Feels like they could've treated Boris better considering he was the Soviet hero in Yuri's Revenge, Volkov and Chitzkoi are fine and make sense being Russia's commandos, but they could've done more to maybe expand on his character instead of killing him off in the first mission and shelfing him for prequel operations. Did the other commandos get unceremoniously KIAed besides Yunru and Libra? I know about Morales but what about Tanya, Siegfried, Norio, Rahn, Malver, and that Soviet duo that helped us out?
>tanya survives, >yuri, norio and siegfried are dead >volkov, malver and the duo's fate are unknown >the fate of the world is now resided on yunru who created the donut steel faction and libra who took up the mantle of yuri.
MO's plot slowly devolved into gacha tier bullshit is the worst thing that could happen to it, balance aside.
>tanya survives,
I guess it makes some sense she being a staple of Red Alert. >Yuri dead
I kinda have doubts about this, in the old plot for Mental Omega Yuri had a clone who revolted or something which I think is kind of lame but I can definitely see him using one as a double to fake his death. Unless they've confirmed Yuri is in in fact dead which would be pretty lame now that Libra is leader now. >Norio and Siegfried dead
Didn't know Norio too well but I liked Siegfried, I assume they didn't receive respectable deaths. >Volkov, Malver, and the duo's fate are unknown
I'm going to assume Volkov, Chitzkoi and the duo are probably going to help us carry the Soviet campaign and did Malver join Foehn too because I recall Rashidi did so I'm assuming they've been involved with Yunru's bullshittery. >Rahn unmentioned
I guess he's just subject to Libra now.
Warzone
Try and pivot away from Mental Omega, I've tried Warzone before and thought it was alright. Not fond that tiberium's taken a fully crystalline form without blossom trees but I'll just assume they're evolved from vinifera tiberium. Infantry die a lot more often then they did in the original Tiberian Sun but infantry only games are oddly fun and I admit I do like how much more powerful tanks feel because of it. Think I'll replay it before I get TS Another World set up.
It's still in development but how's Ion Shock? Anyone got NCM Revolution working?
It's possible to go on for hours about how MO fricked up it's plot and the myriad things they could have done to do it better, but there's really no point. They have long since committed to their dogshit ideas.
For the Brotherhood! Besides Twisted Insurrection, Dawn of the Tiberian Age, and The Second Tiberium War are there any mods you guys would recommend for Tiberian Sun?
Do I need to do anything specific setting it up since it's an older mod?
>no flame troopers/chem troopers in ts
What were they thinking?
I do wish flamethrowers and chemical warriors made it to Tiberian Sun but I just assumed they didn't make a appearance because they were supplanted by cyborg infantry.
Not to mention their volatile habits.
>Then why not give the cyborgs tiberium/napalm weapons?
The game manual did mention cyborg infantry being armed with flamethrowers but ingame they just have their vulcan cannons.
Maybe it was cut during development?
Cyborg commandos are armed with plasma cannons, but the manual mentions: >Those cyborgs that perform well are further modified and promoted to the Nod Cyborg Commando ranks. Packing enough firepower to take out entire bases, the Cyborg Commando is a large threat on t he battlefield. Armed with a chain gun and flame-thrower, the Commando can make quick work of vehicles, infantry and structures.
Technically there's some in the game files, but they have very specific functions. For example, the Mammoth Mk2 using missiles against aircraft or the Cyborg Reaper having nets.
It was present in Red Alert as well, Mammoth tanks had a low rate of fire missile launcher attached to them and Fire Ants from the bonus campaign had both their flamethrower for infantry and bite for vehicles.
>Ghost Stalker
He should've been using his rail gun on structures, I think Umagon would've benefitted more from being able to demolish buildings with C4.
This unit (in the vanilla game) was the biggest pile of bullshit I've encountered in a strategy game. Shove a subterranian apc full of one commando and then cyborgs, pop it up in (or near) an enemy base, and what the frick was the GDI player even supposed to do?
Yes, but with the commando you just go on a building-destroying rampage until he dies. The economic damage is immense since he just rapes buildings with the plasma cannon
i can't stand TI/MO's enforced rock-paper-scissors bullshit that makes units deal less damage to shit they aren't intended to counter. MO especially feels like they bog the game down with all the new shitty abilities they add, both mods are the epitome of bloat and completely miss "less is more" as a core design conceit
I like the mod's premise of following the ending of Tiberian Dawn's Nod campaign and I did play it a long time ago but I'm a bit disappointed with their decision to make Globotech a dedicated faction instead of the Forsaken (Forgotten) or even resurrect that old idea they had about the Sigil.
About the Sigil: >Long ago we tinkered with the idea of a secretive cult that manipulated both GDI and Nod’s actions in order to further their own goals. The insurrections that both sides have to endure would have been engineered by these cultists. After the player puts their houses in order the Sigil would reveal themselves as their goal came closer to realisation, becoming the boss faction. >At one point in their history the Sigil was part of the Brotherhood of Nod, they became too obsessed with the Scrin (even by Nod’s standards) and began worshipping them as their gods, which eventually lead to them splitting away from Nod. They took several Scrin artefacts with them, they used these in tandem with data stolen from the ruins of Project Re-Genesis, to augment their bodies in an attempt to purge themselves of their humanity. During the events of Twisted Insurrection they manipulated the primary factions as both a distraction and a means of weakening their enemies while they constructed their new messiah the Hierophant. >Sadly due to too many ideas, differences in opinion and the projects leaders’ dislike of the Scrin, the Sigil were cut which is why I never completed this concept.
I was like 12 or something when Tiberian Sun came out. The graphics were pretty incredible, I had never seen lighting that good in a strategy game prior to that. I loved the aesthetic to it, everything eery and glowing.
Yeah it's pretty bad, I mean at least most of the tiberian threads I come across are safe, I can't go by thread about vanilla Red Alert 2 or Yuri's Revenge without it being brought up.
Not that anon, but when the first reply is someone stirring shit up by comparing the Mental Omega mod to the original games and having seen those type of posts across multiple C&C threads on different boards I can understand there would be some Mental Omega fatigue.
mental omega >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ra2 > shit > tibsun
> ra2 > shit > tibsun>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
omega
FTFY
>FRICKEDTHATFORYOU
yeah i can tel with your goofy ass list
get outta here bro
you'll be beaten to a fricking pulp
MentalBlack folk deserve the rope
>killing everyone at the end of arc2 so speeder can circlejerk with his animu chicks
Feels like they could've treated Boris better considering he was the Soviet hero in Yuri's Revenge, Volkov and Chitzkoi are fine and make sense being Russia's commandos, but they could've done more to maybe expand on his character instead of killing him off in the first mission and shelfing him for prequel operations. Did the other commandos get unceremoniously KIAed besides Yunru and Libra? I know about Morales but what about Tanya, Siegfried, Norio, Rahn, Malver, and that Soviet duo that helped us out?
>tanya survives,
>yuri, norio and siegfried are dead
>volkov, malver and the duo's fate are unknown
>the fate of the world is now resided on yunru who created the donut steel faction and libra who took up the mantle of yuri.
MO's plot slowly devolved into gacha tier bullshit is the worst thing that could happen to it, balance aside.
>tanya survives,
I guess it makes some sense she being a staple of Red Alert.
>Yuri dead
I kinda have doubts about this, in the old plot for Mental Omega Yuri had a clone who revolted or something which I think is kind of lame but I can definitely see him using one as a double to fake his death. Unless they've confirmed Yuri is in in fact dead which would be pretty lame now that Libra is leader now.
>Norio and Siegfried dead
Didn't know Norio too well but I liked Siegfried, I assume they didn't receive respectable deaths.
>Volkov, Malver, and the duo's fate are unknown
I'm going to assume Volkov, Chitzkoi and the duo are probably going to help us carry the Soviet campaign and did Malver join Foehn too because I recall Rashidi did so I'm assuming they've been involved with Yunru's bullshittery.
>Rahn unmentioned
I guess he's just subject to Libra now.
Try and pivot away from Mental Omega, I've tried Warzone before and thought it was alright. Not fond that tiberium's taken a fully crystalline form without blossom trees but I'll just assume they're evolved from vinifera tiberium. Infantry die a lot more often then they did in the original Tiberian Sun but infantry only games are oddly fun and I admit I do like how much more powerful tanks feel because of it. Think I'll replay it before I get TS Another World set up.
It's still in development but how's Ion Shock?
Anyone got NCM Revolution working?
It's possible to go on for hours about how MO fricked up it's plot and the myriad things they could have done to do it better, but there's really no point. They have long since committed to their dogshit ideas.
For the Brotherhood!
Besides Twisted Insurrection, Dawn of the Tiberian Age, and The Second Tiberium War are there any mods you guys would recommend for Tiberian Sun?
TS Retro
Do I need to do anything specific setting it up since it's an older mod?
I do wish flamethrowers and chemical warriors made it to Tiberian Sun but I just assumed they didn't make a appearance because they were supplanted by cyborg infantry.
Not to mention their volatile habits.
Then why not give the cyborgs tiberium/napalm weapons?
>Then why not give the cyborgs tiberium/napalm weapons?
The game manual did mention cyborg infantry being armed with flamethrowers but ingame they just have their vulcan cannons.
Maybe it was cut during development?
Warzone
>no flame troopers/chem troopers in ts
What were they thinking?
I may be remembering this incorrectly, but I believe the Cyborg Commando's main weapon is in fact a flamethrower
Cyborg commandos are armed with plasma cannons, but the manual mentions:
>Those cyborgs that perform well are further modified and promoted to the Nod Cyborg Commando ranks. Packing enough firepower to take out entire bases, the Cyborg Commando is a large threat on t he battlefield. Armed with a chain gun and flame-thrower, the Commando can make quick work of vehicles, infantry and structures.
Yeah that's what I was thinking of anon. Quite odd. I don't think CC in-game has a secondary weapon to the best of my knowledge either.
Technically there's some in the game files, but they have very specific functions. For example, the Mammoth Mk2 using missiles against aircraft or the Cyborg Reaper having nets.
It was present in Red Alert as well, Mammoth tanks had a low rate of fire missile launcher attached to them and Fire Ants from the bonus campaign had both their flamethrower for infantry and bite for vehicles.
Fire fricking sucked in Sun so that's mostly why they didn't bother with flamethrower soldiers.
As for Chemwarriors they technically exist in the code they're what makes the Chemical Missile work.
Chemwarriors exist in the game. They're just not a regular unit neither in single player nor in multiplayer.
The Virgin Ghost Stalker vs. The Chad Cyborg Commando
>Ghost Stalker
He should've been using his rail gun on structures, I think Umagon would've benefitted more from being able to demolish buildings with C4.
Why are they purple tinted? I always thought they were covered in some ooze or something as a kid.
This unit (in the vanilla game) was the biggest pile of bullshit I've encountered in a strategy game. Shove a subterranian apc full of one commando and then cyborgs, pop it up in (or near) an enemy base, and what the frick was the GDI player even supposed to do?
lots and lots of disc throwers
concrete ;^)
Mammoth MK2 solos the Commando with ease.
Yes, but with the commando you just go on a building-destroying rampage until he dies. The economic damage is immense since he just rapes buildings with the plasma cannon
By the time that happens GDI will have dumped a Mammoth in the middle of Nod's base to reenact that one cutscene.
for me, it was oxana and her wiener starved stare
What is the best mod for TS and why is it Twisted Insurrection?
i can't stand TI/MO's enforced rock-paper-scissors bullshit that makes units deal less damage to shit they aren't intended to counter. MO especially feels like they bog the game down with all the new shitty abilities they add, both mods are the epitome of bloat and completely miss "less is more" as a core design conceit
definitely not Twisted Insurrection
I like the mod's premise of following the ending of Tiberian Dawn's Nod campaign and I did play it a long time ago but I'm a bit disappointed with their decision to make Globotech a dedicated faction instead of the Forsaken (Forgotten) or even resurrect that old idea they had about the Sigil.
About the Sigil:
>Long ago we tinkered with the idea of a secretive cult that manipulated both GDI and Nod’s actions in order to further their own goals. The insurrections that both sides have to endure would have been engineered by these cultists. After the player puts their houses in order the Sigil would reveal themselves as their goal came closer to realisation, becoming the boss faction.
>At one point in their history the Sigil was part of the Brotherhood of Nod, they became too obsessed with the Scrin (even by Nod’s standards) and began worshipping them as their gods, which eventually lead to them splitting away from Nod. They took several Scrin artefacts with them, they used these in tandem with data stolen from the ruins of Project Re-Genesis, to augment their bodies in an attempt to purge themselves of their humanity. During the events of Twisted Insurrection they manipulated the primary factions as both a distraction and a means of weakening their enemies while they constructed their new messiah the Hierophant.
>Sadly due to too many ideas, differences in opinion and the projects leaders’ dislike of the Scrin, the Sigil were cut which is why I never completed this concept.
Correction on that filename, artist isn't "Stillfunction" but "Henskelion" who also seems to be doing some work on that Dorf RTS.
Not "some work". He's the main dev.
Right then.
I was like 12 or something when Tiberian Sun came out. The graphics were pretty incredible, I had never seen lighting that good in a strategy game prior to that. I loved the aesthetic to it, everything eery and glowing.
rotr dead
>nice a TS thread on /vst/
>MOschizos everywhere
it's over
Yeah it's pretty bad, I mean at least most of the tiberian threads I come across are safe, I can't go by thread about vanilla Red Alert 2 or Yuri's Revenge without it being brought up.
3 year kid stop crying kid
Not that anon, but when the first reply is someone stirring shit up by comparing the Mental Omega mod to the original games and having seen those type of posts across multiple C&C threads on different boards I can understand there would be some Mental Omega fatigue.