Have you ever manage to pull an isekai campaign off ?

Have you ever manage to pull an isekai campaign off ?

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  1. 2 weeks ago
    Anonymous

    what is the point of a isekai campaign?
    a rpg already is forgetting your original life and pretending to exist in a fantasy land.

    it is like playing a rpg campaign about playing golf, just play golf

    • 2 weeks ago
      Anonymous

      I stopped trying to understand how these people think when they started watching other people play video games, they're related phenomena

      • 2 weeks ago
        Anonymous

        I didn't got the idea from video games, but from https://1d6chan.miraheze.org/wiki/Stranded_in_fantasy

        • 2 weeks ago
          Anonymous

          Oh damn, its been years since I read that. Nostagia bullet, ty OP

      • 2 weeks ago
        Anonymous

        How do you feel about traditional sports?

        • 2 weeks ago
          Anonymous

          NtA, but those are more boring than video games to play, and even more boring to watch.

    • 2 weeks ago
      Anonymous

      >what is the point of a isekai campaign?
      to play as people from our world that got thrusted into a fantasy world without any previous knowledge of how that world works

      >it is like playing a rpg campaign about playing golf, just play golf
      how so ?

      • 2 weeks ago
        Anonymous

        don't the characters have to be a rapresentation of the original players?
        or would a campaign where players start the game as random peasants and end up being captured deamons and are brought to hell work as well

        if it is the latter is just a fish out of water story.

        • 2 weeks ago
          Anonymous

          >don't the characters have to be a rapresentation of the original players?
          Not necessarily, just people from our world

          > start the game as random peasants and end up being captured deamons and are brought to hell work as well
          No, don't work the same because peasants would have any knowledge beyond peasant knowledge and being thrown into hell is very different than being thrown into a fantasy world

        • 2 weeks ago
          Anonymous

          >its just a fish out of water story
          yes thats the fun of it moron.

    • 2 weeks ago
      Anonymous

      >what is the point of a isekai campaign?
      In normal game metagaming might be an issue, in isekai campaign it's a feature.

      • 2 weeks ago
        Anonymous

        ah right, then it is probably a good idea for a dungeon crawler, probably makes the story harder for player to take seriously toh.

      • 2 weeks ago
        Anonymous

        that assuming you are using the standard monsters and descriptions so the locals are the ones with real knowlege and the earthlings are the ones falling flat on their face when trying to apply game logic to the world just because of superficial resemblance

    • 2 weeks ago
      Anonymous

      You make characters for D&D, but when you reach a teleport trap the party is in a New England fishing village and the DM is using Call of Cthulhu D20 now and your not allowed to read his copy.

      • 2 weeks ago
        Anonymous

        sounds based except for the part where I fricking hate call of cthulu, why did this one game have to get so popular in japan too?

        • 2 weeks ago
          Anonymous

          I mainly picked it so the systems were kinda compatible but different enough for that extra other worldly flavor.
          You could use PoopLord, Gamma World, or World of Darkness d20 (Monte Cook's WoD).

        • 2 weeks ago
          Anonymous

          >why did this one game have to get so popular in japan too?
          Japanese play culture is more receptive to one shot to short term adventures with heavy RP based around archetypal figures (Thanks work culture leaving little free time)
          That makes the dramatic space squid game where death is likely in which the players ape established archetypes a easy choice.

    • 2 weeks ago
      Anonymous

      >it is like playing a rpg campaign about playing golf
      >Plebian who clearly hasn't played GOLF: The RPG

    • 2 weeks ago
      Anonymous

      It's just a metagaming, "painting the 4th wall" sort of thing.

  2. 2 weeks ago
    Anonymous

    The only way I can find a isekai fun is if the player charters are competent people instead of high school neet gamers.
    Give me drifters and I’ll jump for joy

  3. 2 weeks ago
    Anonymous

    Best way to do it is to run the thing as an isekai parody setting. Make fun of all the isekai tropes as you can and stuff some politically incorrect humour.

    My biggest schtick in the isekai universe I made was that the party were not the first to be isekai'd off to the world as bastardized named areas of countries exist and the goal was to stop the hero who got corrupt into becoming the villain.

    • 2 weeks ago
      Anonymous

      I'm working on a campaign that starts out w/the PC's being isekai'd from modern day by accidentally going through a hidden door in an old house to end up in a fantasy-themed world. They're stuck there a while at first, but will later be able to come and go back to Earth every so often. I'm trying to figure out how to mechanically make it so they can sort of resupply on Earth to see family /pay rent in a way that doesn't result in a "farm gold from fantasy-land to bring back to Earth" to get rich in a get-rich scheme. I'm pondering the Everworld idea where falling asleep in the other-world has you wake up back on Earth, w/PC's leading 2 parallel lives.
      Either that, or the PC's being able to return to Earth but w/the risk of bad shit following them home to cause problems back on Earth, with the PC's holding up some kind of masquerade to avoid the government confiscating the site of the door to the other-world. Or maybe the two worlds starting to co-mingle if the PC's try to bring magic back to Earth or tech to the other-world.

      • 2 weeks ago
        Anonymous

        Personally I think I like the sleep option best, although that might make this door introduction a bit trickier to implement
        >they all go to the old house for whatever reason they're there, all fall asleep in it, and (while dreaming that they're in the house) find an additional door there in their dreams
        >the old house is a place in their dreams, where they find themselves the first time they sleep in the campaign
        >move the door to their own houses: party members all sleep in (and dream that they're in) their own houses, where each finds a door they're sure wasn't there before

        • 2 weeks ago
          Anonymous

          >they all go to the old house, fall asleep in it, find the door while dreaming
          >they wake up in the house when they sleep in the campaign
          >later move the door to their houses
          That actually sounds pretty good, I might use that, thanks.
          It follows that kind of weird dream logic too, where things just appear/show up in the "plot" of the dream w/no explanation and no one (save sometimes the dreamer) notices or questions it.

          • 2 weeks ago
            Anonymous

            To be honest I meant those three points as separate possible ways to implement it (dreaming while in the house, or dreaming of being in the house, or removing the house altogether) but that can work too.

      • 2 weeks ago
        Anonymous

        gold = xp

        • 2 weeks ago
          Anonymous

          If they are American, they can buy a mini gun (those made before 1983 are legal to own without any kind of permit), a .50 sniper rifle (again, legal without a permit) and more. If they don't mind doing black market shopping and at home ammo production (easy as hell and the tools for it are readily available) they can spam heavy ordinance all day long to make battle a breeze. Night vision goggle, kevlar armor, hell even battle ready bladed and blunt weaponry for melee is available in the USA.

  4. 2 weeks ago
    Anonymous

    >land of the lost…. But in Rome
    >players walk into an inn
    >noone can speak fluent latin
    >talking to anyone takes forever
    >campaign loses steam and everyone quits

  5. 2 weeks ago
    Anonymous

    players are experienced soldiers/police/agents/explorers and find a portal to a fantasy land. It might be guarded by cultists/gangsters/evil scientists goons/monsters from the fantasy world and the players push through the portal and find themselves fighting the evil lord and his legion of minions in essentially a dungeon crawl or series of dungeon crawls with exploration portions in between.

    Needless to say this would be like 40-60% combat, 40-50% exploration/dungeon door kicking and 0-10% interaction with neutral or friendly NPCs.
    The basic enemies get mowed down in a hail of bullets, but even relatively basic magic could completely frick up the party

  6. 2 weeks ago
    Anonymous

    I've ran Ultima campaigns before, yeah.

  7. 2 weeks ago
    Anonymous

    Reject modernity. Embrace tradition.

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