I think if 80% of your playerbase refuses to play automaton missions unless they're the current order maybe it means they suck dick and you need to go back to the drawing board with them.
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I think if 80% of your playerbase refuses to play automaton missions unless they're the current order maybe it means they suck dick and you need to go back to the drawing board with them.
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im part of the 20%.
Me too, avoided communists at first but now I find them more fun than bugs.
The hulk flamethrower needs a nerf and so does the gatling devastator at long ranges.
bugs are boring
light armor and run away and your problems are solved
no need to think about positioning other to position yourself as far away from an enemy as possible
>no one has checked
sad
oh frick i didnt even notice
it's a dark day when Ganker is so on topic we don't even notice digits....
I've noticed no one seems to care about gets recently
Under 10 million isn't a even real get
Look at the oldest thread in archives and you see were in the 674200000 range just two fricking days ago
It's not a real get if it happens every fricking day
Let them have their fun. Do you really want brainlets trying to make real posts?
>back in my day
nobody cares, boomer
>Do you really want brainlets trying to make real posts?
case in point
fukin 'ell, have a word!
gets are gets tourist
omg 5 get POGCHAMPU
>gets aren't gets because i'm on this board 18 hours a day and i saw one already
I've noticed that respawning on dif 9 vs bugs is cucked 99% of the time. Like you either get dropped in a swarm or up a titans ass. At least with bots you usually have enough distance to get your bearings and fight back.
With bugs I end up spamming grenades and strats ontop of myself before I die and repeat.
Chances are your allies are being moronic and throwing you toward the enemy thoughbeit, whenever I join bug matches that's what happens 80% of the time. You notice it less with bots because bots aren't swarming as aggressively
maybe bot players are just better at the game...
As a bot main I would believe that too
>Diff 9 helldive. Objective complete but extraction has a jammer
>End up wiping on extract and respawn with one guy who ran
>Map is all canyons and cliffs, quickly get boxed in and torn up
>All dead except one guy, he ends up on top of a ledge and yeets the respawn all the way to the extraction
>He distracts hordes of enemies by predending to be a worm on the cliff while we extract
I wish I recorded it. Pure kino. Democracy's finest.
maybe they have to be better because the bots are more difficult to play against....
>getting shot through fog and constantly ragdolled
yeah of course nobody enjoys that
>getting shot through fog
skill
>and constantly ragdolled
issue
Not sure what you mean with getting shot through fog is a skill. I guess I could be good at that.
But I agree that getting ragdolled is an issue.
If you know which direction the fire is coming from then you should be able to take cover. Positioning is a skill in almost all games.
>If you know which direction the fire is coming from
That is the problem, the bots shoot massive amount of rounds on your direction while you can't see shit due to fog, darkness or being busy with +100 bots coming right from behind.
>Shoot down dropship
>Every single unit survives anyway
>They shoot you through the wreckage
Cool cool
>waaaaaaaaaah the enemy dropped their units first waaaaaaah
skill issue, get behind cover
>bots see through 100 meters of fog
homie they are robots, they're capable of, in real time, navigating complex terrain as well as identify targets, shoot, and compensate for recoil. And the part you struggle with is the concept that maybe they can see better than humans?
skill issue, i've literally never been ragdolled to missle spam when I take adequate cover. If i'm hiding behind a bush then ofc im going to get blasted. If the rock is half my size, of course im going to get yeeted. Dumbass, learn what "cover" actually means.
just fricking shoot their rocket pods. They're a critical point and when they explode they just become regular devestators... if you are so trash that you cant hit them in the head.
railgun them in the head lol or drop a stratagem on them if you're that stressed.
yall have stage 4 terminal skill issue. My condolences to your loved ones.
t - difficulty 4 veteran
t - mad copium that their lack of skill has been called out
aight, ill concede that then.
Thanks sis
>copium
you are a brown teenager that watches twitch you absolutely do not have any purple samples
the only "twitch" i watch is my wiener as i frick your mother
stay coping homosexual, or better yet feed me more (You)s, your tears are delicious.
>waaaaaaah the bots are too hard on the hardest difficulty
lmao, go play something easier then, like difficulty 6.
>didn't deny lacking purples
you aren't fooling anybody. but i will oblige you and negating the (You)'s now
>didn't deny lacking purples
why do I need purples? I already have everything unlocked
proofs?
>seething about pve game
lol
this one is mad
he still hasnt provided proof of his maxed out ship
begging to think this brown teenager is a liar frfr on god no cap slime
You probably hear this a lot but I genuinely think you should consider suicide
hear it no but i do read it a lot on Ganker DOT org. irl people wish the best for me
>doesn't deny having no super samples
Yep... This one is cut and dry...
>railgun them in the head lol or drop a stratagem
You're so clearly not playing diff9 Bots it hurts.
>homie
>yall
>homie they are robots, they're capable of, in real time, navigating complex terrain as well as identify targets, shoot, and compensate for recoil. And the part you struggle with is the concept that maybe they can see better than humans?
the part where the devs outright say they should have the same weaknesses in fog as us.
>homie they are robots, they're capable of
The frick you have played 7+, the robots will rape your ass with their commie dicks while you're busy trying to call for reinforcements. Then the moron devs will remove a stratagem from your rooster when going against bots because.
>anon complains about bots being able to see through 100 meters of fog
>anon rightfully calls bullshit
>"HURR DURR JUST DODGE LMAO"
Please tell me you're pretending.
>be in cover behind a big rock
>devestators do their rocket spam
>they hit the other side of the big rock
>I get ragdolled out of cover and die anyway
My fault, I should've known that cover is useless against missile spam
Rocket devastators wouldn't be so bad if they didn't follow up every barrage with a fricking pinpoint laser gatling gun which can kill you before you even finish standing up after diving the rockets.
You've clearly never played Helldive difficulty against Bots.
They just shit 5-6 Rocket Devastators at you in a Patrol. There is no cover anymore, just an endless stream of rockets.
It's obvious that whoever is responsible for bot design believes in the ancient Ork proverb
WE NEED MORE DAKKA!!
Rocket devastators are small fry now, it's the MG ones who are nasty. At the same itme you can rapidly neuter them if you can get shots on their rocket pods or on their MG arm. My friends play it less not because of automatons (they like to play vs them) but more because in nearly 3 months now THEY HAVE NOT FRICKING FIXED DOT FOR NON HOSTS AND MISALIGNED SIGHTS.
How do you fricking go three months with that shit? Any other game and this would be an immediate crisis hot-fix that at most is a week. But these bork bork bork chefs are going
>Eh we'll fix it when we can fix it
Along with the spear, what the hell are they doing?
Had they just opened up on the vents they would have likely killed it.
>At the same itme you can rapidly neuter them if you can get shots on their rocket pods or on their MG arm.
You need about the same number of shots to kill them than to remove the rocket pods or the arm. And when there are 5 ot 6 of them all around you're dead. Only way to get out of that situation is using the autocannon and not failing while you ragdoll and get constantly staggered. Yeah I know skill issue, shiter detected, it works on my computer.
Most of the time I get the impression that most people here never play beyond L5, the game is a fricking unbalanced disaster L7 and beyond. It can be done, I manage to extract or complete most of the time, but it is not fun and the bullshit issues (scopes misaligned, wrong center of mass, enemies shooting through walls) is becoming boring and tedious fast.
>shoots through your cover
>see obvious bug
>do absolutely fricking nothing to adjust
Not that they *should* shoot through cover but
You burnt your hand on the stove more than once didnt you?
>You burnt your hand on the stove more than once didnt you?
where did you get this fricking picture of me >:@
not to justify the wall hacks but you had plenty of time to react there
pic related is a strider that was airdropped into a fricking mountain. it was indestructible due to it being inside a fricking mountain and it could shoot through the mountain with both chin guns. we lost soon after this
Im pretty sure it isnt reacting to prove a point.
Ballistic shield
Kek this
Can't see shit but enemies ignore fog because it wasn't programmed in
Woah you're telling me the 20 different modifiers that all make the game less fun to play arent a good thing for the game? I LOVE not seeing anything. I CRAVE randomly dying to storms. I LUST for the capability to never use my strategems.
Automatons are easier than bugs and you can't convince me otherwise.
People are fricking dumb who cares. Automatons are more fun than the terminids.
>People are fricking dumb who cares. Automatons are more fun than the terminids.
Yesterday one of the effects was removing a stratagem, you could only play with 5. No thanks.
lol
lmao
filtered
There's no front line, it just drops you in among them to die before you can move. It's honestly moronic how this game works. Memes aside, it's canonically a space ship going to wage a war and there's nowhere safe on the whole planet with no beach heads? What the frick.
Filtered from a 4 in 5 chance of being immediately killed. Yeah, it's just not fun.
At first robots did feel intimidating, as time has gone by and I've gained more experience with them my feelings have changed. Now it's such a pleasure fighting against them
I play both, but bots have way more bullshit moments. Even the most basic ass cannon fodder trooper can occasionally just decide to shoot a barrage of lasers that every shot hits your head and instant kills you.
Its not the automatons that are the problem, its the fricking maps and missions that aren't made with them in mind
Planets with natural fog/dust won't impar their range and accuracy, despite the fact you can't see them, they flat out ignore environmental hazards or aren't affected enough for it to matter
The 15 min extract scientists is literally impossible on any difficulty above 6 since the sheer drop bot spam outweighs any efforts on your part, and since they're ranged they can slaughter the scientists with impunity, the usual strat of luring the enemies away doesn't work here because they can just shoot you from afar without ever needing to move from the base
The new defense mission can now be instantly lost because factory striders can be dropped on top of a rock with a clear view of the generators, with frick all you can do to stop it
>The new defense mission can now be instantly lost because factory striders can be dropped on top of a rock with a clear view of the generators, with frick all you can do to stop it
Skill
Issue.
Have you tried sucking less?
update when?
Probably next week
I love shooting bugs, simple. Make a black people and americans race and I would shoot them.
>black people and americans
Why mention the same thing twice?
Asians are the bug people you dimwit. Blacks have their own slurs.
That's bug missions for me but only because I don't know where to shoot the big shrimps.
Fallout killed this game. How ironic.
you wish troony
>Fallout killed this game. How ironic.
gay... please.
Shooting lots of bullets into squishy things is more satisfying than hearing bullets bouncing off metal.
Skill issue? Many such cases
I think, the automatons need to be made of flesh, and scream in agony as I blow their arms off.
Cyborgs soon anon
and make them extremely vulnerable to flame. I want to torch people alive (for democracy)
>and make them extremely vulnerable to flame. I want to torch people alive (for democracy)
I will commend you to the headquarters, your dedication to the cause is admirable.
Scorcher is your friend
the bots have so many balance issues, people just rather fight the well developed bugs
I play ONLY automatron mission. Because unlike you, I’m not a woman.
It's not automatons that suck, it's automaton defense missions
>How to kill terminids
Shoot them.
>How to kill robots
Well, it depends on which robot you're facing. Most are heavily armoured but with a distinct and obvious weakspot. There's a lot of value in a highly accurate weapon like a DMR or anti-material rifle, especially if you have companions who can flank a group of enemies to change the direction they're facing.
While broad range explosives are less effective, individual units have lower health so orbital lasers and pinpoint strikes become more viable. It's also worth noting that going prone significantly reduces the damage you take from enemy ranged attacks and their reduced mobility compared with terminids means you're less like to be punished for doing so.
You can also focus on prioritizing targets more easily because............
Yeah, I wonder why people like bug missions better!
>you're less like to be punished for doing so.
All you wrote is true depending on the situation, the game throws too many armoured enemies at you from all directions on high difficulties, primary guns are literal pea shooters and of the large guns only the auto-cannon (doubles as the only decent primary) and the quasar help.
Shoot weakspots lmao.
Those guys go down with one hit from anti material rifle and 2-3 from dilligence.
>Those guys go down with one hit from anti material rifle and 2-3 from dilligence.
It happens 99.999999% of the time on diff 7+ that there are tons of these coming from all directions along with many more other medium-heavies and heavies of all kinds. Why does everybody here talks as if there is a lone bot to shoot that we miss?
Because the waists weakpoint is easy as piss to hit?
Lol are you telling me that the only way you can hit a weakpoint is if its a lone bot in a field?
Stay on bugs if hitting weakpoints is a real barrier to entry.
>How to kill robots
autocannon
just sounds to me like the automatons are more engaging
frick the defense civie extract and asset missions though. I fricking hate missions where you're forced to wait a fixed amount of time or have to contest with endless hulks and gigastriders
First one is brainless and I could play DRG or fricking L4D2 to get a similar level of mental stimulation.
The second one turns every fight into a puzzle I have the tools and skill to solve.
You are just describing why bots are more fun
Most bots aim for the head, except for berserkers aim for the torso
Striders go down with AoE weapons or a grenade, same for shield devastators
Hulks, tanks (tho grenades make them go down easily) and now the factory striders are a special weapon case
Also don’t kid yourself as hive guards, chargers, and bile titans all have armored BS going for them
Just proves the devs are genuinely moronic because yeah.. this guy needs a headshot :]
This guy needs to be shot from behind xD
This guy needs to be shot in the red circle as large as a pixel that half the guns can't reliably snipe
This guy has a shield so you can only damage 1% of his body uwu
So on and so on.
The best part is there's like 30 of each to deal with !
Compare chargers and bile titans to the rest of the bugs. Everything else just dies, shooting weak points they die faster.
Bots however.. you aren't doing damage period unless u hit weakspot.
I bet these devs thought they were Hella clever with this design choice but they forgot this is a highly repetitive coop HORDE shooter. It gets old having to do it on every fricking mob 400 times a mission.
Pass brother
And i only play on 9 before skill issue cope.
So it's just gay annoying tedium tbh
Oh and the drop ship spam.. yeah that's real fricking fun woo-hoo there's like 8 in a fricking row. Awesome.
Bugs get old though so part of the reason I play maybe 2 hours a week at best now. The games so fricking repetitive. I sorta wish darktide didn't shit the bed that game had way more potential. And yeah I tried it again last month it's still massively missing content.
lol darktide sisters still mad theres a schizo who removes it from the Coop general.
I just said I don't play it. I shouldn't have even mentioned it cause now it's gonna derail my bot complaints.
I mean yeah, otherwise you're whining about the enemies having unique mechanics which is the ultimate shitter complaint.
If thats so, what you want is to play is COD ombies. Its even simpler than bugs because you don't need to call in stratagems and theres only one type of enemy.
If you want multiple enemy types that you just shoot till they're dead, L4D2s right there.
But if you want a large variety of enemy types, gameplay styles, and approaches to combat HD2 is here for you.
You mentioned Darktide bc its death lives rent free in your head, and you vent it on HD2 because it isn't slowly becoming Darktide 2.
I only play bots because it actually feels like war, bugs feels like one of those horde games like cod zombies
This, it's two entirely different feelings of battle.
Only good opinion in the thread. Bots are bullshit, but id still take them over bugs any day of the week.
I play bots because they feel more fair.
Playing against bugs is just a pain in the ass when you've got hunters tonguing your butthole constantly, and animation canceling you out of reloads or stims.
I had a 4 stalker lair mission yesterday.
I play against bots solo on suicide mission difficulty and get it done
i play against bugs on medium solo and i will be obliterated
How fricking shit are you.
lol do a mission solo against bugs you moronic frick
I've done up to diff 8. Bugs are easy as long as you run. Bots are ok but some subobjectives combinations will really frick you up.
Yeah bugs are a lot harder. Bots don't have hunters and stalkers
Just take the laser drone.
Now the only enemies that can touch you are chargers and bile titans.
The only annoying thing about bugs is needing a bazillion grenades
Uh bro? Your light armor and stamina booster?
Bots are oppressive straightforward and directly, with the right strategy you can deal with various strongholds and squads on your own
Bugs are more passively oppressive through the strength in numbers, any mood can call in for a bug breach so the tide can turn badly if you fail to wipe on first encounter
Nooks and give guards will surround you cutting off your escape and finishing you off, while limited in range enemies that have range do large AoE coverage and the frickers that leap at you always tries to go for a head shot
Sometimes I feel like I need to press reload or stim two or three times before it actually works.
I constantly have to mash the crouch, sprint, and prone buttons to stand back up after laying down.
That's easy
>>Bugs
>most of the time their entire body is a weakspot
>can be effectively fought at any range
>most stratagems and weapons work extremely well against them
>most planetary effects don't benefit them that much
>>Bots
>weakspot is their tiny lil head or a spot on their back
>will kick your ass within close range, medium range at minimum is required
>most stratagems are not effective against them, armor penetration is a must
>they benefit heavily from most planetary effects, especially the myriad of low visibility effects
CAPTCHA: 0GAYS
>bots
>shoot em in the head
>bugs
>their head is armoured so you could shoot their giant unprotected glowing ass, but that takes 90% reduced damage because reasons so you'll need to strip the armour from a leg and then shoot there but they needed that strat so you need a heavy explosive to the heavily armoured head but then some bugs will just go berserk and get a speed boost after getting beheaded so the legs are better, also the head might be slightly more vulnerable for 0.1 seconds prior to attacking but that might be a myth who knows frick it bring explosives for everything and bypass all this
>bots randomly perfectly track you and one-shots you due to the dumb critical hit system
>flood of rocket devastators who ragdoll your shit at all times
>heavy devastators everywhere
>now the fricking factory strider
>only 3 modifiers on the planets that just makes your stratagems annoying to use, or outright removes a slot
Gee I fricking wonder why people prefer to fight the bugs.
Bugs is easy mode. Of course most players want to stick to easy mode.
Most people suck at videogames and bugs are easy mode. It's not difficult to figure out.
Bots have too many random deaths and jostle people out of their aim all the time, which is frustrating.
The key to bots is to just run from them. Which is gay.
Skill issue
>I think if 80% of your playerbase refuses to play automaton missions unless they're the current order maybe it means they suck dick and you need to go back to the drawing board with them.
Or maybe it's because the last 3 weeks of major missions have been automatoned focused and people are just tired of them? People said the same shit about bugs recently and played automatons out of spite because the bug major orders got tiring.
automatons were the least popular missions even before the major orders of the past few weeks
Bots are not the issue. It is their structures and debuffs. Names the big 3 are
>1 less stratagem slot
>Jammers that require a hell bomb or a 500kg after storming a base
>eye of sauron with the same issue calling bot drop after bot drop
They are not difficult they are just fricking tedious as hell. Like all the fun of the mission stops when a jammer is in that quarter of the map's hemisphere. Being gimped out of a slot is just annoying at all points of the mission.
Detector towers aren't hard to deal with if you aren't a total moron. Jammer+gunship fabricator(s) is a much more annoying thing to deal with.
>if you're not a moron
Or not dropping solo. The chances of someone triggering the eye endlessly with 4 people is over 150%
Tell them about it or shoot them. That's what I do.
>moving towards an objective
>suddenly get sniped and one-shot by a missile from halfway across the map
woooooow
>Jammers that require a hell bomb
Can't you blow them up with things like the Javelin?
Not to mention half the time they are near a fabricator so you can just blow that up
>Eye of sauron
Just chuck a 500 or precision strike.
>Can't you blow them up with things like the Javelin?
yes and no, stratagem jammer bases spawn with a fabricator, which may be attached or detached from the jammer. If it's attached, the fabricator will chain react and kill the jammer, so a grenade or autocannon shot into the vents or a Spear shot from any angle will also total the jammer without having to frick around, get inside and play with the DDR console.
>Just chuck a 500 or precision strike.
good luck with the acknowledged issue of unintentionally bouncy terrain man
Oh my bad I thought spears could blow it up without the fabricator nearby for some reason.
>of unintentionally bouncy terrain man
I've only ever noticed that occur with the hellbomb itself and I'm half sure its to stop the hellbomb from landing on the jammer
I pretty much always toss a precision strike because it avoids the whole issue.
>landing on the jammer*
Eye*
I like the automatons way more and think they're easier, bugs piss me off and feel more unfair to me
>gets shot through terrain by heavy devastator
Most people suck ass at video games + bugs are recognizable enemies from like 50+ games
They have access to 9 difficulties, and one factions harder than the other (supposedly)
Some people are legitimately gatekept by the skill and game knowledge required to dunk on robots and thats fine.
>casuals can't handle a little difficulty spike
There's no need to rework anything, just keep playing in the mud with your little bugs while the big dawgs handle the robots.
I play both but i like to follow the major
A precision should drop a hulk or charger in one hit
It does.
Once you were revealed why didn't you stand?!?!
Its a common habit I see in players where their instinct is to stay prone rather than spend the .5 seconds it takes to stand up
I can't even blame you shooting its front, I can understand how people panic and do that
He was dead either way. If he stood the flamer could hit him and insta kill. Being prone bought him an extra second of life.
No lol I've been in that situation
Even with the current busted fire damage the dive animation cleanses it on the first frame.
Not to mention that the scorcher was looking away from him and he could have stood up sooner (the PS would probably snitch his locaiton)
C4 should be in the game
I want a fire grenade
There is a thermite grenade in the new bundle
Need a buff im bored of stun grenade
You have incendiary grenades already. Too bad they don't work lmao.
>There are people who actually play like this
I'd hardly call them citizens, much less Helldivers
>posting tiktoks
absolutely have a nice day
Bugs and Bots are similarly difficult
My going theory is that players are well adjusted to dying to bugs via DRG, Factorio, and melee hordes in general because of zombies
The last PvE my daywalker ass played was L4D2 and COD Zombies.
For many of these players they simply aren't used to a stupid NPC killing them from range- all of them can seem bullshit bc of the nature of ranged attacks
If a player underestimates and overlook enemies, gets sloppy with cover, or lead themselves into a flanking situation of course bots will feel like they are much harder than the bugs.
Hell on foggy planets where there is a noticeable difference in their detection range it seems want to be able to HS bots while they can't accurately fire on them
But a player gets the bots figured out, their heavies are generally easier to deal with and consistent headshots will come naturally
Their avoidance of CQC is very exploitable with strats
And when you run away from bots, you often get away! Unlike bugs that will chase effectively for a long time.
I'm going to say it.
On 8s and 9s I have more problems with bugs than bots. I legitimately don't understand how you're supposed to handle FIVE BILE TITANS all coming at you at once.
With bots you just need to abuse cover and stay as safe as you can, pick out rocket dudes first.
You hope to god I'm in the lobby to frick them up with the RR.
5 Bile Titans at once is one of the two scenarios where a RR dogwalks the rest of AT.
If my team can keep bugs suppressed for a bit, I can take down the BTs quickly and cleanly.
Might have to prostitute a Resupply for that but I'm sure the team won't mind.
Friendly reminder the spear can consistently one-shot bile titans when used correctly.
>used correctly
tell us master helldiver. what is the correct use of the lock-on rocket launcher that doesn't lock on?
nta, but it kinda just works for me at longer ranges. the best way i've found to frick them, at medium-long range aim, using the top of the circle. lock is pretty consistent that way for some reason, and if they're looking at me it's like 80% one shots.
the spear requires faith
pray harder
>webm
The Omnissiah be praised
ADS and use the laser
You are either too close or too far from it, just line the dot to midle of the triangle and shoot immediately when it gets green
ok but what if no triangle
Friendly reminder that the spear itself is the decider of consistency and correct usage.
Verification not required.
you avoid fights as much as possible in higher difficulties, just sneak around the map doing objectives. you can also have one or two people kite large enemies while the other two or three do point objectives
>you avoid fights as much as possible in higher difficulties,
What is the fricking point of avoiding a fight on a coop horde shooter?
It's a metaslave take.
Yes its better to avoid fights, but lol the fights are the game I'm not running away the moment the objectives done I'm going once things have calmed down (if things are calm and a fresh bot drops otw- I run away like a sane person)
It adds a level of strategy since you have to carefully pick which fights you are going to fight. If you cant habdle it you can always just play lower difficulties.
>you can also have one or two people kite large enemies
I want to kill things in game about killing things, not play hide and seek.
IMHO devs should change things so the only way to win is to have even bigger fights with outrageous effective fire-power, not this random system they have where 5 fricking shots to the head of a bile titan might or not might kill it.
>With bots you just need to abuse cover and stay as safe as you can, pick out rocket dudes first.
How the frick do you abuse cover when dropships keep dropping heavies behind you, at your sides, etc.
Unironically, skill issue.
Kill the small bots first, they are the only ones that can call in bot drops.
That gives you more time to fight as the next bot drop will be when a bunch of small bots from a patrol find you.
>level 7-9 bots
>hulks, tanks, striders, double gunship towers
>level 7-9 bugs
>bile titan
>bile titan
>bile titan
>bile titan
>bile titan
can a homie get some variety
You'll be wishing you didn't say that shit when hive lords come around
Got it, 20 bile spewers infinitely respawning coming your way.
These are the fricking worst enemy in the game, don't get all the bile titan and charger b***hing when spewers spawn endlessly and will mortar your position until you clear them all out
It's incredible how different a bug mission can feel depending on whether you get a seed with spewers or one without them. Feels like a whole different faction.
Sure
It is another bile titan
Bots just have too many fundamental issues, like shooting at you before they can visibly see you, having an obscene aggro range, and all of them having the exact same weakness. It makes them incredibly tedious and boring to fight against in the moment to moment gameplay. Then you have some of the annoying side objectives, like drone fabs, detector towers, and jammers. Bots are hard at first when you don't have stratagems, but when you do they're this weird mixture of easy, tedious, and boring. Bugs are a lot more dynamic, make better use of teamwork, have objectives that aren't aids, and have better enemies.
When it comes to each faction, bugs are an enemy that when it comes to types they developed quality over quantity. With bots, they slapped together 3 tanks, a walking tank, and a huge walking tank and called it a day. You fight all 3 of them the exact same way. Like sorry, but bots are just boring. I have no problem completing missions against them, but I have a lot less fun actually playing the game doing so. I don't let major orders dictate how I'm going to play the game.
This.
Bots are easy... thee only thing I have against bots is the bug that lets themshoot through cliffs or rock faces. AH needs to figure that shit out immediately.
outside of that I prefer bots to bugs because they're slower (no chase when disengaging) and bots don't have an invis type that can jump on you and kill you in 2 seconds.
nobody fricking cares that you find bots difficult.
if mindless melee hordes is what you want thats fine- personally I find bug missions to be boring and unstimulating.
the MOs are rigged anyways, you just need to accept you play in the communities local winnie hut jr's
Stay in school. Reading comprehension isn't your forte.
it just seemed to me you used tedious in place of hard
you know like half of the side objectives can be fricking walked up to and stratagem'd easily right?
headshots and decent anti-tank melt the hordes... but it can be tedious to the point of frustrating if you dont use either of those...
theres objectively lame shit like the strat slot reducing one, firing through walls they're adjacent to, Scorcher damage being stupid...
but bots aren't tedious if you know how to deal with them
Lole, I'll stay in school if you get off the racist incel site, homosexual
>headshots and decent anti-tank melt the hordes
Half the big bugs don't die if you blow their head off, on 8+ bug breaches are a constant feature and two bile titans per bug breach with 3-4 chargers is the norm. I play with a decent squad on 8-9 and rarely can we complete all the side missions at that difficulty level.
Automaton missions are very fun, Hate bugs more than I do Automatons since it feels like they have 10 annoying enemies you face all the time vs like 1-2 for Automatons
>community works hard to get rid of the botBlack folk
>loI jk jk they took 5+ sectors :^)
The war map system is fricking dogshit if organic progress is completely rugpulled. The curse of the eternal swede strikes again.
Honestly never buying shit from Sweden again, I'm now racist towards these fricks.
Why bots are harder than bugs:
>most have ranged units with good accuracy
>getting hit while aiming means your aim is taken out as they close ranks or keep firing
>side objectives are ten times more lethal than bugs are
>drop ships spawn in lots of heavies at a time
>more coordination required to flank lots of units like getting behind hulks or those tank towers that shoot halfway across the map
>rockets everywhere
>instant death from a hulk flamethrower
>chainsaw dudes have too much health
Bot difficulty 5 is equivalent to Bug dif 7. The tactic becomes to just run away all the time to try to even that up. So they are either too hard or too lame.
If you're running, it's too late and you're playing on hard mode. You should be taking out anything that can call in bot drops first then immobilizing hulks or disarming rockets then whatever is walking your way.
A 6+ bot mission becomes piss easy if you're only dealing with 2 or 3 hulks max at 70m away. Position better and learn2proritize.
Whoops, an alerted bot 100 meters away called a flare and now you have a factory strider on your ass, too bad, should've been more careful.
>100m away
Their vision is like 45m tops
You now have 100m to deal with that threat and reposition
If you're really that bad, spam eagle or throw a turret up on a rock and just walk away
For me its the devestator spam. Rocket devs ragdoll you to hell with a chance of an instakill with an unlucky headshot and the shield homosexuals will vaporize you in one second if they catch your ass out of cover. On top of that they're decently tanky if you can't consistently headshot them.
Bugs just don't really have that medium, high durability, high damage unit in huge numbers. The closest they have are the bile spewers but they die incredibly fast if just shoot them in their giant big face and they're comparetivly rare.
Bugs are more fun (and easier) than bots in general, but the disparity you mention would be resolved if the devs actually bugfixed their broken weapons/stratagems
Easy = Fun to your type.
This is not true for every HD2 player, some of us got bored of BO2 zombies due to its repetitive braindead nature.
I like bots too, but they can be stressful (play on 8). When I’m playing with the bros sometimes I wanna chill out & have a beer & slaughter bugs without worrying about getting JAMMED next to 6 simultaneous rocket devassblasters. Games are supposed to be fun, remember?
I thought the point of pushing them back into non-existence was suppose to be a neat lore reason to take them out of the game while the devs tweaked them to make them more fun to fight against when returned but NOPE gotta listen to woke Twitter morons
The only way to make it fun for you shitters is for them to only fire upon you when they are visible on you're screen, less than 50 meters away, and take 5+ shots to stagger you.
Anything less and we will still have 10+ posters b***hing about devastator rockets coming out from "nowhere" and killing them.
Stratagem jammers can't force the players to confront it with cover based fighting bc restricting strats for any reason is too oppressive
Gunships can't just be one of the few objectives that a Strat can trivialize, an AS must bring it down
I guess just git rid of detector towers bc having to sneak around the Eye of Sauron is hard/annoying and so the massive cancer they drop on me is too oppressive
They aren't changing the bots fundamentally and as someone who actually fricking plays them outside of the MOs, I'm glad for it.
spoken like a true woke troony
They don't have to change them. I just won't play them except for the daily order. I'll be over on the bugs, having fun and ignoring the major mission if it relates to bots.
Thats okay, I don't play bugs.
Do you see me demanding the devs make bugs harder?
Look bro you think about trannies more than I think about sex.
As a biological male thats quite often!
it's alright to play easy mode, anon. If you can't handle the difficulty there's no shame in not playing on that level.
Devs fixed spear and dot damage?
Nah, they're too busy punishing the players for not follwing Joels story perfectly
>they killed 2 billion bugs in less than a day?
>lets make them eat shit with an impossible MO
>I am the best DM
MO was achievable. Were 6/10 right now with a day left. If idiots had just played defense planets only, we would have won.
If devs fixed the 15-minute evacuate scientists mission bugged since release, we would've won.
>scientist evac hard as balls, requires you to specifically abandon the base at regular intervals to get spawns elsewhere
>gen defense now fricked because factory striders are tall enough they can just shoot the generators from outside the base or walk straight up the platform and take six rockets or two heavy strats to kill
Bug gen defense is kino though.
meh, it's all over the place, sometimes you get reasonable spawns matching the wave, other times you get 5 fricking bile titans in one bug breach on wave 1
funnily enough you can have one spear homie on sneaky strider duty to blow their cannon up, works great cause spear seems to lock on to it np. just can't be too close/too below them, but you got raised platforms everywhere. so you don't accidentally hit their head. bring eats to throw for yourself and others and you're in pretty good shape
t.spear homie
Don't care even if you "win" or "lose" the war it just resets and makes no difference.
I will always go against the MO.
>I can only win, and if I don't win it's because the game/dev/not me is bad
Anon devs are working hard give then some time
Frick off schizo
>planet with actual visibility and a distinct lack of fog
WTF
It's Omicron (or Martale for bots). The best biome right alongside moon planets.
just use the autocannon. It's extremely OP against the automatons.
>just use the autocannon.
Only viable weapon in the game. diff 7+
B-b-b-but muh shield backpack! I need a crutch because I don't understand how to be in cover!!
but my jump pack...
Its your best option, but I can hit 8 shots on a dropship and it just ignores it.
Autocannon is the best. I like the quasar for dropships & factory striders too. But it sucks that everyone runs the same shit—are these weapons the meta or are all the other supports are just broken?
They are just the ones youtubers proclaimed are the best for everything.
The AC is a legit Swiss army knife on bots, but almost all supports have places where they can outshine the AC.
Quasar got shilled by youtubers a lot and came out during the transitory stage of people learning headshots do something now
Many of them heard "infinite ammo launcher" and they shit/pissed themselves
It didn't really matter that the self-reloading aspect was the real boon (ammo eco for AT weapons really isnt that hard)
Half the time they use it as a ripcord for tanks rather than a tank hunting tool- resulting in capped team DPS when the tanks pile up
Thats not the issue. The issue is samples. They're way easier to get to and grab in bug missions as you can effectively ignore the bugs and run around them infinitely.
Every single bot location is a dice roll on whether 3 tanks and 6 hulks are about to be dropped on you and theres no way to escape.
1.5x the number of samples on bot missions and people will do them.
STRATGEM BALLS(???) NEED TO EITHER STICK OR BOUNCE. THE INCONSISTENCY IS INFURIATING
>no option to choose between bounce or stick mode for your balls
sad times
It depends on some stupid variable like a rock having grass or being bug shit. On bug rocks it always bounces on a grassy rock it sticks until you find one that doesn't, specially on slopes.
It is shit.
I have the exact same issue but with bugs actually. Automatons all feel like they fill a role and it's fun to navigate through the bs they throw at you.
Bugs it's just a bunch of useless mob, and then an army of perma slowers, one shot ranged/artillery, and chargers that will abuse the slow spam to end your life. The entire faction is based around getting perma slowed. It feels pretty mindless until a charger or bile titan enters the fray.
There's also the whole issue that bugs are extremely restrictive with what you can bring to fight them while the bots all die to mid pen support weapons, even the new factory striders.
My issue with bugs is you seemingly just can't break contact with them. Bots I can outrun and get away, regroup and rearm and go again. Bugs are just fricking relentless
I used to be a bug shitter until I gave bot missions a chance.
They are objectively better.
Frick those jumping hunter bugs that tear you a second butthole
I will try bot missions again when the safe drop zones are actually safe and not a POI between a jammer and a gunship fabricator every single time
I don't think bugs are all that fun either, I think they need to make both factions a little dumber so that they can actually lose sight of you.
>Have to dive because of a charger
>Instantly have a hunter on top of you slowing and doing their 1-2 combo
>Shoot the head off a guard while other things are coming
>It goes turbo mode and charges you for another 1-2 hit combo
>Same with the most basic b***h of bugs
>Endless hordes of hunters that scatter around you at all times and won't stop jumping at you
That being said bots oftentimes have fricking ridiculous accuracy where a basic bot will just zero you in and hit every shot for a near-instant kill. Getting ragdolled all the time sucks. Having certain spawns sucks. The animation on the missile devastator is janky and sometimes they'll just fire multiple barrages because they can. The flamethrower is so fricking stupid on the hulk that it just doesn't feel good.
So how should the illuminate aliens be fought to differentiate them from bots and bugs?
You have to rush them.
Melee weapons when?
I remember the devs saying it wasn't completely off the table but that they have nothing in the works directly for them.
The eruptor just isn't as good as I thought it would be.
its a fricking miniture autocannon how can you be disappointed?
I can unload an autocannon. Eruptor has a bolt action slow reload.
I like shooting clankers
total roboBlack person death
>Only 20% of players play on the highest difficulty
Whats the problem OP?
I hate bots. Not because they're difficult by any stretch of the imagination they're just so fricking boring. Maybe if buggers were the focus of so many games I'd feel the same way, but opening a tin can just isn't the same way as dissecting buggers with my shotgun.
No patch frick it I'm getting the explosive warbond and praying they don't nerf the eruptor next week
Terminids are piss easy, you can bring anything and if you fail it's cause you're actually moronic, it's boring and sad.
Bots make you eat glass, you might fail just cause the game fricked you while you were fricking around, it's a war son stop crying for Daddy Dev just cause you can't handle losing.
>sickle nerfed
>QC nerfed
>eruptor nerfed
LITERALLY WHAT ARE THEY DOING?
they can just tell us they want us to stop playing this fricking game instead of doing it this way
fricking sweedcucks
Remember when morons were here defending the railgun nerf?
How many railguns do you see nowdays? Fricking 0.
it's amazing how shit the railgun is, like, actively shit. you get more effective use out of the HMG with its jacked up red dot. i would go so far as to say the railgun is legitimately the worst support weapon in the game, as it serves zero role
I tried it a few times after the nerf and it's actually useless. I can't think of a single thing it can do that another weapon can't do better. Can it still snipe hulks in one shot on unsafe mode? That would be the only thing I can think of, but even then I'd say AMR is better since you aren't at risk of blowing yourself up just to fire one shot less. Plus the ammo economy sucks.
When AMR is better for everything than pre-nerf rail except killing BTs it's laughable that anyone defended the nerf
Makes me scared on what the morons over at arrowhead will shit out next
When?
>sickle nerfed
>QC nerfed
What?
Cannon is 100% getting nerfed according to dev on discord. Not sure about sickle but eruptor is receiving "tuning" aka nerfed into the ground.
I dont understand devs why nerf weapons that is not even "broken" everyone use the same loadout why dont buff old weapons?
They basically conceded that chargers were cancer and "fixed" them so that headshots from EAT and RR would 1 shot. Great, everything should work now...
But they butchered the railgun anyway because frick anybody who bothered to learn how to use the thing.
Why are they so against buffing bad weapons up to be useful and so hard for nerfing good weapons to be useless?
This exactly.
Do you have ACTUAL fricking screenshots of an actual dev or are you just word-of-mouthing bullshit.
They already nerfed QC, it’s cooldown takes 2-3 secs longer now than it did 2 weeks ago
>QC nerfed
>nerf Railgun into the ground
>most people switch to the QC as the strong no-backpack AT support weapon
>nerf that into the ground too because it's now too popular
AH is definitely moronic enough to do that instead of buffing the railgun into being a decent alternative again.
I only fear that they will next come for my EAT as it now the only strong backpackless AT option left
>devs nerf EAT afterwards
>end up right back at post-nerf railgun where there was no real option for dealing with heavy units
I wouldn't be surprised, the balance is absolute ass thus far
If it follows the same pattern that's suddenly when they nerf heavies in number and make them easier to kill and just give a small buff to mob numbers.
Its shit, nerf spiral of us and enemies, when it'd be way more fun for everything to power creep and just get bigger and better.
>when it'd be way more fun for everything to power creep and just get bigger and better.
Correct, end of honeymoon rapidly approaching, I loved it thus far, but the game is becoming more and more frustrating, I do not game as a job, I game to relax and the game is getting less and less funnier with each nerf.
>nerf railgun
wdym, it still kicks - i literally never stopped using it.
>sickle nerfed
>QC nerfed
>eruptor nerfed
Instead of nerfing the good shit i wish they buffed the shitty weapons instead
Same. Just buff the underused weapons until there's a better distribution.
>Instead of nerfing the good shit i wish they buffed the shitty weapons instead
dogshit devs balance on """data""" because it's easy to calculate. Something has a high pick rate? Nerf it and don't consider why it has a high pick rate. Same shit happened in Destiny. Sticky grenades had the highest pick rate despite having worse stats than other grenades because they were fun to use. Data balance devs don't play the game so they just nerfed sticky grenades instead of doing anything about how lame the other grenades were in comparison.
>ITT: filtered homosexuals coping
TWENTY PERCENT AND OUR MAJOR ORDERS STILL GET COMPLETED
>Thermite grenades 15% more damage
I want to be able to sac 2-3 for a hulk.
Yes the utility of an impact and stun outshine it, but if I can just use it as an emergency heavy melter it'll be pog
let me kill a BT with like 8 of em
The grenade should be able to break heavy armor tbh
Imagine if the therms could make heavy armor into no/light armor while they were attatched..
what do you mean, they are way more fun to play than ze bugs
The shield bots do way too much damage, and land way too many headshots due to their height.
Bots just have too much preventing fun. Can't just go spraying hordes with your primary, everything is armored and requires playing almost exclusively with your support and strategems. Can't just have fun with strategems, have to block them out entirely in a quarter of the map. In fact, three strategems, frick you. Can't just go shock and awe on objectives, have to get all the way in and manually hellbomb it or lol enjoy gunship spam. I like playing the game and I do still enjoy bot missions at times, but I hate when devs balance or increase difficulty through anti-fun restriction measures that just block off options instead of really providing anything new.
That's why I only play on 7, lots of fodder for primary weapons and only like 2 tanks at a time.
Skill issue.
I stick to bugs because I need samples, evacing on automaton missions is a pipe dream with the average lobby.
Nothing wrong with Bots
What's wrong with the game are defense orders.
Eradication missions are autowin snooze fests for grindgays.
Defense evacuation missions are trash with endless waves snowballing out of control the second anyone dies.
I haven't played the game for 5 days straight because 2/3 if the missions will be this trash until it's over.
Just fricking let them have it and get on with it so we can take back all the worlds by doing real missions, making orders like this last this long is just straight up unfun it's no wonder when I looked yesterday only 1 out of 5 planets is defended.
Stopped giving a shit about major orders and been playing nothing but bugs lately.
Mostly because I love the MG, and I can't make my bug load out work against the bots.
yfw they decide to make a new major order that forces everyone to do Bot Civ Evacuate on diff 7+
This game need a kiss emote
it needs a chest bump into mutual hip thrust emote
If the bots cause this much seethe, just wait until the squids
bots aren't fun to fight
>rockets suck dick, no mechanic to see where they are coming from until they already hit you because they don't glow like lasers. This could easily be solved with a targeting laser (like guardians from botw or something) that gets drawn from the shooter to the diver to know you are getting targetted by a lethal weapon
>projectile stagger making rng determine if you live or get stunlocked by a bot's weapon spray and die sucks dick
>rockets ragdoll you through hard cover, so even if you are playing smart and using cover, you can die
>bots see through fog even when their silhouette is completely invisible
>rockets still oneshot you, which is bullshit when coupled with the above
>you can't see through the fog to find cover, you can't see through the fog to kill the enemies that are shooting at you
bots still aim accurately when staggered, players cannot do this. Rocket devastator volleys can still be completely accurate if they are fired while they are completely on their side mid-death
>massive robots with clanking gears and servos make zero sound when moving, so you can just get walked up on by all of the above which have oneshot mechanics, plus hulks
>stratagem jammers delay respawns and playing the game for upwards of several minutes depending on how shit your situation is, waiting for respawn simply isn't fun
this isn't a skill issue, I've never failed a difficulty 9 mission and always run difficulty 9 unless playing with shitter friends.
this is just bad game design, and needs to be resolved if more people are gonna fight bots.
Outside of making some banger music, neither gayshark nor Arrowhead can into sound design.
In fact the king of sound design is still fricking Valve
In Helldive 2 instead you get Hulk that can one-shot you and are as silent as a fricking feather in the wind and you would never know unless you always check the radar or a friend scream it at you.
gayshark at least have the decency to put a very loud audio cue when an enemy is about to attack behind your back so you can do the cool 180° block/parry and get away with it.
Plus melee attacks from fodder enemies in the game have audio clues for when you're about to get hit (no matter if if you're looking or not) so you can dodge and doing so make their attack miss, no matter how close/far are from them.
Yeah I know about the audio cue but the enemies themselves, from ~~*skaven*~~ to beastBlack folk are still silent. Only stuff like CW make actual stomps
At least trash bots will still curse at you in binary when you're close enough
Oh not gonna argue with that, they are just bad devs
at least Fatshark had the decency of trying something
The fact that almost no one in the industry is capable or willing to learn that stuff is appalling.
somewhat related but I am so sick and tired of the same theme playing over and over for bots and bugs they desperately need new songs or else I might turn music off entirely
I played 90 hours and couldn't hum a single song except the main title music.
I forgot:
>flare callins still instantaneous if no drop has been called in within a certain amount of time, completely ignoring the animation that is supposed to happen
>taking out the dropships is meaningless and only helps the bots most of the time, because the massive dropship doesn't kill them and instead gives them hard cover
>bot aggro for flare callins can be upwards of 130m despite the sprinting aggro distance being 55m, bugs don't have this problem
>Robots make no noise
Do you not hear them singing?
Bugs are for skillless normies and bots are for people who like the game and engage with it
Of course the majority would stick with bugs
I try to focus on bugs because 18 of the last 20 orders were all automaton focused
80% of the playerbase is casual? yeah that sounds about right. stay over there with your little bugs and let the real men handle the actual threat
>eruptor nerf
people use that dogshit gun to begin with?
having one eruptor on a team is incredible
nothing kills trash mobs better
>morons spend 2 RR backpacks and a supply pack on shooting bot drops down instead of actually killing the bots they carry
>we lose
I'm shocked
Someone made a good post about defense orders. If we control a planet there should be positive modifiers.
i liked bots a lot more before gunships.
just take autocannon or AM rifle and the eruptor. eruptor shits on devastators, support weapon works too but is mainly for headshotting hulks.
but fricking gunships, takes a whole mag to kill one and if there is 3 up you just fricking die.
also explosion resist armor is mandatory for bots idc what you think it saves me countless times from oneshot rocket snipes
auto cannon 2-shots gunships if you hit the same engine twice, shitter
automatons
>can kill nearly every unit with no ap/light ap if you hit weakspots
>fair hitboxes
>has the best designed enemies in the entire game by far
bugs
>didn’t bring heavy armor pen??? guess ur getting fricked raw lmao
>enjoy the cloaked rape bugs with high stagger resist
>4+ bile titans
>being within one kilometer of a spotter gives you slowdown
>hunter swarms to casually do one leaping attack and headshot you for 3/4ths hp
>armored bile spewers with only one weakpoint, their heavily armored head
It's pretty funny how all promotional material focuses on the bugs.
I've been running the plasma punisher against bots lately. It's fun
Bots aren't fun to "kill" because they aren't alive. When I shoot bugs I am infliciting pain on my enemies(ingame) and this brings me joy.
Insects are basically biological computers on account of how simple they are.
Sex with bugs
My only issue with the game is the constant nerfing of everything. Why not just buff everything else? Eventually everything will end up being unsatisfying to use.
>Eventually everything will end up being unsatisfying to use.
Game dies then.
Do we know how the eruptor is being nerfed exactly? It's my favorite primary for bots but I won't deny that it deserves a bit of toning down
They're not nerfing it too badly. A dev on discord said they want to bring it to the same level as other good weapons. Like the railgun.
That gun costs 10 dollars to use. If they screw with it at all there will be an opinion-storm. I hate these moronic swedes.
> he paid real money for super credits
While I am part of the 1% that likes bots, they do have a few problems that mostly come in the form of shield devastators. They are simply way too accurate at long range, way too aggro at long range, shoot through their shields, geometry; never stop shooting, etc. They're currently more difficult to face head on than hulks or factory striders, and I think that's a bit off.
But even with them, bots tend to be much more dynamic and offer a wider variety of stratagems (every single unit save for dropships can be taken down in multiple different ways, from the humble laser cannon ((which is actually incredible)) to typical responses like the quasar ((which is pretty ass against the bots*~~. You can disengage, re-engage, practice guerrilla tactics, and it just feels like you have more control.
With bugs, you build around chargers and titans, since the fodder units can be taken down by anything, and spewers (which I refuse to take anything but the eruptor specifically for since they're such annoying enemy types). People simply fall into the trap of playing each faction the same way. You don't fight the bugs like bots, and you don't fight the bots like bugs.
Bots are at their best when they play like described, but they're at their worst when they play like
described. The problem is its a tossup on whether the game will spawn patrols out the ass or not.
This is true. I swear I'm in a Scooby Doo cartoon sometimes. Every corner I turn there's a new patrol, and I eventually just get surrounded with no way out. Kind of thrilling when you do survive, though.
On the other hand, sometimes you get bot missions so calm it's almost boring. It's a weird balance.
I'm 90% sure units like the jet pack dudes and berserkers are seeded like bile units are for bugs. They seem to be the indicator you're going to get swarmed eventually
Correct post however I think bugs suck cause star ship troopers game did it better so I usually fight robots despite being good with bugs
>from the humble laser cannon ((which is actually incredible))
Only if you play with a mouse... I happen to play with a controller and is shit with that. These swedes are very moronic and the hitpoints on each robot are minuscule made for mouse accuracy.
I quazar the hulks and tanks and cannons and mortars
everything else get the Scythe
Bots simply take too long to die and have too low of a cooldown for when they can call in reinforcements and how often patrols spawn. Some missions can and will turn into an infinite horde harder than any Terminid map simply because there are constantly 5 patrols coming at you from all cardinal directions at any given time, making it impossible to actually avoid constant fighting.
With bugs if that happens you have tools to kill them quickly, but the bots don't die as easily and will always call in more or patrol into you before you can fully clear out what you're fighting. Depending on the map layout if there are chokepoints you need to go through then its a mission loss with nothing you can do about it.
If I don't see someone bringing clusterbomb I do
Yes that includes if someone bring AS, idgaf how good you are at aiming the thing its almost never enough CC to rely on.
Theres other ways of mowing the bot lawn like headshots, explosive weapons, etc etc, but Clusterbomb is enough to do it solo (though you might have to spam em more in high diffs)
how does this play on a steam 'eck? have a pc but ordered the oled for traveling
>t. pleb
>Swedes
>Swedes talking loudly to each other in Swedish
ok
>One Swede loudly and conspicuously eating chips on a hot mic the entire mission
ok
>VI SITTER HER I VENTA SPILLE LITE DOTA
Just lost a helldive mission and my two teammates were extremely muscular and skimpily-clad black men. Coincidence?
>Dive away from approaching threat
>Dove onto a small rock
>Ragdoll while prone
>Threat kills me
>still hasn't fixed the cross play friend requests
Shit game
I don't play either bots nor bugs. I just log in once every 2 weeks, collect my free 200 medals, spend them, and log out.
>playing with friend
>only dif 6-7 with him since he's a casual and doesnt have unemployed time to play like me
>"Heavy armor is so useless, anon."
Everytime kek
Why use heavy armor when you have democracy protecting you
I really wished heavy armor would save you from being randomly insta killed by rocket headshots
MAKE HEAVY ARMOR STOP FLINCHING FOR THE LOVE OF GOD PLEASE. If you're going to make me slow walk across a massive map at least make it so my diver doesn't have a fricking seizure every time a laser so much as grazes him
don't make a fricking perk either
just fricking standard poise for heavy armor.
i absolutely agree, heavy armor shouldnt flinch when a little scavenger bumps your leg, making your aim siwng wildly
I also love this armor set anon
UOOOOOUUUUUGHHHH!!!!!!!!! H-HELLDIVERS!!!!!!
HELLDIVERS.... LOOK LIKE THAT?!??!? OOOOOOOOOOH MY GOOOOOD!!!!!!!!!!!! I CAN'T BELIEVE THIS IS... TH-THIS IS WHAT HELLDIVERS REALLY ARE!!!!!!! U-UUUUOOOUUUUUUHHH!!!!
looks like planetside 2
I hated bugs originally because they always paired the green bile spewing homosexuals that slow you down with jumping Black folk that never leave your ass alone. Ever since they fixed that bug missions are a lot more tolerable. However bot missions that I originally liked are now filled to the brim with those guys that have gatling laser cannons and ballistic shields. If it weren't for those fricking c**ts then bots wouldn't be an issue but for some reason the game loves to spam them constantly. Id honestly would rather fight tanks and striders instead
>shoot dropship out of the sky
>All the enemies in it survive as if nothing happened
>Playing solo for the Hell Dive achievement
>Bot calls in reinforcements
>Dropship gets shot down
>"The frick? It crashed on its own?"
>It was the SEAF-SAM site I just completed and forgot about because the damn thing never works properly
>Wreckage clears
>There's two Devastators just floating in midair
>find something that works well
>Suddenly it doesn't work anymore
>Hear the devs nerfed my loadout
What is the fricking point?
It's not even like they point out what fricking guns they made useless in the game, so you keep using it and wasting your time wonder wtf happened
are you talking about the railgun? the only other things they nerfed are still viable
Slugger
viable
No they ruined the stagger
Rocketgays continue to shoot barrages while I'm constantly shooting them
Use the dominator if you want to stagger some gays, also one-shots them in the head.
>Start using dominator
>Dominator gets nerfed
Wouldn't it be funny if the new enemies were tribal lizard people with huge breasts?
Hahaha....just a thought.
No, I hate liggers
>Sickle and scythe sound similar and are similar implements
>Have to remind self each time that the sickle is not the scythe and pick the sickle
>Half paying attention to loadout
>get the fricking Scythe
ffs
This but instead I accidentally pick the laser canon instead of quasar
Way too similar icons
sickle looks like the fallout laser rifle.
scythe does not.
I just assumed they were meant for people who have special weapons unlocked, because my almost default stuff wasn’t very effective.
I only play automaton missions.
Bugs are dull.
Git gud.
when are they going to fix this shit
When they just patch in the 8th
>Play mission
>Bots are asleep, almost no patrols at all
>Get to extraction, it's quiet
>"Oh hey butthole, I see you're trying to extract. Have two dozen berserkers and a scorcher hulk, on the house"
>community of shitters chooses not to fight the faction that's easier to fight if you can shoot accurately instead of just spray
WOW NO SHIT
the frick are you on about, automaton are easier than bugs.
How do I ping in this game? How do I mark shit on the map?
>hold tab
>hold right click
>move mouse over where you want to ping and
left click
thanks
to ping stuff on the HUD, like to identify patrols or points of interest, press Q while you look at somethin
to mark the map, bring up the map, hold right click, and you will have a cursor dragging across the map; left click while over something you wanna mark on the map to drop a pin
ohnononononon helldiverbros...
DEAD GAME
Anybody else quit playing? I am level 57 and I'm over it.
for like 5 missions now it all starts tumbling down the moment the game's physics frick me up
having high cooldown on stratagems when there's a chance i can just step on something wrong and be launched into orbit out of the map and lose all my shit is wild
even today i stepped on one of the plants that just explodes into smokey gas, instead of nothing happening or the mild trip-up you get when normally staggered it launched me at mach 1 into rocks and from max hp i just died
it's not funny when it happens so often
captcha h0ah
>teammate dies 20 times for no reason
>I get punished
good game design
>not being host
>not kicking him after the 10th dumb death
That's on (You)
City maps when?
Caverns when
Never, unfortunately. The devs said in some interview that underground maps wouldn't happen.
I hate this game but even I think bots are more engaging than bugs.
>go lonewolf and do half the objectives myself because I want to carry my team
>mfw once I'm carrying
It took 3 people 2 attempts across 10 minutes to get one objective and one bughive done
Do people just never go prone in this game? Bots should be teaching you to utilize all types of cover and I like playing bot missions more because they require you to engage with more of the mechanics than just bomb dropping and running
Green samples only come from bug missions, orange samples only come from bot missions, purple is still difficulty based. Problem solved.
There's nothing actually wrong with the bot gameplay, you can just autopilot grind bug shit easier. So people don't want to play it.
Please for the love of god no.
Bug gays dont want a challenge or to use tactics.
Do NOT force players to play against a faction they dislike or we'll get 50x the amount of balance b***hing from faction purists.
Do bile titans have any kind of weakpoint damage? As in, should I be aiming for the head or is shooting the sacks so they slowly bleed out better?
If you double tap their head with a Quasar or EAT they will die.
Popping the sack takes 50% HP and adds a slow bleed effect but the Titan has localized HP so if you hit it at different parts of the body it would take half a dozen Quasar shots.
if you have rockets, aim for the forehead while they aren't spitting poison
just don't play with a controller
learn to aim b***h
>host bot suicide mission (Diff 7) with randos because it's easy
>tell team of randos we'll do the bonus obj next to extract last at the end
>one shitter keeps trying to fight his way over there to the obj I specifically said not to do yet
>other shitters try to follow him
>start saying over mic and in chat to stop or I'll kick
>first shitter keeps ignoring me
>kick him
>other shitters immediately fall in line and make their way back to me
>new random joins a couple mins later
>actually uses mic to communicate
>listens to my orders
I'm honestly surprised that worked and I didn't need to clear the whole lobby.
You should be able to draw an arrow on the map by holding down left click and dragging.
there should be also an evade this thing indicator instead of a red marker
>left click to ping
>hold to draw
>right click to cross off something
never ever
I don't want my minimap to be clogged up with swastikas and penises, thanks.
I should be able to draw a wiener on the map and the word "Black person" too
its not that they are impossible its just at the same difficulty level bug missions are less stressful. you dont need to be as switched on, and sometimes you just wanna shoot bugs rather than peek out from a rock and get shot by rockets
buff slugger
i don't mind fighting them but i feel like a metagay when I do. If i'm not running autocannon i'm eating shit
I would say skill issue but low lvl bot missions are way more chill than low lvl bug missions
Idk, bugdivers are just too moronic to hit weakspots
Took out the spear for first time. Works great.
Took out the spear second time. Doesnt work for a full 35 min mission.
Are there hidden mechanics on this thing, like it doesnt work at night, or when theres a storm?
It doesn't work if there's dust in the way, if the fog is too much, if it can't see the entire enemy you're locking onto, if the enemy is too close, if the enemy is too far, if you hold the camera completely still, if you shake the camera too much, if you're not crouching, if you have max stims, and if it doesn't feel like it
Personally I just fiddle around with my stance, position, and aiming b4 firing and it just werks for me
Patch tomorrow?
Reminder that if you play on 7 or lower and still complain about anything, you should go to reddit. They are the one complaining about loadouts, nerfs, kicking people in your threads. If you can't carry randoms don't play with randoms.
I AM the random
CYBERSTAN
CAN'T KEEP HER DOWN
WE COUNT DOWN
THE NEW DAWN
https://suno.com
don't let memes be dreams
Did this one with Udio the other day
https://vocaroo.com/1o53Cfvx4GFE
Automatons are fun to fight. Git gud.
The game has a problem where Bots are filled with bullshit anti-fun mechanics that make it so most people just don't like fighting them, which means bot major orders are more likely to fail which in turn will result in more bot major orders, making a feedback loop of misery
The only thing I don't like on bot missions is a permanent -1 strategem slots. Frick you, I want to bring 4 things to the mission. Our eagles can already be jammed from AA emplacements and general strategems can be jammed from jamming towers, and those can be destroyed to re-enable them, so this is just unnecessarily unfun.
I mean bots just have
>-1 stratagem debuff
>Two different ways to disable your stratagems in-mission
>Spawn system that makes it so they can always spawn directly on top of you
>Ranged attacks on almost all enemies making it so most of the map is not safe to be in
>Tons of explosive attacks that instant kill, or constantly ragdoll if they land anywhere within 10 meters of you
>AI that will shoot you trough walls
>AI with infinite range that will shoot you from 200 meters away with pinpoint accuracy and also doesn't care if the map is fogged up and you can't see shit
>Attacks that will constantly aimpunch you making it so trading with them is extremely annoying
Bots are incredibly frustating to fight against because they have a ton of stuff that just feels like the game is taking control away from you rather than being difficult. And also there are some aspects of the game that really don't feel like they were designed with bots in mind, the asset defense missions against bots are extremely lame simply because the game can choose to spawn bots on the cliff where they will proceed to snipe the generators from across the map. Its a faction that entirely feels like it was planned on paper and then implemented into the game with no playtesting inbetween to make sure any of it made sense
nta
I see all of these as the draw of bots half of those are problems one can easily deal with if they tinker with tactics and ignore the light armor meme.
Its fun to play as a cover shooter, stealth shooter, etc while my stratagems are suppressed (for a short period)
Its stimulating to have to find cover and need to be aware of enemies BEFORE they are directly in front of me
Bugs are too simple and easy, even on 9 bugs are just not that challenging.
You remove the shit that you mentioned (much of it exaggerated) and its no longer a distinct gameplay experience from run and gun bugs.
The strat removal should rotate amongst the stratagems- you still bring 4 but only have access to 3 at any time.
moronic spawn points are game issue and I just flat out refuse to do any mission that removes one stratagem.
Reducing player choice is always garbage game design.
>Reducing player choice
>how dare you make me change MY BUILD!
Good riddance.
As if I don't change my build on my fricking own depending on what I play or feel like.
You utterly moronic homosexual
You forgot that the 3 melee units they have are either pretty tanky, explode in your face or use the flamethrower
Bots are both fun and frustrating. Some missions makes you feel like an elite spec ops soldier blowing through objectives while others make you feel like you're just another poor bastard on D-Day
>play combat technician with the Scout (Stealth) Perk and Stamina Booster
>use Sickle, energy shield, Impact Grenades and Laser Canon
>Fight my way into jammer bases and blow up AA guns
>too many enemies near me I disengage unless it's near an objective
>then I just call in Orbital Lasers and mop up the survivors
>impact grenades can one-shot any armored target as long as it hits the weakspot
>gunships die from lasering their engines for five seconds
>sometimes my friend is with me toting an RR but he also is running Scout (Stealth) build
It's fun.
NTR gf
I forgot to mention at the end of my post but I am transgender (mtf) btw
meanwhile bugs have
>fog that you can remove (never mind most planets have shit visibility anyway)
>shrieker nests (much less of a pain that gunships fabricators)
>stalkers (these are a pain in the ass but can be removed unlike the endless devestator spam)
>shrieker nests (much less of a pain that gunships fabricators)
it really does raise some fricking questions when one is a hellbomb objective that vomits a flying inbetween of Rocket Devastators and a Hulk with a detector tower spotlight, while the other is just a spongier Spore Spewer that shits out flying kamikaze Hunters that don't kamikaze so good anymore and can be shat on from across the map without pulling any aggro at all. I'm not of the opinion that Bots are disproportionately harder than Bugs, but they definitely have explicitly tougher to destroy side objectives with our still being robbed of legacy objective destroyer tools that dealt with them in the original.
my only problem with bots is that they're designed in a way that makes defense missions hellish since you can't exactly hide a generator
It wasn't too bad before factory striders were properly deployed..
Since you could always hide an EMS and normal mortar and that held the line for everything except tanks, which you could blow up yourself.
But I've not been able to 2 man or solo the mission since the factory striders now appear there.
I thought about trying to shoot down their dropships before they're deployed but IDK if that would actually kill them.
EYE hear they have a weakness, EYE wish it GLOWED RED so EYE could FACE the Factorys
Automatons are more fun to fight tho
Does Sweden have a vendetta against good visibility? Most planets have a CAN'T SEE SHIT CAPTAIN modifier and even the ones that don't have fog roll in or these smoke mushrooms that don't hinder bots at all
I don't understand. I exclusively slay bots because it's more fun than killing bugs. Whenever I'm logged on more people are fighting bots than bugs by a 2:1 ratio.
bots are more tactical and cerebral, bugs feel more like they're about rewarding you for staying calm under pressure and hitting the correct targets
Yeah thats basically it, bug gays arent necessarily bad at the game- just autistically mad that the automatons weren't another round of DRG bug reskins.
Bugs are more popular bc normies are used to fighting melee hordes- ranged hordes are a seperate matter
>browns so determined to divide and shit things up, they're labelling people as "buggays" or "botgays"
It's all in the same game, ding-dongs
The irony.
moron
I can consistently finish level 8 to level 9 bug missions, but I capped out on bots around level 5 when it comes to small map defense missions. The bot drops are just so overwhelming so quickly, if all four people on the team are not using armor penetrating weapons it's simply over. Tell me, what do you actually do when there's five or six hulks on the field that can see and shoot you from every position and everyone's already died once and lost track of their only weapons that can kill them? I think mainly the problem is that with big robots you have very few opportunities to shoot them without immediately getting filtered by rockets and random headshots. They simply pile up too fast if you are not prioritizing them immediately the entire time. I have actually had decent success using a ballistic shield and revolver to simply stand still and take my time to headshot the tougher bots.
but don't get me wrong, bot missions are really fun when there's no bull crap like hulks constantly dropping in. like others say, it really does feel like a war game, completely different than bugs. robots are the only missions that make me feel like I can actually be effective crawling around with a sniper rifle to headshot the strong guys. with bugs you can do just as fine with a shotgun in a machine gun and never using anything else. robot missions have really opened my eyes to the use of stratagems too.
I can consistently finish missions for either faction on 9, i just would rather not do it for bots because they're mad annoying
I almost exclusively play against automatons, I think the missions are more fun. It feels like getting to play in the combat scenes from Terminator 2.
I solo'd a single 9 mission before by being an absolute pussy and abusing the stealth mechanics. Yes, there's stealth mechanics in the big gun shooty game somehow. It's also what mission you pick on if you can even do it or not.
You can stealth pretty much anything that isn't
>Extermination
>Defense extraction
>Defend the shipments
Its notably easier on bots too imo
>armor that lowers detection range
>foggy planet that lowers AI visibility
>prone
>patrols walk within 10 feet of you without even noticing
Bugs will sniff you out from half the map away but bots are moronic. It's the number one reason I stick to bots when I'm playing solo.
>Refuses to play
I enjoy both missions
I've ONLY played automation missions and all the players in them so far except a few chads were complete dickheads about all of the missions.
Bugs don't have 2 basic unit variants that can instagib you
Bots are easier than bugs. You’re bad if you disagree
Some of the bugs gross me out so I never play bugs. Although it is nice that you can just shoot them instead of dealing with finicky weak spots and rockets from relatively common enemies.
I like playing bots because the game turns into pseudo MGS if you use stealth
Terminids are fine with friends, but solo against bots is timeless for me
They're surprisingly clumsy in cqc too
>fight bots continuously for the past 3weeks or so
>go back to bugs
>struggling to start awake
I don’t understand this mentally that implies everyone must like everything. Yeah, most people like bugs, and? No one is forcing anyone to play against bugs or bots, you play against what you enjoy, there is no need to change them so that it fits what the majority likes.
I play both enemies pretty frequently and I would say I split it 70% its automatons and 30% termids but when the MO is for either side then I will focus on that for a bit but still go back to bots.
One thing they have to fix is the automatons defend planet mission where you have to protect the base and collect 40 npcs, that mission is fricking broken. I know the cheese to win that mission is to split the team into 2 group, one 3 man and the 1 solo, the 3 man group goes far away from the base and cause all the noise and bot drops and the solo player collects all the npcs and "should" have no enemy spawns but this is not a guarantee win just a bit more likely chance of winning compared to what the game developers wanted you to actually do which is to be in the base and defend the onslaught of bots.
It needs to be like the missle defense mission.
Clear choke points for the bugs, the only way they kill civvies is if their limited ranged options snipes a few or they get past
Spawns basically stop when button isnt pressed, but fricking explode when one is (scaling with the amount of buttons pressed)
Resulting in a game mode that allows the players to pick when and how hard they get fricked in the ass
holy frick I switched to bugtalk for a second there but the point remains
Just make the choke points have *some* visibility on the civvies when they reach the threshold.
Yeah, the newer tower defense mission is great and they should integrate that with the current NPC rescue mission.
Bots can snowball hard, whereas usually you can fight down the bug breaches.
If you don't go hard and fast enough, you'll get a flare and the ensuing bot drop chaos can fricking ruin you. Add in jammers, Eyes of Sauron, gunship fabricators, and mortar/AA emplacements, and bots can be a downright dreadful enemy to fight. And I love them exactly for that reason. Bugs will never give me the feeling that assaulting a fortified base under extreme MG fire does; bugs don't force me to make split-second decisions of what unholy target I need to prioritize NOW; running from a couple chargers is nothing like scrambling away from a completely FUBAR botdrop like a fricking pathetic rat
I want more military objectives for automatons. Less geological surveys/retrieve valuable datas, more assaulting airbases and demolishing infrastructure.
this plus or minus everything except
>Less geological surveys
I absolutely fricking refuse unless drug into it to be subjected to a cooldownless autobreach/drop at every single console stage in what's half a poor man's stealth game, fricking obnoxious shit and honestly probably bugged out where it's not supposed to happen like that but instead plug into the normal horde spacing timer so that you benefit from doing the survey stages FAST, but Arrowhead are morons and are not even aware of the bug let alone that they need to fix it
Easy, pull a "we won" like they did with the automatons for about a week
>patch delayed
>devs are having a huge meeting today
Unironically its over. They probably found out the game engine is too old and they can't fix any of the known issues
say,
if we're defending these planets from the scumfrick bots, how come we don't get defenders advantages? where's our free 120mm barrages? our already-online sam sites?
this game has incredible potential, but only if they make these RP defenses/invasions tangible in the game proper. imagine.
Anons can doompost all they want, I believe shit like that will eventually come even if it takes a few years.
The weirdest part is that the shipment defense missions already have AA on the map.
It's just unused
Can someone explain me this before I buy it: do you NEED to play the highest difficulty to unlock the best gear?
no, you can find super credits in pois on difficulty 0
though super samples are only found on the higher difficulties
Gear? No.
But you need super samples to upgrade your ship and you can only get those on difficulty seven or above
Super Samples are a joke. Even if they were the only reason you're doing them you would only do a few and have them all. You get 6 per mission and you need like 15 to unlock the last ones (the really really last ones they patched in for endgame content because too many people got nothing to do with unlocking everything so fast)
>Can someone explain me this before I buy it: do you NEED to play the highest difficulty to unlock the best gear?
Yes if you don't play the highest difficulty you are:
A) Shitter (detected)
B) A loner that have any friends
C) Have skill issues
D) It doesn't work on your computer but it works on mine.
On a serious note, yes and no, but by the time you need to unlock the highest levels of ship mods you'll be comfy playing 7+ For now the game is great, but be aware that higher difficulties require a decent mates in your squad.
you need to play in the highest difficulty or else you are low t
Apparently the Devs themselves play on 6 (out of 9) and apparently only few people actually play on 9 (wouldn't be me I don't know how you wouldn't be bored on lower difficulties)
If they nerf the Eruptor's AoE size they should give that size to the Plasma Punisher
True!
Though the eruptor still needs a blast (shave off like 2 meters on its 8)
>Start a hard team based Diff 7 mission
>Team doesn't want to play as a team and each person goes where they want
Hardest part of the game, is getting people to play as a team. Over 120hours played and people still refuse to listen, still refuse to go to the marked locations, refuse to bring the right stratagems, then rage quit. If you don't want to play as a team go back to Fortnite and C.O.D.
But splitting up is the basic best strategy? Instead of everyone getting fricked by Bot drops, it's just one guy fighting for his life, while the rest can do objectives
>splitting up
>best strategy
For morons maybe. If you can't handle a bot drop as a four diver team you have a serious skill issue. Sacrificing some poor bastard to be slaughtered in the middle of nowhere to "do objectives without aggro" is pussy shit. If I see you trying to distance yourself from fire team formation after a single warning I will kick your sorry ass off the mission back to basic, maggot.
>If I see you trying to distance yourself from fire team formation after a single warning I will kick you
how else am I supposed to flank?
It was an even split when the breaker and railgun were good. Just saying.
I genuinely can't go back to bugs anymore. Automatons are fun, bugs feel like shit
that 80% of the player base is moronic and too proud to play on any difficulty other than 9 despite their skill issues. Black folk just want to o one shot everything and play against bots the same way they'd play vs bugs which doesn't work. Like, they literally cannot make bots easier than they already are without trivializing them completely.
The only gameplay (not including game bugs) complaint that's valid right now is that some of the mission types have busted drop ship rates and compositions.
tl;dr stop being a shitter and fix your skill issues
I think bots are harder and more fun but I also think some of their shit is broken in unintended and unfun ways
e.g., how oppressive heavy devs can be at range, and shit like firing through solid cover
gotta say nerfing the QC because the playerbase is too moronic to use the RR is truly special
i can solo bots but bugs push my shit in to the ninth degree
i have/had a friend i played this game with, and it was like pulling teeth to get him to play bugs cause they pushed his shit in. then when we went back to bots, he got his shit pushed in and said he wanted to go back to bugs. now he just says he doesn't like the game and i don't play with him anymore
but yeah uh, there's certain skills that can make people just more acclimated to certain factions. i've got multiple amazing loadouts for bugs and they're just giga easy for me. i'm less sure of what i like to take for bots so i mostly have to rely on pure shooter ability to not acquire a second butthole (no shield backpack for either faction)
I'm going to try a few things and see if I don't get BTFO. Thank you.
bot's are just faster push your shit in so you need to play another way with cover and shit I prefer bugs but I don't mind bots once in a while
yeah bots just stand there and give you time to mow them down while they aim. Bugs rush you. My issue is chargers won't die, even on diff6 I'll be running in circles for a full minute
>My issue is chargers won't die, even on diff6 I'll be running in circles for a full minute
Maybe you should try bringing weapons that kill them and learning where the head weakpoint is?
Gotta get a good system for fraggin chargers.
You can megafrick bugs with AC turret and gatling turret; gatling shreds all chaff and AC will actually cross-map shrieker nests, BTs, etc, but one uncontrolled charger will just frag your turrets.
Right now what I do is stun them and blow their butts off with the eruptor, but it's tricky to do and chargers will ignore you to kill turrets.
I figure the secret might be ammo pack and flamer so you can keep stims and stun nades stocked.
But you could be a boring metaslave and do sickle quasar and airstrikes.