>hundreds of million dollars to develop.
BotW needed to sell just TWO MILLION COPIES to break even. It was the most expensive game Nintendo had ever made. Imagine. Fucking imagine the profit margins these cheapskates are getting on their other games.
It's interesting how Zelda and pokemon both started as simple 8bit games but Zelda evolved over the years while pokemon just improved graphics.
And now they're both top sellers despite one evolving more than the other.
Pokemon did improve on graphic qualities, but that's more on the console changes than actual model designs.
One is more famous for it's pedigree, while the other is more famous because of Mascot syndrome
That too. I'm fact, does Zelda even have a mascot? Navi?
The only thing they have in common is that they're popular with porn artists. There's as much pokefucking art as there is of Zelda' s fat ass.
Pokémon actively regressed in a number of ways, I would have been fine if it had "never evolved". To say that Pokémon in recent years is the same as Pokémon years ago is completely disingenuous, especially when people shit on modern Pokémon so hard for all the things it does worse.
Pokemon can't really evolve seeing as the game's code has always been "move, interact, and catch." and it always relies on it. For Zelda, a lot more can be done since it's an adventure game.
>Pokemon did improve on graphic qualities, but that's more on the console changes than actual model designs.
It improved on graphical technical terms, but not on aesthetics.
Their models have always been basic and simple to make. The stigma of being a children's game means they can't make anything too detailed or intricate unlike in Zelda botw.
1 week ago
Anonymous
nta but youre missing his point, something can be graphically simple and still have an aesthetic or 'vibe' to it, the example is something like windwaker. Pokemon's graphics are technically better than they were on say, the 3DS, but the aesthetic is all over the place because they're trying to go for semi-realistic environments but lack either the artistic ability or technical know-how to make that kind of graphical approach actually look good. They also completely skipped actually designing their world and SV is utterly barren and it's towns are lifeless.
This is in stark contrast to BOTW/TOTK, which is extremely stylized on top of having a very clear visual theme to every inch of the world, this leads to it FEELING more detailed and intricate despite leaning heavily on cel shading.
Zelda also takes the time to make parts of the world look and feel full, again unlike Pokemon which can't even do interiors.
It's so frustrating to see people say that because Pokemon is a kid's game, it's graphics don't matter. Zelda, Mario, Splatoon and Smash all have about the exact same age rating, but only Pokemon has people pulling the kid card and excusing it looking horrendous. If TOTK was even remotely as empty or as buggy or as lacking in content as SV Nintendo would be rightfully getting thrashed, meanwhile SV is breaking records while being a joke in every aspect, its infuriating.
1 week ago
Anonymous
>if a game go for an a semi realistic artstyle then it all over the place >if a game uses cell shading then it has FEELING >if Pokemon has mons all over the world it’s barren and lifeless >if Zelda has an empty overwold with a baby tier puzzle shrines all over the place then it feels full
1 week ago
Anonymous
>if a game go for an a semi realistic artstyle then it all over the place
Yes, because it's got realistic environments with silly cartoon animals. It doesn't even attempt to try to find a middle ground that doesn't make the Pokemon feel out of place, instead it skips the legwork of coming up with a proper visual theme for the world the Pokemon inhabit and instead just copy pastes ugly realistic textures on everything. >>if a game uses cell shading then it has FEELING
Disingenuous. >if Pokemon has mons all over the world it’s barren and lifeless
Yes, because the game is basically the Safari Zone but all the time, the towns have absolutely nothing going on, there are no sidequests, no story outside the main plot, no kinds of overworld events, towns are utterly empty, the closest thing to boss characters you can find out of raids are the Tera Pokemon that are set spawns, etc. You have no incentive to actually do any exploring, Pokemon are literally everywhere and anything you can't find can be forced to spawn with sandwiches. There are large bunches of land in SV a player is never ever going to see because there's literally nothing there.
"Exploring" in SV is going from checkpoint A to checkpoint B, meanwhile exploring in Zelda is going from checkpoint A to finding a cave to finding an NPC who gives you a quest to go to point C but on the way you find a cherry blossom tree and putting the apples in gets the weird deer dude to light up all the nearby caves for you and oh shit the beacon is that way, and then maybe after 3 hours of this you remember to go to point B.
1 week ago
Anonymous
> Yes, because it's got realistic environments with silly cartoon animals.
Yeah stopped reading there. New Pokémon snap did the same and it looks nice. Just say you don’t like it > Disingenuous
You are being disingenuous > the game is basically the Safari Zone
And that’s good? > the towns have absolutely nothing going on, there are no sidequests, no story outside the main plot
Oh you are a side questfag. Instead of following the main, more polished story, you like doing pointless generic chores all over the overwold. Pokémon have 3 rites and it’s still not enough for you, how awful > the closest thing to boss characters you can find out of raids are the Tera Pokemon that are set spawns
Gym leaders? Gigant mons? Team star? > You have no incentive to actually do any exploring,
You explore to find new mons, that’s the point. Meanwhile in Zelda you explore, do a shitty side quest, and get…an opal?
Zeldafags have 0 self critique and self awareness Jesus.
>doesn’t know what “stopped reading there” means
My man, reading everything literally may be a sing of autism, be careful
1 week ago
Anonymous
In BOTW, if you explore you get a cool sword. That turns into dust if you try to use it.
Imagine if that happened in Pokémon?
I guess that's technically what a Nuzlocke is. It's just shitty that its enforced on every player.
1 week ago
Anonymous
That anon here. Yeah, I see what you're getting at.
Pokemon seems like baby's first game in both the design and Programming. The simplistic style may have worked way back when consoles had limited systems and seemed impressive at the time, but now it seems lazy.
1 week ago
Anonymous
No, you are not me. What the fuck is wrong with you people?
The old game's aesthetics are better than what we have today. Gen 2 and gen 5 aesthetics are the best the franchise has seen, and they still are better looking games today than SV. Same way games like Minish Cap or Wind Waker are superior to a ton of games that came after them simply due to the ageless aesthetic choices.
1 week ago
Anonymous
SV mashes together semi-realism, painterly textures, flat shaded textures, and anime aesthetics together in a way that is an utter mess a lot of the time.
It really is an issue.
1 week ago
Anonymous
Watch any 3d film
1 week ago
Anonymous
I recently watched 2001 Nights, and it didn't have that issue at all.
Have you watched any 3-D animation recently that isn't "The Good Dinosaur"?
Pokémon actively regressed in a number of ways, I would have been fine if it had "never evolved". To say that Pokémon in recent years is the same as Pokémon years ago is completely disingenuous, especially when people shit on modern Pokémon so hard for all the things it does worse.
The thing with pokemon, is that alot of people would consider what is has gone through graphical evolution, and maybe thats true, but it has been less and less impressive as time as gone on. When it came out, it didn't look that much worse than the home consoles at the time and perfectly acceptable for a handheld one, but that divide has continued to grow to the point where, now it not only looks much worse than the vast majority of console games out now, it also looks worse than handheld games coming out 10 years ago
Bizarre take that literally ignores the real world. Game Freak literally has the excuse of having to shit out a game so quickly that they even dropped 2 in the same year, which you can LITERALLY contrast to Zelda that LITERALLY got itself a delay. It's like come on, you want to shit on the process, fine, but you're just stringing together words that make no sense and contradict reality at this point. I don't like the fast turnaround time in Pokemon either, but let's not act like Zelda didn't get all the time in the world. And even with this delayed release, you've still got people finding problems with it like the way the water looks that was posted about the other day.
You can argue that this is evidence that GF should not rush games to come out yearly and allow for longer dev cycles but to say that TOTK is a 1 to 1 comparison to Pokémon is facetious.
Laugh at these subhuman freaks that think GF could make a passable game with more dev time. GF could take a decade and they'd still produce trash.
this
the reason why pokemon games are shit is because they insist on making proprietary engines when most of their senior developers could barely finish a game boy color game without help
when you have incompetent seniors, what do you expect the juniors and outsourced consultants to do about it?
He was insisting if they had a decade it still wouldn't be enough, even though there is clear progression between their debut gen games over the years.
you can sign in to each other's switch and download the games you buy for each other. I know most tendies are retarded but cmon man I really hope yall aren't double dipping on games like that too often, that's such a waste of money imo
>Buy game on profile 1 >move profile 1 to Switch 2 >download game on switch 2 with profile 1 >game is now playable on both switches, granted only on that profile
Only downside is that it will kick Switch 2 off the game if Switch 1 boots up any game but you can get around that by putting switch 1 in airplane mode
Bizarre take that literally ignores the real world. Game Freak literally has the excuse of having to shit out a game so quickly that they even dropped 2 in the same year, which you can LITERALLY contrast to Zelda that LITERALLY got itself a delay. It's like come on, you want to shit on the process, fine, but you're just stringing together words that make no sense and contradict reality at this point. I don't like the fast turnaround time in Pokemon either, but let's not act like Zelda didn't get all the time in the world. And even with this delayed release, you've still got people finding problems with it like the way the water looks that was posted about the other day.
TPC don't give a fuck when games release, except to know when to have merch ready. They don't see a penny of any new Game Freak game's profits, because they weren't a thing when Pokémon started and since they don't have a credit like Nintendo and Creatures do and did before the game start screen, they're not eligible for a cent of profits, they had no investment into the project to garner such a return (that's why they shit out endless amounts of plastic crap in a Gen. Have to get their profits somehow).
Nintendo, the company that actually fronts the money for the games and officially orders them off Game Freak for their console systems are the ones invested in yearly releases and three year resets, because a new Pokémon game does something NONE of their IP's does with such surgical precision and that's double console sales in the week of a game launch, BotW was the killer app, but Pokémon constantly being aimed at kids ensures there's always going to be console sales at launch (Nintendo got THREE console bumps between BDSP and SV and the only company to see any those console sale profits are Nintendo. Some day you'll realise TPC's job it so shill everything that isn't the core games at the world. But that doesn't look likely until you grow to adulthood and actually become aware fully of the world around you).
TPC is responsible for the marketing and licensing for the franchise. They don't force anything, but serve as the primary form of communication between all the projects, (Games, TCG, anime etc.)
When I say TPC wants a mainline game every 3 years, I'm implying everyone involved in Pokemon. The anime needs new content, the TGC needs new cards, and Nintendo needs new games to sell systems.
I'm telling you Game Freak has a say in who makes mainline games, and is choosing to make them all even if it ends up a rushed mess. If Nintendo could decide who develops Pokemon games, they would've adopted the COD model a long time ago, and had multiple studios working on mainline games so they'd have enough time to release a decent project.
Well duh. Ever thing Game Freak ALSO want to make new games? Because I know Tajiri was fucking ecstatic when Red/Green took off in Japan and Nintendo turned to im and said "Hey, can you make Pokémon 2 for next year pls?". I also know Masuda's gone on record to state he enjoys offering new players remakes just as much as new game experiences and he always gushed about how he enjoyed bringing a new game to children.
Sounds like you're the problem here, Can't accept it's always been a yearly kiddyshit franchise, too stupid to see they don't need to bother with people like you to continue to sell their shit.
So its okay to take advantage of children for money?
1 week ago
Anonymous
As long as you realise you not only endorsed it, you propagated that viewpoint.
Regardless what lies you want to tell yourself, the pokémon game released when you were a child was "Babby's first Jay Arr Pee Gee", just as they are today. So tell me, did YOU feel ripped off when they gave you a game that lagged behind its peers graphically or did you disregard looks and get invested in the cutesy cartoony monsters? I think the fact you're here bitching about the kiddy series anwsers my question somehow.
Lol BOTW already did it and nothing happened you got shitty dp remakes swsh, pla, and s/v you are delusional if you think gf is giving a shit
Pokemon is not zelda, gamefreak is not nintendo
You can argue that this is evidence that GF should not rush games to come out yearly and allow for longer dev cycles but to say that TOTK is a 1 to 1 comparison to Pokémon is facetious.
Thank you, no one points this point here and it really speaks to the hypocrisy of some eternally buttmad retards on this board.
Also, inb4 >B-but muh (second) biggest franchise
Lol, just lol. Most of Pokemon's revenue comes from merch, so where do you think the money goes, to the main series' budget? No, biggest money maker gets the biggest budget.
TotK was given way more time and had more dev resource pumped into it, two things that besides dev skill, is what can make or break a game. That's not even a guess, either, the last 3 remakes were outsourced, 2 to tantalus and 1 to grezzo, so the actual devs were focusing on this one project since they knew they were making it, which was as soon as mid 2017, as late as mid 2018, full force. Not only that, they seem to have blown so much money on it that they felt the need to raise the price by 17%, and that's with expecting huge sales.
GF, on the other hand, has less staff and only resourced 1 release across the entire main series. Even then, they sent one of the longest serving game directors/producers to oversee it. This person also happened to be the main composer for damn near all the games, and would have been actively working on at least 2 other titles during that time. These games continue to sell well, so it isn't going to change.
Game Freak's "excuse" is that they don't get the time, the money, or the people to churn out a perfect game every year and they're never going to get it. You can sit there seething at their perceived laziness all you want, but they don't get a fucking break. They put out functioning games (barely, but still) every year, formerly every 2 years.
Are they the best games ever? No. Are they mediocre? Absolutely. Could any of these other Ninty teams pull this shit with all of GF's limitations? No fucking way. GF works hard, gets shat on constantly, then continues working hard.
Thank you, no one points this point here and it really speaks to the hypocrisy of some eternally buttmad retards on this board.
Also, inb4 >B-but muh (second) biggest franchise
Lol, just lol. Most of Pokemon's revenue comes from merch, so where do you think the money goes, to the main series' budget? No, biggest money maker gets the biggest budget.
TotK was given way more time and had more dev resource pumped into it, two things that besides dev skill, is what can make or break a game. That's not even a guess, either, the last 3 remakes were outsourced, 2 to tantalus and 1 to grezzo, so the actual devs were focusing on this one project since they knew they were making it, which was as soon as mid 2017, as late as mid 2018, full force. Not only that, they seem to have blown so much money on it that they felt the need to raise the price by 17%, and that's with expecting huge sales.
GF, on the other hand, has less staff and only resourced 1 release across the entire main series. Even then, they sent one of the longest serving game directors/producers to oversee it. This person also happened to be the main composer for damn near all the games, and would have been actively working on at least 2 other titles during that time. These games continue to sell well, so it isn't going to change.
Game Freak's "excuse" is that they don't get the time, the money, or the people to churn out a perfect game every year and they're never going to get it. You can sit there seething at their perceived laziness all you want, but they don't get a fucking break. They put out functioning games (barely, but still) every year, formerly every 2 years.
Are they the best games ever? No. Are they mediocre? Absolutely. Could any of these other Ninty teams pull this shit with all of GF's limitations? No fucking way. GF works hard, gets shat on constantly, then continues working hard.
You fucking idiots. The problem IS the 3 year dev cycle. We can, and absolutely should, compare games like TotK to SV because it highlights the exact issues with this franchise. Fuck off. I'm sick of you fucking retards repeating the same shit every time.
Are you retarded, I fucking compared them myself. I outlined the key differences in the teams who make them, you're just mad because I'm giving GF a bit of credit. Learn some reading comprehension, you absolute fuckwit.
>Zelda cope
The amount of Ganker fags who are in this board and still use "Nintendo" when referring to Gamefreak just shows that they are the ones coping with Zelda's success
GF reached equivalent sales with 1/10 of the effort and time.
What excuses? Zeldacucks are the ones who should be on suicidewatch to need 6 years of constant delays please understand when Pokemon does just as well while completely half-assing it.
honestly the world/environments in zelda are a lot closer to what I'd expect the pokemon world to look like. All these cool elemental creatures running around and their world is a 1:1 carbon copy of ours for some reason
The world just feels more lively. GF tried to make Paldea more lively by having Pokemon be in families and have some specific mons hand in trees or rocks, but when the overworld looks like shit it doesn't feed the imagination.
I forgot where I heard this but the reason why no one complained about the graphics of Pokemon up until recently was because the games were always abstract. The player was supposed to build the concept of the world, battles, and wild Pokemon in their heads. The pre switch era games gave the player some illustrations but the rest was to your imagination.
As the games became larger in scale, it no longer is good enough to just have abstract animations and shitty textures. Zelda obviously isn't like RDR2 (nor is anyone asking for Pokemon to have that sort of realism) but the world looks believable for what the game is trying to convey, a cartoonish fantasy adventure.
On the other hand, Paldea just looks like a mess where cities are placed in random locations on the map, Pokemon still have no purpose in the overworld, and the nature doesn't seem to blend in with the Pokemon either.
Pokémon makes more money with less effort. GF probably is trying to see how little effort they need to do in order to make money at this point. It's a competition with them.
"I'm not buying that shit again," he said on the Pokemon board
Even the bad Pokémon games are better than BOTW and its sequel.
Except for L:A (which tried to copy it) and LGPE (which is just Kanto again, but somehow even worse).
I've played way more than just Pokémon.
Including every mainline Zelda barring TOTK.
I tried to enjoy BOTW, but it just felt like a shell of itself.
So unless I can find someone or something to convince me otherwise, I'm avoiding TOTK like the plague.
1 week ago
Anonymous
Funny, my first Zelda was Link's Adventure and BotW felt more like that and generated the same feeling of wonder traversing the world map as back when I was a little bugger.
Any child claiming BotW is a "shell of its former self" only started playing post OoT launch.
1 week ago
Anonymous
Post-OOT launch baby here, don't lump us in with the anti BotW fags. BotW for me felt like the perfect evolution of Zelda conceptually.
Not surprising that the anti-BotW gays are Snoys but also Poketards, two of the biggest groups of gays with zero taste.
1 week ago
Anonymous
It's a structureless mess that midwits treat as the Second Coming of Jesus just because it was the only half-decent Switch game at launch.
It has none of the fun of a traditional Zelda dungeon crawling experience.
1 week ago
Anonymous
traditional Zelda sucks ass, it peaked in ALttP and OoT and they spent the next 20-30 years rehashing those same 2 games, it literally suffered from the same exact problem as pokemon
1 week ago
Anonymous
>it literally suffered from the same exact problem as pokemon
Fags who don't understand how sequels work and are too retarded to play something else?
Of course a sequel is going to play similar to its predecessors.
That's the point. To give people more of what they like.
I mean perversely, this game is proof of that.
People apparently liked BOTW, so Nintendo made another one.
I just wish it wasn't the death knell of the kind of Zelda game that I like.
1 week ago
Anonymous
the "kind of zelda game that you like" is literally the same repetitive, uncreative rehashed slop that people criticize pokemon for.
Heck, the zelda franchise is so uncreative that even Ocarina is just a 3D rehash of ALttP: >you start in the Hyrule you know and love tasked with collecting 3 mcguffins >something happens to Zelda and Link gains the ability to travel to a similar, but different world from the Hyrule that's familiar to the player until then >you have to visit 7 dungeons related to each of the seven sages to defeat the main guy who resides in the parallel equivalent to Hyrule Castle's location
the only mainline Zelda game that dared to do something truly different is Zelda 2, since even BoTW is technically just a 3D rehash of Zelda 1
1 week ago
Anonymous
And why is that a bad thing?
Sure, if you break it down to its core elements, it sounds bad.
But the games feel different enough in other areas to justify the similarities.
And it's not like Zelda and Pokémon are the only game franchises to ever exist.
You have to accept that those kind of games just aren't for you anymore instead of forcing it to be something completely different.
And that's my issue.
From your POV, BOTW and TOTK feels fresh and exciting.
Whereas to me, they just feel like another open-world game in an era where nearly everything is an open-world game.
1 week ago
Anonymous
>And why is that a bad thing?
because repetition isn't fun unless you're OCD or autistic > Whereas to me, they just feel like another open-world game in an era where nearly everything is an open-world game.
Twilight Princess, Wind Waker and Ocarina of Time are more similar to each other than BoTW is to ToTK
and BoTW/ToTK are more distinct from other open world games than the TP/WW/OoT trinity are to each other. Whoever unironically says every open world game is the same has only played Ubisoft open world games or none at all.
1 week ago
Anonymous
>because repetition isn't fun unless you're OCD or autistic
It's only repetitive if you literally play nothing else.
Again, a good sequel is supposed to feel similar. Or else what's the fucking point?
At that point you may as well call it a different franchise. >Twilight Princess, Wind Waker and Ocarina of Time are more similar to each other than BoTW is to ToTK >and BoTW/ToTK are more distinct from other open world games than the TP/WW/OoT trinity are to each other. Whoever unironically says every open world game is the same has only played Ubisoft open world games or none at all.
Have you even played Wind Waker?
Because outside of the core elements that make it a Zelda game, it's completely different experience.
I'll give you Twilight Princess. But I'm still not seeing how that's a bad thing, outside of you hating traditional Zelda games.
Also, given how much you seem to think open-world games are the bestest thing ever, can you recommend some good ones to me. Seriously.
Because BOTW definitely isn't one.
1 week ago
Anonymous
>Have you even played Wind Waker?
yes, it's a game that could have been amazing if not for the fact that instead of it taking 5-10 minutes to get from point A to point B crossing Hyrule Field on Epona's back, it takes three times as long to cross an empty, featureless ocean with nothing to do except the occasional enemy. Ironically Wind Waker suffers way more from the common criticisms levied against open world games than the actual open world games themselves do. > Also, given how much you seem to think open-world games are the bestest thing ever,
I don't, but they get a bad rap from contrarians >can you recommend some good ones to me.
I can try, but you'll probably just dismiss them as all shit to prove a point because that's what Ganker does >Fallout Series >Borderlands Series >Elden Ring >No Man's Sky (it's actually quite good now since it's been basically re-made) >some Far Cry games, not all of them since they've been rehashing the same "latin-american cartel island" shtick since 3. 2 and 3 are my favorites. >Spider-Man (suffers a bit from Ubisoft syndrome but the map is anything but empty) >Skyrim I find to be boring as shit but everyone likes it so it might just be me >not personally a fan of GTA because I find that it gets old quick, but that's another series whose worlds are anything but empty
there's a few other wildly acclaimed open world games that I didn't mention, but that's because I've never played them. But the genre is far from being just empty flat worlds to run and fly through, you just have to look closely and stay far the fuck away from Nintendo
1 week ago
Anonymous
>I just wish it wasn't the death knell of the kind of Zelda game that I like.
Scarlet and Violet were awful compared to BoTW/TotK but at least they didn't throw away the old formula.
1 week ago
Anonymous
TotK definitely feels more like a Zelda title than BotW did though, they kinda toned down more of the sandbox elements from the first game and even gave us temple boses that aren't just Ganon copy+pasted 5 times. It still doesn't feel totally like a traditional Zelda title, but you do get the feeling that Nintendo was listening to fan feedback and made adjustments based on that.
1 week ago
Anonymous
>at least they didn't throw away the old formula
this isn't a good thing
1 week ago
Anonymous
>this isn't a good thing
Why would developers just throw away decades worth of established lore and gameplay anyway?
Oh yeah, because that was exactly what BotW developers did and they were praised for it.
1 week ago
Anonymous
You misread that guys post I think. He was saying that sticking to the same stagnant formula isn't always a good thing and you seem to agree with him in a weird passive agresive way
1 week ago
Anonymous
I was being sarcastic but i don't blame you not noticing written sarcasm.
1 week ago
Anonymous
>bro forgot the /s tag
biggest mistake shake my head, sarcasm does not exist on the internet unless explicitly handwaved. Remember Poes Law
1 week ago
Anonymous
You misread that guys post I think. He was saying that sticking to the same stagnant formula isn't always a good thing and you seem to agree with him in a weird passive agresive way
I was being sarcastic but i don't blame you not noticing written sarcasm.
>bro forgot the /s tag
biggest mistake shake my head, sarcasm does not exist on the internet unless explicitly handwaved. Remember Poes Law
hey I'm the anon from
>at least they didn't throw away the old formula
this isn't a good thing
you're right I completely missed the sarcasm but that's totally on me no need for /s tags that's reddit as fuck
1 week ago
Anonymous
It's comments like this that make me realise BOTWfags are just posers chasing anything that's "popular".
1 week ago
Anonymous
Nah, my first zelda was Minish Cap (I had played Ocarina but not for long and didn't do shit because it was scary). Together with Skyward Sword they are my favourite Zeldas, but I still loved BotW. I think it's just people who like hating on popular things.
I don't think popular equals it's good, but in this case the game is both popular and good
I liked the aesthetic of LGPE but I think if they make a game with said aesthetic, better map design and limited open world sections then I think it would really do well.
It's not the map design that's the problem (outside of stuff like Route 7).
It's fact that they cut every 'mon that isn't Gen 1, including the cross-gen evos. (Yet added Megas and Alolan forms for some reason.)
Removed Held Items and Abilities. (But added Forced EXP Share and Affection Boosts.)
Removed the ability to battle Wild Pokémon.
And removed the Sevii Islands from FRLG.
I get that some people wanted a more "pure" version of Kanto.
But if that's what you really want, you may as well just play Yellow.
1 week ago
Anonymous
>Removed Held Items and Abilities >Removed the ability to battle Wild Pokémon >And removed the Sevii Islands from FRLG
None of these are problems.
>Buy our terrible game. Please.
Anyone with more than two braincells can tell that it uses the same assets and game engine.
No that it's inherently a bad thing. (It saves on development time.) But BOTW sucked and I'm not buying that shit again.
Doomers have no scepticism when someone tells them things they want to be true, don't get worked up over them. They're ultimately screeching online, while the world moves around them
Wow, ninchud really have no standards.
And yes, i know i'm saying this on Ganker but i haven't seen anyone willing to defend pokemon games in years and rightfully so, while people get triggered like the mongoloids they are everytime you point out a flaw in the Zelda "game".
Spamming that image doesn't make my words any less true and that's ignoring the franchise has only vindicated what I've said since you made it and started posting it expecting it to do a fuck like the child you are.
What's more interesting to look at is the growth of a series under Switch and the legs on each game. Pokemon really is Nintendo's Madden in that the longterm sales fall off insanely hard compared to Mario Odyssey or BotW. Even before a new generation comes out. Every series on Switch has seen like double or even triple the sales growth and Pokemon can't seem to manage that. It's no doubt very profitable but clearly totally stagnant.
Eventually you come tot he realization that Nintendofags have lower standards than pokefags
Zeldafags >pay 70$ for a DLC
Splatoonfags >pay 60$ for the same game
Animal crossingfags >just want new villagers
Mario is the only one that keeps some certain novelty so far
TotK is proof that even if we get longer wait times between generations it'll still end up looking like shit. It took 'em 6 fucking years to add floating islands to a game. The problem has and always will be GF, not the development times
There's no point in comparing a fast food chain with a five star fancyrestaurant. You're stupid for thinking that the fast food chain will stop making cheap products and become a 5 star restaurant despite making millions of dollars. It's popular because it's always accessible and present and delivers simple easy satisfaction despite being low quality trash. You're also stupid if you think that said low quality trash was the best food ever made
>fast food chain
I didn't know McDonald's burgers come with social criticism on the side. It's stupid to compare either Pokemon or Zelda to fast food. Most game developers set out to create art, not toxic industrial fodder. >You're also stupid if you think that said low quality trash was the best food ever made
Are we? Or are you for being unable to appreciate high art? Pokemon was not always low quality trash.
It's the foundational truth of games and anything else that is an attempt at telling a story. Comparing games to fast food is just inept. Anyway, I thank you for respecting my pronouns.
Imagine if the multimedia part of Pokémon had independence from the games. They could keep shitting out low quality lechonk plushes for little timmy, and take their time with the game.
>Pokémon is selling the best it ever has since the first Gen despite releasing unpolished products >Games like Zelda and Animal Crossing reach higher peaks because they have far longer gaps between releases and actually take their time to hype their products
Clap your hands if you’re surprised. Pokémon aims for more frequent sales since their games release more often whilst franchises with more infrequent instalments will put everything into people buying their one big game every now and then.
Pokemon games are never allowed to take more than a year to make because the games aren't where they make their money, dumbass.
The games are ad campaigns for the merch releasing that year that makes like 5 times the amount of money the games make.
>completely swapped engines to the Splatoon 3 / Nintendo Switch Sports engine (source: https://www.nintendolife.com/news/2023/05/the-new-zelda-title-apparently-has-a-game-engine-link-with-splatoon-3) >added a whole underground open world >added several sky islands with puzzles and boss fights >added a whole new set of sage powers and shiekah slate runes, some that work as variations of old ones but others that work completely distinctly >added an entire building system >added new physics interactions to power said building system, such as water interacting with lava and rocket propulsion interacting with physics objects >added a whole new weapon and shield building system >added a new attachment system to archery >rebuilt entire sections of the main map >replaced every divine beast dungeon and shrine with new ones >added several new enemies and reworked existing ones to gel with the new mechanics >lazy
huh? and those are only the changes I've seen so far when playing the game, who knows what else there is
It’s funny you tal about the underground. Back when SM was released, Ganker complained a lot about how GF made a walking and running animation but then didn’t use them. The underground is very similar in this regard, a lot of time wasted to create a huge space, and is full of fucking nothing
it may be "full of fucking nothing" (entirely subjective, the whole Yiga Clan subplot happens there), but at least it's playable in the game, which is more that can be said about the walking and running animations
>full of fucking nothing
The best part of the underground is that I'm scared every second that something will jump at me in the dark because there is a limit how much you can light things in front of you. The appeal isn't things being there, but the possibility, the heart rate going up.
>every dev in the planet is completly bamboozled how EPD-2 did a game like this with all the physics running wild >t-that means my 20 year old handheld dev that started making hd games 4 years ago must be able to do the same!!!
No other dev managed to go from fucking 3ds games to open world hd games in 4 years but hey it‘s mih gf bad
If it were up to me, Game Freak would release a new game every two years (a new generation followed by a Legends game or something equivalent). $10 DLC expansions would be acceptable for gap years, but not at the expense of spin-off games.
Honestly yes. We only bought SV because there was a major open world RPG drought besides Elden Ring, and TotK does a better job at satisfying that craving.
I didn't, I still play the games for raids, but only when things like Chesnaught pop up because I like to play multiple games on the fly, including Zelda but not TotK (yet).
The DLC is what I'm waiting for to get properly into the games again, but because I'm not new to this schtick, I know that March-May is a news drought, so it's no wonder that the ADD-ridden mongos in the fandom lose interest.
Also, don't let
Honestly yes. We only bought SV because there was a major open world RPG drought besides Elden Ring, and TotK does a better job at satisfying that craving.
mislead you, he doesn't speak for everyone, regardless of the tone of their post.
>and hacking a switch is too hard for anyone here
Oh right, I forgot that I was in Ganker for a second
Bye retards, keep being retards, wake me up once a new cool romhack comes out
ToTK took 6 years and hundreds of million dollars to develop. Pokemon shits out three cheaply made games per year
Quality doesn't mean shit, it's all about total sales
>hundreds of million dollars to develop
source: my ass
botw cost 200 million dude
And all that money was wasted on a nuts n bolts ripoff
>hundreds of million dollars to develop.
BotW needed to sell just TWO MILLION COPIES to break even. It was the most expensive game Nintendo had ever made. Imagine. Fucking imagine the profit margins these cheapskates are getting on their other games.
No it didn't
It's interesting how Zelda and pokemon both started as simple 8bit games but Zelda evolved over the years while pokemon just improved graphics.
And now they're both top sellers despite one evolving more than the other.
>pokemon just improved graphics.
>"improved"
The fact the game's aesthetic peaked back in the DS era is sad to think about tbh
Pokemon did improve on graphic qualities, but that's more on the console changes than actual model designs.
That too. I'm fact, does Zelda even have a mascot? Navi?
The only thing they have in common is that they're popular with porn artists. There's as much pokefucking art as there is of Zelda' s fat ass.
Pokemon can't really evolve seeing as the game's code has always been "move, interact, and catch." and it always relies on it. For Zelda, a lot more can be done since it's an adventure game.
>Pokemon did improve on graphic qualities, but that's more on the console changes than actual model designs.
It improved on graphical technical terms, but not on aesthetics.
Their models have always been basic and simple to make. The stigma of being a children's game means they can't make anything too detailed or intricate unlike in Zelda botw.
nta but youre missing his point, something can be graphically simple and still have an aesthetic or 'vibe' to it, the example is something like windwaker. Pokemon's graphics are technically better than they were on say, the 3DS, but the aesthetic is all over the place because they're trying to go for semi-realistic environments but lack either the artistic ability or technical know-how to make that kind of graphical approach actually look good. They also completely skipped actually designing their world and SV is utterly barren and it's towns are lifeless.
This is in stark contrast to BOTW/TOTK, which is extremely stylized on top of having a very clear visual theme to every inch of the world, this leads to it FEELING more detailed and intricate despite leaning heavily on cel shading.
Zelda also takes the time to make parts of the world look and feel full, again unlike Pokemon which can't even do interiors.
It's so frustrating to see people say that because Pokemon is a kid's game, it's graphics don't matter. Zelda, Mario, Splatoon and Smash all have about the exact same age rating, but only Pokemon has people pulling the kid card and excusing it looking horrendous. If TOTK was even remotely as empty or as buggy or as lacking in content as SV Nintendo would be rightfully getting thrashed, meanwhile SV is breaking records while being a joke in every aspect, its infuriating.
>if a game go for an a semi realistic artstyle then it all over the place
>if a game uses cell shading then it has FEELING
>if Pokemon has mons all over the world it’s barren and lifeless
>if Zelda has an empty overwold with a baby tier puzzle shrines all over the place then it feels full
>if a game go for an a semi realistic artstyle then it all over the place
Yes, because it's got realistic environments with silly cartoon animals. It doesn't even attempt to try to find a middle ground that doesn't make the Pokemon feel out of place, instead it skips the legwork of coming up with a proper visual theme for the world the Pokemon inhabit and instead just copy pastes ugly realistic textures on everything.
>>if a game uses cell shading then it has FEELING
Disingenuous.
>if Pokemon has mons all over the world it’s barren and lifeless
Yes, because the game is basically the Safari Zone but all the time, the towns have absolutely nothing going on, there are no sidequests, no story outside the main plot, no kinds of overworld events, towns are utterly empty, the closest thing to boss characters you can find out of raids are the Tera Pokemon that are set spawns, etc. You have no incentive to actually do any exploring, Pokemon are literally everywhere and anything you can't find can be forced to spawn with sandwiches. There are large bunches of land in SV a player is never ever going to see because there's literally nothing there.
"Exploring" in SV is going from checkpoint A to checkpoint B, meanwhile exploring in Zelda is going from checkpoint A to finding a cave to finding an NPC who gives you a quest to go to point C but on the way you find a cherry blossom tree and putting the apples in gets the weird deer dude to light up all the nearby caves for you and oh shit the beacon is that way, and then maybe after 3 hours of this you remember to go to point B.
> Yes, because it's got realistic environments with silly cartoon animals.
Yeah stopped reading there. New Pokémon snap did the same and it looks nice. Just say you don’t like it
> Disingenuous
You are being disingenuous
> the game is basically the Safari Zone
And that’s good?
> the towns have absolutely nothing going on, there are no sidequests, no story outside the main plot
Oh you are a side questfag. Instead of following the main, more polished story, you like doing pointless generic chores all over the overwold. Pokémon have 3 rites and it’s still not enough for you, how awful
> the closest thing to boss characters you can find out of raids are the Tera Pokemon that are set spawns
Gym leaders? Gigant mons? Team star?
> You have no incentive to actually do any exploring,
You explore to find new mons, that’s the point. Meanwhile in Zelda you explore, do a shitty side quest, and get…an opal?
Zeldafags have 0 self critique and self awareness Jesus.
>Yeah stopped reading there.
>actually kept reading
Dumb frogposter, I'm not debating with a shill.
>doesn’t know what “stopped reading there” means
My man, reading everything literally may be a sing of autism, be careful
In BOTW, if you explore you get a cool sword. That turns into dust if you try to use it.
Imagine if that happened in Pokémon?
I guess that's technically what a Nuzlocke is. It's just shitty that its enforced on every player.
That anon here. Yeah, I see what you're getting at.
Pokemon seems like baby's first game in both the design and Programming. The simplistic style may have worked way back when consoles had limited systems and seemed impressive at the time, but now it seems lazy.
No, you are not me. What the fuck is wrong with you people?
The old game's aesthetics are better than what we have today. Gen 2 and gen 5 aesthetics are the best the franchise has seen, and they still are better looking games today than SV. Same way games like Minish Cap or Wind Waker are superior to a ton of games that came after them simply due to the ageless aesthetic choices.
SV mashes together semi-realism, painterly textures, flat shaded textures, and anime aesthetics together in a way that is an utter mess a lot of the time.
It really is an issue.
Watch any 3d film
I recently watched 2001 Nights, and it didn't have that issue at all.
Have you watched any 3-D animation recently that isn't "The Good Dinosaur"?
>I'm fact, does Zelda even have a mascot?
Link. Even if a normie calls him Zelda they still recognize where the character is from.
>spritefag
Oof!
One is more famous for it's pedigree, while the other is more famous because of Mascot syndrome
Pokémon actively regressed in a number of ways, I would have been fine if it had "never evolved". To say that Pokémon in recent years is the same as Pokémon years ago is completely disingenuous, especially when people shit on modern Pokémon so hard for all the things it does worse.
The thing with pokemon, is that alot of people would consider what is has gone through graphical evolution, and maybe thats true, but it has been less and less impressive as time as gone on. When it came out, it didn't look that much worse than the home consoles at the time and perfectly acceptable for a handheld one, but that divide has continued to grow to the point where, now it not only looks much worse than the vast majority of console games out now, it also looks worse than handheld games coming out 10 years ago
Impressive what a company can do when they spend more than a year cranking out a game
Laugh at these subhuman freaks that think GF could make a passable game with more dev time. GF could take a decade and they'd still produce trash.
this
the reason why pokemon games are shit is because they insist on making proprietary engines when most of their senior developers could barely finish a game boy color game without help
when you have incompetent seniors, what do you expect the juniors and outsourced consultants to do about it?
A decade ago was XY. If you can't see the drastic difference between XY and SV then you might be off your meds again.
SV only had 4 year development at best.
He was insisting if they had a decade it still wouldn't be enough, even though there is clear progression between their debut gen games over the years.
The only reason I bought my own copy when my brother also bought one and I could simply use his, is that I don't want spoilers.
There is nothing to spoil in pokemon games.
why not just buy digital so yall only need one copy?
2 Switches.
you can sign in to each other's switch and download the games you buy for each other. I know most tendies are retarded but cmon man I really hope yall aren't double dipping on games like that too often, that's such a waste of money imo
this. It's pretty simple
>Buy game on profile 1
>move profile 1 to Switch 2
>download game on switch 2 with profile 1
>game is now playable on both switches, granted only on that profile
Only downside is that it will kick Switch 2 off the game if Switch 1 boots up any game but you can get around that by putting switch 1 in airplane mode
You can play the game at the same time on different accounts
Bizarre take that literally ignores the real world. Game Freak literally has the excuse of having to shit out a game so quickly that they even dropped 2 in the same year, which you can LITERALLY contrast to Zelda that LITERALLY got itself a delay. It's like come on, you want to shit on the process, fine, but you're just stringing together words that make no sense and contradict reality at this point. I don't like the fast turnaround time in Pokemon either, but let's not act like Zelda didn't get all the time in the world. And even with this delayed release, you've still got people finding problems with it like the way the water looks that was posted about the other day.
>like the way the water looks
It's a real problem that's probably the result of having 3 open worlds.
>Game Freak literally has the excuse of having to shit out a game so quickly
We already know TPC wants a new mainline game every 3 years, but they don't care which company makes it.
Game Freak decides to develop all the main games because they don't want to give up that money.
TPC don't give a fuck when games release, except to know when to have merch ready. They don't see a penny of any new Game Freak game's profits, because they weren't a thing when Pokémon started and since they don't have a credit like Nintendo and Creatures do and did before the game start screen, they're not eligible for a cent of profits, they had no investment into the project to garner such a return (that's why they shit out endless amounts of plastic crap in a Gen. Have to get their profits somehow).
Nintendo, the company that actually fronts the money for the games and officially orders them off Game Freak for their console systems are the ones invested in yearly releases and three year resets, because a new Pokémon game does something NONE of their IP's does with such surgical precision and that's double console sales in the week of a game launch, BotW was the killer app, but Pokémon constantly being aimed at kids ensures there's always going to be console sales at launch (Nintendo got THREE console bumps between BDSP and SV and the only company to see any those console sale profits are Nintendo. Some day you'll realise TPC's job it so shill everything that isn't the core games at the world. But that doesn't look likely until you grow to adulthood and actually become aware fully of the world around you).
TPC is responsible for the marketing and licensing for the franchise. They don't force anything, but serve as the primary form of communication between all the projects, (Games, TCG, anime etc.)
When I say TPC wants a mainline game every 3 years, I'm implying everyone involved in Pokemon. The anime needs new content, the TGC needs new cards, and Nintendo needs new games to sell systems.
I'm telling you Game Freak has a say in who makes mainline games, and is choosing to make them all even if it ends up a rushed mess. If Nintendo could decide who develops Pokemon games, they would've adopted the COD model a long time ago, and had multiple studios working on mainline games so they'd have enough time to release a decent project.
Well duh. Ever thing Game Freak ALSO want to make new games? Because I know Tajiri was fucking ecstatic when Red/Green took off in Japan and Nintendo turned to im and said "Hey, can you make Pokémon 2 for next year pls?". I also know Masuda's gone on record to state he enjoys offering new players remakes just as much as new game experiences and he always gushed about how he enjoyed bringing a new game to children.
Sounds like you're the problem here, Can't accept it's always been a yearly kiddyshit franchise, too stupid to see they don't need to bother with people like you to continue to sell their shit.
So its okay to take advantage of children for money?
As long as you realise you not only endorsed it, you propagated that viewpoint.
Regardless what lies you want to tell yourself, the pokémon game released when you were a child was "Babby's first Jay Arr Pee Gee", just as they are today. So tell me, did YOU feel ripped off when they gave you a game that lagged behind its peers graphically or did you disregard looks and get invested in the cutesy cartoony monsters? I think the fact you're here bitching about the kiddy series anwsers my question somehow.
Lol BOTW already did it and nothing happened you got shitty dp remakes swsh, pla, and s/v you are delusional if you think gf is giving a shit
Pokemon is not zelda, gamefreak is not nintendo
>sales
Why this retarded fanbase care about sales bad good sales is not fixing your franchise lol
You can argue that this is evidence that GF should not rush games to come out yearly and allow for longer dev cycles but to say that TOTK is a 1 to 1 comparison to Pokémon is facetious.
Thank you, no one points this point here and it really speaks to the hypocrisy of some eternally buttmad retards on this board.
Also, inb4
>B-but muh (second) biggest franchise
Lol, just lol. Most of Pokemon's revenue comes from merch, so where do you think the money goes, to the main series' budget? No, biggest money maker gets the biggest budget.
TotK was given way more time and had more dev resource pumped into it, two things that besides dev skill, is what can make or break a game. That's not even a guess, either, the last 3 remakes were outsourced, 2 to tantalus and 1 to grezzo, so the actual devs were focusing on this one project since they knew they were making it, which was as soon as mid 2017, as late as mid 2018, full force. Not only that, they seem to have blown so much money on it that they felt the need to raise the price by 17%, and that's with expecting huge sales.
GF, on the other hand, has less staff and only resourced 1 release across the entire main series. Even then, they sent one of the longest serving game directors/producers to oversee it. This person also happened to be the main composer for damn near all the games, and would have been actively working on at least 2 other titles during that time. These games continue to sell well, so it isn't going to change.
Game Freak's "excuse" is that they don't get the time, the money, or the people to churn out a perfect game every year and they're never going to get it. You can sit there seething at their perceived laziness all you want, but they don't get a fucking break. They put out functioning games (barely, but still) every year, formerly every 2 years.
Are they the best games ever? No. Are they mediocre? Absolutely. Could any of these other Ninty teams pull this shit with all of GF's limitations? No fucking way. GF works hard, gets shat on constantly, then continues working hard.
You fucking idiots. The problem IS the 3 year dev cycle. We can, and absolutely should, compare games like TotK to SV because it highlights the exact issues with this franchise. Fuck off. I'm sick of you fucking retards repeating the same shit every time.
Are you retarded, I fucking compared them myself. I outlined the key differences in the teams who make them, you're just mad because I'm giving GF a bit of credit. Learn some reading comprehension, you absolute fuckwit.
>it's another zelda cope thread
>Zelda cope
The amount of Ganker fags who are in this board and still use "Nintendo" when referring to Gamefreak just shows that they are the ones coping with Zelda's success
GF reached equivalent sales with 1/10 of the effort and time.
What excuses? Zeldacucks are the ones who should be on suicidewatch to need 6 years of constant delays please understand when Pokemon does just as well while completely half-assing it.
I am sure zelda fans are terribly concerned by the fact they had to buy only one complete game instead of buying 4 unfinished ones.
honestly the world/environments in zelda are a lot closer to what I'd expect the pokemon world to look like. All these cool elemental creatures running around and their world is a 1:1 carbon copy of ours for some reason
The world just feels more lively. GF tried to make Paldea more lively by having Pokemon be in families and have some specific mons hand in trees or rocks, but when the overworld looks like shit it doesn't feed the imagination.
I forgot where I heard this but the reason why no one complained about the graphics of Pokemon up until recently was because the games were always abstract. The player was supposed to build the concept of the world, battles, and wild Pokemon in their heads. The pre switch era games gave the player some illustrations but the rest was to your imagination.
As the games became larger in scale, it no longer is good enough to just have abstract animations and shitty textures. Zelda obviously isn't like RDR2 (nor is anyone asking for Pokemon to have that sort of realism) but the world looks believable for what the game is trying to convey, a cartoonish fantasy adventure.
On the other hand, Paldea just looks like a mess where cities are placed in random locations on the map, Pokemon still have no purpose in the overworld, and the nature doesn't seem to blend in with the Pokemon either.
it's the same game
Just like pokemon
just like almost every new game in a game series
Pokémon makes more money with less effort. GF probably is trying to see how little effort they need to do in order to make money at this point. It's a competition with them.
Other way around.
Nintendo now has no reason to put effort in their games because their goyslop will sell anyways.
>BotW
>Released March 2017
Pokemon since then has released
>Ultra SM
>LGPE
>SWSH
>BDSP
>Arceus
>SV
GF unironically worked harder than Zelda devs.
imagine what they could have made if they spent 6 years making 1 game
all of these are asset flips with copypasted engines. even arceus has so much copypaste that like 20% of the game's backend isn't even used
Zeldabros? W-w-what’s this? How do we reply? Our come back?
>1 good game
Vs
>6 rushed and shitty games
Yeah it's not really any contest
>>1 good game
LOL.
Even the bad Pokémon games are better than BOTW and its sequel.
Except for L:A (which tried to copy it) and LGPE (which is just Kanto again, but somehow even worse).
t. someone whose only played Pokemon
I've played way more than just Pokémon.
Including every mainline Zelda barring TOTK.
I tried to enjoy BOTW, but it just felt like a shell of itself.
So unless I can find someone or something to convince me otherwise, I'm avoiding TOTK like the plague.
Funny, my first Zelda was Link's Adventure and BotW felt more like that and generated the same feeling of wonder traversing the world map as back when I was a little bugger.
Any child claiming BotW is a "shell of its former self" only started playing post OoT launch.
Post-OOT launch baby here, don't lump us in with the anti BotW fags. BotW for me felt like the perfect evolution of Zelda conceptually.
Not surprising that the anti-BotW gays are Snoys but also Poketards, two of the biggest groups of gays with zero taste.
It's a structureless mess that midwits treat as the Second Coming of Jesus just because it was the only half-decent Switch game at launch.
It has none of the fun of a traditional Zelda dungeon crawling experience.
traditional Zelda sucks ass, it peaked in ALttP and OoT and they spent the next 20-30 years rehashing those same 2 games, it literally suffered from the same exact problem as pokemon
>it literally suffered from the same exact problem as pokemon
Fags who don't understand how sequels work and are too retarded to play something else?
Of course a sequel is going to play similar to its predecessors.
That's the point. To give people more of what they like.
I mean perversely, this game is proof of that.
People apparently liked BOTW, so Nintendo made another one.
I just wish it wasn't the death knell of the kind of Zelda game that I like.
the "kind of zelda game that you like" is literally the same repetitive, uncreative rehashed slop that people criticize pokemon for.
Heck, the zelda franchise is so uncreative that even Ocarina is just a 3D rehash of ALttP:
>you start in the Hyrule you know and love tasked with collecting 3 mcguffins
>something happens to Zelda and Link gains the ability to travel to a similar, but different world from the Hyrule that's familiar to the player until then
>you have to visit 7 dungeons related to each of the seven sages to defeat the main guy who resides in the parallel equivalent to Hyrule Castle's location
the only mainline Zelda game that dared to do something truly different is Zelda 2, since even BoTW is technically just a 3D rehash of Zelda 1
And why is that a bad thing?
Sure, if you break it down to its core elements, it sounds bad.
But the games feel different enough in other areas to justify the similarities.
And it's not like Zelda and Pokémon are the only game franchises to ever exist.
You have to accept that those kind of games just aren't for you anymore instead of forcing it to be something completely different.
And that's my issue.
From your POV, BOTW and TOTK feels fresh and exciting.
Whereas to me, they just feel like another open-world game in an era where nearly everything is an open-world game.
>And why is that a bad thing?
because repetition isn't fun unless you're OCD or autistic
> Whereas to me, they just feel like another open-world game in an era where nearly everything is an open-world game.
Twilight Princess, Wind Waker and Ocarina of Time are more similar to each other than BoTW is to ToTK
and BoTW/ToTK are more distinct from other open world games than the TP/WW/OoT trinity are to each other. Whoever unironically says every open world game is the same has only played Ubisoft open world games or none at all.
>because repetition isn't fun unless you're OCD or autistic
It's only repetitive if you literally play nothing else.
Again, a good sequel is supposed to feel similar. Or else what's the fucking point?
At that point you may as well call it a different franchise.
>Twilight Princess, Wind Waker and Ocarina of Time are more similar to each other than BoTW is to ToTK
>and BoTW/ToTK are more distinct from other open world games than the TP/WW/OoT trinity are to each other. Whoever unironically says every open world game is the same has only played Ubisoft open world games or none at all.
Have you even played Wind Waker?
Because outside of the core elements that make it a Zelda game, it's completely different experience.
I'll give you Twilight Princess. But I'm still not seeing how that's a bad thing, outside of you hating traditional Zelda games.
Also, given how much you seem to think open-world games are the bestest thing ever, can you recommend some good ones to me. Seriously.
Because BOTW definitely isn't one.
>Have you even played Wind Waker?
yes, it's a game that could have been amazing if not for the fact that instead of it taking 5-10 minutes to get from point A to point B crossing Hyrule Field on Epona's back, it takes three times as long to cross an empty, featureless ocean with nothing to do except the occasional enemy. Ironically Wind Waker suffers way more from the common criticisms levied against open world games than the actual open world games themselves do.
> Also, given how much you seem to think open-world games are the bestest thing ever,
I don't, but they get a bad rap from contrarians
>can you recommend some good ones to me.
I can try, but you'll probably just dismiss them as all shit to prove a point because that's what Ganker does
>Fallout Series
>Borderlands Series
>Elden Ring
>No Man's Sky (it's actually quite good now since it's been basically re-made)
>some Far Cry games, not all of them since they've been rehashing the same "latin-american cartel island" shtick since 3. 2 and 3 are my favorites.
>Spider-Man (suffers a bit from Ubisoft syndrome but the map is anything but empty)
>Skyrim I find to be boring as shit but everyone likes it so it might just be me
>not personally a fan of GTA because I find that it gets old quick, but that's another series whose worlds are anything but empty
there's a few other wildly acclaimed open world games that I didn't mention, but that's because I've never played them. But the genre is far from being just empty flat worlds to run and fly through, you just have to look closely and stay far the fuck away from Nintendo
>I just wish it wasn't the death knell of the kind of Zelda game that I like.
Scarlet and Violet were awful compared to BoTW/TotK but at least they didn't throw away the old formula.
TotK definitely feels more like a Zelda title than BotW did though, they kinda toned down more of the sandbox elements from the first game and even gave us temple boses that aren't just Ganon copy+pasted 5 times. It still doesn't feel totally like a traditional Zelda title, but you do get the feeling that Nintendo was listening to fan feedback and made adjustments based on that.
>at least they didn't throw away the old formula
this isn't a good thing
>this isn't a good thing
Why would developers just throw away decades worth of established lore and gameplay anyway?
Oh yeah, because that was exactly what BotW developers did and they were praised for it.
You misread that guys post I think. He was saying that sticking to the same stagnant formula isn't always a good thing and you seem to agree with him in a weird passive agresive way
I was being sarcastic but i don't blame you not noticing written sarcasm.
>bro forgot the /s tag
biggest mistake shake my head, sarcasm does not exist on the internet unless explicitly handwaved. Remember Poes Law
hey I'm the anon from
you're right I completely missed the sarcasm but that's totally on me no need for /s tags that's reddit as fuck
It's comments like this that make me realise BOTWfags are just posers chasing anything that's "popular".
Nah, my first zelda was Minish Cap (I had played Ocarina but not for long and didn't do shit because it was scary). Together with Skyward Sword they are my favourite Zeldas, but I still loved BotW. I think it's just people who like hating on popular things.
I don't think popular equals it's good, but in this case the game is both popular and good
I liked the aesthetic of LGPE but I think if they make a game with said aesthetic, better map design and limited open world sections then I think it would really do well.
It's not the map design that's the problem (outside of stuff like Route 7).
It's fact that they cut every 'mon that isn't Gen 1, including the cross-gen evos. (Yet added Megas and Alolan forms for some reason.)
Removed Held Items and Abilities. (But added Forced EXP Share and Affection Boosts.)
Removed the ability to battle Wild Pokémon.
And removed the Sevii Islands from FRLG.
I get that some people wanted a more "pure" version of Kanto.
But if that's what you really want, you may as well just play Yellow.
>Removed Held Items and Abilities
>Removed the ability to battle Wild Pokémon
>And removed the Sevii Islands from FRLG
None of these are problems.
the next pokemon game will be a shitshow again and there's nothing (you) can do about it
When someone pointed out to me that the Temple of Time (the tutorial area) is bigger than all of Paldea I had a small breakdown laughing
source on that?
playing the game?
I have never played the switch pokemon games
>my game has more empty space than yours
Whoop-dee-do.
So is TOTK. What's your point?
>So is TOTK.
Play the game.
>Buy our terrible game. Please.
Anyone with more than two braincells can tell that it uses the same assets and game engine.
No that it's inherently a bad thing. (It saves on development time.) But BOTW sucked and I'm not buying that shit again.
"I'm not buying that shit again," he said on the Pokemon board
I have played both and I can say that's not true.
Doomers have no scepticism when someone tells them things they want to be true, don't get worked up over them. They're ultimately screeching online, while the world moves around them
It's not true, it's probably about a third or over a quarter at least. But yeah, it's still embarassing.
>Zelda
>Pokemon
Evidence that the shittier the games are, the more they sell
Wow, ninchud really have no standards.
And yes, i know i'm saying this on Ganker but i haven't seen anyone willing to defend pokemon games in years and rightfully so, while people get triggered like the mongoloids they are everytime you point out a flaw in the Zelda "game".
TOTK just seems like what BOTW should have been in the first place.
Which is good because I pirated BotW, so I'm only paying for the full game.
I mean, it's a sequel with more content. What did you expect? If BOTW was BW, then TOTK is B2W2.
So why is every game ever always the fastest selling game?
He knows. Shut it down.
both are lazy goyslop scamware
Spamming that image doesn't make my words any less true and that's ignoring the franchise has only vindicated what I've said since you made it and started posting it expecting it to do a fuck like the child you are.
What's more interesting to look at is the growth of a series under Switch and the legs on each game. Pokemon really is Nintendo's Madden in that the longterm sales fall off insanely hard compared to Mario Odyssey or BotW. Even before a new generation comes out. Every series on Switch has seen like double or even triple the sales growth and Pokemon can't seem to manage that. It's no doubt very profitable but clearly totally stagnant.
I LOVE collecting 1000 koro seeds AGAIN and receiving a HUGE PIECE OF SMELLY GOLDEN SHIT
Thanks Nintendo
>when fucking Zelda has reached it is sales
This sentence doesn't grammar.
All for a glorified DLC pack and the death of traditional Zelda lol.
Eventually you come tot he realization that Nintendofags have lower standards than pokefags
Zeldafags
>pay 70$ for a DLC
Splatoonfags
>pay 60$ for the same game
Animal crossingfags
>just want new villagers
Mario is the only one that keeps some certain novelty so far
>people buy the sequels
wow no way bro!!!!!!!!!! thats amazing holy shit upvoted!" you cracked the code bazinga!!!!
Go and buy another identical Call of Duty or Battlefield already.
>The amount of Anti-TOTK that doesn't change the entire point of the thread
Man, never thought Sony Pony's live in this board
TotK is proof that even if we get longer wait times between generations it'll still end up looking like shit. It took 'em 6 fucking years to add floating islands to a game. The problem has and always will be GF, not the development times
There's no point in comparing a fast food chain with a five star fancyrestaurant. You're stupid for thinking that the fast food chain will stop making cheap products and become a 5 star restaurant despite making millions of dollars. It's popular because it's always accessible and present and delivers simple easy satisfaction despite being low quality trash. You're also stupid if you think that said low quality trash was the best food ever made
But both Zelda and Pokémon are fast food chains
>fast food chain
I didn't know McDonald's burgers come with social criticism on the side. It's stupid to compare either Pokemon or Zelda to fast food. Most game developers set out to create art, not toxic industrial fodder.
>You're also stupid if you think that said low quality trash was the best food ever made
Are we? Or are you for being unable to appreciate high art? Pokemon was not always low quality trash.
>Most game developers set out to create art
>she actually believes this
It's the foundational truth of games and anything else that is an attempt at telling a story. Comparing games to fast food is just inept. Anyway, I thank you for respecting my pronouns.
Uh oh
Imagine if the multimedia part of Pokémon had independence from the games. They could keep shitting out low quality lechonk plushes for little timmy, and take their time with the game.
That’s not how the real world works
>Pokémon is selling the best it ever has since the first Gen despite releasing unpolished products
>Games like Zelda and Animal Crossing reach higher peaks because they have far longer gaps between releases and actually take their time to hype their products
Clap your hands if you’re surprised. Pokémon aims for more frequent sales since their games release more often whilst franchises with more infrequent instalments will put everything into people buying their one big game every now and then.
This board is even more retarded then I thought
Pokemon games are never allowed to take more than a year to make because the games aren't where they make their money, dumbass.
The games are ad campaigns for the merch releasing that year that makes like 5 times the amount of money the games make.
And TotK proved Zeldadevs are just lazy and basically don’t have to work, nor do they have death lines to make money
>completely swapped engines to the Splatoon 3 / Nintendo Switch Sports engine (source: https://www.nintendolife.com/news/2023/05/the-new-zelda-title-apparently-has-a-game-engine-link-with-splatoon-3)
>added a whole underground open world
>added several sky islands with puzzles and boss fights
>added a whole new set of sage powers and shiekah slate runes, some that work as variations of old ones but others that work completely distinctly
>added an entire building system
>added new physics interactions to power said building system, such as water interacting with lava and rocket propulsion interacting with physics objects
>added a whole new weapon and shield building system
>added a new attachment system to archery
>rebuilt entire sections of the main map
>replaced every divine beast dungeon and shrine with new ones
>added several new enemies and reworked existing ones to gel with the new mechanics
>lazy
huh? and those are only the changes I've seen so far when playing the game, who knows what else there is
It’s funny you tal about the underground. Back when SM was released, Ganker complained a lot about how GF made a walking and running animation but then didn’t use them. The underground is very similar in this regard, a lot of time wasted to create a huge space, and is full of fucking nothing
it may be "full of fucking nothing" (entirely subjective, the whole Yiga Clan subplot happens there), but at least it's playable in the game, which is more that can be said about the walking and running animations
The animations were used for the camera feature so we are even here gay
then why'd you bring them up as unused content if they're not?
To point out the similarities?
the only similarity between them is that they're parts of a videogame
The similarities are both devs are fucking stupid
>full of fucking nothing
The best part of the underground is that I'm scared every second that something will jump at me in the dark because there is a limit how much you can light things in front of you. The appeal isn't things being there, but the possibility, the heart rate going up.
>every dev in the planet is completly bamboozled how EPD-2 did a game like this with all the physics running wild
>t-that means my 20 year old handheld dev that started making hd games 4 years ago must be able to do the same!!!
No other dev managed to go from fucking 3ds games to open world hd games in 4 years but hey it‘s mih gf bad
If it were up to me, Game Freak would release a new game every two years (a new generation followed by a Legends game or something equivalent). $10 DLC expansions would be acceptable for gap years, but not at the expense of spin-off games.
6 years is too long to my liking.
You better not cry when the next games look like BDSP then if you want them to outsource their shit so much
they already outsource up the ass, there's like 2 or 3 temp hiring agencies listed in the credits for SV
they should outsource to Monolith
money is your god bitch
Did Pokemon fans really did this on May 12th when Legends Of Zelda Tear Of The Kingdom came out? What about the DLC?
Honestly yes. We only bought SV because there was a major open world RPG drought besides Elden Ring, and TotK does a better job at satisfying that craving.
I didn't, I still play the games for raids, but only when things like Chesnaught pop up because I like to play multiple games on the fly, including Zelda but not TotK (yet).
The DLC is what I'm waiting for to get properly into the games again, but because I'm not new to this schtick, I know that March-May is a news drought, so it's no wonder that the ADD-ridden mongos in the fandom lose interest.
Also, don't let
mislead you, he doesn't speak for everyone, regardless of the tone of their post.
Is this the first time Zeldafags touch grass and realize their games are average at best?
Not paying 70 bucks for a game.
Get a job.
>saying "get a job" instead of posting "just pirate"
Found the shill
Emulation doesn't do TotK justice and hacking a switch is too hard for anyone here.
>and hacking a switch is too hard for anyone here
Oh right, I forgot that I was in Ganker for a second
Bye retards, keep being retards, wake me up once a new cool romhack comes out
Have you played Flux?
I said romhacks, I fucking hate fangames because you can't fast forward the slow parts (90% of the game)
So you can hack a switch but you can't download a fastforwarder that works for every fangame?
Literally what? If you're talking about speedhack in cheat engine, that shit is too annoying to use and glitches a ton of games
Spoon feed me anon
Also, hacking a switch is literally just buying a jig and dragging files into a SD card. Any retard can do it
Zelda took 6 years of development, reused the same map and people still complain about the graphics. Graphics gays are killing video games.
It's too late for Pokemon. Its reputation in the public is in tatters now. The next game will underperform severely.