seem to have me failing somewhere haha. I'm not a fan of the multiverse recolors for ships though, not at all.
>Reach end game with Nisos >Already have a bl 2, breach 2, zoltan shields and cloaking along with maxxed out artillery >Decide to dive before going into the last stand >Get a bunch of scrap and another bl 2
Should be impossible to lose from here
> multiverse nexus sector
holy fricking shit, clam down what the FRICK
I unashamedly savescummed the final fight, took me three tries to beat it
Its just complete bullshit and throws all the rules of ftl out the window just to say frick you
At least I got the magic hat though
oxygen is not the only upkeep you do after battle, there are various other mind-numbing repairs. also you just suggested i waste a level to speed up the upkeep.
Waste a level? What do you mean? the upgrade cost is 25, which is easily affordable at any stage in the game and you can always temporarily deviert power from your thrusters, weapons, shields or other systems you don't need outside of combat, refill your oxygen and then reallocate your power.
The remaining maintenance consists of repairing systems and breaches, waiting for systems do de-ionize, putting out fires and healing your crew.
You suffocate fires by opening doors on the outside of your ship and let your crew repair breaches in other rooms. With higher level Oxygen generators, you can even keep the breached rooms supplied if you open the adjacent doors. Then you repair any damaged systems, on which you could put 2-4 crew members to speed it up and then send any injured to the medbay, which again works faster when fully powered which is trivial outside of combat. By then, any ionization has most likely worn off. If you got a clone bay instad of a medbay, you skip the healing part of maintenance.
In hazardous environments like asteroid fields, close to pulsars or stars, you might want to weigh getting away from the hazard earlier against completing maintenance, but thats part of strategy. Making the right call is part of the skill in this game. It's the same thing with power and crew allocation to deal with the problem at hand. Therefore,
>there are various other mind-numbing repairs. also you just suggested i waste a level to speed up the upkeep.
Learning to prioritize is a skill
is right.
Also, doing combat in an efficient (minimizing combat time and resource investment) and low-loss way is another facet of the skills you develop when playing the game. If you have to do full maintenance after most encounters, putting out fires, sealing breaches, repairing systems and healing your crewmembers, then there might be room improve. Unless your Enemy has missiles, you have a good chance to come out of a combat unscathed lots of times.
oxygen is not the only upkeep you do after battle, there are various other mind-numbing repairs. also you just suggested i waste a level to speed up the upkeep.
There's no reason for oxygen to replenish at normal speed after battle (if you aren't in danger), it could speed up just like the FTL bar does. Sill, as you see, morons always defend bad game design.
>There's no reason for oxygen to replenish at normal speed after battle
You could have lingering battle damage. Even if you win the battle, your ship could be full of holes and lacking O2 and this could end your game (it has for me).
that's what i was saying all along. i feel like i'm on redditcord or something. instant repair / replenish button (as far as it's possible) would make me play the game again.
Yeah, there's absolute no reason to waste your time when you aren't in danger, again, even the game even acknowledges this for the FLT drive charge, so the rest is plain bad design. All these poorly designed games, like FTL, Darkest Dungeon, etc (most of the so called "roguelites") are huge moron magnets. They convince themselves that they games are hard and them circlejerk about it.
1 year ago
Anonymous
Oh man anon, THE two minute wait for O2 to regen? Unplayable
1 year ago
Anonymous
two minute per jump
>"if you aren't in danger"
[...]
Yeah, there's absolute no reason to waste your time when you aren't in danger, again, even the game even acknowledges this for the FLT drive charge, so the rest is plain bad design. All these poorly designed games, like FTL, Darkest Dungeon, etc (most of the so called "roguelites") are huge moron magnets. They convince themselves that they games are hard and them circlejerk about it.
i recently tried to play this game called last spell and it's like darkest dungeon on steroids, it just never ends the inane shit
1 year ago
Anonymous
>two minute per jump
If you're having O2 troubles every jump and never upgrade O2 then that's your fault
1 year ago
Anonymous
>two minute per jump
If you deplete your oxygen to zero and only refill it with one power instead of reallocating, then maybe, but how often does that happen? Getting your oxygen generator knocked out and getting punched a breach or two into your hull in a fight can happen to anyone, but it happening every jump is pretty unlikely or bad decisionmaking, which is a skill issue.
i don't need your advice on basic fricking oxygen strategy, can't you nincompoops realize i'm talking about a pointless waste of time that happens every so often? the game is slow as shit.
1 year ago
Anonymous
>i don't need your advice on basic fricking oxygen strategy
Idk mate. If O2 is of serious concern then it seems like you do.
1 year ago
Anonymous
Literal zoom zoom.
1 year ago
Anonymous
>two minute per jump
If you deplete your oxygen to zero and only refill it with one power instead of reallocating, then maybe, but how often does that happen? Getting your oxygen generator knocked out and getting punched a breach or two into your hull in a fight can happen to anyone, but it happening every jump is pretty unlikely or bad decisionmaking, which is a skill issue.
1 year ago
Anonymous
Danger can be pretty vague. Even if there’s no enemy ship, handling a bad fire, hull breach, broken med bay, or some combination of the three would be made a lot easier with oxygen filling faster out of combat. It’s not a common situation, but it does happen.
And where are you getting this “two minutes per jump” deal? Are you venting your entire ship? Why?
1 year ago
Anonymous
>Danger can be pretty vague
It isn't, having a fire or breach means you're in danger, moron.
>And where are you getting this “two minutes per jump” deal?
I don't? Guess following a reply chain in Ganker is harder than FTL.
1 year ago
Anonymous
>It isn't, having a fire or breach means you're in danger, moron.
That's not what that means in the context of this game. The faster FTL charge you're talking about happens when there isn't an enemy ship, not necessarily "when you aren't in danger."
When exactly are you suggesting this 02 refill boost should happen? >I don't?
Then my mistake.
two minute per jump
[...]
i recently tried to play this game called last spell and it's like darkest dungeon on steroids, it just never ends the inane shit
Where are you getting this “two minutes per jump” deal? Are you venting your entire ship? Why?
that's what i was saying all along. i feel like i'm on redditcord or something. instant repair / replenish button (as far as it's possible) would make me play the game again.
my headcanon is that all ships are divided into 2 floors. the floor we see is the battle floor where everyone needs to be when on duty. below that is the floor where you sleep, eat, etc when off duty that you go through floor elevators on the tiles.
>Final stand >Kill all enemies in the ship, destroy all of its weapons >But it managed to take out my oxygen and hack the door to that room >My characters are stuck in an endless loop of being re-created by the cloning machine, running to the oxygen room and dying trying to take down the door
Man, I'd watch a movie with this exact scenario.
Zoltan A and B are indeed really, really good. I think A's outright one of the best ships in the game.
Engi and Mantis ships are still pretty good, though, especially Mantis. Boarding is really strong. I still insist the Mantis B is unquestionably top-tier, despite what people say these days. What are you having trouble with?
I’m just not making it past sector 5/6 in mantis a or b. Losing leveled up melee borders occasionally seems to really set me back, replacing them costs lots of scrap I could use to make the ship stronger, and they end up being shit at boarding right after I buy them. Sometimes I try to just ignore boarding if I lose good ones towers the end and focus on shooting. I don’t seem to have good luck with weapon drops.
The no weapons at start mean I usually am taking lots of damage while my crew tries to kill the enemy. Fires and breaches are an issue as mantis are the best borders but worst repairmen. I try to keep other races on board but it never seems like enough. Maybe I need a repair drone. Maybe I need to use more drones period.
>Losing leveled up melee borders occasionally seems to really set me back
I found your problem. Don't lose boarders.
Learn some micro. You can shuffle your crew around in a single room by pausing, sending them somewhere else, then sending them back. There's an order to it that's hard to describe, but if you try it a few times you'll get it. You can use this to shift boarders out of fights they're going to lose. 2 mantis can already kill 3 humans/engi/slugs/zoltans pretty reliably; this makes that guaranteed, and helps if it's a mixed ship with some mantis/rocks.
Teleport your boarders in where they'll have a numbers advantage, even if it's only for a few seconds. For the two-tile teleporters most ships have that means warping into the most isolated 2-tile room on the enemy ship that has a crew member. That brief stretch of time where it's 2-on-1 before another crew arrives is enough to win a mirror match on it's own, makes favorable fights even better, AND means the process will repeat when the first guy dies and your boarders team up on the second.
>The no weapons at start mean I usually am taking lots of damage while my crew tries to kill the enemy.
How long is it taking you to kill the crew?
I think it’s more having no weapons means I can’t damage enemy weapons systems so I eat missiles and get fires lit while I’m boarding
I actually made it to the sector before the final stand last night, I have a save in a safe spot and decent weapons I might have a chance. Don’t know how effective boarding is gonna be against the final boss though. I doubt it’ll be effective doesn’t the ship go into auto mode or something?
I’m on normal but with what is it, “enhanced” mode on so there’s all the extra weapons and systems
1 year ago
Anonymous
Then boarding's the most effective way to kill it. Board into the separated weapon rooms and break them. Leave the guy on the three-shot laser alive and the auto mode won't activate.
>actually made it to the sector before the final stand last night
Got blown up by the first ship I encountered. It had 3 shields a flak, and two burst lasers. They boarded me first with 4 guys so I couldn’t send mine fast enough. By the time I fought them off many of my systems were damaged and i couldn’t board or escape so I watched them destroy me
The same thing they were thinking when they made a Slug boarding ship that has no medbay but instead has a heal bomb and the only other weapon you start with uses missiles too.
Boarding is good against drones. A level 2 teleporter can get any non-zoltan boarders in and out before they suffocate, and in that time two boarders will do two system damage. Rocks last long enough for three. Teleporters can’t miss and can fire immediately, so you can cripple evasion or remove a shield layer very quickly. Very effective.
Any delay in teleporting your boys back WILL kill them, though. Be careful around bombs, missiles, cloaks, mind control, etc.
Sometimes simple art is best.
I wish there was a rebel mode where you have to chase down the federation ship.
but there is tho, its a mod, easy to find
Couldn't find it
where
where do they poop?
The way things go during a usual run, mostly their pants.
In the middle of the hallway and then open the autodoors so it gets sucked out into space
teleport recall brings back the crewman but leaves the poop behind
that long corridor would be a bit op
we need to ensure the defeat of the rebellion so rockBlack folk, insects, monsters and robots can live alongside humankind
rocks are cool and they keep to their ghettos
I'd be fine with living alongside rocks, insects, slugs and autistomatons so long as I got my fed assigned zoltan wife
>tfw no energy-based turboautist slimegirl lamp gf to refuse surrender with
why even live
here your feds assigned zoltan wife and house-ship bro
just make sure to finish your mission
>2 zoltan chicks and a mantis bro
>awesome dick-shaped ship with sick paintjob
>primary weapon that makes it look like my ship is ejaculating projectiles on the enemy
>clone bay (self explanatory)
sign me up
but if you die, anon, will it still be you fricking the zoltan chicks?
Just dont die
you can only clone someone when they're dead, I choose to interpret this as souls being canon in the FTLverse
It's only illegal to clone someone who hasn't died,
>it's illegal
b***h please. So is raiding refugee camps, robbing merchants and executing people who have clearly surrendered.
We're flying a goddamn mantis ship in pirate colours. Do you really think we give a frick about fed laws?
>Do you really think we give a frick about fed laws?
Taking in account that you follow these laws in every clone bay event, yes, "we" do care about fed laws.
Wasn't there a pirate mod that went and gave you 'pirate' options for every time the game tells you 'oh you can't do that' or 'oh it's unfortunate but you can't do anything'
yeah cause you'd make a soulless husk
clone living person = make p-zombie. good cannon fodder, bad ethics
clone dead guy = revive him
simple as
>clone living person = make p-zombie. good cannon fodder, bad ethics
>clone dead guy = revive him
How do you tell the difference?
by definition you can't, which makes his position self-serving nonsense
>consciousness is speshul magic immaterial shit that has 0 effect on the physical world and can't be detected ever!!1!
this is the most moronic room temp iq notion in all of philosophy
"You" don't. Either the clone will be that person or it won't, and only they can know.
But that's only in his hypothetical situation. In a world closer to reality, either all clones are p-zombies because your spirit of consciousness moves on permanently after death, or all clones are genuine and another identical but separate spirit of consciousness inhabits any duplicate clones.
In other words, the notion that the soul will float around and wait to jump back into a clone body that's supposed to replace the original body is more ridiculous than the notion of either soul duplication or the existence of the soul at all.
Anyway here's my stat screen. I had to stop playing after learning about the power-off-hacking trick since I can't not cheat if the game lets me do it.
I should add that "identical" could also be "similar", and though they would obviously be somewhat "separate" they may not be "entirely" separate and could be bonded at a lower level (that is still above the infinite consciousness of all beings)
Similarly, "duplication" is used for simplicity. It may be a slightly different soul that, again, may still have a lower level connection to the "original".
>he only plays on normal
opinion disregarded gb2>Wrong board
Souls can be canon, but that doesn't mean clones would have your soul.
Let's say you clone someone while you're alive. Your soul cannot inhabit two bodies, so there must be a different soul in the clone. When you die, the clone will continue as normal. Clones therefore do not share a soul with their original. Play SOMA.
Not like that matters when I'm dead. If I die I would rather another me continue to live than to not exist. The clone question is only a question if someone is cloned while alive. If they are dead it is a solution.
>fly to abandoned sector
>park somewhere where nobody will find you
>profit
Frick the Federation, it can save itself
With its blood-splatter themed paintjob is looks like it just recently popped someone's cherry
>wanting to frick a lavalamp
Says the RebBlack person as he slaughters another station full of human civilians.
"a dining room"
Detailed interiors would have been so soulful. Though needless rooms would have made lasers too OP
I like the warning light
i never understood why the federation's ultimate plan is to send one (scout ship)? after the enemy's big ship
isn't the original plan to deliver the message about the rebel fleet's fatal flaw? and then you end up taking care of it yourself instead
judging by the size of most ships you fight (and the size of the flagship) your "scout" ship is actually among the largest ships made. It's even called a cruiser. It might be the largest ship the feds have available by the time of the last stand.
shes a big girl
4U
The naming and scales are inconsistent.
You know those rebel battleships that bombard you if a fleet catches up to you? Those are also called "cruisers", and yet you ship easily fits inside the hangarbay of one.
My understanding is that a term 'cruiser' in FTL is not indicative of a size but rather of a capability of independent interstellar travel.
As to what the "rebel flagship weakness" is, I assume it was a means of actually locating and tracking it, thus allowing the Feds to hunt it down in Last Stand.
Because "hey guess what, a flagship is actually a command ship, coordinating a fleet" is no secret at all and is just plain moronic.
Because you know those giant ship cannons that blow you up if the rebel fleet catches you up?
The ones that each of their battleships have?
And that you can never fight one of these battleships?
And that the Federation also has massive fleets of these battleships?
And that if ~10 of these all shot at the superweapon all at once they'd perforate the entire ship and maybe even kill it?
That's why the Federation needs a scout ship with a shitty two shot laser to take it down. Because reasons.
>That's why the Federation needs a scout ship with a shitty two shot laser to take it down. Because reasons.
The reason why is because Star Wars did it. Try rubbing some braincells together next time.
That's the Doylist perspective.
The watsonian perspective is that, the big battleships mentionned in
never totally miss your small cruiser, only barely missing it, and that as such, they're pretty much guaranteed a hit on every shot on the bigger battleships.
the rebel 'flagship' as imposing as it is, is not that much bigger than you are, so it's fair to assume that the goal is for you to sneak into this battleship brawl and hunt down the similarly sized ship that is no doubt, hunkering down behind it's own battleships, and take it out, thus breaking the chain of command.
Because Goliath Vs David hopeless last stand fight is based and glorious as hell
only way to fly, what kind of game would it be if you started out maxxed
One scout ship with four flaks and several auto reloaders is pretty strong
Obviously the remnants of the Federation fleet are holding back the Rebel fleet so they cannot assist you. Duh
What is the company up to? I dont hear much from them now. They only made good and profitable games so i would assume there would be more.
Hey, I've been waiting for a thread about FTL. I've been making a clone since the first of this month. I don't have graphics for everything yet, but it's got an exploration mode that is more like Sunless Sea and a run mode where it's just progressive with no backtracking.
I'd love any feedback, especially from people who played FTL, even if they didn't enjoy it. It runs in browser and is live on itch.
https://pricklypeargames.itch.io/wodopom
Why make another FTL when you're not gonna top the original?
I just started one day and I decided to see it through, I make a lot of games. It's just another. Besides, two cakes lmao.
>two cakes lmao
Only applies if there's limited content per game. There's no reason to switch to another game when the mod cup runneth over.
Does it have more features than FTL? What's different about it?
There's quite a bit, but honestly I don't know every mod in FTL, so anything may already be covered.
Looks cool, keep it up.
thank you, I'm still going hard.
I will play in a few days when I have a computer again. Is there any input you are looking for in particular? How often do you lurk /vst/?
Excellent, there's a demo-day (agdg bi-monthly event) starting in a few days, so I'm working to get as much in as I can by the 3rd.
I mostly stay on /vg/agdg and Ganker dev threads. I come here when I want to see mechanics to yoink for a game, more or less. I like the threads about sim games, like zoo tycoon and rollercoaster tycoon when they pop up.
Specific input, heck, anything you want to see, anything glaringly missing, bad design, confusion if any, gameplay feel.
That's a good idea. FTL but being able to move around like in Sunless Sea would be cool.
thank you, I just added game-speed control in lieu of tactical pausing
I haven't played yet but is there a way to disable the moving background? Motion sickness is a plague
done deal, thanks for the feedback.
You're welcome and I appreciate it thanks! I'll try it out on a weekend after I can disable it.
There’s a game called Tachyon that you should look at
any specific part? the HUDs looks cool.
Please add an option to disable screen shaking.
ok I will.
Thank you.
You're welcome, thanks for playing. I never preferred screen shake either honestly.
I have been playing the free version of Cosmoteer because I suck at FTL.
Fricking hell, just died on hard with the osprey. Flagship had one bar of health left.
I bought this game 10 years ago from SummerSale and haven't played it once.
Does this mimick TNG experience?
Yes, but you play as Riker.
time to play more kestrel b
>computer crashes
>save game and profile gone
sucks man I will hack the profile again but it sucks to lose my Lanius A. Had just bought a second burst laser 2 to pew pew the frick out of the 5 next sectors
I feel like I don't understand how to properly play a boarding ship - do I go all in on teleporter/MC to make my raids as strong as possible or go with better defenses to better weather the storm of auto-scouts/zoltan shields? It also seems like you'll eventually need a decent weapon set up to handle the flagship and avoid AI mode, but that seems like you'd be stretching yourself too thin in scrap/systems.
you get more scrap and crew if you kill enemy crew
I'm aware of that, my question is more around where all the extra resources should be going (at least at first) - shoring up defenses, buffing boarding with MC/extra crew/tele speed, or getting weapons online so you're not helpless against auto-scouts. I've been prioritizing shields + dodge on most attempts but have yet to win a successful run with any of the teleporter ships I have unlocked (Mantis A/B, Slug B).
literally just focus on boarding and integrate whatever good weapons come your way
~500 hours here
>2 shield bars are your first priority always (except on a zoltan ship)
>The ship guarding the exit of the first zone will always drop a weapon, so don't spend scrap on weapons before getting the free one
>Don't buy crew, unless it is absolutely necessary, or you have scrap to spare
>Avoid distress beacons until you have a more diverse selection of crew and equipment, to ensure blue options
>Don't risk your crew on events unless you have the clone bay (giant alien spiders are no joke)
>Don't pay scrap to replace the clone bay with a medbay, or vice versa
>Don't upgrade medbay or teleport until zone 3 or 4.
>Micromanage the position of your crew on boarding runs so there is not one with too little health
>If you lure the enemy captain out of his wienerpit, the evasion usually goes down to 0
>Don't send a single crewman to board the enemy, unless it's a guaranteed win. In some cases, especially with the mantis ships with a 4 person tele, you can abandon your own ship completely and send in the whole crew to overwhelm. If your teleport room gets destroyed while the ship is empty, you will return through an event
>Missile weapons go great with boarding ships
>Missile defense drones are good in general
>Cloaking is amazing, if timed properly
>If the fight seems too hard, just flee
If you play unmodded, I think the flagship weapon rooms are separate from the rest of the ship, right? Always leave the one guy in the laser room alive. Beam and ion rooms will fall off in phase 2 & 3 and the rocket room must be disabled first. If the one laser guy lives, you avoid AI mode
weapons go great with boarding ships
Bombs specifically or any missile weapon? I've usually shied away from them outside the beginning of the game because having limited ammo on a weapon that seems very prone to whiffing is a major pain without having hacking.
>Bombs specifically or any missile weapon
I prefer bombs, but both are good if you need to take out the enemy medbay or weapons system.
And they don't whiff if the enemy captain leaves the wienerpit
>The ship guarding the exit of the first zone will always drop a weapon, so don't spend scrap on weapons before getting the free one
What?
>If you play unmodded, I think the flagship weapon rooms are separate from the rest of the ship, right?
That's only on easy mode, ~500 hours my ass...
Last time i played vanilla must have been around 2017. Then i discovered the Captain's Edition and the Random Flagship mod. Around 2021 i found Multiverse, which always has the weapon rooms connected to the rest of the flagship.
I think the new Multiverse patch is somehow seperate from Steam and doesn't even log your hours anymore.
40 Steam achievements unlocked simultaneously on the 14th of March 2020
>troonyverse
is the problem the content, or the people that play it?
Multiverse has a lot of r*ddit tier jokes and a few references to homosexualry.
But i appreciate the sheer mass of new content. Mechanical stuff like improved mind control, drone recovery arms, being able to select the exact square you want a crew member to stand in, are great.
And content like new sectors, new species, new sub-species, new ships, new weapons, new drones or new endings, just gives more replayability
And negative blue options are a great idea. Wish there were more of them, and more difficult ones
The quest dialogues read as if a twitter troony was monologuing to itself, but if you can stomach that and know the outcomes beforehand it can still be worthwhile for the ships.
For me it's that rebel kestrel cruiser that starts off with 1 human soldier, 1 human medic, 1 human engineer and 1 normal human. Then during the run I space every woman, Black person or alien that tries to join my crew (Robert Smith is fine).
true
I've played on normal for the past week just to prove you're a moron.
mod moron detected
>The ship guarding the exit of the first zone will always drop a weapon, so don't spend scrap on weapons before getting the free one
That's not a vanilla thing, that's a Multiverse thing.
You can do pretty much whatever (check my dual biobeam) when you git gud if the RNG helps you but you cant just go t3 teleport and avoid defenses nor avoid offense in favor of defense (apart from edge cases), if you dont know what you're doing just use the boarding as an investment to get more scrap and get your upgrades/guns as you normally would. If you have enough firepower to break medbay/weapons from the start of a fight you dont really need more than t1 teleport (just watch out for door upgrades).
t. 900 hours (probably a decent chunk is idling tho)
What's the best approach to the flagship with a pure boarding setup? My last run on Mantis B had 4 maxed out boarders that cleared most ships instantly but absolutely no weapons besides my starting small bomb, a random repair bomb, and a sector 7 burst laser 1. I tele'd into the missile room trying to take that offline only to realize I was locked in by the doors and split into two groups while the enemy crew just cycled through the medbay and wore me down before I could safely teleport back. Should I have teleported into the shield/cloaking rooms and tried to snipe crew one at a time?
Why the FRICK would you have a pure boarding setup? You need some guns to kill the flagship.
Do you have 4 mantis boarders? If so then shield room and try to kill one guy that hangs around there immediately. Then use the small bomb to take out their medbay.
Victory requires sacrifice, Mason
As I said in the post, I had horrificly bad luck in finding weapons to use. The two bombs were random rewards, but I didn't find a single shop with weapons in it until sector 7 where I found the burst laser 1 alongside an ion charger and a breach missile. In hindsight I definitely should have gone for the missile but without any weapons investment or hacking I wasn't sure if I'd be able to get any shots to land before a salvo from the flagship took my weapons offline.
Even on easy difficulty I don't think you can win against the flagship with pure boarding setup. Maybe if you're using Lanius and take out their oxygen.
Some runs are just FUBAR, gotta accept it and move on.
If you're not running BL2 and fire beam, you're missing out.
any recommended mods?
captains edition is apparently good but ive never
Not sure how the people who have played this game a lot tend to feel on it but seeing the ion boarding drone just run around the enemy ship flashbanging the crew with emp whilst they chase around trying to kill it never stops being funny to me
>Get level 4 shields
>Get two flak cannons
>Get stealth
FTL is a solved game.
can you be sure you will get them though?
>FTL came out 11 years ago and there hasn't been a real successor since
Because its just a roguelike with a space flavor. What do you want, FTL2 but this time you need hacking and a fire bomb/beam to guarantee success at the fixed end fight/scenario?
bmp
hacking 3 on shield or hacking 1 on pilot?
With fire drone definitely hacking 3 on shield, but you don't seem to have enough scrap for that yet.
Definitely prioritize doors and piloting before hacking 3. Why the FRICK don't you have engines 5?
I was 3 sectors away from stronghold.
I was just replaced heavy ion with BL2, after that I couldn't burn crews anymore because ships would took too much damage
Cant someone make a 3D version as an original space exploration roguelite
>didn't realise you could use scrap to upgrade systems and reactor
>wondered why i kept dying on sector 3
on a scale of 1 - 100, how moronic am i?
I only aimed at shield and left pilot unmanned. 3 years later I reinstalled the game and realized proper way to play.
Sex with Zoltans.
Counterpoint, sex with Mantes.
>she bites your head off after sex
hot
For me, it's the MFK Ace A and B
>killed a flagship
>my 4 mantis boarders were still inside
>the game does not mention their names in the end credits
Feels bad man
mantis sexo
I'm trying multiverse, how fricked am I?
If you've beaten FTL I would say you're fine. There's an overwhelming amount of content but you'll quickly unlock the new ships. Have fun learning all the new events and their outcomes though.
I have but it was years ago. I beat the flagship in MV a few days ago with the kestrel. So far every attempt before that in MV and after seem to have me failing somewhere haha. I'm not a fan of the multiverse recolors for ships though, not at all.
There's probably other decks you can't see that are accessible by hatch and ladder.
Thinking of getting back into this. Did they ever do a major update in the last 4-5 years that changes everything?
advanced edition was released in 2014 and added hacking and other stuff
>Reach end game with Nisos
>Already have a bl 2, breach 2, zoltan shields and cloaking along with maxxed out artillery
>Decide to dive before going into the last stand
>Get a bunch of scrap and another bl 2
Should be impossible to lose from here
I wish this had a fricking campaign.
Play star trek bridge commander
what would that look like?
> multiverse nexus sector
holy fricking shit, clam down what the FRICK
I unashamedly savescummed the final fight, took me three tries to beat it
Its just complete bullshit and throws all the rules of ftl out the window just to say frick you
At least I got the magic hat though
I picked up multiverse a few weeks ago and still have yet to get to the flagship more than once.
why do all the good mods seem to have gotten taken down or stopped being worked on
rip bsg
rip trek
i stopped playing this game after a few hours because the upkeep dragged on and on and on, just braindead repair after repair.
Skill issue
>waiting two minutes for oxygen to fill back up
>skill issue
skill issue indeed:
pick a level 2 o2 so 1: a stray shot doesn't kill your oxygen
2: you can fill o2 even faster.
oxygen is not the only upkeep you do after battle, there are various other mind-numbing repairs. also you just suggested i waste a level to speed up the upkeep.
>there are various other mind-numbing repairs. also you just suggested i waste a level to speed up the upkeep.
Learning to prioritize is a skill
Waste a level? What do you mean? the upgrade cost is 25, which is easily affordable at any stage in the game and you can always temporarily deviert power from your thrusters, weapons, shields or other systems you don't need outside of combat, refill your oxygen and then reallocate your power.
The remaining maintenance consists of repairing systems and breaches, waiting for systems do de-ionize, putting out fires and healing your crew.
You suffocate fires by opening doors on the outside of your ship and let your crew repair breaches in other rooms. With higher level Oxygen generators, you can even keep the breached rooms supplied if you open the adjacent doors. Then you repair any damaged systems, on which you could put 2-4 crew members to speed it up and then send any injured to the medbay, which again works faster when fully powered which is trivial outside of combat. By then, any ionization has most likely worn off. If you got a clone bay instad of a medbay, you skip the healing part of maintenance.
In hazardous environments like asteroid fields, close to pulsars or stars, you might want to weigh getting away from the hazard earlier against completing maintenance, but thats part of strategy. Making the right call is part of the skill in this game. It's the same thing with power and crew allocation to deal with the problem at hand. Therefore,
is right.
Also, doing combat in an efficient (minimizing combat time and resource investment) and low-loss way is another facet of the skills you develop when playing the game. If you have to do full maintenance after most encounters, putting out fires, sealing breaches, repairing systems and healing your crewmembers, then there might be room improve. Unless your Enemy has missiles, you have a good chance to come out of a combat unscathed lots of times.
There's no reason for oxygen to replenish at normal speed after battle (if you aren't in danger), it could speed up just like the FTL bar does. Sill, as you see, morons always defend bad game design.
>There's no reason for oxygen to replenish at normal speed after battle
You could have lingering battle damage. Even if you win the battle, your ship could be full of holes and lacking O2 and this could end your game (it has for me).
>"if you aren't in danger"
Yeah, there's absolute no reason to waste your time when you aren't in danger, again, even the game even acknowledges this for the FLT drive charge, so the rest is plain bad design. All these poorly designed games, like FTL, Darkest Dungeon, etc (most of the so called "roguelites") are huge moron magnets. They convince themselves that they games are hard and them circlejerk about it.
Oh man anon, THE two minute wait for O2 to regen? Unplayable
two minute per jump
i recently tried to play this game called last spell and it's like darkest dungeon on steroids, it just never ends the inane shit
>two minute per jump
If you're having O2 troubles every jump and never upgrade O2 then that's your fault
i don't need your advice on basic fricking oxygen strategy, can't you nincompoops realize i'm talking about a pointless waste of time that happens every so often? the game is slow as shit.
>i don't need your advice on basic fricking oxygen strategy
Idk mate. If O2 is of serious concern then it seems like you do.
Literal zoom zoom.
>two minute per jump
If you deplete your oxygen to zero and only refill it with one power instead of reallocating, then maybe, but how often does that happen? Getting your oxygen generator knocked out and getting punched a breach or two into your hull in a fight can happen to anyone, but it happening every jump is pretty unlikely or bad decisionmaking, which is a skill issue.
Danger can be pretty vague. Even if there’s no enemy ship, handling a bad fire, hull breach, broken med bay, or some combination of the three would be made a lot easier with oxygen filling faster out of combat. It’s not a common situation, but it does happen.
And where are you getting this “two minutes per jump” deal? Are you venting your entire ship? Why?
>Danger can be pretty vague
It isn't, having a fire or breach means you're in danger, moron.
>And where are you getting this “two minutes per jump” deal?
I don't? Guess following a reply chain in Ganker is harder than FTL.
>It isn't, having a fire or breach means you're in danger, moron.
That's not what that means in the context of this game. The faster FTL charge you're talking about happens when there isn't an enemy ship, not necessarily "when you aren't in danger."
When exactly are you suggesting this 02 refill boost should happen?
>I don't?
Then my mistake.
Where are you getting this “two minutes per jump” deal? Are you venting your entire ship? Why?
that's what i was saying all along. i feel like i'm on redditcord or something. instant repair / replenish button (as far as it's possible) would make me play the game again.
How to mantis cruiser A? I wish I could send 4 boarders
Just use B, i hate the mantis A so much
I don’t know why the Mantis A is so undertuned. Would it really be to much to ask to start with level 2 weapons or fricking sensors?
my headcanon is that all ships are divided into 2 floors. the floor we see is the battle floor where everyone needs to be when on duty. below that is the floor where you sleep, eat, etc when off duty that you go through floor elevators on the tiles.
Yeah, ships look pretty big so that's most likely the case. Hopefully anyway, otherwise there's sleeping bags, pillows, and hammocks in a closet.
so when is FTL 2 coming out? its been over a decade now... surely the devs want money...
Finally beat the game on hard.
Zoltan shields are too good, how can other ships compete?
>how can other ships compete?
By blowing the frick out first 3 sectors as lanius B or hoarding gold as mantis B
>Final stand
>Kill all enemies in the ship, destroy all of its weapons
>But it managed to take out my oxygen and hack the door to that room
>My characters are stuck in an endless loop of being re-created by the cloning machine, running to the oxygen room and dying trying to take down the door
Man, I'd watch a movie with this exact scenario.
FTL: multiverse is a crappy fanfiction version of the base game. Kind of disappointed while playing it tbh senpai
The Zoltan cruiser really do be the best huh?
I’m eating shit with the mantis and engi cruiser. Can’t use the others because the mantis one is so shit I can’t win
Zoltan A and B are indeed really, really good. I think A's outright one of the best ships in the game.
Engi and Mantis ships are still pretty good, though, especially Mantis. Boarding is really strong. I still insist the Mantis B is unquestionably top-tier, despite what people say these days. What are you having trouble with?
I’m just not making it past sector 5/6 in mantis a or b. Losing leveled up melee borders occasionally seems to really set me back, replacing them costs lots of scrap I could use to make the ship stronger, and they end up being shit at boarding right after I buy them. Sometimes I try to just ignore boarding if I lose good ones towers the end and focus on shooting. I don’t seem to have good luck with weapon drops.
The no weapons at start mean I usually am taking lots of damage while my crew tries to kill the enemy. Fires and breaches are an issue as mantis are the best borders but worst repairmen. I try to keep other races on board but it never seems like enough. Maybe I need a repair drone. Maybe I need to use more drones period.
>Losing leveled up melee borders occasionally seems to really set me back
I found your problem. Don't lose boarders.
Learn some micro. You can shuffle your crew around in a single room by pausing, sending them somewhere else, then sending them back. There's an order to it that's hard to describe, but if you try it a few times you'll get it. You can use this to shift boarders out of fights they're going to lose. 2 mantis can already kill 3 humans/engi/slugs/zoltans pretty reliably; this makes that guaranteed, and helps if it's a mixed ship with some mantis/rocks.
Teleport your boarders in where they'll have a numbers advantage, even if it's only for a few seconds. For the two-tile teleporters most ships have that means warping into the most isolated 2-tile room on the enemy ship that has a crew member. That brief stretch of time where it's 2-on-1 before another crew arrives is enough to win a mirror match on it's own, makes favorable fights even better, AND means the process will repeat when the first guy dies and your boarders team up on the second.
>The no weapons at start mean I usually am taking lots of damage while my crew tries to kill the enemy.
How long is it taking you to kill the crew?
>How long is it taking you to kill the crew?
I think it’s more having no weapons means I can’t damage enemy weapons systems so I eat missiles and get fires lit while I’m boarding
I actually made it to the sector before the final stand last night, I have a save in a safe spot and decent weapons I might have a chance. Don’t know how effective boarding is gonna be against the final boss though. I doubt it’ll be effective doesn’t the ship go into auto mode or something?
Are you on hard mode?
I’m on normal but with what is it, “enhanced” mode on so there’s all the extra weapons and systems
Then boarding's the most effective way to kill it. Board into the separated weapon rooms and break them. Leave the guy on the three-shot laser alive and the auto mode won't activate.
>actually made it to the sector before the final stand last night
Got blown up by the first ship I encountered. It had 3 shields a flak, and two burst lasers. They boarded me first with 4 guys so I couldn’t send mine fast enough. By the time I fought them off many of my systems were damaged and i couldn’t board or escape so I watched them destroy me
What the frick were they thinking?
The same thing they were thinking when they made a Slug boarding ship that has no medbay but instead has a heal bomb and the only other weapon you start with uses missiles too.
'Luv me NEET ship
Why the hell are you giving me all this stuff on a Crystal B run, of all things? That's just cruel.
And that's just crueler.
Son of a b***h, I'm never going to be able to top that. And it's with this broken-as-frick piece of shit. My Nesasio records, no...
bump
A win's a win.
Banzai!
in a bad game that would've counted as a loss
Boarding is good against drones. A level 2 teleporter can get any non-zoltan boarders in and out before they suffocate, and in that time two boarders will do two system damage. Rocks last long enough for three. Teleporters can’t miss and can fire immediately, so you can cripple evasion or remove a shield layer very quickly. Very effective.
Any delay in teleporting your boys back WILL kill them, though. Be careful around bombs, missiles, cloaks, mind control, etc.
>play a ship for the first time
>end up with a winning run
>can never touch that ship again because I'll ruin my perfect win ratio
Cruel.