>worrying about your own health
I do also like KH's curved health bar, it's fun. KH1's multicolored boss health was cooler, but frustrating as hell. Made you really appreciate the color green when you finally saw it.
Bar starts empty (white) and each hit, jump, fall, or even strike adds to the yellow bar filling it by different amounts. If it fills before end of level, it starts to pulse and shake urgently and the right end where it's full balloons out a bit and shakes harder as she takes more impacts, also starting the moment the bar got full the waifu starts to move frantically, faster but less controlled, her idle animation is knock-kneed holding between her legs.
If she takes too much more damage or too much time passes, she wets herself.
Also you control the level, not the waifu. Your job is to bad end her into wetting herself.
Black HP, turning red as you lose it.
green to yellow to red
gween
cawfee
test
Green, but with black/transparent to show damage.
purple
top for you. bottom for boss HP.
Green, with a red bar for received damage before it is removed, showing the black bar behind the green one.
Yes this is ideal
but also it should have numbers
>Green, with a red bar for received damage before it is removed, showing the black bar behind the green one.
Ah yes I too play monster hunter.
red
I can hear that pic.
Green HP, with the bar revealing yellow as you lose it.
Blue for full health
Green for above 50%
Yellow for 25-50%
Red for below 25%
Hearts on your character's breasts that you have to look down at to see
Purple turning Yellow turning Red turning Black
numbers
Blue numbers >>
top, but once you deplete it, the red starts depleting with black underneath like on bottom
Green HP, with no bar behind it
green
i think red and black is best simply because dark souls does it
dark souls does red with nothing behind it, not black
green shades
Layered.
Green -> yellow -> red -> black
>worrying about your own health
I do also like KH's curved health bar, it's fun.
KH1's multicolored boss health was cooler, but frustrating as hell. Made you really appreciate the color green when you finally saw it.
Numbers.
Bar starts empty (white) and each hit, jump, fall, or even strike adds to the yellow bar filling it by different amounts. If it fills before end of level, it starts to pulse and shake urgently and the right end where it's full balloons out a bit and shakes harder as she takes more impacts, also starting the moment the bar got full the waifu starts to move frantically, faster but less controlled, her idle animation is knock-kneed holding between her legs.
If she takes too much more damage or too much time passes, she wets herself.
Also you control the level, not the waifu. Your job is to bad end her into wetting herself.
Top
a tiny man who looks increasingly injured as you take damage
FORGET THE COLOR, WHAT SHAPE SHOULD IT BE???
>bar
>heart
>cross
>other
I'm a fan of the jam on the screen and vignetting.
No health bars. The only visual aid you will only receive is the physical state of the boss.
Round ball like diablo
Top one is for shitty unity and flash games