Hitman 3 is still getting content, and they've been working on the series for the past six years. Why aren't they allowed to do something new, especially with a huge IP like Bond?
My impression is Ambrose Island is an apology for H3 only having 5 real levels. Maybe they will continue churning out small bits and pieces for a while, but in my opinion, I highly doubt they will return to Hitman after 007, unless it flops hard.
>hint Ether HQ lab level in Johannesburg >hint Khandayang presidential palace level with the Po dinasty as targets >hint snowy ski resort hosting a climate conference event level >hint return to Ort-Meyer's asylum as the final level of the trilogy
>tfw they do absolutely nothing with any of those kino level premises
What a waste tbh. All of those sound way better level concepts than some militia pirate island with reused Colombia and Haven assets...
Basically, IO's publisher back then, Square Enix. They gambled hard and the first one was too much of a risk, it didn't bring expected profits even with the brand's recognition. Stealth games don't sell. IO having the balls to continue on their own and good word of mouth is what kept it for two more entries, but now they have to do a Bond game or stop existing for financial reasons.
I think the episodic model, the only way Squeenix would commit funding to a niche series like Hitman, ultimately ended up working against the game. I was a huge fan of the series, and I didn't even check the game out until late 2017 because I was so sick of episodic shit. Most people aren't going to commit $60 to a game that isn't fully out yet. IO clearly knew they had something special here, because the fans who tuned in for season 1 loved it, so they took the gamble and bought the IP from Squeenix.
From what I understand, seasons 2 and 3 were both a huge success, sales for Hitman 3 were up 300% over 2. IO has opened two new studios, and failing devs don't expand. Most devs would have just folded up and quit after getting dropped by their publisher, IO is one of the great comeback stories of our time and I can't wait to see what they do with Bond kino
What was the steam release updates anyways? I heard they were adding a safe house but I dont recall them ever mentioning the actual safe house mechanics from the OG games like taking guns from levels.
That will be added this winter.
From the sound of things it's more of a rougelike style game where you'll be earning money from the contracts you'll need to use to resupply things like poisons and the missions will get added complications as you advance. Taking guns from levels, if a thing, would be contained to your current run
>used to play bloodmoney all the time with a friend >developed a running gag of anytime we'd kill someone, we'd drop a coin by them >make a joke in the post mission scene about a headline that read, the coin strikes again!
Hey control? I think I heard the sound of a small item hitting the ground. I'm going to leave my post to go check it out. If I abruptly stop communicating, don't follow up on this message or basically disappear without a trace, just ignore it.
It's easy if you use hitman-sense through all the walls and have the HUD turned all the way up. Disable the HUD completely and play without assists where you cant tell who's suspicious of your outfit and who isn't, then the real game begins
It's designed around those features, they're not tacked on. Hiding spots, distractions, and infinite knock-outs are similarly a negative to the balance IMO.
This, absolutely this. I love all the complex setups and scripted kills, but mission stories lead you by the nose and instinct is basically god mode in a stealth game.
Read the challenges after you've done the mission at least once and use them to figure out some neat kills.
>play level for first time >find target >shoot them in the head with a silenced gun or chuck an explosive at them >make a mad dash for the exit, killing or knocking out anyone in my way
Hitman with a bond skin doesn't really make sense cause Bond's not really out to kill all the targets ever, he's a spy
Basically it'll probably be Hitman-lite with more focus on action, and frankly NuHitman's action is pretty good so I hope they manage to make it even better
H3 has legitimately the best maps they ever made, out of all of them I don't remember any being stinkers besides the last totally linear train level. Berlin is worth it alone, killing glowies in a nightclub while listening to their radio, it's kino
On the nightclub level I just decided to go all out murder on anything gang/guard related until I got all the agents
Turns out they eventually zero in on your location if you keep doing that, so I eventually disappeared like 90% of the guards by quickly headshotting around corners
was fun
Feature creep meant "stealth" got diluted from a genre into a mechanic you can slap into literally any game. Like home or base building/customising, crafting, and rpg stats and skill trees. All systems that used to be enough for a game built around them each on their own but are now but a short mention in a promo trailer.
Well, Splinter Cell 1 would actually benefit from a real remake since it has those pointless action sequences and super linear level design. The only reason to remake something is to make it better and there's plenty of room to make SC1 better.
>Will it be good
Probably not, but we'll have to see gameplay before judging. I'm pretty sure people with a nice salary are thinking how to monetize the game the moment I'm writing this
Because it's one of the only ones that doesn't get really fricking repetitive as you bonk copy pasted guard #602 with the same blackjack/tranq gun/chokehold/etc for the millionth time after walking as slow as an ant through 80% of the level. Sure it involves a lot of sneak bonking but there's a lot of other things to see and do, also you can just play it like a mass murder simulator which is fun too.
>also you can just play it like a mass murder simulator which is fun too
Still not as fun as that is in Blood Money. The tone of the nuHitman games is completely different.
The better physics, voice acting (too bad about the accents though), AI, gunplay, etc makes it more fun in the new games for me. Sure we don't have that hilarious push or the human shield or civvies picking up weapons but other things are done better to make up for it. I was going for a mass murder on one of the first new trilogy's maps and I was chasing down the target who had their guards following them, and there was a great interaction where the guards would leave one behind to try and stop me until there were none left, the dialogue went like >Okay I'll stay behind and nail this prick, you guys go! *dead* >Shit alright I'll hold here and stop this guy, get moving! *dead* >You two keep going, I'm gonna end this here and now! *dead* >(talking to the target) Goddamn it just run! Get to the safe zone!
It was fricking great and I don't think I've ever had a moment like that in any other game.
Honestly when you look at things like that it kind of makes sense why they had trouble staying afloat, imagine having to record and program interactions for extremely specific murder scenarios like that but several times over.
If IO go bankrupt I hope a decent publisher lets them onboard with a good budget so they can stop being as israeli and make up for it with advertising from the publisher.
Non Epic israelite store shills, tell me what the frick is up with Hitman 3. I kept seeing reviews crying about not being able to play the singleplayer game while their servers are fricked up. I was looking at playing through the hu-Hitman games sooner or later since I'm enjoying my replay of Blood Money and was curious about the actual state of nu-Hitman.
online shit is completely moronic, but for the most part it's non-intrusive. worst thing that happens is your game will disconnect from the server for 3 seconds every few hours of playing, then continue as normal
worst thing will probably be when they drop support for the game and you can't access any of the unlocks, which shouldn't be a worry for at least a few years from now
They probably realized it didn't play to the game's strengths. There are still just as many if not more ways to infiltrate and kill targets in season 3, just better obscured.
i wish they stopped doing the escalation mission shit and instead did elusive target missions with mission stories. I love elusive targets but sometimes it feels like there just aren't enough hints for you to find out where they are, especially with most hud elements turned off
https://www.ioi.dk/hitman-3-year-2-july-roadmap/ >July 26: New Location Abrose Island >Discover the uncharted Ambrose Island as Agent 47, and help an old friend rectify his mistake. The tropical island is a hidden cove, home to a dangerous pirate syndicate operating in the Andaman Sea and to many hidden secrets. >This fully explorable sandbox location is packed with new targets, gameplay opportunities, challenges and unlockable rewards. Ambrose Island is free for all owners of HITMAN 3.
I like the variety of places you have to go to get your targets, the whole "set up the assassin to kill your targets for you" mission story and generally just the atmosphere.
both are just tiny 2-story buildings jutted down on a giant map where you need a guard uniform to pass security, in the embassy you can wear staff outfits i guess but ive only ever played that map like 3 times in all the years
Targets are far apart and it's kind of linear how you can get into the embassy. I like where they remixed it in the night map where the action is just in that market/cafe though. Much more focused
I don't really like the school part and the embassy felt too cluttered for me, also it's like sapienza were 80% of the map was for other missions/contract thus useless in the basic mission
it feels like that it's supposed to be a huge map, buıt the gameplay part only happens at 2 smaller sections of the map, also it just feels like there aren't many creative ways to kill the targets. dictator and the swede have very short routes they follow on loop and dont do anything really interesting
The streets are fine but both of the targets sit a opposite ends of the map in heavily guarded locations with restricted access.
A House Built on Sand is a much better mission than A Gilded Cage solely for this reason.
I genuinely like the ICA facility. Especially when you do the second stage of the level and the cook has a bandage on his head from getting conked out the first time.
Stealth game stories might be, I found Intravenous' one too simple. Dev just wanted an excuse to make HM but stealth, and I found guards starting search groups for mysteriously open doors too punishing. At least it plays smoothly.
I've been following Intravenous 2 development a little and like you said the story was a pretext. But since he got money he'll be able to do what he originally wanted and he said that the story will be better. We can only wait & see. >guards starting search groups for mysteriously open doors too punishing
I'm not sure but it might have been patched, when I was speedrunning the game it was only one guy or maybe sometimes 2 guys I don't really remember but yeah it was a bit too harsh
just start playing, do some story missions maybe. once you get comfortable with the mechanics, improvise
HUD off, minimal informations, you try to larp as 47 first even if you don't do pretty good, when you end the mission you reload the map and try exploring the map from top to bottom and try to assassinate the targets by every mean possible thanks to the mission stories (if you're autistic). You can also go in gun's blazing killing everyone or try to do the mission without killing anyone and suit only
Thank you for the advice. Does it play well with a controller? I want to lay back and enjoy the atmosphere of the game.
HUD off, minimal informations, you try to larp as 47 first even if you don't do pretty good, when you end the mission you reload the map and try exploring the map from top to bottom and try to assassinate the targets by every mean possible thanks to the mission stories (if you're autistic). You can also go in gun's blazing killing everyone or try to do the mission without killing anyone and suit only
Is there a guide on figuring out what to buy to get all the content for the new hitman games? I remember a few years ago being told to get a certain version and dlcs while ignoing other dlcs to get all the content for Hitman 2 but never got around to it. Since Hitman 3 has been out for a decent while I was thinking about doing so for the games during the winter sale.
Play the original, maybe skip Hitman2: Silent Assassin since it's total shit even compared to Codename 47. Blood Money is factually peak Hitman and Absolution is to Hitman as DMC is to Devil May Cry. So take that how you will.
>Blood Money is factually peak Hitman
Absolute meme. >uninspired American locations >hideous art direction, character models look like inbred Ken and Barbie dolls >get a bodyguard suit and become invisible >getting an SA rating is easy and obvious >notoriety is a completely useless mechanic and non-issue
>Codename 47
I can't give you a real opinion on it as I've only ever played the first few missions but I'm told it's not really that good. >Silent Assassin
A fun but HEAVILY flawed game, most notably the AI that will try to kill you if you start sprinting near them (this is not an exaggeration) and the general lack of variety compared to later games. There were a bunch of missions where I just went psycho and killed everyone because the AI was just pissing me off and I still had fun. >Contracts
Massive improvement on SA's AI but it's sometimes still not perfect and there's still a lack of variety. It plays like the original idea for SA but they had time to iron out its flaws a bit more. It's also a partial remake of the best levels from Codename 47.
I just got done with that game. I would not call it the best Hitman game at all. I preferred the missions in Codename 47 excluding the fricking awful jungle missions than the retconned missions in Contracts.
Good, my moronic ass got filtered so many times on that mission. Like why the frick do you get automatically detected when you blow up the tards at the fire place with the gas can in the attic? Yeah it wasn't silent but they have 0 clue what even happened, let alone who and where it was caused from. Seriously frick that mission.
Aside from stuff like trying to go for the older game's more gruesome atmosphere, appealing to SOVL and etcetera, what additions do you think would make sense to a potential Hitman 4? As in game mechanics.
One thing I'm wondering about is having the ability to carry some disguises in bags. They would be forcefully visible (like frying pans, axes or suitcases), but you could do stuff like carrying casual/gym/other lightweight disguises with you once you run into them, provided you have the item.
In fact, having the ability to stuff clothes into suitcases and having different types of containers (duffel bag, gym sack, backpack) could be used in missions to obscure items differently in a way I think is interesting.
bros I bought Hitman III during the Steam summer sale and I got to the Paris level (actually I think that was the first level) and shot some bodyguards and then changed into their outfit (in the front of the mansion thing) while a bunch of normies were watching and it didn't raise my alarm level or whatever but then a while later (dressed as a bodyguard) I turned a radio on next to some bodyguards who were chilling and instantly changed to COMPROMISED and had to kill them and I was like what the frick. Were those bugs or moronic gameplay decisions? I was playing on professional.
Also I'm drunk.
some npcs are fake with dummy AI that doesn't interact because of lag reduction or whatever
to your second point, guard ai and getting spotted got supremely fricked up by ioi between H2 and H3 and is now extremely inconsistent
Reminds me of what Assassin's Creed had. It'd probably work better than the ghost mode they tested, but only on really big maps. No indications as to who/where the target is either, since that'd ruin it. If you can't effectively stalk each other there's no fun.
Maybe increase the amount of "blend in" options as well, so that if someone sticks to a blend-in too much another Hitman can sabotage them to kill themselves.
co-op was planned for Hitman 2 but scrapped and reworked into the co-op sniper mode and ghost mode respectively, however it was probably not local co-op because IOI can't do anyhting right.
the deluxe edition is pointless it's just escalations, don't fall for it
the deadly sins DLC is the same thing
some of the unlocks are cool but its not worth
Okay how the FRICK do I kill Soders on Master difficulty? His heart is guarded by 2 enforces in the room plus another guard that patrols the room just outside, there are enforces all over the surgery wing and I have no idea how to get a doctor's disguise lol
you can snipe the heart from across the map if you go through the keycard door in the garage
also you can just throw an explosive at the window in the courtyard and it kills him
[...]
Or just shoot the heart from the other side of the room
I'm playing through it for the first time and they don't let you smuggle anything in until you get a few levels of mastery
you can snipe the heart from across the map if you go through the keycard door in the garage
also you can just throw an explosive at the window in the courtyard and it kills him
>bought the first two games on steam >third comes out as epic exclusive >1 year later >full price on steam
Haven't given them a single cent, hope they go down under.
there's that gollum game coming ut soon
heres your stealth game bro
Watch dogs 2 is unironically the best stealth game of the last 10 years
Well its dead now. IOI just used the reboot to practice for project 007, I doubt they will go back to Hitman now.
Not really. Hitman trilogy, Dishonored 1 and 2, MGS:GZ and parts of TPP are all better.
Hitman 3 is still getting content, and they've been working on the series for the past six years. Why aren't they allowed to do something new, especially with a huge IP like Bond?
My impression is Ambrose Island is an apology for H3 only having 5 real levels. Maybe they will continue churning out small bits and pieces for a while, but in my opinion, I highly doubt they will return to Hitman after 007, unless it flops hard.
I'm still pissed at them for hinting about a lab level in Johannesburg since hitman 2, and then nothing.
>hint Ether HQ lab level in Johannesburg
>hint Khandayang presidential palace level with the Po dinasty as targets
>hint snowy ski resort hosting a climate conference event level
>hint return to Ort-Meyer's asylum as the final level of the trilogy
>tfw they do absolutely nothing with any of those kino level premises
What a waste tbh. All of those sound way better level concepts than some militia pirate island with reused Colombia and Haven assets...
Frick off with that trash. Id rather play Far Cry for its stealth.
Basically, IO's publisher back then, Square Enix. They gambled hard and the first one was too much of a risk, it didn't bring expected profits even with the brand's recognition. Stealth games don't sell. IO having the balls to continue on their own and good word of mouth is what kept it for two more entries, but now they have to do a Bond game or stop existing for financial reasons.
I think the episodic model, the only way Squeenix would commit funding to a niche series like Hitman, ultimately ended up working against the game. I was a huge fan of the series, and I didn't even check the game out until late 2017 because I was so sick of episodic shit. Most people aren't going to commit $60 to a game that isn't fully out yet. IO clearly knew they had something special here, because the fans who tuned in for season 1 loved it, so they took the gamble and bought the IP from Squeenix.
From what I understand, seasons 2 and 3 were both a huge success, sales for Hitman 3 were up 300% over 2. IO has opened two new studios, and failing devs don't expand. Most devs would have just folded up and quit after getting dropped by their publisher, IO is one of the great comeback stories of our time and I can't wait to see what they do with Bond kino
>No.Time.To.Die.2021.2160p.WEBRip.x265.10bit.SDR.DDP5.1.Atmos-SWTYBLZ.mkv_snapshot_02.07.19_[2021.11.11_11.45.40].jpg
anon, i....
What's the issue exactly?
it's long unlike those two anons' dicks
nice filename
What was the steam release updates anyways? I heard they were adding a safe house but I dont recall them ever mentioning the actual safe house mechanics from the OG games like taking guns from levels.
That will be added this winter.
From the sound of things it's more of a rougelike style game where you'll be earning money from the contracts you'll need to use to resupply things like poisons and the missions will get added complications as you advance. Taking guns from levels, if a thing, would be contained to your current run
So more useless leaderboard shit rather than letting people unlock all the items that are currently locked to levels?
For those who don't know they dropped the trailer for the new map, its coming july 26 and it's free
*clink*
>used to play bloodmoney all the time with a friend
>developed a running gag of anytime we'd kill someone, we'd drop a coin by them
>make a joke in the post mission scene about a headline that read, the coin strikes again!
Hey control? I think I heard the sound of a small item hitting the ground. I'm going to leave my post to go check it out. If I abruptly stop communicating, don't follow up on this message or basically disappear without a trace, just ignore it.
>There's no command on every map that you can disable and leave the guards uncoordinated
>israeli guards hear coin
>immediately distracted
Hey! A coin!
A COIN!? AT THIS HOUR!?
watch until the end
Was it nerve gas?
>using coins when pic related exists
couldn't be me
>mfw it has the fleur de lys engraved on the handle
Absolutely kino detail, can't believe I never noticed it before.
>*in british accent* HEY WHO IS THROWING STUFF AROUND HERE, COME ON!
It isn't forced stealth. Normies play it like a 3rd person shooter and love it. Stealth is easy as frick in nu-Hitman anyway.
It's easy if you use hitman-sense through all the walls and have the HUD turned all the way up. Disable the HUD completely and play without assists where you cant tell who's suspicious of your outfit and who isn't, then the real game begins
I would rather it just outright returned to Contracts mechanics than try to jury-rig it honestly
>turning off assists the developers let you turn off is jury rigging
autism
It's designed around those features, they're not tacked on. Hiding spots, distractions, and infinite knock-outs are similarly a negative to the balance IMO.
because Jerma played it
Am I missing out if I never played hitman if I like stealth games?
Absolutely. Modern hitman is unironically the height of the series and worth playing.
Guess I know what I'm playing next. Shits on gamepass I think
Yes. Turn off Instinct, and set mission story clues to minimal or off, and the new trilogy is incredible. Definitely wait for a sale though.
This, absolutely this. I love all the complex setups and scripted kills, but mission stories lead you by the nose and instinct is basically god mode in a stealth game.
Read the challenges after you've done the mission at least once and use them to figure out some neat kills.
replace anne frank with a random guard
Reminder that Hitman™ is funniest when you play dumb and loud like a maniac and npcs have chances to react to what you're doing
>play level for first time
>find target
>shoot them in the head with a silenced gun or chuck an explosive at them
>make a mad dash for the exit, killing or knocking out anyone in my way
>punch someone with a blueberry muffin
>THAT'S GONNA HURT
>wanting to hear that shitty voice acting
No thanks
are they ever gonna FRICKING do an elusive target on Miami so I can get my unlocks jesus frick
What are your hopes for their Bond game?
Fancy linear setpieces are inevitable for the casual crowd, but hopefully they'll be in big levels with lots of alternative routes for the veterans.
Driving bits like 007 blood stone.
hopefully it's not gonna be just hitman with a bond skin
Hitman with a bond skin doesn't really make sense cause Bond's not really out to kill all the targets ever, he's a spy
Basically it'll probably be Hitman-lite with more focus on action, and frankly NuHitman's action is pretty good so I hope they manage to make it even better
I bought H1 and H2 but didn't buy H3. Hitman's time is all but over and they only got themselves to blame.
H3 has legitimately the best maps they ever made, out of all of them I don't remember any being stinkers besides the last totally linear train level. Berlin is worth it alone, killing glowies in a nightclub while listening to their radio, it's kino
>gunning the glowies down as they flee the nightclub
aw yeah this is happenin'
On the nightclub level I just decided to go all out murder on anything gang/guard related until I got all the agents
Turns out they eventually zero in on your location if you keep doing that, so I eventually disappeared like 90% of the guards by quickly headshotting around corners
was fun
Feature creep meant "stealth" got diluted from a genre into a mechanic you can slap into literally any game. Like home or base building/customising, crafting, and rpg stats and skill trees. All systems that used to be enough for a game built around them each on their own but are now but a short mention in a promo trailer.
every other stealth game is just
>see guard
>he sees you
>walk into shadow
>huh where'd he go? guess it was nothing
>repeat
what would you prefer?
the 'social stealth' that hitman does where you can hide in plain sight or creep around as needed.
hitman is just picking the right disguise to get into the areas you need to go to
This.
>find isolated guard or follow one until he's alone
>knock out and take guard outfit
>proceed to prance around the leven unbothered
The release model for this series completely killed it. Good games ruined by moron-tier corpo meddling.
Hitman isn't a stealth game it's a puzzle game.
Why can't it be both?
>parroting eceleb opinion
Metal gear was murdered.
Will it be good? Being a remake means it has to be a real stealth game right? RIGHT?
>modern Ubishit
Well, Splinter Cell 1 would actually benefit from a real remake since it has those pointless action sequences and super linear level design. The only reason to remake something is to make it better and there's plenty of room to make SC1 better.
>Will it be good
Probably not, but we'll have to see gameplay before judging. I'm pretty sure people with a nice salary are thinking how to monetize the game the moment I'm writing this
Because it's one of the only ones that doesn't get really fricking repetitive as you bonk copy pasted guard #602 with the same blackjack/tranq gun/chokehold/etc for the millionth time after walking as slow as an ant through 80% of the level. Sure it involves a lot of sneak bonking but there's a lot of other things to see and do, also you can just play it like a mass murder simulator which is fun too.
>also you can just play it like a mass murder simulator which is fun too
Still not as fun as that is in Blood Money. The tone of the nuHitman games is completely different.
The better physics, voice acting (too bad about the accents though), AI, gunplay, etc makes it more fun in the new games for me. Sure we don't have that hilarious push or the human shield or civvies picking up weapons but other things are done better to make up for it. I was going for a mass murder on one of the first new trilogy's maps and I was chasing down the target who had their guards following them, and there was a great interaction where the guards would leave one behind to try and stop me until there were none left, the dialogue went like
>Okay I'll stay behind and nail this prick, you guys go! *dead*
>Shit alright I'll hold here and stop this guy, get moving! *dead*
>You two keep going, I'm gonna end this here and now! *dead*
>(talking to the target) Goddamn it just run! Get to the safe zone!
It was fricking great and I don't think I've ever had a moment like that in any other game.
Honestly when you look at things like that it kind of makes sense why they had trouble staying afloat, imagine having to record and program interactions for extremely specific murder scenarios like that but several times over.
If IO go bankrupt I hope a decent publisher lets them onboard with a good budget so they can stop being as israeli and make up for it with advertising from the publisher.
Looks like a sim.
Because it got a reboot and by some miracle it was actually fricking good.
>blasting away guards with a shotgun as they funnel into your chokepoint of death
>the bodies don't fade away
Sometimes I go full school shooter mode and strat blasting my way through everyone after I've killed the target
>Spraying into the procedurally generated crowd until my computer begs for mercy
Non Epic israelite store shills, tell me what the frick is up with Hitman 3. I kept seeing reviews crying about not being able to play the singleplayer game while their servers are fricked up. I was looking at playing through the hu-Hitman games sooner or later since I'm enjoying my replay of Blood Money and was curious about the actual state of nu-Hitman.
online shit is completely moronic, but for the most part it's non-intrusive. worst thing that happens is your game will disconnect from the server for 3 seconds every few hours of playing, then continue as normal
worst thing will probably be when they drop support for the game and you can't access any of the unlocks, which shouldn't be a worry for at least a few years from now
how come hm3 levels have so little mission stories compared to 1 and 2?
Hitman 3 in general felt a lot more low effort than 1 and 2.
of course it sold the best. i was utterly bored by hm3. didn't even finish it.
That said, Apex Predator and the mansion mission were fricking deluxe. Arguably two of the best levels in the trilogy.
They probably realized it didn't play to the game's strengths. There are still just as many if not more ways to infiltrate and kill targets in season 3, just better obscured.
The only missions I actively dislike are Colorado and Marrakesh, and Colorado's the biggest offender.
I dont get it, do you people REFUSE to wear disguises every time? Hitman is and always has been about disguises.
Doing SASO on your first run through a map is the best way to experience it.
>visually bland and run-down
>more targets than most maps
>wide open
>forced exit location your first time
i wish they stopped doing the escalation mission shit and instead did elusive target missions with mission stories. I love elusive targets but sometimes it feels like there just aren't enough hints for you to find out where they are, especially with most hud elements turned off
New maps are taking too fricking long. Like where the frick is that night/jungle map that was teasted a year ago?
https://www.ioi.dk/hitman-3-year-2-july-roadmap/
>July 26: New Location Abrose Island
>Discover the uncharted Ambrose Island as Agent 47, and help an old friend rectify his mistake. The tropical island is a hidden cove, home to a dangerous pirate syndicate operating in the Andaman Sea and to many hidden secrets.
>This fully explorable sandbox location is packed with new targets, gameplay opportunities, challenges and unlockable rewards. Ambrose Island is free for all owners of HITMAN 3.
>free location
it's going to be tiny
DLC maps are typically some of the content I am openly ready to pay for because theyre the only content I really even care about post-launch
looks extremely derivative of other maps but with even less fun
Don't try to debate me I'm inside your house with fiber wire
>Bangkok in Great Tier
Kek, look at this fricking reta-*ACK*
Target down. Good work, Anon. Now head towards an exit.
hey, the bank level is great
mendoza is also not bad
>mumbai
i want to hear what you like about it, as someone that's only done 2 runs of it so far.
I like the variety of places you have to go to get your targets, the whole "set up the assassin to kill your targets for you" mission story and generally just the atmosphere.
Am i the only one liking Marrakech ?
What do you guys think is wrong with this map ?
both are just tiny 2-story buildings jutted down on a giant map where you need a guard uniform to pass security, in the embassy you can wear staff outfits i guess but ive only ever played that map like 3 times in all the years
Targets are far apart and it's kind of linear how you can get into the embassy. I like where they remixed it in the night map where the action is just in that market/cafe though. Much more focused
I don't really like the school part and the embassy felt too cluttered for me, also it's like sapienza were 80% of the map was for other missions/contract thus useless in the basic mission
it feels like that it's supposed to be a huge map, buıt the gameplay part only happens at 2 smaller sections of the map, also it just feels like there aren't many creative ways to kill the targets. dictator and the swede have very short routes they follow on loop and dont do anything really interesting
The streets are fine but both of the targets sit a opposite ends of the map in heavily guarded locations with restricted access.
A House Built on Sand is a much better mission than A Gilded Cage solely for this reason.
paris, sapienza belong in S tier, haven, bangkok, dubai A tier, whittleton, miami, new york, mendoza, colombia in B tier, rest I dont care about
this is the real ranking though
frick
Here let me fix that up for you
I genuinely like the ICA facility. Especially when you do the second stage of the level and the cook has a bandage on his head from getting conked out the first time.
I agree with all of this except Whittleton should be great and Dubai is meh
>New stealth game
>Second game is in the works
Bros? I thought stealth was dead?
Stealth game stories might be, I found Intravenous' one too simple. Dev just wanted an excuse to make HM but stealth, and I found guards starting search groups for mysteriously open doors too punishing. At least it plays smoothly.
I've been following Intravenous 2 development a little and like you said the story was a pretext. But since he got money he'll be able to do what he originally wanted and he said that the story will be better. We can only wait & see.
>guards starting search groups for mysteriously open doors too punishing
I'm not sure but it might have been patched, when I was speedrunning the game it was only one guy or maybe sometimes 2 guys I don't really remember but yeah it was a bit too harsh
I keep seeing Dr. Phil every time I glance at this pic.
What is the best way to start playing Hitman (2016)?
I bought the game a long time ago but never got around to playing it.
By playing the game.
Thank you for the advice. Does it play well with a controller? I want to lay back and enjoy the atmosphere of the game.
yea, it's fine with a controller
just start playing, do some story missions maybe. once you get comfortable with the mechanics, improvise
HUD off, minimal informations, you try to larp as 47 first even if you don't do pretty good, when you end the mission you reload the map and try exploring the map from top to bottom and try to assassinate the targets by every mean possible thanks to the mission stories (if you're autistic). You can also go in gun's blazing killing everyone or try to do the mission without killing anyone and suit only
download the hitman 3 demo instead, maps from 2016 are ported over.
Unless you want your progress reset if you do play the sequels
Is there a guide on figuring out what to buy to get all the content for the new hitman games? I remember a few years ago being told to get a certain version and dlcs while ignoing other dlcs to get all the content for Hitman 2 but never got around to it. Since Hitman 3 has been out for a decent while I was thinking about doing so for the games during the winter sale.
Its just as confusing if not worse now.
there are multiple guides showing you how to buy it, heres one
https://steamcommunity.com/sharedfiles/filedetails/?id=2726874110
The devs are pretty fricking moronic if people need to resort to this in order to buy their game.
should I play any of the original hitman trilogy or just play nu-hitman?
Play the original, maybe skip Hitman2: Silent Assassin since it's total shit even compared to Codename 47. Blood Money is factually peak Hitman and Absolution is to Hitman as DMC is to Devil May Cry. So take that how you will.
>Blood Money is factually peak Hitman
Absolute meme.
>uninspired American locations
>hideous art direction, character models look like inbred Ken and Barbie dolls
>get a bodyguard suit and become invisible
>getting an SA rating is easy and obvious
>notoriety is a completely useless mechanic and non-issue
Say what you want but Blood Money had the best story of any Hitman game.
what are your thoughts for playing original trilogy?
>Codename 47
I can't give you a real opinion on it as I've only ever played the first few missions but I'm told it's not really that good.
>Silent Assassin
A fun but HEAVILY flawed game, most notably the AI that will try to kill you if you start sprinting near them (this is not an exaggeration) and the general lack of variety compared to later games. There were a bunch of missions where I just went psycho and killed everyone because the AI was just pissing me off and I still had fun.
>Contracts
Massive improvement on SA's AI but it's sometimes still not perfect and there's still a lack of variety. It plays like the original idea for SA but they had time to iron out its flaws a bit more. It's also a partial remake of the best levels from Codename 47.
American locations
fricking moron
seethe
you forgot contracts, the best hitman game
I just got done with that game. I would not call it the best Hitman game at all. I preferred the missions in Codename 47 excluding the fricking awful jungle missions than the retconned missions in Contracts.
codename 47 doesn't have the beldingford manor mission
Good, my moronic ass got filtered so many times on that mission. Like why the frick do you get automatically detected when you blow up the tards at the fire place with the gas can in the attic? Yeah it wasn't silent but they have 0 clue what even happened, let alone who and where it was caused from. Seriously frick that mission.
>They've finally gave us a train level
>It's an Absolute esque level
I liked the train level, even if it was for just 1 playthrough
how would you have done it? It's a train afterall
I thought they were bringing back splinter cell.
Ease of access
All the H3 maps are ass
Compare any of them to the detail, heart, and intricacy of Sapienza and they pale in comparison
What do you mean? A remake of the first Splinter Cell was announced months ago
Aside from stuff like trying to go for the older game's more gruesome atmosphere, appealing to SOVL and etcetera, what additions do you think would make sense to a potential Hitman 4? As in game mechanics.
One thing I'm wondering about is having the ability to carry some disguises in bags. They would be forcefully visible (like frying pans, axes or suitcases), but you could do stuff like carrying casual/gym/other lightweight disguises with you once you run into them, provided you have the item.
In fact, having the ability to stuff clothes into suitcases and having different types of containers (duffel bag, gym sack, backpack) could be used in missions to obscure items differently in a way I think is interesting.
>As in game mechanics.
Remove useless shit like the camera mechanic
I wish they could find a better way to communicate NPC locations instead of xray
The X-Ray as it is has too much power in a lot of ways. Maybe they could reduce its range for higher difficulties?
bros I bought Hitman III during the Steam summer sale and I got to the Paris level (actually I think that was the first level) and shot some bodyguards and then changed into their outfit (in the front of the mansion thing) while a bunch of normies were watching and it didn't raise my alarm level or whatever but then a while later (dressed as a bodyguard) I turned a radio on next to some bodyguards who were chilling and instantly changed to COMPROMISED and had to kill them and I was like what the frick. Were those bugs or moronic gameplay decisions? I was playing on professional.
Also I'm drunk.
some npcs are fake with dummy AI that doesn't interact because of lag reduction or whatever
to your second point, guard ai and getting spotted got supremely fricked up by ioi between H2 and H3 and is now extremely inconsistent
I know it would be really hard to do but I wish this game had local coop
what if it had a vs mode where you pit two hitmen against each other and they have to find and kill the other hitman first
Reminds me of what Assassin's Creed had. It'd probably work better than the ghost mode they tested, but only on really big maps. No indications as to who/where the target is either, since that'd ruin it. If you can't effectively stalk each other there's no fun.
Maybe increase the amount of "blend in" options as well, so that if someone sticks to a blend-in too much another Hitman can sabotage them to kill themselves.
co-op was planned for Hitman 2 but scrapped and reworked into the co-op sniper mode and ghost mode respectively, however it was probably not local co-op because IOI can't do anyhting right.
how does 47 knock someone out with a newspaper
newspapers can actually be really dangerous if folded right, i heard some people make them into knuckle weapons, they're made from wood after all
the real question is how he throws a brick at someone so hard it shatters, and it merely KOs them
>Toss a gold bar at someone's head with the force of a catapult
>It doesn't cave in their skull and kill them through blunt force trauma
>throw a metal can of spaghetti sauce at their head hard enough to shatter it
>no lacerations from the shredded metal or anything
>chuck an apricot at someone's head
>they trip and die the second their face hits a puddle of mud
>knock out an enemy by crushing his skull in with a hammer
>drop his body 3 feet off a ledge to hide him, and he dies
>hide someone through a window
>non-target casualty
The thing that sucks about Hitman is it's one of those games where you have to set your own challenges to have fun
007 will probably be more up your alley
>throw a fire extinguisher at someone's head at 90mph
>he puts his head through a window and breaks a table on his way to the floor
>unconscious
so did they ever release the 3rd season on Steam yet what's the deal?
yes, for full price when it only costed like $30 on all the other platforms
they are by far the most israeli developer in existence
Glad I grabbed it on sale, not the deluxe edition though.
Appears that Hitman 2 w/ Hitman 1's DLC gave me all maps as well.
the deluxe edition is pointless it's just escalations, don't fall for it
the deadly sins DLC is the same thing
some of the unlocks are cool but its not worth
Yeah, personally I didn't see much reason to have the deluxe edition. Once I work my way through the extra content I might decide that I do later.
>throw a coin
>no one can resist going to pick it up, even the wealthiest criminal in the world will chase a quarter
god i love money
>shoot someone with tranquilizer
>oh no! It looks like you had an accident!
most OP gun in the game
tranq is not fun at all when it only has 2 shots
You underestimate my power
Did they ever get contracts on Absolution up and running again?
Nope
for me it's knocking people out from around corners with the Briefcase MK2
For me it's just picking up all the nonlethal throwable objects I can and rapid firing them when necessary
never fails to make me laugh
>no mission in a baseball field where you disguise as the pitcher and kill someone with a deadly pitch
oh no my silent assassin
Okay how the FRICK do I kill Soders on Master difficulty? His heart is guarded by 2 enforces in the room plus another guard that patrols the room just outside, there are enforces all over the surgery wing and I have no idea how to get a doctor's disguise lol
just throw a high explosive at the wall where soders is from the courtyard and detonate it before it hits the ground and he dies for some reason
why do i always miss the most obvious solutions?
I'm playing through it for the first time and they don't let you smuggle anything in until you get a few levels of mastery
devs have explained that doing that gives him a heart attack kek
you can snipe the heart from across the map if you go through the keycard door in the garage
also you can just throw an explosive at the window in the courtyard and it kills him
Or just shoot the heart from the other side of the room
It's not. Somehow sniper elites has been getting sequels for 17 years.
Rerelease the first game in the series on console you pussies
>bought the first two games on steam
>third comes out as epic exclusive
>1 year later
>full price on steam
Haven't given them a single cent, hope they go down under.
Loaded with context sensitive zoomer garbage despite being an amazing game otherwise