>game features dragons. >play it. >theyre actually wyverns

>game features “dragons”
>play it
>they’re actually wyverns
Why is this allowed?

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  1. 2 years ago
    Anonymous

    You ever play Skyrim and just forget anything you might feel is bad or wrong about the game, that point where you just start having fun for a few hours?

    • 2 years ago
      Anonymous

      I can’t though because it has wyverns yet calls them dragons

      • 2 years ago
        Anonymous

        Aren't wyvern still considered dragons like how a gorilla and orangutan are both considered apes?

        • 2 years ago
          Anonymous

          yes. the "wyverns aren't dragons!" meme is ancient and always been wrong

        • 2 years ago
          Anonymous

          No, wyverns have two legs and a pair of wings. Dragons have four legs and a pair of wings

          It’s more like insects vs arachnids, insects have 6 legs while arachnids have 8

          • 2 years ago
            Anonymous

            >Dragons have four legs and a pair of wings.
            This is why western educations will be the downfall of humanity.

            • 2 years ago
              Anonymous

              That's a wyrm.

              • 2 years ago
                Anonymous

                See

                Daily reminder that the Greek terms "dragon" and "drake", Germanic "wurm" and "wyrm", French/Latin "wyvern", Slavic "saň", semitic "leviathan" and Persian "bahamut", even the Japanese "Orochi" all refer to the same mythological archetype, and all merely represent different etymological routes, which actually all even share similar semiotic logic, as literally every single one of them is in some way derived from ancient roots related to either snakes, or snake-like motion.

                For an instance, wyrm/wurm originate in PIE "vrmis", a word refering to snake or worm like motion - the same root that in english also formed the words "worm" and "vermin". In slavic languages, the same root formed words like "vrťet" (to fiddle, to move erratically" or "vrtat" (dig, bore).
                Wyvern on the other hand comes from latin "vipera" - compound of "vivi" (life) and "parere" (parent), literally refering to live-birth class of snakes, which includes adders.
                Dragon/drakon/drake are greek terms of terrifying snake-like beast, with a secondary meaning of "terrifying/cruel/powerful being" (hence the term "drakonic rule").
                Leviathan and it's bastardization of "bahamut" are derived from old Semitic root "l-v-t", meaning "to coil or to revolve like a snake".
                Slavic "saň" comes from liturgic slavic, and is directly related to the word "saně" (sleigh), as they both also refer to a limbless, snake like motion, sliding or slythering.

                None of these words really refer to a particular, unique set of physiological features. They all simply denote a snake-based representation of chaos. Number of legs, wings, or heads is never actually specified or relevant to any of these terms.

                Mythological concept aren't biology. They aren't defined - unlike Linné's biological taxonomy, which comes much later, by physiology. The only reason why we assume physiological features would be determining for the terminology, is because MODERN biology cultivated such sentimens in us. Historically, they are irrelevant.

              • 2 years ago
                Anonymous

                >Old definition good new definition bad
                Kys moron.

              • 2 years ago
                Anonymous

                And who and when provided these "new definitions" exactly? On which authority, in which works?

    • 2 years ago
      Anonymous

      I just play Skyrim to bang bimbos dude

    • 2 years ago
      Anonymous

      I don't need to because Skyrim is a good game by default

      • 2 years ago
        Anonymous

        >Skyrim is a good game by default

    • 2 years ago
      Anonymous

      No because magic blows ass in skyrim and I only play wizards

  2. 2 years ago
    Anonymous

    Because Akatosh don't give a frick.

  3. 2 years ago
    Anonymous

    And Khajit are supposed to be elves, what a wacky world.

  4. 2 years ago
    Anonymous

    >reptile
    >reathes fire
    >flies
    >has wings
    >looks like a dragon

    What's your problem Anon? Who gives a frick about that?

    • 2 years ago
      Anonymous

      Believe it or not, it's achtuahally a wyvern!

  5. 2 years ago
    Anonymous

    You're not funny. Why make this shitty thread? Wiverns are dragons as are serpent like creatures, the latter even more so since a dragon is simply a literal big serpent.

  6. 2 years ago
    Anonymous

    >we all need to follow D&D's categorization of dragons
    Frick off nerd

  7. 2 years ago
    Anonymous

    Daily reminder that the Greek terms "dragon" and "drake", Germanic "wurm" and "wyrm", French/Latin "wyvern", Slavic "saň", semitic "leviathan" and Persian "bahamut", even the Japanese "Orochi" all refer to the same mythological archetype, and all merely represent different etymological routes, which actually all even share similar semiotic logic, as literally every single one of them is in some way derived from ancient roots related to either snakes, or snake-like motion.

    For an instance, wyrm/wurm originate in PIE "vrmis", a word refering to snake or worm like motion - the same root that in english also formed the words "worm" and "vermin". In slavic languages, the same root formed words like "vrťet" (to fiddle, to move erratically" or "vrtat" (dig, bore).
    Wyvern on the other hand comes from latin "vipera" - compound of "vivi" (life) and "parere" (parent), literally refering to live-birth class of snakes, which includes adders.
    Dragon/drakon/drake are greek terms of terrifying snake-like beast, with a secondary meaning of "terrifying/cruel/powerful being" (hence the term "drakonic rule").
    Leviathan and it's bastardization of "bahamut" are derived from old Semitic root "l-v-t", meaning "to coil or to revolve like a snake".
    Slavic "saň" comes from liturgic slavic, and is directly related to the word "saně" (sleigh), as they both also refer to a limbless, snake like motion, sliding or slythering.

    None of these words really refer to a particular, unique set of physiological features. They all simply denote a snake-based representation of chaos. Number of legs, wings, or heads is never actually specified or relevant to any of these terms.

    Mythological concept aren't biology. They aren't defined - unlike Linné's biological taxonomy, which comes much later, by physiology. The only reason why we assume physiological features would be determining for the terminology, is because MODERN biology cultivated such sentimens in us. Historically, they are irrelevant.

    • 2 years ago
      Anonymous

      >persian bahamut
      That's a japanese mistranslation of Baphomet which is completely different.

      • 2 years ago
        Anonymous

        >That's a japanese mistranslation of Baphomet which is completely different.
        What the actual FRICK are you talking about?
        https://en.wikipedia.org/wiki/Bahamut#:~:text=The%20name%20is%20thought%20to,in%20the%20pre%2Dislamic%20period.

    • 2 years ago
      Anonymous

      Yeah, here's an interesting video with information on that subject.

      ?t=4108

  8. 2 years ago
    Anonymous

    >gets upset about semantical naming conventions of a mythical creature which has no pure source material or real life source of fact.

    You know...because they aren't real?

  9. 2 years ago
    Anonymous

    >developer calls their game a roguelike
    >it's actually a roguelite
    Why is this allowed?

  10. 2 years ago
    Anonymous

    It has 4 legs OP. They're just invisible and you can't see them because you're not magical enough.

  11. 2 years ago
    Anonymous

    >game features wyverns
    >they're actually dragons

  12. 2 years ago
    Anonymous

    Wyverns are better because they don't have miscellateous arms.

  13. 2 years ago
    Anonymous

    >its a wyvern because dnd says so
    Kys

  14. 2 years ago
    Anonymous
  15. 2 years ago
    Anonymous
  16. 2 years ago
    Anonymous

    Disregard dragontards, post wyverns

    • 2 years ago
      Anonymous

      God I hate the fanged wyvern skeleton so fricking much

  17. 2 years ago
    Anonymous

    >launch Skyrim
    >"Never should of come here!"
    >of
    >uninstall

  18. 2 years ago
    Anonymous

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