masuda literally said in the oras interview that he was deliberately trying to lower the difficulty in order to make the game more appealing to small children. those children are now grown and suddenly this is disputed
>but it has more optional areas and extra paths than most games in the series
Not that you're wrong, but it has fewer than every game that came out before it. Its flaws don't go away just because the bar is lower now
XY and USUM each have 2 optional areas and SS + the open world games have 0
11 months ago
Anonymous
Does USUM have any? The optional cave in SM was made mandatory in USUM, you fight the ultra guys there
11 months ago
Anonymous
Wait, yeah, you're right. I don't know how he's getting that then, unless he's counting the empty room you fight the legendaries in as an area and then counting it as a new area for each legendary or smth
11 months ago
Anonymous
>XY and USUM each have 2 optional areas
Why lie like this?
11 months ago
Anonymous
What the frick are you talking about? You have to fight a totem in each of those areas
Right... it has less locations than the games that came before it, but it somehow has more content, wonder how that works.
if you're looking at purely the bulbapedia location lists and calling it a day, sure, it's an easy mistake to make
but as someone that's actually played the games instead of blindly shitposting about them, more than half of even unova's required dungeons have sizable extra sections and floors that are entirely optional, compared to most other dungeons in the series relegating backtracking to one or two HM blockades without much else
even counting newer games he's wrong
ORAS, USUM, SS, PLA, and SV all have more optional areas and it's about tied with XY.
>SS >have more optional areas
lol? are you counting every individual slice of every wild area+dlc as an optional area?
>are you counting optional areas as optional areas? NOOOOO YOU CAN'T DO THAT IT DESTROYS MY NARRATIVE
11 months ago
Anonymous
>nearly identical sections of the exact same area are different because... I said so, okay?!
11 months ago
Anonymous
i mean if you start counting empty open world space without any gameplay as an optional area I'm sure he could just as easily start counting npc houses where you just get an item or smth
11 months ago
Anonymous
>i mean if you start counting empty open world space without any gameplay as an optional area I'm sure he could just as easily start counting NPC houses where you just get an item or smth
looks like that's what
>XY and USUM each have 2 optional areas
Why lie like this?
is already doing
11 months ago
Anonymous
>I mean if you count empty irrelevant space without any gameplay
but you're the one doing that for BW.
11 months ago
Anonymous
Okay, so if you believe that's the metric that optional content should be measured by, then there are significantly more optional buildings in BW compared to SS, as the latter has multiple cities without any accessible buildings at all compared to Unova having one of the largest cities in the series, so even counting all of the wild area sections as individual areas and choosing not to divide every optional Unova dungeon by each separate floor/room, and even without accounting for anything added in BW2, Unova edges it out >b-b-b-but-!
You're the one that moved the goalposts, it's only fair that I play by your rules.
11 months ago
Anonymous
>TH-THE CITIES
The overworld in SV is drastically bigger than BW so it doesn't really matter.
11 months ago
Anonymous
Okay, but my post wasn't about SV, it was about SS and BW
11 months ago
Anonymous
>TH-THE CITIES
The overworld in SS is drastically bigger than BW so it doesn't really matter.
11 months ago
Anonymous
>B-BUT THE SIZE!!!!!
Huh? But according to the people in this thread, the only metric that matters is the number of optional areas. Are you trying to move the goalposts again?
The majority of dungeons in BW are linear on their first run and their optional sections are hallways with HM roadblocks and minimal puzzle solving. The game has a lower amount of routes than any game that came before it, and does not have a significant difference in complexity to justify it. Gens 1-4 managed to include more places on worse hardware and there's no justifiable reason why BW has less than any other first version before it.
because dp is fricking dogshit and you have literally 0 reason to play it over Platinum. Anytime an anon wants to drag sinnoh through the dirt the only thing they ever wanna bring up is the trash that is DP, NEVER plat
This, pokemon xy was the downfall of the franchise before usum revived it
then swsh killed it again
masuda literally said in the oras interview that he was deliberately trying to lower the difficulty in order to make the game more appealing to small children. those children are now grown and suddenly this is disputed
they're insecure
Yep. Masuda also said that BW was designed to be as linear as possible, and people still pretend that it was the same as everything that came before.
i have never seen anyone say bw isn't linear
everyone knows BW is linear
but it has more optional areas and extra paths than most games in the series, so anyone with brain looks past it
>but it has more optional areas and extra paths than most games in the series
Not that you're wrong, but it has fewer than every game that came out before it. Its flaws don't go away just because the bar is lower now
even counting newer games he's wrong
ORAS, USUM, SS, PLA, and SV all have more optional areas and it's about tied with XY.
XY and USUM each have 2 optional areas and SS + the open world games have 0
Does USUM have any? The optional cave in SM was made mandatory in USUM, you fight the ultra guys there
Wait, yeah, you're right. I don't know how he's getting that then, unless he's counting the empty room you fight the legendaries in as an area and then counting it as a new area for each legendary or smth
>XY and USUM each have 2 optional areas
Why lie like this?
What the frick are you talking about? You have to fight a totem in each of those areas
if you're looking at purely the bulbapedia location lists and calling it a day, sure, it's an easy mistake to make
but as someone that's actually played the games instead of blindly shitposting about them, more than half of even unova's required dungeons have sizable extra sections and floors that are entirely optional, compared to most other dungeons in the series relegating backtracking to one or two HM blockades without much else
>SS
>have more optional areas
lol? are you counting every individual slice of every wild area+dlc as an optional area?
>are you counting optional areas as optional areas? NOOOOO YOU CAN'T DO THAT IT DESTROYS MY NARRATIVE
>nearly identical sections of the exact same area are different because... I said so, okay?!
i mean if you start counting empty open world space without any gameplay as an optional area I'm sure he could just as easily start counting npc houses where you just get an item or smth
>i mean if you start counting empty open world space without any gameplay as an optional area I'm sure he could just as easily start counting NPC houses where you just get an item or smth
looks like that's what
is already doing
>I mean if you count empty irrelevant space without any gameplay
but you're the one doing that for BW.
Okay, so if you believe that's the metric that optional content should be measured by, then there are significantly more optional buildings in BW compared to SS, as the latter has multiple cities without any accessible buildings at all compared to Unova having one of the largest cities in the series, so even counting all of the wild area sections as individual areas and choosing not to divide every optional Unova dungeon by each separate floor/room, and even without accounting for anything added in BW2, Unova edges it out
>b-b-b-but-!
You're the one that moved the goalposts, it's only fair that I play by your rules.
>TH-THE CITIES
The overworld in SV is drastically bigger than BW so it doesn't really matter.
Okay, but my post wasn't about SV, it was about SS and BW
>TH-THE CITIES
The overworld in SS is drastically bigger than BW so it doesn't really matter.
>B-BUT THE SIZE!!!!!
Huh? But according to the people in this thread, the only metric that matters is the number of optional areas. Are you trying to move the goalposts again?
The majority of dungeons in BW are linear on their first run and their optional sections are hallways with HM roadblocks and minimal puzzle solving. The game has a lower amount of routes than any game that came before it, and does not have a significant difference in complexity to justify it. Gens 1-4 managed to include more places on worse hardware and there's no justifiable reason why BW has less than any other first version before it.
>but it has more optional areas and extra paths than most games in the series
Why do Unova fanboys always need to tell blatant lies about their games?
there are more post-bw games than pre-bw games now. search your feelings, you know it to be true
Right... it has less locations than the games that came before it, but it somehow has more content, wonder how that works.
>Right... it has less locations than the games that came before it, but it somehow has more content,
i know, isn't it amazing?
I beat Pokemon Red before I could read
I am still not buying Sword and Shield
Pokemon was never difficult, the fact anyone over the age of 12 actually thinks this is sad
>complains about Gen 4
>it's a pic from DP not Pt
Every time.
>complains about Gen 4
>its a pic from a Gen4 game
is there a problem?
Why is it wrong to talk about DP? Platinum is not a band aid solution for everyone
because even the gen 4 fans think DP sucks, there's not really much to discuss
because dp is fricking dogshit and you have literally 0 reason to play it over Platinum. Anytime an anon wants to drag sinnoh through the dirt the only thing they ever wanna bring up is the trash that is DP, NEVER plat
Happy now?
Wasn't that anon found to be using an exp code
If not, then he just grinds for hours in a single spot. He always refuses to post his ingame time for that reason.
Hi, yawnie!
Can you just frick off already. Nobody likes you. You aren't funny.
Just filter him for a couple weeks.
every pokemon title on the switch is empty space without any gameplay