>you aren't having fun unless you fight the exact same monster 80 times in a row to get that rare drop
why do you people think like this
how do you honestly get enjoyment from this
>Get all the fun of the game >Without having to grind the not fun parts of grinding
I cheated but only because some things had bullshit drops. I learned the monsters patterns and could take them in just a few minutes before getting the rare parts. Having to grind 100 of the same mons just to get a single part for armor is not fun. Rather be hunting the next mon and learning that insteadm
consumables are basically a non-issue anyway.
but, based, capkek needs to learn their place; if they want their games on pc they have to accept cheaters
>playing worst game in the franchise that ruined the series
You're cheated yourself out of nothing, except the time you could be spending playing better games
Not that anon and I don't think it ruined the franchise but here is some of its worst changes > Some casualization masked as QoL such as Infinite Restock, Overtuned healing due to Max potions having instant full heal with no commitment, introduction of Guardian/defender gear to make people rush through the game, armor system with no real downside and with a lot of powercreep > Way too much focus on immersion and narrative to pander to the west, this a lot of time came to the detriment of gameplay with a lot of maps that are annoying to explore/fight, game progression prior to endgame is a slog due to abundance of unskippable cutscene or walk'n talk section gathering tracks, overreliance on cinematic Supermoves that you don't actually dodge like you usually do and instead just wait behind something > Made massive downgrades in many regards such as the new monster design/fights, returning monsters selection, toned down how aggressive and fast monsters were despite making the hunter much more agile and stronger, way too low hp and stagger thresholds, worse armor and weapon designs, a lot of gimmicks added to late game fights, mechanics that gave massive incentive to mindlessly trade hits with 95% of the roster with no consequence like Mantles, Clutch Claw, Health Regen, effortless healing with items, a lot of nerfs to most returning monsters, wacky difficulty curve due to how weak all monsters that came before updates.
Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense
[...] >4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons
>a
the third part sounds pretty bad. what would be the apex of the series in your opinion if we had to play only one game?
> GU is the most content packed game in the franchise, similar to 4U it has introduced some of the best new monsters but unlike 4U it didn't have any subs so its a bit less bloated with lame monsters but it does introduce the 18 deviants which are mostly some really intense and well done new forms from older and newer monsters, this game gave a lot moveset options with styles that each game unique benefits and new moves while trading away certain parts of its moveset for it, prowler mode allowed us for the first time to play as the palicoes and they have given a lot of love to it even if it was way weaker than it should, this was also the first game to introduce transmog and had a really interesting upgrading system that allowed all weapons to go farther than they usually do, the game thankfully went away with the dreadful relic grind endgame and instead we got hyper monsters that bumped the danger of monsters to be dangerous endgame while also a huge select of endgame super monsters specially with the EX Deviants, as much as the massive size of GU may be one of its greatest pros its also a really big weakness, its bloated with content so the it may take longer to get going at the start and despite the hyper monster endgame being great it doesn't negate the huge struggle to get through the deviant quests where each monsters has about 5 or 15 quests + the EX quest, Hunter Arts were also a hit and miss gimmick since they felt really detached from your regular moveset and some of them were really overtuned specially the ones that can be used with every weapon like Absolute Readness that allowed you to use a really lenient dodge while also recovering sharpness, styles were also not perfect because some style + Weapons combos took away important moves and didn't give something worthwhile to compensate but on the other hand certain styles were busted beyond belief and allowed a lot of safety like the adept dodge or valor draw/dashes
Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense
Going to go over the other games
>4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons
Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense
Going to go over the other games
[...] >4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons
[...]
[...] > GU is the most content packed game in the franchise, similar to 4U it has introduced some of the best new monsters but unlike 4U it didn't have any subs so its a bit less bloated with lame monsters but it does introduce the 18 deviants which are mostly some really intense and well done new forms from older and newer monsters, this game gave a lot moveset options with styles that each game unique benefits and new moves while trading away certain parts of its moveset for it, prowler mode allowed us for the first time to play as the palicoes and they have given a lot of love to it even if it was way weaker than it should, this was also the first game to introduce transmog and had a really interesting upgrading system that allowed all weapons to go farther than they usually do, the game thankfully went away with the dreadful relic grind endgame and instead we got hyper monsters that bumped the danger of monsters to be dangerous endgame while also a huge select of endgame super monsters specially with the EX Deviants, as much as the massive size of GU may be one of its greatest pros its also a really big weakness, its bloated with content so the it may take longer to get going at the start and despite the hyper monster endgame being great it doesn't negate the huge struggle to get through the deviant quests where each monsters has about 5 or 15 quests + the EX quest, Hunter Arts were also a hit and miss gimmick since they felt really detached from your regular moveset and some of them were really overtuned specially the ones that can be used with every weapon like Absolute Readness that allowed you to use a really lenient dodge while also recovering sharpness, styles were also not perfect because some style + Weapons combos took away important moves and didn't give something worthwhile to compensate but on the other hand certain styles were busted beyond belief and allowed a lot of safety like the adept dodge or valor draw/dashes
> Rise Sunbreak was a big step foward when it comes to new monsters and returning monsters compared to Iceborne, maps were also overall better to explore and to fight due to being better design with less uneven terrain during fights and more tools to explore the map such as the wirebug and palamute, Switch skills were also a big improvement over style since it allowed for better customization of moveset while not forcing you to trade away important parts of your moveset and then being force to take style specific gimmicks like aerial roll, adept dodge, valor sheathe/dash since some of them were overpowered or ocasionally annoying so a lot of weapons are at their best in sunbreak, this game also was a huge step up when it comes to build variety since it introduces a lot of unique condictional skills and made elemental builds much more worthwhile across the board, the game went back to the village/hub split from game prior to World so main story progress is no longer a slog and the endgame offers massive ammount of options to fight like GU did for hyper monsters and the many endgame fights, the shortcomings with this ones are stuff like the boring rampages quests in the base game, silkbinds while they fit better in the moveset they are more accessible than they should since cooldown isn't tied to hits, anomaly grind despite offering a lot of option still takes long to level up all the way and the game still keeps some of the casualizations from World instead of addressing the, Wyvern Riding while being more interesting than mouting it doesn't work well with invasions and needs some tweaks,lack of secondary armor designs like Gunner or Beta Designs, hit SFX/Hitstop could have been better and no proper Master rank Apex monsters;
Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense
Going to go over the other games
[...] >4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons
[...]
[...] > GU is the most content packed game in the franchise, similar to 4U it has introduced some of the best new monsters but unlike 4U it didn't have any subs so its a bit less bloated with lame monsters but it does introduce the 18 deviants which are mostly some really intense and well done new forms from older and newer monsters, this game gave a lot moveset options with styles that each game unique benefits and new moves while trading away certain parts of its moveset for it, prowler mode allowed us for the first time to play as the palicoes and they have given a lot of love to it even if it was way weaker than it should, this was also the first game to introduce transmog and had a really interesting upgrading system that allowed all weapons to go farther than they usually do, the game thankfully went away with the dreadful relic grind endgame and instead we got hyper monsters that bumped the danger of monsters to be dangerous endgame while also a huge select of endgame super monsters specially with the EX Deviants, as much as the massive size of GU may be one of its greatest pros its also a really big weakness, its bloated with content so the it may take longer to get going at the start and despite the hyper monster endgame being great it doesn't negate the huge struggle to get through the deviant quests where each monsters has about 5 or 15 quests + the EX quest, Hunter Arts were also a hit and miss gimmick since they felt really detached from your regular moveset and some of them were really overtuned specially the ones that can be used with every weapon like Absolute Readness that allowed you to use a really lenient dodge while also recovering sharpness, styles were also not perfect because some style + Weapons combos took away important moves and didn't give something worthwhile to compensate but on the other hand certain styles were busted beyond belief and allowed a lot of safety like the adept dodge or valor draw/dashes
[...]
[...]
[...] > Rise Sunbreak was a big step foward when it comes to new monsters and returning monsters compared to Iceborne, maps were also overall better to explore and to fight due to being better design with less uneven terrain during fights and more tools to explore the map such as the wirebug and palamute, Switch skills were also a big improvement over style since it allowed for better customization of moveset while not forcing you to trade away important parts of your moveset and then being force to take style specific gimmicks like aerial roll, adept dodge, valor sheathe/dash since some of them were overpowered or ocasionally annoying so a lot of weapons are at their best in sunbreak, this game also was a huge step up when it comes to build variety since it introduces a lot of unique condictional skills and made elemental builds much more worthwhile across the board, the game went back to the village/hub split from game prior to World so main story progress is no longer a slog and the endgame offers massive ammount of options to fight like GU did for hyper monsters and the many endgame fights, the shortcomings with this ones are stuff like the boring rampages quests in the base game, silkbinds while they fit better in the moveset they are more accessible than they should since cooldown isn't tied to hits, anomaly grind despite offering a lot of option still takes long to level up all the way and the game still keeps some of the casualizations from World instead of addressing the, Wyvern Riding while being more interesting than mouting it doesn't work well with invasions and needs some tweaks,lack of secondary armor designs like Gunner or Beta Designs, hit SFX/Hitstop could have been better and no proper Master rank Apex monsters;
I mentioned before my biggest gripes with World but the best stuff about it where how great some of the rework they done to certain fights like Rajang, Fatalis, Alatreon, Raging Brachydios and Yian Garuga despite botching previous earlier returning monsters, improved transmog, weapons now also were allowed to be transmoged, being able to eat at the camp, investigations were a really great way to change things up, guiding lands while flawed it was still a really great area another way to kill time, yet again some great changes and weapons like Hunting horn are really fun in this game
So yeah, all the major games have some really strong high points but really specific low points to them so its hard to say which is really the peak because different monsters and different weapons were at their best usually in different games and some gimmicks are just better than other, for me the games stack up like this
It’s for the best. All of World’s decent fights are post game. The monsters themselves are still bland and garbage, but AT’s actually do something. If you’re going through Iceborne as well then prepared to not having a decent challenge until postgame.
>consumables and shit
Anon you should've used a different screenshot. All that shit can be easily maxed out just by playing the game and not grinding at all. The game literally has free item farms that only depend on you doing hunts.
I dont think Ive ever cheat in a game by modding, worst thing I did was looking up a guide
MH isnt so hard or unfair that you needed to resort to changing ingame values
Honestly, that's a perfectly fine way to play because the farming/grinding mechanic for items is, fundementally, moronic.
This is greatly enchanced by the whole 'gunners, make sure to bring materials to craft more ammo instead of just raising the ammo cap'
Now, if you cheat the monster grind, then you are, in fact a homosexual
>get items out the ass with multiple farms/shops allowing you to stack up on them for practically nothing but your time to shortly interact with them >gathering is as fast and mindless as never before. you dont have to wait out an animation and you dont have to hope for a chance at getting what you want. just walk up to the plant/gathering spot/whatever, press a button and you are good. >its not even encroaching on your inventory space because those are now separate and infinite >and its not like it matters anyways because you can at any time in the game just warp back to one of the multiple spawn camps and restock entire for free.
if you are going to cheat, go get some good cheats. there are plenty and they arent hard to get. shit like that UI mod that shows you basically every stat about every creature on a hunt and where it is at all times, etc.
NOOO YOU HAVE TO GRIND! YOU HAVE TO GRIND!
Why play the game at all?
because I do what I want.
Why don't you just watch a youtube playthrough? Its probably more interesting than playing with cheats
>you aren't having fun unless you fight the exact same monster 80 times in a row to get that rare drop
why do you people think like this
how do you honestly get enjoyment from this
if your argument had substance you wouldn't need to exaggerate
>if your argument had substance you wouldn't need to exaggerate
oh yeah sorry, my bad, there's TOTALLY 404 hours of unique content here.
that's badges moron-kun
>I need to cheat because...there are people autistic enough for crown hunting
Low IQ cheaters don't play games, they're too stupid for vidya, lol.
>Get all the fun of the game
>Without having to grind the not fun parts of grinding
I cheated but only because some things had bullshit drops. I learned the monsters patterns and could take them in just a few minutes before getting the rare parts. Having to grind 100 of the same mons just to get a single part for armor is not fun. Rather be hunting the next mon and learning that insteadm
You wouldn't feel tempted to cheat if Capcom had Implemented the Gun Sword from Lost Planet 2 as a new weapon class
consumables are basically a non-issue anyway.
but, based, capkek needs to learn their place; if they want their games on pc they have to accept cheaters
I will cheat on PS4 with a save modifier.
>Try to use anything other than Switch Axe
>Fall asleep
so true bestie
>zerosum buttboy
nothing more erotic than latching onto a monster and seeing who dies first
I do miss SA sometimes.
very power rangers
>playing worst game in the franchise that ruined the series
You're cheated yourself out of nothing, except the time you could be spending playing better games
name 3 reasons why it ruined the franchise
Not that anon and I don't think it ruined the franchise but here is some of its worst changes
> Some casualization masked as QoL such as Infinite Restock, Overtuned healing due to Max potions having instant full heal with no commitment, introduction of Guardian/defender gear to make people rush through the game, armor system with no real downside and with a lot of powercreep
> Way too much focus on immersion and narrative to pander to the west, this a lot of time came to the detriment of gameplay with a lot of maps that are annoying to explore/fight, game progression prior to endgame is a slog due to abundance of unskippable cutscene or walk'n talk section gathering tracks, overreliance on cinematic Supermoves that you don't actually dodge like you usually do and instead just wait behind something
> Made massive downgrades in many regards such as the new monster design/fights, returning monsters selection, toned down how aggressive and fast monsters were despite making the hunter much more agile and stronger, way too low hp and stagger thresholds, worse armor and weapon designs, a lot of gimmicks added to late game fights, mechanics that gave massive incentive to mindlessly trade hits with 95% of the roster with no consequence like Mantles, Clutch Claw, Health Regen, effortless healing with items, a lot of nerfs to most returning monsters, wacky difficulty curve due to how weak all monsters that came before updates.
>a
the third part sounds pretty bad. what would be the apex of the series in your opinion if we had to play only one game?
Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have
>FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters
>3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense
Going to go over the other games
> GU is the most content packed game in the franchise, similar to 4U it has introduced some of the best new monsters but unlike 4U it didn't have any subs so its a bit less bloated with lame monsters but it does introduce the 18 deviants which are mostly some really intense and well done new forms from older and newer monsters, this game gave a lot moveset options with styles that each game unique benefits and new moves while trading away certain parts of its moveset for it, prowler mode allowed us for the first time to play as the palicoes and they have given a lot of love to it even if it was way weaker than it should, this was also the first game to introduce transmog and had a really interesting upgrading system that allowed all weapons to go farther than they usually do, the game thankfully went away with the dreadful relic grind endgame and instead we got hyper monsters that bumped the danger of monsters to be dangerous endgame while also a huge select of endgame super monsters specially with the EX Deviants, as much as the massive size of GU may be one of its greatest pros its also a really big weakness, its bloated with content so the it may take longer to get going at the start and despite the hyper monster endgame being great it doesn't negate the huge struggle to get through the deviant quests where each monsters has about 5 or 15 quests + the EX quest, Hunter Arts were also a hit and miss gimmick since they felt really detached from your regular moveset and some of them were really overtuned specially the ones that can be used with every weapon like Absolute Readness that allowed you to use a really lenient dodge while also recovering sharpness, styles were also not perfect because some style + Weapons combos took away important moves and didn't give something worthwhile to compensate but on the other hand certain styles were busted beyond belief and allowed a lot of safety like the adept dodge or valor draw/dashes
>4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons
ok thank you
> Rise Sunbreak was a big step foward when it comes to new monsters and returning monsters compared to Iceborne, maps were also overall better to explore and to fight due to being better design with less uneven terrain during fights and more tools to explore the map such as the wirebug and palamute, Switch skills were also a big improvement over style since it allowed for better customization of moveset while not forcing you to trade away important parts of your moveset and then being force to take style specific gimmicks like aerial roll, adept dodge, valor sheathe/dash since some of them were overpowered or ocasionally annoying so a lot of weapons are at their best in sunbreak, this game also was a huge step up when it comes to build variety since it introduces a lot of unique condictional skills and made elemental builds much more worthwhile across the board, the game went back to the village/hub split from game prior to World so main story progress is no longer a slog and the endgame offers massive ammount of options to fight like GU did for hyper monsters and the many endgame fights, the shortcomings with this ones are stuff like the boring rampages quests in the base game, silkbinds while they fit better in the moveset they are more accessible than they should since cooldown isn't tied to hits, anomaly grind despite offering a lot of option still takes long to level up all the way and the game still keeps some of the casualizations from World instead of addressing the, Wyvern Riding while being more interesting than mouting it doesn't work well with invasions and needs some tweaks,lack of secondary armor designs like Gunner or Beta Designs, hit SFX/Hitstop could have been better and no proper Master rank Apex monsters;
I mentioned before my biggest gripes with World but the best stuff about it where how great some of the rework they done to certain fights like Rajang, Fatalis, Alatreon, Raging Brachydios and Yian Garuga despite botching previous earlier returning monsters, improved transmog, weapons now also were allowed to be transmoged, being able to eat at the camp, investigations were a really great way to change things up, guiding lands while flawed it was still a really great area another way to kill time, yet again some great changes and weapons like Hunting horn are really fun in this game
So yeah, all the major games have some really strong high points but really specific low points to them so its hard to say which is really the peak because different monsters and different weapons were at their best usually in different games and some gimmicks are just better than other, for me the games stack up like this
> MH3U > MH4U = MHGU = MHRS >> MHWI > MHFU > The rest
shut the frick up nerd
It’s for the best. All of World’s decent fights are post game. The monsters themselves are still bland and garbage, but AT’s actually do something. If you’re going through Iceborne as well then prepared to not having a decent challenge until postgame.
I feel like you are robbing yourself out of a bunch of the game but I hope you enjoy it anyway.
Your characters and stashes will be server-side in World 2.
No you don't get to play offline (besides the Switch II version)
just equip defenders then
Cool, you can enjoy the game however you want even if I monumentally disagree with your stance.
>consumables and shit
Anon you should've used a different screenshot. All that shit can be easily maxed out just by playing the game and not grinding at all. The game literally has free item farms that only depend on you doing hunts.
Tri is still worst monhun.
i don't like grinding and don't go out of my way to collect shit
i've literally never had issues with consumables in mhw
>the next monster hunter game doesn't have to be like world
Ryozo said No
I dont think Ive ever cheat in a game by modding, worst thing I did was looking up a guide
MH isnt so hard or unfair that you needed to resort to changing ingame values
I always cheat money.
Farming plates and gems? sure
Money runs? lmao suck my dick
Honestly, that's a perfectly fine way to play because the farming/grinding mechanic for items is, fundementally, moronic.
This is greatly enchanced by the whole 'gunners, make sure to bring materials to craft more ammo instead of just raising the ammo cap'
Now, if you cheat the monster grind, then you are, in fact a homosexual
>rng decos
>rng weapons
What the FRICK was wrong with the World dev team?
>get items out the ass with multiple farms/shops allowing you to stack up on them for practically nothing but your time to shortly interact with them
>gathering is as fast and mindless as never before. you dont have to wait out an animation and you dont have to hope for a chance at getting what you want. just walk up to the plant/gathering spot/whatever, press a button and you are good.
>its not even encroaching on your inventory space because those are now separate and infinite
>and its not like it matters anyways because you can at any time in the game just warp back to one of the multiple spawn camps and restock entire for free.
if you are going to cheat, go get some good cheats. there are plenty and they arent hard to get. shit like that UI mod that shows you basically every stat about every creature on a hunt and where it is at all times, etc.