I will cheat my way through Monster Hunter World.

I will cheat my way through Monster Hunter World.

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  1. 7 months ago
    Anonymous

    NOOO YOU HAVE TO GRIND! YOU HAVE TO GRIND!

  2. 7 months ago
    Anonymous

    Why play the game at all?

    • 7 months ago
      Anonymous

      because I do what I want.

      • 7 months ago
        Anonymous

        Why don't you just watch a youtube playthrough? Its probably more interesting than playing with cheats

    • 7 months ago
      Anonymous

      >you aren't having fun unless you fight the exact same monster 80 times in a row to get that rare drop
      why do you people think like this
      how do you honestly get enjoyment from this

      • 7 months ago
        Anonymous

        if your argument had substance you wouldn't need to exaggerate

        • 7 months ago
          Anonymous

          >if your argument had substance you wouldn't need to exaggerate
          oh yeah sorry, my bad, there's TOTALLY 404 hours of unique content here.

          • 7 months ago
            Anonymous

            that's badges moron-kun

          • 7 months ago
            Anonymous

            >I need to cheat because...there are people autistic enough for crown hunting

    • 7 months ago
      Anonymous

      Low IQ cheaters don't play games, they're too stupid for vidya, lol.

    • 7 months ago
      Anonymous

      >Get all the fun of the game
      >Without having to grind the not fun parts of grinding
      I cheated but only because some things had bullshit drops. I learned the monsters patterns and could take them in just a few minutes before getting the rare parts. Having to grind 100 of the same mons just to get a single part for armor is not fun. Rather be hunting the next mon and learning that insteadm

  3. 7 months ago
    Anonymous

    You wouldn't feel tempted to cheat if Capcom had Implemented the Gun Sword from Lost Planet 2 as a new weapon class

  4. 7 months ago
    Anonymous

    consumables are basically a non-issue anyway.
    but, based, capkek needs to learn their place; if they want their games on pc they have to accept cheaters

    • 7 months ago
      Anonymous

      I will cheat on PS4 with a save modifier.

  5. 7 months ago
    Anonymous

    >Try to use anything other than Switch Axe
    >Fall asleep

    • 7 months ago
      Anonymous

      so true bestie

      • 7 months ago
        Anonymous

        >zerosum buttboy

        • 7 months ago
          Anonymous

          nothing more erotic than latching onto a monster and seeing who dies first

      • 7 months ago
        Anonymous

        I do miss SA sometimes.

      • 7 months ago
        Anonymous

        very power rangers

  6. 7 months ago
    Anonymous

    >playing worst game in the franchise that ruined the series
    You're cheated yourself out of nothing, except the time you could be spending playing better games

    • 7 months ago
      Anonymous

      name 3 reasons why it ruined the franchise

      • 7 months ago
        Anonymous

        Not that anon and I don't think it ruined the franchise but here is some of its worst changes
        > Some casualization masked as QoL such as Infinite Restock, Overtuned healing due to Max potions having instant full heal with no commitment, introduction of Guardian/defender gear to make people rush through the game, armor system with no real downside and with a lot of powercreep
        > Way too much focus on immersion and narrative to pander to the west, this a lot of time came to the detriment of gameplay with a lot of maps that are annoying to explore/fight, game progression prior to endgame is a slog due to abundance of unskippable cutscene or walk'n talk section gathering tracks, overreliance on cinematic Supermoves that you don't actually dodge like you usually do and instead just wait behind something
        > Made massive downgrades in many regards such as the new monster design/fights, returning monsters selection, toned down how aggressive and fast monsters were despite making the hunter much more agile and stronger, way too low hp and stagger thresholds, worse armor and weapon designs, a lot of gimmicks added to late game fights, mechanics that gave massive incentive to mindlessly trade hits with 95% of the roster with no consequence like Mantles, Clutch Claw, Health Regen, effortless healing with items, a lot of nerfs to most returning monsters, wacky difficulty curve due to how weak all monsters that came before updates.

        • 7 months ago
          Anonymous

          >a
          the third part sounds pretty bad. what would be the apex of the series in your opinion if we had to play only one game?

          • 7 months ago
            Anonymous

            Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have
            >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters
            >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense

            Going to go over the other games

            • 7 months ago
              Anonymous

              [...]
              >4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons

              >a
              the third part sounds pretty bad. what would be the apex of the series in your opinion if we had to play only one game?

              > GU is the most content packed game in the franchise, similar to 4U it has introduced some of the best new monsters but unlike 4U it didn't have any subs so its a bit less bloated with lame monsters but it does introduce the 18 deviants which are mostly some really intense and well done new forms from older and newer monsters, this game gave a lot moveset options with styles that each game unique benefits and new moves while trading away certain parts of its moveset for it, prowler mode allowed us for the first time to play as the palicoes and they have given a lot of love to it even if it was way weaker than it should, this was also the first game to introduce transmog and had a really interesting upgrading system that allowed all weapons to go farther than they usually do, the game thankfully went away with the dreadful relic grind endgame and instead we got hyper monsters that bumped the danger of monsters to be dangerous endgame while also a huge select of endgame super monsters specially with the EX Deviants, as much as the massive size of GU may be one of its greatest pros its also a really big weakness, its bloated with content so the it may take longer to get going at the start and despite the hyper monster endgame being great it doesn't negate the huge struggle to get through the deviant quests where each monsters has about 5 or 15 quests + the EX quest, Hunter Arts were also a hit and miss gimmick since they felt really detached from your regular moveset and some of them were really overtuned specially the ones that can be used with every weapon like Absolute Readness that allowed you to use a really lenient dodge while also recovering sharpness, styles were also not perfect because some style + Weapons combos took away important moves and didn't give something worthwhile to compensate but on the other hand certain styles were busted beyond belief and allowed a lot of safety like the adept dodge or valor draw/dashes

          • 7 months ago
            Anonymous

            Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have
            >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters
            >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense

            Going to go over the other games

            >4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons

            • 7 months ago
              Anonymous

              ok thank you

          • 7 months ago
            Anonymous

            Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have
            >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters
            >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense

            Going to go over the other games

            [...]
            >4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons

            [...]
            [...]
            > GU is the most content packed game in the franchise, similar to 4U it has introduced some of the best new monsters but unlike 4U it didn't have any subs so its a bit less bloated with lame monsters but it does introduce the 18 deviants which are mostly some really intense and well done new forms from older and newer monsters, this game gave a lot moveset options with styles that each game unique benefits and new moves while trading away certain parts of its moveset for it, prowler mode allowed us for the first time to play as the palicoes and they have given a lot of love to it even if it was way weaker than it should, this was also the first game to introduce transmog and had a really interesting upgrading system that allowed all weapons to go farther than they usually do, the game thankfully went away with the dreadful relic grind endgame and instead we got hyper monsters that bumped the danger of monsters to be dangerous endgame while also a huge select of endgame super monsters specially with the EX Deviants, as much as the massive size of GU may be one of its greatest pros its also a really big weakness, its bloated with content so the it may take longer to get going at the start and despite the hyper monster endgame being great it doesn't negate the huge struggle to get through the deviant quests where each monsters has about 5 or 15 quests + the EX quest, Hunter Arts were also a hit and miss gimmick since they felt really detached from your regular moveset and some of them were really overtuned specially the ones that can be used with every weapon like Absolute Readness that allowed you to use a really lenient dodge while also recovering sharpness, styles were also not perfect because some style + Weapons combos took away important moves and didn't give something worthwhile to compensate but on the other hand certain styles were busted beyond belief and allowed a lot of safety like the adept dodge or valor draw/dashes

            > Rise Sunbreak was a big step foward when it comes to new monsters and returning monsters compared to Iceborne, maps were also overall better to explore and to fight due to being better design with less uneven terrain during fights and more tools to explore the map such as the wirebug and palamute, Switch skills were also a big improvement over style since it allowed for better customization of moveset while not forcing you to trade away important parts of your moveset and then being force to take style specific gimmicks like aerial roll, adept dodge, valor sheathe/dash since some of them were overpowered or ocasionally annoying so a lot of weapons are at their best in sunbreak, this game also was a huge step up when it comes to build variety since it introduces a lot of unique condictional skills and made elemental builds much more worthwhile across the board, the game went back to the village/hub split from game prior to World so main story progress is no longer a slog and the endgame offers massive ammount of options to fight like GU did for hyper monsters and the many endgame fights, the shortcomings with this ones are stuff like the boring rampages quests in the base game, silkbinds while they fit better in the moveset they are more accessible than they should since cooldown isn't tied to hits, anomaly grind despite offering a lot of option still takes long to level up all the way and the game still keeps some of the casualizations from World instead of addressing the, Wyvern Riding while being more interesting than mouting it doesn't work well with invasions and needs some tweaks,lack of secondary armor designs like Gunner or Beta Designs, hit SFX/Hitstop could have been better and no proper Master rank Apex monsters;

          • 7 months ago
            Anonymous

            Hard to say because most of them have flaw but usually different flaws from each other while also having some really great stuff about them that the others don't have
            >FU has the most pure experience, no gimmicks, no extra rng other than monster parts, felt really complete at the time due to having all the monsters until that point, really great maps, doesn't shy away from giving you challenge early on, introduced a lot of important moves to the weapons but they are still missing a lot of fun moves, some obnoxious hitboxes, some worthwhile QoL are also not present like item and equipment presets, since it brings back all monsters until that point you have to deal with a lot of mediocre gen 1 monsters
            >3U has a really balanced rosters, introduced a lot of great monsters, a big step up on diversity of monster type, improved hitboxes, great moveset overall for weapons, some of the best maps in the franchise, its underwater gimmick while not perfect it didn't affect most fights and the fights it did affect were mostly interesting and a decent change of pace, it did introduce some new RNG with Charms and due to a bug with the charm tables you could end up not being able to ever get a good charm unless started over to make sure your save file was in a good charm table, you also had a bit of a nerf in difficulty when it was localized due to a increase on your initial defense

            Going to go over the other games

            [...]
            >4U has some if not the best new monsters in the franchise, its new subspecies are really standouts, its a step up in the challenge departament compared to 3U while still having mostly good hitboxes unlike FU, introduced some of the most unique weapons that being Insect Glaive and Charge Blade which both are amazing and close to if not their best version, amazing siege fights for once, some QoL like Item presets were introduced here, for all of its big pros it has some really bad choices like a half assed insertion of verticality to the franchise, maps now have highly intrusive ledges and other unnecessery verticality and a equal intrusive mounting system that at that point was really overpowered and allowed you to knock down the monster after a silly QTE interrupted the whole flow of the fight, this game also had a lot of bloat when it comes to its returning monsters since it brough back a lot early gen monsters and their lame subs, not to mention the awful wystone system to hit Apex monsters because if you didn't apply your wystone then you would bounce on apex monsters, this game also introduced relic equipment RNG in Guild Quest thus hiding the best gear behind an insane RNG grind and for the very first time in the franchise guiding every one into fighting the same few monsters just to get a better chance to get the best relic weapons

            [...]
            [...]
            > GU is the most content packed game in the franchise, similar to 4U it has introduced some of the best new monsters but unlike 4U it didn't have any subs so its a bit less bloated with lame monsters but it does introduce the 18 deviants which are mostly some really intense and well done new forms from older and newer monsters, this game gave a lot moveset options with styles that each game unique benefits and new moves while trading away certain parts of its moveset for it, prowler mode allowed us for the first time to play as the palicoes and they have given a lot of love to it even if it was way weaker than it should, this was also the first game to introduce transmog and had a really interesting upgrading system that allowed all weapons to go farther than they usually do, the game thankfully went away with the dreadful relic grind endgame and instead we got hyper monsters that bumped the danger of monsters to be dangerous endgame while also a huge select of endgame super monsters specially with the EX Deviants, as much as the massive size of GU may be one of its greatest pros its also a really big weakness, its bloated with content so the it may take longer to get going at the start and despite the hyper monster endgame being great it doesn't negate the huge struggle to get through the deviant quests where each monsters has about 5 or 15 quests + the EX quest, Hunter Arts were also a hit and miss gimmick since they felt really detached from your regular moveset and some of them were really overtuned specially the ones that can be used with every weapon like Absolute Readness that allowed you to use a really lenient dodge while also recovering sharpness, styles were also not perfect because some style + Weapons combos took away important moves and didn't give something worthwhile to compensate but on the other hand certain styles were busted beyond belief and allowed a lot of safety like the adept dodge or valor draw/dashes

            [...]
            [...]
            [...]
            > Rise Sunbreak was a big step foward when it comes to new monsters and returning monsters compared to Iceborne, maps were also overall better to explore and to fight due to being better design with less uneven terrain during fights and more tools to explore the map such as the wirebug and palamute, Switch skills were also a big improvement over style since it allowed for better customization of moveset while not forcing you to trade away important parts of your moveset and then being force to take style specific gimmicks like aerial roll, adept dodge, valor sheathe/dash since some of them were overpowered or ocasionally annoying so a lot of weapons are at their best in sunbreak, this game also was a huge step up when it comes to build variety since it introduces a lot of unique condictional skills and made elemental builds much more worthwhile across the board, the game went back to the village/hub split from game prior to World so main story progress is no longer a slog and the endgame offers massive ammount of options to fight like GU did for hyper monsters and the many endgame fights, the shortcomings with this ones are stuff like the boring rampages quests in the base game, silkbinds while they fit better in the moveset they are more accessible than they should since cooldown isn't tied to hits, anomaly grind despite offering a lot of option still takes long to level up all the way and the game still keeps some of the casualizations from World instead of addressing the, Wyvern Riding while being more interesting than mouting it doesn't work well with invasions and needs some tweaks,lack of secondary armor designs like Gunner or Beta Designs, hit SFX/Hitstop could have been better and no proper Master rank Apex monsters;

            I mentioned before my biggest gripes with World but the best stuff about it where how great some of the rework they done to certain fights like Rajang, Fatalis, Alatreon, Raging Brachydios and Yian Garuga despite botching previous earlier returning monsters, improved transmog, weapons now also were allowed to be transmoged, being able to eat at the camp, investigations were a really great way to change things up, guiding lands while flawed it was still a really great area another way to kill time, yet again some great changes and weapons like Hunting horn are really fun in this game

            So yeah, all the major games have some really strong high points but really specific low points to them so its hard to say which is really the peak because different monsters and different weapons were at their best usually in different games and some gimmicks are just better than other, for me the games stack up like this

            > MH3U > MH4U = MHGU = MHRS >> MHWI > MHFU > The rest

        • 7 months ago
          Anonymous

          shut the frick up nerd

  7. 7 months ago
    Anonymous

    It’s for the best. All of World’s decent fights are post game. The monsters themselves are still bland and garbage, but AT’s actually do something. If you’re going through Iceborne as well then prepared to not having a decent challenge until postgame.

  8. 7 months ago
    Anonymous

    I feel like you are robbing yourself out of a bunch of the game but I hope you enjoy it anyway.

  9. 7 months ago
    Anonymous

    Your characters and stashes will be server-side in World 2.

    No you don't get to play offline (besides the Switch II version)

  10. 7 months ago
    Anonymous

    just equip defenders then

  11. 7 months ago
    Anonymous

    Cool, you can enjoy the game however you want even if I monumentally disagree with your stance.

  12. 7 months ago
    Anonymous

    >consumables and shit
    Anon you should've used a different screenshot. All that shit can be easily maxed out just by playing the game and not grinding at all. The game literally has free item farms that only depend on you doing hunts.

  13. 7 months ago
    Anonymous

    Tri is still worst monhun.

  14. 7 months ago
    Anonymous

    i don't like grinding and don't go out of my way to collect shit
    i've literally never had issues with consumables in mhw

  15. 7 months ago
    Anonymous

    [...]

    >the next monster hunter game doesn't have to be like world
    Ryozo said No

  16. 7 months ago
    Anonymous

    I dont think Ive ever cheat in a game by modding, worst thing I did was looking up a guide
    MH isnt so hard or unfair that you needed to resort to changing ingame values

  17. 7 months ago
    Anonymous

    I always cheat money.
    Farming plates and gems? sure
    Money runs? lmao suck my dick

  18. 7 months ago
    Anonymous

    Honestly, that's a perfectly fine way to play because the farming/grinding mechanic for items is, fundementally, moronic.
    This is greatly enchanced by the whole 'gunners, make sure to bring materials to craft more ammo instead of just raising the ammo cap'

    Now, if you cheat the monster grind, then you are, in fact a homosexual

  19. 7 months ago
    Anonymous

    >rng decos
    >rng weapons
    What the FRICK was wrong with the World dev team?

  20. 7 months ago
    Anonymous

    >get items out the ass with multiple farms/shops allowing you to stack up on them for practically nothing but your time to shortly interact with them
    >gathering is as fast and mindless as never before. you dont have to wait out an animation and you dont have to hope for a chance at getting what you want. just walk up to the plant/gathering spot/whatever, press a button and you are good.
    >its not even encroaching on your inventory space because those are now separate and infinite
    >and its not like it matters anyways because you can at any time in the game just warp back to one of the multiple spawn camps and restock entire for free.
    if you are going to cheat, go get some good cheats. there are plenty and they arent hard to get. shit like that UI mod that shows you basically every stat about every creature on a hunt and where it is at all times, etc.

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