>hire roasties
>pump out slop
>fire everyone
>repeat
Why are studios like this?
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>hire roasties
>pump out slop
>fire everyone
>repeat
Why are studios like this?
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![]() CRIME Shirt $21.68 |
The game in question is Alone in the Dark.
Yeah no wonder she was laid-off. Someone at the studio had the 300 IQ idea of wasting most of the budget on israelitellywood actors for the main characters.
What is literally the fricking point of Hollywood shit? Like I get it if you’re a dickrider like Kojima but this has never worked out well for 99% of games EVER.
the people who makes games want their "art" to be taken as seriously as film (by other art gays) it isn't enough that Vidya has eclipsed all other forms of entertainment in monetary value, they NEED the asspats of other artgays. Getting in pedowood actors is a shortcut. Its like a games journalist who couldn't hack it in the real world of journalism so they always have a chip on their shoulder.
It's funny how almost every journo is a failed writer, usually with an English major.
>the people who makes games want their "art" to be taken as seriously as film
but hollywood slop isn't seen as art by anybody
>What is literally the fricking point of Hollywood shit?
Ask Dorito Pope, he invited Al Pacino to Game Awards
However Kojima is arguably talented and he knows what performance he wants and he gets it but he also hires literal whos for major roles. Regardless of his batshit insane writing, I don't feel the actors in his projects are wasted or pointless. I hate how he used Kiefer Sutherland in MGSV but it was clearly his intent. Compare it to the Callisto Protocol, now that is a wasted budget on the hollyjew.
Proles live on ideology and forget about money.
Suits get DEI and ESG money.
Westerners, especially Americans, worship Hollywood to an insane degree and delude that if something has a connection to Hollywood, it's higher quality. It's extremely moronic, but it's the truth.
What pisses me off is wasting all that money on hollywood actors and then not even having them act together. They just put em in a room alone and recorded their faces. They just had to imagine how the other actors sound in each scene. It bothered the shit out of me from the pitch and tone that the characters didn't feel like they were speaking to each other and now I know why.
Just like The Callisto Protocol.
>wasting most of the budget on israelitellywood actors for the main characters
If that's true then why does the VA for the male protag sound so bored and monotonous?
cause they hired David Harbour (stranger thing guy), who half assed the role
he's a bad actor
i didn't even know that came out already
It was ok I guess. Could be a lot better but I had a decent enough time with it.
Are you serious? I would've thought the two stars would mocap the scenes together. I did notice in the credits "carnby mocap" and "emily mocap", but I thought that may have just been for stunts or something. No. They mocapped it and voiced it separately.
Oh and also I was disappointed to find out that emily and Carnby don't have separate campaigns, but go through the exact same story with different dialogue and a few unique cutscenes for each. I guess that's still a big step up over the original where all it changed was your character model, but still. Also I recognise it would ruin the dynamic of one character learning all the cosmic horror shit while the other character thinks they're insane, but I feel like with just a bit of retooling you could make two separate campaigns work.
That being said Emily's story was overall better. Better writing and more interesting cutscenes since she has more personal stakes and gets more confrontational with certain characters, while forming bonds with others. Whereas Carnby feels so out of the loop, no one tells him anything and he doesn't really connect with anyone. He just kind of meanders. Also his dialogue felt weird and choppy to me, whereas Emilys was better. Better still not being as good as I was hoping though. The director and writer for this game was the lead writer on Soma. Not sure what happened since then, but this games writing and story has nothing on Soma, the plot feels really unfocused overall.
I did really appreciate the games visuals though, and how varied the environments are. I do think dropping the variety and just focusing on a handful of environments would've been better, but I can't complain about the eye candy on display.
In situations like that I'm going to assume it was supposed to only be Emily's story until the higher ups told them Carnby had to be in it because it's "Alone in the Dark" and he's the title character.
Oh 100%. Them only having a different deal at that one chapter really. It should've been Emily having her head troubles and going into the shadow realm of new orleans and the detective going full LA Noire in the institute interrogating cultists using the mo cap. Wasted potential WASTED.
Ah, that explains why it's fricking garbage.
Man, that was the most meh game. 6.5 and im being generous.
>I
>my
what did QA Analyst Helena Hansen mean by this
Doing her job is an achievement for a female
wow a dumb woman using twitter, never seen that before
>hire barely qualified morons for much lower pay
>tell them to crank out slop before the end of next year
>ship it and shill it
>it's trash
>make money anyway because you have a potential market of 7 billion people
>fire the morons before they gain workplace experience and a desire for a raise/benefits
>send in the next wave
I think this is the intended loop, but a lot of studios fail at the make money anyway part
Spot on. Not just vidya either. I'm a software dev and most "start-ups" use this exact model. Often also offer stock options and junk like that instead of salary to entice more veteran people that want to gamble.
>but a lot of studios fail at the make money anyway part
because they make shitty games with ugly females
Why bother even wanting to be on a huge team and developing a vidya?
Look at Airdorf and the girl who made The Coffin of Andy and Leyley, both one person operations and they made a ton of money.
Most people won't be so lucky. Getting a job at a bigger studio is a guaranteed livelihood until they pull that rug out from under you
>Guaranteed livelihood
They need a different profession then because being a vidya developer sucks and you're one bad review away from getting laid off or the developer shut down.
Being a garbage man is a more secure profession.
Isn’t garbage man one of the most secure positions in North America? In my region they have the most powerful unions, second to the cops.
Less about the money and more about the project. People want to make and be a part of some big release that would be enjoyed for a generation. Andy and Leyley is just a simple incest visual novel at the end of the day.
And Faith: The Unholy Trilogy was just an Atari ripoff.
But the passion and SOVL can be felt in both games which is why they did so well and the people loved them.
Faith is only known because of e celebs, without them it would only be a nice little itch gem for horror fans.
The coffin was only picked up by so many because it got shilled to high heaven for being almost smut.
Game developers want the wide recognition, they don't want itch hipsters or make porn. Getting a salary, and going the low responsibility route of just being a programmer is easier for a lot of people.
Not everyone has the drive to game jam, a lot of people just want the 9-5(12) and say they're a game developer.
Let the plebs live on fear of life.
Fortune favors the bold.
DAMN STRAIGHT
Most people don't give a shit about fortune. Most people just want to, y'know, live. And hopefully do something they enjoy while living.
And you're not going to live unless you work, doing something you enjoy while doing it is a privilege something most people don't have
Working at a AAA game studio is not sustainable and you're just going to be a cog with zero creative decision anyways
8 year development cycles.
Get workplace experience + something on your resume to ratchet up into a bigger vidya studio or sidestep into a non-vidya tech company is my guess
>The Coffin of Andy and Leyley,
>made a ton of money.
Yeah because it's really good. Not every game is really good. For every Coffin, there's a thousand failed indie games, that someone poured their heart and soul into, that have a grand total of 5 reviews.
Some game types can't be made by a solo dev in a realistic timeframe. Not to mention, even if you're a hotshot 10x game dev, artist snd musician, the business side is a wholly different beast.
It's a lot easier to get hired for a big company as your first gamedev role, get some experience in making real, selling games and then making something of your own, than it is to swim deep from the get go. Not to mention, some people just want to get the paycheck in a field they like not create a specific game or product.
Come home, white man.
Don't, it's a containment thread for nodevs schitzos and morons
This is the model, yea. Disney is notorious for doing this. The problem is that it only really works if you are established enough to frick over people with taste and simultaneously trick morons into buying it. The reason why this tends to fail with woke shit is because no matter how much people say that they fully support lgbt or whatever, they ultimately want stories that appeal to them and their sensibilities. Like you can have a gay character as long as the conflict is something that is universally human. But the minute you have uniquely gay problems as the main conflict, you loose 95% of your audience because even if they can empathize with them, they don’t “get it” and never will, and theyd rather watch/play something that does appeal to them. By the by, Disney’s model started falling apart the second they started pushing woke agendas as well.
The hilarious thing is that Disney is hurting the main demographic of their products, single mothers and little girls, by introducing dyke shit and removing straight romance, women hate that, and men and boys by now know that Disney is an estrogen factory so they're turned away by default by anything Disney produce, I think the only exception as of lately is KH and that's only because of Square Enix
Yea, which is why I mentioned that their model is falling apart. Because surprise, people want stories that are about universal human conflicts. Appealing to gays and then wondering why money dries up is pure lunacy, the entirety of LGBT is like 4% of the population. Of course they are going to get less money then if they appealed to the majority. And that’s likely hyper inflated stats as it is since you have a bunch of women LARPing as being non binary or whatever the frick to feel special even though they exclusively look at and frick guys.
She probably made way more than she should have
this is why budgets for games are so out of control
billions of talenteless vegana and Black quota emplyees that badly do the job of 5 white and asian dudes
twitter literally fired like 70% of their employees, mostly non white, non male and it still functioned without much of a change
don't forget the part where they claim the ESG/DEI loans before they fire the diversity hires
That's all speculation though, there has been no report of what is gained or lost through ESG and how its considered with hiring practice. What's more clear is that Microsoft has the highest ESG score in world and they don't work in entertainment. They've created an institution of donations and funding that makes it so they don't pay taxes while they remain influential with access to research and break through. ESG inflating their worth is a way to launder that "charity" that already benefited them twice over.
>What's more clear is that Microsoft has the highest ESG score in world and they don't work in entertainment.
>Microsoft
>xbox
>"they don't work in entertainment".
??????
This is correct. Xbox cannot be rightly called entertainment
If all big name companies keep doing it it's because it prints money. Far more than they would get from customer sales otherwise they wouldn't bother shitting up every franchise.
But it's been years and we don't see the measurable gain. The losses aren't offset by the ESG score. We see mass layoffs and loss in profit. There is no "quick make the entire cast lesbians of color and hire all the blacks!" and there is no grumbling about how numbers could have been better if they had more ESG friendly factors.
Instead what you see is the exploitation of the tax write off system. Your large donation to cancer screening research gives you a foot in the door when it comes to profiting off that research and it's all a tax write off. And it also increases the value of your company through ESG, increasing stock value.
Mass layoffs and such is because Larry Fink is rolling back on the ESG shilling. Probably because they’re radicalized everyone that can be feasibly radicalized and all it’s doing is making neutral normalgays get more and more annoyed.
>A new, comprehensive preregistered meta-analysis found that, whether the diversity was demographic, cognitive, or occupational, its relationship with performance was near-zero.
https://osf.io/preprints/psyarxiv/nscd4
Where are the sales then homosexual?
wait, so this study states that diversity ISN'T our strength?
DELETE THIS!
probably some tax scam
who knows
You don't need a "Quality Assurance Analyst" until you have a product that needs quality assurance. No sense in keeping them around for the first 3 years of your development cycle.
Look at the most profitable games of last year and tell me
I cant even tell what game that is
>QA analyst
>"I released a game"
Frick off
That means as much as "and you for playing the game"
>hire roasties
Alone in the Dark's dev staff was a sausage fest, the frick are you talking about.
The vast majority of the solo leads in the development team were guys.
The girl you posted was a QA Analyst.
Most jobs are fake, in truth you just need a few motivated white/asian guys to do the job
Fiduciary duty.
Hiring fresh grads is cheaper.
Firing them all provides a bump to a bad quarter.
Line must go up.
>QA
Alone in the Dark wasn't half as bad as I expected. It didn't need to be a 60 dollar game when it's AA and it certainly didn't need hollywood actors.
It's called progress chud
The biggest stain of the Millennial generation has been writing.
It's not all terrible, but the vast majority feels like the same shitty "lmao quirky" cringe bullshit.
vast majority of millennial writing can be separated into three broad categories
1. shallow social commentary that server no purpose other than peer validation
2. long droning monologues to describe a feeling or attitude toward something that means nothing to anyone
3. appealing to nostalgia with a fundamental misunderstanding of what it actually represents, typically through reddit tier humor
Ari Aster is 37 and John Cho, Netflix Cowboy Bebop show runner is 50.
Millennials are better than Gen X.
what a bunch of useless YAPPERS
Is that Danny Devito in the upper right?
>Bio Jade Adam Granger
can't make this shit up
>they cry that making games is no longer profitable
>they spend their money on this shit
They're going all in on consumer ignorance and ESG quotas.
>Bio Jade Adam Granger
Sounds like a random mob you have to slay 10 of in an MMO
>"more diversified vision"
> announces entirely women managed glorified hr roles
pfft
Was that game even good? From what I saw it looked like a very blatant RE2 Remake ripoff.
It's definitely more of an adventure game with some action than a survival horror game, which also goes for the original AitD.
>Why are studios like this?
studio heads want chuds somebody to blame as they nickel and dime you
>leadership makes bad decisions that kill the game
>Ganker blames random devs and qa testers
it's physically painful to share a board with so many morons
The leadership is terrible, but so are many of the devs, artists, and writers. Half of these people shouldn't have this job to begin with, and thankfully our glorious capitalist system is making that a reality. The power of the free market!
Yep the leaders who made the bad decisions stay while the devs who did what they were told get laid off. Wonderful system you have there
Right, the leaders lose money and have a failing business, and if they continue to make the same mistake, will continue to have a failing bankrupt business. Wait nvm, you're right. Let me go play the glorious socialists games... which are... umm.. wait let me find those
What is it with midwits acting like socialism would be any different in this regard? Jesus Christ I swear 99% of people criticizing capitalism are either too moronic to know what it actually is and/or are stupid teens that has never lived outside of the USA and just assume that everything is perfect and wonderful everywhere else. Without capitalism you wouldn’t fricking be here to b***h about vidya because capitalist countries produce 99.9% of all worthwhile vidya.
To be fair, Napoleon under the USSR was the best version.
You braindead moron when did I mention socialism? My point was that leaders are not chosen in a meritocratic way while devs are held to an actual standard.
That’s even worse, you’re just b***hing about a system with no proposed solution. Literally anyone can do that
The solution is worker co-op where the company's success determines worker payout and there are no outside investors. Ownership/share is only given to workers. That means if you're a business owner actively involved with the company, you still retain largest cut off profit, but most of it is just put into the company, increasing it's value and enriching the workers. It's like how before tax cuts and anti-regulation kicked in, the wealthy were taxed much more, meaning they'd move money away from themselves and put it into the company. Now individuals are so rich they can more easily buy and control government.
Bullshit. The fault is wholly with the leadership, the financial incentives and the investments to support it. I don't care if fat lezbo c**ts are doing the writing, while college dropout Black trannies are making the gameplay. They only got hired because the company needed cheap fricks to juice for a few years so they can be dropped for the next batch of losers. They were hired because they serve a purpose, not just because they are diversity hires in a vacuum. Even if Whiteman Hitler got hired, he would be fired the same because they don't care to build up the skills and experiences of the team. The whole process is stupid.
https://www.nme.com/news/gaming-news/nintendo-ceos-refusal-to-lay-off-staff-goes-viral-following-industry-wide-cuts-3577675
It's an old story, but work culture is a big problem in the US. The economic boom of being a global manufacturing giant following WW2 and then later the Reagan era deregulation boom created the perception that the rising tide of American billionaires would benefit all American workers. That deregulation led to private equity firms taking off in the 00s and acquiring businesses and stripping them for profit. See what happened to Toys R Us. Now, companies like BlackRock want you to think the problem is one of ESG and DEI, never their methods of gaining and increasing profit. CEOs don't want you think about how they golden parachute from business to business after fricking it up.
>have a friend who worked in mergers/acquisitions and started a partnership with a trust fund kid he met in university after like 5 years of experience at a large equity firm
>literally what these firms do is buy up 20 mid range companies in a market, combine them together to force the EBITDA valuation up, and then sell it to investors
>quite literally the act of combining firms together and providing zero value to them causes them to be worth more
yes it is quite simply that moronic
>quite literally the act of combining firms together and providing zero value to them causes them to be worth more
Without more details it's hard to say, but it's easy to imagine that, it's a case of the whole is more than the sum of the parts.
They're usually contract workers
Project-driven contract businesses take on new employees to get the project done then go back to a more skeletal crew in the off season
Contractors don't get "laid off", these posts only happen because the company didn't use contractors.
The company was lazy, they hired 500 unqualified people to work on a bad idea that has no audience, lost a shitload of money on it, and lost a bunch more firing everyone. This happens all the time. They are not making some 500iq play here, AA companies are just genuinely moronic and hemorrhaging money all the damn time.
I wonder how stressful knowing you're gonna be fired constantly since your work is a temp job to fill a quota and not knowing if you'll have money to live
Is that a biological woman?
If it is then let me assure you, I can fix her.
>game has a male and female character option
>the white men is purpesfully written as weak and stupid and constantly gets overpowered or rescued but the female option is an mary sue badass that never needs help and instad constantly rescues the male character option in her cutscenes.
That's my fetish. What game is that?
>QA analyst
lmao
her "job" was literally just playing one section over and over and reporting on it, why did she think that was ever going to be a permanent gig
>QA tester
>My game
You know she got her slop pumped out for that job.
She didn't show what she does after work. What's the point here, that she isn't a geek media consumer?
>catch up on some anime because i've been procrastinating
motherfricker you're watching cartoons for leisure, you're making it sound like work or a productive hobby
had to do it
>I RELEASED MY FIRST GAME TODAY
>I
>I DID THIS
narcissistic twat only acknowledges her coworkers when trying to farm sympathy
I don't put stock in people talking like that. It's like how sports teams are comprised of people from all of the country and are in places fans don't even live, but after every game a fan says "we played well".