In Shadow The Hedgehog you replay Westopolis 10 times, that's a 1 - 2 minute level. In Sonic Heroes you replay the same 4 - 10 minute stages 4 times. It's not great in either case, but can you seriously call that better?
2 years ago
Anonymous
Actually you have to replay at least six stages twice over to get all the endings:
http://info.sonicretro.org/List_of_Shadow_the_Hedgehog_Library_sequences
But at least Heroes has different layouts for each team, and Chaotix has missions. It doesn't make it good, but it's less monotonous than replaying the same stages in ShadowTH but you collect/kill different enemies each time.
No. No the frick it is not. It's genuinely worse and a step down in every way you can think of. Levels, presentation, art direction, routes, story, OST, bosses, ranking system, camera, attack options, objectives, objective requirements, road to 100% completion, last story, etc.
The slipperiness as a result of the increased speed from Heroes is retained, with none of the level design surrounding it that Heroes had. The guns are unsatisfying as hell to use when you manage to get them to hit, but they’re still your only viable method of attack. The homing attack barely works in comparison to the one in its predecessor, as it’s weak as hell, has sent me falling through the floor on numerous occasions, and has no way to make it stronger. The spin dash builds up barely any speed and doesn’t have much use throughout the game. And melee attacks? lol. It's a bottom 3 Sonic game, and equal to Forces and Rise of Lyric.
2 is better
BAAAAAAAAAAAAASED
it's for you king
PUT ME IN THE SCREENCAP
SA2>Shadow> SA1> Heroes
SA2 = Heroes > SA1 > Shadow
Shadow is shit no matter how you slice it.
Shadow is way better than Heroes
>just replay through the game ten times bro!
better? debatable, maybe if you really hate heroes
WAY better? absolutely not
In Shadow The Hedgehog you replay Westopolis 10 times, that's a 1 - 2 minute level. In Sonic Heroes you replay the same 4 - 10 minute stages 4 times. It's not great in either case, but can you seriously call that better?
Actually you have to replay at least six stages twice over to get all the endings:
http://info.sonicretro.org/List_of_Shadow_the_Hedgehog_Library_sequences
But at least Heroes has different layouts for each team, and Chaotix has missions. It doesn't make it good, but it's less monotonous than replaying the same stages in ShadowTH but you collect/kill different enemies each time.
No. No the frick it is not. It's genuinely worse and a step down in every way you can think of. Levels, presentation, art direction, routes, story, OST, bosses, ranking system, camera, attack options, objectives, objective requirements, road to 100% completion, last story, etc.
The slipperiness as a result of the increased speed from Heroes is retained, with none of the level design surrounding it that Heroes had. The guns are unsatisfying as hell to use when you manage to get them to hit, but they’re still your only viable method of attack. The homing attack barely works in comparison to the one in its predecessor, as it’s weak as hell, has sent me falling through the floor on numerous occasions, and has no way to make it stronger. The spin dash builds up barely any speed and doesn’t have much use throughout the game. And melee attacks? lol. It's a bottom 3 Sonic game, and equal to Forces and Rise of Lyric.
Love me some big sloppy bat milkers.
Entire era kicked ass
Sonic Adventure 1 + 2
Sonic Advance
Sonic X's original Japanese dub
It was all just solid, the early 2000s era of Sonic as a series had balls and it knew how to frick with em