How ready are you for Rule the Waves 3?

easily going to be GOTY 2023

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  1. 1 year ago
    Anonymous

    Why does it remind of windows 95 and 98?

    • 1 year ago
      Anonymous

      If i'm not wrong this is programmed in Basic

      • 1 year ago
        Anonymous

        It’s like one 60 year old doing all the programming too.

  2. 1 year ago
    Anonymous

    >gets even more butthurt about "ebil pirates" and limits people to a one use only activation key

    • 1 year ago
      Anonymous

      Idgi, put it on steam and they will make way more than that shitty 1997 website even with more pirated copys

      • 1 year ago
        Anonymous

        I think it’s going on Steam, don’t know exactly. It’s on the Matrix store though for sure which is a huge improvement.

      • 1 year ago
        Anonymous

        This one will be on Steam, the original boomer died.

    • 1 year ago
      Anonymous

      Idgi, put it on steam and they will make way more than that shitty 1997 website even with more pirated copys

      Autistic strategy game boomer devs are all like this. Aurora 4X, this game, and particular mods across games have their devs being extremely possessive of their work and having a deathly fear of pirates or people ripping code/assets from the games to the point they'd rather completely ruin the game with bizarre anti-piracy schemes in the game or delete it all than have someone else touch it without going through their channels first.

      • 1 year ago
        Anonymous

        good, frick valve drones and steamhomosexuals like you, it's their game they can do whatever the hell they want with it

        • 1 year ago
          Anonymous

          It goes both ways, we can b***h as much as we want.

        • 1 year ago
          Anonymous

          The freedom of choosing your distribution platform goes hand in hand with the freedom of bankruptcy :^)

      • 1 year ago
        Anonymous

        And that approach has a merit given how modding communities are always in the end overrun by homosexuals, furries, commies and trannies.

        • 1 year ago
          Anonymous

          I’m sorry, what?

          • 1 year ago
            Anonymous

            What part of this simple, easy to understand sentence confuses you?
            Modding communities are always getting overrun by human filth like gays, trannies and furries so its only logical that some creators dont allow/want to limit modding to not taint their creation by association.

            • 1 year ago
              Anonymous

              Please play something other than paradox slop, I beg you.

              • 1 year ago
                Anonymous

                >Starsector
                >Civilization
                >Red Alert
                >Rimworld
                >Skyrim
                >Sims
                >Oblivion
                >Morrowing
                >Secretly Paradox products

              • 1 year ago
                Anonymous

                You clearly have no idea how modding scene looks for most of the games.

                weird almost like they're more common than basedjacks like you

                >basedjacks
                >look mom i used that word i heard even when it doesnt fit at all
                have a nice day.

            • 1 year ago
              Anonymous

              weird almost like they're more common than basedjacks like you

  3. 1 year ago
    Anonymous

    With the state of dreadnoughts, I don't doubt that it will be better.

    • 1 year ago
      Anonymous

      Dreadnoughts isn't a BAD game

      • 1 year ago
        Anonymous

        With the state of dreadnoughts, I don't doubt that it will be better.

        Dreadnoughts is way better. I will take the good graphics over the literal spreadsheets anyway. No excuse for rule the waves to have trash UI in 2020s.

        the only thing saving the trash ultimate admiral devs is that half of em are probably dead and another half receives like 2-hour state regulate electricity window
        even then why wont you frickin leave the country with the money youre making with this buggy unfinished game
        people are getting frustrated over the year of no significant improvements in quality and its UI looks like an indie Unity project some bumfrick 5 year old made
        i would play rule the waves but its way too autistic and gatekeeping, only time will tell if this boomer frickin dies and his son or grandson finally releases the game from consumer hell or ukies get their shit right and move the frick away from kiev or kyiv or whatever

    • 1 year ago
      Anonymous

      Dreadnoughts is way better. I will take the good graphics over the literal spreadsheets anyway. No excuse for rule the waves to have trash UI in 2020s.

  4. 1 year ago
    Anonymous

    I'm glad that dumb Black person boomer in charge of their web store is dead.

  5. 1 year ago
    Anonymous

    Shill thread

  6. 1 year ago
    Anonymous

    I can’t wait to see what a 100,000 ton super Yamato with ASMs could do.

    • 1 year ago
      Anonymous

      Why not go for a normal 50k ton Bismarck, but with the maximum amount of 18 inch rifles and 17 inch secondaries and with minimal protection?

      • 1 year ago
        Anonymous

        20 inch or bust.

      • 1 year ago
        Anonymous

        >what could possibly go wrong

        no one actually knows. One of the critical problems now is that the military is usually a hiding hole for people too incompetent to survive in the corporate world. For example, that big finding a couple years back there was severe deficiencies in US naval officers navigational ability and abilities in correctly using radar systems. So the first year or two of any serious naval conflict would be watching horrific mistakes unfold time and time again as the incompetent are slowly killed off/replaced by the competent

        Anyone who isn't a total moron gets out of the military, so only morons move up into command positions.

        Lol the coast guard just lowered asvab standards to army levels, gonna be wild dealing with a with a jo named laquisha who's iq is the same as a cardboard box and a inferiority complex.

  7. 1 year ago
    Anonymous

    >easily going to be GOTY 2023
    not a high bar sadly...

    • 1 year ago
      Anonymous

      It's only February you dumb pessimist

  8. 1 year ago
    Anonymous

    how is there already a third one, lol?

    • 1 year ago
      Anonymous

      II was released 4 years ago

  9. 1 year ago
    Anonymous

    Will you be able to autoresolve?

  10. 1 year ago
    Anonymous

    What would a game like this simulating current-day naval warfare look like? Command Modern Operations?

    • 1 year ago
      Anonymous

      I think a major problem with modern naval warfare is nobody actually knows what it will look like, it's all theoretical.
      Like no simulation would have a flagship cruiser off on its own, but look at the Moscow. No simulation would have you fielding a rusted out scrapheap, but look at Admiral Kuznetsov. I'm not trying to start a political debate, there are problems on the NATO side too, but my point is that there is what we imagine modern naval war to look like and then there is the cold reality.

      • 1 year ago
        Anonymous

        >nobody actually knows what it will look like
        We didn't know for sure what modern peer-to-peer ground warfare would like either until the last year. Every country with a functioning navy conducts exercises to figure out tactics.
        >no simulation would have a flagship cruiser off on its own
        >No simulation would have you fielding a rusted out scrapheap, but look at Admiral Kuznetsov.
        You have no idea what you're talking about. You can do it in CMO, you could do it in Dangerous Waters. Hell, you could do it in Harpoon. Why are you trying to debate what sims can or cannot do if you have never played a single post-WW2 naval sim in your life?

        • 1 year ago
          Anonymous

          >Every country with a functioning navy conducts exercises to figure out tactics

          According to self fulfilling and self propagating rules. Wargames only take you so far, every naval war in history shows that.

          • 1 year ago
            Anonymous

            You can use sims to conduct exercises on your own, with whatever rules you deem necessary. This is literally how simulators are used by professionals. The goal of sims is to simulate physics and capabilities, the tactics are up to users.
            You really need to play some sims before you try to judge what they can or can't do. Start with Dangerous Waters if CMO seems to expensive and complicated to you.

            • 1 year ago
              Anonymous

              Wargames don't exist to create perfect representations of real military conflicts for fun, they exist as serious attempts to discover and work out problems - and thus are usually stacked against BLUFOR.

    • 1 year ago
      Anonymous

      no one actually knows. One of the critical problems now is that the military is usually a hiding hole for people too incompetent to survive in the corporate world. For example, that big finding a couple years back there was severe deficiencies in US naval officers navigational ability and abilities in correctly using radar systems. So the first year or two of any serious naval conflict would be watching horrific mistakes unfold time and time again as the incompetent are slowly killed off/replaced by the competent

      Anyone who isn't a total moron gets out of the military, so only morons move up into command positions.

      • 1 year ago
        Anonymous

        Why is the military high command full of morons?

        • 1 year ago
          Anonymous

          There is a old as dirt military saying where I am from that goes like this:
          >Those that god did not give brains, he gave stars and bars.
          There have always been idiots in high and low command, and as anyone who has served as a grunt can tell you, there are a lot of them among the grunts too, you just hope that the other side's idiots are bigger frick ups than yours.
          Lowering standards, shit pay, and having failing upwards being a very real thing doesn't help though.

        • 1 year ago
          Anonymous

          Design

      • 1 year ago
        Anonymous

        >as the incompetent are slowly killed off/replaced by the competent
        That's very glass half full.
        You know they could be replaced with glory hounds. 🙂

        Why is the military high command full of morons?

        >Why is humanity* full of morons?
        Some people make you question if we're sapient.

    • 1 year ago
      Anonymous

      I think a major problem with modern naval warfare is nobody actually knows what it will look like, it's all theoretical.
      Like no simulation would have a flagship cruiser off on its own, but look at the Moscow. No simulation would have you fielding a rusted out scrapheap, but look at Admiral Kuznetsov. I'm not trying to start a political debate, there are problems on the NATO side too, but my point is that there is what we imagine modern naval war to look like and then there is the cold reality.

      Modern combat doctrines are extremely theoretical and probably wrong. This is the first conflict with near pear tech (other factors aside), and it's not enough to actually draw conclusions
      Before ww1 there were several conflicts that showed lessons which seem obvious in hindsight but military experts of the time missed
      A few more Ukraines and maybe we can avoid another version of "gas and aircraft are useless" and "bravery is the main deciding factor in ground combat"

      • 1 year ago
        Anonymous

        A lot of the realities of WW1 were predicted in advanced, but everyone ignored them because they thought the war would be over quickly.

      • 1 year ago
        Anonymous

        From what’s been seen recently and in the last 50-ish years is that all it takes anymore is one cruise missile and a unprepared/unaware/ignorant crew and a ship of any size or class is pretty much sunk. The only thing that hasn’t been really tested yet are things like modern aircraft super carriers vs. other 1st world countries and modern submarine vs. submarine combat.

        There’s the simulations and war game reports claiming a Taiwanese conflict would see a massive bloodbath and loss os ships, carriers, and subs on both sides but that’s all we have to go on currently.

        • 1 year ago
          Anonymous

          People seem to have memoryholed the clusterfrick that was the Falklands War.

    • 1 year ago
      Anonymous

      nebulous: fleet command

  11. 1 year ago
    Anonymous

    When is it coming out, i loved the 2nd one and the images they have posted look neat.
    Also new stuff is confirmed like the AI nations going to war and sinking ships etc
    I want to be hopeful....

  12. 1 year ago
    Anonymous

    Difference between this and Ultimate Admiral?

    • 1 year ago
      Anonymous

      The difference is Ultimate Admiral: Dreadnoughts is the better game.

      • 1 year ago
        Anonymous

        Does the campaign work yet?

        • 1 year ago
          Anonymous

          >Playing the UA:D campaign some more and the way it differs from RtW over the course of a campaign gets really, REALLY stark. In RtW you're a naval secretary whose main goal is to keep your prestige up and try not to get owned too hard in wars, which if won offers some marginal gains but won't fundamentally alter the balance of power too much.

          >In UA:D you are a mad imperialist running the shadow government behind the scenes to jockey for ultimate control and power with the most naked and ruthless of imperial expansion against weaker rivals who have fallen by the wayside. I conquered all of Central Russia as Italy via naval invasion for heaven's sake, while France was steadily eating Central Europe in repeated wars. I feel like I can't slow down either, if I don't absorb as many provinces as I can through wars my erstwhile allies will and then I'll never have the budget to challenge them, or an army that can hold them back. I'm seriously contemplating the invasion and total destruction of Spain in 1914.

          • 1 year ago
            Anonymous

            Sounds fun tbqh

      • 1 year ago
        Anonymous

        How so? You must be a child whose small feeble brain claps at the pretty graphics. UA doesn't even simulate planes, carriers or subs.

        Do better.

        • 1 year ago
          Anonymous

          subs pretty much do nothing in RTW and you can’t design or control them

          • 1 year ago
            Anonymous

            >have subs
            >can't control them
            whats the point?

          • 1 year ago
            Anonymous

            And what do you want to do with them? Build a fricking Surcouf abomination against Biblical teachings?

            • 1 year ago
              Anonymous

              Yes. Also it'd be a carrier.

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                I thought the Japanese loved submarine aircraft carriers.

              • 1 year ago
                Anonymous

                The Japanese are also moronic.
                The fact is you absolutely do not need to worry about custom building submarines because practically they are all designed very similarly.

              • 1 year ago
                Anonymous

                Frick practicality.

              • 1 year ago
                Anonymous

                >design ships
                >cruisers, battlecruisers, battleships and torpedo boats
                >even destroyers
                >but not submarines for some reason
                >only get tech that says (Coastal, Ocean, Mine-Laying) and a barebones description of what it consists of (Engine, Max torpedoes, Speed etc. )
                its a tube, its literally a tube how can you not let us design the simplest frickin iron tube, its like
                >choose the hull type
                >choose the propeller type
                >choose the torpedo tubes
                >place the diesel exhaust
                >select auxiliaries
                its that frickin easy its a frickin piece of iron were not gonna be playing silent hunter each engagement ffs

              • 1 year ago
                Anonymous

                the hull type
                the propeller type
                the torpedo tubes
                the diesel exhaust
                auxiliaries
                But how will these actually affect it because all subs do is take out ships outside of battle?

  13. 1 year ago
    Anonymous

    I wish there were more ways to limit tonnage, or I could Guarantee a treaty in games.

    • 1 year ago
      Anonymous

      i think the current treaty system works just fine
      I had this one game where I was playing as Russia and a naval treaty was signed in 1905 or so, and there were a string of naval treaties until the 1920s, they were such low tonnage that battleships didn't even develop until the 1930s most nations had 1 or 2 dreadnoughts less than 5 BC's and a shit load of pre dreadnoughts until the treaties ended.
      It was something no other game will ever even come close to simulating

    • 1 year ago
      Anonymous

      I know it will have a different treaty system than RtW2, already had it when it was just blanned as DLC. Aside from tonnage and main gun caliber limits there is also an overall tonnage limit for each nation and a percentage limit for capital ships. Furthermore the negatioations are a bit more drawn out with the player being able to support changes to the treaty.

  14. 1 year ago
    Anonymous

    Imagine actually enjoying sound and 3D graphics in a naval warfare game haha what kind of moron would you have to be?

    • 1 year ago
      Anonymous

      Yeah, what moron would want worse performance and an inflated budget.

      • 1 year ago
        Anonymous

        Yeah what an absolute idiot, in fact we should just make the game entirely text-based with command lines for maximum performance and the most efficient use of budget

        • 1 year ago
          Anonymous

          2D graphics don't inflate the budget. 3D does. Now frick off, graphicsgay. Go play your shitty toy boat simulator with huge restrictions on how many ships can be on screen at any one time.

          • 1 year ago
            Anonymous

            You can have like at least 100 ships onscreen what are you talking about

            • 1 year ago
              Anonymous

              lmao, no. You're limited to like 20.

              • 1 year ago
                Anonymous

                Don't you have anything better to do with your life than be wrong and moronic?

              • 1 year ago
                Anonymous

                I don’t know if it’s just me but that UI is hideous and it looks like using less ships doesn’t make it better. It has that “Steam shovelware” aesthetic.

  15. 1 year ago
    Anonymous

    UA:D at its current state is inferior even to RtW2.
    Naval combat is atrocious. AI just piles ships randomly completely disregarding weapon range and distance between ships. There's nothing even remotely resembling formations. You need steel nerves to not uninstall the game in disgust after a single battle.
    Ship designs in UA:D allow some Narnia fleet level of fantasy frickery. Which is probably a plus if you're a little kid who has no idea how ships work, but will disappoint anyone with even basic knowledge who wants some depth and complexity.
    Despite the aforementioned, UA:D actually offers less roleplay features.
    Basically the choice between UA:D and RtW boils down to: "Do you want a good game or a game that looks decent?"

    • 1 year ago
      Anonymous

      >Ship designs in UA:D allow some Narnia fleet level of fantasy frickery

    • 1 year ago
      Anonymous

      >roleplay features
      What the frick are “roleplay features” in a game like this?

    • 1 year ago
      Anonymous

      citation needed

  16. 1 year ago
    Anonymous

    I hope the fleet AI will be less shit, it'd often get stuck in some inlet/estuary which made the rest of the battle just some boring drivebys

    • 1 year ago
      Anonymous

      they would still manage to nail you with torpedoes

      • 1 year ago
        Anonymous

        True, but it still felt a bit silly

  17. 1 year ago
    Anonymous

    What will be the main changes from RTW2?

    • 1 year ago
      Anonymous

      1890s to missile cruisers and war between AI

      • 1 year ago
        Anonymous

        Has the political map improved or is it still just very basic tard fights over regions?

      • 1 year ago
        Anonymous

        does it have autoresolve. I'm lazy of playing skirmishes

  18. 1 year ago
    Anonymous

    Which realism mode do you play on?

    • 1 year ago
      Anonymous

      Rear Admiral or whatever. You just have to accept that your captains are going to do moronic things and your destroyers aren't going to shoot torps exactly when you tell them to.

  19. 1 year ago
    Anonymous

    I hope it will be possible to mod in alternative map.

    Firstly, the Earth’s topography means for most powers, navy will always be a secondary concern.

    Secondly, real people died in conflicts this game featurs so it leaves me with a bad aftertaste of misery tourism and stolen valor. I don’t care that much about made up Goblinoids on fictional Archipelago Platet.

    • 1 year ago
      Anonymous

      >Secondly, real people died in conflicts this game featurs so it leaves me with a bad aftertaste of misery tourism and stolen valor.
      What a strange complaint to have.

      • 1 year ago
        Anonymous

        It's something overly-sensitive rich kids say.

    • 1 year ago
      Anonymous

      >real people died in conflicts this game featurs
      You mean like every single historical wargame ever made? What the frick is this post

  20. 1 year ago
    Anonymous

    For a second I tought I was looking at the GUI of Rhinoceros 3D

  21. 1 year ago
    Anonymous

    Will there be steady DLC and new content for this, or is it going to be abandonware like RTW2?

    • 1 year ago
      Anonymous

      >Muh GAAS

  22. 1 year ago
    Anonymous

    More like Rule the Microsoft Paint

  23. 1 year ago
    Anonymous

    >Be Usa
    >Transport something like 20 ship in the japanese territory
    >Make a battle
    >I have only 1 ship the enemy have something like 3 (but in the same territory i have something like 20 ships)
    >Make another battle the enemy have something like 2 ships i have one ship
    What i am doing wrong?
    Just why?

    • 1 year ago
      Anonymous

      You don’t have enough base capacity. It’s their home region.

      • 1 year ago
        Anonymous

        Oh ok thanks but i don't know what are you talking about

        • 1 year ago
          Anonymous

          If you don’t have enough bases in a region to support your fleet (you can see the bases/support in tons by clicking the region) you won’t be able to bring as many ships to battle, but he is able to use the full weight of his fleet because it is his home region.
          The solution is either to
          >Pull back most of your fleet from the region save for a couple raiders to harass his shipping because it will be destroyed piecemeal keeping it all there
          >Invade/occupy a territory in his home region and develop the bases to the point where you can station a sizable fleet

          • 1 year ago
            Anonymous

            Thanks i really appreciate.
            But to be honest i think it's a little bit forced this mechanics

  24. 1 year ago
    Anonymous

    IT'S OVER.

  25. 1 year ago
    Anonymous

    The UI that filtered millions.

  26. 1 year ago
    Anonymous

    I hope they make air scouting easier, I fricking hate battles after 1936 or so. I never find anything, even with autistic air search plans, and then get fricked by the ai which seemingly homes in on my carriers

    • 1 year ago
      Anonymous

      just put your fighters on heavy CAP bro

  27. 1 year ago
    Anonymous

    >the new feature for RTW3 is that AI can declare wars on eachother and fite
    ngmi

    • 1 year ago
      Anonymous

      Can I in theory rule the waves by building big a mean fleet so the computer players will rather pick on each other than fight me?

      • 1 year ago
        Anonymous

        they would in theory just join up and try to bash your face in instead

  28. 1 year ago
    Anonymous

    >build features that were supposed to be in II into II's engine
    >release it as III
    Based boomers.

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