For your trailer start it at 0:20, and put the landscape panning under the logo drop at the end.
Move the Atomic Lollipop splash to the very end of the trailer. You can still have it at the beginning of the game.
The vast majority that would at this trailer while browsing Steam will click away before getting to the gameplay which actually doesn't look too bad for a pixel game. Reminds me of Warlocked for the GBA but more color.
However the part where it's panning over terrain looks terrible.
I'd take it a bit further and start the trailer at 0:24, the buildings sprouting up from the ground is the most interesting thing visually so might as well show that instantly. No idea why you have all those fade to blacks, most of them don't even seem to accompany a scene change, they make the video a lot less fluid.
Shite, made me think it's a thread for one of those good old Pixel/Picture wars forum games from like Facepunch or other sites where you used image editing and imagination to draw your own games.
The games visuals are unappealing to me and the high pitched voices of the units are grating.
The game simply doesn't seem like it would feel good to play.
What the frick are those minimum requeriments, im not going to play your indieshit with worse graphics than Heroes 2 if it runs at 10 FPS, read a fricking book Black person
Might pirate it once forced to update my OS
That would be totally fine :] Hope you enjoy the game no matter what.
>5gb
>for those grafiks
compress your fricking audio
you dont need a 320Kbps Mp3 for everything
The game is actually only like 150 MB but it's good just to have a bit of space in general :]
optimization is a lost art
lance cavalry is OP wtf
Yeah, you are probably right. I will see about balancing that a bit. Thank you :]
For your trailer start it at 0:20, and put the landscape panning under the logo drop at the end.
Move the Atomic Lollipop splash to the very end of the trailer. You can still have it at the beginning of the game.
The vast majority that would at this trailer while browsing Steam will click away before getting to the gameplay which actually doesn't look too bad for a pixel game. Reminds me of Warlocked for the GBA but more color.
However the part where it's panning over terrain looks terrible.
Cool, will apply that feedback and get a new trailer up. Thank you very much :]
OP, how the frick does this game require 16GB of RAM? Or are those specs just a joke.
It's meme specs has to be otherwise he used Unreal Engine
I'd take it a bit further and start the trailer at 0:24, the buildings sprouting up from the ground is the most interesting thing visually so might as well show that instantly. No idea why you have all those fade to blacks, most of them don't even seem to accompany a scene change, they make the video a lot less fluid.
>looks worse than wc1
>recommends next-gen specs
god, I hate modern devs
Shite, made me think it's a thread for one of those good old Pixel/Picture wars forum games from like Facepunch or other sites where you used image editing and imagination to draw your own games.
> multiplayer RTS
multiplayer RBT*
homie using minifantasy assets
The games visuals are unappealing to me and the high pitched voices of the units are grating.
The game simply doesn't seem like it would feel good to play.
bump
What the frick are those minimum requeriments, im not going to play your indieshit with worse graphics than Heroes 2 if it runs at 10 FPS, read a fricking book Black person