Tech Romancer, one of Capcom's few 3D fighting games. It's not very complex but it's loaded with love for the mecha genre and has some of their best low-poly model work ever.
It's one of the more casual fighters Capcom made but not in a bad way. It has the "every character is the MC of their own anime" vibe Evil Zone does with a lot more polish.
Oh you mean like Arms for the Switch?
ARMS might have one of the best-designed rosters of any game ever made. Not a single character design below 8/10 in that entire game. To think it was just a side passion project from the Mario Kart team.
No one has the balls to have colors and edges as stark and vivid as this, they layer twelve thousand washout and blur filters on top until everything looks like sludge
It's really more about necessity vs desire. Developers had to work with the hardware they were given back before you had the ability to realize almost anything you wanted. When 3D was new, low-poly was a necessity. You had the best artists and modelers the industry had to offer working on getting the best product out of limited tech. Nowadays you have people who grew up with that (or saw it glorified by people who did) trying to recreate it with modern tech without the limitations in place and eventually something goes wrong. You'd need to actually develop for the old hardware to be able to recreate those conditions.
All the best low-poly modelers and sprite artists from back in the day moved on when the better tech arrived, whether that was moving on to working with the higher fidelity or moving on because their skillset had fallen out of popularity. Games with the most beautiful spritework of the late 90s and early 2000s were pushed aside for rudimentary 3D.
Ugly blurry filtered games existed back then too, having clean textures, colors, and contrast was a conscious design decision, there's nothing preventing modern devs from making such vivid games again, in fact all they'd have to do is skip all the extraneous post processing steps that are now considered standard
You know what, I think you're on to something. These older games were so much more crisp and easier to read. New games look so fricking garbled. Especially the walking sim Unreal games with the generic-looking assets
Sometimes a messy aesthetic can work. Gears of War had a very dour and washed out color scheme to match the story, setting, characters, and tone, but it's that game that started the trend of "desaturated means serious" which is a viewpoint that has unfortunately infected the entire game industry. Devil May Cry 5 is supposed to be an exaggerated fantastical hack-n-slash game, but for some reason, they decided to desaturate the color in comparison to the previous games. What were they thinking?
https://i.imgur.com/u1Xxqle.gif
I wish games had the balls to LOOK fun again
We do have smaller games like Hades. But there's also Nintendo games that have fun aesthetics to them.
it's not just looks, it plays crisply too, modern gameplay has a thousand smoothing and acceleration modifiers applied over everything from walking to camera control.
Never ever
Everything has to look like that OTHER FRANCHISE
Remember Castlevania/DarkSouls/BOTW/Diablo/Halo/Overwatch?
Well our game is like that too get hype!!!
We need more AA games like Curse of Darkness. Such a cool and enjoyable game with lots of fun weapons to try. It doesn't take itself extra seriously but it still has a coherent plot and is good at what it does.
I wish games still had cheat codes and secrets to unlock and discover. Like a super secret character that wasn't announced anywhere suddenly unlocks after you complete some arbitrary thing.
I wish more arcade-y games would make a comeback. Racing, extreme sports, fishing, cute puzzle games.
Not even indie devs try to be this colorful most are too lazy to step away from pixelated crap and none of their pixel stuff will eve hold a candle to what NeoGeo use to pump out.
vgh so mvch sovl
Is that war of the worlds?
Tech Romancer, one of Capcom's few 3D fighting games. It's not very complex but it's loaded with love for the mecha genre and has some of their best low-poly model work ever.
What game is this?
Speed Power Gunbike
Oh SHIT that looks good
is the game itself fun
It's one of the more casual fighters Capcom made but not in a bad way. It has the "every character is the MC of their own anime" vibe Evil Zone does with a lot more polish.
ARMS might have one of the best-designed rosters of any game ever made. Not a single character design below 8/10 in that entire game. To think it was just a side passion project from the Mario Kart team.
>looked saturn
>google
>arcade to Dreamcast only
interesting
Oh you mean like Arms for the Switch?
In theory yes, the final game looks like garbage though
The price of balls have gone up. You will enjoy your rehashed sequels and smile.
No one has the balls to have colors and edges as stark and vivid as this, they layer twelve thousand washout and blur filters on top until everything looks like sludge
It's really more about necessity vs desire. Developers had to work with the hardware they were given back before you had the ability to realize almost anything you wanted. When 3D was new, low-poly was a necessity. You had the best artists and modelers the industry had to offer working on getting the best product out of limited tech. Nowadays you have people who grew up with that (or saw it glorified by people who did) trying to recreate it with modern tech without the limitations in place and eventually something goes wrong. You'd need to actually develop for the old hardware to be able to recreate those conditions.
All the best low-poly modelers and sprite artists from back in the day moved on when the better tech arrived, whether that was moving on to working with the higher fidelity or moving on because their skillset had fallen out of popularity. Games with the most beautiful spritework of the late 90s and early 2000s were pushed aside for rudimentary 3D.
Ugly blurry filtered games existed back then too, having clean textures, colors, and contrast was a conscious design decision, there's nothing preventing modern devs from making such vivid games again, in fact all they'd have to do is skip all the extraneous post processing steps that are now considered standard
You know what, I think you're on to something. These older games were so much more crisp and easier to read. New games look so fricking garbled. Especially the walking sim Unreal games with the generic-looking assets
Sometimes a messy aesthetic can work. Gears of War had a very dour and washed out color scheme to match the story, setting, characters, and tone, but it's that game that started the trend of "desaturated means serious" which is a viewpoint that has unfortunately infected the entire game industry. Devil May Cry 5 is supposed to be an exaggerated fantastical hack-n-slash game, but for some reason, they decided to desaturate the color in comparison to the previous games. What were they thinking?
We do have smaller games like Hades. But there's also Nintendo games that have fun aesthetics to them.
Nintendo fell for the post processing meme
>GRASS BAD
I don’t think you understood the post
Oh yeah
Schizo thread
it's not just looks, it plays crisply too, modern gameplay has a thousand smoothing and acceleration modifiers applied over everything from walking to camera control.
True, it feels like you're waiting for animations to finish playing 50% of the time
I think the worst example of this that I can remember is the original FFXIV
I despise how ubiquitous motion blur has become.
Never ever
Everything has to look like that OTHER FRANCHISE
Remember Castlevania/DarkSouls/BOTW/Diablo/Halo/Overwatch?
Well our game is like that too get hype!!!
We need more AA games like Curse of Darkness. Such a cool and enjoyable game with lots of fun weapons to try. It doesn't take itself extra seriously but it still has a coherent plot and is good at what it does.
I wish games still had cheat codes and secrets to unlock and discover. Like a super secret character that wasn't announced anywhere suddenly unlocks after you complete some arbitrary thing.
I wish more arcade-y games would make a comeback. Racing, extreme sports, fishing, cute puzzle games.
Impossible with homosexual leakers and hackers that post every secret days before release.
I really enjoyed the just plain weird feeling the Wario Land games had.
Before they got dropped for no apparent reason.
I almost only play arcade and old games in quick sessions now, I just can't get into 80+ hour JRPGs and grindy stuff like MH anymore.
ADHD must be tough
Kaiju battle game where one of the characters is a building named Kongkrete.
I'm still waiting for the Rival Schools reboot... any time now...
this was THE cool game your friend whipped out at his house that made you jealous af. and then he would never tell you how to find/import
Not even indie devs try to be this colorful most are too lazy to step away from pixelated crap and none of their pixel stuff will eve hold a candle to what NeoGeo use to pump out.