How did they fit all your savedata on 8mb, damn consoles used to be crazy.
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How did they fit all your savedata on 8mb, damn consoles used to be crazy.
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Save files ranged in size, frankly any save data that's more than a few hundred KB is being dishonest with you.
Depends upon the game.
Minecraft saves are huge for good reason. In fact, on Switch they really need to allot more because 2GB is not e-goddamned-nough.
>playing minecraft
Minecraft is peak video game, even with the homosexual updates that came post-Notch, and even with the hunger mechanic.
>Minecraft is peak video game
For 12 year olds.
No, just in general.
It's in the same vein as Ape Escape: simple and fun, with lots of charm.
newbie
newbie
>baiting so hard
>comparing modern PC data cached saves with antiquated console data
Smooth brained
>e-goddamned-nough.
good god the cringe
I think what you've meant to say was
>c-goddamned-ringe
Devs knew what compression was back then.
No, saves were generally uncompressed. There's just not that much data you need to store.
Lots of games used compression on the PS1 which is why those third party 'mega memory' cards would start fricking up and erasing saves as they were attempting to compress already compressed data and corrupting the data.
Anon Save Data is to this day very low in comparison to the file sizes of the game.
Old games
>Does anon have potion: 1
>Does anon have herb: 0
>Did anon beat level 7: 1
New games
>Did anon buy the Trans Pride DLC: 1
>Is it the Asian Pacific Islander Pride Pack: 1
>Black History Month: 1
>Native American Pride: 0
>Pre order DLC: 1
>Pre order DLC Amazon Exclusive: 0
>Pre Order DLC Day 1 Elite edition: 1
>Character Body Type B: 1
>Hair Color: 10011011
>Body size: 10010010
>Season Pass: 1
>Season Pass armor: 1
>Season Pass 2 Pre Order: 1
its funny you think the new games arent storing everything as strings
Stupid ass newbie incel.
Upvote!
One time on christmas my mom got me like 4 playstation memory cards of different colors and while I thought they were cute, they were also useless since the one I already had was more than enough for all my save data
>How
Correct answer: they didn't
People almost always had more than 1 memory disk.
With plenty of games you really don't need to have a lot of things on file for the game to be able to figure out where you are in terms of progress. For action games or RPGs and such, just a record of the event flags you've hit, maybe some data on individual characters and status of inventory (what sort of stats they have, how many of each item you have). If anything some modern game save files are weirdly big without the game itself obviously justifying it by its nature.
you should paint your nails they would look good
The games didn't need as many save points to recreate your save data.
A saved game does not have a complete copy of the game in the state that you saved it in. It does not copy all the data files in the game itself to reproduce when you re-load a game. Just think a bit about what a video game would actually need to know in order to load a save file. It would need your location (generally a map number and the x- and y-coordinates), the items in your inventory (item numbers), the amount of each item, your current health and MP, your current gold value, and current equipment. Maybe there will be something like variable or crafted equipment with more specific numbers. Overall, this can be listed as a big series of numbers, and saved in a fairly small text file... not the 500GB of game files which would perfectly reproduce exactly what you were doing at that moment.
Earlier games simplified this even further. You frequently had save locations, or would just reload to a general "start point" when loading a save. These save locations would generally heal you. You inventory might just be collecting specific collectables, rather than having 1000 potions. So the game just needs to remember which save location you are using, one bit value for each item (1 if you have it and 0 if you don't), and the same for triggered events. You don't even need to record player HP because they're always healed to full, and don't need to record enemy info because enemies always spawn when you go into a room. This is how these saves are so small.
This is also why games with so many customization factors, like Skyrim or Fallout, can end up with huge save files. It's also why games which generate a whole world that's set when you create it - like Minecraft and Terraria - have such huge save files.
ok but how the frick do emulator save states work?
They're snapshots of everything the game was using at that time in regards to what's in ram, cpu registers, what the sound engine was doing, etc.. and when you reload it it tells the emulator to put everything back in the state it was in when the save was taken. Same way the rewind and recording function works in most emulators, it just replays what it was keeping track of.
Frick that’s a cool memory card.
PS1 memory cards were only 128 kB.
Good times.
I was real taken aback with pcsx2's digital memory cards actually having 8mb storage when i couldnt save in fatal frame 1 from lack of space.
Dunno whats with that game specifically demanding so much memory, but it is possibly from saving photos and shit.
SOVL
Some games had the little avatar start panicking if you were selecting the delete option. Can't remember any by name at the moment as it's been so long ago since I had to delete PS2 saves.
DMC3 Lady starts crying if you threaten with deleting her
zoomies will never understand
>some save datas start to react sad when you clicked to delete
>the more different saves you had more white blocks appeared when booting the console
It was amazing!
Man at least the PS3 and PSP had little banners but I was so mad that the Vita didn't even let you look at your saves in any way.
I'm guessing the PS4 and PS5 are the same.
I'm a big fan of the PS2 and GCN memory card icons
Why did they stop doing this?
Well for starters memory cards got replaced by internal storage.
Yeah, but i still want to see the wacky icons when i interact with my save file.
It was deemed '''''''''''''''''''''''''''''''too gamey´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´
Shut the frick up child.
Because making icons takes effort and time. Which equals spending money, which equals losing money, because nobody is going to buy more games just because they have cute icons in their savefiles and some animations when they are copied or deleted. And you buy it anyway, cope.
I will now remind you some guy on Ganker tried to make an archive of all PS2 save icons
>Back then, I could take my card to a friend's house and we could continue some game in progress, or play Tekken with everyone unlocked
>With GT2 you can load Guest Garage so that you can race against your friend's own tuned-up cars
>Sharing data was as easy as going into the save manager and copying a file
Nowadays all this account-based shit makes it impossible to just share your game progress. It sucks.
but anon, what about your trophies/achievements and DLC? You can't just share THAT.
Frick cheevos. Frick trophygays. I hate that shit.
I still remember struggling between 3 memory cards with 15 blocks of save each for ps1 and some games taking almost half of it!
Remember when PS1 Diablo took up the entire memory card?
Remember when Gamecube Animal Crossing came with its own memory card, because the save game took up the whole thing?
Good times.
Not really but it was a hell of a lot better than the $100 Vita memory cards just to download the damn games to begin with.
I remember renting Discworld back when the PS1 came out and not being able to save as it wanted nearly the entire damn memory card.
They didn't, you would have to delete savefiles in order to make space for new ones. Unless you buyed another memorycard.
a save file could be a single little file with a few different values.
>blocks your path
>wipes data whenever it pleases
>How did they fit all your savedata on 8mb
They didn't, it was relatively easy to fill it up.
I've got a 32mb one though and now that one is hard to fill up.
For me, it's Passwords. Now this was compression as it should be.
X2?
x3
>had to buy a memory card just for Star Ocean Til the End of Time because battle trophies saved a small image which ended up taking over 50% of the memory card by itself.
Normal saved games you could easily save like 30 games on one card.
Yeah, BT data was pretty big. At least that system made it so that whatever you complete affects all your savefiles, so you don't need to clear BTs for each different 'route' you might take using different characters.
PS2 with uLaunchELF was a gamechanger.
>Transfer save files from ps1/ps2 memcards to usb
>From there, I can use them on emulators on PC
>Or process them with an utility and inject files in VMC files so I can use them on the PS3 with cfw and carry my progress, no expensive MC adapter needed
PS3 was the apex of backwards compatibility, and Sony just had to frick it up from the PS4 onwards...
>playing PS2 on the PS3
Ah yes, I do this in winter to keep my house warm.
That's where the CFW comes in to help: defining a proper fan curve. (turns out the console goes into a fixed fan mode once PS2 mode boots - so if the fan was slow due to XMB idling before, it'll stay that way and heat things up further).
>and Sony just had to frick it up from the PS4 onwards...
You got it wrong. They fricked it up with the PS3, which is the reason why 4 can't run shit. In fact nobody can run ps3 at all. Emulators are all trash, sony never managed to release a good way to play ps3 games either. It's either streaming or very, very few games that you can download on deluxe.
I was talking about backwards compat, not emulation of the system.
PS3 can:
>run PS1 and PS2 games
>Use PS1 and PS2 controllers with a cheap as frick USB adapter
>Use standard PC USB gamepads
>Use other PC controllers that work similarly to PC gamepads, such as flight sticks
>Use PS1/PS2 memcards with the adapter, or virtual memcard files copied from an USB drive
>Also play some PSP games with the cfw launcher
With the proper hacks and routine maintenance, it's one hell of a system with a big library to work with.
Save data realistically doesn't need to be larger than 200kb for any game.
I’d bet a lot of collectathon games bundled up raw bits for whether something was collected into bytes and stored those rather than having each one take up a whole byte+.
Nowadays stuff is usually saved in xml or json and then converted into something more compact/less accessible to consumers
>He didn't plug 8 memory cards at once
huh?
Multi tap
ok, now what's on the cards?
What’s up with your thumb?