>Game set in distant space future
>No intelligent aliens
>No human evolutions
>No genuinely cool tech
>It's just humans in normal factions (pirates, guilds, etc.)
>They use conventional weaponry with bullets
Did they set out to make the most boring setting possible?
![]() Thalidomide Vintage Ad Shirt $22.14 |
![]() UFOs Are A Psyop Shirt $21.68 |
![]() Thalidomide Vintage Ad Shirt $22.14 |
>Black folk
>human
>no boats
>Already on sale 20%
>Game
>[LOADING]
set
>[LOADING]
in
>[LOADING]
distant
>[LOADING]
space
>[LOADING]
future
>Game is set 300 years in the past
>no neanderthals
>no primitive human devolutions
>no prehistoric tech
>it's just humans in normal factions (pirates, guilds, etc)
>they use conventional weaponry and bullets
What were they thinking?
>No humans augmented by tech
>no robots that have rebelled against their creators
>no animals that have been genetically modified to become sentient
Missed opportunities
>no robots that have rebelled against their creators
A lot of that is because sentient AI is illegal, you can smuggle AI-related contraband in-game
>No humans augmented by tech
Why would you? We already don't do that much besides getting better computers
>no animals that have been genetically modified to become sentient
Why would you do that? What would be the benefit?
>Why would you? We already don't do that much besides getting better computers
We'll have Ironman suits in 60 years
>why would you
Because it would lay the foundations for interesting world dynamics to be played out in your game. morons do moronic shit all the time... They'll continue to do moronic shit well into the future
>Because it would lay the foundations for interesting world dynamics to be played out in your game
Sure but that's not really the era of tech that Starfield is interested in. that's more mass effect with their Biotic Amps and the like or Deus Ex with body augments. Starfield is more about space tech ala The Expanse or Alien
>morons do moronic shit all the time... They'll continue to do moronic shit well into the future
Sure but the stupid shit people do in Starfield is different from what they do in Cyberpunk 2077.
Like the Terramorphs or the sentient AI developmment that are both made illegal (and both still done by the major governments).
Or people buying mecha dogs and then not paying the seller and getting ripped to shreds when the seller activates the kill mode
>300 years in the past
>neanderthals
He knows anon, he is implying that wanting any of the things OP mentioned in a future space setting with mechs and FTL is the exact same thing as wanting neanderthals in a game set in the 17th century, moronic opinion I know, but the message is pretty obvious
>300 years in the future
>human evolutions
???
Technological progress has exploded
Wait, the keyboard was invented in 2400 BC?
Did they have computers back then?
On the off chance you're not trolling the thing in that image is an Abacus.
that's an abacus
This chart is complete conjecture.
It's based on recorded history and, as such, recency bias is going to be a factor.
50% of human progress is from fire, 49% is from making water hot using fire. the last 1% is the computer and internet
Isaac Newton was alive in the 1700's. Tech is going berzerk at an accelerated rate. Starfield is for the unimaginative.
No, Starfield is specifically tapping into a certain era's version of tech. Like how Alien conceives of future tech based on the current tech they had, or how people 100 years ago thought you'd build a rocket to the moon the way you fire a cannon ball. The whole point of Starfield is to tap into the 60s-90s NASA tech which as a mix of analogue and digital tech. Like, people didn't say Alien tech was unimaginative, most people would say those settings were very well realized
There aren't even any unique languages or dialects like in The Expanse. Starfield is a fricking rip-off.
yeah that bugs me.
Not even some distant patois or pidgin, failure of the creative team.
Even fallout has different species in ghouls and mutants
I know 300 years seems like a lot of time, but we have already platitude in most fields of advanced technologies. Most of the stuff possible in game like going invisible and turning off gravity isn't even of our own design it's literally space magic.
The entire direction is that it's NOT the distant future you dumb dumb. That's why the architecture is based on early space tech and why they constantly talked about that era in the promotional material. All the stuff you talk about is designed to support that theme. You missed the forest for the trees.
>No intelligent aliens
You know, people 100 years ago thought we'd have made contact with aliens by now too
>No human evolutions
we have not evolved that much in the past 1000 years either
>No genuinely cool tech
There's plenty, what are you on about?
>It's just humans in normal factions (pirates, guilds, etc.)
Yeah, because humans in space are still humans. That's a big sticking point of the story: space didn't change human nature
>They use conventional weaponry with bullets
I'm confused, did you think we would stop using the most obviously efficient method of killing each other?
its clearly meant to be a transitional period. kinda like in mass effect before the first war.
It's like they had the mould to create something truly frickin mind-blowing. Beyond fallout, elder scrolls, new Vegas, outer wilds, mass effect. Frickin untapped market with a space game that was open world rpg. Just think of the ideas and monsters
Instead they made a shitty version of eve online that looks like it was made by a gopnik studio.
I had the same feeling. I don't even need intelligent aliens or whatever. But they should be using these mechanics for a different type of game.
With all the planets, they could have a Total-War style strategy game where you can set up encampments and take over cities with your faction (either an existing one or a custom one) and extract/mine resources to better your settlements and bases to take over the galaxy.
Alternately, if you want to focus on small picture stories, create a One Piece rip-off. You get a random Starborn power (ala Devil Fruit) and put together a crew to hunt down some secret space treasure and you're racing in real-time against other adventure/explorer crews who also have starborn-empowered crew members. I'm not a huge One Piece fan but structurally, the variety of planets would fit a treasure-hunt style quest the most
forget One Piece, make it a "It's a Mad, Mad, Mad, Mad World" or "cannonball run" rip off, you get to deck out your space ship and all your rivals also, and as you go on adventure you track all your rivals doing the same
Exactly! Like, Starfield is a bunch of systems that I think could be fun for a ton of different types of games except for the one that BGS made.
Have the ships land on different planets looking for parts of a key or clues to the next spot and race to find the next location. Fast-traveling takes up time that your rivals use as well to explore or travel, so traveling back to New Atlantis or Neon to stock up on resources or offload loot takes time you have to judge. And your rivals can try to either fight you on planets and towns or run away or towards the next goal
Frick, hand Starfield 2 to Obsidian or some other studio. Let them get creative with it
>expecting anything interesting from him
Can't make something cool or interesting, it could offend someone somewhere
Of all the things to complain about in this game, you homosexuals cry about aesthetic setting choices.
Bethesda didn't make a space epic, they just made the reality of the goddamn future.
>non argument
>objectively wrong
>objectively wrong
>non argument
>objectively wrong
ok nice try OP
Red Dwarf is set in a distant space future, it has no intelligent aliens, it HAS human evolutions, it has genuienly cool tech, factions, pirates and guilds, etc, and unconventional weaponry, RD is a better sci-fi setting than Starfield
Smeg head
Smeg off Lister.
The only weapons that are cool are those caseless ones.
I played for a hundred hours, never once got to use any of them because A. they didnt spawn until I nearly finished the game and B. by that point it had to be a legendary or it was worthless and none dropped.
but the 7.77 grendel is as common as the 6.5 maelstrom
Don’t forget that everyone is a fricking Black person
>nasapunk
>not boring
what were they thinking
>starborn
lol
it didn't have to be, it's also not nasapunk enough, Space walk going outside in space to fix your ship isn't a thing in the game as far as i know.
>what were they thinking
I love analogue mechanical tech so I think it's cool. Like the health potion being a little hand-held low-penetration injectable is cool.
Starborn stuff is moronic tho