How does Ori compare to its contemporaries?

How does Ori compare to its contemporaries?

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  1. 11 months ago
    Anonymous

    It dares to speak in a world where games choose to remain silent.

    • 11 months ago
      Anonymous

      Shut up lmao

      • 11 months ago
        Anonymous

        >not using rumble
        Smdh

  2. 11 months ago
    Anonymous

    >Ori 1
    Amazing aesthetics, setting, world, soundtrack. The combat is click spam for the first third of the game, but once you get bashes, dashes etc its very fun to just see enemies as platforming. Best moverment in the genre with amazing escape sequences. Great story and emotion, very linear. Play the definitive edition, its a direct upgrade. Has more of a gloomy lonely atmosphere
    >Ori 2
    Expands on combat by adding weapons, tools and many powerups you can collect and equip, to counteract the first game's main complaint. Overall bigger world and longer, and now it has bossfights, albeit typically not as good escape sequences. Becomes too easy, even in hardmode, once you get a lot of upgrades though. Still mostly linear
    However, despite the higher fidelity, it is generally an artistic downgrade imo, very evident when comparing the detail, uniqueness and ambience created by the backgrounds. Ori 1 has deep rich backgrounds while o2's dont have much substance and are often blurry.
    Ori 2 has a garbage story with extremely forced emotional moments that retroactively ruins the first

    >so how good
    they are both very great with the best movement in the genre
    Its harder to hate ori 2, but its also harder to love

    • 11 months ago
      Anonymous

      its shit

      Gee I wonder who's the smarter poster

      • 11 months ago
        Anonymous

        the one not being a shill defending shit

  3. 11 months ago
    Anonymous

    its shit

  4. 11 months ago
    Anonymous

    It was beautiful, i usually don't even bother playing or even finishing 2D platformer, but this one is stunning, it looks like a Disney movie and it's also fun to play, full of action and incredibly varied both in gameplay and visuals.
    It's hands down my favorite 2D platformer ever.

  5. 11 months ago
    Anonymous

    All looks no substance with typical spikes everywhere nu-design.
    I had high hopes for it but it was pretty poor all around

    • 11 months ago
      Anonymous

      Old games had spikes too, anon.

  6. 11 months ago
    Anonymous

    Considering Ori is a indie game, it is incredible

    • 11 months ago
      Anonymous

      Why every fricking time you're here sperging about Ori being indie?

      It's not, Ori is a Microsoft IP, it's not independent, it was an Xbox One game. Stf moron.

      • 11 months ago
        Anonymous

        nta
        anon, it is you who is always sperging about ori not being indie

        • 11 months ago
          Anonymous

          Ok anon since you're retaded i will explain to you with math and since math is not an opinion, and there's a simple mathematical calculation to make you understand how much moronic indie gay are and how moronic was relating Ori with cheap indie games and now I'll show you.

          First off, at the end of Ori and the will of the wisps development, moon studios developers of Ori and at the time first party Microsoft developer was around 60 (80 in 2020) when in full development cycle. And not counting the previous projects, not counting all the external people and contributors but only the internal team and not Ori 1 but just Ori 2 and not even the switch port.

          Let's hypothetically say that the salary for each developer is around $1500 per month.
          1.500 x 12 is 18.000 a year.
          18.000 a year for each developer that worked at the studios is 1.000.000

          1.000.000 fricking dollars a year for 5 years. This means Ori and the will of the wisps development budget was basically around or more than $5.000.000 fricking dollars.

          For example a bloated indie game like hollow knight just had $45.000 on Kickstarter for the entire game development and release. Ori fricking dwarfs every fricking indie in existence because it's simply not a cheap indie game but an AA game made by a smaller team compared to an AAA studios not by indie team standard.

          Do you understand now?

          M$ published Ori under the m$ exclusivity but it is by no means a "Microsoft IP". they simply were published by M$. that's like calling final fantasy a playstation ip because it was exclusive to them for so long

          No you don't understand Ori is like Halo, it's an official Microsoft IP owned by Microsoft, not just published. It's a game made internally.

          Ori literally received the price of best Xbox game of the year. A price that only videogames made by Microsoft can get.

          Ori being indie is just misinformation.

          • 11 months ago
            Anonymous

            >every single composer, quality assurance that wasnt part of the original development, microsoft business guy and marketer worked nonstop for 5 years
            yeah totally anon

            • 11 months ago
              Anonymous

              Anon Ori os literally in the Xbox game studios cinematic trailer, so yes it's marketed by Microsoft employee.

              • 11 months ago
                Anonymous

                >marketers work for all the 5 years straight, starting years before its time for the game to be announced or for the deals with microsoft to begin
                yeah ok moron

              • 11 months ago
                Anonymous

                People at moon studiis came and went, they expanded the studios and worked with other company outside their to make Ori.

                Ori wasn't the biggest game for Microsoft but it was very well market since 2017 with even a dedicated Xbox live presentation https://m.youtube.com/watch?v=QkGsMMscdGY

                And If you have an Xbox series X or S and try to buy Xbox gamepass, to this days Ori is literally the first thing that is shown on screen. And it's also on the Xbox app for Android, and many more marketing materials for Xbox.

      • 11 months ago
        Anonymous

        M$ published Ori under the m$ exclusivity but it is by no means a "Microsoft IP". they simply were published by M$. that's like calling final fantasy a playstation ip because it was exclusive to them for so long

      • 11 months ago
        Anonymous

        I do it to draw you out. You're like the barneygay of ori = indie

        • 11 months ago
          Anonymous

          Seeing how the indie community treated this game made me lose faith in videogames and humanity.

          Btw read this article to furthermore understand why im forever upset about this. It explains it very well if you understand about videogames.
          https://gamingbolt.com/ori-director-explains-why-the-studios-next-game-will-be-multiplatform-and-not-xbox-published

          • 11 months ago
            Anonymous

            Ok.
            What is it you take away from that article? Either you agree with him or disagree?

            • 11 months ago
              Anonymous

              On exclusivity? After all this i think exclusivity is needed. Because he probably thought that Ori didn't get attention because it wasn't on playstation but the reality is that this game simply doesn't appeal to a wonder audienceand even if Ori was on playstation the situation wouldn't have changed. And maybe if Ori stayed only on Xbox people would associate Ori with Xbox rather than with indies but no one cared anyway even when Ori and the blind forest was only on Xbox one for more than 4 years.

              Yes snoys are right.

              >microsoft fricks ori 2 in the ass by forcing a half assed buggy and poorly optimized release with cut content
              >yet you unironically suck microsoft's dick because muh money and sales
              pathetic

              Exactly, if Ori was an indie game it wouldn't have had all these internal development issues. Because indie games don't have those restrictions.

              • 11 months ago
                Anonymous

                Exclusivity is only good for half a year at best, unless you're the bing bing wahoo company and even for them its questionable.

              • 11 months ago
                Anonymous

                Yes, i now underground, but what a shame.

                >You're like the barneygay of ori = indie
                In my defense I'm better because barneygay always spam the same thing, while i try to be creative every time.

              • 11 months ago
                Anonymous

                I imagine in an alternative universe Ori becomes very popular and even saves the Xbox brand. Thinking about it now is pure utopian, lol

          • 11 months ago
            Anonymous

            >microsoft fricks ori 2 in the ass by forcing a half assed buggy and poorly optimized release with cut content
            >yet you unironically suck microsoft's dick because muh money and sales
            pathetic

  7. 11 months ago
    Anonymous

    ori 1 is incredibly overrated and more similar to precision platformers like meat boy/celeste than it is to any other metroidvanias, and has barely any content (takes 5-6 hours to beat and like 2 more to 100%). i've heard the sequel is much better but haven't gotten around to playing it yet.

  8. 11 months ago
    Anonymous

    it's more concerned with being the pixar-shit of indie 2dvanias instead of a responsive and interesting game. its saccharin attempts at pathos fall totally flat, like its shit a middle schooler would write.

  9. 11 months ago
    Anonymous

    >Ginso Tree escape sequence
    >”Holy shit this is so epic!”
    >literally every other escape sequence in the entire series
    >”Well this fricking sucks. I hate this and everyone and myself.”

  10. 11 months ago
    Anonymous

    The second games story is bad but if you just mute the music at the end and play something more sad, it's much better, just extremely, extremely tragic.
    It sucks too, because if you look to interviews, it turns out the ending was going to be darker and less of a purported happy solution, but the b***h ass beta testers literally got too depressed to keep going after Ku got killed. I wish the team had kept to their original vision.

  11. 11 months ago
    Anonymous

    it's not as good as other similar indie platformers like rain world and hollow knight

    • 11 months ago
      Anonymous

      Rain world has literally nothing to do with Ori, it's literally another kind of game, its ugly pixel graphics with an ugly expressionless boring pixel white turd as character and clunky gameplay.

      Hollow knight is just a glorified reddit flash game with a boring ugly expressionless stickman as character and the whole game is an empty boredoms 2D dark souls corridor, with cringe reddit humor.

      These games have nothing to do with Ori not even if it was an indie, you're just twisted by forced nemes.

  12. 11 months ago
    Anonymous

    It insists upon itself

  13. 11 months ago
    Anonymous

    They are great games. The gameplay is very fluid and as you progress you feel like you are gaining more and more control. The games look and sound amazing, and the length of the games is just right.

    Totally worth playing, anyone that disagrees is a salty and sad contrarian.

  14. 11 months ago
    Anonymous

    SOUL

  15. 11 months ago
    Anonymous

    I think the worst part about these games is that I just forgot everything about them after I finished them.
    I can't tell you much about the level design or any specific moments or areas, they've genuinely been scrubbed from my brain.
    All I really recall is that I loved how Ori controlled and what you could do with him but also wanted more stuff where I could use it.

    • 11 months ago
      Anonymous

      > I just forgot everything about them after I finished them.
      Probably because Ori games have death as prominent thematic and understandably not many likes death especially if you're a teen.

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