>why are trash dead
because they are trash compared to godlike games like genshin impact wuthering waves and league of legends
cope forever homosexual and have a nice day nobody will ever miss reddit loving homosexuals like you 🙂
Because they are genres that fundamentally require human opponents to be interesting but people are too scared to engage. So instead they'll have a mediocre experience turtling vs AI a few times then move on.
Why are so many shitters playing RTS but get defensive when they get outed as posers? If you dont at least play MP as much as SP you never played the game. You pretended to play the game. Your the kid that got handed the second unplugged controller
Just straight up admit youre too anxious to be judged by the inexistant shitter police in your mind. No need to cope. Nobody cares if youre bad at it, but dont act like youre doing something else that playing on the training stage for years.
Lol I'm not the one who is trying to bring gate keeping into niche genres. You are no better than those band listening middle schoolers dweebs : >oh you don't know band member name x and y. You are not true fan.
It's pathetic really, try to form an identity beyond trifling things, loser.
Im flattered that my imposing visage and arguments can gate keep anyone
I mean you gatekept yourself out of the actual game, you can go and hit that "actually learn the game" button anytime
And if you do, youll find a comfy community willing to teach and help. No joke, RTS have pretty welcoming players over all any other genre
1 year ago
Anonymous
Kek are you bipolar or something. Given your comments >RTS have pretty welcoming players
is a complete lie. You just flipped out because there are anons who don't feel the need to play against comp shitters like yourself to enjoy the game.
1 year ago
Anonymous
Look, you can cope all day, its the truth and im an anon on the internet. Nobody will tell you the truth as an anon can. I dont lose or win anything by saying these things
But know this: you chose to be defensive on a videogame forum for things only you could care about cause its a nerve you got exposed. Play, dont play, be Diamond, be Bronze, nobody will give a shit about your stats but you
But you do give a shit. You just are in denial and worried about what people think of you.
Depends on the game. Starcraft had an excellent (and extremely long) campaign and if that's all you played of it fine. Newer RTS tend to have shit campaigns that exist solely to be the tutorial and rarely even do that well.
I dabble in multiplayer on rare occasions but I always prefer the single player component. Loved the campaigns in all of the Warcraft and Starcraft rts's, and play vs cpu majority of the time in fighting games. I want to relax, not get stressed out. Why do you care how others decide to enjoy a game so much?
BRUUUUUH... FR NO CAP NO CAPPPPP FR BRUH ON GOD BRUH NO CAP BRUUUUUUUUUUUUUUH SHIEEEEEET BRUH NO CAP DAWG FR NAH FR FR BRUH
SHIT DOO DA MUP DO BIX NOOD
(various inhuman mouth noises involving the lips)
BRUH NO CAP THO
There's literally no shame in doing this, homosexual.
I spent like 100+ hours fighting custom AI matches in AoE 3 and don't regret a single second of it.
>Are you saying that people DIDN'T play Warcraft 3 for the campaign?????
I think warcraft 3 is the only RTS game I sunk hundreds of hours into multiplayer for. This genre is just not very good and holy shit frick blizzard for that remake.
Wc3 kind of stands alone in its campaign being not only fun and having tons of secrets on the maps that make replaying enjoyable, but it also has pretty excellent writing and plot for a video game.
Not really? There are better campaign centric RTS like homeworld and stuff, w3 is just a mechanically well made game and to pretend like it's multiplayer wasn't disgustingly popular is absurd.
I didn't grow up with internet so I just played single player and custom games in RTS.
Starcraft, Age of Empires and I really liked Battle for Middle Earth as well.
Are there any custom campaigns for these games out there? I want replayability but don't think I would like multiplayer.
That was a punishing game, all I remember is plastic being hard to get and if you made too many mistakes you'd have to start over but most army men games no matter the genre were like that back then. Also sucked how there was no skirmish mode with the ai.
I think rts should only be played for the campaign and online multiplayer should be limited to basic units you get in the first three missions of any game.
It's real time strategy, not premeditated tech tree strategy.
Everything else should just be for fun to enable in the options menu.
They didn't lose, they just haven't won yet. Humans are spooky huge space conquerors, they can have the sector if they really wanted it. It's interesting to think that something like the Protoss and their technology or the Zerg aren't in any way a priority or massive concern.
>The xel naga shits don't even mention humans in their grand schizo plan about reincarnation
Imagine sc2 actually being competent and ending with the zerg winning and amon ruling over with a new tier of hybrids, terrans and protoss getting btfo and then the ued warps in and shits down amon's throat with a real terran armada, sets up sc3 with escalated terrans vs escalated zerg and remnant koprulu real good.
i'm playing through brood war remastered and i'm at the terran mission where they nuke you at the start and i'm trying to cheese it with speed troony strategies and i can't fricking do it. t. master league in sc2
classic scenario >go back to old campaign missions with skills from multiplayer >heh my macro will beat these missions in no time... >forget that they cripple you in unique ways or put you on a timer or make you wait for a trigger to proceed or don't give you an expansion or third >end up just progressing through the campaign normally
I've played SC, WC2 and 3, and SupCom campaigns. What are some other RTSs with good single player campaigns? I tried Age of Mythology but didn't get far, something about it didn't click with me.
>I've played SC, WC2 and 3, and SupCom campaigns. What are some other RTSs with good single player campaigns?
SC2 is the obvious one.
Original War is the RTS version of Fire Emblem and just as great at making you care for each of your dudes. Except apes.
Homeworld and Company of Heroes 1 has a good campaign.
C&C campaigns (other than maybe Tiberian Sun) are all fun, with a story that gets you from point A to point B, but usually very enjoyable design.
Tiberian Sun is the jankiest and edgiest of the games by far. Some people swear by it, but it highly depends on the person.
Battle Realms campaign is interesting, but the game is fairly jank-y pre-WC3,
Stronghold (only the first game, Crusader is just a soulless autismo castle builder simulator)
World in Conflict + Soviet Assault
Warhammer 40k: Dawn of War 1&2
Battle Realms + Winter of the Wolf
KKND Krossfire
Company of Heroes 1-2 (3 is trash)
Battlefleet Gothic (only the first game)
Red Alert 1-3
If you want some less known RTS here are some.
Original War
Tzar
Blitzkrieg
Ground Control
Sacrifice
Warlords Battlecry
Pic related
Not all of them have great campaigns but I enjoyed them all.
Sc2 story with mods can change things up. Like real size mod is imbalance as hell but sending hordes of small units against map size capitol ships is great fun.
That game was my jam, fricking hell. I remember taking an eternity to beat the casino levels, they were hard and complicated as frick and together with my brother we thought it couldn't get even harder, lol the space levels proved us very wrong. Looking back it was very impressive how well the game used all its mechanics and where the secrets were hidden. Very well crafted game.
I usually hate campaigns because they take like 4-5 missions of mindless busy work before the game opens up and you start actually making meaningful decisions.
>mission 1: this is how you build a worker! >mission 2: build a tier 1 building and 10 tier 1 units >mission 3: build a tier 2 building and 10 tier 2 units >mission 4, build a tier 3 building and 10 tier 3 units >mission 5; use what you learned in the past 4 missions to destroy a defenceless base on an island next to you, good job commander/
I dont need 4-5 missions of tutorial.
Not an RTS but I liked how Advance Wars 2 handled it. The regular campaign had the forced tutorial but the hard campaign had the tutorial missions either upgraded to real missions or replaced by new missions.
>But campaigns ARE tutorial missions for the multiplayer
No they're not. Not at all. Played the campaigns for AOE then played multiplayer and it was the most wild experience ever. People broke the game/cheesed to win.
>Playing a dumbed down AI is nothing like playing against a person
Revealing >Broke the game
Lel, like how? Microing archers is "exploiting" the game? Scouting you?
RTS games with excellent singleplayer modes are the only ones that people played multiplayer enough to get really really good at
RTS games designed for multiplayer esports shit don't last
This anon understands things
This principle even applies to FPS games, btw. There's a reason Halo was a thing and now it's not, and the campaigns are a big part of it
If the game doesn't have single play at all, the principle of going from a good campaign to a shitty one would seem to not apply. Did you think for even a second?
1 year ago
Anonymous
>I'll just change my argument
Subhuman trash
1 year ago
Anonymous
my argument was literally that killing your campaign will kill your multiplayer. If you have no campaign, how can killing it kill your multiplayer?
Why do you think that a principal should apply to all cases, anyway? Are you literally unable to abstract my comment to mean that having a bad campaign isn't good for your multiplayer, without taking it to some redditor extreme where you interpret as saying if you do not hav a good campaign it is impossible for multiplayer to ever work in any circumstance?
Imagine the fedora this guy wears. Me too for replying in the first place but he should feel bad about how dumb he is.
For me it's empire earth. Game is completely fricking unplayable against the computer in random maps, but the campaigns are pretty good (computer still blatantly cheats though)
>Continents random map >MP with my bro >No one gets anywhere >Reach sci-fi age >Both sides have an assload of air defences >Not a single nuke gets through >Not a single plane gets in >No boat can even dream of approaching the shore
Empire Earth was the definitive stalemate game out of all I played as a kid
Does anyone know on average how many hours it takes to complete all of the campaigns of this game?
The original AoE2 was already pretty solid in amount of single player content but they've added so much more shit in recent years for Definitive Edition
RTS enjoyer here, there are little RTS with campaigns overall. If you dont like the AoE2 campaigns then you just pulled 50% of rts campaign pool off
What other games have interesting campaigns or bountiful content? Besides very few ones, the rts stories are mediocre or forgettable mostly, but make up on challenge scenarios
Also theyre there to showcase the sandbox gameplay
Campaigns based on real life history will always be more interesting than Blizzard's dogshit "woman with emotional issues fricks everything up for everyone" stories.
Depends if you take your time or not, and difficulty.
If you're on stand probably... 2 and a half to 3 hours tops per civ.
On hard it can run it a few hours per map easily if you're not cheesing it, or a clicker.
>play Tau >your basic infantry has larger range than the game's resolution >play Necron >just a slow-moving unstoppable wall of Terminators
I didn't play any other faction because why would I, but these were very fun.
c&c was the first online rts I got really into, probably ended up being top 30 in the world based on who I was playing against, the balance became kind stale though all tank spam and when kanes wrath released it was a complete shitshow
Build autism and the internet's ability to optimize the fun out of any online game has ruined the fun of multiplayer. Only time I ever play the standard game is if I am playing with my friends doing meme builds and goofing around. Otherwise its Campaign or Customs.
Its more the fact once a meta is established for a game failing to follow it has people on your team spurge out at you these days even if they are playing in bottom tiers or in casual matches where no one there is playing at the level those strategies require. I don't hate proplayers and people learning the metagame, I just wish it didn't bleed so heavily into casual matches.
>Its more the fact once a meta is established for a game failing to follow it has people on your team spurge out at you these days even if they are playing in bottom tiers or in casual matches
Frick them. If you know your game and know your shit you will do just fine. But you gotta know why a "meta" is and why other thing is not.
In fact, ive encountered very very few autists reeing at other people in my years of playing RTS, and i 110% assure you, those people were the ones expecting to get carried.
Like, tell a single RTS game where there something SO constrictive you gotta always play it the same way. I can only think of SC2, which is anti fun design, and even that one its not always the same. Still its pretty close. To be honest, i think its the worst RTS to showcase, because Blizzard are gays and morons, and infected people with the idea that the genre is like SC2, which is so poorly balanced it cant even be played as a team game straight faced.
>the internet's ability to optimize the fun out of any online game has ruined the fun of multiplayer
Yea, simple as really. Multiplayer for RTS was a mistake, we should have gotten elaborate and adaptive AI for the skirmishes but instead developers rarely even remember AI exists and just make them braindead and give them cheats.
Dont argue with these people, they dont really like the genre obviously
Well, there's wave defend games like Anomaly or They Are Billions which are cool enough. Even Factorio would be more like what these people are looking for
These amoeba brained logistics simulators are also extremely casual vertical slices of pre-existing multi-decade old genres and these people merely exist to tear down and shit up everything around them in the name of inclusivity.
A good AI, even a middling AI would beat you to the ground every single time without mistakes and without remorse
No point in that. Just play against s person of your level. Forget they're people and its the same experience
A good AI isn't necessarily good at the game, Stronghold Crusader have good AI because it isn't just a difficulty slider, there is entire gameplay philosophy behind each of your computer opponents, each of them have "personality" that you can experience, when people say they want "good AI" this is what they mean.
I can forgive an RTS for having a bad story if the skirmish mode is still entertaining. I couldn't care less about multiplayer unless one of my friends who are equally as chill want to play- I have a couple who will ruin shit by researching the "meta" and go full autist on optimization. Comp gays ruin everything
same. its so lame that the campaigns rarely let you use all of the tools for more than just the last mission. the final 5-ish missions should have all tools available, but requiring different strategies and emphasis, and/or really fighting the terrain.
>boot up StarCraft:Brood War >choose map with at least 6 players >free-for-all >fill all the spots with AI >proceed to comp-stomp
And usually I pick either Zerg or Terran. I'm terrible with Protoss.
For me it's somehow the other way around:
StarCraft -- Played 95% on standard maps with standard rules, 5% on UMS maps.
WarCraft 3 -- Played 95% on Custom Maps, and 5% on standard maps
Starcraft was good regular multiplayer too but if you didn't rip UMS you missed out on the best iteration. Starcraft UMS mogged Warcraft UMS, which was good too. Starcraft was the peak.
I still have my old UMS folder good times joining a random lobby and working out the rules and making new friends to replay the map again. I learnt how to stack cannons it blew my mind.
Based. It's why I fell in love with Command & Conquer back in the day. Tiberium Sun and the Red Alert games were fun to fricking around with skirmishes though.
back in my dad you had to send random units around to find your LAN partner and select his units and hit A to ally before his units killed you
And you were thankful if you spawned within 2 enemies of him
Zoomers these days. They didn't keep up the traditions and that's why RTS is dead.
FAF is definitely keeping a fraction of it alive, and I absolutely adore the custom missions they make. The Seraphim campaign is really fun and it's built on the knowledge that you've played the game already, so no boring tutorials.
Best of all, they're built with co-op in mind, so they can be really difficult when played solo, but I've done it.
how do i get into rts's? theres so many that have cool art direction and seem like they have cool campaigns but i cant seem to get into anything that doesnt have me controlling a main character.
Stop being a homosexual, I guess, the appeal of RTS is the scale of the fights, if you must control a single strong character then you might be looking at the wrong genre here.
First off, don't listen to Ganker, as you can see this thread is full of complete secondaries
Get into Age of Empires 2 DE if you like the setting to start with something cool and easy to learn, hard to master, and comfy enough to keep playing campaigns with good narrative or a super robust multiplayer. You could grab coincidentally AoE4, because IT IS REALLY GOOD, despite what detractors can tell you, and it's active and growing.
Or try Dawn of War Dark Crusade/Soulstorm. It's very easy to learn, but it's fun as frick and it's still the BEST W40k game because it has the soul of a thousand psyker devs poured into every detail.
Want some spaceships? Homeworld Collection has incredible single player campaigns and a very good MP, sadly, it's kinda dead unless you bring friends/Discord it. It's really good tho.
Battlefleet Gothic Armada 2 is the other really good W40k RTT game and can hook you for hours in the campaign because ramming heretics never gets old in that one.
Then there's the Total Annihilation games. Big armies up to 2000 units per player destroying the map. Supreme Commander FA is the staple, but Planetary Annihilation TITANS is good too, and the new BAR: Beyond All Reason is a f2p next big hit that is just uncannily good.
Want some good WW2? Company of Heroes 1 is still the best and peak Relic-core. Men of War is good too, but more like RTT.
I mean just grab a game and play a theme. Communities in all of these are welcoming and if you're into it, will teach you all that can be.
>but i cant seem to get into anything that doesnt have me controlling a main character.
If you want to stick to that particular requirement THAT much, the obvious answer is Warcraft III. Pirate the original version, not the Reforged nonsense.
Every campaign centers around a particular hero that gets stronger and more powerful as it gains experience between missions in a persistent way, and can become VERY powerful, but still needs an army to accomplish stuff. Plus the story and cinematics are still GOAT.
>a main character.
Warcraft 3 almost always has you control a hero character, there's a Hero-based campaign in The Frozen Throne (the orc one, basically you controlling like 1-3 characters at most) - make sure to not get Reforged. Dawn of War 2 is you commanding a small platoon with a commander that I think persists from mission to mission. Similar to this but to a lesser extent, Startcraft 1 and 2, and Dawn of War 1 has unique "special units" that are often main characters of the plot. All of these have pretty good campaigns (DaW2 gets a bit repetitive) so you can't go wrong there.
>Universe at War
That game had maybe an undeserved meh reception, when it was actually pretty good. The Alamo Engine was a bit shit, but that game had soul. Also music is banging, and then realized it's because it's Frank Klepacki
Pretty sure. Petroglyph are consistently doing mediocre RTS and it's sad because they have the heart in the right place, but always struggling with bad engine.
Star Wars Empire at War is another diamond in the rough. Space Battles are so good, but ground battles are so unbalanced shit.
>Universe at War
That game had maybe an undeserved meh reception, when it was actually pretty good. The Alamo Engine was a bit shit, but that game had soul. Also music is banging, and then realized it's because it's Frank Klepacki
https://starwars.fandom.com/wiki/Zann_Consortium
They pretty much were running the Western Reaches during the time between ESB and ROTJ.
The Eclipse isn't official canon but it likely will be soon. People misunderstand, Legends isn't 'non-canon' it's a resource pool. If Dash is canon Kyle will be. He'll save show up in Luke's Jedi Order. Just wait.
I just discovered an RTS game so fricking good i'm pretty sure it's gonna be big soon, but at the same time, it's the kind of game that needs to be gatekept from the vulgar cause will ruin it if the devs get bigger than they need to be right now
It's a sad feeling. Want to tell the true RTS comrades about it, but at the same time i know it could get flooded with griefers and baddie shitters that would do more harm than good.
Homeworld Complete Collection
Homeworld Deserts of Kharak too. Such a good sweet campaign.
Battlefleet Gothic Armada 2 starts with the fall of Cadia and Admiral Spire cleansing the Gothic sector.
To be honest there aren't many RTS campaigns that are good overall. That's how you know Ganker really does play fighting games for the story.
Homeworld Complete Collection
Homeworld Deserts of Kharak too. Such a good sweet campaign.
Battlefleet Gothic Armada 2 starts with the fall of Cadia and Admiral Spire cleansing the Gothic sector.
To be honest there aren't many RTS campaigns that are good overall. That's how you know Ganker really does play fighting games for the story.
Starcraft 1 has a really engaging storyline. all these people saying they like RTS campaigns are talking about the fact they've only played Starcraft 1 when they were kids and got destroyed in the multiplayer.
but in their defense, SC1 MP is super overrated and only lauded because it was a phenomenon in Korean cyber cafes that got out of hand, and the story really is that fricking good.
>Heaven vs Hell maps >Bounds >We are Friends >Resident Evil 2 Town Defense
SC1 is one of my most played games purely because of the custom maps. Seeing the progress of simple shit like Nuke the Whales to the crazy stuff like the arena fighting maps was great.
FRICKING PROTOSS they don't even know how to FRICKING play the FRICKING game, SHIT players SHIT race, they know absolutely NOTHING about the meta fricking NO skill, seriously they are LITERALLY KILLING THE GAME, gateway gateway gateway congratulations you win the FRICKING game, no chance for anyone to retaliate FRICK PROTOSS
HE JUST SITS THERE
OUTSIDE MY FRICKING BASE
IN AN ARC WITH HIS DRAGOONS
AND I CAN'T FRICKING DO ANYTHING
HAHA LOOK AT ME I'M GATEWAYMAN HAHA I MAKE GATEWAYS I'M SO MUCH BETTER THAN YOU ARTOSIS HAHA
FRICKING APES
I'M OUT HERE MICROING MY VULTURES ACROSS THE MAP
AND HE JUST EXPANDS OVER AND OVER AGAIN
YOU TELL ME HOW THIS IS FAIR
AND THEN HAHA I MADE AN ARBITER AND FLEW IT INTO THE ONE GAP IN YOUR TURRETS
HAHA RECALL INTO YOUR MAIN HAHA I'M SO GOOD AT THIS GAME
FRICKING CLOWN WORLD
FRICK YOU GUY IN THE CHAT, YOU'RE GETTING BANNED
I WILL NOT SAY GG TO THIS APE
Strange to realize that in the current remake-obsessed industry most RTS games, especially early 3D ones, have no chance of being remade/remastered since they weren't popular or influential enough. Or for political reasons like Generals.
>RTS player: *spends his resources* >"Wtf metaslave hook why can't you float all the time like me????"
I'm sad about strategy games.
Average Joe is too moronic for them, they were already niche when people bothered to read manuals, nowadays most gamers are just not willing to learn anything.
Using a mouse to control units is becoming a rare skills.
Hey guys what’s going on in this place let me shill my game here? https://filmstars.itch.io/hypercoven
The idea is to have a "campaign" that is randomly generated in Roguelike-style, you get different units every time and those unit’s stats vary through boosts supplied by items.
Fights are fast though, maybe slightly slower than BroodWar.
Thank you. Cobbled together everything fun that I could find on itch. I can build for Mac, it’s just a bit of an hassle since I don’t have one. If you are interested enough, leave the game a follow and I’ll see about uploading a Mac version through next week.
>randomly generated in Roguelike-style
Frick off. Being randomly generated does not mean it's roguelike-style, stop polluting the genre with this nonsense.
I like when campaign missions give you exclusive tools that you can use for an overwhelming advantage or puzzle ones that have you working with a small group to get the goal. One of my favorite missions in Command and Conquer: Generals: Zero Hour was when you were in the USA campaign and you got access to an aircraft carrier with unlimited Raptors, so you could use them as fire support or to open holes in their defensive formation.
I've replayed starcraft 2's campaign a bunch of times, tried to do a bunch of brutal challenge runs too like all zerg structures destroyed, etc. You can come up with some really fun challenges, but most levels are designed with such tight time constraints that there's not a lot of room. Like that god fricking awful train level in the terran campaign, frick that level.
I really wish there were more good RTS campaigns, it's such a comfy gaming experience.
Gayest shit I've ever heard. The only thing worse is playing fighting games for the story.
Black folk like this are why the genre is dead btw
kek
.
ywnbaw
OPBP
FPWP
>dude why are RTS and fighting games always dead?
Because you are all b***hmade pussy homosexuals.
And those b***hmade pussy homosexuals vastly outnumber you multiplayer gays too
Lel of course they do
The cream rises to the top
>why are trash dead
because they are trash compared to godlike games like genshin impact wuthering waves and league of legends
cope forever homosexual and have a nice day nobody will ever miss reddit loving homosexuals like you 🙂
Because they are genres that fundamentally require human opponents to be interesting but people are too scared to engage. So instead they'll have a mediocre experience turtling vs AI a few times then move on.
Same. Although if the game is good sometimes I play skirmish vs bots to build big bases that look cool.
Shittarded.
So true
Why are so many shitters playing RTS but get defensive when they get outed as posers? If you dont at least play MP as much as SP you never played the game. You pretended to play the game. Your the kid that got handed the second unplugged controller
Just straight up admit youre too anxious to be judged by the inexistant shitter police in your mind. No need to cope. Nobody cares if youre bad at it, but dont act like youre doing something else that playing on the training stage for years.
You reek of being someone having no one to play with and being sad wondering why. No one give a shit about you taking your toys seriously.
Do you even reflect upon yourself my dude
Im not even that good in RTS, but will never be in coping denial
Lol I'm not the one who is trying to bring gate keeping into niche genres. You are no better than those band listening middle schoolers dweebs :
>oh you don't know band member name x and y. You are not true fan.
It's pathetic really, try to form an identity beyond trifling things, loser.
Im flattered that my imposing visage and arguments can gate keep anyone
I mean you gatekept yourself out of the actual game, you can go and hit that "actually learn the game" button anytime
And if you do, youll find a comfy community willing to teach and help. No joke, RTS have pretty welcoming players over all any other genre
Kek are you bipolar or something. Given your comments
>RTS have pretty welcoming players
is a complete lie. You just flipped out because there are anons who don't feel the need to play against comp shitters like yourself to enjoy the game.
Look, you can cope all day, its the truth and im an anon on the internet. Nobody will tell you the truth as an anon can. I dont lose or win anything by saying these things
But know this: you chose to be defensive on a videogame forum for things only you could care about cause its a nerve you got exposed. Play, dont play, be Diamond, be Bronze, nobody will give a shit about your stats but you
But you do give a shit. You just are in denial and worried about what people think of you.
Also you keep replying
>I play fighting games but only for the arcade mode
>I dont like playing against other people cuz they fight back!
Depends on the game. Starcraft had an excellent (and extremely long) campaign and if that's all you played of it fine. Newer RTS tend to have shit campaigns that exist solely to be the tutorial and rarely even do that well.
Just like me fr fr
Exact opposite of me fr fr
Oh sweet, a baddie outing thread
Dumb metagay mp babby you're why RTS genre died
I do both of these things
you'd be the expert in gayest shit
I started playing dawn of war to learn about wh40k but I guess I'll pack it up and quit then
That what nearly everyone did when Fighting game were popular and a normalgay genre.
I dabble in multiplayer on rare occasions but I always prefer the single player component. Loved the campaigns in all of the Warcraft and Starcraft rts's, and play vs cpu majority of the time in fighting games. I want to relax, not get stressed out. Why do you care how others decide to enjoy a game so much?
BRUUUUUH... FR NO CAP NO CAPPPPP FR BRUH ON GOD BRUH NO CAP BRUUUUUUUUUUUUUUH SHIEEEEEET BRUH NO CAP DAWG FR NAH FR FR BRUH
SHIT DOO DA MUP DO BIX NOOD
(various inhuman mouth noises involving the lips)
BRUH NO CAP THO
There's literally no shame in doing this, homosexual.
I spent like 100+ hours fighting custom AI matches in AoE 3 and don't regret a single second of it.
Straightest shit I've ever heard. The only thing better is playing fighting games for the story.
Me too, anon. It's an opinion that people will (wrongly) shit on you for, though.
I exclusively beat off to Rhiza from SupCom:FA for like a month straight.
>Rhiza
ew
Samantha Clarke is where it's at
Dostya a close second
But rhiza is cute.
Agreed on Dostya though.
when I played rts games I mainly played them for the custom games.
Based but what the frick is that SCV portrait?
You can't choose old portrait if you buy the Remaster.
they niggified a bunch of terran portraits. harry potter next
>complaining about the scv being black in remaster
Slave Containment Vehicles were always Black folk.
Are you saying that people DIDN'T play Warcraft 3 for the campaign?????
Custom games were very good, but they were an extra.
>Are you saying that people DIDN'T play Warcraft 3 for the campaign?????
I think warcraft 3 is the only RTS game I sunk hundreds of hours into multiplayer for. This genre is just not very good and holy shit frick blizzard for that remake.
Wc3 kind of stands alone in its campaign being not only fun and having tons of secrets on the maps that make replaying enjoyable, but it also has pretty excellent writing and plot for a video game.
Not really? There are better campaign centric RTS like homeworld and stuff, w3 is just a mechanically well made game and to pretend like it's multiplayer wasn't disgustingly popular is absurd.
Real RTS multiplayer has never been tried before.
To be fair the homeworld games are also much better as a single player RTS. I can dig it.
Age of Empires 1 or Command & Conquer Remaster?
In terms of campaign, AoE 1 is most definitely the stronger product. But playing AoE 1 is pretty trying these days
I didn't grow up with internet so I just played single player and custom games in RTS.
Starcraft, Age of Empires and I really liked Battle for Middle Earth as well.
Are there any custom campaigns for these games out there? I want replayability but don't think I would like multiplayer.
There is the Age of the Ring mod for Bfme 2
A good single player campaign is what makes a memorable RTS and drives people to join the pvp.
This is the only RTS game I've ever played
For me it's 'ic 'elated
h'ate ice
h'ate lava
love rock
simple ass
That was a punishing game, all I remember is plastic being hard to get and if you made too many mistakes you'd have to start over but most army men games no matter the genre were like that back then. Also sucked how there was no skirmish mode with the ai.
The UED campaign was easily the best of the 3 in Brood War
Minecraft Legends comes out in 3 days.
What do you Anons think about it?
Looks interesting to me at least.
I think rts should only be played for the campaign and online multiplayer should be limited to basic units you get in the first three missions of any game.
It's real time strategy, not premeditated tech tree strategy.
Everything else should just be for fun to enable in the options menu.
The UED should have won.
I mean they kinda do no matter what because they have a giga armada compared to koprulu sector shits the UED in brood war is just a small expedition
They didn't lose, they just haven't won yet. Humans are spooky huge space conquerors, they can have the sector if they really wanted it. It's interesting to think that something like the Protoss and their technology or the Zerg aren't in any way a priority or massive concern.
>They didn't lose, they just haven't won yet.
They were obliterated on their way back to Earth
>The xel naga shits don't even mention humans in their grand schizo plan about reincarnation
Imagine sc2 actually being competent and ending with the zerg winning and amon ruling over with a new tier of hybrids, terrans and protoss getting btfo and then the ued warps in and shits down amon's throat with a real terran armada, sets up sc3 with escalated terrans vs escalated zerg and remnant koprulu real good.
Starcraft 2 is such a waste of potential. Though the same could be said about a number of RTS games, sadly.
i'm playing through brood war remastered and i'm at the terran mission where they nuke you at the start and i'm trying to cheese it with speed troony strategies and i can't fricking do it. t. master league in sc2
classic scenario
>go back to old campaign missions with skills from multiplayer
>heh my macro will beat these missions in no time...
>forget that they cripple you in unique ways or put you on a timer or make you wait for a trigger to proceed or don't give you an expansion or third
>end up just progressing through the campaign normally
Bro your tanks? Your orbitals?
I've played SC, WC2 and 3, and SupCom campaigns. What are some other RTSs with good single player campaigns? I tried Age of Mythology but didn't get far, something about it didn't click with me.
>I've played SC, WC2 and 3, and SupCom campaigns. What are some other RTSs with good single player campaigns?
SC2 is the obvious one.
Original War is the RTS version of Fire Emblem and just as great at making you care for each of your dudes. Except apes.
Homeworld and Company of Heroes 1 has a good campaign.
C&C campaigns (other than maybe Tiberian Sun) are all fun, with a story that gets you from point A to point B, but usually very enjoyable design.
Tiberian Sun is the jankiest and edgiest of the games by far. Some people swear by it, but it highly depends on the person.
Battle Realms campaign is interesting, but the game is fairly jank-y pre-WC3,
sc2 has the best campaign that will probably ever exist for the dead genre
Stronghold (only the first game, Crusader is just a soulless autismo castle builder simulator)
World in Conflict + Soviet Assault
Warhammer 40k: Dawn of War 1&2
Battle Realms + Winter of the Wolf
KKND Krossfire
Company of Heroes 1-2 (3 is trash)
Battlefleet Gothic (only the first game)
Red Alert 1-3
If you want some less known RTS here are some.
Original War
Tzar
Blitzkrieg
Ground Control
Sacrifice
Warlords Battlecry
Pic related
Not all of them have great campaigns but I enjoyed them all.
homeworld
Sc2 story with mods can change things up. Like real size mod is imbalance as hell but sending hordes of small units against map size capitol ships is great fun.
kohan. it's more rtt but morons in these threads can't tell the difference.
Red alert 2, and it's expansion Yuri's revenge are still unbeaten in my opinion.
Ground Control 2
comfy, I kinda miss those old blocky 3d rts
>is a puzzle game
>actually is an RTS with great unit variety
I played that as little homosexual.
I wonder if it still holds up to my nostalgia.
nah, the single player mode is definitely a puzzle game.
the multiplayer mode was a proper RTS though
That game was my jam, fricking hell. I remember taking an eternity to beat the casino levels, they were hard and complicated as frick and together with my brother we thought it couldn't get even harder, lol the space levels proved us very wrong. Looking back it was very impressive how well the game used all its mechanics and where the secrets were hidden. Very well crafted game.
I only play Warcraft 3 and the Dawn of War games for the campaigns.
I am unable to beat the AI in WC3 skirmishes in spite of being able to handle the hardest difficulties in AoE2.
So do I. I'm just too bad at MP.
you do well
Starcraft 2 Wings of Liberty has the best campaign despite the shit writing ruining OG starcraft established lore..
I usually hate campaigns because they take like 4-5 missions of mindless busy work before the game opens up and you start actually making meaningful decisions.
>mission 1: this is how you build a worker!
>mission 2: build a tier 1 building and 10 tier 1 units
>mission 3: build a tier 2 building and 10 tier 2 units
>mission 4, build a tier 3 building and 10 tier 3 units
>mission 5; use what you learned in the past 4 missions to destroy a defenceless base on an island next to you, good job commander/
I dont need 4-5 missions of tutorial.
That’s why expansion packs existed. Here’s 10 missions, hope you know how to play.
I'm guessing devs during this era were padding campaign content.
In reality every RTS should have a dedicated tutorial campaign where you get taught everything just like in CoH and Red Alert.
Not an RTS but I liked how Advance Wars 2 handled it. The regular campaign had the forced tutorial but the hard campaign had the tutorial missions either upgraded to real missions or replaced by new missions.
>C&C series mandatory stealth missions a dozen times per campaign
Where do these frickers fit in? I don't think I liked a single on of them
The actual main dev (Kane's IRL actor) loves them, don't know why.
There's always missions where you only have limited units, doesn't matter which C&C franchise.
But campaigns ARE tutorial missions for the multiplayer
Just taught in a very fun way. Like playing Chess for the kingdoms drama
>But campaigns ARE tutorial missions for the multiplayer
No they're not. Not at all. Played the campaigns for AOE then played multiplayer and it was the most wild experience ever. People broke the game/cheesed to win.
Not a RTS but this game had a fantastic campaign.
>Playing a dumbed down AI is nothing like playing against a person
Revealing
>Broke the game
Lel, like how? Microing archers is "exploiting" the game? Scouting you?
That's very old school. Like Dune2, Warcraft 2, etc. Nowadays you get an introductory chapter and that's it.
Supcom was really good with this once the expansion pack dropped.
>did you play the first game? Good, here's a whole base for you, hope you have sufficient defenses before bombers and gunships violently murder you
I love Reign of Chaos faction introduction missions, they're so damn comfy.
RTS games with excellent singleplayer modes are the only ones that people played multiplayer enough to get really really good at
RTS games designed for multiplayer esports shit don't last
This anon understands things
This principle even applies to FPS games, btw. There's a reason Halo was a thing and now it's not, and the campaigns are a big part of it
Not even remotely true lmao
t. does not understand things
Almost all of the most popular fps games do not have singleplayer at all. Did you think for even a second?
If the game doesn't have single play at all, the principle of going from a good campaign to a shitty one would seem to not apply. Did you think for even a second?
>I'll just change my argument
Subhuman trash
my argument was literally that killing your campaign will kill your multiplayer. If you have no campaign, how can killing it kill your multiplayer?
Why do you think that a principal should apply to all cases, anyway? Are you literally unable to abstract my comment to mean that having a bad campaign isn't good for your multiplayer, without taking it to some redditor extreme where you interpret as saying if you do not hav a good campaign it is impossible for multiplayer to ever work in any circumstance?
Imagine the fedora this guy wears. Me too for replying in the first place but he should feel bad about how dumb he is.
Come on, play some MP as well, don't be a sissy.
For me it's empire earth. Game is completely fricking unplayable against the computer in random maps, but the campaigns are pretty good (computer still blatantly cheats though)
>Continents random map
>MP with my bro
>No one gets anywhere
>Reach sci-fi age
>Both sides have an assload of air defences
>Not a single nuke gets through
>Not a single plane gets in
>No boat can even dream of approaching the shore
Empire Earth was the definitive stalemate game out of all I played as a kid
I only play skirmish with bots while giving myself at least 2 allies
I do this sometimes or I pick a map with an easy choke and play it like a tower defense
Only multiplayer gays play games purely for competition and not because they're fun
I have fun in besting myself
Comradery and friendships are built that way
Ultimate comfy imho.
>AI forms the mainline
>I provide the fortifications, fire support and send out covert missions to backcap the enemy
> Playing tower defense custom maps
> sims knock offs
> entire open ended RPG’s with stats
Sunken defence and all the variances was pure comfy. Having to plug holes for the Lings on wave 4.
I only play RTS games to build aesthetically pleasing bases.
Does anyone know on average how many hours it takes to complete all of the campaigns of this game?
The original AoE2 was already pretty solid in amount of single player content but they've added so much more shit in recent years for Definitive Edition
Aoe2 is definitely not worth it for single player.
RTS enjoyer here, there are little RTS with campaigns overall. If you dont like the AoE2 campaigns then you just pulled 50% of rts campaign pool off
What other games have interesting campaigns or bountiful content? Besides very few ones, the rts stories are mediocre or forgettable mostly, but make up on challenge scenarios
Also theyre there to showcase the sandbox gameplay
Campaigns based on real life history will always be more interesting than Blizzard's dogshit "woman with emotional issues fricks everything up for everyone" stories.
>Campaigns based on real life history will always be more interesting
So definitely not AoE2
Depends if you take your time or not, and difficulty.
If you're on stand probably... 2 and a half to 3 hours tops per civ.
On hard it can run it a few hours per map easily if you're not cheesing it, or a clicker.
Sometimes I like to just watch AI play against each other in RTS games.
Same
Whats your favorite campaign?
Starcraft Vanilla.
Mine were Warcraft 3, C&C Generals and Homeworld Catalysm. I haven't played many though.
Necron campaign for DoW Soulstorm.
>Soulstorm
I wish Soulstorm wasn't such a buggy piece of shit
>play Tau
>your basic infantry has larger range than the game's resolution
>play Necron
>just a slow-moving unstoppable wall of Terminators
I didn't play any other faction because why would I, but these were very fun.
Me too and I love C&C just because the commander is a self insert and they refer to me as some sort of military genius when i am in fact a brainlet.
>you now remember C&C3 + Kane's Wrath comfy story campaigns
I don't care what anyone says, those two games are so much fun in singleplayer.
Lel.
>I don't care what anyone says, those two games are so much fun in singleplayer.
agreed
C&C 3 was kino. I'm still waiting for the story to continue with the Scrin invasion force that was being prepared.
I may be a brainlet, but big tank is cool and i like to use them and i will save up for them.
C&C3 was great. I played it with a friend online.
c&c was the first online rts I got really into, probably ended up being top 30 in the world based on who I was playing against, the balance became kind stale though all tank spam and when kanes wrath released it was a complete shitshow
>Raiders roll
Build autism and the internet's ability to optimize the fun out of any online game has ruined the fun of multiplayer. Only time I ever play the standard game is if I am playing with my friends doing meme builds and goofing around. Otherwise its Campaign or Customs.
>Play Chess
>First turn, move center pawn
>*Scoffs* fricking build order homosexual
Its more the fact once a meta is established for a game failing to follow it has people on your team spurge out at you these days even if they are playing in bottom tiers or in casual matches where no one there is playing at the level those strategies require. I don't hate proplayers and people learning the metagame, I just wish it didn't bleed so heavily into casual matches.
>Its more the fact once a meta is established for a game failing to follow it has people on your team spurge out at you these days even if they are playing in bottom tiers or in casual matches
Frick them. If you know your game and know your shit you will do just fine. But you gotta know why a "meta" is and why other thing is not.
In fact, ive encountered very very few autists reeing at other people in my years of playing RTS, and i 110% assure you, those people were the ones expecting to get carried.
Like, tell a single RTS game where there something SO constrictive you gotta always play it the same way. I can only think of SC2, which is anti fun design, and even that one its not always the same. Still its pretty close. To be honest, i think its the worst RTS to showcase, because Blizzard are gays and morons, and infected people with the idea that the genre is like SC2, which is so poorly balanced it cant even be played as a team game straight faced.
>the internet's ability to optimize the fun out of any online game has ruined the fun of multiplayer
Yea, simple as really. Multiplayer for RTS was a mistake, we should have gotten elaborate and adaptive AI for the skirmishes but instead developers rarely even remember AI exists and just make them braindead and give them cheats.
I hope this post is ironic and not serious. You can always buy a switch and bully 12 year olds in splatoon if this is what you really want.
Dont argue with these people, they dont really like the genre obviously
Well, there's wave defend games like Anomaly or They Are Billions which are cool enough. Even Factorio would be more like what these people are looking for
These amoeba brained logistics simulators are also extremely casual vertical slices of pre-existing multi-decade old genres and these people merely exist to tear down and shit up everything around them in the name of inclusivity.
>they dont really like the genre obviously
Yea i guess we don't, which is why your esports clickfest simulators are a dead breed now. Fun.
Funny because CoH3 is heavily oriented into its campaign modes
>esports clickfest simulator
>COH
Are you literally disabled?
This game is dead because it is traditionally a campaign centric series.
A good AI, even a middling AI would beat you to the ground every single time without mistakes and without remorse
No point in that. Just play against s person of your level. Forget they're people and its the same experience
A good AI isn't necessarily good at the game, Stronghold Crusader have good AI because it isn't just a difficulty slider, there is entire gameplay philosophy behind each of your computer opponents, each of them have "personality" that you can experience, when people say they want "good AI" this is what they mean.
"Why dont they just add super advanced future tech AI xD"
Campaign=Skirmish Mode>>>>>>>>>>>>>>> Multiplayer
I can forgive an RTS for having a bad story if the skirmish mode is still entertaining. I couldn't care less about multiplayer unless one of my friends who are equally as chill want to play- I have a couple who will ruin shit by researching the "meta" and go full autist on optimization. Comp gays ruin everything
I replay the SC2 campaign all the time
same. its so lame that the campaigns rarely let you use all of the tools for more than just the last mission. the final 5-ish missions should have all tools available, but requiring different strategies and emphasis, and/or really fighting the terrain.
What I find crazy is the fact that's the standard but the game devs didn't realize it somehow
Same. Also fighting games.
>boot up StarCraft:Brood War
>choose map with at least 6 players
>free-for-all
>fill all the spots with AI
>proceed to comp-stomp
And usually I pick either Zerg or Terran. I'm terrible with Protoss.
>Buy an RTS for the campaign
>Piss easy glorified tutorial for the stagnant meta-prostitute multiplayer with maybe 15 missions maximum
>it's a Ganker complains that games are not casualised enough episode
You love to see it
>EA will never put me in charge of saving C&C
it's not fair
I can fix her
*sips*
Starcraft Use Map Settings.. now that was gaming
For me it's somehow the other way around:
StarCraft -- Played 95% on standard maps with standard rules, 5% on UMS maps.
WarCraft 3 -- Played 95% on Custom Maps, and 5% on standard maps
Starcraft was good regular multiplayer too but if you didn't rip UMS you missed out on the best iteration. Starcraft UMS mogged Warcraft UMS, which was good too. Starcraft was the peak.
I still have my old UMS folder good times joining a random lobby and working out the rules and making new friends to replay the map again. I learnt how to stack cannons it blew my mind.
>I learnt how to stack cannons it blew my mind
And some things that should not have been forgotten were lost..
what the frick was his problem?
Yea because you're too intimidated by human enemies
Based. It's why I fell in love with Command & Conquer back in the day. Tiberium Sun and the Red Alert games were fun to fricking around with skirmishes though.
A Path Beyond.. home..
Cool map.
Soul
I only watch SotL content of AOE2 because how interesting his videos are
back in my dad you had to send random units around to find your LAN partner and select his units and hit A to ally before his units killed you
And you were thankful if you spawned within 2 enemies of him
Zoomers these days. They didn't keep up the traditions and that's why RTS is dead.
FAF is definitely keeping a fraction of it alive, and I absolutely adore the custom missions they make. The Seraphim campaign is really fun and it's built on the knowledge that you've played the game already, so no boring tutorials.
Best of all, they're built with co-op in mind, so they can be really difficult when played solo, but I've done it.
>send random units around to find your LAN partner and select his units and hit A to ally
Hey I remember doing this in Tiberian Sun.
good, play games for whatever reason you want
how do i get into rts's? theres so many that have cool art direction and seem like they have cool campaigns but i cant seem to get into anything that doesnt have me controlling a main character.
Stop being a homosexual, I guess, the appeal of RTS is the scale of the fights, if you must control a single strong character then you might be looking at the wrong genre here.
First off, don't listen to Ganker, as you can see this thread is full of complete secondaries
Get into Age of Empires 2 DE if you like the setting to start with something cool and easy to learn, hard to master, and comfy enough to keep playing campaigns with good narrative or a super robust multiplayer. You could grab coincidentally AoE4, because IT IS REALLY GOOD, despite what detractors can tell you, and it's active and growing.
Or try Dawn of War Dark Crusade/Soulstorm. It's very easy to learn, but it's fun as frick and it's still the BEST W40k game because it has the soul of a thousand psyker devs poured into every detail.
Want some spaceships? Homeworld Collection has incredible single player campaigns and a very good MP, sadly, it's kinda dead unless you bring friends/Discord it. It's really good tho.
Battlefleet Gothic Armada 2 is the other really good W40k RTT game and can hook you for hours in the campaign because ramming heretics never gets old in that one.
Then there's the Total Annihilation games. Big armies up to 2000 units per player destroying the map. Supreme Commander FA is the staple, but Planetary Annihilation TITANS is good too, and the new BAR: Beyond All Reason is a f2p next big hit that is just uncannily good.
Want some good WW2? Company of Heroes 1 is still the best and peak Relic-core. Men of War is good too, but more like RTT.
I mean just grab a game and play a theme. Communities in all of these are welcoming and if you're into it, will teach you all that can be.
>but i cant seem to get into anything that doesnt have me controlling a main character.
If you want to stick to that particular requirement THAT much, the obvious answer is Warcraft III. Pirate the original version, not the Reforged nonsense.
Every campaign centers around a particular hero that gets stronger and more powerful as it gains experience between missions in a persistent way, and can become VERY powerful, but still needs an army to accomplish stuff. Plus the story and cinematics are still GOAT.
>a main character.
Warcraft 3 almost always has you control a hero character, there's a Hero-based campaign in The Frozen Throne (the orc one, basically you controlling like 1-3 characters at most) - make sure to not get Reforged. Dawn of War 2 is you commanding a small platoon with a commander that I think persists from mission to mission. Similar to this but to a lesser extent, Startcraft 1 and 2, and Dawn of War 1 has unique "special units" that are often main characters of the plot. All of these have pretty good campaigns (DaW2 gets a bit repetitive) so you can't go wrong there.
Obligatory chart posting.
>wait for dawn of war 3 like the rest of us
Second chart here as well.
>Universe at War
That game had maybe an undeserved meh reception, when it was actually pretty good. The Alamo Engine was a bit shit, but that game had soul. Also music is banging, and then realized it's because it's Frank Klepacki
Who owns the IP to UaW right now? Is it SEGA?
Pretty sure. Petroglyph are consistently doing mediocre RTS and it's sad because they have the heart in the right place, but always struggling with bad engine.
Star Wars Empire at War is another diamond in the rough. Space Battles are so good, but ground battles are so unbalanced shit.
>Empire at War 2
YES
>It's going to be Disney's non canon gay eras
NO
You know Eclipses and Zann Consortium aren't canon according to Disney
https://starwars.fandom.com/wiki/Zann_Consortium
They pretty much were running the Western Reaches during the time between ESB and ROTJ.
The Eclipse isn't official canon but it likely will be soon. People misunderstand, Legends isn't 'non-canon' it's a resource pool. If Dash is canon Kyle will be. He'll save show up in Luke's Jedi Order. Just wait.
And finally this comparison table. Fair warning: it's slightly outdated.
>it's slightly outdated.
>Age of Empires 2
>13 factions
this list is like from 2001?
Same. Pro gaming ruined gaming.
based, frick spending 200 hours learning how to play only to get rushed by a asiatic within 2 minutes
I just discovered an RTS game so fricking good i'm pretty sure it's gonna be big soon, but at the same time, it's the kind of game that needs to be gatekept from the vulgar cause will ruin it if the devs get bigger than they need to be right now
It's a sad feeling. Want to tell the true RTS comrades about it, but at the same time i know it could get flooded with griefers and baddie shitters that would do more harm than good.
I know what game you're talking about. It's shit.
I haven't found an RTS with a fun and engaging campaign yet. Could you recommend any RTS games with a great campaign?
Safest recommendation: Red Alert 2 followed by Yuri's Revenge.
Never played those, Thanks.
Homeworld Complete Collection
Homeworld Deserts of Kharak too. Such a good sweet campaign.
Battlefleet Gothic Armada 2 starts with the fall of Cadia and Admiral Spire cleansing the Gothic sector.
To be honest there aren't many RTS campaigns that are good overall. That's how you know Ganker really does play fighting games for the story.
Starcraft 1 has a really engaging storyline. all these people saying they like RTS campaigns are talking about the fact they've only played Starcraft 1 when they were kids and got destroyed in the multiplayer.
but in their defense, SC1 MP is super overrated and only lauded because it was a phenomenon in Korean cyber cafes that got out of hand, and the story really is that fricking good.
>SC1 MP is super overrated
melee?
yes
UMS?
no
>Heaven vs Hell maps
>Bounds
>We are Friends
>Resident Evil 2 Town Defense
SC1 is one of my most played games purely because of the custom maps. Seeing the progress of simple shit like Nuke the Whales to the crazy stuff like the arena fighting maps was great.
>playing BW
FRICKING PROTOSS they don't even know how to FRICKING play the FRICKING game, SHIT players SHIT race, they know absolutely NOTHING about the meta fricking NO skill, seriously they are LITERALLY KILLING THE GAME, gateway gateway gateway congratulations you win the FRICKING game, no chance for anyone to retaliate FRICK PROTOSS
HE JUST SITS THERE
OUTSIDE MY FRICKING BASE
IN AN ARC WITH HIS DRAGOONS
AND I CAN'T FRICKING DO ANYTHING
HAHA LOOK AT ME I'M GATEWAYMAN HAHA I MAKE GATEWAYS I'M SO MUCH BETTER THAN YOU ARTOSIS HAHA
FRICKING APES
I'M OUT HERE MICROING MY VULTURES ACROSS THE MAP
AND HE JUST EXPANDS OVER AND OVER AGAIN
YOU TELL ME HOW THIS IS FAIR
AND THEN HAHA I MADE AN ARBITER AND FLEW IT INTO THE ONE GAP IN YOUR TURRETS
HAHA RECALL INTO YOUR MAIN HAHA I'M SO GOOD AT THIS GAME
FRICKING CLOWN WORLD
FRICK YOU GUY IN THE CHAT, YOU'RE GETTING BANNED
I WILL NOT SAY GG TO THIS APE
Strange to realize that in the current remake-obsessed industry most RTS games, especially early 3D ones, have no chance of being remade/remastered since they weren't popular or influential enough. Or for political reasons like Generals.
>RTS player: *spends his resources*
>"Wtf metaslave hook why can't you float all the time like me????"
I'm sad about strategy games.
Average Joe is too moronic for them, they were already niche when people bothered to read manuals, nowadays most gamers are just not willing to learn anything.
Using a mouse to control units is becoming a rare skills.
Why is no one mentioning men of war?
Is the original CoH campaign worth playing?
Yes, it's pretty good.
Basado
same, but also for the music
RTS music best music
asiaticclick killed variety in rts
Not a single mention of Dungeon Keeper? That solo campaign is comfy as frick
Is it even possible to play this anymore?
nah official servers shutdown and you can't buy it anywhere, fansites usually keep these games alive though
black Pill me on CoH3
Hey guys what’s going on in this place let me shill my game here? https://filmstars.itch.io/hypercoven
The idea is to have a "campaign" that is randomly generated in Roguelike-style, you get different units every time and those unit’s stats vary through boosts supplied by items.
Fights are fast though, maybe slightly slower than BroodWar.
Cute artstyle, anon.
Unfortunately I'm on Mac and my sister is borrowing my Windows laptop for her PhD, so I can't play.
Thank you. Cobbled together everything fun that I could find on itch.
I can build for Mac, it’s just a bit of an hassle since I don’t have one. If you are interested enough, leave the game a follow and I’ll see about uploading a Mac version through next week.
>randomly generated in Roguelike-style
Frick off. Being randomly generated does not mean it's roguelike-style, stop polluting the genre with this nonsense.
we need infinite AOE2 campaigns
I like when campaign missions give you exclusive tools that you can use for an overwhelming advantage or puzzle ones that have you working with a small group to get the goal. One of my favorite missions in Command and Conquer: Generals: Zero Hour was when you were in the USA campaign and you got access to an aircraft carrier with unlimited Raptors, so you could use them as fire support or to open holes in their defensive formation.
I suck at rts's because I hate letting any of my soldiers die
I've replayed starcraft 2's campaign a bunch of times, tried to do a bunch of brutal challenge runs too like all zerg structures destroyed, etc. You can come up with some really fun challenges, but most levels are designed with such tight time constraints that there's not a lot of room. Like that god fricking awful train level in the terran campaign, frick that level.
I really wish there were more good RTS campaigns, it's such a comfy gaming experience.
I'm bedridden for one more week and really miss my buildan vidya from the PC.
Is there any decent base building/city management/turret defense/whatever game for the 3DS or PSVita?