Recently finished Link's Awakening and it was pretty good, but frick this annoying part where you had to give someone an item to receive some other item, rinse and repeat a dozen times. Who thought this was a good idea?
Are there other games that do this? Name them so I can avoid them.
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Pokemon
It's why I hated Majora's Mask and never really returned to it, the whole game is basically one huge trading sequence and the core of Zelda games (the dungeons and exploration) take a backseat.
You can beat the whole game without completing the side missions.
As someone that likes it the main quest is extremely short and a lot of the meat of the game is sidequesting
There is a famous myth like this called Warashibe Chouja. Japs love that stuff.
Oracle of Ages and Oracle of Seasons also feature trading quests, but they're optional. The reward for the trading quest in Seasons is knowledge of a path through a lost woods type puzzle which is the same every time, so if you know the solution you can skip the trading quest entirely on repeat playthroughs.
So that's how you were supposed to know
well its in like every zelda afterwards
so bummer for you i guess
i liked it as a kid
i can see if you were some completionist autist with 20+ yrs hindsight, knowing this is the only way to get the boomerang, and using a guide to do the entire sequence at once, how it might be annoying
but thats not really how it was designed, and it certainly isnt how any of us figured it out. it was something that you likely stumbled upon at the beginning with the crane game, and if you paid attention to NPC dialogue, would eventually be led all over the map only to eventually be rewarded with the most OP weapon in the game. since the entire game was focused on exploration, i dont really see how an optional sidequest that made you explore more is too egregious. and unless you were totally illiterate, most of the npcs tell you pretty much exactly where to go
>optional sidequest
It's not optional, you need to do it to beat the game, at least until a certain point (the fish hook iirc)
iirc you actually only need to get to the monkey part but idk its been a while
either way, the game was focused on exploration. i didnt ever see this quest as anything other than more of that, which imo, was more of the good stuff
plus like i said, if you can read, its trivial to complete gee i wonder who this letter goes to? maybe the only other NPC in the game writing letters? etc
and the reward is more than adequate. its the most overpowered boomerang in the entire series. combine it with the super cucco and youre a literal invincible floating ball of death
Last item you get is a magnifying glass you need to read the book that tells you the correct route through Wind Fish's egg. The route has multiple variations the game picks from randomly so you pretty much have to read the book and that requires completing the trading sequence all the way to the end.
Don't play Dizzy games, OP
It's a neat way for the game designers to make the player get more involved with the game world and its inhabitants.
Sometimes it's a chore, but I think Link's Awakening did it particularly well.
You need to finish the whole trading sequence to get the magnifying glass so you can read the book in the library that tells you the correct sequence for walking inside the maze in the Windfish Egg to reach the final boss.
On my DX HD playthrough, I didn't go out of my way much at all doing this, usually I already had the item. You probably didn't explore enough.
Is it really such a big deal?
If you were trading useful items it could be an interesting take on dungeon order but useless things is just padding.
>trading useful items
Not sure that's a good idea anon.
Upgrades anon, upgrades, trade in that hookshot for a lantern and the dungeon that needs it will have the roc feather which will allow you to get the better hookshot.
That would limit the gameplay too much. What if you trade the hookshot and don't immediately go to the dungeon to get the upgraded? Can't explore certain parts of the map.
Nah, tarde items are good as is. There's a reason the guys who developed LA are game designers and you aren't.
Damn near every item in Zelda aids exploration one way or another.
You can skip and get the effects of what you would get from it another way, and buy the equipment later.