I can’t understand how people say how AoS is better than pic related aside from ayami kojima’s art being replaced with weeb shit. DoS has more depth in every aspect I can think of. I know Aria came before DoS but Aria being better? Come on now fellas.
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Aria has soul
>soul
I unironically like Curse of the Moon
Nobody likes stupid touch pad gimmicks.
They're shitters, and when confronted with the truth they get angry, but can never provide actual argument. The touch shit and the art style are blemishes, of course, but they're far, FAR from being able to kick DoS a notch. AoS is great, but DoS is clearly superior even considering its issues.
It’s rare to find legitimately coherent arguments on here thank you anon you are not a homosexual and u probably got some pussy lined up later tonight.
Thanks, bro.
Based thread. DoS has always been the superior game despite the shittier art style.
Exploration was fricking pointless in this game you never find any cool weapons you just pick a weapon type you like and grind whatever souls you need to upgrade it garbage system
DoS was cool but basically Aria of Sorrow 2.0. It didn't bring anything new to the table, it was just more of the same but with added touch screen gimicks.
These. The only thing about DoS that was superior to AoS was Julius Mode. In AoS, you just played as Julius, but in DoS it's like Castlevania 3 but even better. DoS's one and only saving grace.
The entire soul system was arguably better. More souls could level your shit up on a per tactical soul basis instead of just amassing everything for the head hunter soul in aria.
How do you beat the final boss without farming weapons?
Worse castle layout with bland looking areas, it is however equal or superior to AoS in everything else.
Castle layout and style adds a ton of points for this kind of game tho, not for nothing it is called CASTLEvania.
I like Aria more, but I recognize that Dawn is the better game. I just think they didn't made enough use of it's setting. Something about the "mystery" of Aria just made that game special for me. Again, Dawn is the better game, but as a direct sequel, it kind of let me down with it's premise.
This game would be way better than AoS if 90% of weapons weren't locked behind a moronic soul weapon system that endorses an unnecessary amount of grinding for souls , which basically amounts to you doing more grinding than exploring , and not to fricking mention that you can lose certain boss souls permanently for some of these weapon recipes? Not fun at all
Seriously , imagine this game with the same progression based design as Aria of sorrow , hell even Symphony of the night , and watch this game be considered 200 times better than aria of sorrow on a dime , you know you've fricked up game design when even the luck system is broken and doesn't work for souls
>NOOOOOOOO NOT THE HECKIN OPTIONAL CONTENT AAAAHHHHHHHHHHHHH
are you fricking serious?
>NOOO OPTIONAL CONTENT IS NOT THE ENTIRE POINT OF A METROIDVANIA I WANT IT TO BE LINEAR AND BORING JUST LIKE MY LIFE
Cease and cry a river till you drown from your own stupidity anon
DoS is broken and has gay touch screen shit, for starters.
>giving a shit about anything other than SotN and PoR
More like Portrait of assets because if rondo of blood and sotn didn't exist that game would have like 15 unique enemies lol
SotN's presentation is top notch, but the rest is pretty weak.
The optional content is fine. You don't like it, then do the rest of the game's content. You not liking part of the optional content of the game doesn't make me want it to be linear, you fricking nutjob.
Immediately I was reminded of this shitty berry story on DeviantArt featuring Soma and Mina.
I think DoS plays better. Its bosses are way better and the combat is a lot more refined. Julius Mode is also a significant improvement overall.
Everything else? Gotta give it to Aria. Story, music, art, setting, atmosphere, castle design- it's all better in Aria.
Man greatswords feel like shit in every Rougelike castlevania , even sotn
Am I missing something like some overpowered technique , because swords are 10 times better because of jump canceling
>every Rougelike castlevania
Please, tell me you meant Metroidvania or Igavania at the very least.
In DoS they're good because of the swing arc and enough damage to kill shit in 2/3 hits anyway.
I love how in Aria the Claimh Solais is jump-cancellable. That thing is already overpowered and then they gave it that too! And it's an overhead swinging weapon! Total madness.
Why the frick does the timeline have to end with one of the lamest endbosses in Castlevania?
>Dude what if the last boss was some beetles reject becoming a monster
The fight was shit, but it's fitting for a pathetic pretender to the Throne of Dracula, to becoming such a lame abomination in the end.
>you just spent the first phase beating up the boss’s nipple
-game guide
Shitty touch gimmicks
Shitty weapon crafting system
Broken stats, as in luck literally doesn't fricking work
That's more than enough to declare it worse than Aria
>
Eat shit gay
When you combine points #2 and #3, you get the main reason as why game sucks - you farm souls to upgrade stuff yet LCK stat is broken so you overlevel due to intensive farming (souls not dropping as often as intended) and then just steamroll through bosses thanks to high base stats.
I was just thinking earlier today how insane the final seal was when I first saw it and my audible disbelief the first time I had to use it. The seals, hidden souls, multiple endings, boss rush, sound track player on the main menu, weapon synthesis... I didn't fault the other DS vanias for not living up to this one.
a lot of those things you mentioned are in those other games though
>The seals, weapon synthesis
these are bad things.
>hidden [content], multiple endings, boss rush, sound track player on the main menu
every other game has these.
>DoShas more depth in every aspect I can think of.
How so? It has a shittier soundtrack, a worse final boss, some of the level design like the guest house, condemned tower are garbage, luck mode was fricked so it was a pain grinding extra souls or leveling them up, and we didn't get all the voice acting from the Japanese version because they deliberately cut it off without even giving it a dub. It sounds like you're being a contrarian for the sake of it and not actually argue why the game is better.
>and we didn't get all the voice acting from the Japanese version
wow, hold on there, can you back this up? youtube videos and all?
There was an entire video but it looks like it got deleted, but there's this one where you fight Abaddon
?t=24
You can also look at this wiki for the whole thing. We lost a ton of voiced shit when they localized it in English, like Hammer talking to you.
https://castlevania.fandom.com/wiki/Castlevania:_Dawn_of_Sorrow/Voice_Translations
>Definitiverer Edition Patch + got updates lately
>THIS FELT TROUGH THE CRACKS!
FRICK
>It has a shittier soundtrack,
AoS's great tracks:
>Castle Corridor
>Phantom Palace
>Clock Tower
>Can't Wait Until Night (remix of 2 older songs)
DoS's:
>Pitch Black Intrusion
>Dracula's Tears
>Platinum Moonlight
>After Confession
>Condemned Tower
>Into the Dark Night
>Cursed Clock Tower
>Subterranean Hell
>Vampire Killer (remix of older song)
>Demon Castle Pinnacle
>Portal to Dark Bravery
>Undergorund Melodies (remix of older song)
>Begnning (remix of older song)
>Bloody Tears (remix of older song)
>Illusionary Song (remix of older song)
DoS kicks AoS's ass in the music department, and I'm not even taking into account the superior sound chip providing better quality sound, I'm only thinking of the melodies.
I agree with you that Dawn's OST is overall stronger but you're really underselling Aria's here, leaving out bangers like the Chapel, Hanging Garden, Underground Reservoir, Forbidden Area, Arena and especially the Top Floor's music.
They're good, but they're not top tier material.
Also, in case someone hasn't listened to this remix yet:
>worse castle
>worse bosses
>most moronic story in the series
>soul levels and soul grinding
>a metroidvania where you don't collect anything
>fricking craft all your equipment instead
And that's not even mentioning the art style, seals or broken stats. Dawn is OBJECTIVELY a worse game than Aria by a huge margin, don't even pretend that it's not. Just pure shovelware garbage that had no reason to exist and one of the worst Igavanias overall.
>>worse castle
better than Aria's
>>worse bosses
WAY better than Aria's
>>most moronic story in the series
what's moronic about it?
reminder that you not liking it doesn't make it bad whatsoever
>>soul levels and soul grinding
which are good things, and optional
>>a metroidvania where you don't collect anything
what the frick are you going on about? you collect weapons and souls
>>fricking craft all your equipment instead
optional, AGAIN
is this the power of AoS brainlets?
>optional, AGAIN
Not that anon, but if I wanted to get stuck with starting weapon for the rest of the game I'd play some Souls game instead. Especially when Luck stat is bugged and does frickall to help you with crafting.
>better than Aria's
So wrong it hurts. Stop.
>WAY better than Aria's
Julius being in AoS and Menace being in DoS means you are automatically wrong.
>which are good things
They are not, they are undeniable, textbook bad game design. It's that simple. Instead of getting more powerful by progressing and killing stronger enemies, the player gets more powerful by staying in one place and grinding the same enemies over and over. The genre relies on exploration. You cannot fricking defend this.
>and optional
>optional, AGAIN
"hurrrrhhhh it's good if you ignore it"
Wrong. Both your premise and conclusion are wrong. Just completely wrong. Fricking moron.
>NOOOO YOU CAN GET TO LEVEL 99 IN THE GAME THAT TAKES YEARS OF GRINDING
>Then... don't do it dude.
>NOOOOOOOOOOOOOOOOOOOO ARIA OF SORROW IS A BAD GAME I HAD TO PLAY IT FOR 600 HOURS TO GET TO LEVELL 99 AAAAAAAAHHHHHHHHHHH
This is you in a parallel universe where you're using the same logic but applying it to Aria of Sorrow.
>AoS has good level desi-
>Being this assblasted
are you kidding? having interconnections with straight lines sometimes are better and felt better because you can memorize them without looking at a map.
try mapping out a metroidvania map yourself and it will show you.
You might be very very very angry and sad, but do you have any arguments to counter these shitty long-ass corridors being in your favorite, beloved game?
>WAAAAAAGH CORRIDORS BAD WAAAAAAAGH
Play fricking Chasm if you dare and then come back and tell us AoS had bad level design ya contrarian gay.
Seeing that soulless blue of cave/underground alone reminds of how boring the areas were and how shitty it was to control Soma. Are you sure you've played the game?
>Cherry picking literally one area
LMAO
>phoneposting.
>he can't check for phoneposters and has to resort to bluffing
NGMI
>When people say HoD is just as good other games like DoS or Symphonly
>What's the general consensus on this game? No way its better than a 6/10 maybe a 7.
Sounds about right.
It's ok, I guess, I'd recommend leaving it for last or second to last in the series.
If that's not boring level design and shit castle, then I don't know what is. Please show me how you can defend those long-ass boring corridors while complaining about DoS's castle. I mean, I know you can't, but I gotta ask you so you get exposed.
>one area
You dumb frick, I posted Secret Area, Underground Reservoir, Castle Corridor and Underground Cemetery.
>this is the average map design in SotN
a-ariachads... I kneel...
It's literally just the art style. Castlevania, despite ultimately always having been weeb as frick, is played by a ton of people that pretend it's a hardcore badass classic series for men, so they pretend that DoS is bad to try and preserve the idea in their head like it fricking matters at all.
Like look at all the fricks who were okay with our boy Grant Dynasty not showing in the show then flipped a table when Alucard got fricked in the ass like that wasn't just a footnote in the long series of disrespects made by the Netflix series.
>I-I swear it has good lev-
>p-please stop making fun of AoS's map
>touch screen gimmick
>soul grinding for weapons
>luck being bugged
>every weapon is shit compared to katanas
Thoughts on her game?
Good
Like it.
>Pale girl
>Long black hair
>Has tats without looking trashy
>Sexy boots
God I want Shanoa to step on me.
Same.
When the dog mounts and knots her pov until she came dog chowder out her torn hymen.
That was crazy
Really good. Honestly is hard for me to decided a favorite on the DS Trilogy, but I think I then to lean towards OoE most times, if only because PoR as good as it is, it kind of let me down with just having "remixes" of the Portraits, as an end game. Honestly, even a twisted painting of a giant map combining them in one would had been more interesting than that. But again, is a hard call for me.
probably the best DS game
I really enjoyed the difficulty, first IGAvania that wasn't piss easy from start to end (okay, almost - Nitesco is broken and makes Drac's Castle a lot easier). Out of DS games I'd rate it the highest.
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*fixes everything wrong with Dawn and turns it into the best Castlevania*
Nothing personnel, Ariagays
where's the voice acting fix though
I think it's the height of arrogance for them to refer to it as the "Definitive Edition."
it is though. a lot of issues with the game are fixed and there are a lot of other improvements (like faster Julius Mode movement, Julius getting his Harmony of Despair sprites, etc.)
Know what I'll never understand?
When people say HoD is just as good other games like DoS or Symphonly
What's the general consensus on this game? No way its better than a 6/10 maybe a 7.
I have a lot of Nostalgia for HoD, being my first Castlevania period (technically, it shares that honor with Aria, coming from the double pack, but even as a kid, I had to play "in order"), but yeah I have to agree on a 7. At the time, it had to be very impressive as a follow up to CotM, but with all set and down, it can't scape being just the learning curve of the devs to reach Aria, and for each improvement it made over CotM, it made some step backs none the less. I love the game, but I think is one of the weakest Igavanias, if not the weakest.
I'm left handed and can't draw seals and if I fail them I can't move for a second it's giga aids.
All the weapons are fricking lame compared to the ones in Aria, the Excalibur, Death's Scythe, the Positron Rifle. The frick does Dawn have? Some gay Katana and a single cool spear?
Exactly what was the point of making souls so rare, and the soul eater ring 300000 gold, which doesnt even help that much?
Soul Eater Ring doubles the soul rate. It helps a lot. You don't want to go out of your way to farm souls too often without it.
Give value to NG Plus.
Did you people really have difficulty farming souls in AoS/DoS? With the exception of some shitty drop chances like Peeping Eye, they were fairly easy to farm.
And as said multiple times, they're optional. Like, you're a collector/completionist that wants the collecting part to be trivial? Are you fricking serious? And if you're not into collecting stuff, why are you even bothered by this since it's optional? I don't like grinding in Souls games, so I got gud and never had to bother with grinding.
>I can’t understand how people say how AoS is better than pic related
All these games are the same, man, who cares. They're all generally good and have one or two mechanical twists.
I don't get luckgays would you rather make every enemy drop everything on the first kill?
I want luck to actually fricking work instead of grinding for more time than necessary.
Are you dumb?
>stat doesn't work as intended
>"hurr do u want everything to be ez? DoS is GOTYAY stop whining!"
Other Igavanias don't have Luck being bugged and yet stuff doesn't drop on first try, it's just Luck HELPS with not wasting time on excessive grinding. You might as well go and praise Pokemon Red / Blue for all the game bugs they have.