Like you just snowball into bigger and bigger scale both in unit size and map tile range. And each unit looking for tiles in range for targets is one n looking in n tiles giving n results. One normally only command unit from its own level and trust its sup and subs in their operation. As supreme commander you might just care about fronts and home on the highest level.
I'd probably start creating the daily life and luxury needs of different fantasy race. Elves, Orcs, Humans, Dwarves. Then I would make it more detailed and also create different social strata and professions. Then going even deeper and creating formulas, which explain how much each POP would need to convert to another POP, how terrain affects these things. And then I would probably give up right around this time.
I played some turn-based text-only strategy games. I forgot what their names were but they were similar to Kolony 2106, I guess. If I knew how to get started with coding and stuff, I'd like to make a game similar to Seedship/Strange Adventures in Infinite Space, but fantasy.
>Unimaginative zoomer can't handle Excel
Black person, there was a time I was running a multiplayer game using excel and corel. Depends entirely on what kind of game you want to play/run/both.
If some mad lad somehow managed to make a playable FPS with downloadable maps in Excel, then an RTS with actual graphics doesn't sound so outrageous to me anymore
fair, I retract my unnecessary toxicity but certainly not the theme of the thread. Also, doing an actual doom copy with the same engine should be easier right?
im too drunk to write a detailed post so im just going to sya this
me and my group of post-paradox and post-ttrpg autists utilize excel as a game engine (which sounds dumb but thats what it is to us i guess) and we've been doing this for almost 8 years
imagine eu4 but as a full sandbox without artificial game design restrictions
if i wont forget i'll post some content later
>some proper customizable engine that fits better than excel?
Yes, any game engine. Excel is not for games, we are just having a discussion about using it for one
You have my interest
I have to ask though, isn't there some proper customizable engine that fits better than excel?
I just remembered
Well, to begin, Excel/Google Sheets is nothing more than a tool. It's not a proper game engine or even what we'd like to work on. We're using it because it's free and fairly easy to work on. We're utilizing as many functions as possible to develop our possibilities and thus improve the experience.
What you have to understand is that the way we use Excel, even if it's huge, is technically still an addition rather than core. It's mostly driven like TTRPGs with GMs doing the job. If you remember PBFs, then that's basically it, but on different tools and done by a new generation of people. New generation because our greatest inspiration was obviously EU4 and other Paradox games. As much as I'm the opposite of a paradrone, I'm not going to deny that it's a fairly good inspiration, maybe not as a setting/date, but definitely as the general idea of what you want to create and what your players should do.
Someone just made a barebone spreadsheet with names and numbers to give a pseudo-simulation of what's happening. The game was basically ran as AARs; political events were story posts, battles and the reports were done in kinda rock-paper-scissors turns (the players write their plans and handle them over to the GM, he does the math and writes an aftermath post, repeat until the fighting stops). Players are free to roleplay, or rather it's majorily roleplay, I'm yet to see something more combat-heavy.
Civ-like games with custom states were common.
Almost all of the games that I've played utilized Paradox maps, the more provinces the better. At first it was Victoria 2, but then HoI4 was released and we've started to transition.
We called them Wargames/WG and only after /vst/ was made I've learned that the term is used for something else.
We've also done basically PBF RPs where people play as singular characters, such games were for most of the time heavy on political RP and interpersonal interactions. Political Game/PG was the term.
Democracy is essentially an excel spreadsheet game. I dream of making a game like that.
My problem with Democracy comes form following issues: >lack of real foreign policy >no impact on the population growth >omnipresence (the game is Democracy but you implement any policies using mana)
VLOOKUP + Macros will probably do everything you need
I've been working on my own economic simulator since I was pissed off with Vic3 for a while now
Can I ask you to share it, anon?
I tried making mine while I was bored at work but the results are very unbalanced/unrealistic
>2023
>VLOOKUP
>not using index(match(
>ngmi
>using index(match( when XLOOKUP exists
your knowledge is outdated
why map, you have to place them and that doesn't scale well.
>that doesn't scale well.
what do you mean. Like it will be heavy?
Like you just snowball into bigger and bigger scale both in unit size and map tile range. And each unit looking for tiles in range for targets is one n looking in n tiles giving n results. One normally only command unit from its own level and trust its sup and subs in their operation. As supreme commander you might just care about fronts and home on the highest level.
I'd probably start creating the daily life and luxury needs of different fantasy race. Elves, Orcs, Humans, Dwarves. Then I would make it more detailed and also create different social strata and professions. Then going even deeper and creating formulas, which explain how much each POP would need to convert to another POP, how terrain affects these things. And then I would probably give up right around this time.
I played some turn-based text-only strategy games. I forgot what their names were but they were similar to Kolony 2106, I guess. If I knew how to get started with coding and stuff, I'd like to make a game similar to Seedship/Strange Adventures in Infinite Space, but fantasy.
Use it to spitball some numbers and then make them into a proper game in some engine.
>Unimaginative zoomer can't handle Excel
Black person, there was a time I was running a multiplayer game using excel and corel. Depends entirely on what kind of game you want to play/run/both.
>Plays tic-tac-toe in excel
>Calls someone unimaginative
Ngmi
If some mad lad somehow managed to make a playable FPS with downloadable maps in Excel, then an RTS with actual graphics doesn't sound so outrageous to me anymore
>FPS with downloadable maps in Excel
just frick off dude you are a Black person
I am not bullshitting you anon-sama
fair, I retract my unnecessary toxicity but certainly not the theme of the thread. Also, doing an actual doom copy with the same engine should be easier right?
im too drunk to write a detailed post so im just going to sya this
me and my group of post-paradox and post-ttrpg autists utilize excel as a game engine (which sounds dumb but thats what it is to us i guess) and we've been doing this for almost 8 years
imagine eu4 but as a full sandbox without artificial game design restrictions
if i wont forget i'll post some content later
You have my interest
I have to ask though, isn't there some proper customizable engine that fits better than excel?
>some proper customizable engine that fits better than excel?
Yes, any game engine. Excel is not for games, we are just having a discussion about using it for one
multiplayer?
>bit the bait
I just remembered
Well, to begin, Excel/Google Sheets is nothing more than a tool. It's not a proper game engine or even what we'd like to work on. We're using it because it's free and fairly easy to work on. We're utilizing as many functions as possible to develop our possibilities and thus improve the experience.
What you have to understand is that the way we use Excel, even if it's huge, is technically still an addition rather than core. It's mostly driven like TTRPGs with GMs doing the job. If you remember PBFs, then that's basically it, but on different tools and done by a new generation of people. New generation because our greatest inspiration was obviously EU4 and other Paradox games. As much as I'm the opposite of a paradrone, I'm not going to deny that it's a fairly good inspiration, maybe not as a setting/date, but definitely as the general idea of what you want to create and what your players should do.
Someone just made a barebone spreadsheet with names and numbers to give a pseudo-simulation of what's happening. The game was basically ran as AARs; political events were story posts, battles and the reports were done in kinda rock-paper-scissors turns (the players write their plans and handle them over to the GM, he does the math and writes an aftermath post, repeat until the fighting stops). Players are free to roleplay, or rather it's majorily roleplay, I'm yet to see something more combat-heavy.
Civ-like games with custom states were common.
Almost all of the games that I've played utilized Paradox maps, the more provinces the better. At first it was Victoria 2, but then HoI4 was released and we've started to transition.
We called them Wargames/WG and only after /vst/ was made I've learned that the term is used for something else.
We've also done basically PBF RPs where people play as singular characters, such games were for most of the time heavy on political RP and interpersonal interactions. Political Game/PG was the term.
>ctrl+f "aurora4x"
>0 results
well, it isn't exactly excel, is it?
Democracy is essentially an excel spreadsheet game. I dream of making a game like that.
My problem with Democracy comes form following issues:
>lack of real foreign policy
>no impact on the population growth
>omnipresence (the game is Democracy but you implement any policies using mana)