I just finished this game what do I think of it?
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I just finished this game what do I think of it?
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>I just finished this game what do I think of it?
It was… it was fun! Yes it was fun. Very polished rogulite game. Picking a team to excape an alien infested moonbase was riviting. As you progrees you get to know what was happening behind the moonbase before the typon(aliens in prey) took over the base. The dopamin hit came when I was able to get all my crew to safely excape the moon base. No bad immersion sim + rogulite seem like an odd choice but this time it worked out with style
is that you? A slopposter eating his slopposting
It's a better gameplay experience than the original. Turns out that limiting your superpowers to fixed archetypes really makes you git gud and learn all the intricacies of the levels and mechanics.
I still remember how I saved a run when I run out of electric ammo by pulling a battery from the main tower and exploding it near a door to open it, the fricking rush I got when I narrowly scaped that time was worth it.
It also encourages to spend your resources instead of hoarding them, you are gonna lose them anyways.
If it wasn't a pain in the ass to replay (it autosaves after finishing all objectives and you can't just start runs in that save anymore, need to start over) I would still play it from time to time.
I think I'm the only one who knows how to boost-slide with the jetpack and the sliding mechanic, anyone knows about it?
Oh man I never knew you could explod a battery to shock the door open. Nice one. Yeah that small cleaver moment really shine more in this dlc.
Mine was when figuring out the optimal way to escape was the most fun part. First the enginner to fix things up and clear hazards and make the train moving. Also fix the mimic portal for prisoner. Second with hacker lady to hack all room and hord all the item for later run. So on so forth. When the plan gets together and click it just so much fun.
Man I always started with the spy, she's so fast I would hoard everything I could and put it in the central tower, while learning what the situation was in Pytheas. Then it goes like your plan. The only part I was a bit dissapointed is that a lot of obstacles can be trivialized with the gloo gun and knowing where to jump to, but like you said, everything clicking is amazin.
Did you use the mule or the mimic pet? I found them, along with the store, to be detrimental to the experiences and avoided usign them as much as possible.
You should definitely use the mule. I found out in my later play through that when you store item in the mule it automatically transfer to the next person. So you don’t have to make a designated drop box. A real QoL improvement.
mimic pet on the other hand was not very useful. I counldn’t find a cleaver way to use it. It being a mimic made it too weak for a fight.
I mean, I know it's QoL stuff, but planning around and deciding where to put my stash was more satisfying for me rather than getting everything automatically after escaping.
Anyways, to each their own, I am the one who's refusing to use a mechanic. You know about other imsims with archetypes that limit your abilities? I usually find a busted combination halfway through and destroy any challenge the games throws at me, I want to be limited so I need to git gud at all playstyles.
>You know about other imsims with archetypes that limit your abilities?
void bastards
I'll check it out, thanks mate
I guess having too much nuromod will register you as typon to turrets and gate is a penalty. Which is a very light penalty I have to admit not a real challenge. I haven't check out many imsims so not sure if there is anything that you might enjoy
SS2 on impossible increases stat and PSI significantly. It also lowers your HP to the point where you can die in 1 to 3 hits regardless of your endurance and armor.
EYE lets you play with a lot of shit, but enemies are so busted that they remain a challenge throughout the game.
increases stat and PSI cost*
Waiting for SS2 Enhanced Edition to play in VR, hopefully it will release in 2 years max
>This video is from 3 years ago
Frick me
System Shock for midwits
I liked the original, but
>game is on a timer
I'll pass.
After you find the blueprint for the time extender items it's a non-issue.
Even on the final run you won't have a problem with time.
24315 in this order seem to be the best comfy run
you play as each of them?
You unlock them one by one and to be the game you have to escape with all in the same loop, using the order and escape routes of your chosing.
It's what Deathloop should have been without being dumbed down into the game straight up telling you how to solve the final run.
Yes, each of them one by one. The actions your first character makes will linger to you other characters run. For example if there is a fire when the first character put the fire out rest of the characters can move through on their run.
Yup, and every one has different abilities, only one can hack, only one can repair, one of them is specialized in Typhoon powers, it really changes the playstyle. I think the spy can jump like 5 meters when fully upgraded
I didn't enjoy Mooncrash at all. I loved Prey because it gave me tons of time to absorb the atmosphere and eerie quiet in my own time. I could read all the notes and e-mails, complete all the tasks. Mooncrash was too stressful, flying around... not for me.
Hey I get it man, it's not for everyone. I hated it too at first. It's more about gameplay optimization than experience. I wish it had released a "classic" playthorugh via patch, but then nobody would have tried the main mode.
I had the opposite experience. Wandering an empty level after clearing out everyone is boring, as is seeing everything in one go around. The timer is generous but still provides that extra bit of tension to make you plan.
>Wandering an empty level after clearing out everyone is boring, as is seeing everything in one go around
i generally fricking hated the moment commander dahl shows up and this becomes an absolute.
>Prey
Poor zoom zoom's fist immersive sim slop, move on
It was a genuinely great successor to System Shock 2 unless all you cared about was Shodan
>great successor to System Shock 2
Then where is various enemies??? all I can fight was germ, small germ, big germ, humanoid germ, etc, etc, and fricking drone, just accept it, it flopped because there's no creativity unlike System Shock 2
there wasn't a whole lot for enemy variety. but the mimics were cool and nightmare was a bit of a challenge if you tried to kill him.
It flopped because it failed to convey its systems from the opening (opening is shit mechanically, it did not teach me how interconnected all systems were or why Typhoon powers would be better than a shotgun) and the fricking 4 from IGN. But yeah, enemy designs suck, it all blends together visually and they are very boring looking
>fricking 4 from IGN
Damn, that's fricking moronic even for me
Game reviewers are moronic.
This one reviewer encountered a game breaking bug at the end, and rather than avoiding the cirscumstances that made it happen, he redid everything and still encountered it. All of this while comunicating with the studio.
He then shoved a 4 to the face of Arkane devs. That frickwit had no idea what it takes to pull a game together and how much he doomed this game.
hopefully we will never find out
It was great
Now play the one with the injun.
Who is this? I am interested
Prey 2006, sci-fi with tribal influences.Never tried it buf fans never shut the frick up about Prey 2 being cancelled because of Prey 2017 (which is false)
Just looked it up. This looks very different, very different vibe. Almost doom like.
gud game
Funny you say that, it runs on ID tech 4 which is the exact same engine Doom 3 was running on.