How does one come up with the idea of this weapon?
I'm not talking about playing it and how hard/easy it is, but just the concept and mechanics around it
A sword and shield that charges when you attack with it and you can store that charge in the shield and then on the sword but only after the shield has been charged and you can fuse them together and you can also release elemental power if you keep on charging it
tf?
creativity, being smart when it comes to mechanical details, and having enough of a good idea that the physical impossibilities can be handwaved by overall coolness. this is what people look forward to from japanese games and why western devs will never be able to capture the same level of ingenuity with their projects
Too bad the game it was introduced in was shit
kinda cool weapon, but 3ds babs killed this franchise
It shouldn't have been in monster hunter. Switch Axe and Gun Lance were already too anime for the series.
Out of context it's extremely hard to explain, but it's basically just
>so what if switch axe
>but also sword and shield?
I'm more interested in what they were smoking when they were making a glaive and said "yeah let's just include a big-ass bug, that makes sense".
>too anime for the series
So increasing your power level by dramatically sheathing your katana and charging up to kaio-ken x10 before hitting something with a big frick-off sword is all good, but transforming weapons are too much?
those moves with the katana werent in before Wold, maybe GenU but no one gives a shit about GenU
only roundslash was in Tri
and the Crutch Blade was introduced in 4U
>only roundslash was in Tri
That is the move where you dramatically sheathe your katana, yes. There's also the ninja swords that you naruto run with when you aren't doing dumbshit spinning attacks in "demon mode", or the big ridiculous golf swings and charging uppercuts you can do with a hammer that by all rights should probably weigh at least half a ton, or the big moronic greatbow that shoots multiple umbrella sized arrows at once, and let's not forget the actual fricking (bow)guns that can shoot various shells that all do some wildly different shit. These were all in FU or Tri/3U at the latest depending on how well memory serves.
The weapons have always been pretty fricking zany, you're using dumbass big fantasy weapons to hunt dumbass big fantasy wyverns. Acting like a weapon is "too anime" for the series means you're either a dour c**t who can't appreciate anything fantastical, or a homosexual who wants to gain internet cred by saying the game was better back in those early games he never actually fricking played.
They have always been zany yes
Charge Blade is just another level of weebiness and troony shit
even if i don't mind "anime" shit, i'll give you switch axe because the phials (what the frick is a "phial" even? what's in it?) don't make a lot of sense
gunlance however is basically just a big rifle with a bayonet, the only nonsense thing about it is the way you reload it, in a world where gunpowder, cannons and giant swords are a thing it's not actually that farfetched at all
it only got anime when they turned it into a rocket engine that lets you fly around but at that point most weapons went crazy anyway
>How does one come up with the idea of this weapon?
Be Japanese
Monster Hunter stopped being fun when the actual monster hunting took up over 25% of the playtime.
The controls in MH1 were the best in the series. PSP babies killed the franchise.
Based
PSP babies killed the franchise
Tri babs tried to revive it
3ds babs made it a rotting zombie
World fetuses and Rise sperms brought in the meta gays
Tribaby detected.
You guys are just as worthless.
MH1 is the best game in the series and I regularly replay it.
Congrats, dude
I prefer Dos, tho
Underwater was kino, and 4U had the worst maps in the series.
Start with the idea of a sword and shield and think about how to give it a unique gimmick and make it more interesting.
>The shield is also a weapon but that would just dilute the basic sword game play and make the shield less effective
So you make it so the shield is not always a weapon and allow the player to choose when it is.
>The sword can go into the shield and become a slow axe but allowing the player to do that anytime makes it essentially just 2 weapons in one.
So you add the charging mechanic to tie the two different weapons together and maximize their strengths. Give the sword and shield more benefit from being fast and blocking by getting energy that makes the axe stronger so the player wants to use both.
conceptually seems close to tokusatsu autism
The shield builds up energy trough movement and transfers it to the sword, like a charged conductor for a time.Maybe it's headcannon, but that's just vidya logic.
>how about a sword and shield where you build up energy until you discharge it by turning it into an axe.
and then they added the details from there and added shit in subsequent games
SWaxe and CB are weapons who change type like a troon changes gender, literally troony weapons