Yeah, their shallowness is on full display instead which is 1000X worse. >Actual personalities
They make generic sterotypes at best and have no personality at worst.
It's why I ban Human Fighter. Fighter is fine, human is fine, but you can't be both. Makes players work.
I haven't seen a single tiefling character anywhere whose personality wasn't the exact same shit, the edgy misunderstood outcast that's hated but also super charismatic and a shallow take on racial discrimination. Almost every other dwarv is a greedy traditionalist that hates elves (for some reason that never actually matters) but is actually just a hairy, stumpy tsundere with a heart of gold even (specially) for the knife-ear. Elves are aloof and posh, may or may not be teasingly prickish and if their skin is dark they're actually outcasts that dance and howl under the moonlight. Etc, etc. Literally every race/class falls into the same cookie-cutter personality traits, ironically enough the few characters that I tend to see almost always diverse and original are humble human fighters, or whatever the setting's most vanilla combo is. People just really like to use race and class stereotypes as a crutch and don't develop much themselves, while the human fighter has little to nothing to fall back on
>I haven't seen a single tiefling character anywhere whose personality wasn't the exact same shit, the edgy misunderstood outcast that's hated but also super charismatic and a shallow take on racial discrimination
Who mentioned tieflings other than you? Not me, that's for sure. But I've seen three tieflings and all of them were none of that. >Almost every other dwarv is a greedy traditionalist that hates elves (for some reason that never actually matters) but is actually just a hairy, stumpy tsundere with a heart of gold even (specially) for the knife-ear.
I've seen one dwarf and they were a mute rogue who was literally none of those things. >Elves are aloof and posh, may or may not be teasingly prickish and if their skin is dark they're actually outcasts that dance and howl under the moonlight
Again, never seen this. In fact that's more to do with the setting I run having no drow and high elves being the most advanced race around. In fact, the Elf pcs were far more racist than your depiction of dwarves (though their first major villain was an absolutely racist piece of shit noble human, and there's a good deal of racisim in the setting in general). >Literally every race/class falls into the same cookie-cutter personality traits
Again, find better players. >ironically enough the few characters that I tend to see almost always diverse and original are humble human fighters
I've never seen a human fighter that wasn't either on their phone or That GUy. >whatever the setting's most vanilla combo is
I never see these as anything other than lazy homosexuals or problem players. >the human fighter has little to nothing to fall back on
And never proves to be better. Human Fighter is just player speak for "I don't care about your setting or worldbuilding or the game, I'm here to hit things and turn my brain off. I will never roleplay, my character will never be more than a statblock or a sterotype, I will be a problem" so I ban it outright.
2 years ago
Anonymous
How many of your players are trans or nonbinary?
2 years ago
Anonymous
None.
that's a bummer ill accept its a particularly bad character for people who don't roleplay very much or are not invested in the story but having a baseline that does not restrict your in game actions and building a character in response to the game being played and the story you are all sharing is incredibly rewarding and for what its worth I've never seen a non human character be more than their disposition description
As I noted my issue is my experience, and I did eventually get better players. Humans just... THe issue is that in most settings they don't have a niche. There's nothing there to give people something to work with, and as such they make generic shit because they have nothing to tie them to the setting. So since I started making humans have a hard niche like other races and removing their generalist status it's been better, but I haven't had a human fighter since. I had a human bard, but he was terrified of falling into the bard sterotype so he leaned too hard the other way and played his character as dumber than they were.
Meanwhile the orc EK fighter had an interesting backstory that led to interesting character growth and development through the challenges he had to face.
2 years ago
Anonymous
This is just you being a shit GM with dumb players though. Simple back stories are the best because the campaign BECOMES the backstory.
Nobody cares about your gay snowflake eldritch knight orc who got bullied for learning magic and whose parents died in a raid by racist humans
2 years ago
Anonymous
>Simple back stories are the best
They fricking suck as a GM, because your characters feel like aliens who have no place in the setting, and I don't run low-level/low-power campaigns. When I run 5e, I start at 5th level, minimum, so the player characters should have 4 levels of adventuring under their belts. I want my players to have their characters feel like they live in the setting, not just people who appeared from nowhere with no relatives, homeland, friends, family, etc. >the campaign BECOMES the backstory
No, no it doesn't. It doesn't establish their bonds, their friends, family, history, homeland, any of that. The campaign is their present and future, they lived lives before becoming adventurers and that's important to me as a GM so I know the players read the setting primer and have attempted to make their characters fit the setting. >Nobody cares about your gay snowflake eldritch knight orc who got bullied for learning magic
He didn't actually, and he was a player. I was the GM. In my setting Orcs are lawful, honorable warriors steeped in tradition rather than the lazy homosexualry Rimjobs version where they're all braindead rapists, and any who dishonor themselves are branded and exiled. He created a cursed blade by using unconventional methods of smithing, and his goal was at first to prove that the methods of his people were outdated and that he can make a fine blade without the old ways and he's been on a quest to find the pieces of an ancient blade and reforge it. he's better than any boring human fighter who grew up on a farm and started adventuring for gold. >parents died in a raid by racist humans
Humans are artisans in my setting. They were formerly savages, but after managing to overwhelm the high elves through sheer savagery and brutality they took the captured weapons and armor from their foes and studied them, finding a passion for the arts. The orc PC's parents are alive and well.
2 years ago
Anonymous
>I don't run low-level/low-power campaigns. When I run 5e, I start at 5th level, minimum, so the player characters should have 4 levels of adventuring under their belts.
As a player levels 1-5 are the most fun as I don't have the necessary tools to just bonk or nuke my problems away, so my party and I are forced to think on our feet to find creative solutions to almost every fight. Even random encounters become fun and unpredictable because we don't know how it'll go down.
2 years ago
Anonymous
>simple backstory = no backstory
incredible reading comprehension >orcs are lawful, honorable warriors >humans are brutal savages who stole their advanced tech
WWAAAOOoooww is that a heckin SUBVERSION?? of MY EXPECTATIONS!?!???? of races in the FANTASY GENRE??????? this is so. FRICKING. ORIGINALLL!!????!!!!?!?!!,
2 years ago
Anonymous
>incredible reading comprehension
Functionally the same thing. "My character grew up on a farm and wants to make MONEY" is not a good enough backstory. >humans are brutal savages who stole their advanced tech
False, humans WERE savages until they had time to comprehend superior weapons from the elves and dwarves crafted by artisans, which inspired them to become artisans themselves. Currently they are one of the three major powers on the northern continent alongside dwarves and elves, as the war between them was over 2000 years ago and humans have long forgotten any grudges or hatred over that war. They're the most skilled artists in the world however, blending various cultures to create the most beautiful and intricate art in the world. They have a NICHE like EVERY OTHER RACE. Generalists are stupid in a fantasy setting and would be wiped out.
Still, humans are a relatively young race; all the others are as well, compared to the dinosaur folk who are the only naturally evolved race and know of a time before the current pantheon of gods.
>I don't run low-level/low-power campaigns. When I run 5e, I start at 5th level, minimum, so the player characters should have 4 levels of adventuring under their belts.
As a player levels 1-5 are the most fun as I don't have the necessary tools to just bonk or nuke my problems away, so my party and I are forced to think on our feet to find creative solutions to almost every fight. Even random encounters become fun and unpredictable because we don't know how it'll go down.
>I don't have the necessary tools to just bonk or nuke my problems away, so my party and I are forced to think on our feet to find creative solutions to almost every fight
My players still are, because I throw shit that can cleave off half of their HP in a single attack at them. They ended the campaign at 10th, and their final fight was against mind flayers, all of whom were spellcasters and all of whom could use Counterspell. Their leader had an innate ability to stop the casting of a spell as well, and over the course of the game they nearly died several times because they WEREN'T able to just "nuke their problems away". I also used the rules in the DMG for building npcs as you would PCs for bosses, so they had to struggle even harder to survive. Couple that with the fact I've gutted 5e and nerfed the shit out of all the casters - especially wizards - and you're looking at a much deadlier game.
2 years ago
Anonymous
>Functionally the same thing. "My character grew up on a farm and wants to make MONEY" is not a good enough backstory.
Why not? Tell me why not. I saw the thing where you said you like to start at level five, but imagine not running mid-power campaigns for a moment. Why is that not a good motivation for a level 1-3 campaign? As for as I know that's what Andre the Giant's motivation was, and one of the greatest stories ever told has the main character's motivation start off as 'some frickin' wizard thinks I'd be god at stealing shit and said my ancestors were cool, so here I go marching across the continent with a baker's dozen dwarves who don't like me.'
Of course I suppose if you were writing The Hobbit you'd start it just after Goblin Town, captain fifth level.
2 years ago
Anonymous
>Why not?
It shows that you didn't read the setting primer I provided. You didn't consider where the farm is, who the character's family is, why they want money, how they trained in their class, when they started adventuring, and so on and so forth. Basic shit. >imagine not running mid-power campaigns for a moment
I've done it, and it sucks. I would never, ever do it again and even then a character should have a backstory that shows the player knows about the setting and put in effort to fit in. IN my setting, "lol I was a farmboy who went to get MONEY' is an ill-fitting background, even for a 1st-level character. Unless your character is a literal infant, they have experienced a lot of things that would give them ties to the setting, even if they're mundane things. Furthermore, adventuring is a profession. You don't just drop everything and start adventuring, you have laws and regulations to deal with, and you have to be properly trained in your field. Anyone who isn't licensed is a bandit, and if you're a bandit you will be hunted down by stronger adventurers and put on trial for your crimes. >The Hobbit
I would never base a setting on the most toxic thing to ever touch fantasy. It's been a disaster for the genre because every lazy homosexual and their brother copies tolkein's shit. I don't even have halflings in my setting, frick halflings, they're literally the most uninspired shit.
2 years ago
Anonymous
>"the hobbit was a disaster for the genre" >his Original Setting has a magic DMV handing out dungeon explorer licenses
yeah I'm sure having halflings would really drain the sense of wonder and mystery
2 years ago
Anonymous
>has an adventurer's guild in his setting and thinks halflings are uninspired
weebs were a fricking mistake holy shit
2 years ago
Anonymous
I just want to say that I often made characters with deep backstories... that ended up truly not fitting when interacting with the rest of the group.
Now, as a willing perma-GM, I ask for a few lines each couple of sessions or so. Start vague-ish... and introduce stuff bit by bit, in-character if possible. You don't need for your character's childhood best friend to be a bastard son of the local nobility on your first session. Just the fact he existed and is a representation of the happy part of your childhood is enough to start with.
2 years ago
Anonymous
>Again, find better players.
Funny because >I've never seen a human fighter that wasn't either on their phone or That GUy.
I do have a solution for you:
Find better playerd
2 years ago
Anonymous
>Find better playerd
I did. None of them play Human Fighters because they're better players.
I just want to say that I often made characters with deep backstories... that ended up truly not fitting when interacting with the rest of the group.
Now, as a willing perma-GM, I ask for a few lines each couple of sessions or so. Start vague-ish... and introduce stuff bit by bit, in-character if possible. You don't need for your character's childhood best friend to be a bastard son of the local nobility on your first session. Just the fact he existed and is a representation of the happy part of your childhood is enough to start with.
>hat ended up truly not fitting when interacting with the rest of the group.
That's what session zero is for, the fact your character doesn't fit with the rest of the group is either a fault of yours (you intentionally made something that doesn't fit with the setting/group, a common fault of people who play human fighters since they think they can get away with anything), or a fault of the GM for not running a session zero where everyone discusses their characters as well as not providing everyone a setting primer detailing how all the races behave and fit into the world. >You don't need for your character's childhood best friend to be a bastard son of the local nobility on your first session
You don't, and I never said you did, but that childhood best friend should exist. Your character's backstory should cover everything that makes them fit into the GM's setting, and if you're playing at higher levels (or a higher tier of play, some games with point buy classless use pools of points to determine the power level of the campaign, similar concept) then your backstory should be more in-depth; a 10th level character will have much more experience under their belt than, say, a 3rd level character and their backstory should reflect that, touching on some of the more prominent deeds they've done and adding more connections within the world due to the places they've gone and the people they've met.
As stated I run games at 5th or higher when I run 5e. I loathe early 5e because it's just not fun for anyone. I can't challenge my players how I want without them keeling over constantly (Icespire Peak taught me this lesson) and they have to deal with basically having nothing in terms of abilities. So I expect more out of my players' backstories than someone who starts at 1st or 3rd level would.
2 years ago
Anonymous
> That's what session zero is for, the fact your character doesn't fit with the rest of the group is either a fault of yours (you intentionally made something that doesn't fit with the setting/group, a common fault of people who play human fighters since they think they can get away with anything), or a fault of the GM for not running a session zero where everyone discusses their characters as well as not providing everyone a setting primer detailing how all the races behave and fit into the world.
First, this "adjustment" issue is not relegated to any race or class.
Second, it happens no matter the session 0 or not. But it does happen a lot more with unexperienced players.
The phenomenon I am referring has more to do with a mismatch between a character's abilities, the choices that comes naturally in game and said background. For example, you may have designed a barbarian with little empathy, confident that the paladin would hold his own protecting the cleric and sorcerer. Turns out that due to a mixture of bad luck and unoptimized build, he ain't.
So you're faced with abandonning your ruthlessness and fearlessly assaulting the biggest threats in a fight, or death. And if you do, welp, you go against chapter 2 and 3 of your backstory, which detailed how you leveled up. The kind of choices you made. And suddenly, the background is a burden.
There is also the issue of thinking a certain playstyle, or personality type would be fun, only to not truly being able, nor willing to live up to it, so you tweak it... and now the background requires minor to major adjustments.
All of those issues usually pop up before session 3. You can easily have an introductory adventure, especially if ypu pop players in the action. By leaving holes willingly and filling them later, you have those sessions run just as smoothly as everyone know they have room to adjust.
And by session 4 at most, you have your backgrounds, and they're probably higher quality too.
2 years ago
Anonymous
>I did. None of them play Human Fighters because they're better players.
You couldn't pay me to play with someone this much of a c**t.
I made an androgynous alchemist type devilmans with bat eyebrows. They just wanted to huff potions and deal them like some sort of enby drug dealer.
Not even sure why I did it but I got bored of playing human clerics and wanted to do something weird, do human fightergays play the same character every game?
2 years ago
Anonymous
>do human fightergays play the same character every game?
They don't play characters, they play statblocks and sterotypes.
2 years ago
Anonymous
i don't mind that, i just think that fighters are boring stat blocks that do like one thing. Even barbarians can talk to animal ghosts now.
2 years ago
Anonymous
Playing a human rogue/warlock in Theros right now. The ship he worked on was sunk by the kraken, who let him live on the one condition that he would carry out its will on the surface and eventually kill Thalassa, Goddess of the Sea.
2 years ago
Anonymous
potion seller give me your strongest potions!
2 years ago
Anonymous
You're not ready for my strongest potion
Playing a human rogue/warlock in Theros right now. The ship he worked on was sunk by the kraken, who let him live on the one condition that he would carry out its will on the surface and eventually kill Thalassa, Goddess of the Sea.
exactly this human fighters have the most space to grow and have a real character arc as the campaign plays out everyone else is trying to force their 3 page backstory to the front of the game or playing their favorite anime character
2 years ago
Anonymous
>human fighters have the most space to grow and have a real character arc as the campaign plays out everyone else is trying to force their 3 page backstory to the front of the game or playing their favorite anime character
I've seen more interesting arcs from non-human, non-fighter characters. I've never once seen a Human Fighter that isn't just "guy who fights for money", and they never go beyond that.
2 years ago
Anonymous
that's a bummer ill accept its a particularly bad character for people who don't roleplay very much or are not invested in the story but having a baseline that does not restrict your in game actions and building a character in response to the game being played and the story you are all sharing is incredibly rewarding and for what its worth I've never seen a non human character be more than their disposition description
2 years ago
Anonymous
>human fighters have the most space to grow
Ah yes, they grow from making ONE attack every turn, to making FOUR of the EXACT SAME ATTACK every single turn. Because clearly "I do the same thing every time but I do more of it now" is exactly the kind of growth people love to see.
2 years ago
Anonymous
They get extra feats and some of the strongest subclasses for a reason.
2 years ago
Anonymous
All but two of the subclasses are just as boring. The only subclasses which are any good are the Battlemaster and Eldritch Knight, and Eldritch Knight pretty much takes away everything people jerk off about the fighter anyways.
2 years ago
Anonymous
Battlemaster is like the only character in 5e that actually feels vaguely dynamic in the rather one note game of 5e from what I've seen. Not even playing a spellcaster really feels like...anything in that game.
2 years ago
Anonymous
Battlemaster and Samurai are the two strongest. Eldritch Knight is only good for a few levels where they can cast Green Flame Blade or Booming Blade without losing an attack and even then it's still hampered by being a 1/3 caster.
I run and play several. I'm in a game right now in fact. But as a GM, I refuse to tolerate people who are going to spit in my face and not make characters that fit the setting or who are gonna fricking dick around on their phone when dice aren't being rolled.
How is it that human fighter which covers every person in history is inmaginitive?
Do you suck the ability to roleplay anything besides labels out of your playerd?
>How is it that human fighter which covers every person in history is inmaginitive?
Because a fantasy setting isn't IRL, there are factors at work there that aren't at work in real life, and it's called FANTASY for a reason. It should not emulate real life. Doing so is the definition of boring. >Do you suck the ability to roleplay anything besides labels out of your playerd?
Rich coming from someone seething so much over having a label they use called the frick out.
>people that don't want to hide their characters' shallowness behind race/class element and instead give them actual personalities. >every human fightergay only defines their character on being a human male fighter
>and instead give them actual personalities.
If you wanted to have an actual personality you wouldn't have chosen a class that has nothing to do but make the same attack over and over and over.
You're just not creative >cut-throat bounty hunter >naive and idealistic young squire >dutiful and hardened veteran sargent >enforcer for a cartel >army deserter in the run >Weary old warrior looking for his final hoorah >gloryhound knight >Ex-retainer from conquered kingdom seeking wealth and support for rebellion against overlords
Plenty of character opportunities for someone that's just a bonkster
I literally always play male human fighters because I enjoy melee combat. I find all other classes in PF 1e to be too simple. Sundering tripping fainting disarming grappling, I love feeling like I'm actually fighting. Also I love playing a knight or bastard of a royal family or noble house, my character is LITERALLY representing a faction in the setting and I have to constantly be aware of my actions as to not being dishonor or start any wars.
Maybe if you got rid of that yeeyee ass hair cut you'd get some decent players.
Now then how are some good ways to get plays to play fighters?
We use the elephant in the room homebrew rules and the legendary fighter 3rd party addon, my gm and I have worked on new combat maneuvers that effect monsters specifically, we haven't tried them yet.
Pic is my last character btw
>Fighters >PF1e >"fun"
"I full attack" and blowing all your feats on a single sub-par gimmick that you'll ignore in favor of full-attacking 85% of the time is not what I consider fun or mechanically engaging
well, you wouldn't be her first, since she probably runs a Railway Station there, considering things.
Ohg, also, you are incredibly likely to get some kind of degenerate magic STD
Animation was rough for the first two seasons before striking a balance, story was a complete mess, human kingdoms just feel like generic fantasy ethnicities, and most of the plot involving them feel contrived. Characters and the setting on the Elven side of the continent were pretty good and the shows biggest blunder was that it did a shit job of showing that off compared to something like Avatar.
Show would have benefitted from there being only a single human kingdom remaining, justifying the diversity the show wanted to have, and the point A to point B questline of the main character going much farther and covering more of the setting. Instead they just dicked around in a tiny fraction of the map.
>NOOOOOO YOU CANT USE BLACK MAGIC IT’S NOT GOOD BECAUSE IT USES UP THE LIFE OF A LIVING THING TO DO IT >IT’S DIFFERENT FROM KILLING AN ANIMAL FOR FOOD OR FUR OR LEATHER BECAUSE IT JUST IS OKAY DUDE TRUST ME IT’S EVIL
And that’s why I didn’t watch past Season 1 among other things
2 years ago
Anonymous
Surviving is a necessity and you need animal lives for it, casting magic isn't.
2 years ago
Anonymous
Except for that time when killing a single mindless lava monster resulted in saving thousands of lives that would have been lost to famine and starvation. Or that time someone's shattered spine and total body paralysis was cured at the cost of a single baby deer. Or the time they literally brought someone back from the dead by using an already dying soldier. Those were pretty necessary for countless individuals living all at a completely negligible cost.
You should be able to see more of his chest in that image. It looks like he's sitting back against the tub and not laying in it, which would make his thigh be utterly fricking massive.
DUDE i just LOVE the hustle and bustle of the big city, it’s so DYNAMIC and makes me feel like i’m in one of my favourite TV SHOWS. you should totally come on down to my studio apartment, it’s got EXPOSED RED BRICK walls and everything, we can crack open a nice hoppy ipa or three and get crazy watching some cartoons on adult swim! and dude, dude, DUDE, we have GOTTA go down to the barcade- listen here, right, it’s a BAR where us ADULTS who do ADULTING can go DRINK. BUT!!!! it’s also an ARCADE like when we were kids, so we can play awesome VIDEO GAMES, without dumb kids bothering us. speaking of which megan and i have finally decided to tie the knot- literally -we’re both getting snipped tomorrow at the hospital, that way we can save money to spent more on ourselves and our FURBABIES. i’m frickin JACKED man, i’m gonna SLAM this craft beer and pop open another one!!!
Your intuition is correct. The protagonist's adoptive father is an african larping as a european kang, elf girl's adoptive parents are homos, the ruler of the sun elf kangdom is a dyke, and the only likeable character is mute and she also becomes a dyke later because why the frick not.
> Thinking race/class combos makes a character memorable.
You need to try actually roleplaying instead of playing yourself with some stupid snowflake filter.
The problem is that the people who like human male fighters tend to be the people who consider anything unique about a character to be bad, so they actively design their characters to be as generic and bland as possible.
Find better players? I ran it all. From the drow (russian) accented chaotic good archer type freedom fighter that would jest with words all the time to the lawful evil soldier who blindly obeyed the party leader due to rank... only to suggest inhumane (but effective) solutions to all problems with a sort of sadistic glee...
I tried "fighting styles" back in AD&D, where I fought with net and trident just to showcase on the GM's favored bad guys, humanoid wizards, how stupidly powerful his called shot rule was as well as slightly multiclassed in 3.5 to make an efficient dagger thrower (which ended up subpar, even for a 3.5 fighter).
They can be fun. They can be colorful. And frankly, the only characters that I played that blew them out of the water completely were a Cavalier of the Blue Rose (but that's because I turned the campaign into some sort of pacifist run), and a vivisectionist/rogue (and that was mostly the grimdark campaign setting and trying to keep alive a cheery heroic and not that bright party leader, and by extension himself).
That art is from the game Vindictus, specifically the archer class. Used to main him and play that shit back in highschool, all the class artwork from that time should be similar. Picrel, the giant warrior class.
More so risking their lives to keep the foe off me so I can weave enough spells to win the fight. Thanks fighterbros, you're always there to keep me alive so I can do cool things.
Bullying. When I'm the GM I always make sure to put any human fighters in their place as the weakest, least-competent member of the party and load the world up with non-humans to discriminate against them while also making humans a minority race.
Historically-accurate settings.
In any kind of setting with a supernatural power that alters the world through its very state of being, the "fighters" should have actual measures against users of those powers and are able to effectively utilize the power themselves to some degree.
>being the first to die in the party wipe
ftfy, they're the Fighter so they're up front taking hits and will be priority uno for the bad guy to wipe out so he can decimate your squishy teammates.
Anyone who describes their character as [sex][race][class] is not someone you want at your table. Doesn't matter if it's male human fighter or female tiefling warlock or male halfling wizard, frick all of them.
Ah, yes, an honourable samurai warrior meeting his enemies head-on with the weapons of his ancestors, CLEARLY a sneaky trickster who specializes in hand-to-hand.
Samurai is a subclass for fighter, pal.
Benedict would certainly be better off as a cavalier fighter, as he isn't particularly faithful, no more than the rest of the kingdom, and also knights are particularly MOUNTED warriors.
Maybe Emilio would work as a swashbuckler or something. But realistically, why does assigning different numbers to a character make them more or less interesting?
I envision Marcus as a broken man, almost incapable of emotion. Going from slavepit to bloodsport does that to you. He had to learn to survive, and to put on a show. Unentertaining gladiators don't get to win. He learned that getting mad and charging headlong into the battle was never a good idea, especially considering that's what they want you to do.
Now you are just being obtuse.
Hiro is a fricking samurai.
Benedict might not follow a strict god or code (5ed). He might also not channel shit.
Emilio might not be a bodyguard, rogues really are usually more sneaky.
Marcus being a barbarian implies shit. A barbarian loses himself in battle, a fighter does not
triggering freakshitters who dont realize that when the party is full of quirky "unique" demihumans, the man with just a sword and shield actually stands out the most
>triggering freakshitters who dont realize that when the party is full of quirky "unique" demihumans, the man with just a sword and shield actually stands out the most
Things that have never happened, but Redditors desperately want to believe happen so they can feel special for picking the most picked race/class/gender combination.
Yeah, their shallowness is on full display instead which is 1000X worse. >Actual personalities
They make generic sterotypes at best and have no personality at worst.
It's why I ban Human Fighter. Fighter is fine, human is fine, but you can't be both. Makes players work.
Redditors seethe at the existance of Human
Fighter, just read through this thread
lol no, reddit is one of the still existing bastions of some of the most cringe HFY shit and they helped keep the myth of persistence hunting as a human superpower alive because it's sooooo cool to parrot.
>fighter only counts for 4.67 of the 23.16 total classes chosen when playing a human >human only counts for 4.67 of the 14.08 total races chosen when playing a fighter >but its individual cell is the deepest shade of green and has the highest number amongst the combinations, so who cares >the deepest shade of green means fighter is actually the majority of classes chosen in conjunction with the human race, and that human is actually the majority of races chosen in conjunction with the fighter class >don't worry about the overwhelming number of people who don't choose that combination, they don't exist
>human only counts for 4.67 of the 14.08 total races chosen when playing a fighter
moron, do you not know how to read a graph? Human-only accounted for 23.16, increased to 29.48 if you account for the half-breeds and their half-humanity.
>chart used as "evidence" that most people choose human fighters >it's refuted >"hurr durr he's just mad"
Consider suicide via phentanyl.
2 years ago
Anonymous
>people b***h and whine that human fighters are sooo rare these days >"here is a chart that shows human fighter is actually the most commonly played race/class in the game" >"YEAH BUT IT'S NOT OVER 50% OF THE PLAYERBASE THOUGH"
Have you considered that your expectations might be unrealistic and unreasonable?
2 years ago
Anonymous
I get the distinct impression that these people straight up cannot fathom exactly WHY anyone would want to attempt to play something else so it angers and confuses them. For me personally, I will always want to play something else because table top is the only place that actually allows it.
You look anywhere else, in novels, movies, cartoons, comics, video games, it's almost all humans.
2 years ago
Anonymous
Cute freakshit, would scratch the base of her horns/10
2 years ago
Anonymous
You're complaining about a majority that doesn't exist. Full stop.
2 years ago
Anonymous
NTA, but majority and most common are not synonymous at all
2 years ago
Anonymous
"Majority" literally addresses the greater portion of a demographic.
The demographic in this case is "people who choose races and classes for a shit game", and the majority of them don't choose human fighters.
Get fricking bent.
2 years ago
Anonymous
>"Majority" literally addresses the greater portion of a demographic.
usually, but not always (see bolsheviks)
2 years ago
Anonymous
>majority of them don't choose human fighters
Agreed, however it's still the most commons race/class combo out there. And that's fine, I myself am a Human Fighter apologist.
2 years ago
Anonymous
>"Majority" literally addresses the greater portion of a demographic.
... for which you don't need to exceed 50%, you dumb shit. You need to be greatest group, not over any given threshold.
This isn't even basic math you are failing, this is just fricking common sense at this point.
2 years ago
Anonymous
Everyone in this chain is a fricking moron. Majority is the greater number, not some arbitrary percentage.
Of everyone who chooses humans, THE GREATER NUMBER DOESN'T CHOOSE FIGHTERS. Of everyone who chooses fighters, THE GREATER NUMBER DOESN'T CHOOSE HUMANS. When you combine these two things, THERE ARE MORE PEOPLE WHO DON'T CHOOSE THESE THINGS THAN THE PEOPLE WHO DO.
ERGO.
THE MAJORITY OF PEOPLE DON'T CHOOSE HUMAN FIGHTERS.
But my mistake is jumping into a chain that had no argument to begin with, so I guess I'm pretty moronic to.
2 years ago
Anonymous
>All Caps >All of it moronic >While trying to call others moronic
2 years ago
Anonymous
>he >couldn't >address >a single >point
2 years ago
Anonymous
Smartest man on /tg/, please continue dabbing on freakshitters
2 years ago
Anonymous
So you are ever more moronic than him and smell bad
You're fricking insufferable. Learn how to fricking read, and then learn how to address a point.
2 years ago
Anonymous
What point? Nobody said that humans were the majority, but humans most certainly are the most common, and non-humans are far from the "vast majority" like you claim. And if you count the half-human species, humans are just straight up the majority.
Human fighter was the default choice on this tool so it's probably over-represented. Human and Fighter are probably also a bit over-represented. Other fields are probably right.
..that guy who joined the group for one session because his friend convinced him to try dnd. He isn't especially interested and thinks tabletops are loser nerd shit. He isn't wrong. The DM gives him a premade character which he doesn't bother to name. If urged to provide a name, he says "Legolas" or "Jon Snow".
He spends the session looking at his phone and periodically saying "I do my attack" even when the group is not in combat. Outside of combat, his friend essentially takes his turns for him. When asked to make any roll his first response is "which one is a dee twenny".
We all nevertheless like him because he's a chill dude. We don't invite him to play again, simply because it was clear he just wasn't into it.
I like how the bottom post takes the stance that players of non-human characters "aren't professional actors" despite such people constantly pushing the narrative that humans are inherently boring and playing another creature supposedly opens up so many roleplaying possibilities. No, they don't consider the impact of their species, ethnicity, nationality, faith, sex, etc on their characters' behavior during character creation, let alone actual play (when the roleplay happens) despite these things being so rich in narrative potential. I also love the jump to the extreme that thinking about these narrative aspects is somehow "writing a dissertation about every player choice." I thought having non-humans was inherently more interesting. Shouldn't these ideas come naturally without "bogging the game down"? I thought you were naturally such good roleplayers who cared about the story, just because you chose not to play a human; but now you aren't professional dissertation writers?
Are you in support of having deep characters or not?
>Hates magic and those who practice it on principle >Espouses martial prowess and raw strength >Takes on a humanoid form, wears armor and prefers melee weaponry >Is really angry all the time
When you think about it, Khorne is the physical embodiment of every single "Male Human Fighter" thread on /tg/.
Newbies.
Feat fetishists.
Armorgays.
Long time players who are not ashamed about saying "I want to feel like a main character and I'm tired of pretending otherwise".
People who spend more time arguing on the internet than actually playing.
Oddly enough, a lot of hopeless romantics. Some just coomers.
Two handers for killing. No one's gonna think you're cooler because you can survive more attacks. Plus the two hander fighter is going to survive 95% of the fights the sword & board fighter would have anyway.
People who want to play a protagonist
People who don't want to be invested in the game and play a class that has minimal mechanics so they can scroll on their phone instead.
Or maybe people that don't want to hide their characters' shallowness behind quirky race/class element and instead give them actual personalities.
Yeah, their shallowness is on full display instead which is 1000X worse.
>Actual personalities
They make generic sterotypes at best and have no personality at worst.
It's why I ban Human Fighter. Fighter is fine, human is fine, but you can't be both. Makes players work.
how do you feel about human paladin?
Not that anon but the ones what quote HFY lines or advocate human supremacy turn out to be raging white supremacists half the time. Don't get it.
I haven't seen a single tiefling character anywhere whose personality wasn't the exact same shit, the edgy misunderstood outcast that's hated but also super charismatic and a shallow take on racial discrimination. Almost every other dwarv is a greedy traditionalist that hates elves (for some reason that never actually matters) but is actually just a hairy, stumpy tsundere with a heart of gold even (specially) for the knife-ear. Elves are aloof and posh, may or may not be teasingly prickish and if their skin is dark they're actually outcasts that dance and howl under the moonlight. Etc, etc. Literally every race/class falls into the same cookie-cutter personality traits, ironically enough the few characters that I tend to see almost always diverse and original are humble human fighters, or whatever the setting's most vanilla combo is. People just really like to use race and class stereotypes as a crutch and don't develop much themselves, while the human fighter has little to nothing to fall back on
>I haven't seen a single tiefling character anywhere whose personality wasn't the exact same shit, the edgy misunderstood outcast that's hated but also super charismatic and a shallow take on racial discrimination
Who mentioned tieflings other than you? Not me, that's for sure. But I've seen three tieflings and all of them were none of that.
>Almost every other dwarv is a greedy traditionalist that hates elves (for some reason that never actually matters) but is actually just a hairy, stumpy tsundere with a heart of gold even (specially) for the knife-ear.
I've seen one dwarf and they were a mute rogue who was literally none of those things.
>Elves are aloof and posh, may or may not be teasingly prickish and if their skin is dark they're actually outcasts that dance and howl under the moonlight
Again, never seen this. In fact that's more to do with the setting I run having no drow and high elves being the most advanced race around. In fact, the Elf pcs were far more racist than your depiction of dwarves (though their first major villain was an absolutely racist piece of shit noble human, and there's a good deal of racisim in the setting in general).
>Literally every race/class falls into the same cookie-cutter personality traits
Again, find better players.
>ironically enough the few characters that I tend to see almost always diverse and original are humble human fighters
I've never seen a human fighter that wasn't either on their phone or That GUy.
>whatever the setting's most vanilla combo is
I never see these as anything other than lazy homosexuals or problem players.
>the human fighter has little to nothing to fall back on
And never proves to be better. Human Fighter is just player speak for "I don't care about your setting or worldbuilding or the game, I'm here to hit things and turn my brain off. I will never roleplay, my character will never be more than a statblock or a sterotype, I will be a problem" so I ban it outright.
How many of your players are trans or nonbinary?
None.
As I noted my issue is my experience, and I did eventually get better players. Humans just... THe issue is that in most settings they don't have a niche. There's nothing there to give people something to work with, and as such they make generic shit because they have nothing to tie them to the setting. So since I started making humans have a hard niche like other races and removing their generalist status it's been better, but I haven't had a human fighter since. I had a human bard, but he was terrified of falling into the bard sterotype so he leaned too hard the other way and played his character as dumber than they were.
Meanwhile the orc EK fighter had an interesting backstory that led to interesting character growth and development through the challenges he had to face.
This is just you being a shit GM with dumb players though. Simple back stories are the best because the campaign BECOMES the backstory.
Nobody cares about your gay snowflake eldritch knight orc who got bullied for learning magic and whose parents died in a raid by racist humans
>Simple back stories are the best
They fricking suck as a GM, because your characters feel like aliens who have no place in the setting, and I don't run low-level/low-power campaigns. When I run 5e, I start at 5th level, minimum, so the player characters should have 4 levels of adventuring under their belts. I want my players to have their characters feel like they live in the setting, not just people who appeared from nowhere with no relatives, homeland, friends, family, etc.
>the campaign BECOMES the backstory
No, no it doesn't. It doesn't establish their bonds, their friends, family, history, homeland, any of that. The campaign is their present and future, they lived lives before becoming adventurers and that's important to me as a GM so I know the players read the setting primer and have attempted to make their characters fit the setting.
>Nobody cares about your gay snowflake eldritch knight orc who got bullied for learning magic
He didn't actually, and he was a player. I was the GM. In my setting Orcs are lawful, honorable warriors steeped in tradition rather than the lazy homosexualry Rimjobs version where they're all braindead rapists, and any who dishonor themselves are branded and exiled. He created a cursed blade by using unconventional methods of smithing, and his goal was at first to prove that the methods of his people were outdated and that he can make a fine blade without the old ways and he's been on a quest to find the pieces of an ancient blade and reforge it. he's better than any boring human fighter who grew up on a farm and started adventuring for gold.
>parents died in a raid by racist humans
Humans are artisans in my setting. They were formerly savages, but after managing to overwhelm the high elves through sheer savagery and brutality they took the captured weapons and armor from their foes and studied them, finding a passion for the arts. The orc PC's parents are alive and well.
>I don't run low-level/low-power campaigns. When I run 5e, I start at 5th level, minimum, so the player characters should have 4 levels of adventuring under their belts.
As a player levels 1-5 are the most fun as I don't have the necessary tools to just bonk or nuke my problems away, so my party and I are forced to think on our feet to find creative solutions to almost every fight. Even random encounters become fun and unpredictable because we don't know how it'll go down.
>simple backstory = no backstory
incredible reading comprehension
>orcs are lawful, honorable warriors
>humans are brutal savages who stole their advanced tech
WWAAAOOoooww is that a heckin SUBVERSION?? of MY EXPECTATIONS!?!???? of races in the FANTASY GENRE??????? this is so. FRICKING. ORIGINALLL!!????!!!!?!?!!,
>incredible reading comprehension
Functionally the same thing. "My character grew up on a farm and wants to make MONEY" is not a good enough backstory.
>humans are brutal savages who stole their advanced tech
False, humans WERE savages until they had time to comprehend superior weapons from the elves and dwarves crafted by artisans, which inspired them to become artisans themselves. Currently they are one of the three major powers on the northern continent alongside dwarves and elves, as the war between them was over 2000 years ago and humans have long forgotten any grudges or hatred over that war. They're the most skilled artists in the world however, blending various cultures to create the most beautiful and intricate art in the world. They have a NICHE like EVERY OTHER RACE. Generalists are stupid in a fantasy setting and would be wiped out.
Still, humans are a relatively young race; all the others are as well, compared to the dinosaur folk who are the only naturally evolved race and know of a time before the current pantheon of gods.
>I don't have the necessary tools to just bonk or nuke my problems away, so my party and I are forced to think on our feet to find creative solutions to almost every fight
My players still are, because I throw shit that can cleave off half of their HP in a single attack at them. They ended the campaign at 10th, and their final fight was against mind flayers, all of whom were spellcasters and all of whom could use Counterspell. Their leader had an innate ability to stop the casting of a spell as well, and over the course of the game they nearly died several times because they WEREN'T able to just "nuke their problems away". I also used the rules in the DMG for building npcs as you would PCs for bosses, so they had to struggle even harder to survive. Couple that with the fact I've gutted 5e and nerfed the shit out of all the casters - especially wizards - and you're looking at a much deadlier game.
>Functionally the same thing. "My character grew up on a farm and wants to make MONEY" is not a good enough backstory.
Why not? Tell me why not. I saw the thing where you said you like to start at level five, but imagine not running mid-power campaigns for a moment. Why is that not a good motivation for a level 1-3 campaign? As for as I know that's what Andre the Giant's motivation was, and one of the greatest stories ever told has the main character's motivation start off as 'some frickin' wizard thinks I'd be god at stealing shit and said my ancestors were cool, so here I go marching across the continent with a baker's dozen dwarves who don't like me.'
Of course I suppose if you were writing The Hobbit you'd start it just after Goblin Town, captain fifth level.
>Why not?
It shows that you didn't read the setting primer I provided. You didn't consider where the farm is, who the character's family is, why they want money, how they trained in their class, when they started adventuring, and so on and so forth. Basic shit.
>imagine not running mid-power campaigns for a moment
I've done it, and it sucks. I would never, ever do it again and even then a character should have a backstory that shows the player knows about the setting and put in effort to fit in. IN my setting, "lol I was a farmboy who went to get MONEY' is an ill-fitting background, even for a 1st-level character. Unless your character is a literal infant, they have experienced a lot of things that would give them ties to the setting, even if they're mundane things. Furthermore, adventuring is a profession. You don't just drop everything and start adventuring, you have laws and regulations to deal with, and you have to be properly trained in your field. Anyone who isn't licensed is a bandit, and if you're a bandit you will be hunted down by stronger adventurers and put on trial for your crimes.
>The Hobbit
I would never base a setting on the most toxic thing to ever touch fantasy. It's been a disaster for the genre because every lazy homosexual and their brother copies tolkein's shit. I don't even have halflings in my setting, frick halflings, they're literally the most uninspired shit.
>"the hobbit was a disaster for the genre"
>his Original Setting has a magic DMV handing out dungeon explorer licenses
yeah I'm sure having halflings would really drain the sense of wonder and mystery
>has an adventurer's guild in his setting and thinks halflings are uninspired
weebs were a fricking mistake holy shit
I just want to say that I often made characters with deep backstories... that ended up truly not fitting when interacting with the rest of the group.
Now, as a willing perma-GM, I ask for a few lines each couple of sessions or so. Start vague-ish... and introduce stuff bit by bit, in-character if possible. You don't need for your character's childhood best friend to be a bastard son of the local nobility on your first session. Just the fact he existed and is a representation of the happy part of your childhood is enough to start with.
>Again, find better players.
Funny because
>I've never seen a human fighter that wasn't either on their phone or That GUy.
I do have a solution for you:
Find better playerd
>Find better playerd
I did. None of them play Human Fighters because they're better players.
>hat ended up truly not fitting when interacting with the rest of the group.
That's what session zero is for, the fact your character doesn't fit with the rest of the group is either a fault of yours (you intentionally made something that doesn't fit with the setting/group, a common fault of people who play human fighters since they think they can get away with anything), or a fault of the GM for not running a session zero where everyone discusses their characters as well as not providing everyone a setting primer detailing how all the races behave and fit into the world.
>You don't need for your character's childhood best friend to be a bastard son of the local nobility on your first session
You don't, and I never said you did, but that childhood best friend should exist. Your character's backstory should cover everything that makes them fit into the GM's setting, and if you're playing at higher levels (or a higher tier of play, some games with point buy classless use pools of points to determine the power level of the campaign, similar concept) then your backstory should be more in-depth; a 10th level character will have much more experience under their belt than, say, a 3rd level character and their backstory should reflect that, touching on some of the more prominent deeds they've done and adding more connections within the world due to the places they've gone and the people they've met.
As stated I run games at 5th or higher when I run 5e. I loathe early 5e because it's just not fun for anyone. I can't challenge my players how I want without them keeling over constantly (Icespire Peak taught me this lesson) and they have to deal with basically having nothing in terms of abilities. So I expect more out of my players' backstories than someone who starts at 1st or 3rd level would.
> That's what session zero is for, the fact your character doesn't fit with the rest of the group is either a fault of yours (you intentionally made something that doesn't fit with the setting/group, a common fault of people who play human fighters since they think they can get away with anything), or a fault of the GM for not running a session zero where everyone discusses their characters as well as not providing everyone a setting primer detailing how all the races behave and fit into the world.
First, this "adjustment" issue is not relegated to any race or class.
Second, it happens no matter the session 0 or not. But it does happen a lot more with unexperienced players.
The phenomenon I am referring has more to do with a mismatch between a character's abilities, the choices that comes naturally in game and said background. For example, you may have designed a barbarian with little empathy, confident that the paladin would hold his own protecting the cleric and sorcerer. Turns out that due to a mixture of bad luck and unoptimized build, he ain't.
So you're faced with abandonning your ruthlessness and fearlessly assaulting the biggest threats in a fight, or death. And if you do, welp, you go against chapter 2 and 3 of your backstory, which detailed how you leveled up. The kind of choices you made. And suddenly, the background is a burden.
There is also the issue of thinking a certain playstyle, or personality type would be fun, only to not truly being able, nor willing to live up to it, so you tweak it... and now the background requires minor to major adjustments.
All of those issues usually pop up before session 3. You can easily have an introductory adventure, especially if ypu pop players in the action. By leaving holes willingly and filling them later, you have those sessions run just as smoothly as everyone know they have room to adjust.
And by session 4 at most, you have your backgrounds, and they're probably higher quality too.
>I did. None of them play Human Fighters because they're better players.
You couldn't pay me to play with someone this much of a c**t.
I saw a tiefling PC once who was just a crook and an butthole, albeit a moderately charismatic one (he was a sorcerer, after all).
I made an androgynous alchemist type devilmans with bat eyebrows. They just wanted to huff potions and deal them like some sort of enby drug dealer.
Not even sure why I did it but I got bored of playing human clerics and wanted to do something weird, do human fightergays play the same character every game?
>do human fightergays play the same character every game?
They don't play characters, they play statblocks and sterotypes.
i don't mind that, i just think that fighters are boring stat blocks that do like one thing. Even barbarians can talk to animal ghosts now.
Playing a human rogue/warlock in Theros right now. The ship he worked on was sunk by the kraken, who let him live on the one condition that he would carry out its will on the surface and eventually kill Thalassa, Goddess of the Sea.
potion seller give me your strongest potions!
You're not ready for my strongest potion
honestly that's cool i was just being snippy.
exactly this human fighters have the most space to grow and have a real character arc as the campaign plays out everyone else is trying to force their 3 page backstory to the front of the game or playing their favorite anime character
>human fighters have the most space to grow and have a real character arc as the campaign plays out everyone else is trying to force their 3 page backstory to the front of the game or playing their favorite anime character
I've seen more interesting arcs from non-human, non-fighter characters. I've never once seen a Human Fighter that isn't just "guy who fights for money", and they never go beyond that.
that's a bummer ill accept its a particularly bad character for people who don't roleplay very much or are not invested in the story but having a baseline that does not restrict your in game actions and building a character in response to the game being played and the story you are all sharing is incredibly rewarding and for what its worth I've never seen a non human character be more than their disposition description
>human fighters have the most space to grow
Ah yes, they grow from making ONE attack every turn, to making FOUR of the EXACT SAME ATTACK every single turn. Because clearly "I do the same thing every time but I do more of it now" is exactly the kind of growth people love to see.
They get extra feats and some of the strongest subclasses for a reason.
All but two of the subclasses are just as boring. The only subclasses which are any good are the Battlemaster and Eldritch Knight, and Eldritch Knight pretty much takes away everything people jerk off about the fighter anyways.
Battlemaster is like the only character in 5e that actually feels vaguely dynamic in the rather one note game of 5e from what I've seen. Not even playing a spellcaster really feels like...anything in that game.
Battlemaster and Samurai are the two strongest. Eldritch Knight is only good for a few levels where they can cast Green Flame Blade or Booming Blade without losing an attack and even then it's still hampered by being a 1/3 caster.
Imagine getting so fricking mad about shit that only ever happened in your head
Black person, a lot of players have personal experience with tieflings being played by buttholes. It happens.
>An internet meme is real, I swear!
>t. no-games
Aw, man, imagine how bad it would be if you actually had to play an RPG anon, putting up with other people's ideas... The mere though makes me wretch.
I run and play several. I'm in a game right now in fact. But as a GM, I refuse to tolerate people who are going to spit in my face and not make characters that fit the setting or who are gonna fricking dick around on their phone when dice aren't being rolled.
How is it that human fighter which covers every person in history is inmaginitive?
Do you suck the ability to roleplay anything besides labels out of your playerd?
>How is it that human fighter which covers every person in history is inmaginitive?
Because a fantasy setting isn't IRL, there are factors at work there that aren't at work in real life, and it's called FANTASY for a reason. It should not emulate real life. Doing so is the definition of boring.
>Do you suck the ability to roleplay anything besides labels out of your playerd?
Rich coming from someone seething so much over having a label they use called the frick out.
>people that don't want to hide their characters' shallowness behind race/class element and instead give them actual personalities.
>every human fightergay only defines their character on being a human male fighter
>and instead give them actual personalities.
If you wanted to have an actual personality you wouldn't have chosen a class that has nothing to do but make the same attack over and over and over.
Way to out yourself as not having any creativity
t. combatlet
and what is the personality of a fighter 99% of the time?
>big
>strong
>dumb as a back of rocks
amazing so well rounded
You're just not creative
>cut-throat bounty hunter
>naive and idealistic young squire
>dutiful and hardened veteran sargent
>enforcer for a cartel
>army deserter in the run
>Weary old warrior looking for his final hoorah
>gloryhound knight
>Ex-retainer from conquered kingdom seeking wealth and support for rebellion against overlords
Plenty of character opportunities for someone that's just a bonkster
I literally always play male human fighters because I enjoy melee combat. I find all other classes in PF 1e to be too simple. Sundering tripping fainting disarming grappling, I love feeling like I'm actually fighting. Also I love playing a knight or bastard of a royal family or noble house, my character is LITERALLY representing a faction in the setting and I have to constantly be aware of my actions as to not being dishonor or start any wars.
Maybe if you got rid of that yeeyee ass hair cut you'd get some decent players.
Now then how are some good ways to get plays to play fighters?
We use the elephant in the room homebrew rules and the legendary fighter 3rd party addon, my gm and I have worked on new combat maneuvers that effect monsters specifically, we haven't tried them yet.
Pic is my last character btw
>Fighters
>PF1e
>"fun"
"I full attack" and blowing all your feats on a single sub-par gimmick that you'll ignore in favor of full-attacking 85% of the time is not what I consider fun or mechanically engaging
>other classes
>simple
holy frick martial gays need help
This but unironically. DMing >>>>>>> being a PC. I don't care about an individual character, I care about worldbuilding.
commit parachute-less skydiving
Hi castergay
They hated him because he told the truth.
Also:
>not banning phones at your table
Shiggy diggy
people who actually want to make a difference
Old wizard wiener
Young wizardess pussy
Is there a looser pussy?
Young bard student pussy
sorcerer pussy
Your anus.
OP's boipussy
Young wizardess (male) pussy
yomama joke
I'd frick her to be honest
>t. human fighter
well, you wouldn't be her first, since she probably runs a Railway Station there, considering things.
Ohg, also, you are incredibly likely to get some kind of degenerate magic STD
getting raped by elf girls at the first opportunity
"rape"
He's a spellcaster
sauce?
Dragon Prince. It's ok, my wife likes it. I didn't hate it. That b***h in that screenshot is one of the setti g's elves, she has a cute gae accent.
Dragon Prince, the two there are the main couple. It's a cute show, decent kid's stuff.
I like the worldbuilding.
Its objectively bad, you just want to frick a preteen
>you just want to frick a preteen
More like an accent with horns.
Animation was rough for the first two seasons before striking a balance, story was a complete mess, human kingdoms just feel like generic fantasy ethnicities, and most of the plot involving them feel contrived. Characters and the setting on the Elven side of the continent were pretty good and the shows biggest blunder was that it did a shit job of showing that off compared to something like Avatar.
Show would have benefitted from there being only a single human kingdom remaining, justifying the diversity the show wanted to have, and the point A to point B questline of the main character going much farther and covering more of the setting. Instead they just dicked around in a tiny fraction of the map.
>[screaming]
>despite her entire head and throat, and a good portion of her torso being GONE at that point
It's so bad.
it's not her screaming, there were other people in that scene
Bruh, it's magic. You've never seen fantasy depict a single instance of a disembodied voice in your entire life?
>NOOOOOO YOU CANT USE BLACK MAGIC IT’S NOT GOOD BECAUSE IT USES UP THE LIFE OF A LIVING THING TO DO IT
>IT’S DIFFERENT FROM KILLING AN ANIMAL FOR FOOD OR FUR OR LEATHER BECAUSE IT JUST IS OKAY DUDE TRUST ME IT’S EVIL
And that’s why I didn’t watch past Season 1 among other things
Surviving is a necessity and you need animal lives for it, casting magic isn't.
Except for that time when killing a single mindless lava monster resulted in saving thousands of lives that would have been lost to famine and starvation. Or that time someone's shattered spine and total body paralysis was cured at the cost of a single baby deer. Or the time they literally brought someone back from the dead by using an already dying soldier. Those were pretty necessary for countless individuals living all at a completely negligible cost.
Yes
How dare you. I want to frick the sparkly purple one.
>also for sucking willy
A bit fruity.
You should be able to see more of his chest in that image. It looks like he's sitting back against the tub and not laying in it, which would make his thigh be utterly fricking massive.
DUDE i just LOVE the hustle and bustle of the big city, it’s so DYNAMIC and makes me feel like i’m in one of my favourite TV SHOWS. you should totally come on down to my studio apartment, it’s got EXPOSED RED BRICK walls and everything, we can crack open a nice hoppy ipa or three and get crazy watching some cartoons on adult swim! and dude, dude, DUDE, we have GOTTA go down to the barcade- listen here, right, it’s a BAR where us ADULTS who do ADULTING can go DRINK. BUT!!!! it’s also an ARCADE like when we were kids, so we can play awesome VIDEO GAMES, without dumb kids bothering us. speaking of which megan and i have finally decided to tie the knot- literally -we’re both getting snipped tomorrow at the hospital, that way we can save money to spent more on ourselves and our FURBABIES. i’m frickin JACKED man, i’m gonna SLAM this craft beer and pop open another one!!!
>Netflix
>2018
Hot garbage.
Your intuition is correct. The protagonist's adoptive father is an african larping as a european kang, elf girl's adoptive parents are homos, the ruler of the sun elf kangdom is a dyke, and the only likeable character is mute and she also becomes a dyke later because why the frick not.
Do they fug?
yes
beastfolk amazons (sizeclass: large)
Being the least memorable members of the party.
> Thinking race/class combos makes a character memorable.
You need to try actually roleplaying instead of playing yourself with some stupid snowflake filter.
The problem is that the people who like human male fighters tend to be the people who consider anything unique about a character to be bad, so they actively design their characters to be as generic and bland as possible.
Find better players? I ran it all. From the drow (russian) accented chaotic good archer type freedom fighter that would jest with words all the time to the lawful evil soldier who blindly obeyed the party leader due to rank... only to suggest inhumane (but effective) solutions to all problems with a sort of sadistic glee...
I tried "fighting styles" back in AD&D, where I fought with net and trident just to showcase on the GM's favored bad guys, humanoid wizards, how stupidly powerful his called shot rule was as well as slightly multiclassed in 3.5 to make an efficient dagger thrower (which ended up subpar, even for a 3.5 fighter).
They can be fun. They can be colorful. And frankly, the only characters that I played that blew them out of the water completely were a Cavalier of the Blue Rose (but that's because I turned the campaign into some sort of pacifist run), and a vivisectionist/rogue (and that was mostly the grimdark campaign setting and trying to keep alive a cheery heroic and not that bright party leader, and by extension himself).
Femoids, gays and Yaoi
Hurd durf get of my vydier
Quads
Awesome art, more like this?
That art is from the game Vindictus, specifically the archer class. Used to main him and play that shit back in highschool, all the class artwork from that time should be similar. Picrel, the giant warrior class.
Sacrificing themselves to hold off a powerful adversary while the party escapes.
More so risking their lives to keep the foe off me so I can weave enough spells to win the fight. Thanks fighterbros, you're always there to keep me alive so I can do cool things.
Bullying. When I'm the GM I always make sure to put any human fighters in their place as the weakest, least-competent member of the party and load the world up with non-humans to discriminate against them while also making humans a minority race.
My favorite fighters dual wield a one handed melee weapon with a ranged weapon, fight with two spiked shields, or with what god gave them.
Whay are your favorite builds?
Historically-accurate settings.
In any kind of setting with a supernatural power that alters the world through its very state of being, the "fighters" should have actual measures against users of those powers and are able to effectively utilize the power themselves to some degree.
Cannon fodder.
Fighting?
The only correct answer
Elven waifus
they are for fighting human males
I tell my GM I'm going to make a human male fighter then everytime I encounter a human male NPC I ask him to fight.
Boysmell.
>not making him the most grounded and open minded character in the party, filled with a sense of wonder for the wider world around him
That's overdone as frick, I've seen one guy basically play that archetype enough times to be sick of it.
You want to talk overdone, let's talk gruff, worldweary realist that's fed up with everything.
nogames
Thread's full of 'em
Being the last to die in the party wipe.
>being the first to die in the party wipe
ftfy, they're the Fighter so they're up front taking hits and will be priority uno for the bad guy to wipe out so he can decimate your squishy teammates.
Dedicated physical damage dealing and physical damage absorption.
The aryan-hyperborean race
Baaaaaaaaaaaaaaaaaaaaaaaaaased
ok ngl sisters, i'm straight, but this is HOT
I wish I was that the Orc, and had an Orc Daddy to help me with the sissy human boi
Fixing the elder races' messes and get trophy wives while they're at it
defenstration
>defenestration-of-prague
Which one?
The really good one. Can't you tell from the image how much fun they are having?
Wizardess Snu Snu
another three word combination that gets you banned.
Maybe you should try using the words without being a moron.
Anyone who describes their character as [sex][race][class] is not someone you want at your table. Doesn't matter if it's male human fighter or female tiefling warlock or male halfling wizard, frick all of them.
Yeah. They really are for ____.
Hiro Fumikage wishes to restore honour to his house and take revenge on the warlord who killed his father.
Sir Benedict Somersby has been knighted by the realm, and protects it from all dangers.
Emilio Cortez is a thrill-seeking sellsword tied to the party via lifedebt to another member.
Marcus is a gladiator fighting for his freedom, but now his captors have better places to put him than the colosseum.
ALl of those would be more interesting with non-fighters.
>Monk/Rogue
>Paladin
>Rogue
>Barbarian
Ah, yes, an honourable samurai warrior meeting his enemies head-on with the weapons of his ancestors, CLEARLY a sneaky trickster who specializes in hand-to-hand.
Samurai is a subclass for fighter, pal.
Benedict would certainly be better off as a cavalier fighter, as he isn't particularly faithful, no more than the rest of the kingdom, and also knights are particularly MOUNTED warriors.
Maybe Emilio would work as a swashbuckler or something. But realistically, why does assigning different numbers to a character make them more or less interesting?
I envision Marcus as a broken man, almost incapable of emotion. Going from slavepit to bloodsport does that to you. He had to learn to survive, and to put on a show. Unentertaining gladiators don't get to win. He learned that getting mad and charging headlong into the battle was never a good idea, especially considering that's what they want you to do.
Now you are just being obtuse.
Hiro is a fricking samurai.
Benedict might not follow a strict god or code (5ed). He might also not channel shit.
Emilio might not be a bodyguard, rogues really are usually more sneaky.
Marcus being a barbarian implies shit. A barbarian loses himself in battle, a fighter does not
Patriotism and being a hero
Donovan
tunate.
people who want to flesh out their character by playing the game instead of choosing backstory boons
people who think they're fighting a non-existent culture war
triggering freakshitters who dont realize that when the party is full of quirky "unique" demihumans, the man with just a sword and shield actually stands out the most
this tho
At that point, the Male Human Fighter is the freakshit.
Why do you think that nonhuman players would mind having a human in the party? It gives something to play off.
>triggering freakshitters who dont realize that when the party is full of quirky "unique" demihumans, the man with just a sword and shield actually stands out the most
Things that have never happened, but Redditors desperately want to believe happen so they can feel special for picking the most picked race/class/gender combination.
Redditors seethe at the existance of Human
Fighter, just read through this thread
lol no, reddit is one of the still existing bastions of some of the most cringe HFY shit and they helped keep the myth of persistence hunting as a human superpower alive because it's sooooo cool to parrot.
how to immediately spot a no-games
>no... y-you havent played the most popular rpg of all time....
I accept your concession
why the hell are there more kobold barbs than orc ones
Orc racial abilities suck, while kobolds are at least decent for multiclassed barb/rogues.
Also, scalies.
>fighter only counts for 4.67 of the 23.16 total classes chosen when playing a human
>human only counts for 4.67 of the 14.08 total races chosen when playing a fighter
>but its individual cell is the deepest shade of green and has the highest number amongst the combinations, so who cares
>the deepest shade of green means fighter is actually the majority of classes chosen in conjunction with the human race, and that human is actually the majority of races chosen in conjunction with the fighter class
>don't worry about the overwhelming number of people who don't choose that combination, they don't exist
>human only counts for 4.67 of the 14.08 total races chosen when playing a fighter
moron, do you not know how to read a graph? Human-only accounted for 23.16, increased to 29.48 if you account for the half-breeds and their half-humanity.
I think he's upset that other races and classes get played at all.
>chart used as "evidence" that most people choose human fighters
>it's refuted
>"hurr durr he's just mad"
Consider suicide via phentanyl.
>people b***h and whine that human fighters are sooo rare these days
>"here is a chart that shows human fighter is actually the most commonly played race/class in the game"
>"YEAH BUT IT'S NOT OVER 50% OF THE PLAYERBASE THOUGH"
Have you considered that your expectations might be unrealistic and unreasonable?
I get the distinct impression that these people straight up cannot fathom exactly WHY anyone would want to attempt to play something else so it angers and confuses them. For me personally, I will always want to play something else because table top is the only place that actually allows it.
You look anywhere else, in novels, movies, cartoons, comics, video games, it's almost all humans.
Cute freakshit, would scratch the base of her horns/10
You're complaining about a majority that doesn't exist. Full stop.
NTA, but majority and most common are not synonymous at all
"Majority" literally addresses the greater portion of a demographic.
The demographic in this case is "people who choose races and classes for a shit game", and the majority of them don't choose human fighters.
Get fricking bent.
>"Majority" literally addresses the greater portion of a demographic.
usually, but not always (see bolsheviks)
>majority of them don't choose human fighters
Agreed, however it's still the most commons race/class combo out there. And that's fine, I myself am a Human Fighter apologist.
>"Majority" literally addresses the greater portion of a demographic.
... for which you don't need to exceed 50%, you dumb shit. You need to be greatest group, not over any given threshold.
This isn't even basic math you are failing, this is just fricking common sense at this point.
Everyone in this chain is a fricking moron. Majority is the greater number, not some arbitrary percentage.
Of everyone who chooses humans, THE GREATER NUMBER DOESN'T CHOOSE FIGHTERS. Of everyone who chooses fighters, THE GREATER NUMBER DOESN'T CHOOSE HUMANS. When you combine these two things, THERE ARE MORE PEOPLE WHO DON'T CHOOSE THESE THINGS THAN THE PEOPLE WHO DO.
ERGO.
THE MAJORITY OF PEOPLE DON'T CHOOSE HUMAN FIGHTERS.
But my mistake is jumping into a chain that had no argument to begin with, so I guess I'm pretty moronic to.
>All Caps
>All of it moronic
>While trying to call others moronic
>he
>couldn't
>address
>a single
>point
Smartest man on /tg/, please continue dabbing on freakshitters
So you are ever more moronic than him and smell bad
The row accounts for humans of all classes. The column accounts for fighters of all races.
Like I said.
Try reading, homosexual.
Yes, and that row was 23.15
You're fricking insufferable. Learn how to fricking read, and then learn how to address a point.
What point? Nobody said that humans were the majority, but humans most certainly are the most common, and non-humans are far from the "vast majority" like you claim. And if you count the half-human species, humans are just straight up the majority.
How is life being innumerate? I always find the mere concept confusing. Like how the frick someone can't count? I get inability to read, but count?
>innumerate
Ah, my mistake. I guess 18.49 is actually smaller than 4.67, and 9.41 is also smaller than 4.67. I can't believe I could be so stupid.
Human fighter was the default choice on this tool so it's probably over-represented. Human and Fighter are probably also a bit over-represented. Other fields are probably right.
Male pattern baldness
Being the straight man in a fantastical party to make them look all the more fantastical
people who like the classics
..that guy who joined the group for one session because his friend convinced him to try dnd. He isn't especially interested and thinks tabletops are loser nerd shit. He isn't wrong. The DM gives him a premade character which he doesn't bother to name. If urged to provide a name, he says "Legolas" or "Jon Snow".
He spends the session looking at his phone and periodically saying "I do my attack" even when the group is not in combat. Outside of combat, his friend essentially takes his turns for him. When asked to make any roll his first response is "which one is a dee twenny".
We all nevertheless like him because he's a chill dude. We don't invite him to play again, simply because it was clear he just wasn't into it.
Succubus pussy
succubussy
That's what paladins are for.
Giving headpats and scritches to their party members.
pragmatic. but crafty masters of weapons.who play the correct race and gender.
gaymatic seems to be the word that fits you.
getting impregnated
Marrying
Marriage to elvish princesses!
I like how the bottom post takes the stance that players of non-human characters "aren't professional actors" despite such people constantly pushing the narrative that humans are inherently boring and playing another creature supposedly opens up so many roleplaying possibilities. No, they don't consider the impact of their species, ethnicity, nationality, faith, sex, etc on their characters' behavior during character creation, let alone actual play (when the roleplay happens) despite these things being so rich in narrative potential. I also love the jump to the extreme that thinking about these narrative aspects is somehow "writing a dissertation about every player choice." I thought having non-humans was inherently more interesting. Shouldn't these ideas come naturally without "bogging the game down"? I thought you were naturally such good roleplayers who cared about the story, just because you chose not to play a human; but now you aren't professional dissertation writers?
Are you in support of having deep characters or not?
Not if it takes efforts. It has to be effortlessly deep.
>human male fighters are for the other players
I'm a habitual healer player, it's how I roll, and I like HMFs but they're not for me.
Hugging and kissing and loving
Loving, touching, squeezing, you mean.
...underpaying reward money for clearing out the den of beasts. Pleasure doing business with you. We have another job you can take if interested.
Finding a cursed belt in their treasure and becoming human female fighters.
fighting. It says so right in the name.
ever
>human male fighters are for ____
people with no imagination
Opposite.
People who tend to say this are people who think tiefling is a character trait.
Fighting?
jobbing
Female elven sorceresses
>Hates magic and those who practice it on principle
>Espouses martial prowess and raw strength
>Takes on a humanoid form, wears armor and prefers melee weaponry
>Is really angry all the time
When you think about it, Khorne is the physical embodiment of every single "Male Human Fighter" thread on /tg/.
starring in movies apparently
catgirl witches, dragonesses looking for treasure, succubi, and their childhood friend (returned as a zombie)
>their childhood friend (returned as a zombie)
Excuse me?
Elf MILF house husbandry.
posting funny black and white muscular men with square jaw
Also easiest class and race for newbies
Newbies.
Feat fetishists.
Armorgays.
Long time players who are not ashamed about saying "I want to feel like a main character and I'm tired of pretending otherwise".
People who spend more time arguing on the internet than actually playing.
Oddly enough, a lot of hopeless romantics. Some just coomers.
underlying insecurity issues.
passionate smooching
how much for a gobjob?
Whatever it costs to disinfect the wound left when your penis falls off from rot.
'bout tree fiddy
GOD DAMN IT LOCH NESS MONSTER ! WE AIN'T GIVIN' YOU NO THREE FIDDY !
made for male human fighters
Helping me decide what's cooler, two handers or sword and board.
Wink wink?
Two handers for killing. No one's gonna think you're cooler because you can survive more attacks. Plus the two hander fighter is going to survive 95% of the fights the sword & board fighter would have anyway.
people who want to play human male fighters
New players
Big Tiddy Drow Clerics
Tryhards.
>human male fighters are for ____
bros.