This is pretty accurate. The best way to play Warframe is to play it for a few months then not play it again until 2-3 years have passed and there is enough new content that you only have to engage with the interesting bits. Repeat that cycle forever.
Yup. When you realize you're just grinding for the sake of grinding you wake up and realize you're not really having fun you're just a stupid adict. Then they release a new content patch and it's the same shit again and again.
This. I don't know if I've ever actually played a Paradox game to the end date, either I finish whatever my goals for my country were or some really gay and hard to salvage setback happens, so I just move on to a new country.
>(in hindsight) everything was great until MyM
it's such a shame how one update totally killed the game. I remember thinking the drought from Tough Break to MyM was agonizing but little did I know that not only would I only begin to know the meaning of waiting, the update made the game worse by a tremendous margin and the last breath of relief in Jungle Inferno was still a mixed bag and kept the core issues brought in by MyM
Any Multiplayer game you choose to try and get good at.
It gets more and more fun until you hit a plateau, whether this means reaching the highest point or not. Matches become a slog, winning doesnt make you happy and losing is enraging.
Any fighting game. >start playing >feeling good when you're fresh >you win games >you keep going >fatigue sets in >you start losing >you tilt >you start to come back a little >you start to lose again >you lose worse
>Grinding is now mandatory
Why do people parrot this moronation over and over again? How many JRPGs have you played where grind was literally the only way to progress, and where strategic/intelligent play couldn't win you 99% of fights except LITERALLY just the postgame superboss that requires bullshit stat bashing to beat?
For me it was Starbound and Pokemon. In both instances I got really into the game(s), playing them pretty often but then dropped them entirely after realizing the game(s) is/are crap.
With Starbound I started remembering the better/cooler stuff they had in the betas and getting bored of seeing the same shit everywhere and overall getting burned out on it. Didn't help that ChuckleFrickle killed a puppy.
With Pokemon I got somewhat into comp stuff and the development of the games. Seeing how generally incompetent (and especially now lazy) GameFreak is was pretty funny. I think the best Pokemon game is Clover. It appealed to all the tisms I had about the games but now I don't really care for the franchise at this point. If anything I'd like to wipe all the Pokemon schet from my memory since it's still very much present there and I'd rather use my brainspace for other things.
Thank you for reading my stream of consciousness.
warframe
dip's not big enough.
This is pretty accurate. The best way to play Warframe is to play it for a few months then not play it again until 2-3 years have passed and there is enough new content that you only have to engage with the interesting bits. Repeat that cycle forever.
Yup. When you realize you're just grinding for the sake of grinding you wake up and realize you're not really having fun you're just a stupid adict. Then they release a new content patch and it's the same shit again and again.
Glad I quit.
Warframe is the zoomer's first skinnerbox game.
ur mom the dip is when I have cummed
My crypto investment adventure.
resident evil 4
any paradox game save
This. I don't know if I've ever actually played a Paradox game to the end date, either I finish whatever my goals for my country were or some really gay and hard to salvage setback happens, so I just move on to a new country.
It's elden ring
elden shit
far cry 1
Holding Chainlink
ubisoft's open world games
Any Elder Scrolls.
Too right
nah, that implies that bethesda games are worth playing at all.
This is a more accurate graph.
>somehow have some fun inbetween installing and playing the intro of the game
wot
opening the main menu and hearing the music is nice.
Usually it's because I'm watching reruns of Matlock
Every RPG with backward mechanics. Once you learn to cheese the fun is gone.
For me FFVIII once I realized that you can just morph shit into spells and never need to do a single non-boss fight.
Team Fortress 2
>(in hindsight) everything was great until MyM
it's such a shame how one update totally killed the game. I remember thinking the drought from Tough Break to MyM was agonizing but little did I know that not only would I only begin to know the meaning of waiting, the update made the game worse by a tremendous margin and the last breath of relief in Jungle Inferno was still a mixed bag and kept the core issues brought in by MyM
elden ring, but the drop happens at ~50%
Tales of Arise
SMT V
Any time I start a minecraft server to play with my friends
You can measure the exact point where you stopped topfragging pub servers and started playing competitive pugs.
Most WRPGs
Utawarerumono mask of truth
Any Multiplayer game you choose to try and get good at.
It gets more and more fun until you hit a plateau, whether this means reaching the highest point or not. Matches become a slog, winning doesnt make you happy and losing is enraging.
HOW HAS NO ONE SAID MGSV SO FAR?!
elden ring
That's very clearly Blast Corps for the Nintendo 64. I can tell it from the graph.
Crime against humanity that there hasn't been a modern version of this game concept with a proper physics engine.
anyone match with this feel?
yeah
your mom's butthole
Echo
Elden ring.
Ragnarok Online, where it started the OP initial RK and GX changes, and eventually the start of episode 17
Or rather, the renewal timeline
mmos
trails in the sky series
Okami.
nah that ain't right. Okami is like a bell curve, but the end doesn't dip too hard.
Any fighting game.
>start playing
>feeling good when you're fresh
>you win games
>you keep going
>fatigue sets in
>you start losing
>you tilt
>you start to come back a little
>you start to lose again
>you lose worse
I hate fighting games so fricking much
Fallout 3 and NV
Elden Ring, with the drop being right after Morgott when I realized the game was only 2/3 finished
>Grinding is now mandatory
Why do people parrot this moronation over and over again? How many JRPGs have you played where grind was literally the only way to progress, and where strategic/intelligent play couldn't win you 99% of fights except LITERALLY just the postgame superboss that requires bullshit stat bashing to beat?
Latest tales game
LUNAUSDT
Terraria
Any MMO ever where the dropoff is when you reach endgame and now you have to deal with raidBlack folk
Half life 2
For me it was Starbound and Pokemon. In both instances I got really into the game(s), playing them pretty often but then dropped them entirely after realizing the game(s) is/are crap.
With Starbound I started remembering the better/cooler stuff they had in the betas and getting bored of seeing the same shit everywhere and overall getting burned out on it. Didn't help that ChuckleFrickle killed a puppy.
With Pokemon I got somewhat into comp stuff and the development of the games. Seeing how generally incompetent (and especially now lazy) GameFreak is was pretty funny. I think the best Pokemon game is Clover. It appealed to all the tisms I had about the games but now I don't really care for the franchise at this point. If anything I'd like to wipe all the Pokemon schet from my memory since it's still very much present there and I'd rather use my brainspace for other things.
Thank you for reading my stream of consciousness.