This influenced Mortal Kombat, NBA Jam and all these other classics. It had a chaotic, intense combat style. The graphics were so innovative at the time. It ushered in a brand new genre for the 90s generation. Please, give Pit Fighter the credit its due.
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Because it played like shit.
Because it looks, sounds and plays like ass dildoes.
This game is garbage son. First time I saw Mortal Kombat it didn't interest me because it reminded me of this shit. Seeing the fatalities changed that though.
Pit-Fighter is pretty ass but checked out the completely insane sequel Guardians of the Hood sometime.
more like Shit-Fighter
Shit-Shiter
As a boomer who unironically played this in arcades at release, it was popular for a short period of time before SF2 really blew up. I specifically remember wasting quarters upon quarters on this complete poopoo garbage.
You have to remember that arcades had a weird diversity to them. We had shit like Afterburner, Punch Out, and Captain America and the Avengers which caught your eye WAY more than this shit and all came out either before or around the same time.
Pit Fighter wasn't considered a proper game of the fighting genre back then(hell, fighting games in arcades genuinely weren't really a thing until SF2) and it wasn't turning heads in the arcade in the same way. That's not to say it was considered a shit game; it was moderately popular when it just came out, but it wasn't a smash hit that was sticking with anyone. Just a cheap flashy quarter chugger.
Pretty much. It was in every traveling carnival's arcade tent and neighborhood arcade creating more ambiance than anything after its initial release. Cool to have around, not so much to play anymore.
I had this for Sega Genesis. Is it actually beatable?
The actual arcade game is but the controls are janky at best and I did play it when it was new in the arcades. Pretty fun to play on mame though to see how bad it was/is compared to other games of the era. I should expect no less from the small hat tribe of Atari though.
The Sega Genesis version plays much faster and is almost a different game.
I don't know of any other versions, but the SNES version has the worst gameplay by far. Like, you don't understand why the hell your character is doing backflips half of the time instead of attacking properly.
The arcade version is beatable yes, but you had to use a few tricks - some opponents are faster than you can pummel them (they recover in the middle of your combo). A known trick in any stage with a car was to get behind the car, and when the opponent climbed on top, you use a power move to kick him off it. Because Pit Fighter also had fall damage (weird, huh?), they ended up eating double damage.
>but the SNES version has the worst gameplay by far.
No way it's worse than the Atari Lynx version.
I didn't know of that one.
The Genesis version feels more responsive, but what also changes is that the cadence and animation of the attacks is different. It plays faster.
The SNES version has something weird going on. I think it eats inputs or is very lenient. If you're playing Ty or Kato, you'll end up doing backflips half of the time without even knowing how you're doing it. The opponents also do this weird chest tackle that's annoying as frick. They jump really high and put their chest out. It doesn't do damage, but it stuns you for a moment.
Never played the Genesis one, but it sounds typical for releases on the Gen, I mean, they typically got fleshed out as alternate versions or got better soundtracks or both, e.g., Mercs, on it.
The SNES versions sounds generally nerfed. Is that accurate sounding?
I think the only way to really understand is to play it. It tries to be more graphically similar to the arcade, but the controls are horrible. It has this weird input lag, like the game is polling your commands, waits two seconds and then executes them one after the other. Even we, as dumb kids back in the 90s knew something was wrong with that version.
>shit fighter
Not even top 10 best game of 1990
true
Nobody really likes pre-SF 2 fighters for a good reason, because most are very primitive, and usually unfun even if they're playable.
because narc was a better game to lift design ideas from
Loved it on the arcade, tolerance as ted it on the game boy but still.played the shit out of both
>Jumbo Video
Damn. I remember ours let you rent PC games.
It hasn't aged well, but yes I'd agree that at the time of its release it was striking and got lots of attention. It's a nice filler game for your arcade.
always thought pitfighter had a real evil vibe
Was it the cash in the game with the backdrop of bloodshed (I think it had some blood, am I mistaken?) that did it, or was it the stolen homo-erotic imagery from The Road Warrior that did it?
>How come THIS didn't win 1990 Game Of The Year?!
Because it was absolute, pure, unadulterated shit.
Pit Fighter crawled on a layer of mucus so that Mortal Kombat could achieve interstellar travel
It sucked.
Looked absolutely amazing and it sucked!
Actually put quarters into that damn machine. I promise you it sucked
It's fun in a bad way if that makes sense. I always thought the people coming out of the crowd to stab you was bad ass.
>It's fun in a bad way if that makes sense
It makes total sense. It was exactly the kind of game you'd have in a dingy arcade or carnival tent with possibly some unsavory characters playing nearby, or waiting to take your quarters.
I got a few broken games that I'm not going to fully restore any time soon, so one is becoming a Pit Fighter just to be there.