If it wasn't for the "where the frick do I go" button, I probably wouldn't have played Quake 2 past the first few levels.
I'm not normally a fan of remasters but as someone who didn't play through Quake II, this remaster is the only palatable way to really play it. It's not 1998 anymore and I don't have the time to wander around an empty level figuring out where to go.
Ape Out Shirt $21.68 |
not sure if bait or just a zoomer
you DO know the compass was also in the original dos game, right?
not strogg board
the original literally wouldn't stop crashing so this is good news to me
The GL arch is fricked in the remaster
that texture scaling is disgusting
Q2 was designed for blurry opengl slop textures and color lighting. Crispy Q2 is wrong.
PS1 version looks 10 times better
This is a great remastered that genuinely improves the base game but that compass option seems a bit out of place to me.
I guess it's hard to see when you've played it several times during the past 20 years but I don't remember Quake 2 being confusing to navigate at all. I found most 90s FPS worse on that aspect.
Glad it's useful for some people tough.
>that texture scaling is disgusting
It looks better unfiltered. It can be disabled in the settings. It should have been off by default though.
It's a nice feature to have, but the levels in Quake 2 were already pretty simplified compared to a lot of boomer shooters. There are still a couple of obscure objectives sprinkled throughout, but most of the backtracking is extremely straightforward/obvious and the vast majority of time you'll progress by just exploring whatever direction you haven't already been to.
>but the levels in Quake 2 were already pretty simplified compared to a lot of boomer shooters
Not really. When I walk into a room that splits off into two, I want to push a button and know which way is a secret and which way I need to go.
Otherwise I'm just wandering back and forth checking each path to see if I'm going to go through a point of no return and miss something. Likewise when there's some obscure objective, or I have to backtrack through several levels like to take a key to the pyramid. That shit is moronic and adds nothing to the enjoyment of the game. It only wastes time. Not sure why anyone would defend it.
I'm not a zoomer anymore. I'm an adult, I'm getting old and I don't have all the time in the world to play videogames and not make any progress. In 15 minutes I could wander around aimlessly, or I could make progress through the game and play more of it. You're a moron to suggest wandering an empty level is fun or essential to a videogame.
>I'm going to go through a point of no return and miss something.
homie you play the game again later and check that area some other time. Why do you want to see all content in one playthrough?
Why the frick would I play a linear game several times? I have other games to play.
>Bro come to my house, we'll watch Encino Man but every 15 minutes we'll turn the sound off, then we'll watch it again with the sound on this time but no video, and then we'll watch it a third time with the sound and the video
>What do you mean you want to watch Encino Man in one sitting? You stupid fricking zoomer. Frick you.
I'm sorry to tell you this but you are low IQ.
>equates a movie to an interactive software
Of all the spem your dad shot into your mom you were the one that made it, i wonder how bad were the ones that didn't make it.
>Encino Man
Zoomer spotted
>anymore
protip: you'll always be a zoomer
>if I'm going to go through a point of no return and miss something.
All of those points are extremely obvious, generally being the end of the units. And unless you want 100% completion I don't see why anyone would care.
I don't like running around in circles trying to find that one semi-hidden pathway or button you missed either, but I thought the game had surprisingly little of that. Yes there's some backtracking and fetching keycards or whatever, but almost everything I just found by naturally exploring every direction without any real navigational effort. I think I used the compass less than 10 times throughout the entire game.
>im an adult and i have better uses for my time which includes browsing Ganker
>wandering an empty level
homie, it's literally a five minute level. You're complaining about Doom level sizes in a 26 year old game.
Have you ever played Turok 2? It makes other boomer shooters level design look like a corridor.
Might as well not play the game while you're at it moron
This is a pretty damn good troll thread. It's so good that it almost seems real. Well done.
I played through Quake 2 as a kid and I have to admit that the Warehouse section also pissed me off yesterday, so I had to resort to the compass. I'm getting too old for this shit.
I stopped paying Turok 2 for this reason. I am a boomer, never finished it as a kid. I backtracked around so much to comb the entire level and it still wasn't obvious where to go to complete the objective. Ended up just being a waste of time in a game where the action is the main appeal.
wish there was an autowalk mode it hurts my index pressing the UP arrow for so long
Sometimes you forget how much of a tard the average person is. Never ceases to be shocking.
This why all games are straight lines now.
>getting this mad that nobody enjoys bad level design
Your dad should have fapped you away, he was clearly not made for siring children.
Seemed a bit unnecessary to me personally. It was pretty intuitive to figure out how you were meant to proceed for me, the only exception was the horrible palace level before the end of the game where you have to constantly backtrack through an already confusing layout. I thought about busting the compass out but I still managed without it.
>I thought about busting the compass out but I still managed without it.
And what did you gain from that other than wasting your precious short life? Was it fun? Did you enjoy aimless backtracking?
The whole game wasn't very fun, anon. 5 minutes of aimless wandering trying to figure out where the frick to go wasn't going to waste my time any more than usual.
NEETs who finish games in one sitting and whose identity revolved around being a gamer™ will never respect the compass
I'd rather have that compass in Hexen 2
I miss key maze shooters.
Maybe OP should watch his favorite streamer play, then he never has to get lost
of course, because the appeal of first person action games with tons of weapons and enemies is...
having your 5 seconds of action interrupted by 15 minutes of
>finding le blue key and then finding le blue door
>finding le hidden button to open a door (which door? lol go find it) 15 levels back
Why are you being so disingenuous? Is it because you have to greatly exaggerate in order for your point to be considered valid? The truth is a good game will balance the action and exploration so you're not fighting for 5min straight or exploring for 5min straight. This is evident in that most FPS levels only take 5-10min to complete.
Then Quake 2 is not a good game.
KexQuake2's compass is especially appreciated in the first expansion, where Xatrix opens the episode with back to back swamp and sewer levels. In the latter, they make you navigate an underwater pipe maze with one rebreather and two health kits.
If you don't know the route, you drown and die. Vanilla doesn't go far enough to kill you, but it's still a waste of time stumbling between objectives.
I've beaten the game vanilla and I've beaten it with the zoomer patch. One flows, the other doesn't. Ever wonder where all the Quake 2 hate is coming from? It's because when you aren't in combat, the game is fricking boring.
>[Computer Updated]
Reminder that this feature will be in the Hexen remaster and the game will be much better as a result.
I beat Quake 2 when I was 13, I have no idea how , I'd be completely lost now without the compass