Here's a fun, but also hard challenge for Ganker:
Tell us about a game you dislike WITHOUT using buzzwords. Bonus points if you don't tell us what game it is and another anon guesses it correctly.
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Elden Slop because it's estrogen filled rollslop for zoomoids who are incapable of getting gud and mastering fighting vidya.....sneed, kino, based....
glad you didn't got first post
A wonderful adventure full of lovable characters and It has a beautiful story of love and sacrifices, the ending is happy and everything is good, it makes me feel warm.
Oh, you said dislike.
It was originally written dislike AND like but I don't trust the brain capacity of Ganker to do both so I got rid of it
Primitive cover shooter that set back the FPS genre by being designed around its limitations (Controllers and televisions) that was a step backwards from everything that came before it. Only appreciated by destitute consolegays.
Gears of War?
Halo
I got sold on it being an RPG but it turned out to be an FPS instead, and it got too slow-paced and confusing for my ADHD-addled brain eventually
VtM:B?
System shock 2
Total War: Warhammer (all three of them)
Creative Assembly rolled out a bunch of changes to Rome 2 which fundamentally changed the way the games play both on the campaign map, and in real time battles. The Total Warhammer games only added to these issues. To name a few off the top of my head:
1. increased the amount of health individual units have and basically did away with matched combat entirely, now units just stab at the air in front of each other until their health runs out and they die
2. replacing general units with single entity units which have tons of health, allowing them to go 1v200 against regular infantry and (easily) win
3. severely nerfed the impact of morale on battles. Whereas before you would win battles by routing the enemy army using clever tactics and outmaneuvering them, dealing crushing blows with cavalry rear charges or killing their general to break them, now you just get into a [unit]V[unit] brawl stat role until the enemy suffers too many casualties and routes en-masse due to a massive army loss penalty
4. adding magic, giving a single unit the ability to inflict tons of damage to the enemy army relatively risk free (exacerbated by the fact that many mages get access to flying mounts which make them fast and untouchable to 80% of units)
5. adding DLC factions with mechanics that feel more like cheat codes than actual gameplay mechanics. Stuff that gives miniguns regenerating ammo, or giving a faction the ability to turn their units into living bombs, or having a faction that can just steal any one of your settlements at the click of a button (no that's not an exaggeration; Kairos Fateweaver is bullshit OP)
It was practically a beta for a different (better) game, took a bunch of mediocre or frustrating elements from previous games in its series without the accompanying good and non-frustrating elements, and was overall worse than its predecessors by doubling down on boneheaded design decisions instead of either returning to form or forming its own identity.
Assassin's Creed?
Breath of the Wild.
WHY THE FRICK DO I NEED TO PUSH A FRICKING WATERMELON WHY THE FRICK DO I NEED TO CLEAN THE TEEH OF A SEA MONSTER WHY THE FRICK DO I NEED TO COLLWCT RED COINS FRICK WHY THE FRICK DO I NEED TO CONTROL A SHITTY BOAT FRICK FRICK FRICK AAHHHH
Mario 3D All Stars
>arbitrarily declare any word a buzzword
>cry about trannies/pol/thirdies/jeets/<buzzword label> when called on it
this is 99% how the thread is going to go
no (you)s from me, homosexualron
anyone else feeling like wasting their time go for it
You did list most of buzzwords, thanks
A late entry to a formerly beloved franchise which promised redeem the franchise in the eyes of fans, but ended up not following through. It had an annoying Black person in it to farm ESG score as well, which automatically made it a 0/10
I don't like battle royales because I don't find forgaing for supplies and avoiding skirmishes fun and I especially don't like it when they add hero shooter mechanics on top because of how open yet condensed the map is and thus the greater flanking opportunities or insane map control they provide making everything feel like potential cluster fricks if you're unlucky or not careful enough
Realm Royale?
no
Fornite?
Civilization is only fun during the Scouting and Bronze age, the second the map is completed and guns are introduced is when it becomes a slog.
Spec Ops: The Line
Tries WAAAAY too hard to be taken seriously and its thesis statement ends up being "if you enjoy war games you are le bad" because it doesn't really implement any element of morality. It ends up being one of those "the only winning move is not to play", and at that point why would I even buy the game
The bugs make it even worse. Bots were stuck and screaming about hiding behind cover to the point where the manned turret in the mall level took half an hour.
I dislike god of war because I don't like.
Cool thread, op
Boring melodramatic pixels.
> gamer
> someone who dislikes games
Visually its ugly, looks like a win 95 game. Theres no real goal, just see how long you can survive zombies. Idk maybe its more fun with friends but i really didnt enjoy it after a few attempts. Ive seen videos of "successful" runs where they set up a base and then just wait forever, that doesn't seem worth it, there should be an endgame. Also all the mechanics i have to look up the wiki to understand, none of it is intuitive. not my kind of game
Project Zomboid?
There's dozens of mods for that, you know. You just have to search for them.
The game failed if i have to fix it with mods
Ye
>ugly
buzzword
>fun
buzzword
>endgame
buzzword
>mechanics
buzzword
>intuitive
buzzword
Buzzword is a buzzword
Any game that conceals poor writing by lobotomising characters. All it takes is a shred of creativity to write around an issue without sacrificing the integrity of the very pillars the game is built on.
The worst game out of the entire hack hack & slash genre, the story is awful but you do have to concede that it is carefully crafted to make fricking idiots think they are very smart because THEY understood it (everyone did you dumb homosexual)
Literally the only reason it sold the meager amount it did is because of the amount of time spent in making the carpet ass of the protagonist (No, not the one in your fanarts)
Automata is good, though.
I thought Hack and Slash were games like Diablo, but Nier: Automata
They are but character action fans tried to steal the name a while back and some people are still holding on.
Slain: Back From Hell
I absolutely love the viking metal aesthetic and there's cool sequences like transforming into a giant wolf but frick me if it isn't needlessly ballbustingly hard.
Tactical RPG where that is all (boring) story and no gameplay for the first 3 hours
divinity original sin 2
Grid based SRPG, story is time travel but apparently it's so important it revived the series. Far too easy to steamroll with just 2 specific units (which you get at th start.)
>apparently it's so important it revived the series
Fire Emblem Awakening?
Ding ding ding
The game's combat is boring because it's too simplistic and easy, for nearly the entire game I was solely using one move that hit all enemies to kill them in 1 or 2 turns. The game's system encourages this playstyle as the more you use the same moves the stronger they get. There's no interesting decision making in building up your characters and the format of the game makes it a huge waste of time to do so, as most characters you only have for a single chapter, maybe 3 max if you're lucky, and then you never use them again. It was the most mind numbing experience until I got to the final boss where the game suddenly expected me to grind the newest group of morons up.
The story was wasted potential and I really do think the non-linear structure hurt it as there's no indication what the "right" order to do the segments in is so the pacing was schizophrenic since I didn't look up a guide for it. In the end I still don't think it would've been great even if I'd done it in the right order as the momentum of the story gets killed halfway through when the main character dies anti-climatically and then turns into a less interesting "ancient evil has awakened" kind of plot.
If you still can't figure out the game, yes it is a JRPG.
literally full of buzzwords. Try again.
It's bad because it wasn't fun.
>fun
buzzword
It's bad because I didn't enjoy playing it.
there you go
Octopath?
way older but you're on the right track
>you're on the right track
Chrono Trigger?
No
Cross.
No, but yes it is the right console
SaGa Frontier
you are as close as you can possibly be while still being wrong, how embarrassing.
I have failed as a gamer.
>Tell us about a game you dislike
Why not a game you like? Aynone can dislike games, it seems that only a gamer would like one
because if you like a game, you have to defend your taste to the rabid masses. If you dislike a game, you can just say "it's shit" and then nitpick to prove a point, making you feel like you have superior taste or something.
A recent open world game in which you do too much walking. Theres no point of interest, nothing to discover, nothing to explore in this huge empty world you wake up in.
It's not Death Stranding or TOTK. How recent are we talking?
The game presents you with beautiful and picturesque locations, but once you actually start to explore those locations you quickly find out that they're filled with shallow, repeated content. The gameplay is also quite boring, and despite claims of the supposed build variety pretty much everything ends up feeling the same. Not to mention how badly the game is balanced, it's to a point where every encounter will either be an instawin or a drawn out grind. Monster Hunter's fights were much longer and yet they didn't bore me as much as this game's bosses.
I was going to say Skyrim until you mentioned boss fights, something Bethesda games just pretend to have.
I think I'd actually like the game if it had better sound design, I like card games normally, but the wimpy sfx and the soundtrack being a single lullaby level loop on repeat just takes me out of it every time I try to play it.
Now I'm curious. Which game are you talking about?
Yeah it's Balatro I knew it would be an easy guess
I'm guessing Balatro
First define what you consider buzzwords
An action game that feels too restrictive. It baffles me that people say it's better then the game it's often compared to. It gets compared to other games in the genre when it plays nothing like them. I could say more but I feel it's obvious already.
God of War
No dice, but close.
Sekiro?
It's not a FromSoft game, but youre getting closer
Lies of P?
Nope, only a year off though.
hifi rush
Bayonetta.
Sonic Frontiers
>Bayonetta
No
>muh buzzwords
stop policing language expression
FPS that copied it's main idea from a dlc to previous game from the same studio, except now it's boring, repetitive and bland.
They replaced a well designed semi linear world that was built with love where you almost always had multiple ways to go anyway with a mediocre open world.
It's way too easy to guess which game I'm talking about.
Salt and Sacrifice
Elden Ring?
Yes.
I miss the old souls world design.
I forgot that salt and sacrifice existed.
you just described at least 5 games
It's a Metroidvania that Ganker and Reddit hail as the second coming of Christ despite the movement and backtracking being a complete slog. It's a 6/10 that you people treat like a 10/10.
Hollow Knight? And it's a fricking great game btw.
Bingo, and no it isn't.
Legitimately one of the worst fricking hack and slash games I've ever played. An Anon reccomed it one time and I wanted to punch him. The girls aren't even cute and it's just a fricking waste of time with a bunch of shitty ducking ideas.
No, it's not Nier or Stellar Blade. I don't think most people here have played it.
It's Senran Kagura isn't it
Nope, worse. It's not the lesbian one either.
I rarely actively dislike games, but simply do not find them fun. That said I'll play along:
You spawn in. After discovering weapons, armor, and utility items, you and a group of random individuals haphazardly traverse the map looking for enemy encounters. Often you'll have one or two gun fights across twenty minutes of play, significantly less stimulating than death match or objective game modes in games with traditional respawns.
You just described every battle royale.
Helldivers 2 or Tarkov
It completely shifted the identity and gameplay of the franchise it's in by adopting the formula of an entirely different series. The previous style of games are practically nonexistant in favor of the way the game did it one time.
Darkest Dungeon 2?
Symphony of the night
This is a fun thread I'm gonna make a thread that's exactly the opposite
The most boring open-world action RPG I have ever played, it failed to be a spiritual successor right even when it was directed by a guy who was heavily involved in the creation of the original series in the first place.
Outer Worlds
It get's praised a lot and often comes up as one of the best metroidvanias while it actually is barely one at all. For me a core component of metroidvanias is that you don't just grow horizontally in options, but actually vertically in power by exploration and backtracking. At one point I simply realized, that exploration wasn't really rewarding in this, because there are so few things to find in this game, that actually power you up. It's the only game in the genre I dropped at around 80%.
It is a really good action game and the battles are a way better aspect than the exploration. Too bad that a lot of difficulty later on stems more from the platforming sections rather than the actual battles. It's probably the best metroidvania for people who don't like the genre normally.
Oh, also who the frick thought needing to unlock individual area maps in these types of games was a good idea?
Tevi.
Tevi was fine. Didn't live up to expectations, but it's not what I mean.
Hollow Knight
& gotta disagree, I felt much more badass at 20h than at 5h, nail techs & spells being the big change, and exploration felt quite rewarding as I always felt starved for geo
Great game imo, soundtrack is crazy good too
Correct.
Geo didn't really do much since I very quickly bought everything I needed.
I'd say that the feeling of power in this game actually mostly comes from getting good instead of actually powering up. Spells and abilities were very few compared to the size of the game and iirc none of them were actually optional and rewards for actual exploration. While some are a decent upgrade, I do vastly prefer the slow but steady upgrade that most metroidvanias provide. Compared to what I am used, HK just didn't feel dense enough. Most exploration/backtracking that is not on the critical path are the worms, geo or badges, which all aren't upgrades and at best side grades. There ARE the 2 nail upgrades a few mask and soul pieces as well as the notches, but those are so sparse that there were very big stretches, where I just never got that feeling of progress that these games usually provide.
Don't get me wrong, it IS a very good game, but I just don't think it is a very good example of the genre.
any suda51 game really. i can imagine they were interesting for their time, touched on some interesting concepts ive heard.
but i dont enjoy them as games. nmh bloats the runtime with grind missions, killer 7 is loaded with textboxes about crap, and silver case was nauseating to control
the real killer of my motivation is how anytime i mention this, i get assblasted with derrision about how im just too stupid to get it. and just like, do i really wanna play the games these fricking guys do?
The silver case is a VN, it's about reading and sloppy controls tend to be part of the package. Killer7 is very "experimental" so it's hard to blame you there. You should try No More Heroes.
he already did
i got up to the magician fight in nmh. aside from the aforementioned grind, i just didnt enjoy the main combat, and the assassins had too little screentime to leave in impact on me.
i liked the reading in silver case but the controls and awkward puzzles were just too much.
The game would be good, except for
>the player-hostile monetization
>the unfinished content & bugs
>the design and character choices informed by the modern intersectional feminist movement, whose aesthetics I dislike
>the poor quality of the writing, often in the specific sense of 'the writers are so self-absorbed that they are incapable of imagining a character meaningfully different from themselves or their cohort'
>the oversimple and repetitive gameplay, usually the result of corporate focus-testing and a goal of attracting non-gamers
I think those are the big ones.
Don't forget that it also either ruins the IP it is adapting, or the series it is part of.
- The rhythm part (which many people say is the main selling point of a game) is a poorly implemented gimmick, especially because there are A TON of different options the game offers to the player as part of the roguelike system that lets you just completely ignore the rhythm part and just plays like a below average, ugly dungeon crawler.
- They promised no DLC weapons then went back on it. Another nail in the coffin of a game not understanding why the previous one was/is so beloved.
- Having a constant stream of (paid!) perks means that you have to remember every single interaction that could happen in the game with any of it's elements (especially difficult for the side that has to face 4 people that might as well have random perks until you get hit by them) or you'll just lose. And all that on top of the game having a high skill ceiling which is practically unapproachable because new players will face 1k+ hour players in just a few wins.
- The only thing it has in common with the previous game is the artstyle.
The story is too tame and doesn't touch on anything as interesting as the first game, and while it is written competently, it's clear it doesn't have the same unrestrained passion the previous project had which is probably why this one is on steam and the previous one can't be, to it's detriment.
(All different games, not too difficult, try to get all four!)
((pic unrelated))
First one is crypt of the necrodancer I guess?
>crypt of the necrodancer
No. I haven't played either of the DLCs but at least from what I remember of the base game there were very few ways to ignore the rhythm mechanic. I liked it a lot even if it got stale quickly after getting the hang of it.
>Dynasty Warriors 9
Could be, I haven't played it, but not what I was referring to.
Crypt of the Necrodancer
Dynasty Warriors 9
not sure about the other two
Is the third one Dead by Daylight?
Yeah, that one was especially easy.
I had some fun with it back in the day but seeing like 10+ expansions added since I played is really demoralizing, on top of rampant toxicity just being part of the norm now.
>hey guys what if we made our new rogue like 3rd and took away all the fun that came from breaking the game by getting the right combination of items by making sure it kills the player randomly 50 minutes into a run? And also asked our fantastic composer to tone down the music quality?
Risk of Rain 2. But the music is still good, except now it's kinda space opera prog rock, instead of directly refering to water.
>The music is still good
It is, it's just worse than Risk of Rain's. Thank god they made Returns.
the songs aren't even named after water anymore
It was rushed out the door to the detriment of the final third of the game despite having nothing stopping them fro further development time
It relies too heavily on the character stories to carry it in that ending third so there's no real reason to play it again.
The gameplay itself plays second fiddle to the cutscenes in the playerbase's eyes
It's full of signs of cut content, at least one party member was implemented entirely due to horny women/gay dudes in a way that turned his entire personality into "I want to frick the main character", and ot tries too hard to push how horrifying the stakes are but it just can't back those narrative stakes up with gameplay because it never truly gets to high levels and any encounter with more than 4-5 enemies becomes a slow paced slog.
I bought a game that was a sequel to a classic PC multiplayer series but it was made for consoles instead. Overall it felt very limited compared to the previous game but there were a couple new additions I liked.
CoD2
nope, it's more multiplayer focused.
I think it's writing is nowhere near as good as fanboys say it is. The mental voices your character here feel like they were written by a jap because they just exist to tell you how you should feel for what you were shown. Also anyone saying it's a 10/10 need to reread the lorry driver interaction with Kim that reads like a fake r/thathappened post meant to farm updoots
A terrible health system that severely punishes you for fricking up by gating off moves you need to collect the mandatory collectibles you use to progress through the game. You could just head to the final level right away to skip that frustration but it's practically fricking impossible without the upgrades you get from levels so good luck.
It is a game and we just lost it
my homie
It’s just the blandest, ugliest RPG I’ve ever played. The theme is cool for all of five minutes, then it gets old. The core gameplay is 99% dispatching some low level goons then running around like a madman looting the 3 cigarettes and 2 paperclips they have scattered all across their base. None of the characters are particularly likeable either, and the story isn’t interesting. The lore is OK, but again very one note and mostly hidden behind long ass blocks of text. I just don’t get the appeal. Why would I want to level up? To kill more fodder enemies and loot more trash? To progress the paper thin plotline? Just not fun.
Fallout New Vegas
An openworld reimaging of an old game series that, on paper, could have been one of the greatest games of all time. It unfortunately squandered this potential due to its failure to implement the formula of the older titles where the acquisition of new powers and items is intrinsically tied to the depth of players interaction with the world. Rather the game uses a handful of abilities as gimicks to ultimately distract from the blandness of the openworld setting which is notably starved of interesting interactions.
Botw and/or Totk?
From the devs that make experimental, passionate and unique games that are tedious but extremely extensive with incredible stories comes... a gacha game written worse than a fanfic of the original titles.
It is a typical trashy game for the largest selling handheld device that was based off a popular live-action television program. It consists of boring minigames and writing that, while it occasionally got a chuckle out of me, was wholly forgettable. Also my console broke while playing it, most likely unrelated but I still hold resentment.
The concept itself was great however using items to test teammates if they're infected doesn't work as they will always turn once they hit a certain point in game.
Zomboid?
It is centered on a combat system that has you dodge the notes of the songs that play, but most of the songs aren't that good. The story isn't anything special, it just boils down to immortality being bad and the characters aren't likable enough to make you care about them anyways
Is this the game that has the song that goes Y O U R L O V E?
My friends and I make fun of that song all the time.
Yes, and the real hell is that is one of the better songs in the game
Now I'm curious
I'll do one I like instead, but it will be easy.
It has cave magic, tribals who really like an eldritch serpent, and the number minmaxing gives me dopamine.
Every single video game ever made.
Video games suck ass and you should kys
I don't like Watch Dogs Legion because not only did it remove a lot of the good shit the previous Watch Dogs games had but it also killed the series
I mean, shit, Legion had so much potential and they just... never did anything with it. The entire game is what Ubi truly is, half baked slop with some interesting ideas that never go anywhere. At least WD 1 and 2 are fun even with 2 being so lefty that the case should have been covered with rainbows and glitter
It just plays it really safe for most of the game so when it gets to the final 2 chapters there’s nothing interesting to say or do. The DLC was a better game
Alan Wake 2 or LAD8
Nope but LAD8 is the right genre
Yeah, easy dragons dogma 2 had an even worse story than the first game. All the characters were dull and there wasn't even any good waifu content.