I recently tried civilization 6, and while I enjoy the idea of exploring the land and founding new cities and slowly building up to become a powerful empire and all that jazz, it just felt way too board game-y, with everything abstracted into just a few resources (especially egregious with city construction, and how a city not built near hills is almost worthless, because absolutely everything takes "production") and things taking forever to get done with the turn system.
Is there a game that scratches these itches of gradual exploration, Ressource gathering, and realm-building, that isn't so simple, and is real time instead of slow turn based?
Btw I'm not looking for micro-heavy RTS's, more something macro focussed, where a campaign is measured in hours
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nope, frick off
Rude
Boomp
There really aren’t that many realtime 4X games. There REALLY REALLY aren’t that many realtime non-space 4X games. As in I can’t think of one off the top of my head. I agree that Civ VI is too boardgamey, but I think your interpretation is going to apply to almost every 4X title and indeed most strategy titles as they tend to rely on an abstraction of production unless they are grand strategy and the like.
Ah, that's a shame. Thank you for the answer though 🙂
Th closest you can get maybe is DUNE: Spice Wars.
literally any paradox game
Would something like the Anno games qualify? Everything's undiscovered at the start so you go out and find your lands. Real-time, massively resource focused.
Can be as micro or macro as you want really depending how much you care about that stuff
Only thing its not really combat focused, I mean, combat is there but its more of an addon than anything
X4 is the best 4x game, everything else falls short.
Do you mean "X4: Foundations"? Maybe steam is just giving shitty results, but this looks more like an action game to me
Yes, it's a real time 4x played from a 1st person perspective. You explore sectors, gather resources, build stations to transform those resources into goods and eventually ships. You need fleets to fight the hostile factions. You set your own objectives or follow the faction questlines, it's a sandbox so you can play it however you like.
Civ VI is the most board gamey of all the civ games, and honestly one of the most board gamey 4X's period, since the lead designer Ed Beach was primarily a board game designer. Try Civ 4 before you go writing off 4X/turn-based in general, your issue with needing hills for production for example is solved there by the Slavery civic letting you turn pops into hammers
Sounds good, I'll see about trying that then. Looking at reviews, civ5 seems to be even more highly appraised, so if I can find it 4free somewhere I'll also give that a shot
without wanting to turn this thread into yet another civ 4 vs 5 argument thread, I'll just say that 5 is probably going to annoy you in other ways, particularly the arbitrary global happiness mechanic that harshly limits the number of cities you can have. 5 has some advantages over 6 but also has plenty of its own problems, it's kind of a weird ugly duckling game mechanics-wise despite its popularity. Also it has the same shitty tactical combat AI as 6, 4 was the last civ game without one unit per tile tactical combat so it's worth checking out for that reason alone.
Civ 5 is a good choice for you, because Civ 5 is the best Civilization for people who haven't quite decided yet how they feel about 4X TBS games. Civ 4 is Civilization for people who are already dedicated fans of the genre. The only downside of your choice is that you might find it hard to go backwards if you do become a fan.
>if I can find it 4free somewhere
If you end up buying it, then don't buy Civ 5 on Steam itself. Buy a Steam key on a third-party storefront. Even during the Steam Summer Sale next week, Civ IV Complete will reach a reasonable price on every website, but Civ V Complete will for some reason be much cheaper on other storefronts.
Northgard?
>Is there a game that scratches these itches of gradual exploration, Ressource gathering, and realm-building, that isn't so simple, and is real time instead of slow turn based?
any banished clone?
farthest frontier is pretty good, although you're just managing one settlement and not an entire nation
Anno
If Civ VI didn't do it for you, try Civ IV.
You're looking for literally all of the Paradox shit. Stellaris specifically should scratch your exploration itch for at least several campaigns until you crack its code as well.
I already have ~5000 hours accumulated over the various paradox games and have gotten burnt out on them, this is me looking to branch out
You could also check out Sid Meier's Colonization OP, if you play with one of the popular bloatmods for the remake you'll have dozens and dozens of different resources to manage.