Has there ever been a TRPG so ruined by its secondaries as Battletech?

Has there ever been a TRPG so ruined by its secondaries as Battletech? Most of the playerbase even of the tabletop games now ironically thinks that battlemechs are slow lumbering tanks instead of agile speedsters because of the influence of the Mechwarrior video games.

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  1. 5 months ago
    Anonymous

    >periodic computer games bring in a constant stream of new blood
    >game revived from the dead once, saved once without dying

    Yeah, poor fricking BattleTech.

    The truth is that secondaries keep games afloat.

  2. 5 months ago
    Anonymous

    Looks fast to me moron idk if you were expecting it to look like Ultrakill or something, what video games are you talking about?

    • 5 months ago
      Anonymous

      It's less so the speed and more so the "agility" that I think OP means. Can an Atlas finally use it's fists in MW5?

      • 5 months ago
        Anonymous

        Yes, MW5 got punching for most things a while ago... curiously the King Crab doesn't get to though, which is a fricking travesty.

        • 5 months ago
          Anonymous

          King Crab doesn't have lower arm actuators on account of the AC20s, so the arms can only pivot up and down at the shoulder. There are mods that add the ability anyway though.

  3. 5 months ago
    Anonymous

    The term secondaries doesn't even apply to Battletech, because there's no actual primaries. The only way anyone experiences the game universe is through the vidya. Minis sales are just the criminals who run CGL buying back their own stock to pump the companies value for a buyout.

    • 5 months ago
      Anonymous

      But anon there's a regular battletech community on sundays at my lgs. Are they all secret CGL employees?

      • 5 months ago
        Anonymous

        yes, all of them.

        • 5 months ago
          Anonymous

          I mean considering CGL barely bothers to pay their employee's anyways...

          • 5 months ago
            Anonymous

            Porches don't pay for themselves.

  4. 5 months ago
    Anonymous

    Still reposting this stupid thread, huh.

    • 5 months ago
      Anonymous

      Every day until Catalyst Game Labs is destroyed and it's ownership and social media leader are drug out into the street and shot.

      • 5 months ago
        Anonymous

        >cgl Twitter clicked me because i called him a Black person

        damn, a true sperg is among us, huh?

        • 5 months ago
          Anonymous

          >Verification not required

      • 5 months ago
        Anonymous

        >I'm mad at cgl because they won't let me say Black person at tournaments and fired a lost causer"

  5. 5 months ago
    Anonymous

    In lore people use a shit ton of fast mech to garrison worlds. In real play most people use mechs in the 48 to 97 km speed range, which is 29.8 to 60.1 mph SOME mechs in the 117 kpm / 72.7 mph see limited use.

    >slow lumbering tanks

    Abrams has 42 mph for a top speed, its a touch faster then a Centurion.

    • 5 months ago
      Anonymous

      Sounds like the classic 'light troops' problem to me. Real world, they see plenty of use day-to-day because they're flexible. Maybe not as much utility - or worse, seen as simple 'throw-away' units - in the pitched battle scenario, but it's that which gets the focus of our games, of course.

      • 5 months ago
        Anonymous

        A day late but likes take a look at the four in lore most common light mechs in order.

        >Wasp is the most common mech, the base model ,WSP-1A, has a questionable weapon load out
        >good Design Quirks.
        >The WSP-1D and WSP-1W do work but the rest of it is just bad.

        >Stinger has a okay base weapon load out, but is slow for a 20 ton mech and has no jump jets.
        >Cramped wienerpit Design Quirk
        > has useful but costly for what it is alt versions.

        >Locust, one or two is useful as recon or light flankers but more then that you are better off with a fast medium with jumpjets in points, c-bills, and in tonnage.

        >Firestarter, great in close quarters and against infantry
        > can be okay outside of that but not great.

        Most of the really fexible and cheap mechs are in the 45 to 55 ton range. Light rushes in world just appear to be a bad idea, at least using inners sphere tech. Clan tech can make it work. I think that garrsions would be better off with combat vehicles then low end mechs. Of which the setting in the 3030s does go that way for a bit.

        • 5 months ago
          Anonymous

          Hey now, the wolfhound and panther can certainly hold their own in a fight

          • 5 months ago
            Anonymous

            Yes, but they are not the in lore common ass light mechs. Also I would point out that the panther is a honorary med mech.

            • 5 months ago
              Anonymous

              Wolfhound was mass produced as soon as it was invented and became the steiner light mech standard.

              • 5 months ago
                Anonymous

                How fricking dare you make such a claim.
                Also, general reminder that anyone using the term "secondaries" is a 40k refugee and a secondary themselves that should be ignored. Seriously, the only fandom in existence to have ever used that term and then when BT starts getting 40K refugees the term starts appearing in every BT topic. Pure coincidence I'm sure.

              • 5 months ago
                Anonymous

                Yeah I dunno I've never heard the term except on here it's probably just one loser saying it over and over.

        • 5 months ago
          Anonymous

          >Light rushes in world just appear to be a bad idea
          Tell that to DCMS. The Panther and the Jenner are so common the Wolfhound was designed specifically to counter light rushes by Panthers and Jenners.

          • 5 months ago
            Anonymous

            Mechanically light rushes work great, but in the lore for whatever reason horde tactics always end in disaster. The Blackjack became famous because nobody liked them until Ravannion fed them a billion light mechs in some dumb battle because the Dracs were jobbing that week.

    • 5 months ago
      Anonymous

      Abrams only goes 25 mph on flat off-road conditions.

  6. 5 months ago
    Anonymous

    Heavy and the fatter mediums move at roughly the same speed as modern tanks. They aren’t slow in any depiction outside the cartoon

  7. 5 months ago
    Anonymous

    Isn't the Atlas often enough used as the face of setting, and it's a slow ass mech? I'm a secondary myself as I got introduced to the setting with Mechcommander as a kid, but the Atlas was the slowest mech in the game.

    • 5 months ago
      Anonymous

      Nope, the Atlas actually goes faster than an Abrams tank.

      • 5 months ago
        Anonymous

        No, it doesn't.
        Basic Atlas is 3/5, Abrams is 4/6.

        • 5 months ago
          Anonymous

          Atlas goes about 30 mph, Abrams only goes 25

  8. 5 months ago
    Anonymous

    [...]

    >It was for white men
    Silence, round-eyed dog. This is a Capellan thread

    • 5 months ago
      Anonymous

      davionsisters... our response?

      • 5 months ago
        Anonymous

        >davionsisters... our response?
        Harder, Daddy Liao.

  9. 5 months ago
    Anonymous

    >thinks that battlemechs are slow lumbering tanks instead of agile speedsters because of the influence of the Mechwarrior video games
    What changed, because I distinctly remember making some ridiculously fast scoutmech in like MW3.

  10. 5 months ago
    Anonymous

    It always been funny that MWgays shat all over MechAssault when it came out despite their own game being nothing like the tabletop, at least MA had the speed aspect and the excuse of just being a casual action game.

    • 5 months ago
      Anonymous

      >Mech Assault
      >Faster than Mechwarrior
      I think you're misremembering at least one of these. MA Battlemechs do not seem any faster or slower than MW ones.

  11. 5 months ago
    Anonymous

    Slow and lumbering? Sometimes?
    Clumsy even? Sure. Depends on the make and model. Just because some mechs can make jet assisted jumps and reenact UFC bouts in backyard gladiator pits doesn’t mean they’re “nimble”, at least so far as the eastern dominated mecha genre is concerned.

    • 5 months ago
      Anonymous

      Meanwhile, Mechs canonically perform handstands, flying elbow drops, and can be used to play football/soccer and ice hockey. Mechs may be limited based on their body shape (can't do handstands in a Longbow), but they are 100% not "clumsy". If there is clumsiness in a Mech, it's because of the pilot.

      • 5 months ago
        Anonymous

        And yet in the rules they fall the frick down constantly to a moronic degree

      • 5 months ago
        Anonymous

        You have to make rolls to move on pavement without falling down.

        • 5 months ago
          Anonymous

          No you don't. It's entirely possible for a Mech to move at 150kph on pavement without making a single skidding check. Try reading the rules sometime, secondary.

  12. 5 months ago
    Anonymous

    I think what OP is trying to say is that in the games, mechs are kind of clunky. They move like you'd expect a machine to.
    While in the books and other fluff, they have a much wider range of motion, they move as if they're actually being mentally controlled, they do tactical somersaults and drop kicks ,they can crouch down to take cover and things like that. And many people coming in don't realize that because their main reference point is the games

    • 5 months ago
      Anonymous

      Meanwhile, Mechs canonically perform handstands, flying elbow drops, and can be used to play football/soccer and ice hockey. Mechs may be limited based on their body shape (can't do handstands in a Longbow), but they are 100% not "clumsy". If there is clumsiness in a Mech, it's because of the pilot.

      Would be cool if a game ever incorporated all of this though it would be difficult to animate all that with all the different mech models there are but maybe at least give every mech a basic side-step, jump dodge, crouch and kick move to be a little closer to the fluff.

      • 5 months ago
        Anonymous

        The biggest problem is that the overwhelming majority of mechs are, as depicted in the art and miniatures, quite literally incapable of anything close to that range of motion. Many of them aren't even capable of Mechwarrior-style stiff walking or looking more than a couple degrees up or down without some serious clipping and questionable hip movements.

    • 5 months ago
      Anonymous

      Judging from his earlier comments, OP is just an autistic moron.

  13. 5 months ago
    Anonymous

    >people who come from MW5 think the mechs are clunky
    Which people? Are they in the room with us right now? MW5 was released when? Do you really think people who didn't already buy the game are going to/did recently and as a result came onto an obscure part of a Tasmanian etching forum to discuss how clunky and slow the game that you can make a Locust go 600+km/h, allegedly (according to you) portrays its mechs?

    • 5 months ago
      Anonymous

      Who said 5? Mechwarriors fans have been around for decades, posting about "at least out mechs aren't fast like them jappo ninja king fu ones"

      • 5 months ago
        Anonymous

        so which game are these totally real people making these hypothetical posts anout how clunky mechs are coming from?

        • 5 months ago
          Anonymous

          Mechwarrior, dummy.

          • 5 months ago
            Anonymous

            Which Mechwarrior?

          • 5 months ago
            Anonymous

            so which game are these totally real people making these hypothetical posts anout how clunky mechs are coming from?

            The first Titanfall ran one ad in which some exec sockpuppet'd some of the game's devs into dunking on Mechwarrior.

  14. 5 months ago
    Anonymous

    This is a fricking lie, I play MW5 a lot and my go to is a juiced the frick up Grasshopper with an oversized engine (I always use the YAML mod) that punches the movement speed up to 90kph coupled with gauss and large lasers out the ass. The problem is that it's just not optimal for risk management, because why would you ever choose to use an undergunned and underarmored mech when you only have four slots in your lance when you can go all in on assault mechs and have enough firepower to alpha strike a fricking King Crab to oblivion. The problem is the gameplay doesn't encourage the use of medium or light mechs at all because your AI squadmates will get themselves destroyed in short order.

    Also, there is only one mistake of the Mechwarrior games and it's that jump jets are a joke. Otherwise the mechs are just as fast as they're supposed to be and no, assault mechs aren't fast.

  15. 5 months ago
    Anonymous

    My raven in mwo does like 130 kph or some shit, tf are you on about that video games have slow mechs?

    • 5 months ago
      Anonymous

      Yeah but it's not an overarmored, overgunned Atlas anon so why does anyone realize you can go more than 20kph?

      • 5 months ago
        Anonymous

        Because you don't have to do reconnaissance in the fricking videogames idiot. Most of the utility of light mechs is lost in these sorts of games which are basically freakishly close-range engagements with really heavy lances. Yes obviously four Dire Wolves are going to cream four Locusts in close quarters, there is NO way that this would not be the case unless the lights are four Kit Foxes being piloted by clones of Elizabeth Hazen.

        • 5 months ago
          Anonymous

          >freakishly close-range engagements with really heavy lances.
          Sounds like every game of BT I’ve ever played.

          • 5 months ago
            Anonymous

            Unless you have campaigns/scenarios/objectives/etc that dictate otherwise, wargames always devolve into slugfests.

          • 5 months ago
            Anonymous

            You need to play with Clantech and bigger maps.

    • 5 months ago
      Anonymous

      There's a difference between being fast and being nimble. Your raven is running around, but it's not sidestepping or rolling or crouching. It's the same stiff movement as all other PC mechs, just faster. If you had arms they'd be locked into the same 90 degree bend at all times

  16. 5 months ago
    Anonymous

    >Ruined by its secondaries as battletech
    Warhammer 40,000. I'm starting to see loregays get mad at homebrew in some areas.

  17. 5 months ago
    Anonymous

    Dungeons and Dragons.

  18. 5 months ago
    Anonymous

    [...]

    [...]

    Has either of you ever played an actual game of Battletech?

  19. 5 months ago
    Anonymous

    You can't ruin what was already shit.

  20. 5 months ago
    Anonymous

    Are you fricking high? The problems with battletech are all due to Catalyst being a bunch of fricking morons who can't write for shit and constantly make bad decisions. IlClan already fricking sucks and their community management is abysmally bad and inept.

    • 5 months ago
      Anonymous

      I've noticed Catalyst is pretty shit awful with customer service, too. I ordered four lances from them and two of them were the wrong ones entirely- and one lance I wanted was out of stock. Took nearly two weeks for someone to respond to me and let me know "you'll just have to wait until they're in the store and buy them at a later date"

  21. 5 months ago
    Anonymous

    If anyone called me a secondary for having a life outside of tabletop I would cut them and cut them deep.

    >my relationship to this game world is more authentic than yours

    Cool, play on your own.

  22. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous

      Funny thing, Valk is average by the photos he posted in his twitter. The other two troons orbiting CGL......

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