I once fudged a roll as a player and i still feel bad about it 5 years later

I once fudged a roll as a player and i still feel bad about it 5 years later

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  1. 2 years ago
    Anonymous

    You didn't "fudge" a roll, you cheated. You are a cheater. You cheat at roleplaying games. That is the simple truth. Stop trying to cover it up with weasel words. You cheated. Now, the modern social contract for RPGs says that only the DM is allowed to change rolls, but even a DM who "fudges" rolls is cheating. This is a game. It's not entirely under your control. The difference between a roleplaying game and a cringy "cooperative storytelling" rèddit powerwank run by söyisraelites is thst you are honest about rolls. Stop babying yourself by changing the outcome just because you didn't get what you want. This is typical manbaby heros journey entitlement. Grow a fricking pair of balls. "bro my character is....LE HERO" okay. Well he still might frick up. He still might die. So sick and tired of fricking shit bearded söy cucks playing in their gaming bar and fudging (read: cheating) just because XPtolevel3 and JoCat and other YouTube Patreon grifting israelites told them it was okay. No, frick you. You're a cheating piece of shit and you drag down the entire hobby with this garbage. have a nice day.

    • 2 years ago
      Anonymous

      your entire tirade it's undercut by your sophomoric slurs

      • 2 years ago
        Anonymous

        That's not how it works, moron.
        He doesn't stop being right because you started clutching pearls.

        • 2 years ago
          Anonymous

          Well you weren't right, you just have an opinion. But that opinion is marred by your comedic overuse of Dr-Suess-tier insults.
          You probably experience a lot of rejection in your life. Consider this as an opportunity to understand why.

          • 2 years ago
            Anonymous

            Wasn't me, you should scope the number of posters and also learn to read you thin skinned frickwit.
            Throwing a tantrum at being educated doesn't make him wrong, it makes you a moronic twat.

            • 2 years ago
              Anonymous

              >Throwing a tantrum at being educated
              You think screeching about reddit and söyisraelites is educational?

              Not either of those anons but he's right. You didn't 'fudge' a roll. You cheated. Fudging rolls is a bullshit term for people who don't want to accept they're cheating. If you are op, feeling bad is useful so you learn why and how to not do it again.

              I didn't fudge any rolls, I just came to laugh at the impotent rage of an angry manchild.

              • 2 years ago
                Anonymous

                >I came here to be wrong and loud about it
                lol

              • 2 years ago
                Anonymous

                You keep saying I'm wrong to laugh at your juvenile outburst, but you can't seem to elaborate on why. All you can do is spout buzzwords and be angry. Which, honestly, only makes this funnier.

              • 2 years ago
                Anonymous

                >fudging isn't cheating
                lmao even

              • 2 years ago
                Anonymous

                >things I never said
                I know it's easier to win arguments when you can put words in other peoples' mouths, but in reality the only person you're beating is you. By definition, you are the loser in every argument you have with yourself.

              • 2 years ago
                Anonymous

                The only thing in your mouth is your mom's dick.

              • 2 years ago
                Anonymous

                >so angry at being proven wrong that he can't even come up with coherent insults
                Your earlier work was better.

              • 2 years ago
                Anonymous

                Tripling down on displaying how gaped you are doesn't make it a point of pride.

              • 2 years ago
                Anonymous

                What on earth are you talking about?
                I swear you people are just polbots, repeating whatever bizzare insult your peers have invented on any given day. Do you even read the posts you reply to, or is your reaction just instinctive now?

          • 2 years ago
            Anonymous

            Not either of those anons but he's right. You didn't 'fudge' a roll. You cheated. Fudging rolls is a bullshit term for people who don't want to accept they're cheating. If you are op, feeling bad is useful so you learn why and how to not do it again.

          • 2 years ago
            Anonymous

            >fudged a roll as a player
            That is not possible. Fudging, while reprehensible, is something only the GM can do by definition. A player that fakes a roll or makes a new roll or lies about the result is cheating; full stop.

            your entire tirade it's undercut by your sophomoric slurs

            have a nice day, predditor.

            • 2 years ago
              Anonymous

              Fudging and cheating is the same thing.
              >predditor.
              Based.

              • 2 years ago
                Anonymous

                I'm willing to accept that fudging *is* a *type* of cheating, sure, but the fact of the matter is that fudging as a concept exists because the GM is fully within his rights *to* actually "cheat", but we tend to use different terms to differentiate between sanctioned actions and illegal ones.

                Like I said, I find fudging detestable, even though I am a kind of GM that plays fast and loose with any ruleset, but the distinction is still there. But the OP, as a player, cannot, by any definition, "fudge" dice; it is straight-up cheating, no ifs or buts or two ways about it.

                Dude, you don't need to samegay. I don't think I can keep up with having to quote 2 posts to laugh at every time

                That was my only post in the thread, anon. Take your meds.

                >See, I don't understand this sentiment. "If you don't ignore the rules whenever it's suddenly convenient or serves the story, you must only play dungeon crawls with no roleplaying!"
                >How do you even reach this conclusion? There's nothing between A and B.
                People on the spectrum don't enjoy roleplaying, in fact you find it uncomfortable.

                >People on the spectrum don't enjoy roleplaying
                This is a fact. All autists should unironically get the rope. They can't wrap their heads around non-formulaic and asymmetrical gameplay, which is ultimately the foundation for roleplaying games, no matter how many rules we shake at it, and the autistic mindset is caustic and will corrupt any and all attempts to play the games in earnest, demanding unceasing specificity that will then be leveraged into absurdity and used to demand increased specificity, and so on, ad infinitum.

            • 2 years ago
              Anonymous

              Dude, you don't need to samegay. I don't think I can keep up with having to quote 2 posts to laugh at every time

      • 2 years ago
        Anonymous

        Well you weren't right, you just have an opinion. But that opinion is marred by your comedic overuse of Dr-Suess-tier insults.
        You probably experience a lot of rejection in your life. Consider this as an opportunity to understand why.

        >aboogingabalakawobobo
        That’s what you sound like

        Not an argument. Either post an argument, or frick off. I genuinely wish I could kill fricking redditors like you who post shitty fricking meme responses. You have no fricking argument, you fricking poseur. You KNOW you're not a real roleplayer. You KNOW you're a critical roll poseur. You KNOW you're a colonist who only gets his way through dilution. You KNOW that if it weren't for the fact that 90 percent of the DnD fanbase are irl NPCs, your garbage wouldn't fly. You KNOW you are not legitimate. But you still continue your shitty "omg who hurt you who pissed in your Cheerios" moron fricking cope for being wrong. You know you are not playing a real game, and your fricking rightthink circlejerk is only supported by brainwashing from consoomerist influencers (and you can tell they're grifters because they sell fricking plushies of their YouTube mascot on their website hand sewn by their trans girlfriend). Stop thinking your fudging is legitimate just because it's "fun." There is more to life, and even games, than "fun" you fricking dopamine addict. You fricking lootbox-opening, online-MTG-pack-cracking, kickstarter-backing burned out fricking slave. HAHA LE EPIC NAT 20 TIME FOR VOCAL FRY AS WE LAUGH HYSTERICALLY. frick off. You have reduced roleplaying games to casualized cringe fest of amateur thespians imitating their favorite Shitical Roll character and making sex jokes constantly and shit jokes and puke jokes and other cringeworthy garbage. So sick of this hugbox fauxbertarian "omg however you do things is fine as long as your group signs the consent form and is having fun" excuse for advice that you see everywhere now. Why even post? There's nothing original in your post or video. And your cheating apologism just feeds into this even more.

        • 2 years ago
          Anonymous

          Ok, sorry Stephan

          You're so fricking angry about people being different than you, it's adorable. And you're super obsessed with Trans individuals. Do you have something you want to tell us, anon?

          • 2 years ago
            Anonymous

            >You're so fricking angry about people being different than you, it's adorable.
            Oh here we go with le epic "bro anything is okay everyone is different just let people expose themselves to children in public libraries, it's ok to invite people to play DnD then spring cringy sjw shit on them" frick off homosexual. And yes, everyone who started playing RPGs with DnD 5e belongs in a gas chamber. Full stop. The game is utterly soulless now and you people are to blame.

            Ok @pooploser69

            Not an argument, here's your (you)

            Its cheating for both.

            [...]
            You have a point about people cheating and pretending it's okay. The rest of your post is just "waaah people play the game different and its wrong waaah." Get over yourself and quit sperging out you ape.

            >The rest of your post is just "waaah people play the game different and its wrong waaah."
            They are. DnD is not a ~~*(cooperative storytelling game*~~)) or any of the other bullshit consoomerist lies to get you to accept critical roll as a legitimate game..it's scripted overacted dogshit and is meant to dumb down the hobby. That and the promotion of modules to get people to spend 50 bucks a year and also dumb down their imagination by all playing the same pregenerated dogshit.

            • 2 years ago
              Anonymous

              you went from "people don't roll dice the way I want to" to "trans story hour" in literally 1 thought. they just live in your head, rent free. It would be tragic if you weren't such a lolcow.

              • 2 years ago
                Anonymous

                [...]
                are the redditors in the room with us right now anon

                Shut up Black person. You cheated at a game, and that's all there is to it. Keep coping

                tl;dr

                Tldr is: stop having ADHD you sõy addled homosexual.

              • 2 years ago
                Anonymous
              • 2 years ago
                Anonymous

                We're going to note that down as a yes.
                Now, how is it that the redditors are hurting you? Can they touch you or is it more about their words?

              • 2 years ago
                Anonymous

                >You cheated at a game, and that's all there is to it.
                the absolute lack of awareness is incredible
                did you not just write several paragraphs drawing a million conclusions and connections about this

              • 2 years ago
                Anonymous

                >Shut up Black person. You cheated at a game, and that's all there is to it. Keep coping
                Yeah he cheated at a game, that doesn't automatically make him a troony.

            • 2 years ago
              Anonymous

              You must be either new or living under a fricking rock if you think that the whole "theater kid wants to act out his character" thing started with critical roll. Buddy my friends in middle school fifteen years ago were doing that shit with 3.5 and pathfinder. Do you think the game should be boiled down to "You enter a room, you kill a mob, you take their shit, recycle and repeat ad infinitum, occassionally broken up by slapping around with your ten foot pole to find traps"? Your crusade against people playing the way you dislike was lost back in the 2000s, not to even get into how it is now you raging moron.

              • 2 years ago
                Anonymous

                >lost back in the 2000s,
                You are both clearly children thinking that history is another world. The fight against people playing the way you dislike was lost in 1976, by Dave Arneson.

        • 2 years ago
          Anonymous

          Ok @pooploser69

        • 2 years ago
          Anonymous

          You didn't "fudge" a roll, you cheated. You are a cheater. You cheat at roleplaying games. That is the simple truth. Stop trying to cover it up with weasel words. You cheated. Now, the modern social contract for RPGs says that only the DM is allowed to change rolls, but even a DM who "fudges" rolls is cheating. This is a game. It's not entirely under your control. The difference between a roleplaying game and a cringy "cooperative storytelling" rèddit powerwank run by söyisraelites is thst you are honest about rolls. Stop babying yourself by changing the outcome just because you didn't get what you want. This is typical manbaby heros journey entitlement. Grow a fricking pair of balls. "bro my character is....LE HERO" okay. Well he still might frick up. He still might die. So sick and tired of fricking shit bearded söy cucks playing in their gaming bar and fudging (read: cheating) just because XPtolevel3 and JoCat and other YouTube Patreon grifting israelites told them it was okay. No, frick you. You're a cheating piece of shit and you drag down the entire hobby with this garbage. have a nice day.

          are the redditors in the room with us right now anon

          • 2 years ago
            Anonymous

            >I'm not real!
            Do they hand you a bad faith argument kit when they ship you here? It's crazy how organized and identical you guys are.

        • 2 years ago
          Anonymous

          Man there's seething and then there's this shit. I hate wojacks but you literally feel like out of a wonack comic right now.

        • 2 years ago
          Anonymous

          tl;dr

        • 2 years ago
          Anonymous

          You aren't providing an argument either. Just a tantrum.

        • 2 years ago
          Anonymous
          • 2 years ago
            Anonymous

            That's not how it works, moron.

        • 2 years ago
          Anonymous

          this shit is why i come to Ganker. frick, i need some popcorn.

        • 2 years ago
          Anonymous

          literally so fricking zased
          glad someone finally said it

        • 2 years ago
          Anonymous

          >Mad about trannies
          Tiresome.
          >High-effort tantrum because someone is playing a game wrong
          Refreshing! /tg/ was better when we had more of this.

        • 2 years ago
          Anonymous

          could you fit any more buzzwords into your tirade you fricking mouthbreather

      • 2 years ago
        Anonymous

        Ok, groomer.

    • 2 years ago
      Anonymous

      >aboogingabalakawobobo
      That’s what you sound like

    • 2 years ago
      Anonymous

      You could've just said that he cheated and move on, wasn't necessary to tell us about your insecurities.

      https://i.imgur.com/0AkM6oc.jpg

      I once fudged a roll as a player and i still feel bad about it 5 years later

      Then use that as a lesson to never fudge again. Embrace failure, embrace fricking up, since every time it happens you become stronger or another door opens.

    • 2 years ago
      Anonymous

      Most sane pathfinder enjoyer.

    • 2 years ago
      Anonymous

      tl;dr

    • 2 years ago
      Anonymous

      [...]
      [...]
      Not an argument. Either post an argument, or frick off. I genuinely wish I could kill fricking redditors like you who post shitty fricking meme responses. You have no fricking argument, you fricking poseur. You KNOW you're not a real roleplayer. You KNOW you're a critical roll poseur. You KNOW you're a colonist who only gets his way through dilution. You KNOW that if it weren't for the fact that 90 percent of the DnD fanbase are irl NPCs, your garbage wouldn't fly. You KNOW you are not legitimate. But you still continue your shitty "omg who hurt you who pissed in your Cheerios" moron fricking cope for being wrong. You know you are not playing a real game, and your fricking rightthink circlejerk is only supported by brainwashing from consoomerist influencers (and you can tell they're grifters because they sell fricking plushies of their YouTube mascot on their website hand sewn by their trans girlfriend). Stop thinking your fudging is legitimate just because it's "fun." There is more to life, and even games, than "fun" you fricking dopamine addict. You fricking lootbox-opening, online-MTG-pack-cracking, kickstarter-backing burned out fricking slave. HAHA LE EPIC NAT 20 TIME FOR VOCAL FRY AS WE LAUGH HYSTERICALLY. frick off. You have reduced roleplaying games to casualized cringe fest of amateur thespians imitating their favorite Shitical Roll character and making sex jokes constantly and shit jokes and puke jokes and other cringeworthy garbage. So sick of this hugbox fauxbertarian "omg however you do things is fine as long as your group signs the consent form and is having fun" excuse for advice that you see everywhere now. Why even post? There's nothing original in your post or video. And your cheating apologism just feeds into this even more.

      based schizo

    • 2 years ago
      Anonymous

      >the modern social contract for RPGs says that only the DM is allowed to change rolls, but even a DM who "fudges" rolls is cheating.
      Die in a ditch. The DM was given explicit permission to fudge rolls as necessary in 19-fricking-79. "Modern social contract" my left fricking nut. have a nice day and take your useless genetic lineage with you.

      • 2 years ago
        Anonymous

        God you're trying so hard to be edgy. But it doesn't matter what Gary Gaygax said, you're still cheating, and just because added "rocks fall" to the rules, doesn't make him right. You're also a disingenuous piece of shit because you probably would hate the way he suggested handling disruptive players, in the most passive aggressive fashion possible. You'd also hate his libertarian politics (watch how you focus on this in your response because you can't argue against the first point).

        You're not a legitimate RPG player, and you will be forced out one day, once the hordes of normogays grow bored of Shticial Roll and hopefully once Matt Mercer and all his v*ccinated buddies start dropping from myocarditis.

        • 2 years ago
          Anonymous

          The /misc/ tangent was unexpected but it shouldn't really have been in hidsight

        • 2 years ago
          Anonymous

          >But it doesn't matter what Gary Gaygax said, you're still cheating
          Prove it with rules citations.

          • 2 years ago
            Anonymous

            the whole "The DM can change the rules whenever" rule is such bullshit. if you need the rule to let you know it's okay to change things in a game you're running, you're not ready to change the rules yourself. Just because you can point at that and go "THIS RULE SAYS I'M RIGHT BECAUSE WE ALL FEEL LIKE WE'RE PLAYING D&D!!" doesn't make you're not a shit DM. Read the fricking DMG and stop relying on rule 0 as a crutch

            • 2 years ago
              Anonymous

              So what you're saying is that the rules DO allow it, and you just don't LIKE it, and you're encouraging everyone to cheat (ignoring the written rules) because you don't like cheaters.

              Got it. Totally a consistent position there, sweetie.

              • 2 years ago
                Anonymous

                >sweetie
                don't you have a tiktok or something to make, zoomer?
                also, stop relying on rule 0 as a crutch. if you actually learn the rules you might even get a game going someday

              • 2 years ago
                Anonymous

                >ignores the rules
                >blames other people for cheating

              • 2 years ago
                Anonymous

                Awwwwwwwwwww
                Poor li'l smooth-smooth can't handle reality. It's okay snookums, you're right, anyone who doesn't play your way is cheating. Don't let it get to you sweetcheeks, they only cite "rules" and "fun" and "reality" because they can't handle your truths. Don't lose any sleep over it you poor dear, the DM is just a referee, anyone who thinks that the DM is above the rules is just cheating, it doesn't matter what game they're playing or what the rules actually say. And don't worry, you poor dear, your specific take is the only Native Ganker Take, everyone else is from reddit.

              • 2 years ago
                Anonymous

                >they only cite "rules" and "fun" and "reality" because they
                don't play games.

      • 2 years ago
        Anonymous

        >Every game is D&D and Gary Gygax is my God
        Unironically a reddit take

        • 2 years ago
          Anonymous
    • 2 years ago
      Anonymous

      based and also correct
      if you cheat even once your entire experience is called into question
      If you knowingly cheat your are honorless and literally deserve to be physically beaten not memeing

    • 2 years ago
      Anonymous

      nicely done

    • 2 years ago
      Anonymous

      gay and moronic

    • 2 years ago
      Anonymous

      >"bro my character is....LE HERO" okay. Well he still might frick up. He still might die.
      but I don't want him to frick up. If he's failing to hit a zombie with 10 AC because my dice hate me and he's supposed to be a trained hero that's not cool.

  2. 2 years ago
    Anonymous

    Guilt is a weakness. It’s your lesser self striving for approval. Crush it and free yourself.

  3. 2 years ago
    Anonymous

    I cheated at children's card games 16 years ago and still feel bad about it.

  4. 2 years ago
    Anonymous

    I fudged a player and I still regret it 3 years later

    • 2 years ago
      Anonymous

      I fudged my Huggies 22 years ago and don’t regret a thing.

  5. 2 years ago
    Anonymous

    It's only cheating if you get caught

  6. 2 years ago
    Anonymous

    >Player watching the camp fails his perception check
    >That one homosexual: 'I ALSO MAKE A PERCEPTION CHECK'
    >Player wakes up in the middle of the night and fails a save, seduced by a daemonette
    >That SAME homosexual: 'I DECIDE TO WAKE UP BECAUSE I THINK SOMETHING'S WRONG'
    I would prefer you fudge rolls rather than play like this because I'm at my wit's end with this c**t

    • 2 years ago
      Anonymous

      >I concoct a plan with another PC at the table. The other PCs aren't present for this plan, but their players are
      >That one guy: "I ask them about where they were."
      >We both brush it off, he insists on doubling down
      >Call him out on his meta-gaming bullshit and DM agrees, tells him he's got no way of suspecting anything right now
      It's frustrating when it happens (and boy it happens a lot) but it's nice knowing the DM has your back on these matters.

      • 2 years ago
        Anonymous

        Its sometimes hard to teach players the difference between them knowing something and their characters knowing something.

        • 2 years ago
          Anonymous

          It's actually very easy to teach them that by clamping down hard on it when it first rears its head, and keep punishing them and their characters hard when they metagame.

          I fudged a roll last night and I don't particulalry feel bad about it because it was DM-mandated PvP and missing would have just dragged the encounter out longer instead of actually meaning anything.

          I'm not exactly happy about it but I'm not sorry either.

          Unless you're the GM, you didn't fudge a roll. You cheated.

          • 2 years ago
            Anonymous

            >It's actually very easy to teach them that by clamping down hard on it when it first rears its head, and keep punishing them and their characters hard when they metagame.
            Its more like I want to teach them since I do see that it is a roleplaying challenge to seperate your knowledge from your player and especially new players are overwhelmed.

            • 2 years ago
              Anonymous

              Yes, and you teach them by clamping down on that behavior, and it's not hard to do so. They need to start thinking about it consciously before they can do it subconsciously.

          • 2 years ago
            Anonymous

            Fine.
            I cheated at dice so we could stop rolling back and forth at each other and get on with what was always going to happen anyway.
            I'm still not sorry.

            • 2 years ago
              Anonymous

              I'm going to call this one the GM's fault for putting you in a position to do a bunch of shit nobody was going to enjoy in the first place.

              • 2 years ago
                Anonymous

                I think as much or more fault probably goes to the other players tbh.
                One of them moves like molasses when they want something to happen in-character and the other is simply not very attentive. It was a cool idea that I think the people involved just couldn't really follow up on.

  7. 2 years ago
    Anonymous

    4 years ago I was once trying to figure out how to use a dice app. I accidentally rolled 2d20 instead of 1d20. I didn't want to take any longer than it already did and since the second die was a 20 I just told the DM I got a 20 instead of redoing the roll without advantage or just taking the first result.
    Am I going to hell for this?

  8. 2 years ago
    Anonymous

    Meh rolling is for morons who can't control themselves (which the vast majority of you are)
    I've never tripped in my life. And you want to tell me my character can? Fat chance.

  9. 2 years ago
    Anonymous

    Why is it "fudging" if a GM does it, but "cheating" if a player does it?

    • 2 years ago
      Anonymous

      Because people unironically think the GM is a jester/entertainer, the rules don't matter at all, and it's their job to 'protect the players fun,' by making sure the game goes a certain way.

      • 2 years ago
        Anonymous

        It's not the DMs responsability to ensure players have fun, but it can be a possibility that's more appealing than the alternatives.
        There's a thing I was once told by a football trainer that went "you're not responsible for your opponents enjoyment (of the game), but you are for your teammates", meaning that if you're playing as a team and cooperation is needed, you can't just do your own views and will need to compromise to a degree to ensure everyone is both enjoying the game and working at their brst towards the same goal.
        DMing isn't a purely adversarial role. You're both acting as the enemies and friends of the players, and in the same vein that players have to understand that they might have to accept the ruling of the guy running the game, the DM may have to accomodate aome things to ensure players have fun, or rather, avoid an excessively bad situation that may get out of hand.

        This does not mean you should be fudging, that's a sign of missmanagement and fricking up, but allowing some thing to play out sifferently is okay if it makes evwryone have a lil bit more fun. After all, you're all here for that, and stakes/bad moments should exist to path the way tp those great, memorable ones. Granted players worked for them, ofc.

        • 2 years ago
          Anonymous

          No disagreement from me. It's not that I feel the GM has no responsibility to make the situation fun. Far from it, everyone at the table shares in that responsibility.
          More I just have a disdain for ignoring and twisting the rules to try and make it happen. Everyone,after all, sat down and agreed to play this game with rules, presumably because they find it fun. At that point, isn't cheating at the game in the name of fun oxymoronic?
          As far as accommodating your players, absolutely. part of impartially arbitrating the rules is never saying no to something your players want to do that makes sense within the fiction and doesn't contradict the rules. Though obviously there's some give and take with the players needing to understand they have to be at least mostly on the same page as you so the game can happen.
          And agreed that the GM shouldn't really be adversarial. The enemies and environments they're playing should be. Play the bad guys to the best of your ability, but you've got to be fair about it. If you expect the players to accept their character died, you have to accept their cleverness or chance killed your cool villain or ruined your plans.

          tl;dr: We're here to play a game with rules and the GM's job is to facilitate the world through that lense. Don't lie or cheat to try and be 'fun' because that's what the rules are supposed to be accomplishing. If they're not, you're doing something other than 'not cheating' wrong.

    • 2 years ago
      Anonymous

      Its cheating for both.

      [...]
      [...]
      Not an argument. Either post an argument, or frick off. I genuinely wish I could kill fricking redditors like you who post shitty fricking meme responses. You have no fricking argument, you fricking poseur. You KNOW you're not a real roleplayer. You KNOW you're a critical roll poseur. You KNOW you're a colonist who only gets his way through dilution. You KNOW that if it weren't for the fact that 90 percent of the DnD fanbase are irl NPCs, your garbage wouldn't fly. You KNOW you are not legitimate. But you still continue your shitty "omg who hurt you who pissed in your Cheerios" moron fricking cope for being wrong. You know you are not playing a real game, and your fricking rightthink circlejerk is only supported by brainwashing from consoomerist influencers (and you can tell they're grifters because they sell fricking plushies of their YouTube mascot on their website hand sewn by their trans girlfriend). Stop thinking your fudging is legitimate just because it's "fun." There is more to life, and even games, than "fun" you fricking dopamine addict. You fricking lootbox-opening, online-MTG-pack-cracking, kickstarter-backing burned out fricking slave. HAHA LE EPIC NAT 20 TIME FOR VOCAL FRY AS WE LAUGH HYSTERICALLY. frick off. You have reduced roleplaying games to casualized cringe fest of amateur thespians imitating their favorite Shitical Roll character and making sex jokes constantly and shit jokes and puke jokes and other cringeworthy garbage. So sick of this hugbox fauxbertarian "omg however you do things is fine as long as your group signs the consent form and is having fun" excuse for advice that you see everywhere now. Why even post? There's nothing original in your post or video. And your cheating apologism just feeds into this even more.

      You have a point about people cheating and pretending it's okay. The rest of your post is just "waaah people play the game different and its wrong waaah." Get over yourself and quit sperging out you ape.

    • 2 years ago
      Anonymous

      >Explanation for people on the autistic spectrun
      The GM has the final say on what the rules are and full control of the game. Everything he does is compliant with the rules
      >Explanation for normal people
      The GM is changin a roll for the enjoyment of the other players and is generally going to be making the characters he controls roll worse, while a player will cheat for the benefit of his own character to the detriment of everyone else.
      >Joke answer
      because the GM has a screen to hide his roll behind.

      • 2 years ago
        Anonymous

        I fudge shit all the time as a GM and I feel no guilt whatsoever. In fact I think I am pretty good at fudging just the tiniest right amount so the table has more fun.

        Okay, but why are you even rolling in the first place then?

        • 2 years ago
          Anonymous

          And why are they playing a system that yields bad results which require correction?

          • 2 years ago
            Anonymous

            Jokes on you I had a couple players who though rolling was bad because it had a chance to fail and TTRPGs are about having fun and shenanigans so death or bad stuff shouldn't happen

        • 2 years ago
          Anonymous

          >Okay, but why are you even rolling in the first place then?
          99% of the time I go with the roll. What are you talking about midwit?

          • 2 years ago
            Anonymous

            >99% of the time I go with the roll.
            Okay, so then why do you fudge rolls?

            • 2 years ago
              Anonymous

              Whenever I feel like it would be better for the players. When I want to reward the right decisions or decisions made for good roleplay.
              There are a million reasons that are all very much dependent on the context of the whole situation.

              • 2 years ago
                Anonymous

                >Whenever I feel like it would be better for the players. When I want to reward the right decisions or decisions made for good roleplay.
                Okay, so why are you rolling in those situations?

              • 2 years ago
                Anonymous

                Because the thing the players at that moment want the most is the roll to be good. Its an act for the players.

              • 2 years ago
                Anonymous

                I think what the player wants is for their action to succeed. Maybe reward them for a thing you both know was a good idea by just telling them it worked, instead of insisting on rolling anyway like an absolute autist. Nothing sucks more than the GM listening to your plan then rolling anyway. We now know the plan was insufficient to simply succeed. It wasn't as good a plan as it could have been.
                But you can totally lift their spirits by rolling anyway and telling them they totally got a heckin' epic natty 20! Thus solving the problem you created in the first fricking place.

          • 2 years ago
            Anonymous

            99 percent of the time I don't shoplift, doesn't make it fair for me to do it that one percent of the time.

            • 2 years ago
              Anonymous

              True. that is a crime. Shows your autism that you think crimes are comparable to fudging

              I mean it is more like giving a tip. You argue prices are fixed and tipping is insane. I argue tipping is a good way to reward good service.

        • 2 years ago
          Anonymous

          Generally, because they're new GMs and they havn't learned what they should roll for.
          It can also make up for some really bad luck. Say the group has been RPing for the last 45 minutes and the combat guy is starting to look bored. You nudge them towards a combat encounter for him but due to some really high rolls, his character would be one shot on the first round before he even gets to act. Fudging the rolls so that he simply takes a large amount of damage changes it from him being bored and having to sit out what he was looking forward to to a tense high stakes tactical situation that he loves.

          • 2 years ago
            Anonymous

            >his character would be one shot on the first round before he even gets to act.
            Check'd, but why are you putting combat guy in a fight where that can happen if you don't want that to happen?

            Because the thing the players at that moment want the most is the roll to be good. Its an act for the players.

            >Because the thing the players at that moment want the most is the roll to be good.
            Can the players fudge their own rolls then?

            • 2 years ago
              Anonymous

              >Can the players fudge their own rolls then?
              How often would you fudge it to be worse than the result
              As a GM I fudge it into both directions. Sometimes worse and sometimes better because the situations call for worse or better sometimes

              how often would a player fudge a roll to be worse? Never. Which is because it is not the same concern as the DM.

              • 2 years ago
                Anonymous

                >As a GM I fudge it into both directions. Sometimes worse and sometimes better because the situations call for worse or better sometimes
                So why are you rolling?

                Are you just playing stupid for negative attention? Shouldn't you be at work or school?

                These are very simple questions.

              • 2 years ago
                Anonymous

                As were mine. Yours show a distinct unfamiliarity with the subject matter that I suspect is feigned in order to entice internet strangers into calling you a moronic homosexual, however.

              • 2 years ago
                Anonymous

                >So why are you rolling?
                Because the fudging is rare. Are you moronic?

              • 2 years ago
                Anonymous

                Why fudge at all then? Just don't do it.

              • 2 years ago
                Anonymous

                Don't worry anon. It's fine to be unprincipled and undermine the one thing in the game that's allegedly meant to be impartial, because nobody will ever find out he's unprincipled, so it doesn't actually matter!

              • 2 years ago
                Anonymous

                Why fudge at all then? Just don't do it.

                It's really easy to spot the people that only play videogames.

              • 2 years ago
                Anonymous

                >Everyone who doesn't play EXACTLY like me doesn't PLAY AT ALL!
                I mean, at least I have the decency to just say I think the way you play the game is shit.

              • 2 years ago
                Anonymous

                I know the way I play the game is great and I know you play the game rarely and it is shit. Because if it is not communal storyplaying and it is just numbers crashing videogames are better so no one who plays games like you would ever pick the tabletop over the videogame.

              • 2 years ago
                Anonymous

                >Just because I clearly don't understand how games work and do not possess social skills required for people to tolerate my presence for hours at a time doesn't mean you can prove I don't play!
                You're like that kid that says breasts feel like warm bags of sand, you can triple down but the damage is already done.

              • 2 years ago
                Anonymous

                Do you do everything you do 100% or 0% of the time?
                Do you pee sometimes or are you always 100% of the time peeing. You seem insane.

                Don't worry anon. It's fine to be unprincipled and undermine the one thing in the game that's allegedly meant to be impartial, because nobody will ever find out he's unprincipled, so it doesn't actually matter!

                You seem offended. I sure hope you are because offending midwits is usually a sign you are doing something good.

              • 2 years ago
                Anonymous

                It just seems kinda weird to me that you need a whole lot of justification for something that you apparently only do "rarely" when you could just easily not do it at all and be done with it.

              • 2 years ago
                Anonymous

                I am not justifying anything. I am just telling you why I do it because I think it is good advice.
                >>Has to make math rocks do the clicky clack to build fake tension he's just going to lie about anyway
                I mean yeah. Any fictional good story has some fudging. DnD is no different
                >Like, I recognize there's no point in arguing this
                Why would I come to a discussion board if I wouldn't want to discuss it. You are not the brightest.
                >we clearly aren't playing games the same or for the same reasons.
                I mean if I would run a super munchkin min-max frick roleplay this is a videogame session with people like you I assume I would never fudge either.
                Don't escape discussions on a discussion board. Give me good reasons why fudging is always 100% wrong without even knowing the context.

                I don't understand why you gays had to be dishonest weasels for several dozen posts and acted like you were genuinely asking questions when all you wanted was confrontation since you are offended people smarter than you can adjust the game
                Any houserule you ever used is the same kind of cheating.

              • 2 years ago
                Anonymous

                >I mean if I would run a super munchkin min-max frick roleplay this is a videogame session with people like you I assume I would never fudge either.
                See, I don't understand this sentiment. "If you don't ignore the rules whenever it's suddenly convenient or serves the story, you must only play dungeon crawls with no roleplaying!"
                How do you even reach this conclusion? There's nothing between A and B.
                >Give me good reasons why fudging is always 100% wrong without even knowing the context.
                Because false tension is horseshit on principle. That's literally it.
                I cannot imagine a single context in which I would roll dice then lie about the result.

                I know the way I play the game is great and I know you play the game rarely and it is shit. Because if it is not communal storyplaying and it is just numbers crashing videogames are better so no one who plays games like you would ever pick the tabletop over the videogame.

                >I'm the one advocating for not using the dice when it's not warranted
                >But I'm somehow also the one whose game is just math with no context
                ...are you alright?

              • 2 years ago
                Anonymous

                >See, I don't understand this sentiment. "If you don't ignore the rules whenever it's suddenly convenient or serves the story, you must only play dungeon crawls with no roleplaying!"
                >How do you even reach this conclusion? There's nothing between A and B.
                People on the spectrum don't enjoy roleplaying, in fact you find it uncomfortable.

              • 2 years ago
                Anonymous

                How do you connect "Following the rules of the game." with "never ever roleplaying?"
                Please, spell it the frick out.

              • 2 years ago
                Anonymous

                Because autistic people that are fixated on something that doesn't matter, the platonic notion of the sacred sanctity of random dice roll, don't like roleplaying.

              • 2 years ago
                Anonymous

                >How do you even reach this conclusion? There's nothing between A and B.
                Because for you there is nothing between A and B
                That is your argument
                Didn't you ask "why do you ever roll at all"
                That also means there is nothing between A and B
                >Because false tension is horseshit on principle.
                Then frick all rpgs. Why have death mechanics and enemies. Its all just fake tension
                lets go out and fight real tigers at the zoo. What a moronic argument you just made. All dnd is fake tension.
                >I cannot imagine a single context in which I would roll dice then lie about the result.
                That is insane. So you are terrible at the game or like really limited mental capacity wise. You really can't imagine a single moment?
                >>I'm the one advocating for not using the dice when it's not warranted
                Because that genuinely is just you sitting there and ignoring player agency

                How do you connect "Following the rules of the game." with "never ever roleplaying?"
                Please, spell it the frick out.

                because to 100% follow the rule without a single houserule or anything is a sure sign you never roleplayed ever. Those are videogames.

              • 2 years ago
                Anonymous

                >because to 100% follow the rule without a single houserule or anything is a sure sign you never roleplayed ever. Those are videogames.
                Literally nonsensical. And of course I hosuerule shit, but you know what? Once I write it down I follow it, I don't randomly change shit in the middle of the session because "oh no muh storee!"
                >That is insane.
                Why? Why is it insane to let the impartial mechanism of the game whose rules you agreed to when you sat down remain impartial?
                >All dnd is fake tension.
                And I'm the autist? How do you even conflate "Knowing the outcome has impartial stakes," and "The scenario is fictitious?" Are you okay? Does the barrier between fiction and reality work for you?
                >Because that genuinely is just you sitting there and ignoring player agency
                So telling the players what happened based on their input into the fiction is ignoring their agency
                But rolling dice first, lying about it, and telling them what you were going to anyway, wow, that's real agency?
                Holy Christ you're moronic.

              • 2 years ago
                Anonymous

                >And of course I hosuerule shit,
                that is fudging.
                >Once I write it down I follow it, I don't randomly change shit in the middle of the session because "oh no muh storee!"
                So if my players know that I am allowed to fudge that is fine. Because they know.
                What stakes are there in a game without winning
                what stakes does DnD have my man? It has none.
                >So telling the players what happened based on their input into the fiction is ignoring their agency
                Their input decided the random dice roll? No their decisions are way more important to me than some dumb dice.
                >But rolling dice first, lying about it, and telling them what you were going to anyway, wow, that's real agency?
                I roll a dice and hope I don't have to fudge. If it is just one number off I might change it. that is about it
                You seem to think I have a clear outcome in mind and I completely ignore the diceroll at all times
                Its just sometimes changing a 14 to a 15 or a 15 to a 14 maybe. at most.
                I think you are terrible and I know people don't enjoy playing with you.

              • 2 years ago
                Anonymous

                >that is fudging.
                Not by any definition of it I have heard expressed anywhere, ever.
                >I think you are terrible and I know people don't enjoy playing with you.
                Solely, solely, based on the fact that I don't change dice results. That's it. That is literally all you can say for certain I do different from you.
                You will notice that I have not asserted anything else about any of you or how you run your games. Just that I feel like lying about the dice for any reason is deleterious to the experience. That is all we disagree about so far. This alone is enough to make me an autistic nogames, no RP, 100% videogamer powergaming munchkin schizo, a nonsense tirade of buzzwords that halfway fricking contradict each other.
                Because I have had the fricking temerity to assert that I think it's shit to fudge dice. That is it.

                Because autistic people that are fixated on something that doesn't matter, the platonic notion of the sacred sanctity of random dice roll, don't like roleplaying.

                You can believe whatever you like

              • 2 years ago
                Anonymous

                >Not by any definition of it I have heard expressed anywhere, ever.
                Then let me rephrase what I do

                We play with the houserule "Tip the scales" By which the gm can once per session add or subtract 1 from a roll without telling the players.

                There. Now it is a houserule. Its no different from fudging.
                >Solely, solely, based on the fact that I don't change dice results.
                No it is more than that. you also completely lack imagination. You couldn't imagine a single situation in which you might want to fudge a roll
                that means as a dm when rolling dice you never root for any result. So you don't give a shit. You treat it like an emotionless videogame. That is not somethign I said. That is something you admitted.
                >That is all we disagree about so far.
                We disagree about so much more. Fundamentally what the job and what the point of this game is. The fudgijng and how adamant you are about it detracting from the game shows me how much we disagree actually. We couldn't be more different. I would go to war over this.
                >Because I have had the fricking temerity to assert that I think it's shit to fudge dice. That is it.
                You know what yes. If you can say that in all context that is bad then yes. 100%. You are the worst insults people can throw at you here and maybe even worse.

              • 2 years ago
                Anonymous

                >We play with the houserule "Tip the scales" By which the gm can once per session add or subtract 1 from a roll without telling the players.
                That sounds like a really shit houserule.

              • 2 years ago
                Anonymous

                You sound like a really bad GM. But now it is cool? Houserules are fine?

              • 2 years ago
                Anonymous

                >that means as a dm when rolling dice you never root for any result.
                Oh I absolutely do. Combat's fricking nailbiting because I don't want my players to die, and I have no idea what will happen. Is someone going to fall off a cliff, or bash a door down in time? Who knows, that's what the rules are for. If the outcome is uncertain, we roll dice.
                If it's obvious, we don't.Do you roll dice to open unlocked doors just to 'maintain the illusion it could have been locked?' No different.
                >So you don't give a shit. You treat it like an emotionless videogame.
                I treat the rules as impartial because, this may shock you, I too want to enjoy the uncertainty afforded by them. I don't want to know what's going to happen in situations the rules call for dice rolls over. I have plenty of room to roleplay within the rules otherwise, I have npcs to play, I have enemies tactics and morale to consider, and the scenario to set up and arbitrate, and a million other things. Following the rules for impartial/uncertain things doesn't detract in the least.
                >We disagree about so much more. Fundamentally what the job and what the point of this game is.
                You know, I'll step back from being mad because now I'm curious.
                The point of RPGs, as my end of the culture plays them, is to present a fictional world and play actors within it to our best understanding of those characters. Following their motivations and personalities to their logical conclusions within the scenario presented. The GM's job in this is to operate the world and its non player inhabitants, and to arbitrate the rules as impartially as possible to best simulate the world so the players can agently interact with it, confident in its internal consistency.
                If I'm going to alter the rules, it's going to be to patch up holes in the facade, not to play favorites with the actors within it.

              • 2 years ago
                Anonymous

                >I don't want my players to die
                so can you imagine a huge moment when you root for them to succeed and the dice is just one number off and then you want to fudge it?
                No wait oyu said you can't imagine any situation. So no you don't have these moments where you root for them
                >I too want to enjoy the uncertainty afforded by them.
                Like a videogame.
                >Following their motivations and personalities to their logical conclusions
                What if the logical conclusion of a huge character arc is completely killed by a dice roll?
                That can happen. The logical conclusion often can be completely killed with a bad or too good roll.
                >The GM's job in this is to operate the world and its non player inhabitants,
                All players could do this then. I mean it is just emotionless impartial rules so there shouldn't be a gm at all in your version. What does the DM do that a whole group couldn't do better?
                >If I'm going to alter the rules,
                like houserules like you said you do, yes?
                >not to play favorites with the actors within it.
                Again fudging goes in both directions. It isn't favors all the time.

              • 2 years ago
                Anonymous

                Before I go and answer this, why don't you tell me what you think the point of the game and GM is. Fair's fair, guy.

                >The GM's job in this is to operate the world and its non player inhabitants, and to arbitrate the rules as impartially as possible to best simulate the world so the players can agently interact with it, confident in its internal consistency.
                NGL, this literally describes a videogame engine.

                You can't do whatever you want in a videogame. You can't play the character you want, and the scenario doesn't react to you. Nor can you play the world in a videogame in reaction to other people. Why is engaging in roleplay and creative improvisation suddenly none of that because the rules of the game you're playing were also obeyed? If you unironically think following the rules makes it a videogame, why are the rules here? What are they for?

              • 2 years ago
                Anonymous

                >Before I go and answer this, why don't you tell me what you think the point of the game and GM is. Fair's fair, guy.
                communal story telling.

              • 2 years ago
                Anonymous

                So yes, we're completely at odds, as I said way back up in

                >Has to make math rocks do the clicky clack to build fake tension he's just going to lie about anyway
                >Everyone else is the midwit
                I mean, I don't cheat at fricking games 100% of the time, yes.
                Like, I recognize there's no point in arguing this because there's a cultural gulf here and we clearly aren't playing games the same or for the same reasons. And ultimately, as we'll never deal with each other at the table, who cares.
                But you're still wrong and a homosexual.

                and you called me a homosexual for just admitting the obvious.
                I'm here to discover what happens to these characters as they operate in the world. If I wanted to tell a pre-decided story I'd write a fricking book.

                So the promised response:
                >No wait oyu said you can't imagine any situation. So no you don't have these moments where you root for them
                Nonsensical. Not declaring the outcome I wanted doesn't mean I didn't want that outcome. I'm not writing a book.
                >Like a videogame.
                If you don't want uncertainty in your game, again, why are there dice? Do you just like the clicky clack sounds, anon?
                >What if the logical conclusion of a huge character arc is completely killed by a dice roll?
                Then it is. The story now progresses in a different direction. We find out what happens next together.
                >That can happen.
                No shit? That's why we're playing a game, so things somewhat outside our control can occur. Otherwise I'd write a fricking book.
                >The logical conclusion often can be completely killed with a bad or too good roll.
                If it's so logical it couldn't be any other way, don't roll the dice.
                >The players could just run all the NPCs collectively
                True. There are games that work that way. Nobody I knows likes them. because the GM's job is to do that. Not to...I still don't understand your point, guy. If the GM's job isn't to run the world and NPCs, and it isn't to enforce the rules, what the frick do you DO?
                >More insistence that writing rules is fudging
                Man, the authors of the game we're playing did a 400 page fudge, holy shit.
                moron.

                >If you unironically think following the rules makes it a videogame, why are the rules here? What are they for?
                Following the rules doesn't make it a videogame. Following the rules no matter what makes it a videogame.

                And yet nobody has managed to provide any example of when the rules fail so badly they shouldn't be followed except "A character could die when I really don't want them to."

              • 2 years ago
                Anonymous

                >I'm not writing a book.
                Exactly. You are not playing any story. You are playing a videogame.
                >If you don't want uncertainty in your game, again, why are there dice?
                I want uncertainty in my game. 99% of the time. most sessions i do not fudge a single roll. Why are you so dishonest that the one fudge in 1 out 10 sessions invalidates all the other rolls.
                >Then it is.
                shit story. 'So you were completely lying about wanting good stories.
                >We find out what happens next together.
                Nothing happens. Its over. Next game. Next player. Next coin inserted into the soulles arcade machine that is your game.
                >If the GM's job isn't to run the world and NPCs, and it isn't to enforce the rules, what the frick do you DO?
                Lead the world. Like a benevolent god who is obsessed with entertainment and a good time for everyone. Not a soulless videogame
                >Man, the authors of the game we're playing did a 400 page fudge
                what nonsense are you spewing. Authors don't use dice. The logical conclusion to a narrative wins.
                For me good times wins.

              • 2 years ago
                Anonymous

                If you don't want uncertainty, don't roll. The only people that get fooled by fudging are people new to the game, and once they catch on they'll start to notice every fudge for what it is.

              • 2 years ago
                Anonymous

                What if I want uncertainty but from a specific range of outcomes instead of complete randomness?

              • 2 years ago
                Anonymous

                >If you don't want uncertainty, don't roll.
                I do that. But I want uncertainty.
                Even with fudging there is uncertainty. Again I only fudge one number at most. So if I roll two to high or low then that failure goes through.
                again there is never a roll that completely didn't matter.
                There are just some that a small minimal fudge tipped the scales a little.

                >But I only want LIMITED fudging...
                Play a better system then. Even though we both know this isn't true and you just can't break a bad habit.
                Protip: Everybody knows when you do it.

              • 2 years ago
                Anonymous

                The system I am using works well 99% of the time. Changing the entire system for something you can easily fix on the fly is dumb.

              • 2 years ago
                Anonymous

                >It works well
                It doesn't. Everybody can see when it happens, and they're probably second guessing the legitimate rolls too.

              • 2 years ago
                Anonymous

                You aren't going to find a system that works perfectly 100% of the time Mr autismo.

              • 2 years ago
                Anonymous

                >You aren't going to find a system that works perfectly 100% of the time Mr autismo.
                EXACTLY. That is why you find a dm who on the fly fixes the small problems.

              • 2 years ago
                Anonymous

                Which is literally the same as fudging.

                >"I have to make them roll. Going by the system 1-5 is a failure, 6-10 is a success, 11-15 is a great success and 16-20 is a fantastic success. I don't want them to fail because it would be just a waste of time but I still want to see how well they succeed.
                >So I am altering the rules so that 1-5 is still a success.

                Is this fudging or fixing a problem on the fly?

              • 2 years ago
                Anonymous

                Depends on the circumstances. If the percentages were a problem then it is fixing that problem.

              • 2 years ago
                Anonymous

                It's best to change the rules ahead of time, but it's fine if the change is consistent. Never adjusting the rules and fudging all the time to get around it is what's lame.

              • 2 years ago
                Anonymous

                Most of the time fudging is in response to very particular situations that even the DM didn't see coming and would have changed the rule preemptively of he did.

              • 2 years ago
                Anonymous

                No, it's usually because they asked for a roll and then got mad at the result.

              • 2 years ago
                Anonymous

                Some small problems are easier to fix than others. Let's take a random encounter on the road to a big set piece. I don't want for the PCs to risk their life but I still want the encounter to be an obstacle that can drain them of resources, make them waste time or have a dozen other kind of consequences like some monsters escaping and raising the alarm. Problem is most systems still allows for a chance, even if very small, of utter failure and death.

                So I could painstakingly rebalance the entire encounter and alter mechanics so that death is an impossibility, but this would involve a bunch of math and a lot of adjustments. Or I could simply fudge that 1/800 chance of player kill if it happens.

              • 2 years ago
                Anonymous

                you should let all of them die and they can just roll new characters
                DnD is nothing more than that.

              • 2 years ago
                Anonymous

                It can apply to most systems except for the most narrative ones however

              • 2 years ago
                Anonymous

                Cool but totally irrelevant. Fudging is still non-functional. Just say they get a bonus or something else instead of changing the roll.

              • 2 years ago
                Anonymous

                >If you don't want uncertainty, don't roll.
                I do that. But I want uncertainty.
                Even with fudging there is uncertainty. Again I only fudge one number at most. So if I roll two to high or low then that failure goes through.
                again there is never a roll that completely didn't matter.
                There are just some that a small minimal fudge tipped the scales a little.

              • 2 years ago
                Anonymous

                >Exactly. You are not playing any story. You are playing a videogame.
                I'm not here for your scripted rollercoaster
                >Nothing happens. Its over. Next game. Next player. Next coin inserted into the soulles arcade machine that is your game.
                So you're obsessed with 'good stories' but lack even the imagination to continue them if something bad happens to one of the characters? Pathetic.
                >Lead the world. Like a benevolent god who is obsessed with entertainment and a good time for everyone.
                >For me good times wins.
                If good times for you is a power fantasy where everyone wins and nothing tragic or bad ever occurs, you do you. You stay over there in rainbow queefing unicorn land where consequences aren't allowed to exist. miss me with that.
                My definition of good times is experiencing an immersive series of events, not telling some homosexual railroad story. But to each their own.

                Because of a bunch of reasons
                >Getting killed arbitrarily before getting the chance to act is always a bad moment for a player
                >By getting close to death and having the chance to act to avoid it the situation get a lot more tense and dramatic, player's actions have more weight
                >I don't know if he's going to actually die next turn, I want the chance for him to die to exist but the game put it at 5% (random example) while I think it should be a lot lower but I can't be bothered to rewrite the system to change it

                [...]
                >And yet nobody has managed to provide any example of when the rules fail so badly they shouldn't be followed except "A character could die when I really don't want them to

                Because it's one of the most easy examples and dramatic examples. You can have dozens of them. Like fudging a skill check because while rolling high would have a good consequence failing it utterly would just means a waste of time.

                >Like fudging a skill check because while rolling high would have a good consequence failing it utterly would just means a waste of time.
                If the only outcome of the roll is wasting time, just don't roll. What the actual frick is so hard about this concept?

              • 2 years ago
                Anonymous

                >If the only outcome of the roll is wasting time, just don't roll.

                If you had actually read what you quoted you would have known that I wanted the skill roll to have the "Succeed" and "Succeed very well" outcomes, while not caring for the "fail" outcome. So the roll still had value.

              • 2 years ago
                Anonymous

                >So you're obsessed with 'good stories' but lack even the imagination to continue them if something bad happens to one of the characters? Pathetic.
                Sometimes the better story requires the fudge. I can still tell a good story either way but why would I not go for the BETTER? I am better than you. Better is better than just good.
                >If good times for you is a power fantasy where everyone wins
                Again for the fricking last time you fudge in both directions. Its not immortality for the players.
                > and nothing tragic or bad ever occurs,
                sometimes your force the tragic and bad event with your fudging.
                Again showing you lack imagination. its a videogame.
                >You stay over there in rainbow queefing unicorn land where consequences aren't allowed to exist
                I probably fudge against the players more. So your world is ranbow queefing unicorn land in comparison
                >miss me with that.
                Miss me with your fricking homosexual twitter speach. You are not a person
                >My definition of good times is experiencing an immersive series of events
                Ah yes nothing more immersive than videogames and random number generations.
                Why even have story or setting. Just have random numbers generated.
                >If the only outcome of the roll is wasting time, just don't roll.
                less player agency.
                >What the actual frick is so hard about this concept?
                what is so hard about player agency?

              • 2 years ago
                Anonymous

                Literal ESL gibberish at this point.
                I'm glad you're having fun with your friends.
                I'm also glad I will never fricking encounter you in a game.
                Stay assblasted, control freak.

              • 2 years ago
                Anonymous

                >control freak
                >dm
                Oh no. Anyway.
                Again proving it is just videogames to you. The rules are the DM not you.
                i accept your concession

                Also you will never encounter anyone because you don't play.

              • 2 years ago
                Anonymous

                >Why are you so dishonest that the one fudge in 1 out 10 sessions invalidates all the other rolls.
                It's not dishonest, though. If your rolls can't be trusted, all you rolls are indeed invalidated, because they have no meaning anymore. This is especially true if you're fudging in specific circumstances, meaning that every time those circumstances come up, you're going to fudge and it will destroy the element of chance.

                Fudging is bad not because "muh cheating", but because it undermines the integrity of the game and the position of the gamemaster as arbitrator.

              • 2 years ago
                Anonymous

                >It's not dishonest, though. If your rolls can't be trusted, all you rolls are indeed invalidate
                you are an npc
                100% binary thinking. I will not discuss this with you because only a person deserves arguments and you are not a person.

              • 2 years ago
                Anonymous

                >100% binary thinking
                It's not binary at all, it's literally the opposite, you absolute smoothbrain. It's about establishing a pattern of suspect behavior that undermines the validity of everything you do, because everything you do becomes inherently suspect. It's no different from trusting someone to watch your bike, because it's fine, he only steals 10% of the bikes he watches. You absolute buffoon. You irredeemably mongoloid.

                If you're not a trustworthy person, you cannot be trusted. This is not "binary thinking", it's the truth.

              • 2 years ago
                Anonymous

                >If you unironically think following the rules makes it a videogame, why are the rules here? What are they for?
                Following the rules doesn't make it a videogame. Following the rules no matter what makes it a videogame.

              • 2 years ago
                Anonymous

                >The GM's job in this is to operate the world and its non player inhabitants, and to arbitrate the rules as impartially as possible to best simulate the world so the players can agently interact with it, confident in its internal consistency.
                NGL, this literally describes a videogame engine.

              • 2 years ago
                Anonymous

                >Give me good reasons why fudging is always 100% wrong without even knowing the context.
                Because it removes player agency and makes any decision-making pointless.

              • 2 years ago
                Anonymous

                That's simply untrue. See the example here

                Generally, because they're new GMs and they havn't learned what they should roll for.
                It can also make up for some really bad luck. Say the group has been RPing for the last 45 minutes and the combat guy is starting to look bored. You nudge them towards a combat encounter for him but due to some really high rolls, his character would be one shot on the first round before he even gets to act. Fudging the rolls so that he simply takes a large amount of damage changes it from him being bored and having to sit out what he was looking forward to to a tense high stakes tactical situation that he loves.

                It can give agency to players that would otherwise have none.

              • 2 years ago
                Anonymous

                But in that situation you're taking agency from combat guy because you've established that he won't die in his fight.

              • 2 years ago
                Anonymous

                No, he won't die instantly through no fault of his own, nor will he know I knocked off a few points of damage.

              • 2 years ago
                Anonymous

                >he won't die instantly through no fault of his own
                Why put him in a fight where that's a possibility that you don't want to happen?
                >nor will he know I knocked off a few points of damage
                But when (not if, when) he finds out, that retroactively destroys his agency from the whole game, because it calls into question whether he actually succeeded or if you just let him succeed.

              • 2 years ago
                Anonymous

                >Why put him in a fight
                Because the true agency is not fudging with the world and the setting and the circumstances that led players to be where they are

                So if I set up a room full of goblins you think fudging it so the room is suddenly empty so the player wont storm into a fight is fine. That fudging is totally fine. But fudging adding a single digit to a role is too far?

              • 2 years ago
                Anonymous

                Finish reading please. If you put combat guy in a fight where there is a reasonable chance of him getting one-shotted, and you do not want him to get one-shotted, then why did you set the fight up that way in the first place?

              • 2 years ago
                Anonymous

                >. If you put combat guy in a fight
                I didn't put him there. The fight was there and he got there
                I can't just fudge the fight away. That would be like fudging 200 rolls.
                >then why did you set the fight up that way in the first place?
                The fight was just there because the world isn't built specifically for that one player.

                So you believe in fudging. In world creation and in playing. Just not in dice.

              • 2 years ago
                Anonymous

                >The fight was there
                Who put the fight there?
                >I can't just fudge the fight away.
                But that's what you're doing when you fudge rolls. The fight doesn't matter because you've already decided the outcome.
                >The fight was just there
                Nothing in the game is "just there". You're the GM, you set everything up, you make the encounters.
                >the world isn't built specifically for that one player.
                Okay, then let him die. Fudging is contradictory to that statement.
                >So you believe in fudging. In world creation and in playing. Just not in dice.
                You're really stretching the definition of fudging.

              • 2 years ago
                Anonymous

                >But that's what you're doing when you fudge rolls.
                No. You fudge way more if you change the consistency of the world. Your fudging way more by switching fights and the world having it evolve around the players like its a videogame.
                >Okay, then let him die.
                I can have the best of both world and you would sacrifice that for nothing?
                >You're really stretching the definition of fudging.
                yes what you are doing is way more than just fudging. It is way more intrusive and way more against player agency. Fudging is too nice a word. You are railroading.

              • 2 years ago
                Anonymous

                >You fudge way more if you change the consistency of the world.
                Oh, like when someone gets into a dangerous fight and the GM decides they can't die regardless of rolls?

              • 2 years ago
                Anonymous

                >Oh, like when someone gets into a dangerous fight and the GM decides they can't die regardless of rolls?
                What do you mean regardless of rolls? He can always die.

              • 2 years ago
                Anonymous

                But you literally just fudged the roll so combat guy wouldn't die.

              • 2 years ago
                Anonymous

                I can't fudge a 20 to not hit him. That would be a change. Fudge is something like a 15 to a 14

              • 2 years ago
                Anonymous

                Those are both fudging. What guarantee do I have that it's just a point either way?

              • 2 years ago
                Anonymous

                >Those are both fudging.
                No fudging by definition is a small change.
                The smallest possible.
                That is why we use the word fudging and not just change
                > What guarantee do I have that it's just a point either way?
                You have zero guarantee.
                So you better watch your gm at all times and have your eyes glued to their dice

              • 2 years ago
                Anonymous

                >fudge
                >verb
                >adjust or manipulate (facts or figures) so as to present a desired picture.

              • 2 years ago
                Anonymous

                again context matters. We could just use change. But fudge implies a minimal change.

              • 2 years ago
                Anonymous

                >But fudge implies
                No, it's assumed, wrongly, by you.

              • 2 years ago
                Anonymous

                Who here assumes fudge means completely ignoring the roll? I wanna see someone who genuinely thinks that. That person is either dishonest or moronic.

              • 2 years ago
                Anonymous

                >Who here assumes fudge means completely ignoring the roll?
                But that's exactly what you're doing.

              • 2 years ago
                Anonymous

                No. Again at most I change a 15 to a 14
                Its never more than 2.

              • 2 years ago
                Anonymous

                >Again at most I change a 15 to a 14
                So you ignored the number you rolled and decided on another number?

              • 2 years ago
                Anonymous

                I didn't ignore the number. The number was within the range.
                If it were a 16 or 17 that would be too much too fudge.
                so I didn't ignore the number.

              • 2 years ago
                Anonymous

                I give up. You are so removed from reality that you're "fudging" the definition of words.

              • 2 years ago
                Anonymous

                Because you lack the experience. You think fudging is just ignoring rolls because you never actually play this game or really dm

              • 2 years ago
                Anonymous

                >You think fudging is just ignoring rolls
                Because that's exactly what it is. You rolled a result you didn't like and changed it to one you did like. The degree doesn't matter, by definition (

                >fudge
                >verb
                >adjust or manipulate (facts or figures) so as to present a desired picture.

                ) that's fudging.

              • 2 years ago
                Anonymous

                >The degree doesn't matter
                That we seem to disagree on.
                If you think changing a 1 to a 20 is the same as changing a 14 to a 15 then I will disagree with you
                both as a DM and as Mathematician.

              • 2 years ago
                Anonymous

                If both a 20 and a 15 are a success, and they're not the result you rolled, how is it not the same thing?

              • 2 years ago
                Anonymous

                do you really not see the difference

                If a 15 is a success and I changed a 14 to a success I only changed the chance of success from 25% to 30%
                5% change
                if 20 is a success and you change a 1 to a success then you changed a 5% chance to a 100% chance
                that is 95% difference

                5% is a lot smaller than 95%.

              • 2 years ago
                Anonymous

                actually small mistake 15 would be 30% and 14 would be 35%

              • 2 years ago
                Anonymous

                The percentages don't matter because you aren't using them by fudging. You have decided the outcome regardless of what the math says. How do you not understand this?

                >I want the player to succeed, but I rolled a 14
                >I'll just say they succeed anyway!
                Is the exact same as
                >I want the player to succeed, but I rolled a 1
                >I'll just say they succeed anyway!

              • 2 years ago
                Anonymous

                >The percentages don't matter because you aren't using them by fudging.
                yes I am
                the 35% is the adjusted for fudge possibility
                >You have decided the outcome regardless of what the math says
                No I just adjusted the chances. You are literally lacking middle school math if you don't understand this. This is not up for debate. This is you being objectively wrong about stochastic.
                >I want the player to succeed, but I rolled a 14
                >I'll just say they succeed anyway!
                Is the exact same as
                >I want the player to succeed, but I rolled a 1
                >I'll just say they succeed anyway!
                It isn't mathematically.

              • 2 years ago
                Anonymous

                Mathematics don't account for GM fiat.

              • 2 years ago
                Anonymous

                Yes it does. Are you moronic. Is middle school math really above you this much?

              • 2 years ago
                Anonymous

                >I have decided 2+2=9 today
                >Mathematics will absolutely support this decision!
                Yeah, okay.

              • 2 years ago
                Anonymous

                Which is different from
                >I don't care if the player succeed or fail but I want them to have a better chance to succeed than what the system would entail in this specific situation
                >So he succede on a 14 instead of a 16.

              • 2 years ago
                Anonymous

                Of course that's different because you're changing the target number instead of altering the result.

              • 2 years ago
                Anonymous

                That is all the other example did. The target number was changed to 14.

              • 2 years ago
                Anonymous

                No it fricking wasn't, you were explicitly changing the die result.

              • 2 years ago
                Anonymous

                anon percentage wise is there a difference between
                >a 15 is a success and you get a +1 if you have a 14
                and
                >a 14 is a success

                >I have decided 2+2=9 today
                >Mathematics will absolutely support this decision!
                Yeah, okay.

                yeah that is you.
                I am saying a 15 is 30% likely to beat and a 14 is 35% likely to be met and I am saying the difference between 30 and 35 is 5 and you are saying the difference between 1 and 20 is just as big.

              • 2 years ago
                Anonymous

                Changing the target number by X is literally the same as changing the result by X.

                Giving a +2 to a roll is the same as lowering the CD by 2 which is the same as considering the roll a success even if you rolled 2 under the CD.

              • 2 years ago
                Anonymous

                You are the moron who goes "you had two possible outcomes so the chances are 50/50" to every math question right?

              • 2 years ago
                Anonymous

                I think the main issue is that morons don't understand the difference between making a call BEFORE you roll the dice, and fudging it afterwards.
                It's even stupider to try and pretend you're making a legitimate rules call if you're only changing it afterwards honestly.

              • 2 years ago
                Anonymous

                but it is the same
                see if he succeeds with a 15 I don't have to fudge.
                So I never fudged then and I can just ignore it
                You really are shit if you don't understand that the fudging is only done as a last resort.

              • 2 years ago
                Anonymous

                >It's a last resort
                If you have to resort to it, you're basically admitting you failed as a GM to your players. You're too stupid to work on your craft.

              • 2 years ago
                Anonymous

                No I am doing my job as a dm.
                What do you think is your job as a dm? If it is just being a slave to the rules then it could be replaced by a robot and we could play a videogame
                It is literally the job of the DM to adjust the game and break the rules when appropriate.
                If you don't fudge you are a failure of a dm and aren't really dming

              • 2 years ago
                Anonymous

                >By making my players care less about my game...
                >I am doing my job as a GM

              • 2 years ago
                Anonymous

                No I am doing my job as a dm.
                What do you think is your job as a dm? If it is just being a slave to the rules then it could be replaced by a robot and we could play a videogame
                It is literally the job of the DM to adjust the game and break the rules when appropriate.
                If you don't fudge you are a failure of a dm and aren't really dming

                >a last resort
                A last resort to what? Serious question. Because there's no answer to that question that isn't going to be a cop-out. What're you trying to prevent or make happen? Because if you fudge, it sure as shit isn't to let collective storytelling unfold organically.

              • 2 years ago
                Anonymous

                To prevent a result the GM didn't want that the dice dictated should happen, obviously.
                Why would a GM ever need to do that though? Because he couldn't make a good call earlier, because he failed in some way.

              • 2 years ago
                Anonymous

                >Because he couldn't make a good call earlier, because he failed in some way.

                Or maybe because I don't need to evaluate every single roll to know if it needs a +2 circumstance bonus when I can make the call after only when it's relevant.

              • 2 years ago
                Anonymous

                >Or maybe it's because I'm shit and lazy

              • 2 years ago
                Anonymous

                If there is literally no difference in the result it's just being efficient.

              • 2 years ago
                Anonymous

                >organically.
                Yes. I see no value in the organics the dice can come up over me. I am better than RNG.
                Most decisions NPCs do are what I think would be logical for them to do. Not random dice rolls. The setting I am playing in is thought out. Not rolled.
                You can roll everything from tables if you want. I am just better than you

                >By making my players care less about my game...
                >I am doing my job as a GM

                Anyone who would care less is not a person i want to play with anyway. So they can go back to videogames like they truly want.

              • 2 years ago
                Anonymous

                >If my low effort garbage dump with no consequences doesn't interest someone, I don't want to play with them anyways!

              • 2 years ago
                Anonymous

                why no consequences? I often fudge for more consequences. You seem to think fudging is only for the players
                I guarantee my game is more engaging than anything you ever played. Because yours is soulless videogames with no engagement
                Might as well watch a random number generator and cheer for every prime number.

              • 2 years ago
                Anonymous

                >why no consequences? I often fudge for more consequences
                No. You can never have consequences if the player, never had any actual choice on affecting the result, but it was entirely up to the GM all along.
                >I guarantee my game is more engaging than anything you ever played
                Lmao no, your game sucks ass and you're probably desperate to find players, something even the kind of GMs that only run modules don't have to worry about. If it wasn't you wouldn't feel the need to rabidly defend it to internet strangers.

              • 2 years ago
                Anonymous

                >No. You can never have consequences if the player, never had any actual choice on affecting the result, but it was entirely up to the GM all along.
                so everything. Because it always was up to the gm even when setting up. Then that goes every game. Because fudging is no different from setting a different dc.
                >Lmao no, your game sucks ass and you're probably desperate to find players,
                Nope. Nice guess.
                honestly the last time I fudged was maybe more than 5 sessions ago. I just feel very strongly that anyone who is against it fundamentally is shit at this game.

              • 2 years ago
                Anonymous

                >It was always up to the GM
                Nah. What the player does isn't up to the GM. The results of a roll also aren't up to the GM. Your fudging, however, has taken that away and made player choice and player rolls not matter at all. Which is why your game is boring as frick and you feel insecure about it.

              • 2 years ago
                Anonymous

                >Your fudging, however, has taken that away and made player choice and player rolls not matter at all.
                Most situations don't have binary results Mr no game.

              • 2 years ago
                Anonymous

                >N-no you dont understand I only fudged A LITTLE BIT!
                Doesn't matter. Nothing you've done will matter in the eyes of your players because the rolls don't matter anymore and you've shown you're willing to cheat to make the train stay on the tracks.

              • 2 years ago
                Anonymous

                If nothing matters in the eyes of the players they wouldn't be playing.

              • 2 years ago
                Anonymous

                Exactly, that's why they keep looking at their phones in the middle of the game and asking if they can just go watch a movie together.

              • 2 years ago
                Anonymous

                I allow phones and I never have this issue. I guess my fudged game must be interesting somehow

              • 2 years ago
                Anonymous

                Sounds a lot like projecting anon. Why don't you go watch a movie with your friends?

              • 2 years ago
                Anonymous

                I allow phones and I never have this issue. I guess my fudged game must be interesting somehow

                >Non-argument
                I accept your concession.

              • 2 years ago
                Anonymous

                "Your players don't actually want to play and are forced because of reasons" is not an argument in the first place, it doesn't need to be answered with one.

              • 2 years ago
                Anonymous

                Who are you quoting?

              • 2 years ago
                Anonymous

                I am paraphrasing this post

                Exactly, that's why they keep looking at their phones in the middle of the game and asking if they can just go watch a movie together.

                . I know the concept can be hard to someone with this limited brain capacity

              • 2 years ago
                Anonymous

                You aren't? Where does this say 'forced to play'. It's called being unengaged or bored. Do you just have no friends at all?

              • 2 years ago
                Anonymous

                If people are unengaged or bored (and its not something that happens once in while) and want to go watch a movie there is no reason to play in the first place anon. You go watch a movie with your friends.

              • 2 years ago
                Anonymous

                Yeah so you're a friendless loser, got it. IRL, good friends put up with other friends faults. Sometimes that means just sitting through the boring parts of their shitty game, even when you'd rather just go watch a movie.

              • 2 years ago
                Anonymous

                >good friends put up with other friends faults
                good friends don't make their friends put up with their shit
                if you can't even tell your friend you are not enjoying the game you are not even real friends.

              • 2 years ago
                Anonymous

                >good friends don't make their friends put up with their shit
                Yeah good point, you aren't a good friend if you sit there boring your players by invalidating everything they do. But I guess not everybody's a good friend, huh moron?

              • 2 years ago
                Anonymous

                I mean they come to me and want to play DnD. Also they like my GMing the most. So I guess I must be doing something right.

              • 2 years ago
                Anonymous

                We both know this isn't true. Good GMs don't spend their afternoon desperately trying to convince strangers that their game really is the best shit since sliced bread. But you wouldn't know that.

              • 2 years ago
                Anonymous

                I mean you realize this also can go for you right? The only reason people brought up their group is because you went straight for ad hominems and they answered to that.

              • 2 years ago
                Anonymous

                It literally can't because I'm not talking about my games and feel no need to insist that I am the greatest GM who ever lived to you.
                >People
                Why are you pretending you aren't samegayging? The reason you felt the need to bring it up is because you're insecure and can't actually argue the point.

              • 2 years ago
                Anonymous

                >is because you're insecure and can't actually argue the point.
                I wasn't the one that started to reply to arguments with "well your players don't actually like playing with you".

              • 2 years ago
                Anonymous

                You were the one who started whining that 'well well well my group likes it when I fudge actually my game is awesome its the best how dare you'.
                It reeks of insecurity.

              • 2 years ago
                Anonymous

                >You were the one who started whining that 'well well well my group likes it
                as a response to you saying players don't like it and that is why they are unengaged.

              • 2 years ago
                Anonymous

                >to you saying players don't like it
                Yes? That's a general statement, moron. Players generally don't like having their choices taken away. Railroading isn't fun.
                >B-but my group likes to be railroaded...

              • 2 years ago
                Anonymous

                >Yes? That's a general statement, moron
                That is absolute unfounded bullshit

              • 2 years ago
                Anonymous

                It is absolutely true. Players like to make choices. They're not there to read a shitty novel. That's just a fact.
                And if, by chance, you have a player who is an exception to this? Guess what, they'd be having just as much fun if you were giving them choices along with the rest of the table.

              • 2 years ago
                Anonymous

                >It is absolutely true
                Nope. An absolute truth goes for everyone. That makes them absolute
                Anon they would be playing videogames if they want your experience. There is a reason they want a gm. And it is not rule following to the letter.

              • 2 years ago
                Anonymous

                Yep, it is true.
                >Anon they would be playing videogames
                No, they'd do that if they wanted yours, a meaningless railroad where the develop- I mean GM dictates everything from start to finish and the only thing they need to do is press the prompts to move on.

              • 2 years ago
                Anonymous

                >No, they'd do that if they wanted yours
                A videogame that adjusts to the players? Damn
                you suggest just pure munchkind by the rules everything decided by roll
                >what does the npc say
                You are complete replaceable.

              • 2 years ago
                Anonymous

                Again with the binary belief that either everything is left to chance and the DM has no input beyond the setting or it's a novel.

              • 2 years ago
                Anonymous

                Putting words in my mouth, it's just a simple fact that fudging is done when you've failed as a GM. Nobody said anything about binary, it's just a failure.

                >No, they'd do that if they wanted yours
                A videogame that adjusts to the players? Damn
                you suggest just pure munchkind by the rules everything decided by roll
                >what does the npc say
                You are complete replaceable.

                >That adjusts to the players
                That adjusts to the GM*
                You're just like a video game developer. Buttmad when results don't come up the exact way you wanted. You might as well just write scripts for your sessions honestly, if you aren't doing that already.

              • 2 years ago
                Anonymous

                >Buttmad when results don't come up the exact way you wanted. You might as well just write scripts
                Some small scripts. Just fractions of a general story.
                You don't write anything?
                Do you roll for NPCs, cities, dungeons when the game starts?

              • 2 years ago
                Anonymous

                AHAHAHAHA HOLY SHIT HE REALLY DOES SCRIPT HIS GAMES
                Imagine being at this table
                >Sit down
                >Get handed a scrap of paper
                >"Here anon, start reading your lines!"

              • 2 years ago
                Anonymous

                So there is nothing written down before you prepare the game? No NPC names or occupations. No cities. No setting. Nothing? What are your games?
                Also I rarely hand them anything. It is mostly notes.

              • 2 years ago
                Anonymous

                >Putting words in my mouth
                You literally just said that people don't like fudging because they don't like reading a novel instead of playing. Are you backtracking about that too?

              • 2 years ago
                Anonymous

                In answer to if you do this your players don't enjoy the game. Funny how is your memory

              • 2 years ago
                Anonymous

                >Start by insisting you must be right because your players still enjoy your game
                >"You brought it up!"
                Room temperature, in celsius.

              • 2 years ago
                Anonymous

                by insisting you must be right because your players still enjoy your game
                You said no players would enjoy this and they would run away from it
                I have been GMing almost a decade with some of these friends.

              • 2 years ago
                Anonymous

                Wasn't me, I'm just pointing out that this is fricking moronic and trying to use your group's temperament to justify something is fallacious and wrong.

              • 2 years ago
                Anonymous

                anon if he brings up my group and tells me people don't enjoy it then I think it is fair game for me to say that is bullshit
                Don't tell me what I can defend.

              • 2 years ago
                Anonymous

                That's not what happened though. You cannot use your group's temperament to justify something as though it's an objective measurement.

              • 2 years ago
                Anonymous

                He literally said my players are unengaged on their phones because of my fudging
                Can you not read?
                He is projecting his unengaged phone players on others and you want them to just take that because what? Its not a clean argument and too far? I don't give a single shit.

              • 2 years ago
                Anonymous

                Can you not read? See, you drop immediately to ad hominem when dealing with the fact that you dropped to a fallacy and have to use your own group's subjective, individual feelings to justify a practice as a GM. What works for them, doesn't necessarily work for everybody else, or even anybody else.
                If you can't understand this, you're not worth bothering with.

              • 2 years ago
                Anonymous

                HE SPECIFICALLY SAID MY GROUP IS NOT ENJOYING MY GAME
                >to justify a practice as a GM
                I wasn't doing that there. That was an aside.
                >you're not worth bothering with.
                You aren't even willing to read the thrad and read the argument you were talking about.

              • 2 years ago
                Anonymous

                Doesn't matter, you wanted to use your players to justify your practices objectively.
                >I wasn't doing that there. That was an aside.
                I guess you can't read or write then.
                >You aren't even willing to read the thrad and read the argument you were talking about.
                Okay stay deluded dude, I'm out, I can only guess that anon hit the nail on the head when he called you out after you started this.

              • 2 years ago
                Anonymous

                >you wanted to use your players to justify your practices objectively.
                nope.
                >I can only guess that anon hit the nail on the head when he called you out after you started this.
                No. But I am happy one moron left if you are leaving now

              • 2 years ago
                Anonymous

                Holy frick lmao that explains it
                You're literally just as insecure as I called and you're sitting here with your heels dug in because you feel like leaving would be admitting to it. What point do you have to be at you're afraid of getting embarrassed on an anonymous imageboard?

              • 2 years ago
                Anonymous

                >I'm out,

                Holy frick lmao that explains it
                You're literally just as insecure as I called and you're sitting here with your heels dug in because you feel like leaving would be admitting to it. What point do you have to be at you're afraid of getting embarrassed on an anonymous imageboard?

                >still seething
                your word means nothing
                > What point do you have to be at you're afraid of getting embarrassed on an anonymous imageboard?
                I love arguing. I love exposing liars. Like you just said you would be out but you are still seething. It proves how right I am. you want me to be mad but every reply you give me after insisting you are out makes you look stupider and weaker.

              • 2 years ago
                Anonymous

                Can you not tell the difference between two anons, moron? Of course not, you can't even tell when your players are bored.
                >I love arguing. I love exposing liars.
                It's like you think people can't see through your bullshit lmao. You're like an open book. You're mad as frick that you got called out, and just admitted you refuse to leave because you don't want to feel like you got shown up. By strangers. On the internet.
                Imagine being this insecure.

              • 2 years ago
                Anonymous

                >It's like you think people can't see through your bullshit lmao
                I genuinely love arguing.
                > You're like an open book. You're mad as frick that you got called out
                About what? I barely care about fudging. The last time I fudged was more than 5 sessions ago.
                >just admitted you refuse to leave because you don't want to feel like you got shown up. By strangers. On the internet.
                Why would I leave something I enjoy? I enjoy this. I enjoy your anger. I enjoy how much smarter I am than you.

              • 2 years ago
                Anonymous

                >N-no bro I love this, im having fun im having fun cant you see im having fun you can tell im having fun I NEED TO TELL YOU IM HAVING FUN!
                God, the projection from you is amazing.

              • 2 years ago
                Anonymous

                I am having fun. Why else would I continue this? If I were as mad as you desperately want me to be then why would I continue. That is also why I think you aren't mad. You must be getting something out of this. Probably trolling or just boredom since I am feeding you

              • 2 years ago
                Anonymous

                >I'm having fun
                >I'm having fun
                >No really I'm having fun.
                >I just said I got enjoyment from you being mad, but I don't actually think your mad
                >Logically we have to be having fun!
                >Gritting teeth
                >THIS IS SO FUN ISN'T IT???
                You're so wrapped up in insecurity you can't even conceptualize the idea of somebody just stating their opinion and then laughing at you for acting insecure.

              • 2 years ago
                Anonymous

                I am just stating my opinions on fudging. if you perceive my actions of replying to you as insecurity then keep doing so. I don't really care what you think

              • 2 years ago
                Anonymous

                >I'm just stating my opinions...
                >While rabidly justifying my behavior by using my friends acceptance of it as shields
                >And insisting my games are good to strangers
                >And insisting I'm having fun while doing this
                >And insisting I really don't care either
                Copium overdose

              • 2 years ago
                Anonymous

                >>I'm just stating my opinions...
                Yes. I am a good DM and people could learn something
                rabidly justifying my behavior by using my friends acceptance of it as shields
                The other poster brought up my players. I didn't.
                >>And insisting my games are good to strangers
                I know they are and I am proud of it. It cost me nothing to insist it to you.
                >>And insisting I really don't care either
                let me clarify. I don't care about your opinoin. You are a clown. You are basicaly a walking strawman
                The word person to defend your side. I am using you to make my case because anyone seeing this argument sees the side for fudging is mentally well adjusted while the anti-fudgers are full on autists. So I do care a lot about the argument but only in so far that it affects lurkers who will never post. Your opinion is already established worthless.
                You are probably too stupid to even understand this and you will again respond with unrelated drivel.

              • 2 years ago
                Anonymous

                >More insecurities
                Yeah no you brought up your players to try and pretend their opinions mattered, and then I mocked you for being insecure because you know your players don't really care, your games kinda suck and you wish somebody else would DM instead, and you care so much you felt the need to waste about an hour of your time justifying yourself to me.

              • 2 years ago
                Anonymous

                >Yeah no you brought up your players
                nope. The other side brought up my players and I just defended myself.
                Everyone can see it is still open in this thread. You are just making your side look more stupid by lying about something anyone can easily check
                >your games kinda suck and you wish somebody else would DM instead,
                Sometimes I do think it would be nice to let a lot of the work go and have someone else do the things. BUT I love DMing. When an adventure is great it feels so rewarding.
                >and you care so much you felt the need to waste about an hour of your time justifying yourself to me.
                Anon I could argue 10 hours about a movie I barely remember. I love arguing because I am good at it. Nobody reading this will think "oh yes that anon is right if you defend something for an hour that means you are wrong"
                Very few people think passion is a weakness.

              • 2 years ago
                Anonymous

                >Nope
                Delusional.
                >The other side
                The delusions run even deeper. You're talking to individual anons. There aren't 'sides', and only an insecure moron would need to pretend there are.
                >Sometimes I do think it would be nice to let a lot of the work go and have someone else do the things.
                Lmfao I literally read you like a book again holy frick, at this point I feel like I could reasonably guess your favorite color.
                >Bro... Bro you don't understand I love arguing, I'm so good at it, I could argue about dumb shit for hours
                All this tells me is that you're deluded and kind of a loser IRL if you'd argue over dumb shit for hours on end instead of doing something useful with your time. I've literally had people in here already agreeing with me.

              • 2 years ago
                Anonymous

                >The delusions run even deeper. You're talking to individual anons.
                There are still clear factions. Fudge and never fudge
                >Lmfao I literally read you like a book again
                What? your prediction was entirely off. I am saying I still do the work because I am so good at it
                you can predict the opposite and then cally ourself right
                >I feel like I could reasonably guess your favorite color.
                Yes I know exactly how it would go
                You would suggest a color
                I would say a different color
                and you would go "holy shit I called it"
                lmao. You just tell yourself afterwards you were right. If you weren't moronic I would think you were trying to make a point about fudging.

              • 2 years ago
                Anonymous

                Those are not factions, they are a spectrum of beliefs, and they aren't even what you said because I don't think anybody has said never fudge. I definitely haven't said never fudge.
                >What? your prediction was entirely off.
                You literally agreed that I was right. Did I get under your skin so bad you need to tell easily disproven lies now? Feeling a little heated buddy?

              • 2 years ago
                Anonymous

                >Those are not factions, they are a spectrum of beliefs,
                fair. It is not as binary as I presented it.
                >You literally agreed that I was right
                You said I wish somebody else would dm because my games suck
                I said I sometimes think it is a lot of work but I still do it because it is so rewarding
                I don't see how these are the same things.
                That is on me for being honest about sometimes not liking the work that goes on it. Of course you can't be honest and understand it you have to twist it in dishonest way.

              • 2 years ago
                Anonymous

                I know it isn't that binary, because I actually understood the crux of the argument and what people were saying and where they were coming from.
                >You said I wish somebody else would dm
                Correct, and you admitted that I was right.

              • 2 years ago
                Anonymous

                >Correct, and you admitted that I was right.
                Nope. if you read the actual sentence you would realize that I said ultimately I don't want anyone else to DM
                Its like your brain stopped working after I admitted that it is sometimes a lot of work and that I don't like the work

              • 2 years ago
                Anonymous

                >Sometimes I do think it would be nice to let a lot of the work go and have someone else do the things
                Yeah so I was 100% right and called you out again. Now you're going to refuse to admit it because you're upset.

              • 2 years ago
                Anonymous

                >Yeah so I was 100% right
                Anon you were completely off. Are you really this dishonest or moronic? Do you really think you are right here?
                >Now you're going to refuse to admit it because you're upset.
                Anon if I wanted to lie why would I admit that I sometimes don't like the work of a DM
                I am just being honest. You are clearly the dishonest one

              • 2 years ago
                Anonymous

                >You were completely off
                >Despite me literally agreeing with you
                Cope
                >Anon if I wanted to lie
                Liars aren't very smart or logical, so you making yourself look moronic and contradicting your own words is pretty normal. Can't fudge your posts after they're made though :3

              • 2 years ago
                Anonymous

                >>You were completely off
                me literally agreeing with you
                I at no point agreed with you. I said sometimes when the ork is there I want someoen else to do it but ultimately I enjoy the reward of DMing so much more that I don't want anyone else to DM

                Which part of that did you guess right? Because you said I want others to DM and I made it clear i don't.

              • 2 years ago
                Anonymous

                >I at no point agreed with you...
                >*Immediately admits he agreed with me*
                Going even ten seconds without contradicting yourself is tough, huh pal? It's kinda pitiable.

              • 2 years ago
                Anonymous

                I think you are just too stupid for nuance. Me saying I sometimes dread the work was not agreeing with you. Because your point wasn't that I sometimes don't like the work. Your point is that I want someone else to DM which if you read the whole thing is something I absolutely do not.

              • 2 years ago
                Anonymous

                >Y-you're dumb
                >Me saying I sometimes do want someone else to DM is not agreeing with you...
                Careful you don't overdose there, cahmp.

              • 2 years ago
                Anonymous

                Yes. See I was just honest and admitted I do not love every aspect of DMing. I still don't want anyone else to DM. Because DMing is still very rewarding to me and worth the parts I do not like.
                you took me admitting I don't like some of the parts as agreeing with you that I want someone else to do all of it
                which is completely wrong

              • 2 years ago
                Anonymous

                Yeah, see you were honest there and admitted you wished somebody else would do it. The rest I don't really care about, because you immediately confirmed that I was correct and had read you like a book.

              • 2 years ago
                Anonymous

                >Yeah, see you were honest there and admitted you wished somebody else would do it.
                Only the work part. I then continued the thought and told you that even despite these lows I don't actually ever want someone else to DM
                >The rest I don't really care about,
                Its like your brain is too small for midly complex nuanced answers.

              • 2 years ago
                Anonymous

                Nope, not what you said. You admitted I was right, and now you refuse to acknowledge that because you're mad. Now you'll whine that I just don't understand and that actually you didn't mean what you directly said at all.

              • 2 years ago
                Anonymous

                >You admitted I was right,
                No ad no point did I say you were right. You are too stupid to understand the first part so let me just repeat the second part
                DMing is so rewarding I don't want anyone else to do it.
                You can act and pout like a 5 year old winning on some technicality but you are wrong. I never agreed with you. you just look childish

              • 2 years ago
                Anonymous

                Nah bud, you admitted I was correct and like I said, you're just backpedaling out of impotent rage. It's fine, I just find your total insecurity and my ability to read you like a book funny as frick.

              • 2 years ago
                Anonymous

                >Nah bud, you admitted I was correct
                Nope. You can read the inital post a thousand times and in no way was I admitting you were right

              • 2 years ago
                Anonymous

                If telling yourself that helps you feel more secure the next time you have to remind someone that it's their turn while they were busy on their phone, be my guest.

              • 2 years ago
                Anonymous

                more projection. People actually have fun and are actively watching even while it is not their turn
                I can't really take credit for that as a GM But it is still nice to know your player are bored on their phone

              • 2 years ago
                Anonymous

                Did you mean to say 'your players'? You make alot of typos when you get upset, I noticed.

              • 2 years ago
                Anonymous

                My player as I just pointed out are polite to each other that they don't tune out when it i not their turn
                I can't take credit for that though. But I never have to remind someone unengaged it is their turn
                That is something I just don't have to do.

              • 2 years ago
                Anonymous

                Players, Is, there you go again. And I didn't even disagree with you this time and you felt the need to reaffirm what you said like it's not true if you don't repeat yourself.
                If I was just trolling you before, you'd have just convinced me that you're actually insecure about your GMing.

              • 2 years ago
                Anonymous

                >If I was just trolling you before
                hmmmm
                >that you're actually insecure about your GMing.
                I mean that is kind of a catch 22
                if I say nothing you will attack it and say I am insecure about it and if I defend it and bring up time it was praised I am insecure

                I am just being honest to a fault. I am very secure and I am sure I am a great DM.

              • 2 years ago
                Anonymous

                See, here's the trick bud.
                If it's not true, it's not even worth addressing.
                This wouldn't matter to begin with if you hadn't been trying to use your players are a shield for your shitty GMing habits regardless, but only the really insecure get mad about bullshit claims made by total strangers that they'll never talk with again and waste 3 hours of their time trying to lie and convince literal nobodies that
                >no dude no im having fun my table is good my games are amazing my players aren't bored I am very secure in myself please believe me this is fun for me really just believe me please!

              • 2 years ago
                Anonymous

                >If it's not true, it's not even worth addressing.
                That is your stance. I don't think that is true.

              • 2 years ago
                Anonymous

                No, that's just the truth. Generally, people don't sperg out unless the claim is true. It's like if somebody yells "Thief!" into a crowd and somebody starts running away.
                This is different if it's targeted and might harm your reputation or something, but, you know. Anonymous imageboard. We won't ever even post in the same thread again.

              • 2 years ago
                Anonymous

                >>No, that's just the truth
                Your truth is not my truth
                >Generally, people don't sperg out unless the claim is true
                Go ahead and go call people gay homosexuals in the street
                according to your logic only someone actually gay will punch you.
                This is armchair psychology and people are more complicated than that. Nobody likes being insulted and it is absolutely wrong that people only dislike insults with truth to them

                Do you like being called a homosexual? I don't think so. And I don't think it means you are actually a homosexual.

              • 2 years ago
                Anonymous

                >Your truth is not my truth
                >2+2=4?
                >HOW DARE YOU THATS NOT MY TRUTH 2+2=5!
                >Go ahead and go call people gay homosexuals in the street
                If I go shout 'homosexual' at a crowd, the only person who would react violently is somebody who's a homosexual, true.

              • 2 years ago
                Anonymous

                no we already went over math. You think 1 to 20 is the same as 14 to 15. You already can't do math

                But you didn't yell anything at a crowd. You directly addressed a person

              • 2 years ago
                Anonymous

                yes nobody hates lies being told about them. That is like witch trials. If you defend yourself you are guilty. What a dishonest weasel you are.

                We went over the math and confirmed that you're incapable of understanding nuance or the difference between a call and a fudge, yeah. That and you're also pretty bad at math since you made several errors with it earlier.
                >You addressed a person
                >This is a witch trial!
                This is an anonymous imageboard. If some homosexual calls you a homosexual, why would you waste several hours trying to insist you don't suck wieners unless you do and feel called out? The only alternative answer is that you have some other form of mental illness.

              • 2 years ago
                Anonymous

                >We went over the math and confirmed that you're incapable of understanding nuance or the difference between a call and a fudge,
                Yes. Math is literally on my side here but you can't tell the difference

                >Sorry but
                Yeah like I thought you're full of shit. The truth is you would never go, let alone stay in some chatroom where you could get called out on dumb shit and have it stick with you. I bet you'll run away from there in less than a week.

                I said I would do it homosexual holy shit. Just let me enjoy this moron. You know how rare it is to find someone as stupid as the anon I am posting with who is this convinced he isn't stupid
                Get off my ass. I will try your stupid discord.

              • 2 years ago
                Anonymous

                Okay, fine, just don't frick up anymore threads with your autism, just go there and start random arguments or whatever I'm sure you'll find somebody just as stupid.

              • 2 years ago
                Anonymous

                >Okay, fine, just don't frick up anymore threads with your autism
                Only if I actually find people with the exact same brand of stupid. It is not just important that they are stupid. They have to think they are smart. They have to try and catch people on technicalities while they don't even understand why they are wrong

                I need dunning kruger. I need people who are the stupidest and think they are the smartest.

              • 2 years ago
                Anonymous

                Frankly you seem like the dunning-kruger to me at this point.

              • 2 years ago
                Anonymous

                that is fine. I don't think I am particularly smart and this is a normal thing to be obsessed with.

                >Irrelevant shit
                ok
                >Defending yourself proving your guilt
                Who said it was about defending yourself? It's the fact that you sperg'd out and got mad over it. You aren't at trial. You aren't being put up on display. I called you out based on your behavior, and you reacted angrily because I was dead on the money. It has nothing to do with defending it. If it wasn't true, you could have defended it by just brushing it off. But that's impossible for you because it just hits too deep.
                You can't go there cause you're scared. I bet you'll never even start an argument about fudging anywhere ever again because you got so badly cornered here.

                >I bet you'll never even start an argument about fudging anywhere ever again
                Actually before you made that post I kinda already baited for one in a different thread. So you are proven wrong before you even posted that.

              • 2 years ago
                Anonymous

                >I-I already baited another thread...
                Yeah yeah, I'm sure you'll cope and that you'll do your usual claim of
                >I totally just love arguing, I really love the heckin arguing bro!!! I'm not mad I got read like a book by some stranger on the internet, I just wanted to argue and be proven wrong repeatedly

              • 2 years ago
                Anonymous

                >>I-I already baited another thread...
                No so far no one is biting. But it i funny that before you made the post I already did what you said I wouldn't do. I am pretending to be a player but I just wanted to bait out the fudge autists because I identified one. If you ask nicely I quote the post and show you I baited someone before

                Well you must not be particularly smart as you just lied to me, as you didn't even go in the chat and are already ruining other threads.

                Anon I just went to a different thread because this one poster here is too slow and the /misc/ thread were I was posting died. One thread of arguments is never enough.
                and again I told you you have to prove to me that the discord you posted has people as stupid as
                So far I have only your word on it which is worth nothing. I will try it out but I doubt it will replace the ease you find people like him here.

              • 2 years ago
                Anonymous

                Why don't you go in there and try starting some arguments with them?

              • 2 years ago
                Anonymous

                >Why don't you go in there and try starting some arguments with them?
                Because I still have active threads here where I caught someone really stupid who can't stop replying
                believe it or not these are not that easy to find. Even if this one is kinda slow and takes ages.

              • 2 years ago
                Anonymous

                Non-excuse, you could just lay some bait in the chat. Just an obvious lie, that.
                No more (you)s for you

              • 2 years ago
                Anonymous

                >Non-excuse, you could just lay some bait in the chat
                I might or migth not. Definitely not while I still have an active moron in a thread.

              • 2 years ago
                Anonymous

                >N-nobody is biting
                >I was just trolling bro, I'm just baiting!
                What's funny as frick is anybody looking at this thread knows you're full of shit the moment they mouse over the post times.

                Why don't you go in there and try starting some arguments with them?

                He won't because in reality he's a pussy and knows his arguments, like his games, are bad.

              • 2 years ago
                Anonymous

                >>I was just trolling bro, I'm just baiting!
                Also in no way was I trolling. I stand 100% by any argument I made. I am saying they aren't biting as in they aren't really arguing.

              • 2 years ago
                Anonymous

                Well you must not be particularly smart as you just lied to me, as you didn't even go in the chat and are already ruining other threads.

              • 2 years ago
                Anonymous

                Now you're just posturing, trying to pretend that your time wasn't wasted.

              • 2 years ago
                Anonymous

                What? So was your time wasted? You told me this was entertaining for you.

              • 2 years ago
                Anonymous

                That's not even true, it offends manly-men more than it offends actual homos, christ you are ridiculous.

              • 2 years ago
                Anonymous

                No if you don't like being called homosexual you are homo
                Only the truth insults people.

              • 2 years ago
                Anonymous

                Can you prove this empirically?

                >We went over the math and confirmed that you're incapable of understanding nuance or the difference between a call and a fudge,
                Yes. Math is literally on my side here but you can't tell the difference
                [...]
                I said I would do it homosexual holy shit. Just let me enjoy this moron. You know how rare it is to find someone as stupid as the anon I am posting with who is this convinced he isn't stupid
                Get off my ass. I will try your stupid discord.

                >Math is on my side here
                It has been proven factually it is not.
                I like how you don't address the fact that this isn't like a witch trial or anything even slightly like it, that we're on an anonymous imageboard and the reason you're still here is because you're actually mad that you got read like a book. You can't even frick off to some gay's private shithole like you said you would, just because you're too invested in this.

              • 2 years ago
                Anonymous

                >It has been proven factually it is not.
                anon mathematically a check for 14 AC and a check for 15 AC but you get a +1 at 14 are the same
                Why do you not understand this?
                >I like how you don't address the fact that this isn't like a witch trial
                Defending yourself proving your guilt is 100% like a witch trial.
                > You can't even frick off to some gay's private shithole like you said you would
                I will go there after this thread. He hasn't proven to me yet that it is full of people like you.

              • 2 years ago
                Anonymous

                >Irrelevant shit
                ok
                >Defending yourself proving your guilt
                Who said it was about defending yourself? It's the fact that you sperg'd out and got mad over it. You aren't at trial. You aren't being put up on display. I called you out based on your behavior, and you reacted angrily because I was dead on the money. It has nothing to do with defending it. If it wasn't true, you could have defended it by just brushing it off. But that's impossible for you because it just hits too deep.
                You can't go there cause you're scared. I bet you'll never even start an argument about fudging anywhere ever again because you got so badly cornered here.

              • 2 years ago
                Anonymous

                >and it is absolutely wrong that people only dislike insults with truth to them
                This isnt even what anybody said you spastic its that people dont get mad over insults that arent true and dont matter

              • 2 years ago
                Anonymous

                yes nobody hates lies being told about them. That is like witch trials. If you defend yourself you are guilty. What a dishonest weasel you are.

              • 2 years ago
                Anonymous

                What a tard.

              • 2 years ago
                Anonymous

                So if I say you are a homosexual with a tiny penis you will agree that you are since it doesn't matter and isn't the truth anyway?

              • 2 years ago
                Anonymous

                >because I don't think anybody has said never fudge. I definitely haven't said never fudge.
                Hey man, did you see

                >N-no you dont understand I only fudged A LITTLE BIT!
                Doesn't matter. Nothing you've done will matter in the eyes of your players because the rolls don't matter anymore and you've shown you're willing to cheat to make the train stay on the tracks.

                ?

                I only mention mention this because I just wasted 10 minutes of your life scanning your brainless shitposts and this is the closest you came to making a point. I just wanted to remind you that /tg/ wasn't always a toilet for people like you, we used to talk about games, it used to be fun.

                >You admitted I was right,
                No ad no point did I say you were right. You are too stupid to understand the first part so let me just repeat the second part
                DMing is so rewarding I don't want anyone else to do it.
                You can act and pout like a 5 year old winning on some technicality but you are wrong. I never agreed with you. you just look childish

                >I just love to argue etc etc

                Whatever, you do you, but at the very least you should have made more attempts to pull the conversation back towards fudging vs not fudging, you spent way too much effort on slapfighting and that makes you part of the problem.

              • 2 years ago
                Anonymous

                I don't think that post is wrong. Once you've fudged, you've shown a willingness to cheat and that brings the legitimacy of the game down. Ideally you should never HAVE to fudge. But even the best DMs still should sometimes.

              • 2 years ago
                Anonymous

                >But even the best DMs still should sometimes.
                In other words, you think it's okay, as long as you
                >only fudged A LITTLE BIT

                At least you tried, you found a point and addressed it, this whole thread would have been a lot more productive if you'd done that sooner.

              • 2 years ago
                Anonymous

                >you think it's okay, as long as you
                No? I think it's still bad and should be avoided. Do you not understand nuance, moron?

              • 2 years ago
                Anonymous

                >because I don't think anybody has said never fudge. I definitely haven't said never fudge.
                >I think it's still bad and should be avoided.
                >N-no you dont understand I only fudged A LITTLE BIT!
                >But even the best DMs still should sometimes.
                >because I don't think anybody has said never fudge. I definitely haven't said never fudge.
                >I think it's still bad and should be avoided.

                Okay, anon, teach me about nuance. When you say that a good GM should still fudge sometimes, are you saying that it's okay as long as it's ONLY A LITTLE BIT? Or are you saying that fudging is a fail-state, but that a good GM might still do it, because nobody is perfect? Simply put, is fudging good sometimes, or is it good never? You have to pick one or the other.

              • 2 years ago
                Anonymous

                >Or are you saying that fudging is a fail-state, but that a good GM might still do it, because nobody is perfect?
                Pretty much this. You don't want to ever get in a situation where you're fudging, but sometimes you should do it to make the game run better obviously.

              • 2 years ago
                Anonymous

                So, you really aren't saying 'Never fudge", you admit that fudging can be better than not-fudging. But you still maintain that "Nothing you've done will matter in the eyes of your players because the rolls don't matter anymore and you've shown you're willing to cheat to make the train stay on the tracks." How do you reconcile these positions? Are you prepared to admit that the perception of the GM's integrity is not actually the most important factor at the table?

                I don't agree that "even good GMs fudge sometimes", you are clearly wrong about that, there are groups that never fudge and never have to and that's fine for them. But there are also groups whose GM fudges all the time, to keep the story on track, and the players basically know it but are okay with the pro-wrestling-tier illusionism. Neither is wrong, it's just different tastes.

              • 2 years ago
                Anonymous

                what about group with zero fudging

              • 2 years ago
                Anonymous

                >So, you really aren't saying 'Never fudge"
                Correct, this is what I said at the start.
                >But you still maintain that
                I don't totally agree with this. I think it reduces the legitimacy of the game going forwards and that it makes it more likely for people to second-guess rolls, which is bad if you want them to care about the results.
                >Are you prepared to admit that the perception of the GM's integrity is not actually the most important factor at the table?
                I think it's one of the most important factors. If you don't trust your GM, you're not going to be very engaged.
                >I don't agree that "even good GMs fudge sometimes"
                Who are you quoting?
                The standards of individual groups will always be different. Some higher, some lower. Unless it's a matter purely of tastes, which fudging is not, then you can match all standards by doing better.

              • 2 years ago
                Anonymous

                >I don't totally agree with this.
                So you think it's at least partially wrong.

                >I think it's one of the most important factors.
                That's a "yes", then, you clearly understand that other factors can be more important, and that their relative value depends on the group.

                >Who are you quoting?

                I don't think that post is wrong. Once you've fudged, you've shown a willingness to cheat and that brings the legitimacy of the game down. Ideally you should never HAVE to fudge. But even the best DMs still should sometimes.

                >But even the best DMs still should sometimes.
                This is wrong, there are times and places where fudging is never worth it, and it sounds like you understand that already. Some peoples' enjoyment hinges on the legitimacy of the dice rolls, others don't care as much, it depends on the group.

              • 2 years ago
                Anonymous

                Yep.
                >That's a "yes", then
                I think there are other factors that are just as important, but GM trust is an absolute must.
                You didn't quote me properly. And I disagree. Even the best GMs will run into cases where fudging is the best option, but this only results after they have failed in some way that made that the case.
                >Some peoples' enjoyment hinges on the legitimacy of the dice rolls, others don't care as much, it depends on the group.
                This is true. Some have higher standards, some do not. You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.

              • 2 years ago
                Anonymous

                >I think there are other factors that are just as important
                >just as important
                >just as important
                Or more important, or less important, which is the real crux of the issue that you're trying to avoid.

                >but GM trust is an absolute must.
                Obviously not, you have admitted that it is sometimes worthwhile to fudge, because other things can be more important than GM trust.

                >You didn't quote me properly.
                Then explain yourself.

                >Even the best GMs will run into cases where fudging is the best option, but this only results after they have failed in some way that made that the case.
                To be clear, when most people talking about a theoretical "best GM", they're talking about a theoretical GM who doesn't do it wrong, so to say "even the best GM would do it" is to say that it could be part of a flawless GM's strategy. You aren't saying that, you're saying that the best GM is still human and can still make mistakes such as this one, right? But that's still wrong. I've played with people who would rather face a TPK than live with a fudged die roll, so have you, you know this.

                >Some have higher standards, some do not.
                lol

                >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
                This directly contradicts your statement about how "Even the best GMs will run into cases where fudging is necessary". Incidentally, it's also a false statement on its own merits, you can dismiss fudge-friendly players as "having low standards" but you can't just ignore their existence.

              • 2 years ago
                Anonymous

                >To be clear, when most people talking about a theoretical "best GM", they're talking about a theoretical GM who doesn't do it wrong
                My theoretical best GM still has situations where despite his best efforts it is the best thing to fudge something
                And a good dm would know when to fudge
                a dm who would never fudge is no dm at all.

                I am not that anon by the way

              • 2 years ago
                Anonymous

                >a dm who would never fudge is no dm at all.

                That's dumb, but it basically just means that you've only played among illusionists, you don't know what it's like to live and die by the dice.
                You're probably more reasonable in a lot of ways than this other guy, but he clearly sees both sides. He sees there are groups who depend on fudging and he sees there are groups who depend on non-fudging, but he can't admit to both of these things at once or else he'll have to see that it's just a matter of taste.

              • 2 years ago
                Anonymous

                >, you don't know what it's like to live and die by the dice.
                I do. Those are videogames. I play those a lot
                A dm who will never fudge even when it is the right decision is no better than a videogame and I don't consider them a real DM.

              • 2 years ago
                Anonymous

                You know the random hit chances in Fire Emblem? Like, when it tells you you only have an 80% chance of hitting, so you get worried about what you'll do in that 20% case? It's fudging, the game actually rolls 2 d% and takes the average, so you actually have a 96% hit chance. You do you mate, you can always concoct some essentialist argument for why you're playing D&D and others aren't, but it's way easier to fudge in a videogame than it is as a gamemaster.

              • 2 years ago
                Anonymous

                That is fudging. It still rolls the 2d5 and then takes the average
                If that were changed that would be fudging.
                you don't know what fudging is.

              • 2 years ago
                Anonymous

                isn't**

              • 2 years ago
                Anonymous

                So what you're saying is that unless you directly modify the roll it's not fudging, just changing something arbitrary like the target number isn't fudging

              • 2 years ago
                Anonymous

                Fudging is making a decision you don't always make and adjusting a rule so it is better for whatever you think

                a game does not make this jugement ever
                >just changing something arbitrary like the target number isn't fudging
                no that is also fudging.But actually change it. Your FE example is no change. It is a fixed way the game is programmed.

              • 2 years ago
                Anonymous

                So a video game that secretly changes the odds to be higher when you're on a losing streak isn't fudging

              • 2 years ago
                Anonymous

                That's just a handicap. You can absolutely have a rule in an RPG rulebook that does the same.

              • 2 years ago
                Anonymous

                if it always does that and makes no decision then no that isn't fudging.
                videogames are programs slave to rules. You are just setting up different rules
                fudging is changing rules on the fly which no videogame could ever do.

              • 2 years ago
                Anonymous

                It makes a decision it doesn't always make and adjust a new rule for so it is better for whatever it thinks.
                Therefore, it is fudging.

              • 2 years ago
                Anonymous

                >It makes a decision it doesn't always make and adjust a new rule for so it is better for whatever it thinks.
                yes. a videogame that could do that would be real artificial intelligence. A videogame can't think. Like you said if it "thinks" which it does not so no videogame can fudge

              • 2 years ago
                Anonymous

                By this definition circumstance bonuses are fudging

                Computers do 'think' though, and we already have artificial intelligence in games, so yup. It would be fudging. And so would circumstantial bonuses by this definition.

              • 2 years ago
                Anonymous

                By this definition circumstance bonuses are fudging

              • 2 years ago
                Anonymous

                Just as important is what I said, yup.
                >Obviously not
                Nah, trust is indeed a must. Tarnishing that trust is generally bad.
                >Then explain yourself.
                I already did in the post you linked to.
                >To be clear, when most people talking about a theoretical "best GM", they're talking about a theoretical GM who doesn't do it wrong
                When I say the best GMs, I refer to actual people, so no.

                >I've played with people who would rather face a TPK than live with a fudged die roll, so have you
                I can't say I ever have. I've been through a few TPKs, but that was either a result of stupidity on the party's part with no real way out, or some very poor decisions on the GM's part that left no alternative beyond retconning the entire session, which I actually did see happen before.

              • 2 years ago
                Anonymous

                >Just as important is what I said, yup.
                >Nah, trust is indeed a must.

                Fine, it's a "Must", but there are other "musts", and trust isn't necessarily the biggest one. Trust is the biggest "must" for some groups, in which case fudging is never worthwhile, and it's a much smaller "must" for other groups, in which case fudging isn't a fail-state, it's just part of the game plan.

                >When I say the best GMs, I refer to actual people, so no
                Of course. But then when you say
                >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
                that's completely different, right? That's not talking about real people at all, that's talking about theoretical people who can't possibly exist, right?

                >I can't say I ever have.
                Christ, really? All this crying about GM trust and you've never played with a group that actually cared?
                Fine, for the sake of debate we can pretend that those players don't exist, but it really doesn't help your argument.

                >I already did in the post you linked to.
                You explained nothing of the sort. To the best of my knowledge every quote I've taken from you has been fair and accurate. As you well know.

              • 2 years ago
                Anonymous

                >Fine, it's a "Must", but there are other "musts"
                Of course, that's what I've already said.
                >Trust is the biggest "must" for some groups, in which case fudging is never worthwhile
                On this, I disagree. 'Musts' are contextual, and can change based on not just the group, but what they're doing, what session it is, what events have transpired, and so forth. So saying it can never be worthwhile is wrong.
                >and it's a much smaller "must" for other groups, in which case fudging isn't a fail-state, it's just part of the game plan.
                This is also totally incorrect. Fudging is always a result of a lack of foresight and a roll being made and having results that weren't dictated beforehand. For example, if I were to ask my players to roll a 10 or higher, and they roll a six, and then I say 'Well, actually, I'll allow a 5 or more', I have fudged because I was inaccurate in guessing the results I would find acceptable. But if I simply allowed a 5 or higher beforehand, it would not be fudging.
                And if I wanted it to succeed no matter what, I wouldn't have them roll to begin with, which is also not fudging.
                >that's completely different, right? That's not talking about real people at all
                No, it directly is talking about real people and how they can be appealed to.
                >Christ, really?
                Why, yes, most people would avoid the party being TPK'd by something if a single fudge could prevent it. More often the case is one where multiple fudges, or a very large fudge that goes beyond changing the result of a single die roll though, and in my experience most players wouldn't find that as acceptable, and would obviously find it far more noticeable, than a single fudge.
                >You explained nothing of the sort.
                Oh well, I guess that sucks for you then.

              • 2 years ago
                Anonymous

                >On this, I disagree. 'Musts' are contextual, and can change based on not just the group, but what they're doing, what session it is, what events have transpired, and so forth. So saying it can never be worthwhile is wrong.
                Sure, yes, there are groups in the middle, but that isn't really the point. There are groups for whom fudging is never the right option and there are groups for whom fudging is not a fail state. But there are also groups in the middle, who may or may not fudge depending on other factors, and I never said that there wasn't. You, in fact, are the one insisting that other groups don't exist. Every group should fudge sometimes (in response to GM failure), and every group also should regard fudging as a fail state (not simply an accepted part of the game), that's your position right? But you clearly understand that DM trust is a variable of relative value, you understand that some groups need it more and that others need it less, and that's where you play word-games to avoid taking the next step.
                >No, it directly is talking about real people and how they can be appealed to.
                >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
                >No, it directly is talking about real people and how they can be appealed to.
                So real people can be skilled enough to not create situations where fudging is necessary? This directly contradicts your earlier statements. But oh, let me guess, I'm misquoting you and you've already explained why.

              • 2 years ago
                Anonymous

                >So real people can be skilled enough to not create situations where fudging is necessary?
                No.

              • 2 years ago
                Anonymous

                >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
                >directly is talking about real people
                >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
                >directly is talking about real people
                >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
                >directly is talking about real people

                I think you're done here, I think you should respond to the thing about oversized dragons vs new players, that's a point that you haven't seen or addressed yet.

              • 2 years ago
                Anonymous

                I was a different anon. if the other anon thinks it is is possible then he is as moronic as you are
                sorry should've made that clear that I was a different anon

              • 2 years ago
                Anonymous

                >There are groups for whom fudging is never the right option
                Never seen this.
                >and there are groups for whom fudging is not a fail state.
                Never seen this either. Neither is true beyond all doubt. Both could in theory exist, just as an ideal GM could exist, and that ideal GM would ideally never need to fudge.
                >Every group should fudge sometimes (in response to GM failure), and every group also should regard fudging as a fail state (not simply an accepted part of the game), that's your position right?
                Nope.
                >So real people can be skilled enough to not create situations where fudging is necessary?
                In theory, maybe. In practice, no.
                What these statements come together to say is that across the spectrum, we can look at both ends of the extremes: For those who don't care about fudging at all and would be fine with anything being fudged, it doesn't matter if the GM fudges or not. For those who refuse to accept fudging of any kind whatsoever, no matter how small, they would only accept it if the GM did not fudge.
                Thus, you can appeal to both groups by having the skill to not fudge.
                In reality, most people do not fall to either extreme, and you will not have enough skill to never need to fudge. But attaining as much skill as possible so you don't ever need to fudge is reasonable and a goal to strive towards.

              • 2 years ago
                Anonymous

                >Never seen this either. Neither is true beyond all doubt. Both could in theory exist, just as an ideal GM could exist, and that ideal GM would ideally never need to fudge.

                To be clear, this is your way of saying that other preferences (other than your, extremely specific, "fudging is a fail state but it is an unavoidable fail state" position) don't exist in the real world, or that they have the same theoretical existences as the perfect DM (whose existence you categorically rejected by claiming that even the best DMs have to fudge sometime), right?

                >Nope.
                Your categorical rejection of the existence of all other perspectives leaves you with an enhanced responsibility to define your own. Are you saying that every group should fudge sometimes (in response to GM failure), and also that every group should regard fudging as a fail state (not simply an accepted part of the game? Or are you saying something else?

                >What these statements come together to say is that across the spectrum, we can look at both ends of the extremes:
                lmao, it means I caught you in a hard contradiction. I don't expect you to admit that you're wrong, we can just move on.

                >(i.e, fudging someone's grade, or fudging the numbers in your taxes)
                yes different thinks
                chocolate fudge is also something different in case that is your next question.

                "Fudge" is used in the same sense as "bullshit", where feces is a metaphor for untruth and fudge is a euphemism for feces. You're welcome.

                >ideo games are programmed by humans
                true
                but those humans aren't sitting watching over my shoulder and judging me case by case if they should fudge something or not
                that would be fudging
                The video game doesn't take my current mood or what I enjoy into consideration

                >The video game doesn't take my current mood or what I enjoy into consideration
                No, anon, that's what the game designers did.
                "Fudge" is a slang term, you can assert that it means anything and I can't really prove you wrong, but I think you can tell that you are being silly.

              • 2 years ago
                Anonymous

                The latter.

                >Your categorical rejection of the existence of all other perspectives leaves you with an enhanced responsibility to define your own.
                It does not.
                >lmao, it means I caught you in a hard contradiction.
                As I perfectly explained, you did not.

              • 2 years ago
                Anonymous

                >No, anon, that's what the game designers did.
                Game designers didn't. they don't know players have different moods
                are you insane?
                >but I think you can tell that you are being silly.
                I am not trying to make this about semantics
                I just use fudge to what it feels naturally
                an incredibly tiny "nudge" to some numbers that is slightly tipping the scales
                I feel like if you want to argue it is math tricks or other bullshit you have a weird definition of fudge

              • 2 years ago
                Anonymous

                >Game designers didn't. they don't know players have different moods
                >are you insane?

                If I play Fire Emblem it's because I'm in the mood for crunchy turn-based tactics. If the math was for an edutainment title (i.e, they know the player isn't necessarily in the mood for math, they're forcing math on a player who is in the mood to explore) then they would have made very different choices.
                Are you insane?

                >I am not trying to make this about semantics
                Yes, that's usual, the people most likely to start semantic arguments are the people who don't like and don't care about semantics, it's classic dunning kruger.
                >I just use fudge to what it feels naturally
                Right, your sense of semantics is based on your personal exposure to a given word, so if you only talk about fudging in the context of D&D then that's all it means, and you'll be caught offguard when people use the same term more broadly.

              • 2 years ago
                Anonymous

                >If I play Fire Emblem it's because I'm in the mood for crunchy turn-based tactics.
                That is not the point of mood you moron
                there are different moods where an outcome would be fine
                how do videogames ever make decisions like GMs?

              • 2 years ago
                Anonymous

                >That is not the point of mood you moron
                lol, ah, I see. You're saying that you are sometimes too grumpy to handle failure. The thing is, game designers account for that too, that's why we have games like Kirby or New Super Mario that are extremely forgiving. It sounds like you're having real trouble grasping the fact that videogames are made by humans for humans.

                No, anon, a game can't read your mood on a day-by-day basis and choose the right experience for you. If you're specific enough you can arbitrarily define "fudging" in a way that doesn't apply to videogames, you just aren't there yet.

                Remember how this started? When you said that the only real DM was the one who fudges, because videogames can't fudge? The central point there is that tabletop games are defined by real-time interaction, and of course fudging in real-time is hardly the most interesting or necessary form of real-time interaction.

              • 2 years ago
                Anonymous

                >ou're saying that you are sometimes too grumpy to handle failure
                Extreme example but yes essentially if that makes you understand the difference
                > anon, a game can't read your mood on a day-by-day basis and choose the right experience for you
                EXACTLY
                Meanwhile I would argue that is the job of a GM. Reading the mood of the entire room
                >Remember how this started? When you said that the only real DM was the one who fudges, because videogames can't fudge?
                Technically this argument is mainly about what is mroe like videogames
                Remember you wanted to argue taht videogames fudge. Do you concede that they really don't?
                >he central point there is that tabletop games are defined by real-time interaction
                Exactly
                Random number generation of dice is the msot boring aspect. And easily better done by a videogame
                if it were just about being a slave to random numbers then videogames are better
                the good thing about a DM is his ability to fudge
                he can invent an encounter somewhere the players want to go that wasn't planned (that is fudging)
                the players can come up with an insane move that he has to come up with a DC for (that is fudging)
                Any change or addition to the game that wasn'T previously written down is essentially fudging
                and yes he can on the fly decide to change a 14 to a 15

              • 2 years ago
                Anonymous

                Fudging is changing the result of a roll. Nothing else.

              • 2 years ago
                Anonymous

                fudging is any change or addition
                If you fudge it so the encounter is 3 goblins instead of 4 because your group was more hit in the last encounter then that is fudging
                its not just rolls
                almost all a dm does and change and add is fudging

              • 2 years ago
                Anonymous

                That's your personal definition, but it's not the one that's commonly accepted, so nope.

              • 2 years ago
                Anonymous

                >changing a 15 to a 14 is not fudging when it iis a number of goblins
                >changing a 15 to a 14 is fudging when you change the DC of a check

                That is a moronic definition. But if you want the second one is also vital

              • 2 years ago
                Anonymous

                Nope. It's the accepted one. Fudging is exclusively changing the results of a roll arbitrarily.

              • 2 years ago
                Anonymous

                that is a moronic definition even if it were the accepted one
                even if every single person but me uses that then they are all moronic. I gladly be the galileo here on this. I am right

                Also changing DCs is essentially the same as changing rolls so if you are fine with that I just change the dc

              • 2 years ago
                Anonymous

                To be fair, I've heard DMs say that they decided mid-sesson to "fudge" an encounter, by increasing or decreasing the number of monsters. They had a certain encounter planned with certain numerical parameters, but then the PCs arrived at that encounter with more or less resources than was expected, so the DM fudged it.

                >he can invent an encounter somewhere the players want to go that wasn't planned
                This is the one I can't grok, if the PCs unexpectedly go somewhere so you unexpectedly improvise an encounter that's not fudging, at most you could say it was fudging if you had one encounter planned and then switched it to another, but if you aren't changing or rewriting anything (just inventing an encounter on the fly) then where's the fudge?

              • 2 years ago
                Anonymous

                >To be fair, I've heard DMs say that they decided mid-sesson to "fudge" an encounter, by increasing or decreasing the number of monsters. They had a certain encounter planned with certain numerical parameters, but then the PCs arrived at that encounter with more or less resources than was expected, so the DM fudged it.
                That is fudging yeah. I think it is fine although I think I think fudging a roll is less intrusive
                >if the PCs unexpectedly go somewhere so you unexpectedly improvise an encounter that's not fudging,
                If you didn't plan anything for a place they went and it isn't entirely empty void are you not fuding it? How is that not fudging? If you switch a different encounter there you are fudging with placement
                >ust inventing an encounter on the fly) then where's the fudge?
                an added 1 to a roll is a fudge but an added encounter to a campaign is not a fudge? That is a much m ore intrusive and bigger change

              • 2 years ago
                Anonymous

                >If you didn't plan anything for a place they went and it isn't entirely empty void are you not fuding it?

                Ah, so anything that you haven't specifically planned is a white-room void, and you are invalidating that white-room-void by imposing a real environment for your PCs to explore. No hate, mate, I am genuinely delighted by your autism, it's just that this isn't how most people see it.

              • 2 years ago
                Anonymous

                >Ah, so anything that you haven't specifically planned is a white-room void, a
                well again if it is different from what you have planned then yeah aren't you fudging it?
                > it's just that this isn't how most people see it.
                most people are dumb
                Most people is not anything I ever want to see things like.
                The white void was just an extreme example. My point is any change to what you ahve written down. I doN't actually think of it as white voids I jsut thought that would be easier for you to understand but I see now I confused you more and you used it as an opening to insult instead of an opportunity to understand

              • 2 years ago
                Anonymous

                See, I wouldn't even really call that fudging, because it's changing something that hasn't even happened yet and won't be on the radar, so to speak.
                In the traditional sense, a fudge has always meant altering something after it's mattered to create a desired result. So it could be said that having the PCs completely tear through a fight no problem and then deciding to throw in more goblins so they don't find it too easy would be fudging. But changing it up beforehand, I wouldn't say so.

              • 2 years ago
                Anonymous

                >the good thing about a DM is his ability to fudge
                >he can invent an encounter somewhere the players want to go that wasn't planned (that is fudging)
                >the players can come up with an insane move that he has to come up with a DC for (that is fudging)
                >Any change or addition to the game that wasn'T previously written down is essentially fudging

                lol, if you define "fudging" that broadly then I agree. What about monster/NPC behavior, the DM's ability to act through his characters in ways that weren't planned out beforehand, is that still "fudging"? If you define all real-time interaction as fudging, then yea, I'll agree that fudging is the thing that makes D&D great. But turning a 14 into a 15 is the worst kind of fudge and also the kind most easily reproduced by a videogame.

              • 2 years ago
                Anonymous

                >What about monster/NPC behavior,
                Unless you are rolling it from a table that is fudging
                For example I could metagame the shit out of it and try the optimal position but sometimes I set up the spiders in such a way that the caster will have a really satisfying fireball
                That is also fudging is it not? I really don't think I am being crazy here calling all of this fudging
                >is that still "fudging"?
                Of course. It is exactly as open to fiat and you nudging the story in your way as adjusting a roll.
                >f you define all real-time interaction as fudging,
                No you could have a completely fudge free adventure. With tables for NPC actions and fight actions
                > But turning a 14 into a 15 is the worst kind of fudge and also the kind most easily reproduced by a videogame.
                Its a rare balance adjust that I honestly don't even remember I did last time

                But honestly I rather do something like that then change details about the world and encounters. Because that feels like the bigger fudge to me. That is the world revolving around my players
                suddenly only 3 goblins being there because of a bad previous encounter is insanely shit to me and basically invalidates the setting more than a hundred number changes
                >and also the kind most easily reproduced by a videogame.
                Changing a 14 to a 15 is easy for a computer to do
                DECIDING WHEN TO DO THAT BASED ON A DECISION YOU MAKE. Is the part that is impossible
                Its not the change. Its deciding whether or not to do fudge that is ultimately what a dm is

              • 2 years ago
                Anonymous

                Yeah, that's pretty crazy. Nobody's ever considered that fudging but you, so you were never really on the same page as everybody else. You're kind of like the dumb, socially awkward guy sitting in the corner of the cafeteria that 'nobody understands'.

              • 2 years ago
                Anonymous

                >Nobody's ever considered that fudging but you
                Even if true I don't care. Then everyone is wrong and I am right
                >You're kind of like the dumb, socially awkward guy sitting in the corner of the cafeteria that 'nobody understands'.
                I would rather be that than be wrong and on the side of everyone else. Insult all you want I will nto be peer pressured into stupid even if the entire world is stupid.

              • 2 years ago
                Anonymous

                >I won't be peer pressured
                Didn't you run away from a chatroom invite because you were scared of that

              • 2 years ago
                Anonymous

                I am still doing that chatroom shit later when this thread is over.
                Also again you try emotional manipulation because argument wise you are wrong.

              • 2 years ago
                Anonymous

                Prove you're in there by making a bait post right now

              • 2 years ago
                Anonymous

                I am not there yet. I said later. Also I do it whenever I want.

              • 2 years ago
                Anonymous

                Nope, you're scared and just proved me right. The links temporary by the way, so I guess you really are just scared.

              • 2 years ago
                Anonymous

                Anon the other poster already pretended my post was his. this type of bullshit clearly doesn't work on me. You can't have an argument so you make bullshit about other stuff proving you right
                about what? About me? I don't care. feel right if you want if you truly can.

              • 2 years ago
                Anonymous

                I don't have to feel right, I am. You're scared and influenced badly by peer pressure and public humiliation. The fact that you're still coping over getting caught lying is proof.

              • 2 years ago
                Anonymous

                >Why, yes, most people would avoid the party being TPK'd by something if a single fudge could prevent it
                I agree with this, I'm just surprised that you've never talked to the exception. For some people the whole game loses all its magic as soon as they realize it's possible for the GM to cheat on their behalf. The way you talked about the importance of trust made me think you already understood this.
                >Fudging is always a result of a lack of foresight and a roll being made and having results that weren't dictated beforehand.
                Obviously not. When a GM throws an oversized dragon at his noob players, he knows that he'll probably have to fudge to keep them alive, and he does it anyway because it's exciting. This is wrong for some groups but it's right for others.

                That is fudging. It still rolls the 2d5 and then takes the average
                If that were changed that would be fudging.
                you don't know what fudging is.

                You fudge when you create the illusion of impartial mathematics. Slot machines fudge too, they're designed to make you think that you can control when the wheels stop spinning, but you don't, it's based on an internal program that has nothing to do with when you pull the lever. You can see through that and play anyway, just like I can calculate the real odds in my head in Fire Emblem, but it still tried to trick me (and succeeded for a while) in order to enhance my excitement.

              • 2 years ago
                Anonymous

                >You fudge when you create the illusion of impartial mathematics.
                That is not fudging

              • 2 years ago
                Anonymous

                Then what's your definition and how does it apply to tabletop? Come on, anon, make your own points.

              • 2 years ago
                Anonymous

                Fudging is making a judgement and changing something for a perceived better experience for everyone.
                Its specifically a human judgement

              • 2 years ago
                Anonymous

                That doesn't line up with non-game uses of the term "fudging" (i.e, fudging someone's grade, or fudging the numbers in your taxes). It also doesn't really matter, video games are programmed by humans, and the humans who made Fire Emblem decided to fudge the numbers (for a perceived better experience for everyone).

              • 2 years ago
                Anonymous

                >(i.e, fudging someone's grade, or fudging the numbers in your taxes)
                yes different thinks
                chocolate fudge is also something different in case that is your next question.

              • 2 years ago
                Anonymous

                >ideo games are programmed by humans
                true
                but those humans aren't sitting watching over my shoulder and judging me case by case if they should fudge something or not
                that would be fudging
                The video game doesn't take my current mood or what I enjoy into consideration

              • 2 years ago
                Anonymous

                >I agree with this, I'm just surprised that you've never talked to the exception.
                I've never seen it. There will be situations where everybody I've met would accept a fudge for the sake of the game, but in all of these situations, fudging is ultimately a result of mistakes.
                >Obviously not. When a GM throws an oversized dragon at his noob players, he knows that he'll probably have to fudge to keep them alive
                This is exactly the 'Lack of foresight, and a roll being made and having results that weren't dictated beforehand.'
                The GM here has failed, because the groups it is wrong for it will always be wrong for if he fudges. But if he did not fudge, and instead didn't make any rolls that would kill the players, he would appeal to both extremes of the spectrum and everyone inbetween.
                If he can get away with fudging for his group, because they don't really mind, then that's great. But in reality he will likely get a mixed reaction, as some will immediately realize and be insulted by the amount of fudging going on, some will realize and not care, and some won't yet realize that it was fudged, and could fall into either category if they later figure it out in hindsight.

              • 2 years ago
                Anonymous

                >I've never seen it.
                Then why did you make such a big stink about trusting the DM? You've only ever played with people who are okay with fudges to prevent PC death, it sounds like you've never played with anyone who preferred a TPK to a fudge, which means you've never played with anyone who had strong feelings about the integrity of the roll.

                >But if he did not fudge, and instead didn't make any rolls that would kill the players, he would appeal to both extremes of the spectrum and everyone inbetween.

                No, anon, you don't understand. The noob PCs don't want to fight a wyrmling and win fairly, they want to fight a young dragon and win by DM fudge, because it makes them feel like big heroes. It's more exciting. It's an illusion, and they might grow out of it, but that doesn't make them wrong.

              • 2 years ago
                Anonymous

                >Then why
                It's simply nuance, not binary.

                >No, anon, you don't understand. The noob PCs don't want to fight a wyrmling and win fairly, they want to fight a young dragon and win by DM fudge, because it makes them feel like big heroes.
                And once they realize that it was all purely fudging and that they did not have a fight, they will either not care, feel poorly about it, or they might even come to dislike it intensely.
                On the other hand, a more well designed fight that doesn't require fudging would be something all can fondly remember no matter what their preferences come to be.

              • 2 years ago
                Anonymous

                >On the other hand, a more well designed fight that doesn't require fudging would be something all can fondly remember no matter what their preferences come to be.

                This will keep being untrue no matter how many times you say it. The noob PCs who aren't worried about fudging will enjoy fighting the young dragon more. You could give them a wyrmling, and make them live with the consequences of the die, and they will enjoy that less. We can agree that fun is the goal, and that other goals like "GM trust" are useful only as a means to that end, right?

                Maybe the party beats the young dragon all on their own, because luck is with them, and the DM never has to fudge, so he makes the next boss fight just as big and crazy because he still knows he can fudge if he has to. This lets him run a game with a high (illusion of) danger, combined with a low instance of player death, and that's the right answer. And sure, the players might not even know it, they might just tell you that Bob's game is more fun than yours and they can't explain why.

                >If you don't know the preferences of your group...
                Then I would personally err towards nofudge, even if it's just to create an enhanced sense of danger that I can play off of later, but that's highly debatable. A lot of GMs would be more likely to fudge in the early sessions because they don't want to turn people away with early PC deaths.

              • 2 years ago
                Anonymous

                >This will keep being untrue no matter how many times you say it. The noob PCs who aren't worried about fudging will enjoy fighting the young dragon more.
                More than what? Fighting a weaker dragon? Sure, that's true. But that's not what I said, that's your own suggestion, and I think it's a very poor one.
                >Maybe the party beats the young dragon all on their own, because luck is with them, and the DM never has to fudge
                Yeah that can happen. I don't think it's a good long term strategy though because the tables will turn. And once fudging is detected, players will start to suspect that even the times they were just lucky were also fudged.
                The solution to this is to design fights where fudging would never have been required in the first place.

              • 2 years ago
                Anonymous

                >More than what? Fighting a weaker dragon? Sure, that's true. But that's not what I said, that's your own suggestion, and I think it's a very poor one.

                You keep implying that a "well designed fight" (according to your personal preferences) will please everyone regardless of their personal preferences. This is wrong. It's one of several ways in which you have tried to reduce or avoid the existence of people with different tastes.

                >The solution to this is to design fights where fudging would never have been required in the first place.
                Okay, I think we're ready to move on to this. For a fight to be interesting, at all, then it must be mathematically possible for one of the PCs to die. We don't like to think about this, we like to think that you can't roll 1s and 2s and 3s for 3 rounds in a row, but the fact is that it happens and that's what makes it exciting. It's also when we are most likely to accept fudging, because when you roll a bunch of 1s in a row it makes you feel like the universe is cheating, and like it's only fair that you should have another chance.

                I would define a "well designed encounter", in balance terms at least, as one that maximizes the perception of danger (excitement!) while minimizing the actual danger. There are other factors that can count more than balance, player choice and agency, story elements, visuals, but as far as balance that's what it's about. You want to excite them, and make them FEEL like their characters MIGHT die, but you do not want to actually kill their characters. Ideally I think you design an encounter where good tactics almost always succeed but bad tactics almost always fail, the "ideal" is to make PC decisions matter, but you have to understand the system very well to get there.

                But if an encounter has NO risk of PC death then your players will surely notice how boring it is. There's no way to actually play the game without some risk of randomly-generated PC death.

              • 2 years ago
                Anonymous

                >You keep implying that a "well designed fight" (according to your personal preferences) will please everyone regardless of their personal preferences.
                No. I said it will be pleasant to those who care about fudging, and those who don't. Not everyone. And what I said is entirely true.
                If you designed a fight with a dragon where you didn't ever need to roll the dice, but it was all narrative in form, its enjoyment would be unaffected by one's distaste or preference for fudging.
                >Okay, I think we're ready to move on to this. For a fight to be interesting, at all, then it must be mathematically possible for one of the PCs to die.
                I don't agree with this whatsoever, and it's entirely incorrect. I've had interesting fights where there was never a risk of death.
                >Ideally I think you design an encounter where good tactics almost always succeed but bad tactics almost always fail, the "ideal" is to make PC decisions matter, but you have to understand the system very well to get there.
                I agree. For the sake of this, I think rolling and chance has to be eschewed entirely. However, there is a definite difference in perception between having rolls that don't matter, and not bothering with rolls that wouldn't have mattered; One can be displeasing to people. The other, likely never.

              • 2 years ago
                Anonymous

                >No. I said it will be pleasant to those who care about fudging, and those who don't. Not everyone.
                Why are you such a weasel though?

                >If you designed a fight with a dragon where you didn't ever need to roll the dice, but it was all narrative in form, its enjoyment would be unaffected by one's distaste or preference for fudging.
                I don't know where you're going with this, but the people who dislike fudging tend to also dislike diceless systems for the same reason, so no. Different players place different values on the importance of impartial chance in their games.

                >I've had interesting fights where there was never a risk of death.
                Was it really a fight? Are you sure they weren't pursuing important goals other than their own survival? And, if so, was there any genuine chance of failure or not? The chance of failure is the crux, I admit that player death isn't the only or most important kind of failure, it's the "chance" part and the question of whether that chance can or should be fudged.

                >What about monster/NPC behavior,
                Unless you are rolling it from a table that is fudging
                For example I could metagame the shit out of it and try the optimal position but sometimes I set up the spiders in such a way that the caster will have a really satisfying fireball
                That is also fudging is it not? I really don't think I am being crazy here calling all of this fudging
                >is that still "fudging"?
                Of course. It is exactly as open to fiat and you nudging the story in your way as adjusting a roll.
                >f you define all real-time interaction as fudging,
                No you could have a completely fudge free adventure. With tables for NPC actions and fight actions
                > But turning a 14 into a 15 is the worst kind of fudge and also the kind most easily reproduced by a videogame.
                Its a rare balance adjust that I honestly don't even remember I did last time

                But honestly I rather do something like that then change details about the world and encounters. Because that feels like the bigger fudge to me. That is the world revolving around my players
                suddenly only 3 goblins being there because of a bad previous encounter is insanely shit to me and basically invalidates the setting more than a hundred number changes
                >and also the kind most easily reproduced by a videogame.
                Changing a 14 to a 15 is easy for a computer to do
                DECIDING WHEN TO DO THAT BASED ON A DECISION YOU MAKE. Is the part that is impossible
                Its not the change. Its deciding whether or not to do fudge that is ultimately what a dm is

                >Changing a 14 to a 15 is easy for a computer to do
                >DECIDING WHEN TO DO THAT BASED ON A DECISION YOU MAKE. Is the part that is impossible

                No it isn't. They could decide that you always crit the first time you hit the final boss. They could decide that low-level monsters can't actually kill you, they reduce you to 1 HP and then miss forever. Sometimes, a videogame tries to convince you that success or failure matters, and it's a lie, you don't actually have a chance of failure. This is way easier to do with code than it is in real-time, especially if you expect to get away with it without the player knowing.

              • 2 years ago
                Anonymous

                >They could decide that you always crit the first time you hit the final boss.
                that is not deicging. That is going through a list of if checks
                a switch case is also not a decision
                a random number generated resulted in an option is also not a decision
                I am a professional programmer
                you don't understand what a decision is if you think a program can make one

              • 2 years ago
                Anonymous

                "They" refers to the programmers. Programs don't make decisions, programmers do, try to keep up here.

              • 2 years ago
                Anonymous

                Well you are asking the programm to make a decision if you are asking the videogame
                A programmer could make a decision
                But he can't write a program that would be capable of making a decision

              • 2 years ago
                Anonymous

                >Why are you such a weasel though?
                The weasel here seems to be you, if you want to misquote and lie about what people said.
                >I don't know where you're going with this, but the people who dislike fudging tend to also dislike diceless systems for the same reason
                Nope. A distaste for fudging comes from a taste for following rules and establishing trust with the GM, of feeling legitimacy in one's actions and choices, and the results that come from them. They don't complain when results that aren't presented as random are not, infact, random.
                >Was it really a fight?
                Yes, my character got his nose smashed in and the other lad's had his fist bitten off.
                >The chance of failure is the crux, I admit that player death isn't the only or most important kind of failure, it's the "chance" part and the question of whether that chance can or should be fudged.
                I agree with this, but it does depend on how you define 'chance'. If you believe that chance can only come down to a die roll, then I disagree.
                If you would define chance as nobody really knowing what the results will be until action is taken, what the outcome and consequences will definitely be, then I agree. This was the case in this fight, though explaining that fight fully would take a ton of context that I don't know the thread will even live long enough to see. If I could try to compress and summarize it, My character was trying to force his own view through on another with argumentation and physical force to satisfy his ego and justify his feelings, while my opponent was trying to rebuke me and seek an excuse for revenge and to justify his his own feelings.

              • 2 years ago
                Anonymous

                >I said it will be pleasant to those who care about fudging, and those who don't. Not everyone.

                You can't and won't explain why this is a meaningful distinction. You keep making extremely-specific but unimportant distinctions as a way to deflect counterpoints. You won't articulate your own points, which leaves me to articulate them for you, and then you say "No" and choose not to elaborate. This is why it was so easy to catch you in a hard contradiction, when you unequivocally state that every DM has to fudge sometimes, then state that a good DM can design better encounters so that fudging isn't necessary, then said that even a good DM has to fudge sometimes, then stated that a good DM can design better encounters so that fudging isn't necessary.

                In this case, we're talking about D&D players, so "everyone" means all the D&D players. It means the ones who like fudging, and also the ones who don't like fudging, and also the ones who don't like it or are in the middle. And you said "No. I said it will be pleasant to those who care about fudging, and those who don't. Not everyone." You have no reason to make such a specious distinction, you aren't going anywhere with this, you're just doing the best you can to say "No".

              • 2 years ago
                Anonymous

                If I hadn't called you a weasel then I would have said "fine", and rephrased my argument while editing it to comply with your latest semantic demands, in this case it would be something like,
                'You keep implying that a "well designed fight" (according to your personal preferences) would be pleasant to those who care about fudging, and also to those who don't." And this is wrong.'
                >The solution to this is to design fights where fudging would never have been required in the first place.
                >The GM here has failed, because the groups it is wrong for it will always be wrong for if he fudges. But if he did not fudge, and instead didn't make any rolls that would kill the players, he would appeal to both extremes of the spectrum and everyone inbetween.
                >This is true. Some have higher standards, some do not. You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
                >On the other hand, a more well designed fight that doesn't require fudging would be something all (REDACTED IT'S NOT "ALL" IT'S JUST THOSE WHO CARE ABOUT FUDGING AND THOSE WHO DON'T) can fondly remember no matter what their preferences come to be.

              • 2 years ago
                Anonymous

                Context is important here, yeah. I see no contradictions or incorrect statements in what you've posted.

              • 2 years ago
                Anonymous

                >Nope. A distaste for fudging comes from a taste for following rules and establishing trust with the GM, of feeling legitimacy in one's actions and choices, and the results that come from them. They don't complain when results that aren't presented as random are not, infact, random.

                You don't actually play with these people so it makes sense that you would be so wrong. People who like diceless systems are the same people who don't mind fudging the die. And the people who would rather die than fudge are the same people who will tell you that the die rolls make the game infinitely more fun. Some people place more value on random chance and some people place less. Neither or those are absolutes, I'm sure SOMEWHERE there's a guy who likes diceless systems and hates fudging dice, but you said
                >If you designed a fight with a dragon where you didn't ever need to roll the dice, but it was all narrative in form, its enjoyment would be unaffected by one's distaste or preference for fudging.
                , which is wrong.

                >If you would define chance as nobody really knowing what the results will be until action is taken
                That happens all the time, because unknowns are dangerous, but the "unknowns" are only as dangerous as the most dangerous thing in the game world. If the DM will fudge rolls to prevent PC deaths, and the PCs know this, then the unknown become proportionally less threatening.

                >My character was trying to force his own view through on another with argumentation and physical force to satisfy his ego and justify his feelings, while my opponent was trying to rebuke me and seek an excuse for revenge and to justify his his own feelings.
                And there was no threat of death?? Christ.

                Anyway, you can run a game where nobody dies or you can run a game with a real threat of death, but you can't do both at once. And this simple point obliterates all your claims about "being skilled enough to not create situations where fudging is necessary."

              • 2 years ago
                Anonymous

                >You don't actually play with these people
                Can you prove you do
                >People who like diceless systems are the same people who don't mind fudging the die.
                Not in my experience, nope. People who prefer a more narrative take on things can fall in either camp.
                >And the people who would rather die than fudge are the same people who will tell you that the die rolls make the game infinitely more fun.
                I've also heard this from both camps. Some think having some dice rolls and some fudging when the dice are clearly just WRONG is the only way to play. Some think you do need dice to make anything actually matter.
                In my time GMing, I've come to accept a hybrid take between RNG and narrative to satisfy both of these camps, and I've found that in every single instance so far it has worked well, and I haven't really fudged much since adopting it.
                >If the DM will fudge rolls to prevent PC deaths, and the PCs know this, then the unknown become proportionally less threatening.
                I agree with that yeah.
                >And there was no threat of death?
                Yep, it was one of the most fun fights I've ever had in a game.
                >Anyway, you can run a game where nobody dies or you can run a game with a real threat of death, but you can't do both at once.
                Yes you can. All the former means is that the threat was avoided. Maybe you meant that you can run a game where nobody can die?

              • 2 years ago
                Anonymous

                >Can you prove you do
                No, but I thought we were being generous, you openly said that you'd never played with anyone who would choose a TPK over a fudge, so I pretended that his was true. You said so and I acted like I believed you for the sake of conversation and that was that. This might have been a mistake.

                >Yep, it was one of the most fun fights I've ever had in a game.
                Sure, you were invested, the outcome mattered even if nobody died. But the best death's I've seen, the ones that people still talk about, were the affairs of honor between two individuals. That shit escalates quickly, and you can't count on the party to back you up, and if you die it makes a great story. So it just seems really weird that you would say, as a fact, that there was no chance of death. This isn't anything that you're wrong about it's just interesting.

                >Yes you can. All the former means is that the threat was avoided
                Ahem.
                You can run a game where you do not accept the possibility of PC death, or you can run a game where you do not accept the possibility of fudging, but you can't do both at once. You fricking weasel, context is important here.

              • 2 years ago
                Anonymous

                >No, but I thought we were being generous, you openly said that you'd never played with anyone who would choose a TPK over a fudge, so I pretended that his was true
                Who's we?
                You can't prove you did, and you can't prove I haven't. You accepted this initially and now you've backtracked on it, so I'll just ask you for proof, that seems perfectly fine to me.
                >Sure, you were invested, the outcome mattered even if nobody died.
                It was something I'll probably take with me to the grave. I've seen many great fights that ended with deaths as well of course, but my personal stakes in that one were more meaningful than it would've been if it ended with either of us dead. It would have been vastly cheapened had that been on the table, as it would've given us an easy way out.
                >You can run a game where you do not accept the possibility of PC death, or you can run a game where you do not accept the possibility of fudging, but you can't do both at once.
                Thank you for being clear and not trying to twist your words around so you can go 'um acktually' later. This is entirely correct.
                However, this has no bearing on my argument whatsoever.

              • 2 years ago
                Anonymous

                >You can't prove you did, and you can't prove I haven't. You accepted this initially and now you've backtracked on it, so I'll just ask you for proof, that seems perfectly fine to me.
                lol, lmao

                >It would have been vastly cheapened had that been on the table, as it would've given us an easy way out.
                That makes more sense, hope you storytime it some time. Oh, and unrelated, but I was totally wrong to assume D&D and you called me on that some time earlier, there were "GMs" and "DMs" floating around and I forgot how the thread actually started.

                >However, this has no bearing on my argument whatsoever.
                So you understand that the fudge chance is a factor of two other variables, the difficulty of the game and the players' tolerance of failure, neither of which can actually be mitigated by good encounter planning? If the PCs want to face dangerous things, but don't want to die, then you fudge. If they have less tolerance for failure, or are stimulated by easier encounters, then you fudge less or you don't fudge at all. But it sounds like all your experience with fudging comes from GMs who didn't actually want to run a difficult encounter, or from players who didn't actually want to be in a difficult encounter, you frame it as a mistake that could have been avoid. But what happens when you avoid all such "mistakes"? It means you remove any meaningful chance of death from the game. And you don't actually want a game with no risk of randomly-generated death. I'm glad you had an encounter that was fun with no chance of death, but it doesn't really address my point, much of the excitement in combat-driven games comes from the apparent risk of death.

              • 2 years ago
                Anonymous

                >but at the very least you should have made more attempts to pull the conversation back towards fudging
                I tried everal posts. you saw how reluctant he was to even attack fudging or point to any argument he supposedly made. He even pretended every argumetn was from him
                >you spent way too much effort on slapfighting and that makes you part of the problem.
                I don't give a single shit about the state of this board. If I make the board worse by non-stop arguing then so be it.
                I would sacrifice the entirety of this shit website if it mean I could continue with people like these morons.

              • 2 years ago
                Anonymous

                I guess I don't know what the internet is really like these days but there used to be chatrooms for people like you and him. Places where you could shit on each other to your hearts' content without killing good threads.

              • 2 years ago
                Anonymous

                >I guess I don't know what the internet is really like these days but there used to be chatrooms for people like you and him.
                Give me a chatroom where I find people like him and I will leave. I am addicted to dunning kruger morons who are terrible at arguing and make up tons of rules.
                Find me a better place than Ganker to reliably find someone as stupid as the person I am arguing with right now and you wont have to deal with me anymore.

              • 2 years ago
                Anonymous

                Sure, okay.
                https://discord.gg/RtefjBfg
                Now go away if you aren't full of shit

              • 2 years ago
                Anonymous

                Sorry but I will still get every drop of this thread and this threads moron. I will check there if there is anyone as stupid as

                >and it is absolutely wrong that people only dislike insults with truth to them
                This isnt even what anybody said you spastic its that people dont get mad over insults that arent true and dont matter

                but if I can't find anyone I will be back.

              • 2 years ago
                Anonymous

                >Sorry but
                Yeah like I thought you're full of shit. The truth is you would never go, let alone stay in some chatroom where you could get called out on dumb shit and have it stick with you. I bet you'll run away from there in less than a week.

              • 2 years ago
                Anonymous

                >several
                >argument
                >meant
                You got called out again and it's already got you seething.

              • 2 years ago
                Anonymous

                >You're mad as frick that you got called out, and just admitted you refuse to leave because you don't want to feel like you got shown up.

                You really don't realize this might as well apply to you, don't you?

              • 2 years ago
                Anonymous

                I haven't been called out for anything. Unlike the special ed class, I don't feel the need to rabidly defend myself to strangers online.

                So there is nothing written down before you prepare the game? No NPC names or occupations. No cities. No setting. Nothing? What are your games?
                Also I rarely hand them anything. It is mostly notes.

                >I only rarely hand them lines to read

              • 2 years ago
                Anonymous

                >>I only rarely hand them lines to read
                well sometimes they find a note at a corpse and then I hand it to them.

                What is there to defend. You don't play the game. I can't attack your style because you have no style.

              • 2 years ago
                Anonymous

                Why did you quote my post twice, did you forget to samegay? Too bad you can't fudge your post anon.

              • 2 years ago
                Anonymous

                So now you are attacking random post decisions? Is it any more obvious you have no argument?

                >Too bad you can't fudge your post anon
                Just quoting you again since it seems to entertain you.

              • 2 years ago
                Anonymous

                I'm pointing out that you tried to samegay and failed, now you're doing it again because you're mad I got you again.

              • 2 years ago
                Anonymous

                >I'm pointing out that you tried to samegay and failed,
                Please point out where I ever samegayged. Quote posts if you want and I will answer honestly if they are mine

                if it is just about the quoting that is because I mark parts of a post I wanna quote and then just click on the post number. Usually I delete the post number if it is the same post but I forgot.

              • 2 years ago
                Anonymous

                >I will answer honestly
                You can't even honestly address anything that was said to you in this entire thread. Why would anyone trust a delusional liar?

              • 2 years ago
                Anonymous

                See usually when someone calls out samegayging they have the balls to quote the samegayging
                You don't because it is just another boring distraction

                you attack the person, you attack how they post, you attack a million random unrelated things because you truly can't attack fudging while making a good argument
                If you had players I would feel sorry for them.

              • 2 years ago
                Anonymous

                See, most people have some literacy and can see where what they're getting called out on. But you're too fricking dumb to try and read the posts you respond to.
                >Y-you can't even attack fudging!
                Oh, so when you lose the argument you wanna just pretend nobody actually disagreed with you. Gotcha bud, I accept your concession.

              • 2 years ago
                Anonymous

                >Oh, so when you lose the argument you wanna just pretend nobody actually disagreed with you
                Oh they disagree vehemently. They just have no arguments to base their disagreement on.
                You are just seething and attacking anything but the core of the argument.
                I consider this fudge argument won for the pro-fudge side and this is just the victory lap of the thread slowly dying while you are seething.

              • 2 years ago
                Anonymous

                >N-nobody but me has an argument!
                Just because you're too moronic to make an argument, doesn't mean nobody else has one. You seem upset and mad that you got proven wrong, called out hard, and have been forced by your fragile ego to spend the last two hours angrily insisting you're right and that everybody else is wrong.

              • 2 years ago
                Anonymous

                >>N-nobody but me has an argument!
                no plenty of people made arguments.
                >you're too
                >you got
                >your fragile
                >you're
                Not a single point about fudging even after I challenge you to attack it.
                No argument. No game. No brain

              • 2 years ago
                Anonymous

                Backpedaling already? I'll take that concession again.

              • 2 years ago
                Anonymous

                again nothing about fudging. You can't attack it. Everyone reading your posts sees how you are twisting yourself as much as you can because you can't attack it.

              • 2 years ago
                Anonymous

                Already did bud, I don't care to repeat myself to low IQ individuals like yourself. Everyone reading my posts thinks I have a 12 inch dick and a billion dollars in my wallet, while you're broke on both of those accounts.

              • 2 years ago
                Anonymous

                >Already did bud
                which argument was from you? Because every single argument was already well argued against.
                >I don't care to repeat myself to low IQ individuals like yourself.
                That seems counter to continue replying to me but only about everything else but the arguments against fudging. Seems to me like you are fine with repeating yourself only not with arguments you know you already lost.

              • 2 years ago
                Anonymous

                Scroll up, take your pick. You can start hashing things out from step zero again if you want to prove you're actually interested in engaging in an argument.
                Otherwise, I accept that you concede and also have a microdick.

              • 2 years ago
                Anonymous

                >Scroll up, take your pick
                So every single argument against fudging all come from you? Damn so it always was just one person
                > I accept that you concede and also have a microdick.
                more projection and unrelated shit. Why bring up dicks again and again?

              • 2 years ago
                Anonymous

                >So *irrelevant bullshit*
                I accept your concession.

              • 2 years ago
                Anonymous

                if you truly would've thought I conceded you wouldn't repeat it and keep replying.

              • 2 years ago
                Anonymous

                (Checked)
                You already have, multiple times infact, conceded that I was right. I don't need you to consent to your loss.

              • 2 years ago
                Anonymous

                >I don't need you to consent to your loss.
                But you do need something that you haven't gotten so far otherwise why would you keep replying and repeating yourself?

              • 2 years ago
                Anonymous

                Need? Nah, I'm laughing at you and your insecurities.

              • 2 years ago
                Anonymous

                >I am cooll I am sitting here in front of Ganker laughing to myself
                okay

              • 2 years ago
                Anonymous

                Who are you quoting?

              • 2 years ago
                Anonymous

                Accusing people of samegayging when you are not 100% sure about it only makes you looks like a fool anon

              • 2 years ago
                Anonymous

                >I was right
                Thanks for reaffirming what I suspected.

              • 2 years ago
                Anonymous

                >I haven't been called out for anything
                Frick this denial is strong mate.

              • 2 years ago
                Anonymous

                >to you saying players don't like it
                Yes? That's a general statement, moron. Players generally don't like having their choices taken away. Railroading isn't fun.
                >B-but my group likes to be railroaded...

                >Yes I directly told you that your players don't care about your game but you don't understand, I was only speaking in general

                Lol, that's a coward backtracking if I ever saw one.

              • 2 years ago
                Anonymous

                >trying to use your group's temperament to justify something is fallacious and wrong.
                It's absolutely not when the thing is used to counter is the claim that his players don't enjoy the game.

              • 2 years ago
                Anonymous

                >We both know this isn't true.
                I know it is true
                >Good GMs don't spend their afternoon desperately trying to convince strangers that their game really is the best
                Interesting theory. Completely bullshit but interesting Idea. Is that projection? Do you spend your time here shitting one verything and everyone because you are a bad GM? If that is true I want to give you this genuine advice. The best GMs fudge. It is probably the hardest thing to get right. If you want to become a better GM you need to stop being so autistic about the holy dice.

              • 2 years ago
                Anonymous

                >I-I know
                No, you don't. You know you're desperately lying and have nothing else to go off of, which is why you're trying to repeat yourself and go no u.
                The best GMs fudge. But only when they frick up.
                The worst GMs fudge, and pretend that it wasn't a result of them fricking up.

              • 2 years ago
                Anonymous

                Good friends don't make their friends out up with their faults in the first place. Once can happen, twice it may still be possible. Thrice and you adjust the game or find something else to do that is enjoying for everybody. And if you actually have friends and not a company of sycopants in the remote chance that you are oblivious to it they are going to tell you that your game is boring.

              • 2 years ago
                Anonymous

                >I am too dumb to understand nuance!
                >A game is either a videogame where the DM is a robot rolling on random tables or a failed novelist telling his story without any other input, NO IN-BETWEENS

              • 2 years ago
                Anonymous

                Thank you for admitting you're an idiot, now you just need to seek help for it.

              • 2 years ago
                Anonymous

                >The results of a roll also aren't up to the GM.
                The GM can't set the DC? Frick off have you even played this game? This is more than being nogame. You have not even read the books.

              • 2 years ago
                Anonymous

                >The GM can't set the DC
                This doesn't change what number the dice come up with, illiterate nogames.

              • 2 years ago
                Anonymous

                >It was always up to the GM
                Nah. What the player does isn't up to the GM. The results of a roll also aren't up to the GM. Your fudging, however, has taken that away and made player choice and player rolls not matter at all. Which is why your game is boring as frick and you feel insecure about it.

                Please, keep going, you are hilarious.

              • 2 years ago
                Anonymous

                but it changes the result
                again if I decide the DC is different then it changes the result of the dice roll which is the fudging
                Fudging is just adjustings dcs (or ACs) slightly.

                >N-no you dont understand I only fudged A LITTLE BIT!
                Doesn't matter. Nothing you've done will matter in the eyes of your players because the rolls don't matter anymore and you've shown you're willing to cheat to make the train stay on the tracks.

                nope. That is only you. My players know and the last time one of them even explained the game to a new player saying that I maybe change some rolls secretly to make it more fun
                It was very cute.

              • 2 years ago
                Anonymous

                >but it changes the result
                It does not.
                >My players know, it actually makes it more fun
                The level of cope here is so intense it makes me cringe. Even your players know it's shit, no wonder you keep having to find new ones.

              • 2 years ago
                Anonymous

                >It does not.
                that is literally the same. if you adjust the dc the result is changed.

              • 2 years ago
                Anonymous

                >Duhh if I change imaginary number, dice number I roll will be different!
                You should fudge your IQ score dude.

              • 2 years ago
                Anonymous

                >if I roll a 14 and change the DC to 14 I changed nothing
                >if I roll a 14 and add a +1 so it meets the DC of 15 it is a change
                you are literally moronic.

              • 2 years ago
                Anonymous

                >And add
                You're fudging the result, yeah. You're rolling and then changing it instead of making a call and then accepting what you get. Man, if only they let you fudge your real life INT roll huh little buddy? Maybe you wouldn't be this fricking bad.

              • 2 years ago
                Anonymous

                >You're rolling and then changing it
                but mathematically there is no difference between going before the call
                >I change the DC to 14
                or
                >if it is a 14 I will add a 1

                These things are functionally exactly the same. Why is one offensive to you and invalidating and the other fine.

              • 2 years ago
                Anonymous

                >but mathematically there is no difference
                Except there is. Acting without the knowledge of what the dice might roll and with completely changes the nature of the call.
                If you're going to make a 14 a 15, why not a 13? Why not a 12? Why not an 11? Why not a 1-10? The result didn't matter if you were going to change it, so why roll? Why not just say 'Well, you get a +1 to the roll.'
                The only answer is that you won't do this if you made a mistake with your calls.

              • 2 years ago
                Anonymous

                >Except there is. Acting without the knowledge of what the dice might roll and with completely changes the nature of the call.
                No it doesn't. You are literally moronic

                >If you're going to make a 14 a 15, why not a 13?
                Why would I? I could if I want but I don't wan to.
                >The result didn't matter if you were going to change it,
                So do you feel the same about setting DCs different?
                The result did matter. 1-13 would still have been failures.

                God you can't even tell a story without fudging the details huh? Really telling.

                You have autism and this is why people don't like playing with you

              • 2 years ago
                Anonymous

                Yes it does. You're a nogames who don't know how dice work.
                >You have autism and this is why people don't like playing with you
                You're projecting and clearly suck at GMing and are insecure about this. Go work on your craft instead of whining at me.

              • 2 years ago
                Anonymous

                >Yes it does. You're a nogames who don't know how dice work.
                Anon I am better at math than you. We already established this
                if it helps your midwit mind cope pretend that before the dice roll I just adjusted the DC instead of afterwards adding a 1
                it is literally the same thing

              • 2 years ago
                Anonymous

                >N-no it doesn't matter if i'm fudging the roll after
                >Th-that's the same as doing it before
                We've established how this isn't true, the rest of your coping is unnecessary. Stay mad, stay nogames.

              • 2 years ago
                Anonymous

                >Explained to a new player
                Are you saying you get alot of new players?
                Got a bit of a rotating door going on there, pal? Issues with player retention?

              • 2 years ago
                Anonymous

                >Are you saying you get alot of new players?
                Not really. this was just someone who wanted to try it out and my friends sold me as this good DM
                most of my group is old players.

              • 2 years ago
                Anonymous

                Yeah, really. You sound like you made that interaction up to begin with, because nobody goes "Oh yeah btw your rolls don't actually matter anon just makes shit up as he feels like it"
                Unless the new guy was questioning the results already, which man. So much for "I only fudge a little bit".

              • 2 years ago
                Anonymous

                No. It was more like
                >he plays all the enemies but he is like a guy who is secretly on my side
                I thought it was cute because it showed how much he trusted me.
                It was just the basic concept explained
                Call me a liar if you want it happened.

              • 2 years ago
                Anonymous

                God you can't even tell a story without fudging the details huh? Really telling.

              • 2 years ago
                Anonymous

                NTA, but so what if fudging and ignoring rolls is synonymous? The GM is allowed to do it. That's explicitly a freedom given to them since the very first DMG was published. It's literally in the rules that they're allowed to do it. There's nothing modern about it. The GM getting to ignore the dice is a power explicitly granted to GMs, not players, by the game designers. Why are you OK with ignoring the written rules in this case, but not OK with ignoring the rules elsewhere?

              • 2 years ago
                Anonymous

                see

                >Give me good reasons why fudging is always 100% wrong without even knowing the context.
                Because it removes player agency and makes any decision-making pointless.

              • 2 years ago
                Anonymous

                Doesn't matter. The rules are the rules. You don't get to ignore them.

                Unless you're the GM.

              • 2 years ago
                Anonymous

                He's unable to understand that just because you avoided that the fighter died turn 1 without even getting to act doesn't means that he can't always die in the following rounds. Basically he sees fudging as "I have already thought about this specific outcome of the situation and I am now enforcing it", instead of just altering skewed probabilities.

              • 2 years ago
                Anonymous

                If you're just gonna kill him next round anyway, why'd you even bother fudging in the first place?

              • 2 years ago
                Anonymous

                Because of a bunch of reasons
                >Getting killed arbitrarily before getting the chance to act is always a bad moment for a player
                >By getting close to death and having the chance to act to avoid it the situation get a lot more tense and dramatic, player's actions have more weight
                >I don't know if he's going to actually die next turn, I want the chance for him to die to exist but the game put it at 5% (random example) while I think it should be a lot lower but I can't be bothered to rewrite the system to change it

                So yes, we're completely at odds, as I said way back up in [...] and you called me a homosexual for just admitting the obvious.
                I'm here to discover what happens to these characters as they operate in the world. If I wanted to tell a pre-decided story I'd write a fricking book.

                So the promised response:
                >No wait oyu said you can't imagine any situation. So no you don't have these moments where you root for them
                Nonsensical. Not declaring the outcome I wanted doesn't mean I didn't want that outcome. I'm not writing a book.
                >Like a videogame.
                If you don't want uncertainty in your game, again, why are there dice? Do you just like the clicky clack sounds, anon?
                >What if the logical conclusion of a huge character arc is completely killed by a dice roll?
                Then it is. The story now progresses in a different direction. We find out what happens next together.
                >That can happen.
                No shit? That's why we're playing a game, so things somewhat outside our control can occur. Otherwise I'd write a fricking book.
                >The logical conclusion often can be completely killed with a bad or too good roll.
                If it's so logical it couldn't be any other way, don't roll the dice.
                >The players could just run all the NPCs collectively
                True. There are games that work that way. Nobody I knows likes them. because the GM's job is to do that. Not to...I still don't understand your point, guy. If the GM's job isn't to run the world and NPCs, and it isn't to enforce the rules, what the frick do you DO?
                >More insistence that writing rules is fudging
                Man, the authors of the game we're playing did a 400 page fudge, holy shit.
                moron.

                [...]
                And yet nobody has managed to provide any example of when the rules fail so badly they shouldn't be followed except "A character could die when I really don't want them to."

                >And yet nobody has managed to provide any example of when the rules fail so badly they shouldn't be followed except "A character could die when I really don't want them to

                Because it's one of the most easy examples and dramatic examples. You can have dozens of them. Like fudging a skill check because while rolling high would have a good consequence failing it utterly would just means a waste of time.

              • 2 years ago
                Anonymous

                Anon, this is why people point out that you don't play. Because you're so fricking unfamiliar with how the rules work. You throw together a monster that is incapable of killing the weakest character in a single turn that is still a threat to party.
                That's why we GMs are here, to make up for and overrule the flawed rules.
                If you were dumb and misguided enough to believe there was a set of perfect rules, we could just play a dungeon crawl board game and we could all be players

              • 2 years ago
                Anonymous

                >Has to make math rocks do the clicky clack to build fake tension he's just going to lie about anyway
                >Everyone else is the midwit
                I mean, I don't cheat at fricking games 100% of the time, yes.
                Like, I recognize there's no point in arguing this because there's a cultural gulf here and we clearly aren't playing games the same or for the same reasons. And ultimately, as we'll never deal with each other at the table, who cares.
                But you're still wrong and a homosexual.

            • 2 years ago
              Anonymous

              Are you just playing stupid for negative attention? Shouldn't you be at work or school?

      • 2 years ago
        Anonymous

        true a good gm "cheats" but gives the players the illusion of free will

        • 2 years ago
          Anonymous

          >Sigh, the sacred holy rock with holes said I should have died instantly and had to sit out for the next hour while they wrapped up combat but the hecking evil GM le cheated and wouldn't hecking let me

  10. 2 years ago
    Anonymous

    I fudge shit all the time as a GM and I feel no guilt whatsoever. In fact I think I am pretty good at fudging just the tiniest right amount so the table has more fun.

  11. 2 years ago
    Anonymous

    In order to restore the natural order and your karmic balance you have to stick the die you used for the roll into your ass

  12. 2 years ago
    Anonymous

    I would go so far as to say that fudging is the true job of the gm. Because if it were truly just about following every rule to the letter you wouldn't need a dm.

  13. 2 years ago
    Anonymous

    You shouldn't. Cheating is cool and good, actually.

  14. 2 years ago
    Anonymous

    >fudging rolls debate
    >"but le d&d authors say it is okay!"
    D&D sucks. Learn the probabilities of rolls happening before the game starts and adjust them if it's not acceptable.

  15. 2 years ago
    Anonymous

    We have this thread every other week. In the end it all boils down to some autistic no games being unable to understand that situations in an RPG are not generally not binary and that if the system allows ten possible outcomes and I only want for nine of them to be possible it's simply easier and more practical to just fudge away that single outcome rather than rewriting the system or the setting. And for the same reason just because the possible outcomes are now nine and not ten it doesn't means that the players are now being robbed completely of any sort of agency and the game turns into a fixed narrative.

    • 2 years ago
      Anonymous

      >if the system allows ten possible outcomes and I only want for nine of them to be possible it's simply easier and more practical to just fudge away that single outcome rather than rewriting the system or the setting
      I wouldn't know, I play a generic modular system where the GM only uses the rules they need.

  16. 2 years ago
    Anonymous

    I fudged a roll last night and I don't particulalry feel bad about it because it was DM-mandated PvP and missing would have just dragged the encounter out longer instead of actually meaning anything.

    I'm not exactly happy about it but I'm not sorry either.

  17. 2 years ago
    Anonymous

    If the written rules say that the GM can ignore the dice, then it's not fudging or cheating or whatever, it's following the written rules. You don't LIKE the written rules, but that's a problem with you, not the GM in question.

    And oh look, the written rules say that not only can the GM ignore the dice, but that the GM can ignore any portion of the rules he wants, if he wants to. The GM who exercises that authority is following the rules, not cheating. You're just a salty dishonest frick who's derailed a perfectly adequate thread because of your ego issues and untreated autism about the written rules of a game that nobody is forcing you to play.

  18. 2 years ago
    Anonymous

    I was at a convention, playing a stabby hexblade and saving all my dailies for the boss, and I took a lot of damage. At one point I was taking ongoing fire damage with a save to remove, and the coin-flip just wouldn't flip my way, but on my last round (the one where I should have taken another 10 damage, reducing me below 0, regardless of whether I saved) the DM didn't mention it and I chose not to remind him.
    Then everyone talked about how awesome it was for the hexblade with 3 HP to run out action-surging and drop over 100 damage on the boss, and it was fun at the moment, but hindsight has rendered it hollow. It wasn't worth it, it would have made a better story if my character had burned to death with all his unused dailies.

    Anyway OP pic is kinda based.

  19. 2 years ago
    Anonymous

    I cheated at Pax Pamir II once without realising it(I was the Vagabond and didn't exhaust the boots to move to another territory under enemy control) and won the game handily.

    The next gaming session I apologised to everyone there for the error and I still feel a little bad about it.

    • 2 years ago
      Anonymous

      Shit I meant I cheated at Root.

  20. 2 years ago
    Anonymous

    Why did both of you stop posting at the same time?

  21. 2 years ago
    Anonymous
  22. 2 years ago
    Anonymous

    [...]

    Post times refer to the numbers. You went to the archives to go look for a post that fit the bill for your claims, but now I know you're full of shit because guess what?
    THE POST YOU LINKED TO WAS MINE

    • 2 years ago
      Anonymous

      But that is my post.
      you think it is the DMs job to fudge then? I thought you were on the other side?

      are you really willing to pretend my posts is yours and change your argument now. I can see it is my post.

      • 2 years ago
        Anonymous

        You got a different anon, guy. Why aren't you showing the (You) in your screencap? Didn't have time to shoop it in? :^)
        Anyways don't take credit for my posts ever again you easily disqualified liar. Over and out.

        • 2 years ago
          Anonymous

          Okay here you go. I don't see how this proves anything
          I can easily fake this

          But it is hilarious that to claim one thing wrong you fully admit you were wrong on the fudge debate.

          • 2 years ago
            Anonymous

            So you ARE faking it basically?
            I guess that explains why you really aren't posting in the chat I linked. Oh well. Let see if I can do what the other anon could. I'll predict that you'll reply to this post with another lie.

            • 2 years ago
              Anonymous

              >So you ARE faking it basically?
              What am I faking? Be more specific.

    • 2 years ago
      Anonymous

      Answer for fricks sake. I 100% agree with that post and whoever made it is incredibly based. Apparently it wasn't me but it was you so you were never truly an anti-fudge moron and were always thinking fudging is the DMs job

      based. this is the weirdest bluff I have ever seen

    • 2 years ago
      Anonymous

      I came back from taking a shit to find the autist getting absolutely bodied like this holy shit

      • 2 years ago
        Anonymous

        I agree that post is unbelievable based. It is my post by the way nice of you to agree.
        can I get you to say whoever made the post in teh screencap is completely right since you are so sure it wasn't me?

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Whoever made that post in that screencap is incredibly based.

    • 2 years ago
      Anonymous

      [...]

      to be fair, wouldnt you fudge if your luck was this bad?

      • 2 years ago
        Anonymous

        can you agree whoever made this

        [...]

        post is incredibly based?

        • 2 years ago
          Anonymous

          Yes. Whoever made that post is based. And whoever is pretending it is theirs is a massive homosexual

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        why aren't these new IPs? also can I get you to admit whoever made the post in that screencap is incredibly based?

  23. 2 years ago
    Anonymous

    [...]

    Correct. You are a massive turbohomosexual, now get lost nerd.

    • 2 years ago
      Anonymous

      So whoever made that post is based and anyone disagreeing with it is a turbohomosexual. Based

  24. 2 years ago
    Anonymous

    Holy fricking shit are you two still going on
    >Replies 452
    >Posters 58

    Go to bed god almighty

  25. 2 years ago
    Anonymous

    Of course it thinks, the same way as you do.

    • 2 years ago
      Anonymous

      no it doesn't. Videogames can't think. They just follow rules. you literally have to invent artificial intelligence videogames to make a videogame that can fudge just for your stupid argument that fudging is videogame like
      The truth videogames can't fudge. The GMs who would never fudge even when it is right are no better than videogames and not real DMs

      [...]
      Computers do 'think' though, and we already have artificial intelligence in games, so yup. It would be fudging. And so would circumstantial bonuses by this definition.

      They don't think. That is just a set of rules and paraeters. Even machine learning is not comparable. We don't have real thinking games yet.

  26. 2 years ago
    Anonymous

    >no it doesn't. Videogames can't think.
    exactly!

    • 2 years ago
      Anonymous

      Videogames can't think and follow the rules like slaves so therefore gms who fudge are more like videogames.

  27. 2 years ago
    Anonymous

    I agree, cheating GMs are the same as video games

    • 2 years ago
      Anonymous

      videogames don't cheat. Weird to lose an argument about something tangential and then still insist you were right
      Honestly you just shouldn't have made the argument about whether being more or less like a videogame is good or bad. You will lose if you want to argue always following a set of rules is better because that is ultimately always going to be the one closer to a videogame

    • 2 years ago
      Anonymous

      DM can't cheat by definition. The rules themselves allows a DM to change them.

  28. 2 years ago
    Anonymous

    Come on we can reach 500 before dropping off the board!

    • 2 years ago
      Anonymous

      How about everyone who thinks

      [...]

      is based finally admits it.

  29. 2 years ago
    Anonymous

    Black folk,
    Let it be known that in this thread, Anon was extremely mad about being called out for cheating, that he has no games, no balls, and will never EVER argue somewhere where his embarrassment will be forever remembered and mocked openly.

    • 2 years ago
      Anonymous

      Also Frick Jannies

      • 2 years ago
        Anonymous

        And Frick Juice

    • 2 years ago
      Anonymous

      yes and whoever made

      [...]

      is the most based anon in the history of /tg/
      remember when you tried pretending that was your post?

    • 2 years ago
      Anonymous

      Its really weird how evasive you are to call whoever made that post based
      Its almost like you know the post saying it was theirs was fake and it always was my post

      You have basically given me carte blanche to call that post based a million times in the other thread now

    • 2 years ago
      Anonymous

      >and will never EVER argue somewhere where his embarrassment will be forever remembered and mocked openly.
      Now you are forcing me to continue this argument for more hours in the other thread just because I know it makes you seethe

      so annoying

  30. 2 years ago
    Anonymous

    504 posts and only 58 posters
    what the frick

    • 2 years ago
      Anonymous

      59 posters idiot

  31. 2 years ago
    Anonymous

    >You can't and won't explain why this is a meaningful distinction.
    Because 'everyone' is a very different thing from 'These two extremes of subjective preference'.
    I've articulated my points without issue, if you don't understand, you should ask rather than assume.
    >a hard contradiction
    You literally haven't, though. I've said that even the best GMs will have to fudge, but an ideal, perfect GM would ideally never have to fudge, and the best thing to do is try to keep away from instances where it would be best to fudge as much as possible.

    >In this case, we're talking about D&D players, so "everyone" means all the D&D players.
    You know there's games other than D&D, right?

    • 2 years ago
      Anonymous

      >You literally haven't, though. I've said that even the best GMs will have to fudge, but an ideal, perfect GM would ideally never have to fudge, and the best thing to do is try to keep away from instances where it would be best to fudge as much as possible.
      lol
      See

      >Just as important is what I said, yup.
      >Nah, trust is indeed a must.

      Fine, it's a "Must", but there are other "musts", and trust isn't necessarily the biggest one. Trust is the biggest "must" for some groups, in which case fudging is never worthwhile, and it's a much smaller "must" for other groups, in which case fudging isn't a fail-state, it's just part of the game plan.

      >When I say the best GMs, I refer to actual people, so no
      Of course. But then when you say
      >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
      that's completely different, right? That's not talking about real people at all, that's talking about theoretical people who can't possibly exist, right?

      >I can't say I ever have.
      Christ, really? All this crying about GM trust and you've never played with a group that actually cared?
      Fine, for the sake of debate we can pretend that those players don't exist, but it really doesn't help your argument.

      >I already did in the post you linked to.
      You explained nothing of the sort. To the best of my knowledge every quote I've taken from you has been fair and accurate. As you well know.

      , you got wrecked and you knew it. You claimed that I could be skilled enough to not create situations where fudging is necessary, which directly contradicts your earlier statement about how no GM is skilled enough to not create situations where fudging is necessary. Which, in turn, was just a word-game that you played to get out of

      >because I don't think anybody has said never fudge. I definitely haven't said never fudge.
      >I think it's still bad and should be avoided.
      >N-no you dont understand I only fudged A LITTLE BIT!
      >But even the best DMs still should sometimes.
      >because I don't think anybody has said never fudge. I definitely haven't said never fudge.
      >I think it's still bad and should be avoided.

      Okay, anon, teach me about nuance. When you say that a good GM should still fudge sometimes, are you saying that it's okay as long as it's ONLY A LITTLE BIT? Or are you saying that fudging is a fail-state, but that a good GM might still do it, because nobody is perfect? Simply put, is fudging good sometimes, or is it good never? You have to pick one or the other.

      . You had room to be consistent from that point forward, and I would have shown you more respect if you had, but I didn't expect you to.

      >No, it directly is talking about real people and how they can be appealed to.
      >No, it directly is talking about real people and how they can be appealed to.
      >No, it directly is talking about real people and how they can be appealed to.

      >Because 'everyone' is a very different thing from 'These two extremes of subjective preference'.
      Neither of us were referring to extremes of subjective preference, that's a specious distinction, it doesn't help your case and you aren't going anywhere with it. And didn't you try to argue that those "extremes" didn't actually exist?

      • 2 years ago
        Anonymous

        >lol
        Do you just have no argument?
        >See

        >Just as important is what I said, yup.


        >Nah, trust is indeed a must.

        Fine, it's a "Must", but there are other "musts", and trust isn't necessarily the biggest one. Trust is the biggest "must" for some groups, in which case fudging is never worthwhile, and it's a much smaller "must" for other groups, in which case fudging isn't a fail-state, it's just part of the game plan.

        >When I say the best GMs, I refer to actual people, so no
        Of course. But then when you say
        >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
        that's completely different, right? That's not talking about real people at all, that's talking about theoretical people who can't possibly exist, right?

        >I can't say I ever have.
        Christ, really? All this crying about GM trust and you've never played with a group that actually cared?
        Fine, for the sake of debate we can pretend that those players don't exist, but it really doesn't help your argument.

        >I already did in the post you linked to.
        You explained nothing of the sort. To the best of my knowledge every quote I've taken from you has been fair and accurate. As you well know., you got wrecked and you knew it.
        I disagree, I responded to this without issue.
        >You claimed that I could be skilled enough to not create situations where fudging is necessary
        No, I've said you should strive towards this ideal, not that it's possible to make it so you will NEVER fudge. It's all but certain that it will happen at some point in your career as a GM.
        >You had room to be consistent from that point forward
        It's quite consistent, I think you just have some trouble reading.
        >Neither of us were referring to extremes of subjective preference
        Maybe you weren't intending to, but I was, so tough for you.

        • 2 years ago
          Anonymous

          >No, I've said you should strive towards this ideal, not that it's possible to make it so you will NEVER fudge.
          ...
          >You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
          >that's completely different, right? That's not talking about real people at all, that's talking about theoretical people who can't possibly exist, right?"
          >No, it directly is talking about real people and how they can be appealed to.
          Perhaps you're having some trouble with context. In your mind, the theoretical players are realistic, even though the theoretical GM isn't realistic and is inconsistent with your previous characterizations of "a good GM" (in which it was important to your position to claim that good GMs are still human and make mistakes). This is what makes you a weasel.

          Moving on,
          >Because 'everyone' is a very different thing from 'These two extremes of subjective preference'.
          In what way? In which of your assertions (at least the ones I quoted in

          If I hadn't called you a weasel then I would have said "fine", and rephrased my argument while editing it to comply with your latest semantic demands, in this case it would be something like,
          'You keep implying that a "well designed fight" (according to your personal preferences) would be pleasant to those who care about fudging, and also to those who don't." And this is wrong.'
          >The solution to this is to design fights where fudging would never have been required in the first place.
          >The GM here has failed, because the groups it is wrong for it will always be wrong for if he fudges. But if he did not fudge, and instead didn't make any rolls that would kill the players, he would appeal to both extremes of the spectrum and everyone inbetween.
          >This is true. Some have higher standards, some do not. You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
          >On the other hand, a more well designed fight that doesn't require fudging would be something all (REDACTED IT'S NOT "ALL" IT'S JUST THOSE WHO CARE ABOUT FUDGING AND THOSE WHO DON'T) can fondly remember no matter what their preferences come to be.

          ) was this distinction meaningful? Why do your statements not apply to those in the middle? And, again, didn't you question the existence of those NOT in the middle, comparing them to your theoretical perfect DM who never has to fudge?

          >There are groups for whom fudging is never the right option
          Never seen this.
          >and there are groups for whom fudging is not a fail state.
          Never seen this either. Neither is true beyond all doubt. Both could in theory exist, just as an ideal GM could exist, and that ideal GM would ideally never need to fudge.
          >Every group should fudge sometimes (in response to GM failure), and every group also should regard fudging as a fail state (not simply an accepted part of the game), that's your position right?
          Nope.
          >So real people can be skilled enough to not create situations where fudging is necessary?
          In theory, maybe. In practice, no.
          What these statements come together to say is that across the spectrum, we can look at both ends of the extremes: For those who don't care about fudging at all and would be fine with anything being fudged, it doesn't matter if the GM fudges or not. For those who refuse to accept fudging of any kind whatsoever, no matter how small, they would only accept it if the GM did not fudge.
          Thus, you can appeal to both groups by having the skill to not fudge.
          In reality, most people do not fall to either extreme, and you will not have enough skill to never need to fudge. But attaining as much skill as possible so you don't ever need to fudge is reasonable and a goal to strive towards.

          >Never seen this either. Neither is true beyond all doubt. Both could in theory exist, just as an ideal GM could exist, and that ideal GM would ideally never need to fudge.

          Now comes the part where you pretend that you've already explained yourself.

          • 2 years ago
            Anonymous

            >Perhaps you're having some trouble with context. In your mind,
            Yeahhh, when you wanna dictate to me what's going in my mind, I'm just not gonna bother with this weasel, straw-manning behavior of yours.
            >In what way?
            'Everyone' can be seen to refer to all players of all kinds.
            >lol, lmao
            I accept your concession.
            >That makes more sense, hope you storytime it some time. Oh, and unrelated, but I was totally wrong to assume D&D and you called me on that some time earlier, there were "GMs" and "DMs" floating around and I forgot how the thread actually started.
            I don't know if I ever will honestly. It's so long and personal I'm not sure if I can do it and the other players justice, but some day I might do it so I can bug the guy who ran it since he's a bit shy.
            >So you understand that the fudge chance is a factor of two other variables, the difficulty of the game and the players' tolerance of failure, neither of which can actually be mitigated by good encounter planning?
            Both of those are directly controlled by good encounter planning, I'd say.
            >If the PCs want to face dangerous things, but don't want to die, then you fudge.
            No. I think that rather than fudge, you should make it narrative rather than based on RNG.
            >If they have less tolerance for failure, or are stimulated by easier encounters, then you fudge less or you don't fudge at all.
            Yes, aside from fudge less. Depending on their tolerances, it should be adapted in what amount is narrative, and what amount is not. Ideally even a narrative take is still 'challenging' however, and both stimulating and enjoyable. But those depend on many other tastes that are a whole other discussion. Regardless of those, I think fudging is a practice still only used when a failure occurs.
            Mind you, when I say narrative, I do not strictly mean deathless either.

            • 2 years ago
              Anonymous

              Sorry friend but I'm about to get busy so I won't be able to reply to you again, just letting you know

            • 2 years ago
              Anonymous

              >when you wanna dictate to me what's going in my mind
              Is when I'm being generous, opening the conversation up to the possibility that you made an honest mistake, when the truth is that you can't defend your opinions. As a point of personal dogma (and so that you could contradict the people who were trying to understand your poorly-defined position), you insisted that even the best GM fudges, then you kept insisting that all fudging is avoidable because being consistent is hard.

              >'Everyone' can be seen to refer to all players of all kinds.
              In what way? In which of your assertions (at least the ones I quoted in

              If I hadn't called you a weasel then I would have said "fine", and rephrased my argument while editing it to comply with your latest semantic demands, in this case it would be something like,
              'You keep implying that a "well designed fight" (according to your personal preferences) would be pleasant to those who care about fudging, and also to those who don't." And this is wrong.'
              >The solution to this is to design fights where fudging would never have been required in the first place.
              >The GM here has failed, because the groups it is wrong for it will always be wrong for if he fudges. But if he did not fudge, and instead didn't make any rolls that would kill the players, he would appeal to both extremes of the spectrum and everyone inbetween.
              >This is true. Some have higher standards, some do not. You can appeal to both groups by being skilled enough to not create situations where fudging is necessary.
              >On the other hand, a more well designed fight that doesn't require fudging would be something all (REDACTED IT'S NOT "ALL" IT'S JUST THOSE WHO CARE ABOUT FUDGING AND THOSE WHO DON'T) can fondly remember no matter what their preferences come to be.

              (You) ) was this distinction meaningful? Why do your statements not apply to those in the middle? And, again, didn't you question the existence of those NOT in the middle, comparing them to your theoretical perfect DM who never has to fudge?

              >There are groups for whom fudging is never the right option
              Never seen this.
              >and there are groups for whom fudging is not a fail state.
              Never seen this either. Neither is true beyond all doubt. Both could in theory exist, just as an ideal GM could exist, and that ideal GM would ideally never need to fudge.
              >Every group should fudge sometimes (in response to GM failure), and every group also should regard fudging as a fail state (not simply an accepted part of the game), that's your position right?
              Nope.
              >So real people can be skilled enough to not create situations where fudging is necessary?
              In theory, maybe. In practice, no.
              What these statements come together to say is that across the spectrum, we can look at both ends of the extremes: For those who don't care about fudging at all and would be fine with anything being fudged, it doesn't matter if the GM fudges or not. For those who refuse to accept fudging of any kind whatsoever, no matter how small, they would only accept it if the GM did not fudge.
              Thus, you can appeal to both groups by having the skill to not fudge.
              In reality, most people do not fall to either extreme, and you will not have enough skill to never need to fudge. But attaining as much skill as possible so you don't ever need to fudge is reasonable and a goal to strive towards.

              >Never seen this either. Neither is true beyond all doubt. Both could in theory exist, just as an ideal GM could exist, and that ideal GM would ideally never need to fudge.

              Now comes the part where you pretend that you've already explained yourself.

              >Both of those are directly controlled by good encounter planning, I'd say.
              If your goal is to minimize fudging then you can only control for one or the other. If they want a challenge, and they don't want to die, they'd better be okay with fudging. If they aren't okay with fudging then they have to okay with some combination of PC death and harmless encounters.
              Certainly, yes, there is a correct formula for any given player. Sometimes that means that you never fudge because it isn't worth it, sometimes that means that you plan on fudging regularly, it depends on what your players value. This destroys your central point and forces you to be a weasel.

              >No. I think that rather than fudge, you should make it narrative rather than based on RNG.
              Right, because you categorically deny the existence of players whose tastes don't match yours.

  32. 2 years ago
    Anonymous

    So you're trying to tell me that you've supposedly played for over 5 years, but you still believe players can fudge?

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