How does John Fromsoft instantly gain knowledge of an item's history the moment he acquires it?
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How does John Fromsoft instantly gain knowledge of an item's history the moment he acquires it?
![]() It's All Fucked Shirt $22.14 |
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![]() It's All Fucked Shirt $22.14 |
As someone who only played the first few hours of one of John Darksoul's games I can only assume its because hes an undead so he acquired that knowledge in his mortal life. Also I think the time it takes to finish the game isnt necessarily the canon amount of time it takes for it to end.
>regaining knowledge
this is honestly a pretty cool way to think about it, thanks for improving dark souls for, anons.
>Also I think the time it takes to finish the game isnt necessarily the canon amount of time it takes for it to end.
I read on Ganker DaS2 was supposed to be exactly like that
that makes sense until you get to stuff like boss weapons or items John Souls would have not seen at any time before he acquired them
Assuming that in DS1 that John spends a lot longer in the world than we see he might be able to find out more stuff about those more obscure items.
What if there's a little sticky note on every item? I actually do think it's your character regaining knowledge he used to know with every item he collects though I doubt a guy who tries to face hordes of enemies with a club would know the exact details of every little event.
>What if there's a little sticky note on every item?
That's my headcanon.
The vision impaired are common in lordran so Braille inscriptions are regularly made
the same reason you know how to use every weapon type and cast every spell
He's one of those guys who thinks he's gonna be on Jeopardy one day, so he memorizes ever little bit of trivia he hears.
>This is no place for talk of such things, however.
b***h yes it fricking is what do you mean that’s literally the entire point of this
I think that's supposed to mean that Tichy doesn't really care about the particulars and just likes to fight
I like how you don’t get this scythe unless you kill him or get 500 fricking points in the arena which is asinine lunatic behavior
In Elden Ring I started assuming Gideon wrote all the item descriptions.
He would not have wrote an item description for the Elden Beast's soul because he "knew" that no man could kill a god (WRONG)
He wrote that in preparation for if he was wrong since Gideon is a devout centrist as the centrist have access to greatest amounts of knowledge.
Hideki Soulsborne confirmed that John Fromsoft just makes it up on the spot.
Anyone who suggests that item descriptions have stat requirements to read hasn't played Lords of the Fallen. I wanted to cave my skull in.
How cool would it be if you had to actually identify items before you could properly use them?
Not that cool since it’d be annoying verifying every single thing you find and it wouldn’t work for your awesome storm ruler fights.
just have the storm ruler be pre-identified by an npc. like how the ghost in volcano manor tells you about rykard and the not-storm ruler
It would not be cool at all, in fact it would be dogshit tedium.
one of the games sseth reviewed has this
it didn't seem to be a fun mechanic at all 2bh
>One of the games sseth reviewed
You can just say the name of the game
I would have if I remembered it
caves of qud?
maybe? if it's an ascii graphics game that's probably it
>find item in nethack
>no idea what it does and no identify scrolls
>equip it anyways
>its actually cursed and wont let you take it off, has penalties to some stats
just like the doll Walter Sullivan tries to give you in Silent Hill 4, if you pick it up a haunting spawns in front of the item box in the apartment and you can not get rid of it
Last Hero of Nostalgaia had a cool system where weapons, armor, etc. needed to "remember their purpose".
Instead of lore you'd initially only get a clue to a place in the game world like "my wielder died in his sleep along with his party" and once you find it you can return the item back to its true form with better stats and special moves along with its actual lore.
He makes it up on the spot.
Why does this bother people? Any system where you have to manually identify or study items before gaining insight would be extremely annoying and arbitrary. It's a pedantic complain, just enjoy the damn game.
he knows every soul has its dark
He just does, okay
He just checks the wiki
It's written on the side of the box
John Fromsoft is autistic and spent his mortal life accumulating useless trivia which coincidentally comes in handy when he goes to the dark soul place
You gain the knowledge of the items through the souls you devour obviously.
You know some stuff.
Like for Dark Soul and Elden Ring you play as an undead and the class and race you pick is who you were before you died. So you obviously have some knowledge of the world before shit hit the fan and you died.
Also this
"Soul of a Hero" "Soul of a crest fallen"
Souls seem to tell stories or hold memories of who they were.
>the class and race you pick is who you were before you died. So you obviously have some knowledge of the world before shit hit the fan and you died.
that makes sense until you remember one of the classes (deprived) is literally Grug
As if random hobo could not posses some knowledge of the universe
the hobo's source of knowledge: a mushroom trip
Which works incredibly well, considering that mushroom trip is, likely, the reason behind the way the world was written
I thought souls games were written the way they were because Miyazaki didn't know English well and was making shut up to fill the gaps when reading D&D manuals and
oh
nevermind
You could also argue that knowledge presented to the player isn't the same as knowledge the character has.
Knowing Miyazaki, the items are probably the physical manifestations of knowledge similar to how 'souls' work. So once he picks up an item, he gets its knowledge.
He was a huge nerd
You have to read the original PS3 game manual, there are lore implications in there.
It was never mentioned how old protagonist actually is, he could be a witness to most of the stuff that happened in the lore
He also eats souls of everyone he kills
Blacksmith could have told him something
Maybe when you pick it up there is some soul happening and you just gain knowledge from holding a weapon, people left some soul in it like fingerprints, that's why they are so vague
Maybe it should be established what weapon aren't
>They are real and you do pick up real thing and have a real thing in your inventory, that's not some soul magic thing in the head
He doesn't. You do.
Ever read a book? Most of the narration in the gamebooks Hidetaka Miyzaki was inspired by is usually done through an omniscient narrator.
He doesn't.
Bottom text.
Get the frick out of here and never come back.
I think item descriptions are explicitly a fourth-wall breaking narration directed at the player, which is what I like about it so much, you can always trust item descriptions to be true regardless of how ambiguous the rest of the story may be.
Ever read a book? There's usually stuff no character knows that gets narrated at various points
>kill your enemy
>take their souls
>gains their knowledge
simple as, no?