>game has QTEs. >there are unique scenes for failing each

>game has QTEs
>there are unique scenes for failing each

What are other examples of soulful game design?

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  1. 2 years ago
    Anonymous

    That has literally never happened in a video game

    • 2 years ago
      Anonymous

      https://youtube.com/playlist?list=PLpvG7QXY_YsI7pAjmSCJj5aW92h7Vk7Rr
      Stupid homosexual fricking wienersucker.

    • 2 years ago
      Anonymous

      >That has literally never happened in a video game

      • 2 years ago
        Anonymous

        That has literally never happened in a video game

        >

        That has literally never happened in a video game


        >>That has literally never happened in a video >game

        • 2 years ago
          Anonymous
  2. 2 years ago
    Anonymous

    >he hands you the empire carpet blunt
    >you fail the QTE to catch it

  3. 2 years ago
    Anonymous

    >every cutscene in re4 with a qte technically ends with leon dying horrible every time
    this freaks me out more than it probably should

    • 2 years ago
      Anonymous

      ENTER
      DEAD SPACE

    • 2 years ago
      Anonymous

      Is the remake any good

      • 2 years ago
        Anonymous

        My uncle works for capcom and he said no.

  4. 2 years ago
    Anonymous

    Dragon's Lair is basically all QTEs with different scenes for failing each, an extremely soulful game. The only thing that could have made it more soulful is instead of trying to save that prostitute Daphne, he was trying to obtain the empire carpet blunt from /ourguy/ Lynn Hauldren.

  5. 2 years ago
    Anonymous

    Only game that I can think of is RE4. Maybe asura's wrath since QTE's are it's gimmick but never played it

    I like "enemies have a unique kill animation" myself

  6. 2 years ago
    Anonymous

    There hasn’t been a soulful game in years, the AAA market has made sure of that.

  7. 2 years ago
    Anonymous

    The Wonderful 101

  8. 2 years ago
    Anonymous

    Is Empire Carpet still in business?

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        Soulless.

      • 2 years ago
        Anonymous

        why is this homie installing the flooring performing accelerated backhopping

        • 2 years ago
          Anonymous

          he learned from fps after the blunt controversy

          • 2 years ago
            Anonymous

            Speak English zoomer

  9. 2 years ago
    Anonymous

    The Metal Gear series is probably the best example of that “soulful” game mechanics, to the point where it’s sort of ridiculous that anyone even found some of them or that they would program it in the first place.

    • 2 years ago
      Anonymous

      Examples?

  10. 2 years ago
    Anonymous

    https://vocaroo.com/1fASln5NqJRE

    • 2 years ago
      Anonymous

      https://vocaroo.com/1cJCcSBjbWmh

    • 2 years ago
      Anonymous

      https://vocaroo.com/1cJCcSBjbWmh

      good voice. 1st 8/10
      2nd6/10

    • 2 years ago
      Anonymous

      high quality, just need better mic

      https://vocaroo.com/1cJCcSBjbWmh

      fat albert

  11. 2 years ago
    Anonymous

    DUDE

  12. 2 years ago
    Anonymous

    >QTE
    >Soulfull design
    Oh god the children are here.

    • 2 years ago
      Anonymous

      have a nice day.

    • 2 years ago
      Anonymous

      QTEs can be used well, though. KH2 is a particularly good example.
      Bayonetta is a fricking awful example, though. They're okay in Bayo 2 since they're mostly just relegated to end-of-boss "mash for bonus points" sections though. Kind of like a pinball scoring event.

  13. 2 years ago
    Anonymous

    TODAY

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