I had no idea devs think about this stuff

I had no idea devs think about this stuff

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  1. 2 years ago
    Anonymous

    what exactly did you think we think about?

    • 2 years ago
      Anonymous

      video games
      these days it seems like that's the last thing on their minds when making something

    • 2 years ago
      Anonymous

      >we
      Frick the lame unity pile of shit you waste time on pretending you arent a failure you are not peered by professionals

      • 2 years ago
        Anonymous

        i’m making something far beyond the scope and creativity of your cucked target-demographic committee-written investment-firm-owned soulless AAA slophouses

        you’ll see when the time comes fren

        • 2 years ago
          Anonymous

          stay in school kids

      • 2 years ago
        Anonymous

        insecurity: the post

      • 2 years ago
        Anonymous

        absolutely based, just a shame this wasn't the first reply

        • 2 years ago
          Anonymous

          WTF

      • 2 years ago
        Anonymous

        nobody fricking makes videogames, people make small parts of games and the full thing is team effort made by nobody

    • 2 years ago
      Anonymous

      >we

    • 2 years ago
      Anonymous

      >we
      Would you put some dungeons in zelda please wtf

    • 2 years ago
      Anonymous

      >we
      You will never be a game dev. You will never have the technical skill set of a game dev. You will never have the cushy employment and intelligent co-workers of a game dev.

    • 2 years ago
      Anonymous

      >we
      this yours? https://taylormccue.itch.io/do-i-pass

    • 2 years ago
      Anonymous

      >we
      Finish your game

    • 2 years ago
      Anonymous

      >we

    • 2 years ago
      Anonymous

      >we
      >javascript webmonkey compares himself to devs of zelda

    • 2 years ago
      Anonymous

      I like how every response to this post refuses to believe triple A devs lurk Ganker
      >t. Have been here since 2007 and have been a triple A dev for 6 years now working in almost every system but rendering.

      • 2 years ago
        Anonymous

        Can you make some good games?

        • 2 years ago
          Anonymous

          The games I make are good, from a tech perspective. I have no influence over those animals in the design department.

          • 2 years ago
            Anonymous

            Do you know if people in those departments at AAA studios tend to get frustrated with having to design mechanics, etc, around mass-appeal, or do they actually happen to like that sort of game?

            • 2 years ago
              Anonymous

              All the design metrics are driven by study data. Researchers try and figure out what will have the most mass appeal (aka sell the best), deliver those results to the leadership team (directors) who then set goals for what the finished project should aim to achieve. HOW the design teams go about pursuing those goals is up to them, entirely, but like "tutorial must be explicitly guides with audio and visual cues and take a new player no more than 10 minutes, on average" is absolutely something they're not allowed to stray from.

              Feel bad for some of the smart ones, because there are some truly 2.0 GPA designers in some of these studios. The good ones really have to carry 1v5, so to speak.

              • 2 years ago
                Anonymous

                That makes sense. It's a shame there's not more creative freedom, but these things are made for profit.

      • 2 years ago
        Anonymous

        Ganker is highly moronic, what would you expect

    • 2 years ago
      Anonymous

      REEEEEEEE YOU ARE NOTHING COMPARED TO THE NINTENDO PANTHEON

  2. 2 years ago
    Anonymous

    Why do you think Ganker shit on the spyro remakes so hard? It went from one of the best designed games of all time to some mess whacked together by pajeets

    • 2 years ago
      Anonymous

      >It went from one of the best designed games of all time
      >Spyro

    • 2 years ago
      Anonymous

      >MUH COLOR THEORY MUH SKYBOX REEEE THE GAME IS RUINED
      nah, that's just autism anon

      • 2 years ago
        Anonymous

        Get out.

  3. 2 years ago
    Anonymous

    >I had no idea devs think about this stuff

    Most chumps on Ganker have no fricking clue about game design. They consume and digest video games on a superficial level as they would a popcorn movie. They have no understanding of the craft, philosophies or machinations of game design or how their brain is engaged by it.

    • 2 years ago
      Anonymous

      I think thats the reason mmos and gachas still exist.

      • 2 years ago
        Anonymous

        comparing mmos to gachas is an insult
        though modern mmos are shit so ehh

        I guess the tldr is people are fricking stupid and will play any garbage if it gets their dopamine hits

        • 2 years ago
          Anonymous

          >comparing mmos to gachas is an insult
          I played WoW for almost a decade. It's a fine comparison. My subscription probably cost me more than the average gachagay will spend even though the extreme gachagays spend several times more than I did on a WoW sub.

          • 2 years ago
            Anonymous

            >Pay2Play
            There's your problem.
            You need to compare it to MMO games where there is no P2P or P2W

        • 2 years ago
          Anonymous

          Modern MMOs are made to be elaborate skinner boxes. Or perhaps MMOs always were.

          • 2 years ago
            Anonymous

            originally they were fantasy worlds for players to explore and immerse themselves in
            the social aspect was also big

            designing them to milk the player while providing as little as possible in return started with wow when they started focusing more on the lockout based progression in late vanilla and tbc
            before that mmos were games that you could play as much or as little as you wanted
            some content might've been time-gated but it wasn't the only type of content and leveling had a larger focus than anything "endgame"

          • 2 years ago
            Anonymous

            skinner box does not mean what you think it means

    • 2 years ago
      Anonymous

      You right but don’t think you’re hot shit for comparing yourself with the biggest subhumans in the planet and winning the comparision

    • 2 years ago
      Anonymous

      frick off arthur
      if this GDC talk didn't exist this would be one of the last things you would consider in regards to the design of the game

    • 2 years ago
      Anonymous

      >the craft, philosophies or machinations of game design

      • 2 years ago
        Anonymous

        >woman poster
        >philistine
        never an exception

    • 2 years ago
      Anonymous

      No one in the west understands anything about game design. The western vidya industry is a cosmic level joke

      • 2 years ago
        Anonymous

        Always has been
        Westerners are usually ahead of japan in architecture and programming but holy frick are they clueless about gameplay and design

  4. 2 years ago
    Anonymous

    I don’t get it

  5. 2 years ago
    Anonymous

    well they need a way to grab your attention, the map on your tablet is empty, you're thrown out there with binoculars and that's it, no skyrim compass for Stuff You Might Want To Explore Near Your Location™ either

  6. 2 years ago
    Anonymous

    Imagine if the devs thought of a way to make the entire world not be covered in a hazy milky fog that looks like fricking shit

    • 2 years ago
      Anonymous

      Imagine if the devs thought of adding contents and interesting shit to explore rather than 1000 koro frickers challenges

    • 2 years ago
      Anonymous

      Try going outside for once.

      • 2 years ago
        Anonymous

        soulless

      • 2 years ago
        Anonymous

        Where is this?

        • 2 years ago
          Anonymous

          My backyard

      • 2 years ago
        Anonymous

        That's 1000x clearer than botw

      • 2 years ago
        Anonymous

        I have never seen grass do this irl. I feel so blessed to be alive rn I'm going to cry

        • 2 years ago
          Anonymous

          Imagine walking through it, your arms outstretched as each blade of grass carresses your hands as they hover over and through them. Just hearing the waves and waves of wind and grass flow endlessly around you. And then you can't smell shit cause you got corona and it's knocked out your sense of smell for well over a year and it fricking sucks dawg. It sucks.

          • 2 years ago
            Anonymous

            inspiring

      • 2 years ago
        Anonymous

        >124p resolution
        Yeah, it does look like botw lmao

      • 2 years ago
        Anonymous

        Omg, so fricking empty. Why isn't there an animal or person every 10 feet? Fricking boring reality, I swear...

        • 2 years ago
          Anonymous

          there's like thousands of insects there

          • 2 years ago
            Anonymous

            >enemies are unloaded until you make contact with them

            That's even lazier, ugh...

      • 2 years ago
        Anonymous

        I want to sit in that grass.

        • 2 years ago
          Anonymous

          ticks

          • 2 years ago
            Anonymous

            Go ahead. Run across that field, anon.

            Shhh.... let the Zoomers go through their right of passage of contracting their first tick-borne disease.

        • 2 years ago
          Anonymous

          I’d rather sit on a nice flat boulder in that grass

      • 2 years ago
        Anonymous

        Works on my machine mate

      • 2 years ago
        Anonymous

        you'd have a point except that fog of humidity reaches all the way up to the BOTW camera and over the HUD. emulation removes it because the game looks far better without it

      • 2 years ago
        Anonymous

        >ultra realistic graphics
        frick off gay, i'm gonna take LSD for super cool japanese stylized graphics

      • 2 years ago
        Anonymous

        Go ahead. Run across that field, anon.

        • 2 years ago
          Anonymous

          tickchad.. i kneel

      • 2 years ago
        Anonymous

        why is the water green

        • 2 years ago
          Anonymous

          That's carpet, dumbass.

      • 2 years ago
        Anonymous

        Frick you we live in shitholes

      • 2 years ago
        Anonymous

        what game?

      • 2 years ago
        Anonymous

        wish I lived someplace like that and not in this fricking city

    • 2 years ago
      Anonymous

      frick you, the haze is the best thing, its the most soul ive seen in decades, i could almost smell the wet grass and feel the warm wind on my skin.

  7. 2 years ago
    Anonymous

    what does this mean tho

    • 2 years ago
      Anonymous

      >what does this mean tho

      Its from a game design seminar discussing the visual design of the game.

      • 2 years ago
        Anonymous

        So the purple parts are obstacles, and the yellow pillars are points of interest? And the devs put these in during development?

      • 2 years ago
        Anonymous

        what does this mean tho

        This is clear as day to anyone that played Morrowind back in the day and then with the graphics extender that make the view range and render range as far away as possible.

      • 2 years ago
        Anonymous

        Video or source?

  8. 2 years ago
    Anonymous

    They rarely do, open world games have very little in the way of environment design and most of that shit is just basic logic with charts and shit made up after the fact to make it seem more elaborate than it really is

    t. worked in high value productions like these

    • 2 years ago
      Anonymous

      whoa whoever made that map is some kind of game design genius..

    • 2 years ago
      Anonymous

      I’m not really sure what the difference is between the expectation and the result.

    • 2 years ago
      Anonymous

      >what I coped for

    • 2 years ago
      Anonymous

      i dont see difference, you waited for shit and got shit that is less limited

  9. 2 years ago
    Anonymous

    that's because you're stupid

    why don't you look at any random thing in your possession and think about that it took to get that made

  10. 2 years ago
    Anonymous

    Shame the rest of the game is fricking mess of copypasta, assetflips and shit combat.

    • 2 years ago
      Anonymous

      >posting glitches

      Pathetic.

      • 2 years ago
        Anonymous

        Glitches??? In a Nintendo game?? M-masaka! I thought Nintendo only made thousand folded flawless polished games and that's why they took so long despite being so devoid of content....

        • 2 years ago
          Anonymous

          >quotes things nobody ever said or thought about

          Truly pathetic.

          • 2 years ago
            Anonymous

            not him but you should type like less of a homosexual

            • 2 years ago
              Anonymous

              >not him
              >ad hominem
              Just stop.

              • 2 years ago
                Anonymous

                mate i just hate autistic gays who end all their sentences online with periods, and look u did it again lmao

              • 2 years ago
                Anonymous

                >getting worked up by someone ending a sentence online with a period.
                >Then calling THEM autistic

              • 2 years ago
                Anonymous

                Imagine calling other people autistic when you get upset over people ending their sentences with a period.

              • 2 years ago
                Anonymous

                any person who types in a chatroom/forum/comments and punctuates every sentence turns out to be a massive sperg 10/10 times and im right

              • 2 years ago
                Anonymous

                It’s automatic when you’re not an absolute moron.

              • 2 years ago
                Anonymous

                also
                >imagine
                please have a nice day troony

              • 2 years ago
                Anonymous

                Holy fricking zoomer. PUNCTUATION is autistic now? Yeah you’re so nonchalant never capitalizing things, never using punctuation, always on your phone, shit vocabulary. WOW SIS UR SO KEWL!!!

              • 2 years ago
                Anonymous

                It is because is something you are never going to have with your mutilated dick?

    • 2 years ago
      Anonymous

      >https://arch.b4k.co/v/search/image/YcdMTKqiQH0ToJoXnYhOFQ/
      mentally ill

    • 2 years ago
      Anonymous

      You can reach this point with pretty much every game, like those Souls runs where they use emotes to dodge attacks and frick with hitboxes, or that hilarous longplay of MGS3 where he fricks with the AI to levels that feel glitching the game.

      This is not to say there's nothing wrong with it, more that those wo reach this state are people who have already brunt through the game, and not those on the first try.

      • 2 years ago
        Anonymous

        the problem is the game hits this point around the third zone explored in relative playtime, people just don't realize it until they start noticing all they have been getting are shrines and fricking leafs

      • 2 years ago
        Anonymous

        >or that hilarous longplay of MGS3 where he fricks with the AI to levels that feel glitching the game
        any link?

      • 2 years ago
        Anonymous

        Souls emote dodging shows off how precise the hitboxes are, they are a positive example.

        That BOTW webm shows how bad the hitboxes because you're not getting hit at all, not even with a half damange or something from getting bonked by his hands.

        • 2 years ago
          Anonymous

          I wasn't claiming that doging with emotes was bad, just that with a deep understanding of a game's AI, mechanics and system you can pull that sort of stuff that, from a bystander perspective, make the game look poorly designed.
          The BotW shows how bad hitboxes are as much as the endless amoutn of pursuers or fume knights glitching the shit out of the map and hitting you. There's a reason Souls memed the "shockwave" term, and it wasn't precisely for their consistently good hitboxes.

          Again, I'm not pointing that there aren't issues, jsut that you can make almost any game look this bad once you know exactly how it works.

        • 2 years ago
          Anonymous

          there was a guy on /dsg/ who took several days to beat this boss lmao

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        >enemy so eager to read your inputs and aggressively punish every action that doing so registers higher on its list of priorities than not falling off a cliff
        Sounds about right for ER

        • 2 years ago
          Anonymous

          They don't even need to read inputs to kill themselves like punks, even though there's a lot of blatant and hilariously misprioritized flask-reading homosexualry in ER. At least two of the three Great Jar Knights are guaranteed walkoffs if you simply perch yourself on the end of the branch off the side of the cliff. The third fricker takes some active coaxing but even that's still easy.

          • 2 years ago
            Anonymous

            Based

            • 2 years ago
              Anonymous

              Early Great Jar Arsenal is fun and breaks an already easy game. Shame about the game's constantly batshit stat requirements for the better/cooler weapons.

      • 2 years ago
        Anonymous

        I killed one of these guys once and his horse glitched out and just started walking around.

      • 2 years ago
        Anonymous

        thats disgusting

      • 2 years ago
        Anonymous

        Souls emote dodging shows off how precise the hitboxes are, they are a positive example.

        That BOTW webm shows how bad the hitboxes because you're not getting hit at all, not even with a half damange or something from getting bonked by his hands.

        anyone who defends this crap is braindead

    • 2 years ago
      Anonymous

      One of the most complex combat systems to date

      • 2 years ago
        Anonymous

        what is the point of doing that

        • 2 years ago
          Anonymous

          webm

          There's not point doing autismo moves when the game is easy as frick.

          There is why mastermode exists and enemies upgrade as you progress.

          • 2 years ago
            Anonymous

            Why not just spam attack like a normal person?
            If you want to play DMC, why not just play DMC instead?

            • 2 years ago
              Anonymous

              >DMC
              We can trashtalk about any game.
              Why I should play this from my webm DMC if I can play BOTW?
              read it twice and try to understand what I meant, webm isn't mine

        • 2 years ago
          Anonymous

          but enough about Devil May Cry 5

        • 2 years ago
          Anonymous

          He's just mashing buttons autistically, there's no point and it's not impressive. It's also worth noting that only a handful of people in the entire world play the game like that.

      • 2 years ago
        Anonymous

        LOL

        • 2 years ago
          Anonymous

          Looks fun. No wonder this is the best game in over 2 decades

          • 2 years ago
            Anonymous

            cmon try harder with the bait

            • 2 years ago
              Anonymous

              What he said but unironically

        • 2 years ago
          Anonymous

          >continues to show his easy mode playthrough

          This made unintentionally. Abusing holes in animations and mechanics.

          Nintendo dev?

          • 2 years ago
            Anonymous

            Jumping slows down time, picking shield slows down time, aiming in the air slows down time.
            Is all this time slowdown not easy mode?

            • 2 years ago
              Anonymous

              To activate this flurry you have to play this piano

              One of the most complex combat systems to date

              And this piano is has about 2 frame tight timings with 2 different mechanics combined, then there is other variation of the first one

              >continues to show his easy mode playthrough
              [...]
              Nintendo dev?

              where you have to time enemy's hit in order to get double jump.

              • 2 years ago
                Anonymous

                You can just spam dodge and get flurry.

                >continues to show his easy mode playthrough
                [...]
                Nintendo dev?

                Difficulty does not affect flurry timings.

              • 2 years ago
                Anonymous

                >just spam dodge
                You have to be close, you have to wait when attack starts or ends in order to get one. In my example you yourself can control which mechanics to activate and it requires skill and dedication.

                It changes enemies which will have different weapons and attacks compared to normal versions.
                I guess you done

              • 2 years ago
                Anonymous

                He never drops a bomb in this so it isn't the piano from that other webm, though he does get a double jump, which is the only impressive thing.
                After the double jump, everything is in slow mo. Slow mo aim the frost arrow, slow mo skate on the shield to trigger frozen enemy, slow mo to aim another frost arrow, then hit the throw weapon button.

              • 2 years ago
                Anonymous

                >so it isn't the same
                It's the same first mechanic literally, without a square bomb you have to skip part where you drop a bomb, but you have to tightly aim your jump so enemy hits your shield in the right timing and it's even harder. Harder because timing is still tight.

                [...]
                Nobody plays the game like in either webm.
                It's not as bad as the former suggests and nowhere as good as the latter.
                You sherrypicking gays can only think in zeroes and ones. Facebook, twitter and metacritic conditioned you well.

                Ok, calm down, we are talking about combat mechanics, not how your classmates and you play the game, ok? Now take your meds.

              • 2 years ago
                Anonymous

                >tendy desperate to make his babby game seem mechanically complex

              • 2 years ago
                Anonymous

                You have no counterarguments and just greentext to me...
                Good ol' v

              • 2 years ago
                Anonymous

                You have one combo that was unintended by the devs and relies on glitches. You might as well post a pokemon blue glitch and call that game mechanically complex.
                That enough of a counterargument for you?

              • 2 years ago
                Anonymous

                >You have one combo
                If I posted 1 combo it doesn't mean that there is literally only 1, I posted it because it is the one that I trained and that is well documented in my archive. There is infinite daruk combo that allows you to vaporize enemies with 1 reaction frame which is very hard to carry through combo, "stack" combo that allows you to to spawn material nearby and blow them. I am more limited by 3mb limit. And my knowledge about all combat mechanics is pretty much outdated and about 2 years old because I didn't visit it for so long.

                [...]
                [...]
                Kino

                [...]
                Kino

                I mean you just reposted how I beated those easy mode webms, you ok?

              • 2 years ago
                Anonymous

                Again, though, all your webms have been glitches not intended by the designers. You might as well post glitches from other games.
                And the webm you posted is just slow mo aiming.
                Where is the impressive stuff?

              • 2 years ago
                Anonymous

                >not intended by the designers
                Are you Nintendo dev or is there an official statement?

              • 2 years ago
                Anonymous

                What an embarrassing response.

              • 2 years ago
                Anonymous

                So you don't have counterarguments anymore in the end, ok.

              • 2 years ago
                Anonymous

                None that you would be able to hear.

              • 2 years ago
                Anonymous

                NTA but christ I can practically hear the nasaliness in your voice

              • 2 years ago
                Anonymous

                NTA but okay.

              • 2 years ago
                Anonymous

                NTA but you're a homosexual

                NTA but okay.

                NTA what is a samegay

              • 2 years ago
                Anonymous

                See file name.

              • 2 years ago
                Anonymous

                >inspect element

              • 2 years ago
                Anonymous

                >everyone must be as pathetic as me

          • 2 years ago
            Anonymous

            Can someone explain what exactly happened in this?

          • 2 years ago
            Anonymous

            might as well hit him off the bridge or hit him with an ice arrow and push him off

        • 2 years ago
          Anonymous

          >continues to show his easy mode playthrough
          [...]
          Nintendo dev?

          Kino

      • 2 years ago
        Anonymous

        There's not point doing autismo moves when the game is easy as frick.

      • 2 years ago
        Anonymous

        This made unintentionally. Abusing holes in animations and mechanics.

    • 2 years ago
      Anonymous

      One of the most complex combat systems to date

      Nobody plays the game like in either webm.
      It's not as bad as the former suggests and nowhere as good as the latter.
      You sherrypicking gays can only think in zeroes and ones. Facebook, twitter and metacritic conditioned you well.

    • 2 years ago
      Anonymous

      Every game can be cheesed anon, and they all look like shit when cheesing. Even games known for their combat, like Ninja Gaiden or Devil May Cry.

      • 2 years ago
        Anonymous

        >posts webm of trying to cheese an enemy that doesn't attack
        >still gets hit

    • 2 years ago
      Anonymous

      One of the most complex combat systems to date

      Kino

    • 2 years ago
      Anonymous

      its a game for children you moronic frick
      stop complaining about the gameplay

  11. 2 years ago
    Anonymous

    What am I looking at here?

  12. 2 years ago
    Anonymous

    Yeah, Nintendo somehow still makes games that are not only a piece of art and have great gameplay, but also don't have microtransactions, p2w, unfinished beta shit and etc.
    Nintendo is the last stronghold of gaming.

    • 2 years ago
      Anonymous

      They would be if they didn't make incredibly boring games

  13. 2 years ago
    Anonymous

    I would much rather prefer the devs thought about the actual gameplay. No, walking to the corner of the map to find the bokoblin camp #2149 is not gameplay.

    • 2 years ago
      Anonymous

      Not enough handholding? Not enough cutscenes and quick time events? Sony exists for that purpose, go check out their games.

      • 2 years ago
        Anonymous

        Sony games are also before average, but their game designers are significantly more competent than Nintendo's.

        • 2 years ago
          Anonymous

          >game designers
          movie directors*

        • 2 years ago
          Anonymous

          >more competent
          lmao okay, the only thing they're competent at is releasing flops

  14. 2 years ago
    Anonymous

    I haven't played botw but from all the webms and videos I've seen it looks like they have some interesting mechanics and systems but the world and game's content has the depth of a puddle

  15. 2 years ago
    Anonymous

    wow they put a lot of thought into arranging the medium sized hills with nothing on them and larger hills with nothing on them so they could all theoretically be visible if their system had good enough draw distance

    truly a mathterpeese

  16. 2 years ago
    Anonymous

    so you've never heard of a map legend?

  17. 2 years ago
    Anonymous

    Breath of the Wild ruined Zelda forever. Now normies will assume that this is the pinnacle of Zelda games despite it feeling nothing like a Zelda game.

    They could have literally replaced Link with any character from another franchise and it would be received differently. BotW is "NOT" an actual Zelda game. I refuse to believe it has anything to do with my favorite series.

    Genshin Impact and Immortals Fenyx Rising is a perfect example of how it only grew in popularity because it was riding off of the "Legend of Zelda" names coattails. It was also the only game switch players had for years. They were already starved and delirious.

    • 2 years ago
      Anonymous

      >Now normies will assume that this is the pinnacle of Zelda games despite it feeling nothing like a Zelda game.

      Zoom Zoom

    • 2 years ago
      Anonymous

      Holy Fricking Delusions Batman.

    • 2 years ago
      Anonymous

      I played every 3d Zelda except for SS, and I still think BOTW mops the floor with them lol

  18. 2 years ago
    Anonymous

    You think rocks we tricked into doing math and logic with electricity are easy to deal with on top of making complex 3d games that are basically just dumped down simulators?

  19. 2 years ago
    Anonymous

    What am I looking at

  20. 2 years ago
    Anonymous

    You should watch more videos like this, it's pretty cool what goes into some games. Like classic JRPGs with good balance, the people who make those are very intelligent.

  21. 2 years ago
    Anonymous

    WHAT A SOULLESS PIECE OF SHIT FRICK

  22. 2 years ago
    Anonymous

    How many times do I have to tell you people. I only like OOT and MM and found all other 3d Zelda games boring. I want Nintendo to just make more Zelda games like OOT and MM. WW and TP were boring and SS and BOTW were boring. Everything is boring except OOT and MM.

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