Has there ever been a TRPG so ruined by its secondaries as Battletech? Most of the playerbase even of the tabletop games now ironically thinks that battlemechs are slow lumbering tanks instead of agile speedsters because of the influence of the Mechwarrior video games.
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>periodic computer games bring in a constant stream of new blood
>game revived from the dead once, saved once without dying
Yeah, poor fricking BattleTech.
The truth is that secondaries keep games afloat.
Looks fast to me moron idk if you were expecting it to look like Ultrakill or something, what video games are you talking about?
It's less so the speed and more so the "agility" that I think OP means. Can an Atlas finally use it's fists in MW5?
Yes, MW5 got punching for most things a while ago... curiously the King Crab doesn't get to though, which is a fricking travesty.
King Crab doesn't have lower arm actuators on account of the AC20s, so the arms can only pivot up and down at the shoulder. There are mods that add the ability anyway though.
The term secondaries doesn't even apply to Battletech, because there's no actual primaries. The only way anyone experiences the game universe is through the vidya. Minis sales are just the criminals who run CGL buying back their own stock to pump the companies value for a buyout.
But anon there's a regular battletech community on sundays at my lgs. Are they all secret CGL employees?
yes, all of them.
I mean considering CGL barely bothers to pay their employee's anyways...
Porches don't pay for themselves.
Still reposting this stupid thread, huh.
Every day until Catalyst Game Labs is destroyed and it's ownership and social media leader are drug out into the street and shot.
>cgl Twitter clicked me because i called him a Black person
damn, a true sperg is among us, huh?
>Verification not required
>I'm mad at cgl because they won't let me say Black person at tournaments and fired a lost causer"
In lore people use a shit ton of fast mech to garrison worlds. In real play most people use mechs in the 48 to 97 km speed range, which is 29.8 to 60.1 mph SOME mechs in the 117 kpm / 72.7 mph see limited use.
>slow lumbering tanks
Abrams has 42 mph for a top speed, its a touch faster then a Centurion.
Sounds like the classic 'light troops' problem to me. Real world, they see plenty of use day-to-day because they're flexible. Maybe not as much utility - or worse, seen as simple 'throw-away' units - in the pitched battle scenario, but it's that which gets the focus of our games, of course.
A day late but likes take a look at the four in lore most common light mechs in order.
>Wasp is the most common mech, the base model ,WSP-1A, has a questionable weapon load out
>good Design Quirks.
>The WSP-1D and WSP-1W do work but the rest of it is just bad.
>Stinger has a okay base weapon load out, but is slow for a 20 ton mech and has no jump jets.
>Cramped wienerpit Design Quirk
> has useful but costly for what it is alt versions.
>Locust, one or two is useful as recon or light flankers but more then that you are better off with a fast medium with jumpjets in points, c-bills, and in tonnage.
>Firestarter, great in close quarters and against infantry
> can be okay outside of that but not great.
Most of the really fexible and cheap mechs are in the 45 to 55 ton range. Light rushes in world just appear to be a bad idea, at least using inners sphere tech. Clan tech can make it work. I think that garrsions would be better off with combat vehicles then low end mechs. Of which the setting in the 3030s does go that way for a bit.
Hey now, the wolfhound and panther can certainly hold their own in a fight
Yes, but they are not the in lore common ass light mechs. Also I would point out that the panther is a honorary med mech.
Wolfhound was mass produced as soon as it was invented and became the steiner light mech standard.
How fricking dare you make such a claim.
Also, general reminder that anyone using the term "secondaries" is a 40k refugee and a secondary themselves that should be ignored. Seriously, the only fandom in existence to have ever used that term and then when BT starts getting 40K refugees the term starts appearing in every BT topic. Pure coincidence I'm sure.
Yeah I dunno I've never heard the term except on here it's probably just one loser saying it over and over.
>Light rushes in world just appear to be a bad idea
Tell that to DCMS. The Panther and the Jenner are so common the Wolfhound was designed specifically to counter light rushes by Panthers and Jenners.
Mechanically light rushes work great, but in the lore for whatever reason horde tactics always end in disaster. The Blackjack became famous because nobody liked them until Ravannion fed them a billion light mechs in some dumb battle because the Dracs were jobbing that week.
Abrams only goes 25 mph on flat off-road conditions.
Heavy and the fatter mediums move at roughly the same speed as modern tanks. They aren’t slow in any depiction outside the cartoon
Isn't the Atlas often enough used as the face of setting, and it's a slow ass mech? I'm a secondary myself as I got introduced to the setting with Mechcommander as a kid, but the Atlas was the slowest mech in the game.
Nope, the Atlas actually goes faster than an Abrams tank.
No, it doesn't.
Basic Atlas is 3/5, Abrams is 4/6.
Atlas goes about 30 mph, Abrams only goes 25
>It was for white men
Silence, round-eyed dog. This is a Capellan thread
davionsisters... our response?
>davionsisters... our response?
Harder, Daddy Liao.
>thinks that battlemechs are slow lumbering tanks instead of agile speedsters because of the influence of the Mechwarrior video games
What changed, because I distinctly remember making some ridiculously fast scoutmech in like MW3.
It always been funny that MWgays shat all over MechAssault when it came out despite their own game being nothing like the tabletop, at least MA had the speed aspect and the excuse of just being a casual action game.
>Mech Assault
>Faster than Mechwarrior
I think you're misremembering at least one of these. MA Battlemechs do not seem any faster or slower than MW ones.
Slow and lumbering? Sometimes?
Clumsy even? Sure. Depends on the make and model. Just because some mechs can make jet assisted jumps and reenact UFC bouts in backyard gladiator pits doesn’t mean they’re “nimble”, at least so far as the eastern dominated mecha genre is concerned.
Meanwhile, Mechs canonically perform handstands, flying elbow drops, and can be used to play football/soccer and ice hockey. Mechs may be limited based on their body shape (can't do handstands in a Longbow), but they are 100% not "clumsy". If there is clumsiness in a Mech, it's because of the pilot.
And yet in the rules they fall the frick down constantly to a moronic degree
You have to make rolls to move on pavement without falling down.
No you don't. It's entirely possible for a Mech to move at 150kph on pavement without making a single skidding check. Try reading the rules sometime, secondary.
I think what OP is trying to say is that in the games, mechs are kind of clunky. They move like you'd expect a machine to.
While in the books and other fluff, they have a much wider range of motion, they move as if they're actually being mentally controlled, they do tactical somersaults and drop kicks ,they can crouch down to take cover and things like that. And many people coming in don't realize that because their main reference point is the games
Would be cool if a game ever incorporated all of this though it would be difficult to animate all that with all the different mech models there are but maybe at least give every mech a basic side-step, jump dodge, crouch and kick move to be a little closer to the fluff.
The biggest problem is that the overwhelming majority of mechs are, as depicted in the art and miniatures, quite literally incapable of anything close to that range of motion. Many of them aren't even capable of Mechwarrior-style stiff walking or looking more than a couple degrees up or down without some serious clipping and questionable hip movements.
Judging from his earlier comments, OP is just an autistic moron.
>people who come from MW5 think the mechs are clunky
Which people? Are they in the room with us right now? MW5 was released when? Do you really think people who didn't already buy the game are going to/did recently and as a result came onto an obscure part of a Tasmanian etching forum to discuss how clunky and slow the game that you can make a Locust go 600+km/h, allegedly (according to you) portrays its mechs?
Who said 5? Mechwarriors fans have been around for decades, posting about "at least out mechs aren't fast like them jappo ninja king fu ones"
so which game are these totally real people making these hypothetical posts anout how clunky mechs are coming from?
Mechwarrior, dummy.
Which Mechwarrior?
The first Titanfall ran one ad in which some exec sockpuppet'd some of the game's devs into dunking on Mechwarrior.
This is a fricking lie, I play MW5 a lot and my go to is a juiced the frick up Grasshopper with an oversized engine (I always use the YAML mod) that punches the movement speed up to 90kph coupled with gauss and large lasers out the ass. The problem is that it's just not optimal for risk management, because why would you ever choose to use an undergunned and underarmored mech when you only have four slots in your lance when you can go all in on assault mechs and have enough firepower to alpha strike a fricking King Crab to oblivion. The problem is the gameplay doesn't encourage the use of medium or light mechs at all because your AI squadmates will get themselves destroyed in short order.
Also, there is only one mistake of the Mechwarrior games and it's that jump jets are a joke. Otherwise the mechs are just as fast as they're supposed to be and no, assault mechs aren't fast.
My raven in mwo does like 130 kph or some shit, tf are you on about that video games have slow mechs?
Yeah but it's not an overarmored, overgunned Atlas anon so why does anyone realize you can go more than 20kph?
Because you don't have to do reconnaissance in the fricking videogames idiot. Most of the utility of light mechs is lost in these sorts of games which are basically freakishly close-range engagements with really heavy lances. Yes obviously four Dire Wolves are going to cream four Locusts in close quarters, there is NO way that this would not be the case unless the lights are four Kit Foxes being piloted by clones of Elizabeth Hazen.
>freakishly close-range engagements with really heavy lances.
Sounds like every game of BT I’ve ever played.
Unless you have campaigns/scenarios/objectives/etc that dictate otherwise, wargames always devolve into slugfests.
You need to play with Clantech and bigger maps.
There's a difference between being fast and being nimble. Your raven is running around, but it's not sidestepping or rolling or crouching. It's the same stiff movement as all other PC mechs, just faster. If you had arms they'd be locked into the same 90 degree bend at all times
>Ruined by its secondaries as battletech
Warhammer 40,000. I'm starting to see loregays get mad at homebrew in some areas.
Dungeons and Dragons.
Has either of you ever played an actual game of Battletech?
You can't ruin what was already shit.
Are you fricking high? The problems with battletech are all due to Catalyst being a bunch of fricking morons who can't write for shit and constantly make bad decisions. IlClan already fricking sucks and their community management is abysmally bad and inept.
I've noticed Catalyst is pretty shit awful with customer service, too. I ordered four lances from them and two of them were the wrong ones entirely- and one lance I wanted was out of stock. Took nearly two weeks for someone to respond to me and let me know "you'll just have to wait until they're in the store and buy them at a later date"
If anyone called me a secondary for having a life outside of tabletop I would cut them and cut them deep.
>my relationship to this game world is more authentic than yours
Cool, play on your own.
Funny thing, Valk is average by the photos he posted in his twitter. The other two troons orbiting CGL......