I think trading sequences SUCK

Recently finished Link's Awakening and it was pretty good, but frick this annoying part where you had to give someone an item to receive some other item, rinse and repeat a dozen times. Who thought this was a good idea?
Are there other games that do this? Name them so I can avoid them.

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  1. 6 months ago
    Anonymous

    Pokemon

  2. 6 months ago
    Anonymous

    It's why I hated Majora's Mask and never really returned to it, the whole game is basically one huge trading sequence and the core of Zelda games (the dungeons and exploration) take a backseat.

    • 6 months ago
      Anonymous

      You can beat the whole game without completing the side missions.

      • 6 months ago
        Anonymous

        As someone that likes it the main quest is extremely short and a lot of the meat of the game is sidequesting

  3. 6 months ago
    Anonymous

    There is a famous myth like this called Warashibe Chouja. Japs love that stuff.

  4. 6 months ago
    Anonymous

    Oracle of Ages and Oracle of Seasons also feature trading quests, but they're optional. The reward for the trading quest in Seasons is knowledge of a path through a lost woods type puzzle which is the same every time, so if you know the solution you can skip the trading quest entirely on repeat playthroughs.

    • 6 months ago
      Anonymous

      So that's how you were supposed to know

  5. 6 months ago
    Anonymous

    well its in like every zelda afterwards
    so bummer for you i guess

    i liked it as a kid
    i can see if you were some completionist autist with 20+ yrs hindsight, knowing this is the only way to get the boomerang, and using a guide to do the entire sequence at once, how it might be annoying
    but thats not really how it was designed, and it certainly isnt how any of us figured it out. it was something that you likely stumbled upon at the beginning with the crane game, and if you paid attention to NPC dialogue, would eventually be led all over the map only to eventually be rewarded with the most OP weapon in the game. since the entire game was focused on exploration, i dont really see how an optional sidequest that made you explore more is too egregious. and unless you were totally illiterate, most of the npcs tell you pretty much exactly where to go

    • 6 months ago
      Anonymous

      >optional sidequest
      It's not optional, you need to do it to beat the game, at least until a certain point (the fish hook iirc)

      • 6 months ago
        Anonymous

        iirc you actually only need to get to the monkey part but idk its been a while
        either way, the game was focused on exploration. i didnt ever see this quest as anything other than more of that, which imo, was more of the good stuff

        plus like i said, if you can read, its trivial to complete gee i wonder who this letter goes to? maybe the only other NPC in the game writing letters? etc
        and the reward is more than adequate. its the most overpowered boomerang in the entire series. combine it with the super cucco and youre a literal invincible floating ball of death

    • 6 months ago
      Anonymous

      >optional sidequest
      It's not optional, you need to do it to beat the game, at least until a certain point (the fish hook iirc)

      iirc you actually only need to get to the monkey part but idk its been a while
      either way, the game was focused on exploration. i didnt ever see this quest as anything other than more of that, which imo, was more of the good stuff

      plus like i said, if you can read, its trivial to complete gee i wonder who this letter goes to? maybe the only other NPC in the game writing letters? etc
      and the reward is more than adequate. its the most overpowered boomerang in the entire series. combine it with the super cucco and youre a literal invincible floating ball of death

      Last item you get is a magnifying glass you need to read the book that tells you the correct route through Wind Fish's egg. The route has multiple variations the game picks from randomly so you pretty much have to read the book and that requires completing the trading sequence all the way to the end.

  6. 6 months ago
    Anonymous

    Don't play Dizzy games, OP

  7. 6 months ago
    Anonymous

    It's a neat way for the game designers to make the player get more involved with the game world and its inhabitants.
    Sometimes it's a chore, but I think Link's Awakening did it particularly well.

  8. 6 months ago
    Anonymous

    You need to finish the whole trading sequence to get the magnifying glass so you can read the book in the library that tells you the correct sequence for walking inside the maze in the Windfish Egg to reach the final boss.

  9. 6 months ago
    Anonymous

    On my DX HD playthrough, I didn't go out of my way much at all doing this, usually I already had the item. You probably didn't explore enough.

  10. 6 months ago
    Anonymous

    Is it really such a big deal?

    • 6 months ago
      Anonymous

      If you were trading useful items it could be an interesting take on dungeon order but useless things is just padding.

      • 6 months ago
        Anonymous

        >trading useful items
        Not sure that's a good idea anon.

        • 6 months ago
          Anonymous

          Upgrades anon, upgrades, trade in that hookshot for a lantern and the dungeon that needs it will have the roc feather which will allow you to get the better hookshot.

          • 6 months ago
            Anonymous

            That would limit the gameplay too much. What if you trade the hookshot and don't immediately go to the dungeon to get the upgraded? Can't explore certain parts of the map.
            Nah, tarde items are good as is. There's a reason the guys who developed LA are game designers and you aren't.

            • 6 months ago
              Anonymous

              Damn near every item in Zelda aids exploration one way or another.

  11. 6 months ago
    Anonymous

    You can skip and get the effects of what you would get from it another way, and buy the equipment later.

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