I made my own multiplayer RTS. What do you guys think?

You can playtest it for free on Steam: https://store.steampowered.com/app/2308470/Pixel_Wars/

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  1. 1 year ago
    Anonymous

    Might pirate it once forced to update my OS

    • 1 year ago
      Atomic Lollypop

      That would be totally fine :] Hope you enjoy the game no matter what.

  2. 1 year ago
    Anonymous

    >5gb
    >for those grafiks
    compress your fricking audio
    you dont need a 320Kbps Mp3 for everything

    • 1 year ago
      Atomic Lollypop

      The game is actually only like 150 MB but it's good just to have a bit of space in general :]

    • 1 year ago
      Anonymous

      OP, how the frick does this game require 16GB of RAM? Or are those specs just a joke.

      optimization is a lost art

  3. 1 year ago
    Anonymous

    lance cavalry is OP wtf

    • 1 year ago
      Atomic Lollypop

      Yeah, you are probably right. I will see about balancing that a bit. Thank you :]

  4. 1 year ago
    Anonymous

    For your trailer start it at 0:20, and put the landscape panning under the logo drop at the end.
    Move the Atomic Lollipop splash to the very end of the trailer. You can still have it at the beginning of the game.
    The vast majority that would at this trailer while browsing Steam will click away before getting to the gameplay which actually doesn't look too bad for a pixel game. Reminds me of Warlocked for the GBA but more color.
    However the part where it's panning over terrain looks terrible.

    • 1 year ago
      Atomic Lollypop

      Cool, will apply that feedback and get a new trailer up. Thank you very much :]

      • 1 year ago
        Anonymous

        OP, how the frick does this game require 16GB of RAM? Or are those specs just a joke.

        • 1 year ago
          Anonymous

          It's meme specs has to be otherwise he used Unreal Engine

    • 1 year ago
      Anonymous

      I'd take it a bit further and start the trailer at 0:24, the buildings sprouting up from the ground is the most interesting thing visually so might as well show that instantly. No idea why you have all those fade to blacks, most of them don't even seem to accompany a scene change, they make the video a lot less fluid.

  5. 1 year ago
    Anonymous

    >looks worse than wc1
    >recommends next-gen specs
    god, I hate modern devs

  6. 1 year ago
    Anonymous

    Shite, made me think it's a thread for one of those good old Pixel/Picture wars forum games from like Facepunch or other sites where you used image editing and imagination to draw your own games.

  7. 1 year ago
    Anonymous

    > multiplayer RTS
    multiplayer RBT*

  8. 1 year ago
    Anonymous

    homie using minifantasy assets

  9. 1 year ago
    Anonymous

    The games visuals are unappealing to me and the high pitched voices of the units are grating.
    The game simply doesn't seem like it would feel good to play.

  10. 1 year ago
    Anonymous

    bump

  11. 1 year ago
    Anonymous

    What the frick are those minimum requeriments, im not going to play your indieshit with worse graphics than Heroes 2 if it runs at 10 FPS, read a fricking book Black person

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