i honestly didn't know DK64 was hated because i love it.
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i honestly didn't know DK64 was hated because i love it.
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Someone on youtube said it was bad so its shit
Do these YouTube essayist zoomers just boldface make shit up now
>now
It had a cumbersome character switching system, but I had a lot of fun with it.
It's honestly the worst kind of collectathon. Gate keeping collectibles behind characters was probably the most stupid decision I've seen in games
i hate these kinds of clickbait titles so fricking much. just summarize what you don't like in one fricking sentence you fricking Black personhomosexuals.
how is "why people hate it" not a succinct summary?
because you can easily just put the fricking reason. i'm not going to watch the video but let's say he doesn't like the world design. just put something like "Donkey Kong 64 Has An Empty World" wow amazing i made a great title for a video without being a colossal wiener inhaler.
someone must pay you to be stupid
it's not stupid to have a different heuristic for what makes a good title than "it baits morons into clicking on the vidoe"
frick me for not liking clickbait i guess, maybe if i had a low enough iq i'd get more enjoyment from it
And what if he doesn't like multiple aspects of the game you utter moron?
"The Many Problems With Donkey Kong 64", at least that emphasizes that it can't be summarized in one point and won't be wasting the viewer's time by just telling them something that can be explained in one sentence
If people hate something there is an implication there is a problem with it.
i don't know why, the title of the video in the OP just implies to me that it can be explained quickly. i don't like the idea of having my time wasted.
>I don't like my time wasted
You're arguing about a title of someone else's youtube video with possibly a bunch of people that haven't watched the video while you haven't watched the video on Ganker.
>implies to me that it can be explained quickly
yeah, it's nine minutes dude
i already got done watching it and watch an entire other video too
That's as vague as the title in the OP. From both you can deduce that the video is going to be about the problems the game has.
I don't think it killed a genre, but I never liked DK64 because it was slow as frick, had way too much backtracking and of course there's the Kong switching thing everyone complains about.
>inb4 nice youtuber opinion
Frick you, I first played the game when I was 5 in 2001 and I hate it as much today as I did back then for the same reasons.
> 5 in 2001
What a homosexual
My parents didn't get me a GC until the Christmas of 2003.
Did you play Sonic Adventure 2 Battle
>dk64 bad by random youtuber #500
what's next? mario 64 is scary?
It didn't kill the genre, it was just the last big platformer that turned all the tropes up to 10.
The days for platformers were numbered anyway, we just got one last good one.
>youtube essay thats only 9 minutes
did he forget the 5 hour rant on capitalism in the edit?
Ah yes another youtube video with clickbait hot take titles
I'm amazed it isn't 10:07 long. Since its less than 10 must mean it's sponsored.
There are plenty of reasons to hate DK64's gameplay but most of the negative sentiment is parroted by people who never actually played it.
frick those idiots, nothing more kino than this
Donkey Kong 64 was a commercial and critical sucsess when it came out.
Hate for it is a "modern" meme started like a decade ago by game journalists and hack youtube personalities.
Part of that hate is because completing the game 100% is very difficult, of course its really easy to just get the regular ending but that's not satisfying so it pisses off the gaming-incompetent that they have to explore small levels a few times and remember where things are to come back for them and beat some old arcade games.
The other part of that hate is the false ire it gets for the sins of "collectathons", because DK 64 was a big well known collectathon. But DK 64 was a collectathon done well. This topic is a little more nuanced, just like when all the games were call of duty shooting clones people had problems with shooters, and when all the games were open world tower climb simulators people had problems with AssCreed rip offs. And in the 90s/early 2000s if you were making a video game there was a huge chance you'd throw in a half-assed collection element where it didn't belong.
But the vast majority of those games that put a sour taste in peoples mouth about collecting have been forgotten to time, or it was forgotten they even had that element to begin with (GTA3 for example), they're just remembered as games from a different genre.
So all the blame gets pinned on a game like DK64, because it hits the sweet spot of being well remembered enough but not so popular its an untouchable idol like Banjo or Mario 64.
Regardless, the people who hate on "collectathons" are generally morons with awful taste/skill regarding video games.
I've beaten DK64 and have the cart and it isn't a good game. No matter how many demeaning phrases you shove into your post doesn't get around that. We haven't seen a game like DK64 since and that is for good reason, because it is the poorest example of what a collectathon should be, and in the end it is a perversion of the platforming genre.
this post is funnier every time i read it
>i have the cart
lmao
is that supposed to validate the opinion?
All you have is insults while you dodge legit criticism towards the game.
Subjectively you can feel it was a bad game. However objectively it is a good game.
The game has gorgeous graphics for the time held up by a wonderful artstyle.
One of the best soundtracks of the decade in gaming.
Tons of well designed and creative levels that pushed the N64 hardware to the limit to create.
And the gameplay was fun and fluid, with a mix of action, races, simple puzzles and exploration, never getting too stale because they always had a new element to throw at you.
red pilled
It sold okay but was also something that didn't quite stick. There really was a common feeling that the game was a bloated slog. It's fair to say it marked the end of that genre's heyday. I was there, and probably older than most people in this thread were, if they even existed. People didn't HATE the game but the problems with it were not invented retroactively and it was obvious that it wasn't an instant classic like Banjo Kazooie.
I think modern perception of the game is making you re-imagine the past.
Here is IGN's review of the game in 1999
https://www.ign.com/articles/1999/11/25/donkey-kong-64
>Well, Donkey Kong 64 has finally hit home and I think the wait has definitely been worth it. The game, while not the leap and bound that Donkey Kong Country was for Super NES, is still an excellent platformer all the same. It's an epic, gargantuan, huge, giant-sized platformer. It's a game that is packed full of things to do. There is so much that it's often overwhelming. The game is every great platformer combined into one package. And that, more than anything else, is what separates it from the competition.
>I've said DK64's graphics aren't as impressive as those in Banjo-Kazooie, but don't be mislead by that -- the game is still a visual stunner. It's one of Nintendo 64's prettiest games to date. Awesome lighting and particle effects, detailed textures with loads of color, lots of variation and the environments are downright huge. Admittedly, the lighting effects may be a bit overused at times, but these are features that some developers aren't even capable of pulling off without ruining the gaming experience. The framerate, mind you, does suffer at times, but it's never too bad and it certainly doesn't have a bearing on gameplay.
>In the end, Donkey Kong 64 feels more like a super-sized version of Banjo-Kazooie than it does anything else. And while that should be a great, great thing, it's bound to disappoint a lot of Nintendo 64 owners who had built the title up as the Second Coming.
>Buy it.
9/10 Amazing
Literally what is the problem people have with the ape switching mechanic?
Its done well. The vast majority of the maps are tiny and easily explored, there is always a kong barrel nearby unless you're in an area only meant for a specific kong. The gameplay is designed around switching and the vast majority of puzzles wouldn't work without it.
I swear its just some troons mad they couldn't play as Tiny Kong the entire time.
That's not even the problem I don't even know why that of all things became the parroted quote.
The only issue are the minigames. There's only a dozen different varieties and they're everywhere. Also Diddy's jetpack is ass. Frick up and you take the walk of shame back to the launch barrel
I liked it
DK64 is fun if you don't have friends.
It's just not mechanically engaging. It's Banjo Kazooie, only you have to switch between 5 different versions of Banjo that are 95% mechanically the same but you have to in order to hit the many switches/pads that require a specific character. If they'd just consolidated it all into 1 character it would probably be about as good as BK.
it wouldn't be as cool imho, having 5 unique characters with differences was what DK64 did, you take that away and you might as well just do Banjo-Threeie and call it a day
i for one would love a new DK64 game, i would call it DK 1080
there would be 8 kongs to switch from
when you pause you leap into a barrel where you can tinker with options see collectibles or switch a character out
and the main multiplayer mode would be diddy kong racing 2, being able to race through all the levels you've unlocked in singleplayer
>having 5 unique characters with differences was what DK64 did
Those "differences" are so incredibly minor though. Making 5 shitty versions of Banjo is not interesting.
>you take that away and you might as well just do Banjo-Threeie and call it a day
that would be a huge improvement.
>DK 1080
Only way this game is acceptable is if it's a Snowboarding game featuring Donkey Kong. I'd happily pick it up then.
i just figure Nintendo's next console will support 1920x1080 is all ..
most of the game's core problems would have been solved if Rare let you switch between Kongs instantly.
Then what would the point be for colored bananas everywhere? Then of course there are plenty of flat walking areas and the sort of mini games the player has to go through in order to beat the game.
>Play it when it was new
>General reviews were that it was good, but a bit out of ideas since we already had lots of games like it
>Overall, good memories. Funky music.
Then out of nowhere someone started spouting the meme nobody ever liked it, that it caused the fall and death of 3d platformers (how?) and now everyone needs to explain to us how terrible our childhood was or something.
Bizarre.
It's just a wrong opinion. Super punching the dragon with giant chunky kong makes the game worth it alone
rare was always insane with the collectathon shit
banjo got a pass for some reason
Great game if you were a kid in '99, coming off the back of Banjo, another enormous set of worlds to explore, tons of characters, funny writing, great music. Youtubers hate it because they tried to 100% it in 4-5 sittings. These Rare games were designed to last weeks if not months. I don't think DK64 is perfect but 'analysts' are missing critical factors when it comes to its original release period
As someone who never played the game, I never heard a negative opinion about DK64 until the mid 2010s. IDK if it's youtubers or the modern attitude of consoom as fast as possible and throw the game away being incompatible with DK64, but there was a complete 180 on the consensus of the game some time in the last decade.
You weren't really paying attention to people talking about DK64 before the mid 2010s then, not that I could blame you. Most people who played it could admit it's problems.
Backtracking was awful
Why do I need to shoot a switch with Tiny's weapon to unlock an area for Lanky to play his instrument so DK can shoot a banana balloon?
Also Lanky had the worst boss battles
because that's metroidvania exploration 1o1
that shit don't work for a 3D game with terrible camera controls
only autistic completionists hate it, same with crash 4
It wasn't hated at the time. Most people who are vocal about "hating" it are half retconning their original feelings and half hamming it up/parroting each other.
It's a good game but the last few years of vehemently repeating the rhetoric has pretty effectively influenced people.
dedicated autists always win
they can change history because normalgays don't have the energy to care
Tooie was worse
Problem with DK64 and to some extent DKC3 is that they're compared to other games from the same company, and in that comparison they will always look like bad games. When compared to the overall libraries of their representive console systems, both games are pretty high up on the list of good games.
This is true, but if you're talking about AAA games from tentpole developers, that's a very low bar.
I just wish the game didn't run like shit
I feel like it starts off pretty strong with Jungle Japes and then nosedives once you hit the aztec level. Factory is good and the rest of the stages range from decent to bad.
Once you unlock all the Kongs is when the game starts becoming tedious, maybe that's because the levels get a lot bigger
i think they're all pretty good except maybe creepy castle
the only level I hate is gloomy galleon
Loved this game as a kid and without it wouldn't have had the N64 expansion pack to play Podracer so frick the haters.
I've only played 1 Collectathon (Mario 64 DS)
64 DS really sucks, you owe it to yourself to play the original, and if you dont want to play it if you consider it too similar, then a romhack like stars revenge 6.25 or star road
what's the deal with all the DK64 hate
I thought Ganker liked soulslikes
zoomers are into eldenlikes now
"Viral" video is updating the npc opinion matrix
I was never at a loss for Tag Barrels at any point in the game. I swear zoomers all must be diagnosed with ADHD.
>It killed a genre
You mean a genre that stuck around for the next-gens?
>If you hate DK64 that means you watch Youtubers
This is the part that offends me the most. I would never do such a thing, I just think that the game is fricking trash.
I don't understand how it came to this, but zoomers are worse with youtube than boomers were with TV.
the current younger generation is bafflingly bad with technology. I feel like our generation is the one that is the most tech savvy and adapts the best to new technology in general. I have no idea what the frick is going on in schools these days
pre smart phone society might as well be compared to pre agricultural society
I was shocked when I started reading opinions from people online and the consensus was that Banjo is better than this (which is good game, but people online seem to fricking have massively overrated) and that DK64 actually sucks (muh collectathon, i have to switch Kongs!!! likely started by some popular israelitetuber who makes hour long videos of drivvel) DK64 was definetly one of my absolute favorite N64 games as a kid and my favorite platformer only behind Mario 64. When I see people making lists of N64 games and Black folk don't even have this in the top 20, or 30 they are homosexuals
One thing Kazooie does well is the relative complexity of it's hub and the increasing difficulty of oepning/finding each consecutive world. While DK64 is more like Mario sunshine where the hub is 100% open to you form the start and mostly a sandbox you can screw around in.
While it seems like the former takes more effort the hours I spent fricking around in the latter show smy preference as far as hubs are concerned. But I can see why the average person would look at Kazooie and decide it's "better put together" than DK64 using that logic.
>DK64 the hub is 100% open to you form the start and mostly a sandbox
whaaaat
that's not true, the hub is just a huge grunty lair, you have to get new abilities and open up more of it as you go exploring the hub and playing through levels
its not that bad, just different from the dk games that came before and also went a bit overboard with the collectables
Fricking filler the game.
It's slow.
The levels are barren.
Too much collecting.
Some of the mini games are straight-up torture.
Love music.
it's good, it's just the worst rare collectathon
If you were a kid in the 90s and only got games on special occasions, it was great and well worth the money for the amount of time you get out of it. Now it's okay but too many issues hold it back.
I unironically think the majority of modern "gamers" hate games and just want short easy games so they can quickly get through it and say they beat it before going back to fortnite. DK64 isn't perfect but its actually a good game and was even better before you had access to every game in existence with just a few clicks