How does John Fromsoft instantly gain knowledge of an item's history the moment he acquires it?

How does John Fromsoft instantly gain knowledge of an item's history the moment he acquires it?

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  1. 3 months ago
    Anonymous

    As someone who only played the first few hours of one of John Darksoul's games I can only assume its because hes an undead so he acquired that knowledge in his mortal life. Also I think the time it takes to finish the game isnt necessarily the canon amount of time it takes for it to end.

    • 3 months ago
      Anonymous

      What if there's a little sticky note on every item? I actually do think it's your character regaining knowledge he used to know with every item he collects though I doubt a guy who tries to face hordes of enemies with a club would know the exact details of every little event.

      >regaining knowledge
      this is honestly a pretty cool way to think about it, thanks for improving dark souls for, anons.

    • 3 months ago
      Anonymous

      >Also I think the time it takes to finish the game isnt necessarily the canon amount of time it takes for it to end.
      I read on Ganker DaS2 was supposed to be exactly like that

      What if there's a little sticky note on every item? I actually do think it's your character regaining knowledge he used to know with every item he collects though I doubt a guy who tries to face hordes of enemies with a club would know the exact details of every little event.

      that makes sense until you get to stuff like boss weapons or items John Souls would have not seen at any time before he acquired them

      • 3 months ago
        Anonymous

        Assuming that in DS1 that John spends a lot longer in the world than we see he might be able to find out more stuff about those more obscure items.

  2. 3 months ago
    Anonymous

    What if there's a little sticky note on every item? I actually do think it's your character regaining knowledge he used to know with every item he collects though I doubt a guy who tries to face hordes of enemies with a club would know the exact details of every little event.

    • 3 months ago
      Anonymous

      >What if there's a little sticky note on every item?
      That's my headcanon.

  3. 3 months ago
    Anonymous

    The vision impaired are common in lordran so Braille inscriptions are regularly made

  4. 3 months ago
    Anonymous

    the same reason you know how to use every weapon type and cast every spell

  5. 3 months ago
    Anonymous

    He's one of those guys who thinks he's gonna be on Jeopardy one day, so he memorizes ever little bit of trivia he hears.

  6. 3 months ago
    Anonymous

    >This is no place for talk of such things, however.
    b***h yes it fricking is what do you mean that’s literally the entire point of this

    • 3 months ago
      Anonymous

      I think that's supposed to mean that Tichy doesn't really care about the particulars and just likes to fight

      • 3 months ago
        Anonymous

        I like how you don’t get this scythe unless you kill him or get 500 fricking points in the arena which is asinine lunatic behavior

  7. 3 months ago
    Anonymous

    In Elden Ring I started assuming Gideon wrote all the item descriptions.

    • 3 months ago
      Anonymous

      He would not have wrote an item description for the Elden Beast's soul because he "knew" that no man could kill a god (WRONG)

      • 3 months ago
        Anonymous

        He wrote that in preparation for if he was wrong since Gideon is a devout centrist as the centrist have access to greatest amounts of knowledge.

  8. 3 months ago
    Anonymous

    Hideki Soulsborne confirmed that John Fromsoft just makes it up on the spot.

  9. 3 months ago
    Anonymous

    Anyone who suggests that item descriptions have stat requirements to read hasn't played Lords of the Fallen. I wanted to cave my skull in.

  10. 3 months ago
    Anonymous

    How cool would it be if you had to actually identify items before you could properly use them?

    • 3 months ago
      Anonymous

      Not that cool since it’d be annoying verifying every single thing you find and it wouldn’t work for your awesome storm ruler fights.

      • 3 months ago
        Anonymous

        just have the storm ruler be pre-identified by an npc. like how the ghost in volcano manor tells you about rykard and the not-storm ruler

    • 3 months ago
      Anonymous

      It would not be cool at all, in fact it would be dogshit tedium.

    • 3 months ago
      Anonymous

      one of the games sseth reviewed has this
      it didn't seem to be a fun mechanic at all 2bh

      • 3 months ago
        Anonymous

        >One of the games sseth reviewed
        You can just say the name of the game

        • 3 months ago
          Anonymous

          I would have if I remembered it

      • 3 months ago
        Anonymous

        caves of qud?

        • 3 months ago
          Anonymous

          maybe? if it's an ascii graphics game that's probably it

    • 3 months ago
      Anonymous

      one of the games sseth reviewed has this
      it didn't seem to be a fun mechanic at all 2bh

      >find item in nethack
      >no idea what it does and no identify scrolls
      >equip it anyways
      >its actually cursed and wont let you take it off, has penalties to some stats

      • 3 months ago
        Anonymous

        just like the doll Walter Sullivan tries to give you in Silent Hill 4, if you pick it up a haunting spawns in front of the item box in the apartment and you can not get rid of it

    • 3 months ago
      Anonymous

      Last Hero of Nostalgaia had a cool system where weapons, armor, etc. needed to "remember their purpose".
      Instead of lore you'd initially only get a clue to a place in the game world like "my wielder died in his sleep along with his party" and once you find it you can return the item back to its true form with better stats and special moves along with its actual lore.

  11. 3 months ago
    Anonymous

    He makes it up on the spot.

  12. 3 months ago
    Anonymous

    Why does this bother people? Any system where you have to manually identify or study items before gaining insight would be extremely annoying and arbitrary. It's a pedantic complain, just enjoy the damn game.

  13. 3 months ago
    Anonymous

    he knows every soul has its dark

  14. 3 months ago
    Anonymous

    He just does, okay

  15. 3 months ago
    Anonymous

    He just checks the wiki

  16. 3 months ago
    Anonymous

    It's written on the side of the box

  17. 3 months ago
    Anonymous

    John Fromsoft is autistic and spent his mortal life accumulating useless trivia which coincidentally comes in handy when he goes to the dark soul place

  18. 3 months ago
    Anonymous

    You gain the knowledge of the items through the souls you devour obviously.

    • 3 months ago
      Anonymous

      You know some stuff.
      Like for Dark Soul and Elden Ring you play as an undead and the class and race you pick is who you were before you died. So you obviously have some knowledge of the world before shit hit the fan and you died.
      Also this
      "Soul of a Hero" "Soul of a crest fallen"
      Souls seem to tell stories or hold memories of who they were.

      • 3 months ago
        Anonymous

        >the class and race you pick is who you were before you died. So you obviously have some knowledge of the world before shit hit the fan and you died.
        that makes sense until you remember one of the classes (deprived) is literally Grug

        • 3 months ago
          Anonymous

          As if random hobo could not posses some knowledge of the universe

          • 3 months ago
            Anonymous

            the hobo's source of knowledge: a mushroom trip

            • 3 months ago
              Anonymous

              Which works incredibly well, considering that mushroom trip is, likely, the reason behind the way the world was written

              • 3 months ago
                Anonymous

                I thought souls games were written the way they were because Miyazaki didn't know English well and was making shut up to fill the gaps when reading D&D manuals and

                oh
                nevermind

      • 3 months ago
        Anonymous

        You could also argue that knowledge presented to the player isn't the same as knowledge the character has.

  19. 3 months ago
    Anonymous

    Knowing Miyazaki, the items are probably the physical manifestations of knowledge similar to how 'souls' work. So once he picks up an item, he gets its knowledge.

  20. 3 months ago
    Anonymous

    He was a huge nerd

  21. 3 months ago
    Anonymous

    You have to read the original PS3 game manual, there are lore implications in there.

  22. 3 months ago
    Anonymous

    It was never mentioned how old protagonist actually is, he could be a witness to most of the stuff that happened in the lore
    He also eats souls of everyone he kills
    Blacksmith could have told him something
    Maybe when you pick it up there is some soul happening and you just gain knowledge from holding a weapon, people left some soul in it like fingerprints, that's why they are so vague

    Maybe it should be established what weapon aren't
    >They are real and you do pick up real thing and have a real thing in your inventory, that's not some soul magic thing in the head

  23. 3 months ago
    Anonymous

    He doesn't. You do.

  24. 3 months ago
    Anonymous

    Ever read a book? Most of the narration in the gamebooks Hidetaka Miyzaki was inspired by is usually done through an omniscient narrator.

  25. 3 months ago
    Anonymous

    He doesn't.
    Bottom text.

    • 3 months ago
      Anonymous

      Get the frick out of here and never come back.

  26. 3 months ago
    Anonymous

    I think item descriptions are explicitly a fourth-wall breaking narration directed at the player, which is what I like about it so much, you can always trust item descriptions to be true regardless of how ambiguous the rest of the story may be.

  27. 3 months ago
    Anonymous

    Ever read a book? There's usually stuff no character knows that gets narrated at various points

  28. 3 months ago
    Anonymous

    >kill your enemy
    >take their souls
    >gains their knowledge

    simple as, no?

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