I just started playing the dead space remaster as my first dead space game since it was on sale, how does it actually compare to the original? It looks bretty good. Controls seem snappy and responsive. They do have a navigational objective tracker and I'm questioning whether it was in the original or its new. So far having a lot of fun despite the clear formula I'm noticing of "enemy pops out of nowhere and begins chasing you, you kill it, only to be instantly attacked in the back by a second enemy" every single room. What did you all think?
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It's the same game but shinier and Isaac talks more often.
*It's the same game but indians shat all over it and Isaac now takes off his helmet and quips so you can't ever actually feel immersed.
makes isaac more consistent with the other games. they only made him a silent protagonist in the first game because they thought that's what immersive games have to do since half life did it.
The fact his dialogue changes depending on how much HP you have is kinda cool and his talking does make sense since he is an enginer but my god did every other character suffer since they have nothing to do now. Hammond sucks in the remake and all the small changes felt kinda forced also the sound design is a bit different/worse
>playing the remaster first
You're such a normalgay moron. Not only the "remake" is a butchered and pajeeted version of the original, EA are also the ones who killed the IP and the studio who made the original games.
Hey, tell me if the swarmers STILL just kind of stick to Isaac's model and sit there while his health meter drops instead of, you know SWARMING all over him in a creepy disgusting manner like they do in the actual game.
Idk man it was on sale and it had good reviews so I bought it, sue me, I'll play the og another time and compare the two
the remaster first
>
why would you bother playing the same game twice?
just pick one
DS1 is normalgaycore. Stop larping
It's mechanically the same, but EA smeared it with DEI shit. An example of how these psychopath leftists will eventually erase everything you enjoy and replace it with DEI-compliant trash. These people could burn in hell for all eternity and it wouldn't be nearly enough.
>It's mechanically the same
>t. didn't play
>Issac talks now even though is doesn't add anything besides quips
>Kendra reveals herself to be a lesbian within the first few seconds of dialogue
>Brown people replaced many of the white people in display posters because reasons
>downgraded sound design
>Nicole looks like she's 50yo
>Isaac now looks like adam sandler and removes his helmet every chance he gets
>RIGs have an updated look, so now the soldier rig looks like it came from halo 5
i like the being able to go wherever on the ship now and the random encounters to keep me on my toes
I don't, the ship is supposed to be a doomed monster infested death trap and it makes absolutely zero sense to frick around random corners of the ship. Also frick spawning monsters when you're just trying to backtrack for one thing, that's just wasting the player's time.
>ship is supposed to be a doomed monster infested death trap
>Also frick spawning monsters
pick one you dummy
there is literally no reason why the tram should not be able to go back the way it came, you are trying to hard to hate what is an obvious improvement
Why the frick would you want to go back if you have no reason to? Again, freeroam slop goes against the actual story and atmosphere of the game. You want to get off as soon as you can, not frick around.
Also I see the dedicated shills managed to arrive.
No, it's a shitty "modern interpretation" done by moronic pajeets who didn't understand the original game.
maybe to unlock a locked area before or to scavenged resources while trying to survive on the ship, the irony here is that you do end up backtracking anyways in the original, the only difference now is that you can return to different stages now if you choose to, it's no different than the rcpd station or the spencer mansion
>FRICK FRICK STUPID FRICK FRICK FRICK
Gee. Sounds like you're seething.
LARGEST CHANGES
The Ishimura is now incredibly dark compared to the original. A lot of the time the lights will be working in one section and then permanently shut off or flicker after progress has been made.
Isaac is now fully voice acted. He generally only speaks during conversations with others and not when alone.
Elizabeth Cross who you find murdered by Mercer in the original now has a major role as a guide in Hydroponics (replacing Hammond there) and effectively acts as the human body Isaac sees as a Nicole halluncination on the mining and flight decks as well as Aegis VII. She is killed by Kendra near the end of the game.
Hammond dies in a similar spot on the Valor except not to a generic brute. Instead he is killed by Chen, the man who was on the ship at the start of the game. Chen's necromorph form was jettisoned to the Valor causing an outbreak. Both die in a singularity explosion.
Mercer is killed by tentacles on the Ishimura in the spot where you kill the hunter with the shuttle engine. This time he expresses discontent at the situation. In the original he willingly submitted to an infector.
Zero gravity has been redesigned to use the thruster boots of the second and third game.
There has been a significant increase in the amount of swearing in dialogue and texts.
Most weapons have had redesigned secondary fire modes.
The plasma cutter is not quite as powerful as it was.
Enemies don't stagger as easily and drops aren't as generous making the game slightly more difficult.
Human holograms were added as another method of storytelling.
Side missions were added to the game. These are discovered while completing the main missions and add more background detail to the characters. There are three in total.
Just about every deck except for the bridge and flight deck are accessed through connecting areas of other decks. For example you need to fly down in a zero g sequence from the hangar bay on the flight deck to the engineering deck.
The story was expanded with further dialogue and through other media. In particular there has been a bigger focus on unitology.
Throughout the Ishimura there is more organic matter on the walls. Some glowing tendrils actually serve as a gameplay alteration and must be destroyed to progress.
Circuit breakers were added as a puzzle element to power certain systems on to progress or open up storage areas.
The asteroid defense sections including the shooting of asteroids and killing the giant necromorph attached to the side of the ship were redesigned into large zero gravity space areas involving multiple cannons which are used to complete the objective.
The communcation array puzzle has been increased in difficulty involving routing power to the centre using tiles with different alignments.
Kendra and Hammond don't argue anywhere near as much and seem far less stressed about the situation than in the original game. There is still a layer of mistrust which is voiced but it's almost passive in nature. The new voice actors for them are definitely worse.
The reason you revisit the medical deck was changed from a poison cure to searching for Nicole based off a video call she makes but it is actually Mercer baiting Isaac with old footage.
You find weapons in the environment and can use them immediately instead of finding a schematic and buying the weapon from a store.
Weapons don't have complete upgrade paths in the bench by default. You need to find items scattered throughout the environment or sold on the store to expand the paths.
You can encounter enemy respawns while moving through previously cleared areas. There's even a chance that when you enter a room with a quarantine you'll have to survive another one. The respawns can be fairly frequent at times.
When visiting previous areas beyond those which are mandatory the lighting may change and certain objects like fan blades might disloge.
There's a larger target range section on the Valor and clearing it triggers a huge necromorph fight.
The crew deck went through a redesign with a central hub where the marker is located. You have to clear tendrils from the nearby dormitories to progress past the growth in the hub.
Loading screens have almost been completely eliminated except for when you die. You can travel to previous areas on the Ishimura using the tram or other shortcuts. The tram takes 60 seconds to travel from both extremes of the ship (10 seconds per deck approx), probably to mask loading.
The other person on your ship at the start of the game is now a black woman who dies in the ship's explosion near the end of chapter one instead of in the flight lounge.
The doors previously locked by power modules now require access levels. These are increased as the game progresses. Essentially this acts as a way for the game to distribute items on deck revisits a little more evenly. The maximum level is locked behind a side quest.
Sounds like overall improvement if a mod to remove the quipping can be applied.
From what I understand, the remake is far superior in pure gameplay, but aesthetically, it's garbage.
Doesn't the demake get rid of hit-stop? That is a downgrade.
It doesn't eliminate it but it nerfs it pretty hard. It was completely game breaking in the original
Hit stop?
What the frick is that? Anyways, the dismemberment system and interconnected map is what makes me say it's superior.
Dead Space never had hitstop.
it was a good remake as far as remakes go, i will buy dead space 2 remake assuming they don't frick anything up
Studio shelved plans for a 2 remake after sales of the first one didn’t impress.
damn
shelved but not on ice
I wish I knew how many copies they were expecting to sell just to see if the game actually bombed or if the target was Square Enix tier of delusions
it was a bit of column a but a frick ton more of column b
of the sales were not gonna impress, dead space is not that popular and callisto protocol put a bad taste in peoples mouth before launch and re4 remake was around the corner and resident evil is a far more popular ip, i don't know what they were thinking, don't get me wrong i thought dead space remake was better than both (still worse than the original but not bad) but seriously what were they thinking
>sales of the first one didn’t impress.
Wait, people bought the game? I thought everyone got EA play for a fraction of the price.
NOOOO NOT MY HECKIN' REMAKE THAT HAS NO REASON TO EXIST
HOW WILL I CONSOOM MORE RECYCLED SLOP NOW?? AIIEEEEEE
That's fine by me, the original 1 and 2 are still excellent
They killed the dev team and cancelled 2 already, anon.
it's not good. there will be no remake part 2.
saars....
i rejoiced when i heard about those news
death to EABlack folk
Callisto won
Demake lost
>i rejoiced when i heard about those news
saar
good morning sir
DO NOT REDEEM DEAD SPACE (2023)
>about those news
Putting lasers on necromorphs was the best thing about the remake.
the remake is the same gameplay wise, anyone who tells you it's worse than the original is a coping moron
You post on a vidya board yet don't know the difference between a remaster and a remake, you fricking zoom zoom moron?
Who tf cares you insufferable loser
it's better than the resident evil 4 remake
I agree with this. It’s actually scary too. I have only played the Deep Space Remake and I enjoyed it a lot.
holy mother of bait
RE4make has actual respect for its elder
meanwhile Dead Space Demake shat on almost everything from the original and replaced it with inferior things and storytelling.
>worse voice acting except Isaac's and Nicole's
>everyone looks moronic
>pointless gay drama relationships added
>plot twist for a shock value that destroys the original's character arc
>worse animations
>worse shooting
>worse armor suits
>worse sound design
>worse art direction
>worse optimization than TCP's launch ( that still remains there to this day unlike TCP )
kill all EA pajeet shills
>RE4make has actual respect for its elder
>cut content
>troony ada va
>cut content
it has literally more content than the original
they ADDED content and repurposed the few cut things into Ada's DLC to make it better compared to its original asset flip tier DLC
research shit before embarrassing yourself Black person
>troony va
literally what?
>troony va
She sounds worse since she had to be a divirsity hire but you know its /v so bad=trans
yeah i am aware the va is bad but i was confused for a second about the random troony shit
troony memes aside she did sound trans
>they ADDED content and repurposed the few cut things into Ada's DLC
i haven't seen deepthroating like this in awhile
>facts are now deepthroating
bravo nu/v
>they ADDED content
this is a lie
care to elaborate or just samegayging to hide your moronation?
cut several parts of the castle, several parts of the island, cut parts of the island post leon's first feint and etc
and some of that was put into Ada's DLC
the rest was ultimately useless in the grand scheme of things
its really funny seeing contrarians in here suddenly loving the island section even though its universally hated
i never hated the island but yes it was hated by most people, still doesn't change the fact that the castle which everybody loved had handfuls of content stripped from it and putting some of it behind paid dlc isn't adding
repackaging content into a paid dlc is hardly new content
>troony ada VA
no way, source? if this is true it makes a ton of sense considering the way Capcom has been shilling recently. would explain he childish response to the criticism she got as well
its not true the VA is asian roastie, that moron was making shit up for (you)s
i only said troony because she sounded like a troony, she's not an actual troony
oh, either way shes still a POS
>RE4make has actual respect for its elder
i wouldn't go that far
compared to Dead Space Remake? it does without a doubt
>RE4make has actual respect for its elder
debunked months ago
have a nice day shazamtroony
so easy to out yourself
never seen a man defend remake slop this passionately
>doesn't deny it
pathetic
now frick off back to discord
i wasn't the anon you were arguing with anon
>posting images from those shazamthreads
kek not subtle
>RE4make has actual respect for its elder
yeah
what are you gonna do about it rakeesh?
shit yourself?
better than eating it ranjesh
half of those are quite dishonest comparions
the island is objectively better in RE4make
they are visual comparisons
>he thinks this is a "gotcha" moment
You’ve been got.
No way, gay.
Dead Space was a great looking game that played well and had tons of cool mechanics but christ almighty was it repetitive. I have no idea why anyone would play the remake though still. Visually it's superb (the original)
should return it and play the original..it's better
aside from all the DEI shit Ea added to the remake, there is apparently a bug with the combat rifle thats makes the necromorphs unkillable or gives them more health, i cant remember which one but thats a big issue for combat rifle chads.
>left took on the charger like a chad as his last stand, meanwhile right gets killed by a regular necromorph
SOUL
SOULESS
Better gameplay
Better weapons, maybe to the point of being OP.
Worse zero gravity
Worse animations
Worse models for every female character
Unnecessary woke shit in the remake that can be ignored.
>Unnecessary woke shit in the remake that can be ignored
then why is it there in the first place? I shouldnt have to result to mods to get rid of it
you could just ignore it, it's just more Black folk on posters, the ishimura was a diverse ship to begin with so it's not like it breaks anything
original posters were fine
The posters are a nothing burger. The PRONOUNS message is what stood out as unnecessary disgusting forced agenda.
>The PRONOUNS message
where is that?
Not sure which one it is exactly, someone in engineering or mining talks about someone else acting strangely and the pronoun that keeps being used is "they" when referring to a single person. I had to re-read it at first because I was confused about who the frick "they" were talking to then I figured it out.
Idk the section you're talking about but if gender wasn't specified isn't it possible that they were just using it as a default neutral pronoun like I did earlier in this sentence?
No it's definitely meant as they/them shit. It's about officer Russou(spelling).
I'm not defending it. Go fish elsewhere.
>Worse zero gravity
Oh come the frick on that's probably one of the biggest improvements. The jumps used to cause deaths because the game physics couldn't reposition Isaac properly
>Oh come the frick on
I don't even want for respond to a homosexual that talks like this. But anyway the zero G is absolutely better in the OG. The ENTIRE level rotates and feels disorienting and the frosted look makes it feel like you're in a vacuum. Remakes floaty sections are pure shit. You don't know what you're talking about and need to shut the frick up.
People like you are the reason it was redesigned. It was absolutely abysmal in the first place and caused issues like nothing else.
>homosexual
I don't want to respond to someone that talks like this. That's far worse.
>people like you are why it was changed
That makes no sense you fricking moron. I loved the OG and got all the achievements and played through multiple tines. I went back and replayed it after the remake and the zero G still felt better. Go kys b***h.
I have literally never in any of these threads or anywhere else on the internet seen ANYONE complain about the changes to the zero gravity. You're the first one. Everyone else should suffer because of you.
I said they were better in the remake. Lack of people b***hing doesn't mean no one felt the same way. People here would rather b***h about the DEI shit than any actual issues.
kendrabros...
hammond neutered
kendra and nicole hagged
muslim guy is still evil and crazy
kyne is still gay and british
isaac is too much like his dead space 2 persona
the people who made the gameplay had nothing to do with the actual casting and story
It's a remake, not a remaster.
They are not the same game, you should play both.
I mean you should only play the 2008 game because it's good and doesn't have weird troony shit in it but if you want to play the Great Value copycat cash in that's fine too I guess but just play the 08 game for sure because it's a classic.
I can't bring myself to launch it again. I don't enjoy the shooting, I don't enjoy the (lack of) horror element and I'm not too interested in the story. It feels pretty slow and janky and doesn't really deliver on being scary
I watched a friend play through it. It's really hard to hate imo. They make a bunch of questionable design decisions that ruin the atmosphere of the first game, but also make up for it with really in depth features. I guess necromorphs are a perfect example, they look objectively worse, like bargain bin zombies, but how have a "flesh level"? Where you can shear flesh, muscle, and bone off them dynamically. Isaac's voice lines work real well, and even though he's a lot more talkative and defined, he actually has different tone amd inflection depending on his current health.
>"Aw, frick this" vs "AwwwfFFRICK THIS!"
New Hammond sucks wiener though, they turned a great, if annoying character into a whack ass gay psychopath.
One thing to keep in mind is that they take a page from Dark Souls 2 for some ungodly reason, changing enemy locations, and even enemies themselves in NG+. Leapers have a charge that they ONLY do in NG+, for example.
My verdict is that it's a solid sidegrade, I can't say it's better than the Original, but it's not worse either. I'd say that it's probably better to play remaster over original if you're playing all three of them in a row, since they steal a lot of mechanics from 2 and 3.
>It's better because Isaac goes "FRICK FRICK FRICK SHIT SHIT AH FRICKING DICK" and takes off his helmet to let you know that you're not in any danger and the tension can go away
Frick you.
>It's better because Isaac goes
No I prefer silent Isaac since him talking ruins every other character i just thought the HP thing was a nice touch that I wish more games did
Last of Us 2 did it. Ellie would make aggressive comments after getting a kill while at low health
Fricking read Black person.
I too prefer silent Isaac, but it's a really nice nuance to something that they changed. The whole game is like this, terrible design decisions that they poured a lot of thought into, and as a result, aren't really that bad. It could have been fricking awful.
have a nice day presumptuous homosexual
1 > 2 > Extraction > 3
U may not like but it do
Imagine 1 with no loading screens like 2
I still find it hilarious that backtracking is one of those zoomer comments and then for some reason it gets added to the remake and all of a sudden its fine
Loved both the original and the remake. I'd say the remake is an improvement in every aspect.
The new ending twist also kinda fricking blow's literally changes or adds nothing and I prefer my Isaac like he was in the OG 1
Well, for a normie its the same game, for autistic people like me that loved the original its complete garbage, too much change that ruined the game for me.
>for autistic people like me that loved the original its complete garbage
Speak for yourself. I loved the remake.
I feel like they didn't really do anything to appeal to new players (blacks aside) or old fans. I'm also disappointed they didn't do a remake of dead space downfall to go with it.
It's pretty much the same game. Ganker is literally looking for reasons to hate a game that was well done for a change, and they even managed that with a different director. I remember complaining about the first trailer they showed this remaster where everything was BRIGHT AS FRICK in a horror game, but then they fixed it so it's okay now.
I hate EA too, but this is okay.
>It's pretty much the same game
yeah sure except way... WAY worse....
The quipping is minimal and only happens in dialogue, Isaac isn't going "maybe I should use that card..." with the exception of the literal first puzzle in the game where you're connecting the tram.
Representation shit doesn't matter because it's literally background and not forced in your face.
Zero G mechanics were clunky in the original one, which I guess helped with the tension in some parts but it still worked out okay this time.
ALL of the guns are improved, ALL of them. Do you even remember the secondary attack of the plasma rifle what a fricking joke it was?
I swear, people suck half-life's dick to this day with a silent protagonist as if that is ever helpful in anything other than an RPG where you choose your dialogue. It's as if you're watching a bad movie where the character you're talking to is is speaking on a phone and they have to expose what they're talking about, artificial as frick.
>Oh, the line? The one near the dam? Yeah you mentioned it
>If I remembered to turn off the power? Of course I did, I'm not stupid
Black folk.
the things you mentioned are the few things i did not mind and were mostly an improvement but lore and storywise, animations,sound design,art style is much much worse objectively
They spoiled the ending upfront. Terrible.
So, the calibre of people that beg for completely redundant remakes has infested Ganker, then. Why the frick are there anons wishing for a DS2 remake?
The only good thing the DS1 remake did was slapping DS2 combat onto the first game, which is obviously redundant for DS2.
>wish for a DS2 remake
>remember THAT part
I hate everything after the eye probe. Frick that tacked on regenerating enemy out of nowhere. I jumped right into a harder difficulty my first play through and my ammo was already low then that fricker appeared and made the game not fun.
why the FRICK would you want to remake a perfect game like DS2? Look how much they massacred the first game
rope now
The biggest problem with dead space remake is the gameplay, aside from the stomp animation looking absolutely fricking moronic, seriously wtf is up with the stomp, especially after how good it looked for the time in the original?
The issue is like what happened with the new resident evil remakes, especially similar to RE4, where they replaced aiming with lasers in the world, to bullets coming from the camera, with a reticule drawn on screen. This is why the reticule never gets separated like in the original when aiming, its just UI on the screen.
This becomes problematic when you think about how enemies approach you in the game. In the original, you shoot from isaac, and enemies move towards isaac, its all in the same space. Now in the remake, we are shooting from the camera, which is offset from isaac, and controlled on a different set of axes.
It looks worse, plays worse, and its just sad to see industry go backwards.
I made a schizo drawing to try explain:
Why is Isaac not using the plasma cutter in both examples
this is moronic
Just watched some sample gameplays from both games and this feels like a severe skill issue on your end, anon, not gonna lie.
Its not really a skill issue, I don't have a problem beating either game on hard difficulty with a bajillion credits/health items ammo. Its just annoying that it looks worse and plays worse. It is a substantially different experience when aiming between the two games. And this becomes extremely annoying when necromorphs are close to isaac and start getting into this awkward area between the camera/isaac.
Its always frustrating in so many third person shooters when you are having to aim left, to get an enemy in the middle of the screen, who is to the right of your character, and then the rotation of the camera around the character disrupts that even more. as opposed to just having your character aim at them intuitively.
Maybe you should actually think about the games you are playing critically and look at the mechanics.
people who defend/praise the remake haven't played it because they're just hired third worlders.
Isn't this a toggle in the options that is off by default, I don't remember it being like that, I know it was in 2 or 3 where it was on by default
It is not an option in the remake, that is only an option in dead space 2/3. It was a mistake for them to even have that though. It is an objectively worse system.
Whats really damning is that the dead space remake devs stated at one point that they were too lazy to get it to work so they just bailed on it.
Whats hilarious is other similar titles that have gone down this path of generic third person aiming typically can't even do the most basic shit, like how in RE4R leon explicitly aims really far to the right and it just looks moronic the entire time.
its worse in every single way
remakes suck ass, their only merit is allowing you to play shit that used to only be on console on your pc natively without emulators and thus making modding easier and more widespread
if the game was already on pc it doesn't need a remake, and the remakes are always worse
>remakes are always worse
not true
there are good remakes but never trust a remake from something like EA.
The DS remake is the most pointless shit EA could have shit out. Did they really expect the game to sell millions more units than before? EA even had the audacity to say the game underperformed
they wanted to capitalize on REmakes popularity but failed (or did not care ) to realize they also must put an equal effort like Capcom into the game
They completely nerfed Kendra and made Hamilton or whatever the Black person's name is look like a bonobo alongside ruining his death. The Isaac remodel was decent though.
Graphics and gameplay are greatly improved, but story's been changed in a way that isn't as impactful as the original, end of game especially just... got changed for no real reason? Played Dead Space 2 after beating the remake and that game is honestly much more fluid and fun than the remake, which shouldn't be the case imo. I really hope they don't remake Dead Space 2 'cause that game is perfect the way it is and looks incredible for a game that came out on the 360.
the Demake flopped so they abandoned the idea of DS2Remake
thank god
I dislike that they amended the story to fit in with the 2/3 marker retcons.
The art design is worse, necromorphs aren't as intimidating. In the original they would sprint at you with reckless abandon but that was relegated to a really low chance encounter on the hardest difficulty only. In general most hazards/ship design was hit with the generic ray. The atmosphere of being completely alone except the squad you came in with was butchered with constant phone calls from other survivors on the ishimura telling you to complete their side quests. The weapon specific upgrade modules are cool however, but the combat feels too DPS bullet spongy, more like an RPG game than a precise third person shooter like the original.
Left looks better.
Original is superior in all aspects save for graphical ones and to a lesser extend making other guns less shit.
The original didn't have flight, which I'm sure even a player like you have noticed that all the zero-g sections have 0 threat in them, because the OG is balanced around not having it and they just stuffed it into the remake because..."flying is cool" and I wish I was joking that that was the reason.
Imagine if Leapers were a threat, imagine if Lurkers were a threat in zero-g. You had times where you'd stasis a Leaper mid flight to rape you in a zero-g, hit stun a lurker to prevent it from shooting you, then swapping back to the lurker who is now slowly closer to you to kill it before it connects and deals damage.
It's a Demake.
I enjoyed both, OP. I dont think there are any crucial change which neglects it. Have fun.
Kind of a toss up. Original has better atmosphere and combat, remake looks prettier and has better exploration.
all remakes are bad
>Mechanics
Pretty much identical.
>Graphics
More polished, shinier but still have some grit to them.
>The Ishimura
Instead of it being like it was in the 1st game, you can backtrack now to previous locations in order to open up locked doors and containers.
>Weapons
Some changed compared to the original ones and all of them got a unique trait if you manage to find a special component for them. Like Isaac's Plasma Cutter getting a knockback ability so powerful it knockbacks anything that isn't a Brute.
>Story
Pretty much very close to the original, but with some minor changes and addition of side quests like discovering the origins of The Hunter.
>Enemies
Practically unchanged...except they made Twitchers immune to Stasis unless you shoot their own stasis modules. Also The Hunter got much more fleshed out and acts like Nemesis.
Overall I like it. Still prefer the original out of nostalgia.
>i-its very close to the OG
almost all of this is incorrect
impressive
it has some woke changes, that's all you need to know
the frick this ship and capitalism wall writing was in the original
meme discarded
the woke shit is the least of it. they fricked up so much stuff the original did extremely well
forgot pic
i can't remember what i'm looking at here but this seems to be one of the games that are already so good looking that a demake was never needed
It's the final boss. Big alien thing grabs Isaac by the leg and as the camera pans up and you see its gross face the huge meteor comes into focus in the background to and the music reaches its peak to drive it home that you need to kill it fast or you're gonna die. In the remake there's none of that.
oh... and that's why games shouldn't be remade by people that didn't make the original
gays can defend this shitty woke remake but at the end of the day:
>DEAD SPACE 2 REMAKE NEVER EVER
That stupid shoulder armor makes it look like dead space remake man has a stick up his ass.
Congratulations on playing the larry fink approved version
i played 2 for like 10 minutes and Isaac talking pissed me off so much i dropped the game
No need to play the original. Remake is superior plus it has native HDR. Loved it.